mirror of
https://github.com/AleziaKurdis/overte.git
synced 2025-04-19 08:18:05 +02:00
Keeping only the minimum for quest
This commit is contained in:
parent
98a5ec84a9
commit
522a9ed7c1
1 changed files with 5 additions and 2 deletions
|
@ -135,11 +135,14 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend
|
|||
const auto resolvedFramebuffer = task.addJob<ResolveFramebuffer>("Resolve", resolveInputs);
|
||||
//auto resolvedFramebuffer = task.addJob<ResolveNewFramebuffer>("Resolve", framebuffer);
|
||||
|
||||
#if defined(Q_OS_ANDROID)
|
||||
#else
|
||||
// Lighting Buffer ready for tone mapping
|
||||
// Forward rendering on GLES doesn't support tonemapping to and from the same FBO, so we specify
|
||||
// the output FBO as null, which causes the tonemapping to target the blit framebuffer
|
||||
//const auto toneMappingInputs = ToneMappingDeferred::Inputs(resolvedFramebuffer, static_cast<gpu::FramebufferPointer>(nullptr)).asVarying();
|
||||
//task.addJob<ToneMappingDeferred>("ToneMapping", toneMappingInputs);
|
||||
const auto toneMappingInputs = ToneMappingDeferred::Inputs(resolvedFramebuffer, static_cast<gpu::FramebufferPointer>(nullptr)).asVarying();
|
||||
task.addJob<ToneMappingDeferred>("ToneMapping", toneMappingInputs);
|
||||
#endif
|
||||
|
||||
// Layered Overlays
|
||||
// Composite the HUD and HUD overlays
|
||||
|
|
Loading…
Reference in a new issue