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Interim JSDoc for Users
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1 changed files with 93 additions and 64 deletions
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@ -17,8 +17,12 @@
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#include <DependencyManager.h>
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/**jsdoc
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* @namespace Users
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*/
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* @namespace Users
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* @property {boolean} canKick - <code>true</code> if the domain server allows the node or avatar to kick (ban) avatars,
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* otherwise <code>false</code>. <em>Read-only.</em>
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* @property {boolean} requestsDomainListData - <code>true</code> if the avatar requests extra data from the mixers (such as
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* positional data of an avatar you've ignored). <em>Read-only.</em>
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*/
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class UsersScriptingInterface : public QObject, public Dependency {
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Q_OBJECT
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SINGLETON_DEPENDENCY
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@ -32,126 +36,151 @@ public:
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public slots:
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/**jsdoc
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* Ignore another user.
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* @function Users.ignore
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* @param {nodeID} nodeID The node or session ID of the user you want to ignore.
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* @param {bool} enable True for ignored; false for un-ignored.
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*/
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* Personally ignore another user, making them disappear for you and you disappear for them.
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* @function Users.ignore
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* @param {Uuid} nodeID The node or session ID of the user you want to ignore.
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* @param {boolean} enable True for ignored; false for un-ignored.
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*/
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void ignore(const QUuid& nodeID, bool ignoreEnabled = true);
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/**jsdoc
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* Gets a bool containing whether you have ignored the given Avatar UUID.
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* @function Users.getIgnoreStatus
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* @param {nodeID} nodeID The node or session ID of the user whose ignore status you want.
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*/
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* Get whether or not you have ignored the node with the given UUID.
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* @function Users.getIgnoreStatus
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* @param {Uuid} nodeID The node or session ID of the user whose ignore status you want.
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* @returns {boolean}
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*/
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bool getIgnoreStatus(const QUuid& nodeID);
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/**jsdoc
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* Mute another user for you and you only.
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* @function Users.personalMute
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* @param {nodeID} nodeID The node or session ID of the user you want to mute.
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* @param {bool} enable True for enabled; false for disabled.
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*/
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* Mute another user for you and you only. They won't be able to hear you, and you won't be able to hear them.
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* @function Users.personalMute
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* @param {Uuid} nodeID The node or session ID of the user you want to mute.
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* @param {boolean} muteEnabled True for enabled; false for disabled.
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*/
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void personalMute(const QUuid& nodeID, bool muteEnabled = true);
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/**jsdoc
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* Requests a bool containing whether you have personally muted the given Avatar UUID.
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* @function Users.requestPersonalMuteStatus
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* @param {nodeID} nodeID The node or session ID of the user whose personal mute status you want.
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*/
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* Get whether or not you have personally muted the node with the given UUID.
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* @function Users.requestPersonalMuteStatus
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* @param {Uuid} nodeID The node or session ID of the user whose personal mute status you want.
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* @returns {boolean}
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*/
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bool getPersonalMuteStatus(const QUuid& nodeID);
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/**jsdoc
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* Sets an avatar's gain for you and you only.
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* Units are Decibels (dB)
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* @function Users.setAvatarGain
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* @param {nodeID} nodeID The node or session ID of the user whose gain you want to modify, or null to set the master gain.
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* @param {float} gain The gain of the avatar you'd like to set. Units are dB.
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* Sets an avatar's gain for you and you only.
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* Units are Decibels (dB)
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* @function Users.setAvatarGain
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* @param {Uuid} nodeID The node or session ID of the user whose gain you want to modify, or null to set the master gain.
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* @param {number} gain The gain of the avatar you'd like to set. Units are dB.
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*/
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void setAvatarGain(const QUuid& nodeID, float gain);
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/**jsdoc
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* Gets an avatar's gain for you and you only.
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* @function Users.getAvatarGain
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* @param {nodeID} nodeID The node or session ID of the user whose gain you want to get, or null to get the master gain.
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* @return {float} gain (in dB)
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* Gets an avatar's gain for you and you only.
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* @function Users.getAvatarGain
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* @param {Uuid} nodeID The node or session ID of the user whose gain you want to get, or null to get the master gain.
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* @returns {number} gain (in dB)
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*/
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float getAvatarGain(const QUuid& nodeID);
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/**jsdoc
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* Kick another user.
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* @function Users.kick
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* @param {nodeID} nodeID The node or session ID of the user you want to kick.
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*/
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* Kick/ban another user. Removes them from the server and prevents them from returning. Bans by either user name (if
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* available) or machine fingerprint otherwise. This will only do anything if you're an admin of the domain you're in.
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* @function Users.kick
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* @param {Uuid} nodeID The node or session ID of the user you want to kick.
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*/
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void kick(const QUuid& nodeID);
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/**jsdoc
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* Mute another user for everyone.
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* @function Users.mute
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* @param {nodeID} nodeID The node or session ID of the user you want to mute.
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*/
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* Mutes another user's microphone for everyone. Not permanent; the silenced user can unmute themselves with the UNMUTE
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* button in their HUD. This will only do anything if you're an admin of the domain you're in.
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* @function Users.mute
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* @param {Uuid} nodeID The node or session ID of the user you want to mute.
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*/
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void mute(const QUuid& nodeID);
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/**jsdoc
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* Returns a string containing the username associated with the given Avatar UUID
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* Get the user name and machine fingerprint associated with the given UUID. This will only do anything if you're an admin
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* of the domain you're in.
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* @function Users.getUsernameFromID
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* @param {nodeID} nodeID The node or session ID of the user whose username you want.
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* @param {Uuid} nodeID The node or session ID of the user whose username you want.
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*/
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void requestUsernameFromID(const QUuid& nodeID);
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/**jsdoc
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* Returns `true` if the DomainServer will allow this Node/Avatar to make kick
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* @function Users.getCanKick
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* @return {bool} `true` if the client can kick other users, `false` if not.
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*/
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* Returns `true` if the DomainServer will allow this Node/Avatar to make kick.
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* @function Users.getCanKick
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* @returns {boolean} <code>true</code> if the domain server allows the client to kick (ban) other users, otherwise
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* <code>false</code>.
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*/
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bool getCanKick();
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/**jsdoc
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* Toggle the state of the ignore in radius feature
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* @function Users.toggleIgnoreRadius
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*/
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* Toggle the state of the space bubble feature.
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* @function Users.toggleIgnoreRadius
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*/
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void toggleIgnoreRadius();
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/**jsdoc
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* Enables the ignore radius feature.
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* @function Users.enableIgnoreRadius
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*/
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* Enables the space bubble feature.
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* @function Users.enableIgnoreRadius
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*/
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void enableIgnoreRadius();
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/**jsdoc
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* Disables the ignore radius feature.
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* @function Users.disableIgnoreRadius
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*/
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* Disables the space bubble feature.
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* @function Users.disableIgnoreRadius
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*/
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void disableIgnoreRadius();
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/**jsdoc
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* Returns `true` if the ignore in radius feature is enabled
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* @function Users.getIgnoreRadiusEnabled
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* @return {bool} `true` if the ignore in radius feature is enabled, `false` if not.
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*/
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* Returns `true` if the space bubble feature is enabled.
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* @function Users.getIgnoreRadiusEnabled
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* @returns {boolean} <code>true</code> if the space bubble is enabled, otherwise <code>false</code>.
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*/
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bool getIgnoreRadiusEnabled();
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signals:
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/**jsdoc
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* @function Users.canKickChanged
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* @param {boolean} canKick
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* @returns {Signal}
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*/
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void canKickChanged(bool canKick);
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/**jsdoc
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* @function Users.ignoreRadiusEnabledChanged
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* @param {boolean} isEnabled
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* @returns {Signal}
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*/
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void ignoreRadiusEnabledChanged(bool isEnabled);
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/**jsdoc
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* Notifies scripts that another user has entered the ignore radius
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* @function Users.enteredIgnoreRadius
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*/
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* Notifies scripts that another user has entered the ignore radius.
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* @function Users.enteredIgnoreRadius
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* @returns {Signal}
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*/
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void enteredIgnoreRadius();
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/**jsdoc
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* Notifies scripts of the username and machine fingerprint associated with a UUID.
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* Username and machineFingerprint will be their default constructor output if the requesting user isn't an admin.
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* @function Users.usernameFromIDReply
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* Notifies scripts of the user name and machine fingerprint associated with a UUID.
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* Username and machineFingerprint will be their default constructor output if the requesting user isn't an admin.
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* @function Users.usernameFromIDReply
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* @param {Uuid} nodeID
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* @param {string} userName
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* @param {string} machineFingerprint
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* @param {boolean} isAdmin
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* @returns {Signal}
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*/
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void usernameFromIDReply(const QString& nodeID, const QString& username, const QString& machineFingerprint, bool isAdmin);
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/**jsdoc
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* Notifies scripts that a user has disconnected from the domain
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* Notifies scripts that a user has disconnected from the domain.
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* @function Users.avatarDisconnected
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* @param {nodeID} NodeID The session ID of the avatar that has disconnected
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* @param {Uuid} nodeID The session ID of the avatar that has disconnected.
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* @returns {Signal}
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*/
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void avatarDisconnected(const QUuid& nodeID);
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