Merge pull request #5167 from SamGondelman/hmdControls

hmdControls.js for movement when wearing an HMD
This commit is contained in:
Ryan Huffman 2015-06-24 14:40:31 -07:00
commit 4df1bea4ec
14 changed files with 350 additions and 43 deletions

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@ -18,4 +18,5 @@ Script.load("users.js");
Script.load("grab.js");
Script.load("directory.js");
Script.load("mouseLook.js");
Script.load("hmdControls.js");
Script.load("dialTone.js");

285
examples/hmdControls.js Normal file
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@ -0,0 +1,285 @@
//
// hmdControls.js
// examples
//
// Created by Sam Gondelman on 6/17/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var MOVE_DISTANCE = 10.0;
var PITCH_INCREMENT = 0.5; // degrees
var pitchChange = 0; // degrees
var YAW_INCREMENT = 0.5; // degrees
var VR_YAW_INCREMENT = 15.0; // degrees
var yawChange = 0;
var BOOM_SPEED = 0.5;
var THRESHOLD = 0.2;
var CAMERA_UPDATE_TIME = 0.5;
var yawTimer = CAMERA_UPDATE_TIME;
var shifted = false;
var SHIFT_UPDATE_TIME = 0.5;
var shiftTimer = SHIFT_UPDATE_TIME;
var SHIFT_MAG = 4.0;
var warpActive = false;
var WARP_UPDATE_TIME = .5;
var warpTimer = WARP_UPDATE_TIME;
var warpPosition = { x: 0, y: 0, z: 0 };
var WARP_SPHERE_SIZE = 1;
var warpSphere = Overlays.addOverlay("sphere", {
position: { x: 0, y: 0, z: 0 },
size: WARP_SPHERE_SIZE,
color: { red: 0, green: 255, blue: 0 },
alpha: 1.0,
solid: true,
visible: false,
});
var WARP_LINE_HEIGHT = 10;
var warpLine = Overlays.addOverlay("line3d", {
start: { x: 0, y: 0, z:0 },
end: { x: 0, y: 0, z: 0 },
color: { red: 0, green: 255, blue: 255},
alpha: 1,
lineWidth: 5,
visible: false,
});
var velocity = { x: 0, y: 0, z: 0 };
var VERY_LONG_TIME = 1000000.0;
var active = Menu.isOptionChecked("Enable VR Mode");
var prevVRMode = Menu.isOptionChecked("Enable VR Mode");
var hmdControls = (function () {
function onKeyPressEvent(event) {
if (event.text == 'g' && event.isMeta) {
active = !active;
}
}
function findAction(name) {
var actions = Controller.getAllActions();
for (var i = 0; i < actions.length; i++) {
if (actions[i].actionName == name) {
return i;
}
}
// If the action isn't found, it will default to the first available action
return 0;
}
function onActionEvent(action, state) {
if (!active) {
return;
}
if (state < THRESHOLD) {
if (action == findAction("YAW_LEFT") || action == findAction("YAW_RIGHT")) {
yawTimer = CAMERA_UPDATE_TIME;
} else if (action == findAction("PITCH_UP") || action == findAction("PITCH_DOWN")) {
pitchTimer = CAMERA_UPDATE_TIME;
}
return;
}
switch (action) {
case findAction("LONGITUDINAL_BACKWARD"):
var direction = {x: 0.0, y: 0.0, z:1.0};
direction = Vec3.multiply(Vec3.normalize(direction), shifted ? SHIFT_MAG * MOVE_DISTANCE : MOVE_DISTANCE);
velocity = Vec3.sum(velocity, direction);
break;
case findAction("LONGITUDINAL_FORWARD"):
var direction = {x: 0.0, y: 0.0, z:-1.0};
direction = Vec3.multiply(Vec3.normalize(direction), shifted ? SHIFT_MAG * MOVE_DISTANCE : MOVE_DISTANCE);
velocity = Vec3.sum(velocity, direction);
break;
case findAction("LATERAL_LEFT"):
var direction = {x:-1.0, y: 0.0, z: 0.0}
direction = Vec3.multiply(Vec3.normalize(direction), shifted ? SHIFT_MAG * MOVE_DISTANCE : MOVE_DISTANCE);
velocity = Vec3.sum(velocity, direction);
break;
case findAction("LATERAL_RIGHT"):
var direction = {x:1.0, y: 0.0, z: 0.0};
direction = Vec3.multiply(Vec3.normalize(direction), shifted ? SHIFT_MAG * MOVE_DISTANCE : MOVE_DISTANCE);
velocity = Vec3.sum(velocity, direction);
break;
case findAction("VERTICAL_DOWN"):
var direction = {x: 0.0, y: -1.0, z: 0.0};
direction = Vec3.multiply(Vec3.normalize(direction), shifted ? SHIFT_MAG * MOVE_DISTANCE : MOVE_DISTANCE);
velocity = Vec3.sum(velocity, direction);
break;
case findAction("VERTICAL_UP"):
var direction = {x: 0.0, y: 1.0, z: 0.0};
direction = Vec3.multiply(Vec3.normalize(direction), shifted ? SHIFT_MAG * MOVE_DISTANCE : MOVE_DISTANCE);
velocity = Vec3.sum(velocity, direction);
break;
case findAction("YAW_LEFT"):
if (yawTimer < 0.0 && Menu.isOptionChecked("Enable VR Mode")) {
yawChange = yawChange + (shifted ? SHIFT_MAG * VR_YAW_INCREMENT : VR_YAW_INCREMENT);
yawTimer = CAMERA_UPDATE_TIME;
} else if (!Menu.isOptionChecked("Enable VR Mode")) {
yawChange = yawChange + (shifted ? SHIFT_MAG * YAW_INCREMENT : YAW_INCREMENT);
}
break;
case findAction("YAW_RIGHT"):
if (yawTimer < 0.0 && Menu.isOptionChecked("Enable VR Mode")) {
yawChange = yawChange - (shifted ? SHIFT_MAG * VR_YAW_INCREMENT : VR_YAW_INCREMENT);
yawTimer = CAMERA_UPDATE_TIME;
} else if (!Menu.isOptionChecked("Enable VR Mode")) {
yawChange = yawChange - (shifted ? SHIFT_MAG * YAW_INCREMENT : YAW_INCREMENT);
}
break;
case findAction("PITCH_DOWN"):
if (!Menu.isOptionChecked("Enable VR Mode")) {
pitchChange = pitchChange - (shifted ? SHIFT_MAG * PITCH_INCREMENT : PITCH_INCREMENT);
}
break;
case findAction("PITCH_UP"):
if (!Menu.isOptionChecked("Enable VR Mode")) {
pitchChange = pitchChange + (shifted ? SHIFT_MAG * PITCH_INCREMENT : PITCH_INCREMENT);
}
break;
case findAction("SHIFT"): // speed up
if (shiftTimer < 0.0) {
shifted = !shifted;
shiftTimer = SHIFT_UPDATE_TIME;
}
break;
case findAction("ACTION1"): // start/end warp
if (warpTimer < 0.0) {
warpActive = !warpActive;
if (!warpActive) {
finishWarp();
}
warpTimer = WARP_UPDATE_TIME;
}
break;
case findAction("ACTION2"): // cancel warp
warpActive = false;
Overlays.editOverlay(warpSphere, {
visible: false,
});
Overlays.editOverlay(warpLine, {
visible: false,
});
default:
break;
}
}
function update(dt) {
if (prevVRMode != Menu.isOptionChecked("Enable VR Mode")) {
active = Menu.isOptionChecked("Enable VR Mode");
prevVRMode = Menu.isOptionChecked("Enable VR Mode");
}
if (yawTimer >= 0.0) {
yawTimer = yawTimer - dt;
}
if (shiftTimer >= 0.0) {
shiftTimer = shiftTimer - dt;
}
if (warpTimer >= 0.0) {
warpTimer = warpTimer - dt;
}
if (warpActive) {
updateWarp();
}
if (active) {
Controller.captureActionEvents();
MyAvatar.bodyYaw = MyAvatar.bodyYaw + yawChange;
MyAvatar.headPitch = Math.max(-180, Math.min(180, MyAvatar.headPitch + pitchChange));
yawChange = 0;
pitchChange = 0;
MyAvatar.motorVelocity = velocity;
MyAvatar.motorTimescale = 0.0;
velocity = { x: 0, y: 0, z: 0 };
} else {
Controller.releaseActionEvents();
yawChange = 0;
pitchChange = 0;
MyAvatar.motorVelocity = {x:0.0, y:0.0, z:0.0}
MyAvatar.motorTimescale = VERY_LONG_TIME;
}
}
function updateWarp() {
var look = Quat.getFront(Camera.getOrientation());
var pitch = Math.asin(look.y);
// Get relative to looking straight down
pitch += Math.PI / 2;
// Scale up
pitch *= 2;
var distance = pitch * pitch * pitch;
var warpDirection = Vec3.normalize({ x: look.x, y: 0, z: look.z });
warpPosition = Vec3.multiply(warpDirection, distance);
warpPosition = Vec3.sum(MyAvatar.position, warpPosition);
// Commented out until ray picking can be fixed
// var pickRay = {
// origin: Vec3.sum(warpPosition, WARP_PICK_OFFSET),
// direction: { x: 0, y: -1, z: 0 }
// };
// var intersection = Entities.findRayIntersection(pickRay);
// if (intersection.intersects && intersection.distance < WARP_PICK_MAX_DISTANCE) {
// // Warp 1 meter above the object - this is an approximation
// // TODO Get the actual offset to the Avatar's feet and plant them to
// // the object.
// warpPosition = Vec3.sum(intersection.intersection, { x: 0, y: 1, z:0 });
// }
// Adjust overlays to match warp position
Overlays.editOverlay(warpSphere, {
position: warpPosition,
visible: true,
});
Overlays.editOverlay(warpLine, {
start: warpPosition,
end: Vec3.sum(warpPosition, { x: 0, y: WARP_LINE_HEIGHT, z: 0 }),
visible: true,
});
}
function finishWarp() {
Overlays.editOverlay(warpSphere, {
visible: false,
});
Overlays.editOverlay(warpLine, {
visible: false,
});
MyAvatar.position = warpPosition;
}
function setUp() {
Controller.keyPressEvent.connect(onKeyPressEvent);
Controller.actionEvent.connect(onActionEvent);
Script.update.connect(update);
}
function tearDown() {
Controller.releaseActionEvents();
MyAvatar.motorVelocity = {x:0.0, y:0.0, z:0.0}
MyAvatar.motorTimescale = VERY_LONG_TIME;
}
setUp();
Script.scriptEnding.connect(tearDown);
}());

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@ -13,4 +13,5 @@ Script.load("progress.js");
Script.load("lobby.js");
Script.load("notifications.js");
Script.load("controllers/oculus/goTo.js");
Script.load("hmdControls.js");
//Script.load("scripts.js"); // Not created yet

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@ -2451,16 +2451,18 @@ void Application::update(float deltaTime) {
// Transfer the user inputs to the driveKeys
_myAvatar->clearDriveKeys();
_myAvatar->setDriveKeys(FWD, _userInputMapper.getActionState(UserInputMapper::LONGITUDINAL_FORWARD));
_myAvatar->setDriveKeys(BACK, _userInputMapper.getActionState(UserInputMapper::LONGITUDINAL_BACKWARD));
_myAvatar->setDriveKeys(UP, _userInputMapper.getActionState(UserInputMapper::VERTICAL_UP));
_myAvatar->setDriveKeys(DOWN, _userInputMapper.getActionState(UserInputMapper::VERTICAL_DOWN));
_myAvatar->setDriveKeys(LEFT, _userInputMapper.getActionState(UserInputMapper::LATERAL_LEFT));
_myAvatar->setDriveKeys(RIGHT, _userInputMapper.getActionState(UserInputMapper::LATERAL_RIGHT));
_myAvatar->setDriveKeys(ROT_UP, _userInputMapper.getActionState(UserInputMapper::PITCH_UP));
_myAvatar->setDriveKeys(ROT_DOWN, _userInputMapper.getActionState(UserInputMapper::PITCH_DOWN));
_myAvatar->setDriveKeys(ROT_LEFT, _userInputMapper.getActionState(UserInputMapper::YAW_LEFT));
_myAvatar->setDriveKeys(ROT_RIGHT, _userInputMapper.getActionState(UserInputMapper::YAW_RIGHT));
if (!_controllerScriptingInterface.areActionsCaptured()) {
_myAvatar->setDriveKeys(FWD, _userInputMapper.getActionState(UserInputMapper::LONGITUDINAL_FORWARD));
_myAvatar->setDriveKeys(BACK, _userInputMapper.getActionState(UserInputMapper::LONGITUDINAL_BACKWARD));
_myAvatar->setDriveKeys(UP, _userInputMapper.getActionState(UserInputMapper::VERTICAL_UP));
_myAvatar->setDriveKeys(DOWN, _userInputMapper.getActionState(UserInputMapper::VERTICAL_DOWN));
_myAvatar->setDriveKeys(LEFT, _userInputMapper.getActionState(UserInputMapper::LATERAL_LEFT));
_myAvatar->setDriveKeys(RIGHT, _userInputMapper.getActionState(UserInputMapper::LATERAL_RIGHT));
_myAvatar->setDriveKeys(ROT_UP, _userInputMapper.getActionState(UserInputMapper::PITCH_UP));
_myAvatar->setDriveKeys(ROT_DOWN, _userInputMapper.getActionState(UserInputMapper::PITCH_DOWN));
_myAvatar->setDriveKeys(ROT_LEFT, _userInputMapper.getActionState(UserInputMapper::YAW_LEFT));
_myAvatar->setDriveKeys(ROT_RIGHT, _userInputMapper.getActionState(UserInputMapper::YAW_RIGHT));
}
_myAvatar->setDriveKeys(BOOM_IN, _userInputMapper.getActionState(UserInputMapper::BOOM_IN));
_myAvatar->setDriveKeys(BOOM_OUT, _userInputMapper.getActionState(UserInputMapper::BOOM_OUT));

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@ -76,7 +76,6 @@ const float MyAvatar::ZOOM_DEFAULT = 1.5f;
MyAvatar::MyAvatar() :
Avatar(),
_turningKeyPressTime(0.0f),
_gravity(0.0f, 0.0f, 0.0f),
_wasPushing(false),
_isPushing(false),
@ -1205,28 +1204,9 @@ bool MyAvatar::shouldRenderHead(const RenderArgs* renderArgs, const glm::vec3& c
}
void MyAvatar::updateOrientation(float deltaTime) {
// Gather rotation information from keyboard
const float TIME_BETWEEN_HMD_TURNS = 0.5f;
const float HMD_TURN_DEGREES = 22.5f;
if (!qApp->isHMDMode()) {
// Smoothly rotate body with arrow keys if not in HMD
_bodyYawDelta -= _driveKeys[ROT_RIGHT] * YAW_SPEED * deltaTime;
_bodyYawDelta += _driveKeys[ROT_LEFT] * YAW_SPEED * deltaTime;
} else {
// Jump turns if in HMD
if (_driveKeys[ROT_RIGHT] || _driveKeys[ROT_LEFT]) {
if (_turningKeyPressTime == 0.0f) {
setOrientation(getOrientation() *
glm::quat(glm::radians(glm::vec3(0.f, _driveKeys[ROT_LEFT] ? HMD_TURN_DEGREES : -HMD_TURN_DEGREES, 0.0f))));
}
_turningKeyPressTime += deltaTime;
if (_turningKeyPressTime > TIME_BETWEEN_HMD_TURNS) {
_turningKeyPressTime = 0.0f;
}
} else {
_turningKeyPressTime = 0.0f;
}
}
// Smoothly rotate body with arrow keys
_bodyYawDelta -= _driveKeys[ROT_RIGHT] * YAW_SPEED * deltaTime;
_bodyYawDelta += _driveKeys[ROT_LEFT] * YAW_SPEED * deltaTime;
getHead()->setBasePitch(getHead()->getBasePitch() + (_driveKeys[ROT_UP] - _driveKeys[ROT_DOWN]) * PITCH_SPEED * deltaTime);
// update body orientation by movement inputs

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@ -210,7 +210,6 @@ private:
virtual void setFaceModelURL(const QUrl& faceModelURL);
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL);
float _turningKeyPressTime;
glm::vec3 _gravity;
float _driveKeys[MAX_DRIVE_KEYS];

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@ -17,7 +17,7 @@
#include "Joystick.h"
const float CONTROLLER_THRESHOLD = 0.25f;
const float CONTROLLER_THRESHOLD = 0.3f;
#ifdef HAVE_SDL2
const float MAX_AXIS = 32768.0f;
@ -173,9 +173,7 @@ void Joystick::assignDefaultInputMapping(UserInputMapper& mapper) {
// Button controls
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(SDL_CONTROLLER_BUTTON_Y), DPAD_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(SDL_CONTROLLER_BUTTON_A), DPAD_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(SDL_CONTROLLER_BUTTON_X), JOYSTICK_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_B), JOYSTICK_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(SDL_CONTROLLER_BUTTON_X), DPAD_MOVE_SPEED);
// Zoom
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(RIGHT_SHOULDER), BOOM_SPEED);
@ -203,13 +201,16 @@ void Joystick::assignDefaultInputMapping(UserInputMapper& mapper) {
// Button controls
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(SDL_CONTROLLER_BUTTON_Y), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(SDL_CONTROLLER_BUTTON_A), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(SDL_CONTROLLER_BUTTON_X), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_B), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(SDL_CONTROLLER_BUTTON_X), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
// Zoom
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(RIGHT_SHOULDER), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), BOOM_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(LEFT_SHOULDER), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), BOOM_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::SHIFT, makeInput(SDL_CONTROLLER_BUTTON_LEFTSHOULDER));
mapper.addInputChannel(UserInputMapper::ACTION1, makeInput(SDL_CONTROLLER_BUTTON_B));
mapper.addInputChannel(UserInputMapper::ACTION2, makeInput(SDL_CONTROLLER_BUTTON_A));
#endif
}

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@ -276,7 +276,10 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(MOUSE_AXIS_WHEEL_X_POS), BUTTON_YAW_SPEED);
#endif
mapper.addInputChannel(UserInputMapper::SHIFT, makeInput(Qt::Key_Space));
mapper.addInputChannel(UserInputMapper::ACTION1, makeInput(Qt::Key_R));
mapper.addInputChannel(UserInputMapper::ACTION2, makeInput(Qt::Key_T));
}
float KeyboardMouseDevice::getButton(int channel) const {

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@ -732,6 +732,13 @@ void SixenseManager::assignDefaultInputMapping(UserInputMapper& mapper) {
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(BUTTON_3, 1), BUTTON_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(BUTTON_1, 1), BUTTON_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::SHIFT, makeInput(BUTTON_2, 0));
mapper.addInputChannel(UserInputMapper::SHIFT, makeInput(BUTTON_2, 1));
mapper.addInputChannel(UserInputMapper::ACTION1, makeInput(BUTTON_4, 0));
mapper.addInputChannel(UserInputMapper::ACTION2, makeInput(BUTTON_4, 1));
}
float SixenseManager::getButton(int channel) const {

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@ -28,6 +28,7 @@ ControllerScriptingInterface::ControllerScriptingInterface() :
{
}
static int actionMetaTypeId = qRegisterMetaType<UserInputMapper::Action>();
static int inputChannelMetaTypeId = qRegisterMetaType<UserInputMapper::InputChannel>();
static int inputMetaTypeId = qRegisterMetaType<UserInputMapper::Input>();

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@ -79,6 +79,7 @@ public:
bool isMouseCaptured() const { return _mouseCaptured; }
bool isTouchCaptured() const { return _touchCaptured; }
bool isWheelCaptured() const { return _wheelCaptured; }
bool areActionsCaptured() const { return _actionsCaptured; }
bool isJoystickCaptured(int joystickIndex) const;
void updateInputControllers();
@ -123,6 +124,9 @@ public slots:
virtual void captureWheelEvents() { _wheelCaptured = true; }
virtual void releaseWheelEvents() { _wheelCaptured = false; }
virtual void captureActionEvents() { _actionsCaptured = true; }
virtual void releaseActionEvents() { _actionsCaptured = false; }
virtual void captureJoystick(int joystickIndex);
virtual void releaseJoystick(int joystickIndex);
@ -143,6 +147,7 @@ private:
bool _mouseCaptured;
bool _touchCaptured;
bool _wheelCaptured;
bool _actionsCaptured;
QMultiMap<int,KeyEvent> _capturedKeys;
QSet<int> _capturedJoysticks;

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@ -8,9 +8,12 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "UserInputMapper.h"
#include <algorithm>
#include "Application.h"
#include "UserInputMapper.h"
// UserInputMapper Class
@ -207,6 +210,9 @@ void UserInputMapper::update(float deltaTime) {
// Scale all the channel step with the scale
for (auto i = 0; i < NUM_ACTIONS; i++) {
_actionStates[i] *= _actionScales[i];
if (_actionStates[i] > 0) {
emit Application::getInstance()->getControllerScriptingInterface()->actionEvent(i, _actionStates[i]);
}
}
}
@ -241,6 +247,9 @@ void UserInputMapper::assignDefaulActionScales() {
_actionScales[PITCH_UP] = 1.0f; // 1 degree per unit
_actionScales[BOOM_IN] = 1.0f; // 1m per unit
_actionScales[BOOM_OUT] = 1.0f; // 1m per unit
_actionStates[SHIFT] = 1.0f; // on
_actionStates[ACTION1] = 1.0f; // default
_actionStates[ACTION2] = 1.0f; // default
}
// This is only necessary as long as the actions are hardcoded
@ -258,4 +267,7 @@ void UserInputMapper::createActionNames() {
_actionNames[PITCH_UP] = "PITCH_UP";
_actionNames[BOOM_IN] = "BOOM_IN";
_actionNames[BOOM_OUT] = "BOOM_OUT";
_actionNames[SHIFT] = "SHIFT";
_actionNames[ACTION1] = "ACTION1";
_actionNames[ACTION2] = "ACTION2";
}

View file

@ -139,6 +139,11 @@ public:
BOOM_IN,
BOOM_OUT,
SHIFT,
ACTION1,
ACTION2,
NUM_ACTIONS,
};

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@ -83,6 +83,9 @@ public slots:
virtual void captureWheelEvents() = 0;
virtual void releaseWheelEvents() = 0;
virtual void captureActionEvents() = 0;
virtual void releaseActionEvents() = 0;
virtual void captureJoystick(int joystickIndex) = 0;
virtual void releaseJoystick(int joystickIndex) = 0;
@ -112,6 +115,8 @@ signals:
void touchUpdateEvent(const TouchEvent& event);
void wheelEvent(const WheelEvent& event);
void actionEvent(int action, float state);
};