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https://github.com/AleziaKurdis/overte.git
synced 2025-04-11 21:52:26 +02:00
temp remove audio from agent, fix GOL placeholder
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parent
065fda2b84
commit
4cbb98028f
2 changed files with 13 additions and 21 deletions
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@ -57,7 +57,7 @@ void Agent::run() {
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NodeList* nodeList = NodeList::getInstance();
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nodeList->setOwnerType(NODE_TYPE_AGENT);
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const char AGENT_NODE_TYPES_OF_INTEREST[2] = { NODE_TYPE_VOXEL_SERVER, NODE_TYPE_AUDIO_MIXER };
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const char AGENT_NODE_TYPES_OF_INTEREST[1] = { NODE_TYPE_VOXEL_SERVER };
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nodeList->setNodeTypesOfInterest(AGENT_NODE_TYPES_OF_INTEREST, sizeof(AGENT_NODE_TYPES_OF_INTEREST));
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@ -114,9 +114,11 @@ void Agent::run() {
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QScriptValue treeScaleValue = engine.newVariant(QVariant(TREE_SCALE));
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engine.globalObject().setProperty("TREE_SCALE", treeScaleValue);
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const unsigned int VISUAL_DATA_CALLBACK_USECS = (1.0 / 60.0) * 1000 * 1000;
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// let the VoxelPacketSender know how frequently we plan to call it
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voxelScripter.getVoxelPacketSender()->setProcessCallIntervalHint(INJECT_INTERVAL_USECS);
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voxelScripter.getVoxelPacketSender()->setProcessCallIntervalHint(VISUAL_DATA_CALLBACK_USECS);
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// hook in a constructor for audio injectorss
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AudioInjector scriptedAudioInjector(BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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@ -158,28 +160,14 @@ void Agent::run() {
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NodeList::getInstance()->sendDomainServerCheckIn();
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}
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// find the audio-mixer in the NodeList so we can inject audio at it
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Node* audioMixer = NodeList::getInstance()->soloNodeOfType(NODE_TYPE_AUDIO_MIXER);
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if (audioMixer && audioMixer->getActiveSocket()) {
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emit willSendAudioDataCallback();
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}
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int usecToSleep = usecTimestamp(&startTime) + (thisFrame++ * INJECT_INTERVAL_USECS) - usecTimestampNow();
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int usecToSleep = usecTimestamp(&startTime) + (thisFrame++ * VISUAL_DATA_CALLBACK_USECS) - usecTimestampNow();
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if (usecToSleep > 0) {
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usleep(usecToSleep);
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}
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if (audioMixer && NodeList::getInstance()->getNodeActiveSocketOrPing(audioMixer) && scriptedAudioInjector.hasSamplesToInject()) {
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// we have an audio mixer and samples to inject, send those off
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scriptedAudioInjector.injectAudio(NodeList::getInstance()->getNodeSocket(), audioMixer->getActiveSocket());
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// clear out the audio injector so that it doesn't re-send what we just sent
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scriptedAudioInjector.clear();
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}
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if (voxelScripter.getVoxelPacketSender()->voxelServersExist()) {
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timeval thisSend = {};
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gettimeofday(&thisSend, NULL);
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// allow the scripter's call back to setup visual data
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emit willSendVisualDataCallback();
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@ -188,14 +176,13 @@ void Agent::run() {
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// since we're in non-threaded mode, call process so that the packets are sent
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voxelScripter.getVoxelPacketSender()->process();
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}
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if (engine.hasUncaughtException()) {
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int line = engine.uncaughtExceptionLineNumber();
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qDebug() << "Uncaught exception at line" << line << ":" << engine.uncaughtException().toString() << "\n";
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}
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while (NodeList::getInstance()->getNodeSocket()->receive((sockaddr*) &senderAddress, receivedData, &receivedBytes)
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&& packetVersionMatch(receivedData)) {
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if (receivedData[0] == PACKET_TYPE_VOXEL_JURISDICTION) {
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@ -78,6 +78,11 @@ function updateCells() {
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nextCells[i][j] = -1;
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}
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}
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if (Math.random() < 0.001) {
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// Random mutation to keep things interesting in there.
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nextCells[i][j] = 1;
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}
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}
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}
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