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https://github.com/AleziaKurdis/overte.git
synced 2025-04-17 05:58:28 +02:00
made requested changes
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parent
16749df83a
commit
4b7e2cb331
2 changed files with 23 additions and 22 deletions
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@ -87,9 +87,9 @@ PickResultPointer LaserPointer::getVisualPickResult(const PickResultPointer& pic
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IntersectionType type = rayPickResult ? rayPickResult->type : IntersectionType::NONE;
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if (type != IntersectionType::HUD) {
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glm::vec3 endVec;
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PickRay pickRay = rayPickResult ? PickRay(rayPickResult->pickVariant) : PickRay();
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if (!_lockEndObject.id.isNull()) {
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PickRay pickRay = rayPickResult ? PickRay(rayPickResult->pickVariant) : PickRay();
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glm::vec3 endVec;
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glm::vec3 pos;
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glm::quat rot;
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glm::vec3 dim;
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@ -120,6 +120,21 @@ PickResultPointer LaserPointer::getVisualPickResult(const PickResultPointer& pic
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rayPickResult->distance = distance;
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rayPickResult->surfaceNormal = -normalizedDirection;
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rayPickResult->pickVariant["direction"] = vec3toVariant(normalizedDirection);
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} else if (_lockEnd) {
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if (type == IntersectionType::ENTITY) {
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endVec = DependencyManager::get<EntityScriptingInterface>()->getEntityTransform(rayPickResult->objectID)[3];
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} else if (type == IntersectionType::OVERLAY) {
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endVec = vec3FromVariant(qApp->getOverlays().getProperty(rayPickResult->objectID, "position").value);
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} else if (type == IntersectionType::AVATAR) {
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endVec = DependencyManager::get<AvatarHashMap>()->getAvatar(rayPickResult->objectID)->getPosition();
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}
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glm::vec3 direction = endVec - pickRay.origin;
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float distance = glm::distance(pickRay.origin, endVec);
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glm::vec3 normalizedDirection = glm::normalize(direction);
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rayPickResult->intersection = endVec;
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rayPickResult->distance = distance;
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rayPickResult->surfaceNormal = -normalizedDirection;
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rayPickResult->pickVariant["direction"] = vec3toVariant(normalizedDirection);
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}
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}
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return visualPickResult;
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@ -133,7 +148,7 @@ void LaserPointer::updateRenderStateOverlay(const OverlayID& id, const QVariant&
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}
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}
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void LaserPointer::updateRenderState(const RenderState& renderState, const IntersectionType type, float distance, const QUuid& objectID, const PickRay& pickRay, bool defaultState) {
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void LaserPointer::updateRenderState(const RenderState& renderState, const IntersectionType type, float distance, const QUuid& objectID, const PickRay& pickRay) {
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if (!renderState.getStartID().isNull()) {
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QVariantMap startProps;
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startProps.insert("position", vec3toVariant(pickRay.origin));
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@ -141,22 +156,8 @@ void LaserPointer::updateRenderState(const RenderState& renderState, const Inter
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startProps.insert("ignoreRayIntersection", renderState.doesStartIgnoreRays());
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qApp->getOverlays().editOverlay(renderState.getStartID(), startProps);
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}
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glm::vec3 endVec;
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if (((defaultState || !_lockEnd) && _lockEndObject.id.isNull()) || type == IntersectionType::HUD) {
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endVec = pickRay.origin + pickRay.direction * distance;
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} else {
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if (!_lockEndObject.id.isNull()) {
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endVec = pickRay.origin + pickRay.direction * distance;
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} else {
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if (type == IntersectionType::ENTITY) {
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endVec = DependencyManager::get<EntityScriptingInterface>()->getEntityTransform(objectID)[3];
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} else if (type == IntersectionType::OVERLAY) {
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endVec = vec3FromVariant(qApp->getOverlays().getProperty(objectID, "position").value);
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} else if (type == IntersectionType::AVATAR) {
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endVec = DependencyManager::get<AvatarHashMap>()->getAvatar(objectID)->getPosition();
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}
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}
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}
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glm::vec3 endVec = pickRay.origin + pickRay.direction * distance;
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QVariant end = vec3toVariant(endVec);
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if (!renderState.getPathID().isNull()) {
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QVariantMap pathProps;
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@ -222,12 +223,12 @@ void LaserPointer::updateVisuals(const PickResultPointer& pickResult) {
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PickRay pickRay = rayPickResult ? PickRay(rayPickResult->pickVariant): PickRay();
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QUuid uid = rayPickResult->objectID;
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float distance = _laserLength > 0.0f ? _laserLength : rayPickResult->distance;
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updateRenderState(_renderStates[_currentRenderState], type, distance, uid, pickRay, false);
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updateRenderState(_renderStates[_currentRenderState], type, distance, uid, pickRay);
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disableRenderState(_defaultRenderStates[_currentRenderState].second);
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} else if (_enabled && !_currentRenderState.empty() && _defaultRenderStates.find(_currentRenderState) != _defaultRenderStates.end()) {
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disableRenderState(_renderStates[_currentRenderState]);
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PickRay pickRay = rayPickResult ? PickRay(rayPickResult->pickVariant) : PickRay();
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updateRenderState(_defaultRenderStates[_currentRenderState].second, IntersectionType::NONE, _defaultRenderStates[_currentRenderState].first, QUuid(), pickRay, true);
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updateRenderState(_defaultRenderStates[_currentRenderState].second, IntersectionType::NONE, _defaultRenderStates[_currentRenderState].first, QUuid(), pickRay);
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} else if (!_currentRenderState.empty()) {
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disableRenderState(_renderStates[_currentRenderState]);
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disableRenderState(_defaultRenderStates[_currentRenderState].second);
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@ -103,7 +103,7 @@ private:
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LockEndObject _lockEndObject;
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void updateRenderStateOverlay(const OverlayID& id, const QVariant& props);
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void updateRenderState(const RenderState& renderState, const IntersectionType type, float distance, const QUuid& objectID, const PickRay& pickRay, bool defaultState);
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void updateRenderState(const RenderState& renderState, const IntersectionType type, float distance, const QUuid& objectID, const PickRay& pickRay);
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void disableRenderState(const RenderState& renderState);
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struct TriggerState {
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