Merge pull request #10868 from CainFoool/rocket-hands

WL 21421 - Script to Fly with Rocket Hands
This commit is contained in:
Zach Fox 2017-07-03 12:05:06 -07:00 committed by GitHub
commit 495f702722

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"use strict";
/*
rockethands.js
unpublishedScripts/marketplace/rocketHands/rockethands.js
Created by Cain Kilgore on 30/06/2017
Copyright 2017 High Fidelity, Inc.
Distributed under the Apache License, Version 2.0.
See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
*/
(function() {
var isRocketing = false;
function checkRocketing() {
if (HMD.active && (Controller.Hardware.Vive || Controller.Hardware.OculusTouch) && canRocket()) {
isRocketing = true;
MyAvatar.motorReferenceFrame = "world";
var moveVector = Vec3.multiply(Quat.getFront(Camera.getOrientation()), 10);
if (!MyAvatar.isFlying()) {
moveVector = Vec3.sum(moveVector, {x: 0, y: 1, z: 0});
}
MyAvatar.motorVelocity = moveVector;
MyAvatar.motorTimescale = 1.0;
} else {
checkCanStopRocketing();
}
};
function checkCanStopRocketing() {
if (isRocketing) {
MyAvatar.motorVelocity = 0;
isRocketing = false;
}
}
function canRocket() {
var leftHand = Controller.getPoseValue(Controller.Standard.LeftHand);
var rightHand = Controller.getPoseValue(Controller.Standard.RightHand);
var leftWorldControllerPos = Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, leftHand.translation));
var rightWorldControllerPos = Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, rightHand.translation));
var hipPosition = MyAvatar.getJointPosition("Hips");
var controllerHipThreshold = 0.1; // In Meters. Experimentally determined. Used to figure out if user's hands are "close enough" to their hips.
var controllerRotationThreshold = 0.25; // In Radians. Experimentally determined. Used to figure out if user's hands are within a rotation threshold.
return ((leftWorldControllerPos.y > (hipPosition.y - controllerHipThreshold)) &&
(leftWorldControllerPos.y < (hipPosition.y + controllerHipThreshold)) &&
(rightWorldControllerPos.y > (hipPosition.y - controllerHipThreshold)) &&
(rightWorldControllerPos.y < (hipPosition.y + controllerHipThreshold)) &&
leftHand.rotation.y < controllerRotationThreshold &&
leftHand.rotation.y > -controllerRotationThreshold &&
rightHand.rotation.y < controllerRotationThreshold &&
rightHand.rotation.y > -controllerRotationThreshold);
}
Script.update.connect(checkRocketing);
}());