mirror of
https://github.com/AleziaKurdis/overte.git
synced 2025-04-08 18:32:34 +02:00
bid for simulation ownership
This commit is contained in:
parent
45d4fa91ab
commit
4872a565c9
11 changed files with 185 additions and 116 deletions
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@ -565,7 +565,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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READ_ENTITY_PROPERTY_STRING(PROP_USER_DATA, setUserData);
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if (args.bitstreamVersion >= VERSION_ENTITIES_HAVE_ACCELERATION) {
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READ_ENTITY_PROPERTY_UUID(PROP_SIMULATOR_ID, setSimulatorID);
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READ_ENTITY_PROPERTY_UUID(PROP_SIMULATOR_ID, updateSimulatorID);
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}
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if (args.bitstreamVersion >= VERSION_ENTITIES_HAS_MARKETPLACE_ID) {
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@ -940,7 +940,7 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionsWillMove, updateCollisionsWillMove);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(locked, setLocked);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(userData, setUserData);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(simulatorID, setSimulatorID);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(simulatorID, updateSimulatorID);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(marketplaceID, setMarketplaceID);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(name, setName);
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@ -1270,8 +1270,14 @@ void EntityItem::updateLifetime(float value) {
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}
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void EntityItem::setSimulatorID(const QUuid& value) {
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_simulatorID = value;
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_simulatorIDChangedTime = usecTimestampNow();
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}
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void EntityItem::updateSimulatorID(const QUuid& value) {
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if (_simulatorID != value) {
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_simulatorID = value;
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_simulatorIDChangedTime = usecTimestampNow();
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_dirtyFlags |= EntityItem::DIRTY_SIMULATOR_ID;
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}
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}
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@ -82,6 +82,7 @@ public:
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DIRTY_UPDATEABLE = 0x0200,
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DIRTY_MATERIAL = 0x00400,
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DIRTY_PHYSICS_ACTIVATION = 0x0800, // we want to activate the object
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DIRTY_SIMULATOR_ID = 0x1000,
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DIRTY_TRANSFORM = DIRTY_POSITION | DIRTY_ROTATION,
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DIRTY_VELOCITIES = DIRTY_LINEAR_VELOCITY | DIRTY_ANGULAR_VELOCITY
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};
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@ -284,6 +285,7 @@ public:
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QUuid getSimulatorID() const { return _simulatorID; }
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void setSimulatorID(const QUuid& value);
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void updateSimulatorID(const QUuid& value);
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quint64 getSimulatorIDChangedTime() const { return _simulatorIDChangedTime; }
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const QString& getMarketplaceID() const { return _marketplaceID; }
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@ -61,13 +61,12 @@ void EntityScriptingInterface::setEntityTree(EntityTree* modelTree) {
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}
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}
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void setSimId(EntityItemProperties& propertiesWithSimID, EntityItem* entity) {
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void bidForSimulationOwnership(EntityItemProperties& properties) {
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// We make a bid for simulation ownership by declaring our sessionID as simulation owner
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// in the outgoing properties. The EntityServer may accept the bid or might not.
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auto nodeList = DependencyManager::get<NodeList>();
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const QUuid myNodeID = nodeList->getSessionUUID();
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propertiesWithSimID.setSimulatorID(myNodeID);
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entity->setSimulatorID(myNodeID);
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properties.setSimulatorID(myNodeID);
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}
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@ -89,7 +88,7 @@ EntityItemID EntityScriptingInterface::addEntity(const EntityItemProperties& pro
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entity->setLastBroadcast(usecTimestampNow());
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if (entity) {
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// This Node is creating a new object. If it's in motion, set this Node as the simulator.
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setSimId(propertiesWithSimID, entity);
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bidForSimulationOwnership(propertiesWithSimID);
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} else {
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qCDebug(entities) << "script failed to add new Entity to local Octree";
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success = false;
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@ -163,29 +162,31 @@ EntityItemID EntityScriptingInterface::editEntity(EntityItemID entityID, const E
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}
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}
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EntityItemProperties propertiesWithSimID = properties;
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// If we have a local entity tree set, then also update it. We can do this even if we don't know
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// the actual id, because we can edit out local entities just with creatorTokenID
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if (_entityTree) {
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_entityTree->lockForWrite();
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_entityTree->updateEntity(entityID, propertiesWithSimID, canAdjustLocks());
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_entityTree->updateEntity(entityID, properties);
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_entityTree->unlock();
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}
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// if at this point, we know the id, send the update to the entity server
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if (entityID.isKnownID) {
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// make sure the properties has a type, so that the encode can know which properties to include
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if (propertiesWithSimID.getType() == EntityTypes::Unknown) {
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if (properties.getType() == EntityTypes::Unknown) {
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EntityItem* entity = _entityTree->findEntityByEntityItemID(entityID);
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if (entity) {
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// we need to change the outgoing properties, so we make a copy, modify, and send.
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EntityItemProperties modifiedProperties = properties;
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entity->setLastBroadcast(usecTimestampNow());
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propertiesWithSimID.setType(entity->getType());
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setSimId(propertiesWithSimID, entity);
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modifiedProperties.setType(entity->getType());
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bidForSimulationOwnership(modifiedProperties);
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queueEntityMessage(PacketTypeEntityAddOrEdit, entityID, modifiedProperties);
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return entityID;
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}
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}
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queueEntityMessage(PacketTypeEntityAddOrEdit, entityID, propertiesWithSimID);
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queueEntityMessage(PacketTypeEntityAddOrEdit, entityID, properties);
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}
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return entityID;
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@ -37,7 +37,8 @@ const int DIRTY_SIMULATION_FLAGS =
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EntityItem::DIRTY_SHAPE |
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EntityItem::DIRTY_LIFETIME |
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EntityItem::DIRTY_UPDATEABLE |
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EntityItem::DIRTY_MATERIAL;
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EntityItem::DIRTY_MATERIAL |
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EntityItem::DIRTY_SIMULATOR_ID;
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class EntitySimulation : public QObject {
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Q_OBJECT
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@ -86,7 +86,7 @@ void EntityTree::postAddEntity(EntityItem* entity) {
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emit addingEntity(entity->getEntityItemID());
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}
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bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties, bool allowLockChange) {
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bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties, const SharedNodePointer& senderNode) {
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EntityTreeElement* containingElement = getContainingElement(entityID);
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if (!containingElement) {
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qCDebug(entities) << "UNEXPECTED!!!! EntityTree::updateEntity() entityID doesn't exist!!! entityID=" << entityID;
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@ -99,22 +99,34 @@ bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProp
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return false;
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}
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return updateEntityWithElement(existingEntity, properties, containingElement, allowLockChange);
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return updateEntityWithElement(existingEntity, properties, containingElement, senderNode);
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}
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bool EntityTree::updateEntity(EntityItem* entity, const EntityItemProperties& properties, bool allowLockChange) {
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bool EntityTree::updateEntity(EntityItem* entity, const EntityItemProperties& properties, const SharedNodePointer& senderNode) {
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EntityTreeElement* containingElement = getContainingElement(entity->getEntityItemID());
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if (!containingElement) {
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qCDebug(entities) << "UNEXPECTED!!!! EntityTree::updateEntity() entity-->element lookup failed!!! entityID="
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<< entity->getEntityItemID();
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return false;
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}
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return updateEntityWithElement(entity, properties, containingElement, allowLockChange);
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return updateEntityWithElement(entity, properties, containingElement, senderNode);
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}
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bool EntityTree::updateEntityWithElement(EntityItem* entity, const EntityItemProperties& origProperties,
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EntityTreeElement* containingElement, bool allowLockChange) {
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EntityTreeElement* containingElement, const SharedNodePointer& senderNode) {
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EntityItemProperties properties = origProperties;
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bool allowLockChange;
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QUuid senderID;
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if (senderNode.isNull()) {
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auto nodeList = DependencyManager::get<NodeList>();
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allowLockChange = nodeList->getThisNodeCanAdjustLocks();
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senderID = nodeList->getSessionUUID();
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} else {
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allowLockChange = senderNode->getCanAdjustLocks();
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senderID = senderNode->getUUID();
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}
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if (!allowLockChange && (entity->getLocked() != properties.getLocked())) {
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qCDebug(entities) << "Refusing disallowed lock adjustment.";
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return false;
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@ -134,22 +146,41 @@ bool EntityTree::updateEntityWithElement(EntityItem* entity, const EntityItemPro
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}
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}
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} else {
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if (properties.simulatorIDChanged() &&
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!entity->getSimulatorID().isNull() &&
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properties.getSimulatorID() != entity->getSimulatorID()) {
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// A Node is trying to take ownership of the simulation of this entity from another Node. Only allow this
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// if ownership hasn't recently changed.
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if (usecTimestampNow() - entity->getSimulatorIDChangedTime() < SIMULATOR_CHANGE_LOCKOUT_PERIOD) {
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qCDebug(entities) << "simulator_change_lockout_period:"
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<< entity->getSimulatorID() << "to" << properties.getSimulatorID();
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if (getIsServer()) {
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bool simulationBlocked = !entity->getSimulatorID().isNull();
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if (properties.simulatorIDChanged()) {
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QUuid submittedID = properties.getSimulatorID();
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// a legit interface will only submit their own ID or NULL:
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if (submittedID.isNull()) {
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if (entity->getSimulatorID() == senderID) {
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// We only allow the simulation owner to clear their own simulationID's.
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simulationBlocked = false;
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}
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// else: We assume the sender really did believe it was the simulation owner when it sent
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} else if (submittedID == senderID) {
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// the sender is trying to take or continue ownership
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if (entity->getSimulatorID().isNull() || entity->getSimulatorID() == senderID) {
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simulationBlocked = false;
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} else {
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// the sender is trying to steal ownership from another simulator
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// so we apply the ownership change filter
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if (usecTimestampNow() - entity->getSimulatorIDChangedTime() > SIMULATOR_CHANGE_LOCKOUT_PERIOD) {
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simulationBlocked = false;
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}
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}
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} else {
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// the entire update is suspect --> ignore it
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return false;
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}
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}
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if (simulationBlocked) {
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// squash the physics-related changes.
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properties.setSimulatorIDChanged(false);
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properties.setPositionChanged(false);
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properties.setRotationChanged(false);
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} else {
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qCDebug(entities) << "allowing simulatorID change";
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}
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}
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// else client accepts what the server says
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QString entityScriptBefore = entity->getScript();
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uint32_t preFlags = entity->getDirtyFlags();
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@ -664,7 +695,7 @@ int EntityTree::processEditPacketData(PacketType packetType, const unsigned char
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qCDebug(entities) << "User [" << senderNode->getUUID() << "] editing entity. ID:" << entityItemID;
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qCDebug(entities) << " properties:" << properties;
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}
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updateEntity(entityItemID, properties, senderNode->getCanAdjustLocks());
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updateEntity(entityItemID, properties, senderNode);
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existingEntity->markAsChangedOnServer();
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} else {
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qCDebug(entities) << "User attempted to edit an unknown entity. ID:" << entityItemID;
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@ -88,10 +88,10 @@ public:
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EntityItem* addEntity(const EntityItemID& entityID, const EntityItemProperties& properties);
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// use this method if you only know the entityID
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bool updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties, bool allowLockChange);
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bool updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties, const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
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// use this method if you have a pointer to the entity (avoid an extra entity lookup)
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bool updateEntity(EntityItem* entity, const EntityItemProperties& properties, bool allowLockChange);
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bool updateEntity(EntityItem* entity, const EntityItemProperties& properties, const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
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void deleteEntity(const EntityItemID& entityID, bool force = false, bool ignoreWarnings = false);
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void deleteEntities(QSet<EntityItemID> entityIDs, bool force = false, bool ignoreWarnings = false);
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@ -178,7 +178,8 @@ private:
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void processRemovedEntities(const DeleteEntityOperator& theOperator);
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bool updateEntityWithElement(EntityItem* entity, const EntityItemProperties& properties,
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EntityTreeElement* containingElement, bool allowLockChange);
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EntityTreeElement* containingElement,
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const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
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static bool findNearPointOperation(OctreeElement* element, void* extraData);
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static bool findInSphereOperation(OctreeElement* element, void* extraData);
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static bool findInCubeOperation(OctreeElement* element, void* extraData);
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@ -35,8 +35,9 @@ EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItem* entity
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_serverGravity(0.0f),
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_serverAcceleration(0.0f),
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_accelerationNearlyGravityCount(0),
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_shouldClaimSimulationOwnership(false),
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_movingStepsWithoutSimulationOwner(0)
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_touchesOurSimulation(false),
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_framesSinceSimulatorBid(0),
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_movingFramesWithoutSimulationOwner(0)
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{
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_type = MOTION_STATE_TYPE_ENTITY;
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assert(entity != nullptr);
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@ -60,6 +61,15 @@ void EntityMotionState::updateServerPhysicsVariables(uint32_t flags) {
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if (flags & EntityItem::DIRTY_ANGULAR_VELOCITY) {
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_serverAngularVelocity = _entity->getAngularVelocity();
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}
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if (flags & EntityItem::DIRTY_SIMULATOR_ID) {
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auto nodeList = DependencyManager::get<NodeList>();
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const QUuid& sessionID = nodeList->getSessionUUID();
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if (_entity->getSimulatorID() != sessionID) {
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_touchesOurSimulation = false;
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_movingFramesWithoutSimulationOwner = 0;
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_framesSinceSimulatorBid = 0;
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}
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}
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}
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// virtual
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@ -143,19 +153,16 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
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_entity->setLastSimulated(usecTimestampNow());
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// if (_entity->getSimulatorID().isNull() && isMoving()) {
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if (_entity->getSimulatorID().isNull() && isMovingVsServer()) {
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// if object is moving and has no owner, attempt to claim simulation ownership.
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_movingStepsWithoutSimulationOwner++;
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if (_entity->getSimulatorID().isNull()) {
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_movingFramesWithoutSimulationOwner++;
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const uint32_t ownershipClaimDelay = 50; // TODO -- how to pick this? based on meters from our characterController?
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if (_movingFramesWithoutSimulationOwner > ownershipClaimDelay) {
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//qDebug() << "Warning -- claiming something I saw moving." << getName();
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_touchesOurSimulation = true;
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}
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} else {
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_movingStepsWithoutSimulationOwner = 0;
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}
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uint32_t ownershipClaimDelay = 50; // TODO -- how to pick this? based on meters from our characterController?
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if (_movingStepsWithoutSimulationOwner > ownershipClaimDelay) {
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//qDebug() << "Warning -- claiming something I saw moving." << getName();
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setShouldClaimSimulationOwnership(true);
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_movingFramesWithoutSimulationOwner = 0;
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}
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#ifdef WANT_DEBUG
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@ -177,8 +184,12 @@ void EntityMotionState::computeObjectShapeInfo(ShapeInfo& shapeInfo) {
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// we alwasy resend packets for objects that have stopped moving up to some max limit.
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const int MAX_NUM_NON_MOVING_UPDATES = 5;
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bool EntityMotionState::doesNotNeedToSendUpdate() const {
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return !_body || (_body->isActive() && _numNonMovingUpdates > MAX_NUM_NON_MOVING_UPDATES);
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bool EntityMotionState::doesNotNeedToSendUpdate(const QUuid& sessionID) const {
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if (!_body || !_entity) {
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return true;
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}
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return (sessionID != _entity->getSimulatorID() && !_touchesOurSimulation);
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}
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bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
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@ -191,6 +202,7 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
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_serverVelocity = bulletToGLM(_body->getLinearVelocity());
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_serverAngularVelocity = bulletToGLM(_body->getAngularVelocity());
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_lastStep = simulationStep;
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_sentMoving = false;
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return false;
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}
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@ -202,35 +214,37 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
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int numSteps = simulationStep - _lastStep;
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float dt = (float)(numSteps) * PHYSICS_ENGINE_FIXED_SUBSTEP;
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_lastStep = simulationStep;
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bool isActive = _body->isActive();
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const float NON_MOVING_UPDATE_PERIOD = 1.0f;
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if (_sentMoving) {
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if (!isActive) {
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// object has gone inactive but our last send was moving --> send non-moving update immediately
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return true;
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}
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} else if (dt > NON_MOVING_UPDATE_PERIOD && _numNonMovingUpdates < MAX_NUM_NON_MOVING_UPDATES) {
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// RELIABLE_SEND_HACK: since we're not yet using a reliable method for non-moving update packets
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// we repeat these at the the MAX period above, and only send a limited number of them.
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if (!_sentMoving) {
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// we resend non-moving update every NON_MOVING_UPDATE_PERIOD
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// until it is removed from the outgoing updates
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// (which happens when we don't own the simulation and it isn't touching our simulation)
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return (dt > NON_MOVING_UPDATE_PERIOD);
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}
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bool isActive = _body->isActive();
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if (!isActive) {
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// object has gone inactive but our last send was moving --> send non-moving update immediately
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return true;
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}
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_lastStep = simulationStep;
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if (glm::length2(_serverVelocity) > 0.0f) {
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_serverVelocity += _serverAcceleration * dt;
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_serverVelocity *= powf(1.0f - _body->getLinearDamping(), dt);
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_serverPosition += dt * _serverVelocity;
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}
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// Else we measure the error between current and extrapolated transform (according to expected behavior
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// of remote EntitySimulation) and return true if the error is significant.
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// NOTE: math is done in the simulation-frame, which is NOT necessarily the same as the world-frame
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// due to _worldOffset.
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// TODO: compensate for _worldOffset offset here
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// compute position error
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if (glm::length2(_serverVelocity) > 0.0f) {
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_serverVelocity += _serverAcceleration * dt;
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_serverVelocity *= powf(1.0f - _body->getLinearDamping(), dt);
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_serverPosition += dt * _serverVelocity;
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}
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// TODO: compensate for simulation offset here
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btTransform worldTrans = _body->getWorldTransform();
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glm::vec3 position = bulletToGLM(worldTrans.getOrigin());
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@ -283,31 +297,36 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
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return (fabsf(glm::dot(actualRotation, _serverRotation)) < MIN_ROTATION_DOT);
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}
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bool EntityMotionState::shouldSendUpdate(uint32_t simulationFrame) {
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if (!_entity || !remoteSimulationOutOfSync(simulationFrame)) {
|
||||
bool EntityMotionState::shouldSendUpdate(uint32_t simulationFrame, const QUuid& sessionID) {
|
||||
// NOTE: we expect _entity and _body to be valid in this context, since shouldSendUpdate() is only called
|
||||
// after doesNotNeedToSendUpdate() returns false and that call should return 'true' if _entity or _body are NULL.
|
||||
assert(_entity);
|
||||
assert(_body);
|
||||
|
||||
if (!remoteSimulationOutOfSync(simulationFrame)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (getShouldClaimSimulationOwnership()) {
|
||||
if (_entity->getSimulatorID() == sessionID) {
|
||||
// we own the simulation
|
||||
return true;
|
||||
}
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const QUuid& myNodeID = nodeList->getSessionUUID();
|
||||
const QUuid& simulatorID = _entity->getSimulatorID();
|
||||
|
||||
if (simulatorID != myNodeID) {
|
||||
// some other Node owns the simulating of this, so don't broadcast the results of local simulation.
|
||||
return false;
|
||||
const uint32_t FRAMES_BETWEEN_OWNERSHIP_CLAIMS = 30;
|
||||
if (_touchesOurSimulation) {
|
||||
++_framesSinceSimulatorBid;
|
||||
if (_framesSinceSimulatorBid > FRAMES_BETWEEN_OWNERSHIP_CLAIMS) {
|
||||
// we don't own the simulation, but it's time to bid for it
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_t step) {
|
||||
if (!_entity || !_entity->isKnownID()) {
|
||||
return; // never update entities that are unknown
|
||||
}
|
||||
void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const QUuid& sessionID, uint32_t step) {
|
||||
assert(_entity);
|
||||
assert(_entity->isKnownID());
|
||||
|
||||
bool active = _body->isActive();
|
||||
if (!active) {
|
||||
|
@ -350,11 +369,11 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
|
|||
_serverAcceleration = _entity->getAcceleration();
|
||||
_serverAngularVelocity = _entity->getAngularVelocity();
|
||||
|
||||
_sentMoving = _serverVelocity != glm::vec3(0.0f) || _serverAngularVelocity != glm::vec3(0.0f);
|
||||
_sentMoving = _serverVelocity != glm::vec3(0.0f) || _serverAngularVelocity != _serverVelocity || _serverAcceleration != _serverVelocity;
|
||||
|
||||
EntityItemProperties properties = _entity->getProperties();
|
||||
|
||||
// explicitly set the properties that changed
|
||||
// explicitly set the properties that changed so that they will be packed
|
||||
properties.setPosition(_serverPosition);
|
||||
properties.setRotation(_serverRotation);
|
||||
properties.setVelocity(_serverVelocity);
|
||||
|
@ -386,23 +405,20 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
|
|||
properties.setLastEdited(_entity->getLastEdited());
|
||||
}
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
QUuid myNodeID = nodeList->getSessionUUID();
|
||||
QUuid simulatorID = _entity->getSimulatorID();
|
||||
|
||||
if (getShouldClaimSimulationOwnership()) {
|
||||
// we think we should own it, so we tell the server that we do,
|
||||
// but we don't remember that we own it...
|
||||
// instead we expect the sever to tell us later whose ownership it has accepted
|
||||
properties.setSimulatorID(myNodeID);
|
||||
setShouldClaimSimulationOwnership(false);
|
||||
} else if (simulatorID == myNodeID
|
||||
&& !_sentMoving
|
||||
&& _numNonMovingUpdates == MAX_NUM_NON_MOVING_UPDATES) {
|
||||
// we own it, the entity has stopped, and we're sending the last non-moving update
|
||||
// --> give up ownership
|
||||
_entity->setSimulatorID(QUuid());
|
||||
properties.setSimulatorID(QUuid());
|
||||
if (sessionID == _entity->getSimulatorID()) {
|
||||
// we think we own the simulation
|
||||
if (!_sentMoving) {
|
||||
// we own the simulation but the entity has stopped, so we tell the server that we're clearing simulatorID
|
||||
// but we remember that we do still own it... and rely on the server to tell us that we don't
|
||||
properties.setSimulatorID(QUuid());
|
||||
_touchesOurSimulation = false;
|
||||
} else {
|
||||
// explicitly set the property's simulatorID so that it is flagged as changed and will be packed
|
||||
properties.setSimulatorID(sessionID);
|
||||
}
|
||||
} else {
|
||||
// we don't own the simulation for this entity yet, but we're sending a bid for it
|
||||
properties.setSimulatorID(sessionID);
|
||||
}
|
||||
|
||||
if (EntityItem::getSendPhysicsUpdates()) {
|
||||
|
@ -451,7 +467,7 @@ QUuid EntityMotionState::getSimulatorID() const {
|
|||
|
||||
// virtual
|
||||
void EntityMotionState::bump() {
|
||||
setShouldClaimSimulationOwnership(true);
|
||||
_touchesOurSimulation = true;
|
||||
}
|
||||
|
||||
void EntityMotionState::resetMeasuredBodyAcceleration() {
|
||||
|
|
|
@ -46,13 +46,11 @@ public:
|
|||
|
||||
virtual void computeObjectShapeInfo(ShapeInfo& shapeInfo);
|
||||
|
||||
bool doesNotNeedToSendUpdate() const;
|
||||
// TODO: Andrew to rename doesNotNeedToSendUpdate()
|
||||
bool doesNotNeedToSendUpdate(const QUuid& sessionID) const;
|
||||
bool remoteSimulationOutOfSync(uint32_t simulationStep);
|
||||
bool shouldSendUpdate(uint32_t simulationFrame);
|
||||
void sendUpdate(OctreeEditPacketSender* packetSender, uint32_t step);
|
||||
|
||||
void setShouldClaimSimulationOwnership(bool value) { _shouldClaimSimulationOwnership = value; }
|
||||
bool getShouldClaimSimulationOwnership() { return _shouldClaimSimulationOwnership; }
|
||||
bool shouldSendUpdate(uint32_t simulationFrame, const QUuid& sessionID);
|
||||
void sendUpdate(OctreeEditPacketSender* packetSender, const QUuid& sessionID, uint32_t step);
|
||||
|
||||
virtual uint32_t getAndClearIncomingDirtyFlags() const;
|
||||
|
||||
|
@ -109,8 +107,9 @@ protected:
|
|||
glm::vec3 _measuredAcceleration;
|
||||
|
||||
quint8 _accelerationNearlyGravityCount;
|
||||
bool _shouldClaimSimulationOwnership;
|
||||
quint32 _movingStepsWithoutSimulationOwner;
|
||||
bool _touchesOurSimulation;
|
||||
uint32_t _framesSinceOwnershipBid;
|
||||
uint32_t _movingFramesWithoutSimulationOwner;
|
||||
};
|
||||
|
||||
#endif // hifi_EntityMotionState_h
|
||||
|
|
|
@ -195,12 +195,22 @@ void PhysicalEntitySimulation::handleOutgoingChanges(VectorOfMotionStates& motio
|
|||
EntityMotionState* entityState = static_cast<EntityMotionState*>(state);
|
||||
EntityItem* entity = entityState->getEntity();
|
||||
if (entity) {
|
||||
_outgoingChanges.insert(entityState);
|
||||
if (entity->isKnownID()) {
|
||||
_outgoingChanges.insert(entityState);
|
||||
}
|
||||
_entitiesToSort.insert(entityState->getEntity());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const QUuid& sessionID = nodeList->getSessionUUID();
|
||||
if (sessionID.isNull()) {
|
||||
// no updates to send
|
||||
_outgoingChanges.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
// send outgoing packets
|
||||
uint32_t numSubsteps = _physicsEngine->getNumSubsteps();
|
||||
if (_lastStepSendPackets != numSubsteps) {
|
||||
|
@ -209,10 +219,10 @@ void PhysicalEntitySimulation::handleOutgoingChanges(VectorOfMotionStates& motio
|
|||
QSet<EntityMotionState*>::iterator stateItr = _outgoingChanges.begin();
|
||||
while (stateItr != _outgoingChanges.end()) {
|
||||
EntityMotionState* state = *stateItr;
|
||||
if (state->doesNotNeedToSendUpdate()) {
|
||||
if (state->doesNotNeedToSendUpdate(sessionID)) {
|
||||
stateItr = _outgoingChanges.erase(stateItr);
|
||||
} else if (state->shouldSendUpdate(numSubsteps)) {
|
||||
state->sendUpdate(_entityPacketSender, numSubsteps);
|
||||
} else if (state->shouldSendUpdate(numSubsteps, sessionID)) {
|
||||
state->sendUpdate(_entityPacketSender, sessionID, numSubsteps);
|
||||
++stateItr;
|
||||
} else {
|
||||
++stateItr;
|
||||
|
|
|
@ -147,6 +147,7 @@ void PhysicsEngine::deleteObjects(VectorOfMotionStates& objects) {
|
|||
// NOTE: setRigidBody() modifies body->m_userPointer so we should clear the MotionState's body BEFORE deleting it.
|
||||
btRigidBody* body = object->getRigidBody();
|
||||
object->setRigidBody(nullptr);
|
||||
body->setMotionState(nullptr);
|
||||
delete body;
|
||||
object->releaseShape();
|
||||
delete object;
|
||||
|
@ -161,6 +162,7 @@ void PhysicsEngine::deleteObjects(SetOfMotionStates& objects) {
|
|||
|
||||
// NOTE: setRigidBody() modifies body->m_userPointer so we should clear the MotionState's body BEFORE deleting it.
|
||||
object->setRigidBody(nullptr);
|
||||
body->setMotionState(nullptr);
|
||||
delete body;
|
||||
object->releaseShape();
|
||||
delete object;
|
||||
|
|
|
@ -103,7 +103,7 @@ void EntityTests::entityTreeTests(bool verbose) {
|
|||
|
||||
properties.setPosition(newPosition);
|
||||
|
||||
tree.updateEntity(entityID, properties, true);
|
||||
tree.updateEntity(entityID, properties);
|
||||
|
||||
float targetRadius = oneMeter * 2.0f;
|
||||
const EntityItem* foundEntityByRadius = tree.findClosestEntity(positionNearOrigin, targetRadius);
|
||||
|
@ -143,7 +143,7 @@ void EntityTests::entityTreeTests(bool verbose) {
|
|||
|
||||
properties.setPosition(newPosition);
|
||||
|
||||
tree.updateEntity(entityID, properties, true);
|
||||
tree.updateEntity(entityID, properties);
|
||||
|
||||
float targetRadius = oneMeter * 2.0f;
|
||||
const EntityItem* foundEntityByRadius = tree.findClosestEntity(positionAtCenter, targetRadius);
|
||||
|
|
Loading…
Reference in a new issue