Merge pull request #552 from AnotherFoxGuy/unity-avatar-exporter-update

🔧 Updated AvatarExporter to work with newer Unity versions
This commit is contained in:
ksuprynowicz 2023-08-13 18:33:19 +02:00 committed by GitHub
commit 484c65f899
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
17 changed files with 1917 additions and 1478 deletions

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e575c09e36785a9f39644b7b50ecdfcb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 60f00688eb8a9dd55b72d8a31d283a6b
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: be558e90af0d1a5409d6ea21baa98564
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -5,9 +5,10 @@ Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Average
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@ -60,7 +61,7 @@ Material:
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 368c0c7376fcb82ebbd8e17fb78f1c5a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -5,9 +5,10 @@ Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Floor
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@ -60,7 +61,7 @@ Material:
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 07fb3749e6aaf38278f894b2578a1e18
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -5,9 +5,10 @@ Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Line
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@ -60,7 +61,7 @@ Material:
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c33b33e3c107f3ea1a85eddf1c8f1c75
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -5,9 +5,10 @@ Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ShortOrTall
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@ -60,7 +61,7 @@ Material:
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 65b08c4f34a3221a695663ea1678966f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -5,9 +5,10 @@ Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TooShortOrTall
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@ -60,7 +61,7 @@ Material:
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 140bf42496a6f02fbabb80fe46b70e55
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,9 +1,9 @@
Avatar Exporter
Version 0.5.0
Version 0.6.0
Copyright 2018 High Fidelity, Inc.
Copyright 2022 Overte e.V.
Note: It is recommended to use Unity versions between 2017.4.15f1 and 2018.2.12f1 for this Avatar Exporter.
Note: It is recommended to use Unity version 2019.4.31f1 for this Avatar Exporter.
To create a new avatar project:
1. Import your .fbx avatar model into your Unity project's Assets by either dragging and dropping the file into the Assets window or by using Assets menu > Import New Assets.