mirror of
https://github.com/AleziaKurdis/overte.git
synced 2025-04-17 07:02:12 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into bugz829
This commit is contained in:
commit
4722f55c51
109 changed files with 6132 additions and 1399 deletions
|
@ -66,12 +66,6 @@ Open `%HIFI_DIR%\build\hifi.sln` using Visual Studio.
|
|||
|
||||
Change the Solution Configuration (menu ribbon under the menu bar, next to the green play button) from "Debug" to "Release" for best performance.
|
||||
|
||||
Create another environment variable (see Step #3)
|
||||
* Set "Variable name": `PreferredToolArchitecture`
|
||||
* Set "Variable value": `x64`
|
||||
|
||||
Restart Visual Studio for the new variable to take effect.
|
||||
|
||||
Run from the menu bar `Build > Build Solution`.
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||||
|
||||
### Step 6. Testing Interface
|
||||
|
|
|
@ -10,6 +10,11 @@ endif()
|
|||
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/macros/TargetPython.cmake")
|
||||
target_python()
|
||||
|
||||
if (WIN32 AND NOT HIFI_ANDROID)
|
||||
# Force x64 toolset
|
||||
set(CMAKE_GENERATOR_TOOLSET "host=x64" CACHE STRING "64-bit toolset" FORCE)
|
||||
endif()
|
||||
|
||||
# set our OS X deployment target
|
||||
# (needs to be set before first project() call and before prebuild.py)
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||||
# Will affect VCPKG dependencies
|
||||
|
|
|
@ -17,7 +17,7 @@ Documentation
|
|||
=========
|
||||
Documentation is available at [docs.highfidelity.com](https://docs.highfidelity.com), if something is missing, please suggest it via a new job on Worklist (add to the hifi-docs project).
|
||||
|
||||
There is also detailed [documentation on our coding standards](https://wiki.highfidelity.com/wiki/Coding_Standards).
|
||||
There is also detailed [documentation on our coding standards](CODING_STANDARD.md).
|
||||
|
||||
Contributor License Agreement (CLA)
|
||||
=========
|
||||
|
|
|
@ -204,10 +204,8 @@ void AvatarMixerClientData::processSetTraitsMessage(ReceivedMessage& message,
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|||
if (traitType == AvatarTraits::SkeletonModelURL) {
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||||
// special handling for skeleton model URL, since we need to make sure it is in the whitelist
|
||||
checkSkeletonURLAgainstWhitelist(slaveSharedData, sendingNode, packetTraitVersion);
|
||||
#ifdef AVATAR_POP_CHECK
|
||||
// Deferred for UX work. With no PoP check, no need to get the .fst.
|
||||
_avatar->fetchAvatarFST();
|
||||
#endif
|
||||
}
|
||||
|
||||
anyTraitsChanged = true;
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||||
|
|
|
@ -71,7 +71,7 @@ void MixerAvatar::fetchAvatarFST() {
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|||
connect(fstRequest, &ResourceRequest::finished, this, &MixerAvatar::fstRequestComplete);
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fstRequest->send();
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} else {
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qCDebug(avatars) << "Couldn't create FST request for" << avatarURL;
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qCDebug(avatars) << "Couldn't create FST request for" << avatarURL << getSessionUUID();
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_verifyState = error;
|
||||
}
|
||||
_needsIdentityUpdate = true;
|
||||
|
@ -84,7 +84,7 @@ void MixerAvatar::fstRequestComplete() {
|
|||
auto result = fstRequest->getResult();
|
||||
if (result != ResourceRequest::Success) {
|
||||
_verifyState = error;
|
||||
qCDebug(avatars) << "FST request for" << fstRequest->getUrl() << "failed:" << result;
|
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qCDebug(avatars) << "FST request for" << fstRequest->getUrl() << "(user " << getSessionUUID() << ") failed:" << result;
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} else {
|
||||
_avatarFSTContents = fstRequest->getData();
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||||
_verifyState = receivedFST;
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||||
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@ -178,7 +178,8 @@ void MixerAvatar::ownerRequestComplete() {
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|||
} else {
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||||
auto jsonData = QJsonDocument::fromJson(networkReply->readAll())["data"];
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if (!jsonData.isUndefined() && !jsonData.toObject()["message"].isUndefined()) {
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qCDebug(avatars) << "Owner lookup failed for" << getDisplayName() << ":"
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qCDebug(avatars) << "Owner lookup failed for" << getDisplayName() << "("
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<< getSessionUUID() << ") :"
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<< jsonData.toObject()["message"].toString();
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_verifyState = error;
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_pendingEvent = false;
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||||
|
@ -221,7 +222,7 @@ void MixerAvatar::processCertifyEvents() {
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|||
} else {
|
||||
_needsIdentityUpdate = true;
|
||||
_pendingEvent = false;
|
||||
qCDebug(avatars) << "Avatar" << getDisplayName() << "FAILED static certification";
|
||||
qCDebug(avatars) << "Avatar" << getDisplayName() << "(" << getSessionUUID() << ") FAILED static certification";
|
||||
}
|
||||
} else { // FST doesn't have a certificate, so noncertified rather than failed:
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||||
_pendingEvent = false;
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||||
|
@ -261,6 +262,8 @@ void MixerAvatar::processCertifyEvents() {
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|||
_pendingEvent = true;
|
||||
} else {
|
||||
_verifyState = error;
|
||||
qCDebug(avatars) << "Get owner status - couldn't parse response for" << getSessionUUID()
|
||||
<< ":" << _dynamicMarketResponse;
|
||||
}
|
||||
} else {
|
||||
qCDebug(avatars) << "Get owner status failed for " << getDisplayName() << _marketplaceIdFromURL <<
|
||||
|
@ -332,7 +335,7 @@ void MixerAvatar::sendOwnerChallenge() {
|
|||
nonceHash.addData(nonce);
|
||||
_challengeNonceHash = nonceHash.result();
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||||
|
||||
static constexpr int CHALLENGE_TIMEOUT_MS = 5 * 1000; // 5 s
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||||
static constexpr int CHALLENGE_TIMEOUT_MS = 10 * 1000; // 10 s
|
||||
if (_challengeTimeout) {
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||||
_challengeTimeout->deleteLater();
|
||||
}
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||||
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@ -344,6 +347,7 @@ void MixerAvatar::sendOwnerChallenge() {
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|||
_pendingEvent = false;
|
||||
_verifyState = verificationFailed;
|
||||
_needsIdentityUpdate = true;
|
||||
qCDebug(avatars) << "Dynamic verification TIMED-OUT for " << getDisplayName() << getSessionUUID();
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||||
}
|
||||
});
|
||||
_challengeTimeout->start();
|
||||
|
|
|
@ -1292,6 +1292,7 @@ void OctreeServer::aboutToFinish() {
|
|||
for (auto& it : _sendThreads) {
|
||||
auto& sendThread = *it.second;
|
||||
sendThread.setIsShuttingDown();
|
||||
sendThread.terminate();
|
||||
}
|
||||
|
||||
// Clear will destruct all the unique_ptr to OctreeSendThreads which will call the GenericThread's dtor
|
||||
|
|
|
@ -131,8 +131,11 @@ macro(SET_PACKAGING_PARAMETERS)
|
|||
endif ()
|
||||
|
||||
if (DEPLOY_PACKAGE)
|
||||
# for deployed packages always grab the serverless content
|
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set(DOWNLOAD_SERVERLESS_CONTENT ON)
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# For deployed packages we do not grab the serverless content any longer.
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# Instead, we deploy just the serverless content that is in the interface/resources/serverless
|
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# directory. If we ever move back to delivering serverless via a hosted .zip file,
|
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# we can re-enable this.
|
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set(DOWNLOAD_SERVERLESS_CONTENT OFF)
|
||||
endif ()
|
||||
|
||||
if (APPLE)
|
||||
|
|
Binary file not shown.
BIN
interface/resources/avatar/animations/emote_clap01_all.fbx
Normal file
BIN
interface/resources/avatar/animations/emote_clap01_all.fbx
Normal file
Binary file not shown.
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BIN
interface/resources/avatar/animations/emote_point01_all.fbx
Normal file
BIN
interface/resources/avatar/animations/emote_point01_all.fbx
Normal file
Binary file not shown.
BIN
interface/resources/avatar/animations/emote_raisehand01_all.fbx
Normal file
BIN
interface/resources/avatar/animations/emote_raisehand01_all.fbx
Normal file
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BIN
interface/resources/avatar/animations/sitting_idle.fbx
Normal file
BIN
interface/resources/avatar/animations/sitting_idle.fbx
Normal file
Binary file not shown.
File diff suppressed because it is too large
Load diff
|
@ -33,33 +33,6 @@ var EventBridge;
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|||
// replace the TempEventBridge with the real one.
|
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var tempEventBridge = EventBridge;
|
||||
EventBridge = channel.objects.eventBridge;
|
||||
EventBridge.audioOutputDeviceChanged.connect(function(deviceName) {
|
||||
navigator.mediaDevices.getUserMedia({ audio: true, video: false }).then(function(mediaStream) {
|
||||
navigator.mediaDevices.enumerateDevices().then(function(devices) {
|
||||
devices.forEach(function(device) {
|
||||
if (device.kind == "audiooutput") {
|
||||
if (device.label == deviceName){
|
||||
console.log("Changing HTML audio output to device " + device.label);
|
||||
var deviceId = device.deviceId;
|
||||
var videos = document.getElementsByTagName("video");
|
||||
for (var i = 0; i < videos.length; i++){
|
||||
videos[i].setSinkId(deviceId);
|
||||
}
|
||||
var audios = document.getElementsByTagName("audio");
|
||||
for (var i = 0; i < audios.length; i++){
|
||||
audios[i].setSinkId(deviceId);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
}).catch(function(err) {
|
||||
console.log("Error getting media devices"+ err.name + ": " + err.message);
|
||||
});
|
||||
}).catch(function(err) {
|
||||
console.log("Error getting user media"+ err.name + ": " + err.message);
|
||||
});
|
||||
});
|
||||
|
||||
// To be able to update the state of the output device selection for every element added to the DOM
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||||
// we need to listen to events that might precede the addition of this elements.
|
||||
|
|
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@ -14,7 +14,6 @@ Item {
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|||
HifiStyles.HifiConstants { id: hifistyles }
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||||
|
||||
height: 600
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||||
property variant permissionsBar: {'securityOrigin':'none','feature':'none'}
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||||
property alias url: webview.url
|
||||
|
||||
property bool canGoBack: webview.canGoBack
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||||
|
@ -30,6 +29,10 @@ Item {
|
|||
webview.profile = profile;
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}
|
||||
|
||||
onUrlChanged: {
|
||||
permissionPopupBackground.visible = false;
|
||||
}
|
||||
|
||||
WebEngineView {
|
||||
id: webview
|
||||
objectName: "webEngineView"
|
||||
|
@ -84,7 +87,14 @@ Item {
|
|||
}
|
||||
|
||||
onFeaturePermissionRequested: {
|
||||
grantFeaturePermission(securityOrigin, feature, false);
|
||||
if (permissionPopupBackground.visible === true) {
|
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console.log("Browser engine requested a new permission, but user is already being presented with a different permission request. Aborting request for new permission...");
|
||||
return;
|
||||
}
|
||||
permissionPopupBackground.securityOrigin = securityOrigin;
|
||||
permissionPopupBackground.feature = feature;
|
||||
|
||||
permissionPopupBackground.visible = true;
|
||||
}
|
||||
|
||||
onLoadingChanged: {
|
||||
|
@ -122,4 +132,11 @@ Item {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
HifiControls.PermissionPopupBackground {
|
||||
id: permissionPopupBackground
|
||||
onSendPermission: {
|
||||
webview.grantFeaturePermission(securityOrigin, feature, shouldGivePermission);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,4 +5,6 @@ Text {
|
|||
style: Text.Outline;
|
||||
styleColor: "black";
|
||||
font.pixelSize: 12;
|
||||
font.bold: true;
|
||||
font.family: "monospace";
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@ import QtWebChannel 1.0
|
|||
import QtQuick.Controls 2.2
|
||||
|
||||
import stylesUit 1.0 as StylesUIt
|
||||
import controlsUit 1.0 as ControlsUit
|
||||
|
||||
Item {
|
||||
id: flick
|
||||
|
@ -28,6 +29,10 @@ Item {
|
|||
|
||||
property bool blurOnCtrlShift: true
|
||||
|
||||
onUrlChanged: {
|
||||
permissionPopupBackground.visible = false;
|
||||
}
|
||||
|
||||
StylesUIt.HifiConstants {
|
||||
id: hifi
|
||||
}
|
||||
|
@ -141,7 +146,15 @@ Item {
|
|||
}
|
||||
|
||||
onFeaturePermissionRequested: {
|
||||
grantFeaturePermission(securityOrigin, feature, false);
|
||||
if (permissionPopupBackground.visible === true) {
|
||||
console.log("Browser engine requested a new permission, but user is already being presented with a different permission request. Aborting request for new permission...");
|
||||
return;
|
||||
}
|
||||
|
||||
permissionPopupBackground.securityOrigin = securityOrigin;
|
||||
permissionPopupBackground.feature = feature;
|
||||
|
||||
permissionPopupBackground.visible = true;
|
||||
}
|
||||
|
||||
//disable popup
|
||||
|
@ -186,4 +199,12 @@ Item {
|
|||
webViewCore.focus = false;
|
||||
}
|
||||
}
|
||||
|
||||
ControlsUit.PermissionPopupBackground {
|
||||
id: permissionPopupBackground
|
||||
onSendPermission: {
|
||||
webViewCore.grantFeaturePermission(securityOrigin, feature, shouldGivePermission);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -10,10 +10,10 @@
|
|||
|
||||
import QtQuick 2.7
|
||||
import QtWebEngine 1.5
|
||||
import controlsUit 1.0 as ControlsUit
|
||||
|
||||
WebEngineView {
|
||||
id: root
|
||||
|
||||
Component.onCompleted: {
|
||||
console.log("Connecting JS messaging to Hifi Logging")
|
||||
// Ensure the JS from the web-engine makes it to our logging
|
||||
|
@ -22,6 +22,10 @@ WebEngineView {
|
|||
});
|
||||
}
|
||||
|
||||
onUrlChanged: {
|
||||
permissionPopupBackground.visible = false;
|
||||
}
|
||||
|
||||
onLoadingChanged: {
|
||||
// Required to support clicking on "hifi://" links
|
||||
if (WebEngineView.LoadStartedStatus == loadRequest.status) {
|
||||
|
@ -37,6 +41,21 @@ WebEngineView {
|
|||
WebSpinner { }
|
||||
|
||||
onFeaturePermissionRequested: {
|
||||
grantFeaturePermission(securityOrigin, feature, false);
|
||||
if (permissionPopupBackground.visible === true) {
|
||||
console.log("Browser engine requested a new permission, but user is already being presented with a different permission request. Aborting request for new permission...");
|
||||
return;
|
||||
}
|
||||
permissionPopupBackground.securityOrigin = securityOrigin;
|
||||
permissionPopupBackground.feature = feature;
|
||||
|
||||
permissionPopupBackground.visible = true;
|
||||
}
|
||||
|
||||
ControlsUit.PermissionPopupBackground {
|
||||
id: permissionPopupBackground
|
||||
z: 100
|
||||
onSendPermission: {
|
||||
root.grantFeaturePermission(securityOrigin, feature, shouldGivePermission);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
90
interface/resources/qml/controlsUit/PermissionPopup.qml
Normal file
90
interface/resources/qml/controlsUit/PermissionPopup.qml
Normal file
|
@ -0,0 +1,90 @@
|
|||
import QtQuick 2.5
|
||||
import QtWebEngine 1.5
|
||||
import QtQuick.Layouts 1.3
|
||||
import controlsUit 1.0 as HifiControls
|
||||
import stylesUit 1.0 as HifiStyles
|
||||
|
||||
Rectangle {
|
||||
id: root
|
||||
width: 750
|
||||
height: 210
|
||||
color: hifi.colors.white
|
||||
|
||||
anchors.centerIn: parent
|
||||
readonly property var permissionLanguage: ({
|
||||
[WebEngineView.MediaAudioCapture]: "access an audio input device",
|
||||
[WebEngineView.MediaVideoCapture]: "access a video device, like your webcam",
|
||||
[WebEngineView.MediaAudioVideoCapture]: "access an audio input device and video device",
|
||||
[WebEngineView.Geolocation]: "access your location",
|
||||
[WebEngineView.DesktopVideoCapture]: "capture video from your desktop",
|
||||
[WebEngineView.DesktopAudioVideoCapture]: "capture audio and video from your desktop",
|
||||
"none": "Undefined permission being requested"
|
||||
})
|
||||
property string currentRequestedPermission
|
||||
signal permissionButtonPressed(int buttonNumber)
|
||||
|
||||
ColumnLayout {
|
||||
anchors.fill: parent
|
||||
Rectangle {
|
||||
Layout.preferredHeight: 75
|
||||
Layout.preferredWidth: parent.width
|
||||
|
||||
HifiStyles.RalewayBold {
|
||||
text: "REQUEST FOR DEVICE ACCESS"
|
||||
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.bottom: parent.bottom
|
||||
wrapMode: Text.WordWrap
|
||||
color: hifi.colors.black
|
||||
size: 30
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
Layout.preferredHeight: 35
|
||||
Layout.preferredWidth: parent.width
|
||||
|
||||
HifiStyles.RalewayLight {
|
||||
text: "This website is attempting to " + root.permissionLanguage[root.currentRequestedPermission] + "."
|
||||
|
||||
anchors.centerIn: parent
|
||||
wrapMode: Text.Wrap
|
||||
size: 20
|
||||
color: hifi.colors.black
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
Layout.preferredHeight: 100
|
||||
Layout.preferredWidth: parent.width
|
||||
Layout.topMargin: 35
|
||||
property int space: 8
|
||||
|
||||
HifiControls.Button {
|
||||
text: "Don't Allow"
|
||||
|
||||
anchors.right: parent.horizontalCenter
|
||||
anchors.rightMargin: parent.space
|
||||
width: 125
|
||||
color: hifi.buttons.red
|
||||
height: 38
|
||||
onClicked: {
|
||||
root.permissionButtonPressed(0);
|
||||
}
|
||||
}
|
||||
HifiControls.Button {
|
||||
text: "Yes allow access"
|
||||
|
||||
anchors.left: parent.horizontalCenter
|
||||
anchors.leftMargin: parent.space
|
||||
color: hifi.buttons.blue
|
||||
width: 155
|
||||
height: 38
|
||||
onClicked: {
|
||||
root.permissionButtonPressed(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
import QtQuick 2.5
|
||||
|
||||
Rectangle {
|
||||
id: root
|
||||
anchors.fill: parent
|
||||
color: Qt.rgba(0, 0, 0, 0.5);
|
||||
visible: false
|
||||
property string securityOrigin: 'none'
|
||||
property string feature: 'none'
|
||||
signal sendPermission(string securityOrigin, string feature, bool shouldGivePermission)
|
||||
|
||||
onFeatureChanged: {
|
||||
permissionPopupItem.currentRequestedPermission = feature;
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
hoverEnabled: true
|
||||
propagateComposedEvents: false
|
||||
}
|
||||
|
||||
PermissionPopup {
|
||||
id: permissionPopupItem
|
||||
onPermissionButtonPressed: {
|
||||
if (buttonNumber === 0) {
|
||||
root.sendPermission(securityOrigin, feature, false);
|
||||
} else {
|
||||
root.sendPermission(securityOrigin, feature, true);
|
||||
}
|
||||
root.visible = false;
|
||||
securityOrigin = 'none';
|
||||
feature = 'none';
|
||||
}
|
||||
}
|
||||
}
|
|
@ -15,6 +15,8 @@ Key 1.0 Key.qml
|
|||
Keyboard 1.0 Keyboard.qml
|
||||
Label 1.0 Label.qml
|
||||
QueuedButton 1.0 QueuedButton.qml
|
||||
PermissionPopup 1.0 PermissionPopup.qml
|
||||
PermissionPopupBackground 1.0 PermissionPopupBackground.qml
|
||||
RadioButton 1.0 RadioButton.qml
|
||||
ScrollBar 1.0 ScrollBar.qml
|
||||
Separator 1.0 Separator.qml
|
||||
|
|
|
@ -39,8 +39,8 @@ Rectangle {
|
|||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
AudioScriptingInterface.noiseGateOpened.connect(function() { gated = false; });
|
||||
AudioScriptingInterface.noiseGateClosed.connect(function() { gated = true; });
|
||||
AudioScriptingInterface.noiseGateOpened.connect(function() { root.gated = false; });
|
||||
AudioScriptingInterface.noiseGateClosed.connect(function() { root.gated = true; });
|
||||
HMD.displayModeChanged.connect(function() {
|
||||
muted = AudioScriptingInterface.muted;
|
||||
pushToTalk = AudioScriptingInterface.pushToTalk;
|
||||
|
@ -151,7 +151,7 @@ Rectangle {
|
|||
readonly property string yellow: "#C0C000";
|
||||
readonly property string fill: "#55000000";
|
||||
readonly property string border: standalone ? "#80FFFFFF" : "#55FFFFFF";
|
||||
readonly property string icon: (muted || clipping) ? mutedColor : gated ? gatedColor : unmutedColor;
|
||||
readonly property string icon: (muted || clipping) ? mutedColor : root.gated ? gatedColor : unmutedColor;
|
||||
}
|
||||
|
||||
Item {
|
||||
|
@ -169,7 +169,7 @@ Rectangle {
|
|||
Image {
|
||||
id: image;
|
||||
source: (pushToTalk) ? pushToTalkIcon : muted ? mutedIcon :
|
||||
clipping ? clippingIcon : gated ? gatedIcon : unmutedIcon;
|
||||
clipping ? clippingIcon : root.gated ? gatedIcon : unmutedIcon;
|
||||
width: 29;
|
||||
height: 32;
|
||||
anchors {
|
||||
|
|
|
@ -362,8 +362,8 @@ Rectangle {
|
|||
id: displayModeImage
|
||||
source: HMD.active ? "./images/desktopMode.svg" : "./images/vrMode.svg"
|
||||
anchors.centerIn: parent
|
||||
width: HMD.active ? 25 : 43
|
||||
height: 22
|
||||
width: HMD.active ? 25 : 26
|
||||
height: HMD.active ? 22 : 14
|
||||
visible: false
|
||||
}
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -2824,6 +2824,7 @@ void Application::cleanupBeforeQuit() {
|
|||
|
||||
// destroy Audio so it and its threads have a chance to go down safely
|
||||
// this must happen after QML, as there are unexplained audio crashes originating in qtwebengine
|
||||
AudioInjector::setLocalAudioInterface(nullptr);
|
||||
DependencyManager::destroy<AudioClient>();
|
||||
DependencyManager::destroy<AudioScriptingInterface>();
|
||||
|
||||
|
|
|
@ -179,6 +179,18 @@ void AvatarBookmarks::updateAvatarEntities(const QVariantList &avatarEntities) {
|
|||
}
|
||||
}
|
||||
|
||||
/**jsdoc
|
||||
* Details of an avatar bookmark.
|
||||
* @typedef {object} AvatarBookmarks.BookmarkData
|
||||
* @property {number} version - The version of the bookmark data format.
|
||||
* @property {string} avatarUrl - The URL of the avatar model.
|
||||
* @property {number} avatarScale - The target scale of the avatar.
|
||||
* @property {Array<Object<"properties",Entities.EntityProperties>>} [avatarEntites] - The avatar entities included with the
|
||||
* bookmark.
|
||||
* @property {MyAvatar.AttachmentData[]} [attachments] - The attachments included with the bookmark.
|
||||
* <p class="important">Deprecated: Use avatar entities instead.
|
||||
*/
|
||||
|
||||
void AvatarBookmarks::loadBookmark(const QString& bookmarkName) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
BLOCKING_INVOKE_METHOD(this, "loadBookmark", Q_ARG(QString, bookmarkName));
|
||||
|
|
|
@ -16,7 +16,9 @@
|
|||
#include "Bookmarks.h"
|
||||
|
||||
/**jsdoc
|
||||
* This API helps manage adding and deleting avatar bookmarks.
|
||||
* The <code>AvatarBookmarks</code> API provides facilities for working with avatar bookmarks ("favorites" in the Avatar app).
|
||||
* An avatar bookmark associates a name with an avatar model, scale, and avatar entities (wearables).
|
||||
*
|
||||
* @namespace AvatarBookmarks
|
||||
*
|
||||
* @hifi-interface
|
||||
|
@ -32,41 +34,100 @@ class AvatarBookmarks: public Bookmarks, public Dependency {
|
|||
public:
|
||||
AvatarBookmarks();
|
||||
void setupMenus(Menu* menubar, MenuWrapper* menu) override {};
|
||||
|
||||
/**jsdoc
|
||||
* Gets the details of an avatar bookmark.
|
||||
* @function AvatarBookmarks.getBookmark
|
||||
* @param {string} bookmarkName - The name of the avatar bookmark (case sensitive).
|
||||
* @returns {AvatarBookmarks.BookmarkData|{}} The bookmark data if the bookmark exists, <code>{}</code> if it doesn't.
|
||||
*/
|
||||
Q_INVOKABLE QVariantMap getBookmark(const QString& bookmarkName);
|
||||
|
||||
public slots:
|
||||
/**jsdoc
|
||||
* Add the current Avatar to your avatar bookmarks.
|
||||
* @function AvatarBookmarks.addBookMark
|
||||
* Adds a new (or updates an existing) avatar bookmark with your current avatar model, scale, and avatar entities.
|
||||
* @function AvatarBookmarks.addBookmark
|
||||
* @param {string} bookmarkName - The name of the avatar bookmark (case sensitive).
|
||||
* @example <caption>Add a new avatar bookmark and report the bookmark data.</caption>
|
||||
* var bookmarkName = "New Bookmark";
|
||||
* AvatarBookmarks.addBookmark(bookmarkName);
|
||||
* var bookmarkData = AvatarBookmarks.getBookmark(bookmarkName);
|
||||
* print("Bookmark data: " + JSON.stringify(bookmarkData));
|
||||
*/
|
||||
void addBookmark(const QString& bookmarkName);
|
||||
|
||||
/**jsdoc
|
||||
* Updates an existing bookmark with your current avatar model, scale, and wearables. No action is taken if the bookmark
|
||||
* doesn't exist.
|
||||
* @function AvatarBookmarks.saveBookmark
|
||||
* @param {string} bookmarkName - The name of the avatar bookmark (case sensitive).
|
||||
*/
|
||||
void saveBookmark(const QString& bookmarkName);
|
||||
|
||||
/**jsdoc
|
||||
* Loads an avatar bookmark, setting your avatar model, scale, and avatar entities (or attachments if an old bookmark) to
|
||||
* those in the bookmark.
|
||||
* @function AvatarBookmarks.loadBookmark
|
||||
* @param {string} bookmarkName - The name of the avatar bookmark to load (case sensitive).
|
||||
*/
|
||||
void loadBookmark(const QString& bookmarkName);
|
||||
|
||||
/**jsdoc
|
||||
* Deletes an avatar bookmark.
|
||||
* @function AvatarBookmarks.removeBookmark
|
||||
* @param {string} bookmarkName - The name of the avatar bookmark to delete (case sensitive).
|
||||
*/
|
||||
void removeBookmark(const QString& bookmarkName);
|
||||
|
||||
/**jsdoc
|
||||
* Updates the avatar entities and their properties. Current avatar entities not included in the list provided are deleted.
|
||||
* @function AvatarBookmarks.updateAvatarEntities
|
||||
* @param {MyAvatar.AvatarEntityData[]} avatarEntities - The avatar entity IDs and properties.
|
||||
* @deprecated This function is deprecated and will be removed. Use the {@link MyAvatar} API instead.
|
||||
*/
|
||||
void updateAvatarEntities(const QVariantList& avatarEntities);
|
||||
|
||||
/**jsdoc
|
||||
* Gets the details of all avatar bookmarks.
|
||||
* @function AvatarBookmarks.getBookmarks
|
||||
* @returns {Object<string,AvatarBookmarks.BookmarkData>} The current avatar bookmarks in an object where the keys are the
|
||||
* bookmark names and the values are the bookmark details.
|
||||
* @example <caption>List the names and URLs of all the avatar bookmarks.</caption>
|
||||
* var bookmarks = AvatarBookmarks.getBookmarks();
|
||||
* print("Avatar bookmarks:");
|
||||
* for (var key in bookmarks) {
|
||||
* print("- " + key + " " + bookmarks[key].avatarUrl);
|
||||
* };
|
||||
*/
|
||||
QVariantMap getBookmarks() { return _bookmarks; }
|
||||
|
||||
signals:
|
||||
/**jsdoc
|
||||
* This function gets triggered after avatar loaded from bookmark
|
||||
* Triggered when an avatar bookmark is loaded, setting your avatar model, scale, and avatar entities (or attachments if an
|
||||
* old bookmark) to those in the bookmark.
|
||||
* @function AvatarBookmarks.bookmarkLoaded
|
||||
* @param {string} bookmarkName
|
||||
* @param {string} bookmarkName - The name of the avatar bookmark loaded.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void bookmarkLoaded(const QString& bookmarkName);
|
||||
|
||||
/**jsdoc
|
||||
* This function gets triggered after avatar bookmark deleted
|
||||
* Triggered when an avatar bookmark is deleted.
|
||||
* @function AvatarBookmarks.bookmarkDeleted
|
||||
* @param {string} bookmarkName
|
||||
* @param {string} bookmarkName - The name of the avatar bookmark deleted.
|
||||
* @returns {Signal}
|
||||
* @example <caption>Report when a bookmark is deleted.</caption>
|
||||
* AvatarBookmarks.bookmarkDeleted.connect(function (bookmarkName) {
|
||||
* print("Bookmark deleted: " + bookmarkName);
|
||||
* });
|
||||
*/
|
||||
void bookmarkDeleted(const QString& bookmarkName);
|
||||
|
||||
/**jsdoc
|
||||
* This function gets triggered after avatar bookmark added
|
||||
* Triggered when a new avatar bookmark is added or an existing avatar bookmark is updated, using
|
||||
* {@link AvatarBookmarks.addBookmark|addBookmark}.
|
||||
* @function AvatarBookmarks.bookmarkAdded
|
||||
* @param {string} bookmarkName
|
||||
* @param {string} bookmarkName - The name of the avatar bookmark added or updated.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void bookmarkAdded(const QString& bookmarkName);
|
||||
|
@ -77,6 +138,11 @@ protected:
|
|||
QVariantMap getAvatarDataToBookmark();
|
||||
|
||||
protected slots:
|
||||
/**jsdoc
|
||||
* Performs no action.
|
||||
* @function AvatarBookmarks.deleteBookmark
|
||||
* @deprecated This function is deprecated and will be removed.
|
||||
*/
|
||||
void deleteBookmark() override;
|
||||
|
||||
private:
|
||||
|
|
|
@ -52,6 +52,7 @@ protected:
|
|||
|
||||
protected slots:
|
||||
/**jsdoc
|
||||
* Prompts the user to delete a bookmark. The user can select the bookmark to delete in the dialog that is opened.
|
||||
* @function LocationBookmarks.deleteBookmark
|
||||
*/
|
||||
virtual void deleteBookmark();
|
||||
|
|
|
@ -54,6 +54,7 @@ void LODManager::setRenderTimes(float presentTime, float engineRunTime, float ba
|
|||
}
|
||||
|
||||
void LODManager::autoAdjustLOD(float realTimeDelta) {
|
||||
std::lock_guard<std::mutex> { _automaticLODLock };
|
||||
|
||||
// The "render time" is the worse of:
|
||||
// - engineRunTime: Time spent in the render thread in the engine producing the gpu::Frame N
|
||||
|
@ -235,6 +236,7 @@ void LODManager::resetLODAdjust() {
|
|||
}
|
||||
|
||||
void LODManager::setAutomaticLODAdjust(bool value) {
|
||||
std::lock_guard<std::mutex> { _automaticLODLock };
|
||||
_automaticLODAdjust = value;
|
||||
emit autoLODChanged();
|
||||
}
|
||||
|
@ -426,7 +428,6 @@ float LODManager::getWorldDetailQuality() const {
|
|||
return HIGH;
|
||||
}
|
||||
|
||||
|
||||
void LODManager::setLODQualityLevel(float quality) {
|
||||
_lodQualityLevel = quality;
|
||||
}
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
#ifndef hifi_LODManager_h
|
||||
#define hifi_LODManager_h
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include <DependencyManager.h>
|
||||
#include <NumericalConstants.h>
|
||||
#include <OctreeConstants.h>
|
||||
|
@ -47,11 +49,6 @@ class AABox;
|
|||
* @property {number} presentTime <em>Read-only.</em>
|
||||
* @property {number} engineRunTime <em>Read-only.</em>
|
||||
* @property {number} gpuTime <em>Read-only.</em>
|
||||
* @property {number} avgRenderTime <em>Read-only.</em>
|
||||
* @property {number} fps <em>Read-only.</em>
|
||||
* @property {number} lodLevel <em>Read-only.</em>
|
||||
* @property {number} lodDecreaseFPS <em>Read-only.</em>
|
||||
* @property {number} lodIncreaseFPS <em>Read-only.</em>
|
||||
*/
|
||||
|
||||
class LODManager : public QObject, public Dependency {
|
||||
|
@ -240,6 +237,7 @@ signals:
|
|||
private:
|
||||
LODManager();
|
||||
|
||||
std::mutex _automaticLODLock;
|
||||
bool _automaticLODAdjust = true;
|
||||
|
||||
float _presentTime{ 0.0f }; // msec
|
||||
|
|
|
@ -17,6 +17,9 @@
|
|||
#include "Bookmarks.h"
|
||||
|
||||
/**jsdoc
|
||||
* The <code>LocationBookmarks</code> API provides facilities for working with location bookmarks. A location bookmark
|
||||
* associates a name with a metaverse address.
|
||||
*
|
||||
* @namespace LocationBookmarks
|
||||
*
|
||||
* @hifi-client-entity
|
||||
|
@ -35,28 +38,35 @@ public:
|
|||
static const QString HOME_BOOKMARK;
|
||||
|
||||
/**jsdoc
|
||||
* Gets the metaverse address associated with a bookmark.
|
||||
* @function LocationBookmarks.getAddress
|
||||
* @param {string} bookmarkName Name of the bookmark to get the address for.
|
||||
* @returns {string} The url for the specified bookmark. If the bookmark does not exist, the empty string will be returned.
|
||||
* @param {string} bookmarkName - Name of the bookmark to get the metaverse address for (case sensitive).
|
||||
* @returns {string} The metaverse address for the bookmark. If the bookmark does not exist, <code>""</code> is returned.
|
||||
* @example <caption>Report the "Home" bookmark's metaverse address.</caption>
|
||||
* print("Home bookmark's address: " + LocationBookmarks.getAddress("Home"));
|
||||
*/
|
||||
Q_INVOKABLE QString getAddress(const QString& bookmarkName);
|
||||
|
||||
public slots:
|
||||
|
||||
/**jsdoc
|
||||
* Prompts the user to bookmark their current location. The user can specify the name of the bookmark in the dialog that is
|
||||
* opened.
|
||||
* @function LocationBookmarks.addBookmark
|
||||
*/
|
||||
void addBookmark();
|
||||
|
||||
/**jsdoc
|
||||
* Sets the metaverse address associated with the "Home" bookmark.
|
||||
* @function LocationBookmarks.setHomeLocationToAddress
|
||||
* @param {string} address
|
||||
* @param {string} address - The metaverse address to set the "Home" bookmark to.
|
||||
*/
|
||||
void setHomeLocationToAddress(const QVariant& address);
|
||||
|
||||
/**jsdoc
|
||||
* Gets the metaverse address associated with the "Home" bookmark.
|
||||
* @function LocationBookmarks.getHomeLocationAddress
|
||||
* @returns {string} The url for the home location bookmark
|
||||
* @returns {string} The metaverse address for the "Home" bookmark.
|
||||
*/
|
||||
QString getHomeLocationAddress();
|
||||
|
||||
|
|
|
@ -238,7 +238,7 @@ public:
|
|||
* @function AvatarManager.getPalData
|
||||
* @param {string[]} [avatarIDs=[]] - The IDs of the avatars to get the PAL data for. If empty, then PAL data is obtained
|
||||
* for all avatars.
|
||||
* @returns {object<"data", AvatarManager.PalData[]>} An array of objects, each object being the PAL data for an avatar.
|
||||
* @returns {Object<"data", AvatarManager.PalData[]>} An array of objects, each object being the PAL data for an avatar.
|
||||
* @example <caption>Report the PAL data for an avatar nearby.</caption>
|
||||
* var palData = AvatarManager.getPalData();
|
||||
* print("PAL data for one avatar: " + JSON.stringify(palData.data[0]));
|
||||
|
|
|
@ -125,6 +125,18 @@ QString userRecenterModelToString(MyAvatar::SitStandModelType model) {
|
|||
}
|
||||
}
|
||||
|
||||
static const QStringList REACTION_NAMES = {
|
||||
QString("positive"),
|
||||
QString("negative"),
|
||||
QString("raiseHand"),
|
||||
QString("applaud"),
|
||||
QString("point")
|
||||
};
|
||||
|
||||
static int reactionNameToIndex(const QString& reactionName) {
|
||||
return REACTION_NAMES.indexOf(reactionName);
|
||||
}
|
||||
|
||||
MyAvatar::MyAvatar(QThread* thread) :
|
||||
Avatar(thread),
|
||||
_yawSpeed(YAW_SPEED_DEFAULT),
|
||||
|
@ -2751,19 +2763,23 @@ QString MyAvatar::getScriptedMotorMode() const {
|
|||
}
|
||||
|
||||
void MyAvatar::setScriptedMotorVelocity(const glm::vec3& velocity) {
|
||||
float MAX_SCRIPTED_MOTOR_SPEED = 500.0f;
|
||||
_scriptedMotorVelocity = velocity;
|
||||
float speed = glm::length(_scriptedMotorVelocity);
|
||||
if (speed > MAX_SCRIPTED_MOTOR_SPEED) {
|
||||
_scriptedMotorVelocity *= MAX_SCRIPTED_MOTOR_SPEED / speed;
|
||||
float newSpeed = glm::length(velocity);
|
||||
if (!glm::isnan(newSpeed)) {
|
||||
_scriptedMotorVelocity = velocity;
|
||||
constexpr float MAX_SCRIPTED_MOTOR_SPEED = 500.0f;
|
||||
if (newSpeed > MAX_SCRIPTED_MOTOR_SPEED) {
|
||||
_scriptedMotorVelocity *= MAX_SCRIPTED_MOTOR_SPEED / newSpeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MyAvatar::setScriptedMotorTimescale(float timescale) {
|
||||
// we clamp the timescale on the large side (instead of just the low side) to prevent
|
||||
// obnoxiously large values from introducing NaN into avatar's velocity
|
||||
_scriptedMotorTimescale = glm::clamp(timescale, MIN_SCRIPTED_MOTOR_TIMESCALE,
|
||||
DEFAULT_SCRIPTED_MOTOR_TIMESCALE);
|
||||
if (!glm::isnan(timescale)) {
|
||||
// we clamp the timescale on the large side (instead of just the low side) to prevent
|
||||
// obnoxiously large values from introducing NaN into avatar's velocity
|
||||
_scriptedMotorTimescale = glm::clamp(timescale, MIN_SCRIPTED_MOTOR_TIMESCALE,
|
||||
DEFAULT_SCRIPTED_MOTOR_TIMESCALE);
|
||||
}
|
||||
}
|
||||
|
||||
void MyAvatar::setScriptedMotorFrame(QString frame) {
|
||||
|
@ -5808,6 +5824,53 @@ void MyAvatar::setModelScale(float scale) {
|
|||
}
|
||||
}
|
||||
|
||||
QStringList MyAvatar::getReactions() const {
|
||||
return REACTION_NAMES;
|
||||
}
|
||||
|
||||
bool MyAvatar::triggerReaction(QString reactionName) {
|
||||
int reactionIndex = reactionNameToIndex(reactionName);
|
||||
if (reactionIndex >= 0 && reactionIndex < (int)NUM_AVATAR_REACTIONS) {
|
||||
std::lock_guard<std::mutex> guard(_reactionLock);
|
||||
_reactionTriggers[reactionIndex] = true;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MyAvatar::beginReaction(QString reactionName) {
|
||||
int reactionIndex = reactionNameToIndex(reactionName);
|
||||
if (reactionIndex >= 0 && reactionIndex < (int)NUM_AVATAR_REACTIONS) {
|
||||
std::lock_guard<std::mutex> guard(_reactionLock);
|
||||
_reactionEnabledRefCounts[reactionIndex]++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MyAvatar::endReaction(QString reactionName) {
|
||||
int reactionIndex = reactionNameToIndex(reactionName);
|
||||
if (reactionIndex >= 0 && reactionIndex < (int)NUM_AVATAR_REACTIONS) {
|
||||
std::lock_guard<std::mutex> guard(_reactionLock);
|
||||
_reactionEnabledRefCounts[reactionIndex]--;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void MyAvatar::updateRigControllerParameters(Rig::ControllerParameters& params) {
|
||||
std::lock_guard<std::mutex> guard(_reactionLock);
|
||||
for (int i = 0; i < NUM_AVATAR_REACTIONS; i++) {
|
||||
|
||||
// copy current state into params.
|
||||
params.reactionEnabledFlags[i] = _reactionEnabledRefCounts[i] > 0;
|
||||
params.reactionTriggers[i] = _reactionTriggers[i];
|
||||
|
||||
// clear reaction triggers here as well
|
||||
_reactionTriggers[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
SpatialParentTree* MyAvatar::getParentTree() const {
|
||||
auto entityTreeRenderer = qApp->getEntities();
|
||||
EntityTreePointer entityTree = entityTreeRenderer ? entityTreeRenderer->getTree() : nullptr;
|
||||
|
@ -6144,3 +6207,51 @@ void MyAvatar::sendPacket(const QUuid& entityID) const {
|
|||
});
|
||||
}
|
||||
}
|
||||
|
||||
void MyAvatar::setSitDriveKeysStatus(bool enabled) {
|
||||
const std::vector<DriveKeys> DISABLED_DRIVE_KEYS_DURING_SIT = {
|
||||
DriveKeys::TRANSLATE_X,
|
||||
DriveKeys::TRANSLATE_Y,
|
||||
DriveKeys::TRANSLATE_Z,
|
||||
DriveKeys::STEP_TRANSLATE_X,
|
||||
DriveKeys::STEP_TRANSLATE_Y,
|
||||
DriveKeys::STEP_TRANSLATE_Z
|
||||
};
|
||||
for (auto key : DISABLED_DRIVE_KEYS_DURING_SIT) {
|
||||
if (enabled) {
|
||||
enableDriveKey(key);
|
||||
} else {
|
||||
disableDriveKey(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MyAvatar::beginSit(const glm::vec3& position, const glm::quat& rotation) {
|
||||
_characterController.setSeated(true);
|
||||
setCollisionsEnabled(false);
|
||||
setHMDLeanRecenterEnabled(false);
|
||||
// Disable movement
|
||||
setSitDriveKeysStatus(false);
|
||||
centerBody();
|
||||
int hipIndex = getJointIndex("Hips");
|
||||
clearPinOnJoint(hipIndex);
|
||||
goToLocation(position, true, rotation, false, false);
|
||||
pinJoint(hipIndex, position, rotation);
|
||||
}
|
||||
|
||||
void MyAvatar::endSit(const glm::vec3& position, const glm::quat& rotation) {
|
||||
if (_characterController.getSeated()) {
|
||||
clearPinOnJoint(getJointIndex("Hips"));
|
||||
_characterController.setSeated(false);
|
||||
setCollisionsEnabled(true);
|
||||
setHMDLeanRecenterEnabled(true);
|
||||
centerBody();
|
||||
goToLocation(position, true, rotation, false, false);
|
||||
float TIME_BEFORE_DRIVE_ENABLED_MS = 150.0f;
|
||||
QTimer::singleShot(TIME_BEFORE_DRIVE_ENABLED_MS, [this]() {
|
||||
// Enable movement again
|
||||
setSitDriveKeysStatus(true);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
|
@ -1369,9 +1369,9 @@ public:
|
|||
bool hasDriveInput() const;
|
||||
|
||||
/**jsdoc
|
||||
* Gets the list of avatar entities and their properties.
|
||||
* Gets the current avatar entity IDs and their properties.
|
||||
* @function MyAvatar.getAvatarEntitiesVariant
|
||||
* @returns {MyAvatar.AvatarEntityData[]} The list of avatar entities and their properties.
|
||||
* @returns {MyAvatar.AvatarEntityData[]} The current avatar entity IDs and their properties.
|
||||
*/
|
||||
Q_INVOKABLE QVariantList getAvatarEntitiesVariant();
|
||||
|
||||
|
@ -1835,10 +1835,30 @@ public:
|
|||
*/
|
||||
Q_INVOKABLE QVariantList getCollidingFlowJoints();
|
||||
|
||||
/**jsdoc
|
||||
* Starts a sitting action for the avatar
|
||||
* @function MyAvatar.beginSit
|
||||
* @param {Vec3} position - The point in space where the avatar will sit.
|
||||
* @param {Quat} rotation - Initial absolute orientation of the avatar once is seated.
|
||||
*/
|
||||
Q_INVOKABLE void beginSit(const glm::vec3& position, const glm::quat& rotation);
|
||||
|
||||
/**jsdoc
|
||||
* Ends a sitting action for the avatar
|
||||
* @function MyAvatar.endSit
|
||||
* @param {Vec3} position - The position of the avatar when standing up.
|
||||
* @param {Quat} rotation - The absolute rotation of the avatar once the sitting action ends.
|
||||
*/
|
||||
Q_INVOKABLE void endSit(const glm::vec3& position, const glm::quat& rotation);
|
||||
|
||||
int getOverrideJointCount() const;
|
||||
bool getFlowActive() const;
|
||||
bool getNetworkGraphActive() const;
|
||||
|
||||
// sets the reaction enabled and triggered parameters of the passed in params
|
||||
// also clears internal reaction triggers
|
||||
void updateRigControllerParameters(Rig::ControllerParameters& params);
|
||||
|
||||
public slots:
|
||||
|
||||
/**jsdoc
|
||||
|
@ -2192,6 +2212,33 @@ public slots:
|
|||
*/
|
||||
virtual void setModelScale(float scale) override;
|
||||
|
||||
/**jsdoc
|
||||
* MyAvatar.getReactions
|
||||
* @returns {string[]} Array of reaction names.
|
||||
*/
|
||||
QStringList getReactions() const;
|
||||
|
||||
/**jsdoc
|
||||
* MyAvatar.triggerReaction
|
||||
* @param {string} reactionName - reaction name
|
||||
* @returns {bool} false if the given reaction is not supported.
|
||||
*/
|
||||
bool triggerReaction(QString reactionName);
|
||||
|
||||
/**jsdoc
|
||||
* MyAvatar.beginReaction
|
||||
* @param {string} reactionName - reaction name
|
||||
* @returns {bool} false if the given reaction is not supported.
|
||||
*/
|
||||
bool beginReaction(QString reactionName);
|
||||
|
||||
/**jsdoc
|
||||
* MyAvatar.endReaction
|
||||
* @param {string} reactionName - reaction name
|
||||
* @returns {bool} false if the given reaction is not supported.
|
||||
*/
|
||||
bool endReaction(QString reactionName);
|
||||
|
||||
signals:
|
||||
|
||||
/**jsdoc
|
||||
|
@ -2490,6 +2537,7 @@ private:
|
|||
|
||||
virtual void updatePalms() override {}
|
||||
void lateUpdatePalms();
|
||||
void setSitDriveKeysStatus(bool enabled);
|
||||
|
||||
void clampTargetScaleToDomainLimits();
|
||||
void clampScaleChangeToDomainLimits(float desiredScale);
|
||||
|
@ -2823,6 +2871,10 @@ private:
|
|||
mutable std::mutex _scriptEngineLock;
|
||||
QScriptEngine* _scriptEngine { nullptr };
|
||||
bool _needToSaveAvatarEntitySettings { false };
|
||||
|
||||
int _reactionEnabledRefCounts[NUM_AVATAR_REACTIONS] { 0, 0, 0, 0, 0 };
|
||||
bool _reactionTriggers[NUM_AVATAR_REACTIONS] { false, false, false, false, false };
|
||||
mutable std::mutex _reactionLock;
|
||||
};
|
||||
|
||||
QScriptValue audioListenModeToScriptValue(QScriptEngine* engine, const AudioListenerMode& audioListenerMode);
|
||||
|
|
|
@ -32,6 +32,8 @@ Rig::CharacterControllerState convertCharacterControllerState(CharacterControlle
|
|||
return Rig::CharacterControllerState::InAir;
|
||||
case CharacterController::State::Hover:
|
||||
return Rig::CharacterControllerState::Hover;
|
||||
case CharacterController::State::Seated:
|
||||
return Rig::CharacterControllerState::Seated;
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -294,8 +296,6 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
_prevIsEstimatingHips = false;
|
||||
}
|
||||
|
||||
params.isTalking = head->getTimeWithoutTalking() <= 1.5f;
|
||||
|
||||
// pass detailed torso k-dops to rig.
|
||||
int hipsJoint = _rig.indexOfJoint("Hips");
|
||||
if (hipsJoint >= 0) {
|
||||
|
@ -314,6 +314,10 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
params.spine2ShapeInfo = hfmModel.joints[spine2Joint].shapeInfo;
|
||||
}
|
||||
|
||||
params.isTalking = head->getTimeWithoutTalking() <= 1.5f;
|
||||
|
||||
myAvatar->updateRigControllerParameters(params);
|
||||
|
||||
_rig.updateFromControllerParameters(params, deltaTime);
|
||||
|
||||
Rig::CharacterControllerState ccState = convertCharacterControllerState(myAvatar->getCharacterController()->getState());
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
* @property {FilterFlags} PICK_AVATAR_ENTITIES - Include avatar entities when intersecting. <em>Read-only.</em>
|
||||
* @property {FilterFlags} PICK_LOCAL_ENTITIES - Include local entities when intersecting. <em>Read-only.</em>
|
||||
* @property {FilterFlags} PICK_AVATARS - Include avatars when intersecting. <em>Read-only.</em>
|
||||
* @property {FilterFlags} PICK_HUD - Include the HUD sphere when intersecting in HMD mode. <em>Read-only.</em>
|
||||
* @property {FilterFlags} PICK_HUD - Include the HUD surface when intersecting in HMD mode. <em>Read-only.</em>
|
||||
*
|
||||
* @property {FilterFlags} PICK_ENTITIES - Include domain and avatar entities when intersecting. <em>Read-only.</em>
|
||||
* <p class="important">Deprecated: This property is deprecated and will be removed. Use <code>PICK_DOMAIN_ENTITIES |
|
||||
|
@ -61,7 +61,7 @@
|
|||
* <p class="important">Deprecated: This property is deprecated and will be removed. Use
|
||||
* <code>INTERSECTED_LOCAL_ENTITY</code> instead.</p>
|
||||
* @property {IntersectionType} INTERSECTED_AVATAR - Intersected an avatar. <em>Read-only.</em>
|
||||
* @property {IntersectionType} INTERSECTED_HUD - Intersected the HUD sphere. <em>Read-only.</em>
|
||||
* @property {IntersectionType} INTERSECTED_HUD - Intersected the HUD surface. <em>Read-only.</em>
|
||||
*
|
||||
* @property {number} perFrameTimeBudget - The maximum time, in microseconds, to spend per frame updating pick results.
|
||||
*/
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
* <em>Read-only.</em>
|
||||
* @property {FilterFlags} PICK_OVERLAYS - Include local entities when intersecting. <em>Read-only.</em>
|
||||
* @property {FilterFlags} PICK_AVATARS - Include avatars when intersecting. <em>Read-only.</em>
|
||||
* @property {FilterFlags} PICK_HUD - Include the HUD sphere when intersecting in HMD mode. <em>Read-only.</em>
|
||||
* @property {FilterFlags} PICK_HUD - Include the HUD surface when intersecting in HMD mode. <em>Read-only.</em>
|
||||
* @property {FilterFlags} PICK_PRECISE - Pick against exact meshes. <em>Read-only.</em>
|
||||
* @property {FilterFlags} PICK_INCLUDE_INVISIBLE - Include invisible objects when intersecting. <em>Read-only.</em>
|
||||
* @property {FilterFlags} PICK_INCLUDE_NONCOLLIDABLE - Include non-collidable objects when intersecting. <em>Read-only.</em>
|
||||
|
@ -43,7 +43,7 @@
|
|||
* @property {IntersectionType} INTERSECTED_LOCAL_ENTITY - Intersected a local entity. <em>Read-only.</em>
|
||||
* @property {IntersectionType} INTERSECTED_OVERLAY - Intersected an entity (3D Overlays no longer exist). <em>Read-only.</em>
|
||||
* @property {IntersectionType} INTERSECTED_AVATAR - Intersected an avatar. <em>Read-only.</em>
|
||||
* @property {IntersectionType} INTERSECTED_HUD - Intersected the HUD sphere. <em>Read-only.</em>
|
||||
* @property {IntersectionType} INTERSECTED_HUD - Intersected the HUD surface. <em>Read-only.</em>
|
||||
*/
|
||||
class RayPickScriptingInterface : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
|
|
|
@ -459,7 +459,7 @@ signals:
|
|||
/**jsdoc
|
||||
* Triggered when the server injector gain changes.
|
||||
* @function Audio.serverInjectorGainChanged
|
||||
* @param {float} gain - The new server injector gain value.
|
||||
* @param {number} gain - The new server injector gain value.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void serverInjectorGainChanged(float gain);
|
||||
|
|
|
@ -62,7 +62,7 @@ class QScriptEngine;
|
|||
* @property {Uuid} miniTabletScreenID - The UUID of the mini tablet's screen entity. <code>null</code> if not in HMD mode.
|
||||
* @property {number} miniTabletHand - The hand that the mini tablet is displayed on: <code>0</code> for left hand,
|
||||
* <code>1</code> for right hand, <code>-1</code> if not in HMD mode.
|
||||
* @property {bool} miniTabletEnabled=true - <code>true</code> if the mini tablet is enabled to be displayed, otherwise
|
||||
* @property {boolean} miniTabletEnabled=true - <code>true</code> if the mini tablet is enabled to be displayed, otherwise
|
||||
* <code>false</code>.
|
||||
* @property {Rect} playArea=0,0,0,0 - The size and position of the HMD play area in sensor coordinates. <em>Read-only.</em>
|
||||
* @property {Vec3[]} sensorPositions=[]] - The positions of the VR system sensors in sensor coordinates. <em>Read-only.</em>
|
||||
|
|
|
@ -658,7 +658,8 @@ signals:
|
|||
/**jsdoc
|
||||
* Triggered when you try to visit a domain but are redirected into the error state.
|
||||
* @function Window.redirectErrorStateChanged
|
||||
* @param {boolean} isInErrorState - If <code>true</code>, the user has been redirected to the error URL.
|
||||
* @param {boolean} isInErrorState - <code>true</code> if the user has been redirected to the error URL, <code>false</code>
|
||||
* if they haven't.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void redirectErrorStateChanged(bool isInErrorState);
|
||||
|
@ -666,8 +667,8 @@ signals:
|
|||
/**jsdoc
|
||||
* Triggered when the interstitial mode changes.
|
||||
* @function Window.interstitialModeChanged
|
||||
* @param {bool} interstitialMode - The new interstitial mode value. If <code>true</code>, the interstitial graphics are
|
||||
* displayed when the domain is loading.
|
||||
* @param {boolean} interstitialMode - <code>true</code> if the interstitial graphics are displayed when the domain is
|
||||
* loading, <code>false</code> if they are not.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void interstitialModeChanged(bool interstitialMode);
|
||||
|
|
|
@ -24,18 +24,31 @@ class AvatarInputs : public QObject {
|
|||
HIFI_QML_DECL
|
||||
|
||||
/**jsdoc
|
||||
* API to help manage your Avatar's input
|
||||
* The <code>AvatarInputs</code> API provides facilities to manage user inputs.
|
||||
*
|
||||
* @namespace AvatarInputs
|
||||
*
|
||||
* @hifi-interface
|
||||
* @hifi-client-entity
|
||||
* @hifi-avatar
|
||||
*
|
||||
* @property {boolean} cameraEnabled <em>Read-only.</em>
|
||||
* @property {boolean} cameraMuted <em>Read-only.</em>
|
||||
* @property {boolean} isHMD <em>Read-only.</em>
|
||||
* @property {boolean} showAudioTools
|
||||
* @property {boolean} showBubbleTools
|
||||
* @property {boolean} cameraEnabled - <code>true</code> if webcam face tracking is enabled, <code>false</code> if it is
|
||||
* disabled.
|
||||
* <em>Read-only.</em>
|
||||
* <p class="important">Deprecated: This property is deprecated and will be removed.</p>
|
||||
* @property {boolean} cameraMuted - <code>true</code> if webcam face tracking is muted (temporarily disabled),
|
||||
* <code>false</code> it if isn't.
|
||||
* <em>Read-only.</em>
|
||||
* <p class="important">Deprecated: This property is deprecated and will be removed.</p>
|
||||
* @property {boolean} ignoreRadiusEnabled - <code>true</code> if the privacy shield is enabled, <code>false</code> if it
|
||||
* is disabled.
|
||||
* <em>Read-only.</em>
|
||||
* @property {boolean} isHMD - <code>true</code> if the display mode is HMD, <code>false</code> if it isn't.
|
||||
* <em>Read-only.</em>
|
||||
* @property {boolean} showAudioTools - <code>true</code> if the microphone mute button and audio level meter are shown,
|
||||
* <code>false</code> if they are hidden.
|
||||
* @property {boolean} showBubbleTools - <code>true</code> if the privacy shield UI button is shown, <code>false</code> if
|
||||
* it is hidden.
|
||||
*/
|
||||
|
||||
AI_PROPERTY(bool, cameraEnabled, false)
|
||||
|
@ -51,9 +64,10 @@ public:
|
|||
static AvatarInputs* getInstance();
|
||||
|
||||
/**jsdoc
|
||||
* Converts non-linear audio loudness to a linear audio level.
|
||||
* @function AvatarInputs.loudnessToAudioLevel
|
||||
* @param {number} loudness
|
||||
* @returns {number}
|
||||
* @param {number} loudness - The non-linear audio loudness.
|
||||
* @returns {number} The linear audio level.
|
||||
*/
|
||||
Q_INVOKABLE float loudnessToAudioLevel(float loudness);
|
||||
|
||||
|
@ -67,76 +81,96 @@ public:
|
|||
public slots:
|
||||
|
||||
/**jsdoc
|
||||
* Sets whether or not the microphone mute button and audio level meter is shown.
|
||||
* @function AvatarInputs.setShowAudioTools
|
||||
* @param {boolean} showAudioTools
|
||||
* @param {boolean} showAudioTools - <code>true</code> to show the microphone mute button and audio level meter,
|
||||
* <code>false</code> to hide it.
|
||||
*/
|
||||
void setShowAudioTools(bool showAudioTools);
|
||||
|
||||
/**jsdoc
|
||||
* Sets whether or not the privacy shield button is shown.
|
||||
* @function AvatarInputs.setShowBubbleTools
|
||||
* @param {boolean} showBubbleTools
|
||||
* @param {boolean} showBubbleTools - <code>true</code> to show the privacy shield button, <code>false</code> to hide it.
|
||||
*/
|
||||
void setShowBubbleTools(bool showBubbleTools);
|
||||
|
||||
signals:
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when webcam face tracking is enabled or disabled.
|
||||
* @deprecated This signal is deprecated and will be removed.
|
||||
* @function AvatarInputs.cameraEnabledChanged
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void cameraEnabledChanged();
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when webcam face tracking is muted (temporarily disabled) or unmuted.
|
||||
* @deprecated This signal is deprecated and will be removed.
|
||||
* @function AvatarInputs.cameraMutedChanged
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void cameraMutedChanged();
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the display mode changes between desktop and HMD.
|
||||
* @function AvatarInputs.isHMDChanged
|
||||
* @returns {Signal}
|
||||
*/
|
||||
|
||||
void isHMDChanged();
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the visibility of the microphone mute button and audio level meter changes.
|
||||
* @function AvatarInputs.showAudioToolsChanged
|
||||
* @param {boolean} show
|
||||
* @param {boolean} show - <code>true</code> if the microphone mute button and audio level meter are shown,
|
||||
* <code>false</code> if they are is hidden.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void showAudioToolsChanged(bool show);
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the visibility of the privacy shield button changes.
|
||||
* @function AvatarInputs.showBubbleToolsChanged
|
||||
* @param {boolean} show
|
||||
* @param {boolean} show - <code>true</code> if the privacy shield UI button is shown, <code>false</code> if
|
||||
* it is hidden.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void showBubbleToolsChanged(bool show);
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when another user enters the privacy shield.
|
||||
* @function AvatarInputs.avatarEnteredIgnoreRadius
|
||||
* @param {QUuid} avatarID
|
||||
* @param {QUuid} avatarID - The session ID of the user that entered the privacy shield.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
* @example <caption>Report when a user enters the privacy shield.</caption>
|
||||
* AvatarInputs.avatarEnteredIgnoreRadius.connect(function(avatarID) {
|
||||
* print("User entered the privacy shield: " + avatarID);
|
||||
* };
|
||||
*/
|
||||
void avatarEnteredIgnoreRadius(QUuid avatarID);
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when another user leaves the privacy shield.
|
||||
* <p><strong>Note:</strong> Currently doesn't work.</p>
|
||||
* @function AvatarInputs.avatarLeftIgnoreRadius
|
||||
* @param {QUuid} avatarID
|
||||
* @param {QUuid} avatarID - The session ID of the user that exited the privacy shield.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
* @deprecated This signal is deprecated and will be removed.
|
||||
*/
|
||||
void avatarLeftIgnoreRadius(QUuid avatarID);
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the privacy shield is enabled or disabled.
|
||||
* @function AvatarInputs.ignoreRadiusEnabledChanged
|
||||
* @param {boolean} enabled
|
||||
* @param {boolean} enabled - <code>true</code> if the privacy shield is enabled, <code>false</code> if it is disabled.
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void ignoreRadiusEnabledChanged(bool enabled);
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when another user enters the privacy shield.
|
||||
* @function AvatarInputs.enteredIgnoreRadiusChanged
|
||||
* @param {boolean} enabled
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void enteredIgnoreRadiusChanged();
|
||||
|
@ -144,11 +178,14 @@ signals:
|
|||
protected:
|
||||
|
||||
/**jsdoc
|
||||
* Resets sensors, audio, avatar animations, and the avatar rig.
|
||||
* @function AvatarInputs.resetSensors
|
||||
*/
|
||||
Q_INVOKABLE void resetSensors();
|
||||
|
||||
/**jsdoc
|
||||
* Toggles the muting (temporary disablement) of webcam face tracking on/off.
|
||||
* <p class="important">Deprecated: This function is deprecated and will be removed.</p>
|
||||
* @function AvatarInputs.toggleCameraMute
|
||||
*/
|
||||
Q_INVOKABLE void toggleCameraMute();
|
||||
|
|
|
@ -69,6 +69,14 @@ void QmlWindowProxy::parentNativeWindowToMainWindow() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void InteractiveWindowProxy::emitScriptEvent(const QVariant& scriptMessage){
|
||||
emit scriptEventReceived(scriptMessage);
|
||||
}
|
||||
|
||||
void InteractiveWindowProxy::emitWebEvent(const QVariant& webMessage) {
|
||||
emit webEventReceived(webMessage);
|
||||
}
|
||||
|
||||
static void qmlWindowProxyDeleter(QmlWindowProxy* qmlWindowProxy) {
|
||||
qmlWindowProxy->deleteLater();
|
||||
}
|
||||
|
@ -129,6 +137,12 @@ InteractiveWindow::InteractiveWindow(const QString& sourceUrl, const QVariantMap
|
|||
presentationMode = (InteractiveWindowPresentationMode) properties[PRESENTATION_MODE_PROPERTY].toInt();
|
||||
}
|
||||
|
||||
if (!_interactiveWindowProxy) {
|
||||
_interactiveWindowProxy = new InteractiveWindowProxy();
|
||||
QObject::connect(_interactiveWindowProxy, &InteractiveWindowProxy::webEventReceived, this, &InteractiveWindow::emitWebEvent, Qt::QueuedConnection);
|
||||
QObject::connect(this, &InteractiveWindow::scriptEventReceived, _interactiveWindowProxy, &InteractiveWindowProxy::emitScriptEvent, Qt::QueuedConnection);
|
||||
}
|
||||
|
||||
if (properties.contains(DOCKED_PROPERTY) && presentationMode == InteractiveWindowPresentationMode::Native) {
|
||||
QVariantMap nativeWindowInfo = properties[DOCKED_PROPERTY].toMap();
|
||||
Qt::DockWidgetArea dockArea = Qt::TopDockWidgetArea;
|
||||
|
@ -182,13 +196,17 @@ InteractiveWindow::InteractiveWindow(const QString& sourceUrl, const QVariantMap
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
QObject::connect(quickView.get(), &QQuickView::statusChanged, [&, this] (QQuickView::Status status) {
|
||||
if (status == QQuickView::Ready) {
|
||||
QQuickItem* rootItem = _dockWidget->getRootItem();
|
||||
_dockWidget->getQuickView()->rootContext()->setContextProperty(EVENT_BRIDGE_PROPERTY, this);
|
||||
_dockWidget->getQuickView()->rootContext()->setContextProperty(EVENT_BRIDGE_PROPERTY, _interactiveWindowProxy);
|
||||
// The qmlToScript method handles the thread-safety of this call. Because the QVariant argument
|
||||
// passed to the sendToScript signal may wrap an externally managed and thread-unsafe QJSValue,
|
||||
// qmlToScript needs to be called directly, so the QJSValue can be immediately converted to a plain QVariant.
|
||||
QObject::connect(rootItem, SIGNAL(sendToScript(QVariant)), this, SLOT(qmlToScript(const QVariant&)),
|
||||
Qt::QueuedConnection);
|
||||
Qt::DirectConnection);
|
||||
QObject::connect(rootItem, SIGNAL(keyPressEvent(int, int)), this, SLOT(forwardKeyPressEvent(int, int)),
|
||||
Qt::QueuedConnection);
|
||||
QObject::connect(rootItem, SIGNAL(keyReleaseEvent(int, int)), this, SLOT(forwardKeyReleaseEvent(int, int)),
|
||||
|
@ -204,7 +222,7 @@ InteractiveWindow::InteractiveWindow(const QString& sourceUrl, const QVariantMap
|
|||
// Build the event bridge and wrapper on the main thread
|
||||
offscreenUi->loadInNewContext(CONTENT_WINDOW_QML, [&](QQmlContext* context, QObject* object) {
|
||||
_qmlWindowProxy = std::shared_ptr<QmlWindowProxy>(new QmlWindowProxy(object, nullptr), qmlWindowProxyDeleter);
|
||||
context->setContextProperty(EVENT_BRIDGE_PROPERTY, this);
|
||||
context->setContextProperty(EVENT_BRIDGE_PROPERTY, _interactiveWindowProxy);
|
||||
if (properties.contains(ADDITIONAL_FLAGS_PROPERTY)) {
|
||||
object->setProperty(ADDITIONAL_FLAGS_PROPERTY, properties[ADDITIONAL_FLAGS_PROPERTY].toUInt());
|
||||
}
|
||||
|
@ -229,7 +247,10 @@ InteractiveWindow::InteractiveWindow(const QString& sourceUrl, const QVariantMap
|
|||
object->setProperty(VISIBLE_PROPERTY, properties[INTERACTIVE_WINDOW_VISIBLE_PROPERTY].toBool());
|
||||
}
|
||||
|
||||
connect(object, SIGNAL(sendToScript(QVariant)), this, SLOT(qmlToScript(const QVariant&)), Qt::QueuedConnection);
|
||||
// The qmlToScript method handles the thread-safety of this call. Because the QVariant argument
|
||||
// passed to the sendToScript signal may wrap an externally managed and thread-unsafe QJSValue,
|
||||
// qmlToScript needs to be called directly, so the QJSValue can be immediately converted to a plain QVariant.
|
||||
connect(object, SIGNAL(sendToScript(QVariant)), this, SLOT(qmlToScript(const QVariant&)), Qt::DirectConnection);
|
||||
QObject::connect(object, SIGNAL(keyPressEvent(int, int)), this, SLOT(forwardKeyPressEvent(int, int)),
|
||||
Qt::QueuedConnection);
|
||||
QObject::connect(object, SIGNAL(keyReleaseEvent(int, int)), this, SLOT(forwardKeyReleaseEvent(int, int)),
|
||||
|
@ -263,6 +284,7 @@ InteractiveWindow::~InteractiveWindow() {
|
|||
}
|
||||
|
||||
void InteractiveWindow::sendToQml(const QVariant& message) {
|
||||
|
||||
// Forward messages received from the script on to QML
|
||||
if (_dockWidget) {
|
||||
QQuickItem* rootItem = _dockWidget->getRootItem();
|
||||
|
@ -291,6 +313,10 @@ void InteractiveWindow::close() {
|
|||
_qmlWindowProxy->deleteLater();
|
||||
}
|
||||
|
||||
if (_interactiveWindowProxy) {
|
||||
_interactiveWindowProxy->deleteLater();
|
||||
}
|
||||
|
||||
if (_dockWidget) {
|
||||
auto window = qApp->getWindow();
|
||||
if (QThread::currentThread() != window->thread()) {
|
||||
|
@ -301,6 +327,7 @@ void InteractiveWindow::close() {
|
|||
}
|
||||
_dockWidget = nullptr;
|
||||
_qmlWindowProxy = nullptr;
|
||||
_interactiveWindowProxy = nullptr;
|
||||
}
|
||||
|
||||
void InteractiveWindow::show() {
|
||||
|
@ -315,13 +342,21 @@ void InteractiveWindow::raise() {
|
|||
}
|
||||
}
|
||||
|
||||
void InteractiveWindow::qmlToScript(const QVariant& message) {
|
||||
void InteractiveWindow::qmlToScript(const QVariant& originalMessage) {
|
||||
QVariant message = originalMessage;
|
||||
if (message.canConvert<QJSValue>()) {
|
||||
emit fromQml(qvariant_cast<QJSValue>(message).toVariant());
|
||||
message = qvariant_cast<QJSValue>(message).toVariant();
|
||||
} else if (message.canConvert<QString>()) {
|
||||
emit fromQml(message.toString());
|
||||
message = message.toString();
|
||||
} else {
|
||||
qWarning() << "Unsupported message type " << message;
|
||||
return;
|
||||
}
|
||||
|
||||
if (thread() != QThread::currentThread()) {
|
||||
QMetaObject::invokeMethod(this, "fromQml", Q_ARG(const QVariant&, message));
|
||||
} else {
|
||||
emit fromQml(message);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -34,7 +34,23 @@ public:
|
|||
QObject* getQmlWindow() const { return _qmlWindow; }
|
||||
private:
|
||||
QObject* _qmlWindow;
|
||||
};
|
||||
|
||||
|
||||
class InteractiveWindowProxy : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
InteractiveWindowProxy(){}
|
||||
|
||||
public slots:
|
||||
|
||||
void emitScriptEvent(const QVariant& scriptMessage);
|
||||
void emitWebEvent(const QVariant& webMessage);
|
||||
|
||||
signals:
|
||||
|
||||
void scriptEventReceived(const QVariant& message);
|
||||
void webEventReceived(const QVariant& message);
|
||||
};
|
||||
|
||||
|
||||
|
@ -309,6 +325,7 @@ protected slots:
|
|||
private:
|
||||
std::shared_ptr<QmlWindowProxy> _qmlWindowProxy;
|
||||
std::shared_ptr<DockWidget> _dockWidget { nullptr };
|
||||
InteractiveWindowProxy *_interactiveWindowProxy{ nullptr };
|
||||
};
|
||||
|
||||
typedef InteractiveWindow* InteractiveWindowPointer;
|
||||
|
|
|
@ -1333,127 +1333,170 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* <p>An overlay may be one of the following types:</p>
|
||||
* <table>
|
||||
* <thead>
|
||||
* <tr><th>Value</th><th>2D/3D</th><th>Description</th></tr>
|
||||
* <tr><th>Value</th><th>2D/3D</th><th>Description</th><th>Properties</th></tr>
|
||||
* </thead>
|
||||
* <tbody>
|
||||
* <tr><td><code>image</code></td><td>2D</td><td>An image. Synonym: <code>billboard</code>.</td></tr>
|
||||
* <tr><td><code>rectangle</code></td><td>2D</td><td>A rectangle.</td></tr>
|
||||
* <tr><td><code>text</code></td><td>2D</td><td>Text.</td></tr>
|
||||
* <tr><td><code>cube</code></td><td>3D</td><td>A cube. Can also use a <code>shape</code> overlay to create a cube.</td></tr>
|
||||
* <tr><td><code>sphere</code></td><td>3D</td><td>A sphere. Can also use a <code>shape</code> overlay to create a sphere.</td></tr>
|
||||
* <tr><td><code>rectangle3d</code></td><td>3D</td><td>A rectangle.</td></tr>
|
||||
* <tr><td><code>shape</code></td><td>3D</td><td>A geometric shape, such as a cube, sphere, or cylinder.</td></tr>
|
||||
* <tr><td><code>model</code></td><td>3D</td><td>A model.</td></tr>
|
||||
* <tr><td><code>text3d</code></td><td>3D</td><td>Text.</td></tr>
|
||||
* <tr><td><code>image3d</code></td><td>3D</td><td>An image.</td></tr>
|
||||
* <tr><td><code>web3d</code></td><td>3D</td><td>Web content.</td></tr>
|
||||
* <tr><td><code>line3d</code></td><td>3D</td><td>A line.</td></tr>
|
||||
* <tr><td><code>grid</code></td><td>3D</td><td>A grid of lines in a plane.</td></tr>
|
||||
* <tr><td><code>circle3d</code></td><td>3D</td><td>A circle.</td></tr>
|
||||
* <tr><td><code>"rectangle"</code></td><td>2D</td>
|
||||
* <td>A rectangle.</td>
|
||||
* <td>{@link Overlays.OverlayProperties-Rectangle|OverlayProperties-Rectangle}</td></tr>
|
||||
* <tr><td><code>"image"</code></td><td>2D</td>
|
||||
* <td>An image.</td>
|
||||
* <td>{@link Overlays.OverlayProperties-Image|OverlayProperties-Image}</td></tr>
|
||||
* <tr><td><code>"text"</code></td><td>2D</td>
|
||||
* <td>Some text.</td>
|
||||
* <td>{@link Overlays.OverlayProperties-Text|OverlayProperties-Text}</td></tr>
|
||||
* <tr><td><code>"cube"</code></td><td>3D</td>
|
||||
* <td>A cube. A <code>"shape"</code> overlay can also be used to create a cube.<br/>
|
||||
* <span class="important">Deprecated.</span>
|
||||
* </td>
|
||||
* <td>{@link Overlays.OverlayProperties-Cube|OverlayProperties-Cube}</td></tr>
|
||||
* <tr><td><code>"sphere"</code></td><td>3D</td>
|
||||
* <td>A sphere. A <code>"shape"</code> overlay can also be used to create a sphere.<br/>
|
||||
* <span class="important">Deprecated.</span></td>
|
||||
* <td>{@link Overlays.OverlayProperties-Sphere|OverlayProperties-Sphere}</td></tr>
|
||||
* <tr><td><code>"shape"</code></td><td>3D</td>
|
||||
* <td>A geometric shape, such as a cube, sphere, or cylinder.<br/>
|
||||
* <span class="important">Deprecated.</span></td>
|
||||
* <td>{@link Overlays.OverlayProperties-Shape|OverlayProperties-Shape}</td></tr>
|
||||
* <tr><td><code>"model"</code></td><td>3D</td>
|
||||
* <td>A model.<br/>
|
||||
* <span class="important">Deprecated.</span></td>
|
||||
* <td>{@link Overlays.OverlayProperties-Model|OverlayProperties-Model}</td></tr>
|
||||
* <tr><td><code>"image3d"</code></td><td>3D</td>
|
||||
* <td>An image. Synonym: <code>"billboard"</code>.<br/>
|
||||
* <span class="important">Deprecated.</span></td>
|
||||
* <td>{@link Overlays.OverlayProperties-Image3D|OverlayProperties-Image3D}</td></tr>
|
||||
* <tr><td><code>"rectangle3d"</code></td><td>3D</td>
|
||||
* <td>A rectangle.<br/>
|
||||
* <span class="important">Deprecated.</span></td>
|
||||
* <td>{@link Overlays.OverlayProperties-Rectangle3D|OverlayProperties-Rectangle3D}</td></tr>
|
||||
* <tr><td><code>"text3d"</code></td><td>3D</td>
|
||||
* <td>Some text.<br/>
|
||||
* <span class="important">Deprecated.</span></td>
|
||||
* <td>{@link Overlays.OverlayProperties-Text3D|OverlayProperties-Text3D}</td></tr>
|
||||
* <tr><td><code>"web3d"</code></td><td>3D</td>
|
||||
* <td>Web content.<br/>
|
||||
* <span class="important">Deprecated.</span></td>
|
||||
* <td>{@link Overlays.OverlayProperties-Web3D|OverlayProperties-Web3D}</td></tr>
|
||||
* <tr><td><code>"line3d"</code></td><td>3D</td>
|
||||
* <td>A line.<br/>
|
||||
* <span class="important">Deprecated.</span></td>
|
||||
* <td>{@link Overlays.OverlayProperties-Line3D|OverlayProperties-Line3D}</td></tr>
|
||||
* <tr><td><code>"grid"</code></td><td>3D</td>
|
||||
* <td>A grid of lines in a plane.<br/>
|
||||
* <span class="important">Deprecated.</span></td>
|
||||
* <td>{@link Overlays.OverlayProperties-Grid|OverlayProperties-Grid}</td></tr>
|
||||
* <tr><td><code>"circle3d"</code></td><td>3D</td>
|
||||
* <td>A circle.<br/>
|
||||
* <span class="important">Deprecated.</span></td>
|
||||
* <td>{@link Overlays.OverlayProperties-Circle3D|OverlayProperties-Circle3D}</td></tr>
|
||||
* </tbody>
|
||||
* </table>
|
||||
* <p>2D overlays are rendered on the display surface in desktop mode and on the HUD surface in HMD mode. 3D overlays are
|
||||
* rendered at a position and orientation in-world, but are deprecated (use local entities instead).<p>
|
||||
* <p>Each overlay type has different {@link Overlays.OverlayProperties|OverlayProperties}.</p>
|
||||
* rendered at a position and orientation in-world.</p>
|
||||
* <p class="important">3D overlays are deprecated. Use local {@link Entities} instead.</p>
|
||||
* @typedef {string} Overlays.OverlayType
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* Different overlay types have different properties: some common to all overlays (listed below) and some specific to each
|
||||
* {@link Overlays.OverlayType|OverlayType} (linked to below). The properties are accessed as an object of property names and
|
||||
* values. 3D Overlays are local entities, internally, so they also support the corresponding entity properties.
|
||||
*
|
||||
* Different overlay types have different properties: some common to all overlays (listed in the table) and some specific to
|
||||
* each {@link Overlays.OverlayType|OverlayType} (linked to below).
|
||||
* <p>3D overlays are local entities, internally, so they also support the relevant entity's properties.</p>
|
||||
* @typedef {object} Overlays.OverlayProperties
|
||||
* @property {Uuid} id - The ID of the overlay. <em>Read-only.</em>
|
||||
* @property {Overlays.OverlayType} type - The overlay type. <em>Read-only.</em>
|
||||
* @property {boolean} visible=true - If <code>true</code>, the overlay is rendered, otherwise it is not rendered.
|
||||
* @property {Overlays.OverlayType} type - The overlay's type. <em>Read-only.</em>
|
||||
* @property {boolean} visible=true - <code>true</code> if the overlay is rendered, <code>false</code> if it isn't.
|
||||
*
|
||||
* @see The different entity types have additional properties as follows:
|
||||
* @see {@link Overlays.OverlayProperties-Rectangle|OverlayProperties-Rectangle}
|
||||
* @see {@link Overlays.OverlayProperties-Image|OverlayProperties-Image}
|
||||
* @see {@link Overlays.OverlayProperties-Text|OverlayProperties-Text}
|
||||
* @see {@link Overlays.OverlayProperties-Rectangle|OverlayProperties-Rectangle}
|
||||
* @see {@link Overlays.OverlayProperties-Cube|OverlayProperties-Cube}
|
||||
* @see {@link Overlays.OverlayProperties-Sphere|OverlayProperties-Sphere}
|
||||
* @see {@link Overlays.OverlayProperties-Rectangle3D|OverlayProperties-Rectangle3D}
|
||||
* @see {@link Overlays.OverlayProperties-Shape|OverlayProperties-Shape}
|
||||
* @see {@link Overlays.OverlayProperties-Model|OverlayProperties-Model}
|
||||
* @see {@link Overlays.OverlayProperties-Text3D|OverlayProperties-Text3D}
|
||||
* @see {@link Overlays.OverlayProperties-Image3D|OverlayProperties-Image3D}
|
||||
* @see {@link Overlays.OverlayProperties-Web|OverlayProperties-Web}
|
||||
* @see {@link Overlays.OverlayProperties-Line|OverlayProperties-Line}
|
||||
* @see {@link Overlays.OverlayProperties-Grid|OverlayProperties-Grid}
|
||||
* @see {@link Overlays.OverlayProperties-Circle|OverlayProperties-Circle}
|
||||
* @see {@link Overlays.OverlayProperties-Cube|OverlayProperties-Cube} <span class="important">Deprecated.</span>
|
||||
* @see {@link Overlays.OverlayProperties-Sphere|OverlayProperties-Sphere} <span class="important">Deprecated.</span>
|
||||
* @see {@link Overlays.OverlayProperties-Shape|OverlayProperties-Shape} <span class="important">Deprecated.</span>
|
||||
* @see {@link Overlays.OverlayProperties-Model|OverlayProperties-Model} <span class="important">Deprecated.</span>
|
||||
* @see {@link Overlays.OverlayProperties-Rectangle3D|OverlayProperties-Rectangle3D} <span class="important">Deprecated.</span>
|
||||
* @see {@link Overlays.OverlayProperties-Image3D|OverlayProperties-Image3D} <span class="important">Deprecated.</span>
|
||||
* @see {@link Overlays.OverlayProperties-Text3D|OverlayProperties-Text3D} <span class="important">Deprecated.</span>
|
||||
* @see {@link Overlays.OverlayProperties-Web3D|OverlayProperties-Web3D} <span class="important">Deprecated.</span>
|
||||
* @see {@link Overlays.OverlayProperties-Line3D|OverlayProperties-Line3D} <span class="important">Deprecated.</span>
|
||||
* @see {@link Overlays.OverlayProperties-Grid|OverlayProperties-Grid} <span class="important">Deprecated.</span>
|
||||
* @see {@link Overlays.OverlayProperties-Circle3D|OverlayProperties-Circle3D} <span class="important">Deprecated.</span>
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* The <code>"Image"</code> {@link Overlays.OverlayType|OverlayType} is a 2D image.
|
||||
* The <code>"image"</code> {@link Overlays.OverlayType|OverlayType} is for 2D images.
|
||||
* It has properties in addition to the common {@link Overlays.OverlayProperties|OverlayProperties}.
|
||||
* @typedef {object} Overlays.OverlayProperties-Image
|
||||
* @property {Rect} bounds - The position and size of the image display area, in pixels. <em>Write-only.</em>
|
||||
* @property {number} x - Integer left, x-coordinate value of the image display area = <code>bounds.x</code>.
|
||||
* <em>Write-only.</em>
|
||||
* @property {number} y - Integer top, y-coordinate value of the image display area = <code>bounds.y</code>.
|
||||
* @property {number} y - Integer top, y-coordinate value of the image display area = <code>bounds.y</code>.
|
||||
* <em>Write-only.</em>
|
||||
* @property {number} width - Integer width of the image display area = <code>bounds.width</code>. <em>Write-only.</em>
|
||||
* @property {number} height - Integer height of the image display area = <code>bounds.height</code>. <em>Write-only.</em>
|
||||
* @property {number} height - Integer height of the image display area = <code>bounds.height</code>. <em>Write-only.</em>
|
||||
* @property {string} imageURL - The URL of the image file to display. The image is scaled to fit to the <code>bounds</code>.
|
||||
* <em>Write-only.</em>
|
||||
* @property {Vec2} subImage=0,0 - Integer coordinates of the top left pixel to start using image content from.
|
||||
* @property {Rect} subImage - The portion of the image to use. If not specified, the whole image is used.
|
||||
* <em>Write-only.</em>
|
||||
* @property {Color} color=0,0,0 - The color to apply over the top of the image to colorize it. <em>Write-only.</em>
|
||||
* @property {number} alpha=0.0 - The opacity of the color applied over the top of the image, <code>0.0</code> -
|
||||
* @property {number} alpha=0.0 - The opacity of the color applied over the top of the image, <code>0.0</code> –
|
||||
* <code>1.0</code>. <em>Write-only.</em>
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* The <code>"Text"</code> {@link Overlays.OverlayType|OverlayType} is for 2D text.
|
||||
* The <code>"text"</code> {@link Overlays.OverlayType|OverlayType} is for 2D text.
|
||||
* It has properties in addition to the common {@link Overlays.OverlayProperties|OverlayProperties}.
|
||||
* @typedef {object} Overlays.OverlayProperties-Text
|
||||
* @property {Rect} bounds - The position and size of the rectangle, in pixels. <em>Write-only.</em>
|
||||
* @property {number} x - Integer left, x-coordinate value = <code>bounds.x</code>. <em>Write-only.</em>
|
||||
* @property {number} y - Integer top, y-coordinate value = <code>bounds.y</code>. <em>Write-only.</em>
|
||||
* @property {number} width - Integer width of the rectangle = <code>bounds.width</code>. <em>Write-only.</em>
|
||||
* @property {number} height - Integer height of the rectangle = <code>bounds.height</code>. <em>Write-only.</em>
|
||||
*
|
||||
* @property {number} margin=0 - Sets the <code>leftMargin</code> and <code>topMargin</code> values, in pixels.
|
||||
* @property {number} margin=0 - The <code>leftMargin</code> and <code>topMargin</code> values, in pixels.
|
||||
* <em>Write-only.</em>
|
||||
* @property {number} leftMargin=0 - The left margin's size, in pixels. This value is also used for the right margin.
|
||||
* <em>Write-only.</em>
|
||||
* @property {number} topMargin=0 - The top margin's size, in pixels. This value is also used for the bottom margin.
|
||||
* <em>Write-only.</em>
|
||||
* @property {string} text="" - The text to display. Text does not automatically wrap; use <code>\n</code> for a line break. Text
|
||||
* is clipped to the <code>bounds</code>. <em>Write-only.</em>
|
||||
* @property {string} text="" - The text to display. Text does not automatically wrap; use <code>"\n"</code> for a line break.
|
||||
* Text is clipped to the <code>bounds</code>. <em>Write-only.</em>
|
||||
* @property {number} font.size=18 - The size of the text, in pixels. <em>Write-only.</em>
|
||||
* @property {number} lineHeight=18 - The height of a line of text, in pixels. <em>Write-only.</em>
|
||||
* @property {Color} color=255,255,255 - The color of the text. Synonym: <code>textColor</code>. <em>Write-only.</em>
|
||||
* @property {number} alpha=1.0 - The opacity of the overlay, <code>0.0</code> - <code>1.0</code>. <em>Write-only.</em>
|
||||
* @property {number} alpha=1.0 - The opacity of the overlay, <code>0.0</code> – <code>1.0</code>. <em>Write-only.</em>
|
||||
* @property {Color} backgroundColor=0,0,0 - The color of the background rectangle. <em>Write-only.</em>
|
||||
* @property {number} backgroundAlpha=0.7 - The opacity of the background rectangle. <em>Write-only.</em>
|
||||
* @property {number} backgroundAlpha=0.7 - The opacity of the background rectangle, <code>0.0</code> – <code>1.0</code>.
|
||||
* <em>Write-only.</em>
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* The <code>"Rectangle"</code> {@link Overlays.OverlayType|OverlayType} is for 2D rectangles.
|
||||
* The <code>"rectangle"</code> {@link Overlays.OverlayType|OverlayType} is for 2D rectangles.
|
||||
* It has properties in addition to the common {@link Overlays.OverlayProperties|OverlayProperties}.
|
||||
* @typedef {object} Overlays.OverlayProperties-Rectangle
|
||||
* @property {Rect} bounds - The position and size of the rectangle, in pixels. <em>Write-only.</em>
|
||||
* @property {number} x - Integer left, x-coordinate value = <code>bounds.x</code>. <em>Write-only.</em>
|
||||
* @property {number} y - Integer top, y-coordinate value = <code>bounds.y</code>. <em>Write-only.</em>
|
||||
* @property {number} width - Integer width of the rectangle = <code>bounds.width</code>. <em>Write-only.</em>
|
||||
* @property {number} height - Integer height of the rectangle = <code>bounds.height</code>. <em>Write-only.</em>
|
||||
*
|
||||
* @property {number} radius=0 - Integer corner radius, in pixels. <em>Write-only.</em>
|
||||
* @property {Color} color=0,0,0 - The color of the overlay. <em>Write-only.</em>
|
||||
* @property {number} alpha=1.0 - The opacity of the overlay, <code>0.0</code> - <code>1.0</code>. <em>Write-only.</em>
|
||||
* @property {number} alpha=1.0 - The opacity of the overlay, <code>0.0</code> – <code>1.0</code>. <em>Write-only.</em>
|
||||
* @property {number} borderWidth=1 - Integer width of the border, in pixels. The border is drawn within the rectangle's bounds.
|
||||
* It is not drawn unless either <code>borderColor</code> or <code>borderAlpha</code> are specified. <em>Write-only.</em>
|
||||
* @property {number} radius=0 - Integer corner radius, in pixels. <em>Write-only.</em>
|
||||
* @property {Color} borderColor=0,0,0 - The color of the border. <em>Write-only.</em>
|
||||
* @property {number} borderAlpha=1.0 - The opacity of the border, <code>0.0</code> - <code>1.0</code>.
|
||||
* @property {number} borderAlpha=1.0 - The opacity of the border, <code>0.0</code> – <code>1.0</code>.
|
||||
* <em>Write-only.</em>
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* The <code>"Cube"</code> {@link Overlays.OverlayType|OverlayType} is for 3D cubes.
|
||||
* The <code>"cube"</code> {@link Overlays.OverlayType|OverlayType} is for 3D cubes.
|
||||
* It has properties in addition to the common {@link Overlays.OverlayProperties|OverlayProperties}.
|
||||
* It additionally has properties per the {@link Entities.EntityProperties-Box|Box} entity.
|
||||
* <p class="important">Deprecated: Use local {@link Entities} instead.</p>
|
||||
* @typedef {object} Overlays.OverlayProperties-Cube
|
||||
* @property {string} name - The name of the overlay.
|
||||
* @property {Color} color=255,255,255 - The color of the overlay.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> - <code>1.0</code>.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> – <code>1.0</code>.
|
||||
* @property {number} pulseMax=0 - The maximum value of the pulse multiplier.
|
||||
* @property {number} pulseMin=0 - The minimum value of the pulse multiplier.
|
||||
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
|
||||
|
@ -1475,24 +1518,33 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* <code>parentID</code> set, otherwise the same value as <code>position</code>.
|
||||
* @property {Quat} localRotation - The orientation of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>rotation</code>. Synonym: <code>localOrientation</code>.
|
||||
* @property {boolean} isSolid=false - Synonyms: <ode>solid</code>, <code>isFilled</code>, and <code>filled</code>.
|
||||
* @property {boolean} isSolid=false - <code>true</code> if the overlay is rendered as a solid, <code>false</code> if it is
|
||||
* rendered as a wire frame.
|
||||
* Synonyms: <ode>solid</code>, <code>isFilled</code>, and <code>filled</code>.
|
||||
* Antonyms: <code>isWire</code> and <code>wire</code>.
|
||||
* @property {boolean} ignorePickIntersection=false - If <code>true</code>, picks ignore the overlay. <code>ignoreRayIntersection</code> is a synonym.
|
||||
* @property {boolean} drawInFront=false - If <code>true</code>, the overlay is rendered in front of objects in the world, but behind the HUD.
|
||||
* @property {boolean} drawHUDLayer=false - If <code>true</code>, the overlay is rendered in front of everything, including the HUD.
|
||||
* @property {boolean} grabbable=false - Signal to grabbing scripts whether or not this overlay can be grabbed.
|
||||
* @property {boolean} ignorePickIntersection=false - <code>true</code> if {@link Picks} ignore the overlay, <code>false</code>
|
||||
* if they don't.
|
||||
* Synonym: <code>ignoreRayIntersection</code>.
|
||||
* @property {boolean} drawInFront=false - <code>true</code> if the overlay is rendered on top of the world layer but behind
|
||||
* the HUD surface.
|
||||
* @property {boolean} drawHUDLayer=false - <code>true</code> if the overlay is rendered in front of everything, including the
|
||||
* HUD surface.
|
||||
* @property {boolean} grabbable=false - <code>true</code> if the overlay can be grabbed, <code>false</code> if it can't be.
|
||||
* @property {Uuid} parentID=null - The avatar, entity, or overlay that the overlay is parented to.
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the skeleton joint that the overlay is attached to if
|
||||
* <code>parentID</code> is an avatar skeleton. A value of <code>65535</code> means "no joint".
|
||||
*
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the joint of the entity or avatar that the entity is
|
||||
* parented to if <code>parentID</code> is set. Use 65535 or -1 to parent to the parent's position and orientation rather
|
||||
* than a joint.
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* The <code>"Sphere"</code> {@link Overlays.OverlayType|OverlayType} is for 3D spheres.
|
||||
* The <code>"sphere"</code> {@link Overlays.OverlayType|OverlayType} is for 3D spheres.
|
||||
* It has properties in addition to the common {@link Overlays.OverlayProperties|OverlayProperties}.
|
||||
* It additionally has properties per the {@link Entities.EntityProperties-Sphere|Sphere} entity.
|
||||
* <p class="important">Deprecated: Use local {@link Entities} instead.</p>
|
||||
* @typedef {object} Overlays.OverlayProperties-Sphere
|
||||
* @property {string} name - The name of the overlay.
|
||||
* @property {Color} color=255,255,255 - The color of the overlay.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> - <code>1.0</code>.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> – <code>1.0</code>.
|
||||
* @property {number} pulseMax=0 - The maximum value of the pulse multiplier.
|
||||
* @property {number} pulseMin=0 - The minimum value of the pulse multiplier.
|
||||
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
|
||||
|
@ -1514,24 +1566,34 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* <code>parentID</code> set, otherwise the same value as <code>position</code>.
|
||||
* @property {Quat} localRotation - The orientation of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>rotation</code>. Synonym: <code>localOrientation</code>.
|
||||
* @property {boolean} isSolid=false - Synonyms: <ode>solid</code>, <code>isFilled</code>, and <code>filled</code>.
|
||||
* @property {boolean} isSolid=false - <code>true</code> if the overlay is rendered as a solid, <code>false</code> if it is
|
||||
* rendered as a wire frame.
|
||||
* Synonyms: <ode>solid</code>, <code>isFilled</code>, and <code>filled</code>.
|
||||
* Antonyms: <code>isWire</code> and <code>wire</code>.
|
||||
* @property {boolean} ignorePickIntersection=false - If <code>true</code>, picks ignore the overlay. <code>ignoreRayIntersection</code> is a synonym.
|
||||
* @property {boolean} drawInFront=false - If <code>true</code>, the overlay is rendered in front of objects in the world, but behind the HUD.
|
||||
* @property {boolean} drawHUDLayer=false - If <code>true</code>, the overlay is rendered in front of everything, including the HUD.
|
||||
* @property {boolean} grabbable=false - Signal to grabbing scripts whether or not this overlay can be grabbed.
|
||||
* @property {boolean} ignorePickIntersection=false - <code>true</code> if {@link Picks} ignore the overlay, <code>false</code>
|
||||
* if they don't.
|
||||
* Synonym: <code>ignoreRayIntersection</code>.
|
||||
* @property {boolean} drawInFront=false - <code>true</code> if the overlay is rendered on top of the world layer but behind
|
||||
* the HUD surface.
|
||||
* @property {boolean} drawHUDLayer=false - <code>true</code> if the overlay is rendered in front of everything, including the
|
||||
* HUD surface.
|
||||
* @property {boolean} grabbable=false - <code>true</code> if the overlay can be grabbed, <code>false</code> if it can't be.
|
||||
* @property {Uuid} parentID=null - The avatar, entity, or overlay that the overlay is parented to.
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the skeleton joint that the overlay is attached to if
|
||||
* <code>parentID</code> is an avatar skeleton. A value of <code>65535</code> means "no joint".
|
||||
*
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the joint of the entity or avatar that the entity is
|
||||
* parented to if <code>parentID</code> is set. Use 65535 or -1 to parent to the parent's position and orientation rather
|
||||
* than a joint.
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* The <code>"Rectangle3D"</code> {@link Overlays.OverlayType|OverlayType} is for 3D rectangles.
|
||||
* The <code>"rectangle3D"</code> {@link Overlays.OverlayType|OverlayType} is for 3D rectangles.
|
||||
* It has properties in addition to the common {@link Overlays.OverlayProperties|OverlayProperties}.
|
||||
* It additionally has properties per the {@link Entities.EntityProperties-Shape|Shape} entity, with the <code>shape</code>
|
||||
* property value being <code>"Quad"</code>.
|
||||
* <p class="important">Deprecated: Use local {@link Entities} instead.</p>
|
||||
* @typedef {object} Overlays.OverlayProperties-Rectangle3D
|
||||
* @property {string} name - The name of the overlay.
|
||||
* @property {Color} color=255,255,255 - The color of the overlay.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> - <code>1.0</code>.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> – <code>1.0</code>.
|
||||
* @property {number} pulseMax=0 - The maximum value of the pulse multiplier.
|
||||
* @property {number} pulseMin=0 - The minimum value of the pulse multiplier.
|
||||
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
|
||||
|
@ -1553,20 +1615,27 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* <code>parentID</code> set, otherwise the same value as <code>position</code>.
|
||||
* @property {Quat} localRotation - The orientation of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>rotation</code>. Synonym: <code>localOrientation</code>.
|
||||
* @property {boolean} isSolid=false - Synonyms: <ode>solid</code>, <code>isFilled</code>, and <code>filled</code>.
|
||||
* @property {boolean} isSolid=false - <code>true</code> if the overlay is rendered as a solid, <code>false</code> if it is
|
||||
* rendered as a wire frame.
|
||||
* Synonyms: <ode>solid</code>, <code>isFilled</code>, and <code>filled</code>.
|
||||
* Antonyms: <code>isWire</code> and <code>wire</code>.
|
||||
* @property {boolean} ignorePickIntersection=false - If <code>true</code>, picks ignore the overlay. <code>ignoreRayIntersection</code> is a synonym.
|
||||
* @property {boolean} drawInFront=false - If <code>true</code>, the overlay is rendered in front of objects in the world, but behind the HUD.
|
||||
* @property {boolean} drawHUDLayer=false - If <code>true</code>, the overlay is rendered in front of everything, including the HUD.
|
||||
* @property {boolean} grabbable=false - Signal to grabbing scripts whether or not this overlay can be grabbed.
|
||||
* @property {boolean} ignorePickIntersection=false - <code>true</code> if {@link Picks} ignore the overlay, <code>false</code>
|
||||
* if they don't.
|
||||
* Synonym: <code>ignoreRayIntersection</code>.
|
||||
* @property {boolean} drawInFront=false - <code>true</code> if the overlay is rendered on top of the world layer but behind
|
||||
* the HUD surface.
|
||||
* @property {boolean} drawHUDLayer=false - <code>true</code> if the overlay is rendered in front of everything, including the
|
||||
* HUD surface.
|
||||
* @property {boolean} grabbable=false - <code>true</code> if the overlay can be grabbed, <code>false</code> if it can't be.
|
||||
* @property {Uuid} parentID=null - The avatar, entity, or overlay that the overlay is parented to.
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the skeleton joint that the overlay is attached to if
|
||||
* <code>parentID</code> is an avatar skeleton. A value of <code>65535</code> means "no joint".
|
||||
*
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the joint of the entity or avatar that the entity is
|
||||
* parented to if <code>parentID</code> is set. Use 65535 or -1 to parent to the parent's position and orientation rather
|
||||
* than a joint.
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* <p>A <code>shape</code> {@link Overlays.OverlayType|OverlayType} may display as one of the following geometrical shapes:</p>
|
||||
* <p>A <code>"shape"</code> {@link Overlays.OverlayType|OverlayType} may display as one of the following geometrical
|
||||
* shapes:</p>
|
||||
* <table>
|
||||
* <thead>
|
||||
* <tr><th>Value</th><th>Dimensions</th><th>Description</th></tr>
|
||||
|
@ -1579,7 +1648,6 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* <tr><td><code>"Dodecahedron"</code></td><td>3D</td><td></td></tr>
|
||||
* <tr><td><code>"Hexagon"</code></td><td>3D</td><td>A hexagonal prism.</td></tr>
|
||||
* <tr><td><code>"Icosahedron"</code></td><td>3D</td><td></td></tr>
|
||||
* <tr><td><code>"Line"</code></td><td>1D</td><td>A line oriented in 3D.</td></tr>
|
||||
* <tr><td><code>"Octagon"</code></td><td>3D</td><td>An octagonal prism.</td></tr>
|
||||
* <tr><td><code>"Octahedron"</code></td><td>3D</td><td></td></tr>
|
||||
* <tr><td><code>"Quad"</code></td><td>2D</td><td>A square oriented in 3D.</tr>
|
||||
|
@ -1593,11 +1661,14 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
*/
|
||||
|
||||
/**jsdoc
|
||||
* The <code>"Shape"</code> {@link Overlays.OverlayType|OverlayType} is for 3D shapes.
|
||||
* The <code>"shape"</code> {@link Overlays.OverlayType|OverlayType} is for 3D shapes.
|
||||
* It has properties in addition to the common {@link Overlays.OverlayProperties|OverlayProperties}.
|
||||
* It additionally has properties per the {@link Entities.EntityProperties-Shape|Shape} entity.
|
||||
* <p class="important">Deprecated: Use local {@link Entities} instead.</p>
|
||||
* @typedef {object} Overlays.OverlayProperties-Shape
|
||||
* @property {string} name - The name of the overlay.
|
||||
* @property {Color} color=255,255,255 - The color of the overlay.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> - <code>1.0</code>.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> – <code>1.0</code>.
|
||||
* @property {number} pulseMax=0 - The maximum value of the pulse multiplier.
|
||||
* @property {number} pulseMin=0 - The minimum value of the pulse multiplier.
|
||||
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
|
||||
|
@ -1619,21 +1690,31 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* <code>parentID</code> set, otherwise the same value as <code>position</code>.
|
||||
* @property {Quat} localRotation - The orientation of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>rotation</code>. Synonym: <code>localOrientation</code>.
|
||||
* @property {boolean} isSolid=false - Synonyms: <ode>solid</code>, <code>isFilled</code>, and <code>filled</code>.
|
||||
* @property {boolean} isSolid=false - <code>true</code> if the overlay is rendered as a solid, <code>false</code> if it is
|
||||
* rendered as a wire frame.
|
||||
* Synonyms: <ode>solid</code>, <code>isFilled</code>, and <code>filled</code>.
|
||||
* Antonyms: <code>isWire</code> and <code>wire</code>.
|
||||
* @property {boolean} ignorePickIntersection=false - If <code>true</code>, picks ignore the overlay. <code>ignoreRayIntersection</code> is a synonym.
|
||||
* @property {boolean} drawInFront=false - If <code>true</code>, the overlay is rendered in front of objects in the world, but behind the HUD.
|
||||
* @property {boolean} drawHUDLayer=false - If <code>true</code>, the overlay is rendered in front of everything, including the HUD.
|
||||
* @property {boolean} grabbable=false - Signal to grabbing scripts whether or not this overlay can be grabbed.
|
||||
* @property {boolean} ignorePickIntersection=false - <code>true</code> if {@link Picks} ignore the overlay, <code>false</code>
|
||||
* if they don't.
|
||||
* Synonym: <code>ignoreRayIntersection</code>.
|
||||
* @property {boolean} drawInFront=false - <code>true</code> if the overlay is rendered on top of the world layer but behind
|
||||
* the HUD surface.
|
||||
* @property {boolean} drawHUDLayer=false - <code>true</code> if the overlay is rendered in front of everything, including the
|
||||
* HUD surface.
|
||||
* @property {boolean} grabbable=false - <code>true</code> if the overlay can be grabbed, <code>false</code> if it can't be.
|
||||
* @property {Uuid} parentID=null - The avatar, entity, or overlay that the overlay is parented to.
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the skeleton joint that the overlay is attached to if
|
||||
* <code>parentID</code> is an avatar skeleton. A value of <code>65535</code> means "no joint".
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the joint of the entity or avatar that the entity is
|
||||
* parented to if <code>parentID</code> is set. Use 65535 or -1 to parent to the parent's position and orientation rather
|
||||
* than a joint.
|
||||
*
|
||||
* @property {Overlays.Shape} shape=Hexagon - The geometrical shape of the overlay.
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* The <code>"Model"</code> {@link Overlays.OverlayType|OverlayType} is for 3D models.
|
||||
* The <code>"model"</code> {@link Overlays.OverlayType|OverlayType} is for 3D models.
|
||||
* It has properties in addition to the common {@link Overlays.OverlayProperties|OverlayProperties}.
|
||||
* It additionally has properties per the {@link Entities.EntityProperties-Model|Model} entity.
|
||||
* <p class="important">Deprecated: Use local {@link Entities} instead.</p>
|
||||
* @typedef {object} Overlays.OverlayProperties-Model
|
||||
* @property {string} name - The name of the overlay.
|
||||
*
|
||||
|
@ -1646,42 +1727,39 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* <code>parentID</code> set, otherwise the same value as <code>position</code>.
|
||||
* @property {Quat} localRotation - The orientation of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>rotation</code>. Synonym: <code>localOrientation</code>.
|
||||
* @property {boolean} ignorePickIntersection=false - If <code>true</code>, picks ignore the overlay. <code>ignoreRayIntersection</code> is a synonym.
|
||||
* @property {boolean} drawInFront=false - If <code>true</code>, the overlay is rendered in front of objects in the world, but behind the HUD.
|
||||
* @property {boolean} drawHUDLayer=false - If <code>true</code>, the overlay is rendered in front of everything, including the HUD.
|
||||
* @property {boolean} grabbable=false - Signal to grabbing scripts whether or not this overlay can be grabbed.
|
||||
* @property {boolean} ignorePickIntersection=false - <code>true</code> if {@link Picks} ignore the overlay, <code>false</code>
|
||||
* if they don't.
|
||||
* Synonym: <code>ignoreRayIntersection</code>.
|
||||
* @property {boolean} drawInFront=false - <code>true</code> if the overlay is rendered on top of the world layer but behind
|
||||
* the HUD surface.
|
||||
* @property {boolean} drawHUDLayer=false - <code>true</code> if the overlay is rendered in front of everything, including the
|
||||
* HUD surface.
|
||||
* @property {boolean} grabbable=false - <code>true</code> if the overlay can be grabbed, <code>false</code> if it can't be.
|
||||
* @property {Uuid} parentID=null - The avatar, entity, or overlay that the overlay is parented to.
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the skeleton joint that the overlay is attached to if
|
||||
* <code>parentID</code> is an avatar skeleton. A value of <code>65535</code> means "no joint".
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the joint of the entity or avatar that the entity is
|
||||
* parented to if <code>parentID</code> is set. Use 65535 or -1 to parent to the parent's position and orientation rather
|
||||
* than a joint.
|
||||
*
|
||||
* @property {string} url - The URL of the FBX or OBJ model used for the overlay.
|
||||
* @property {number} loadPriority=0.0 - The priority for loading and displaying the overlay. Overlays with higher values load
|
||||
* first. <CURRENTLY NOT USED>
|
||||
* @property {object.<name, url>} textures - Maps the named textures in the model to the JPG or PNG images in the urls.
|
||||
* @property {string[]} jointNames - The names of the joints - if any - in the model. <em>Read-only.</em>
|
||||
* @property {Quat[]} jointRotations - The relative rotations of the model's joints.
|
||||
* @property {Vec3[]} jointTranslations - The relative translations of the model's joints.
|
||||
* @property {Quat[]} jointOrientations - The absolute orientations of the model's joints, in world coordinates. <em>Read-only.</em>
|
||||
* @property {Vec3[]} jointPositions - The absolute positions of the model's joints, in world coordinates. <em>Read-only.</em>
|
||||
* @property {string} animationSettings.url="" - The URL of an FBX file containing an animation to play.
|
||||
* @property {number} animationSettings.fps=0 - The frame rate (frames/sec) to play the animation at.
|
||||
* @property {number} animationSettings.firstFrame=0 - The frame to start playing at.
|
||||
* @property {number} animationSettings.lastFrame=0 - The frame to finish playing at.
|
||||
* @property {number} animationSettings.currentFrame=0 - The current frame being played.
|
||||
* @property {boolean} animationSettings.running=false - Whether or not the animation is playing.
|
||||
* @property {boolean} animationSettings.loop=false - Whether or not the animation should repeat in a loop.
|
||||
* @property {boolean} animationSettings.hold=false - Whether or not when the animation finishes, the rotations and
|
||||
* translations of the last frame played should be maintained.
|
||||
* @property {boolean} animationSettings.allowTranslation=false - Whether or not translations contained in the animation should
|
||||
* be played.
|
||||
* first. <em>Currently not used.</em>
|
||||
* @property {Object.<string, string>|string} textures - Texture name, URL pairs used when rendering the model in place of the
|
||||
* model's original textures, per the {@link Entities.EntityProperties-Model} property of the same name.
|
||||
* <p>The value can be an object or a JSON string when setting the value; it is a JSON string when getting the value.</p>
|
||||
* @property {Entities.AnimationProperties} animationSettings - An animation to play on the model.
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* The <code>"Text3D"</code> {@link Overlays.OverlayType|OverlayType} is for 3D text.
|
||||
* The <code>"text3D"</code> {@link Overlays.OverlayType|OverlayType} is for 3D text.
|
||||
* It has properties in addition to the common {@link Overlays.OverlayProperties|OverlayProperties}.
|
||||
* It additionally has properties per the {@link Entities.EntityProperties-Text|Text} entity.
|
||||
* <p class="important">Deprecated: Use local {@link Entities} instead.</p>
|
||||
* @typedef {object} Overlays.OverlayProperties-Text3D
|
||||
* @property {string} name - The name of the overlay.
|
||||
* @property {Color} color=255,255,255 - The color of the overlay.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> - <code>1.0</code>.
|
||||
* @property {Color} color=255,255,255 - The color of the overlay text. Synonym: <code>textColor</code>.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay text, <code>0.0</code> – <code>1.0</code>.
|
||||
* <p><em>Currently not used; use <code>textAlpha</code> instead.</em></p>
|
||||
* <CURRENTLY BROKEN>
|
||||
* @property {number} pulseMax=0 - The maximum value of the pulse multiplier.
|
||||
* @property {number} pulseMin=0 - The minimum value of the pulse multiplier.
|
||||
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
|
||||
|
@ -1703,33 +1781,29 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* <code>parentID</code> set, otherwise the same value as <code>position</code>.
|
||||
* @property {Quat} localRotation - The orientation of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>rotation</code>. Synonym: <code>localOrientation</code>.
|
||||
* @property {boolean} ignorePickIntersection=false - If <code>true</code>, picks ignore the overlay. <code>ignoreRayIntersection</code> is a synonym.
|
||||
* @property {boolean} drawInFront=false - If <code>true</code>, the overlay is rendered in front of objects in the world, but behind the HUD.
|
||||
* @property {boolean} drawHUDLayer=false - If <code>true</code>, the overlay is rendered in front of everything, including the HUD.
|
||||
* @property {boolean} grabbable=false - Signal to grabbing scripts whether or not this overlay can be grabbed.
|
||||
* @property {boolean} ignorePickIntersection=false - <code>true</code> if {@link Picks} ignore the overlay, <code>false</code>
|
||||
* if they don't.
|
||||
* Synonym: <code>ignoreRayIntersection</code>.
|
||||
* @property {boolean} drawInFront=false - <code>true</code> if the overlay is rendered on top of the world layer but behind
|
||||
* the HUD surface.
|
||||
* @property {boolean} drawHUDLayer=false - <code>true</code> if the overlay is rendered in front of everything, including the
|
||||
* HUD surface.
|
||||
* @property {boolean} grabbable=false - <code>true</code> if the overlay can be grabbed, <code>false</code> if it can't be.
|
||||
* @property {Uuid} parentID=null - The avatar, entity, or overlay that the overlay is parented to.
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the skeleton joint that the overlay is attached to if
|
||||
* <code>parentID</code> is an avatar skeleton. A value of <code>65535</code> means "no joint".
|
||||
*
|
||||
* @property {boolean} isFacingAvatar - If <code>true</code>, the overlay is rotated to face the user's camera about an axis
|
||||
* parallel to the user's avatar's "up" direction.
|
||||
* @property {string} text="" - The text to display.Text does not automatically wrap; use <code>\n</code> for a line break.
|
||||
* @property {number} textAlpha=1 - The text alpha value.
|
||||
* @property {Color} backgroundColor=0,0,0 - The background color.
|
||||
* @property {number} backgroundAlpha=0.7 - The background alpha value.
|
||||
* @property {number} lineHeight=1 - The height of a line of text in meters.
|
||||
* @property {number} leftMargin=0.1 - The left margin, in meters.
|
||||
* @property {number} topMargin=0.1 - The top margin, in meters.
|
||||
* @property {number} rightMargin=0.1 - The right margin, in meters.
|
||||
* @property {number} bottomMargin=0.1 - The bottom margin, in meters.
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the joint of the entity or avatar that the entity is
|
||||
* parented to if <code>parentID</code> is set. Use 65535 or -1 to parent to the parent's position and orientation rather
|
||||
* than a joint.
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* The <code>"Image3D"</code> {@link Overlays.OverlayType|OverlayType} is for 3D images.
|
||||
* The <code>"image3D"</code> {@link Overlays.OverlayType|OverlayType} is for 3D images.
|
||||
* It has properties in addition to the common {@link Overlays.OverlayProperties|OverlayProperties}.
|
||||
* It additionally has properties per the {@link Entities.EntityProperties-Image|Image} entity.
|
||||
* <p class="important">Deprecated: Use local {@link Entities} instead.</p>
|
||||
* @typedef {object} Overlays.OverlayProperties-Image3D
|
||||
* @property {string} name - The name of the overlay.
|
||||
* @property {Color} color=255,255,255 - The color of the overlay.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> - <code>1.0</code>.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> – <code>1.0</code>.
|
||||
* @property {number} pulseMax=0 - The maximum value of the pulse multiplier.
|
||||
* @property {number} pulseMin=0 - The minimum value of the pulse multiplier.
|
||||
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
|
||||
|
@ -1751,29 +1825,31 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* <code>parentID</code> set, otherwise the same value as <code>position</code>.
|
||||
* @property {Quat} localRotation - The orientation of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>rotation</code>. Synonym: <code>localOrientation</code>.
|
||||
* @property {boolean} ignorePickIntersection=false - If <code>true</code>, picks ignore the overlay. <code>ignoreRayIntersection</code> is a synonym.
|
||||
* @property {boolean} drawInFront=false - If <code>true</code>, the overlay is rendered in front of objects in the world, but behind the HUD.
|
||||
* @property {boolean} drawHUDLayer=false - If <code>true</code>, the overlay is rendered in front of everything, including the HUD.
|
||||
* @property {boolean} grabbable=false - Signal to grabbing scripts whether or not this overlay can be grabbed.
|
||||
* @property {boolean} ignorePickIntersection=false - <code>true</code> if {@link Picks} ignore the overlay, <code>false</code>
|
||||
* if they don't.
|
||||
* Synonym: <code>ignoreRayIntersection</code>.
|
||||
* @property {boolean} drawInFront=false - <code>true</code> if the overlay is rendered on top of the world layer but behind
|
||||
* the HUD surface.
|
||||
* @property {boolean} drawHUDLayer=false - <code>true</code> if the overlay is rendered in front of everything, including the
|
||||
* HUD surface.
|
||||
* @property {boolean} grabbable=false - <code>true</code> if the overlay can be grabbed, <code>false</code> if it can't be.
|
||||
* @property {Uuid} parentID=null - The avatar, entity, or overlay that the overlay is parented to.
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the skeleton joint that the overlay is attached to if
|
||||
* <code>parentID</code> is an avatar skeleton. A value of <code>65535</code> means "no joint".
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the joint of the entity or avatar that the entity is
|
||||
* parented to if <code>parentID</code> is set. Use 65535 or -1 to parent to the parent's position and orientation rather
|
||||
* than a joint.
|
||||
*
|
||||
* @property {boolean} isFacingAvatar - If <code>true</code>, the overlay is rotated to face the user's camera about an axis
|
||||
* parallel to the user's avatar's "up" direction.
|
||||
* @property {string} url - The URL of the PNG or JPG image to display.
|
||||
* @property {Rect} subImage - The portion of the image to display. Defaults to the full image.
|
||||
* @property {boolean} emissive - If <code>true</code>, the overlay is displayed at full brightness, otherwise it is rendered
|
||||
* with scene lighting.
|
||||
* @property {bool} keepAspectRatio=true - overlays will maintain the aspect ratio when the subImage is applied.
|
||||
* @property {string} url - The URL of the image to display.
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* The <code>"Web"</code> {@link Overlays.OverlayType|OverlayType} is for 3D web surfaces.
|
||||
* @typedef {object} Overlays.OverlayProperties-Web
|
||||
* The <code>"web3d"</code> {@link Overlays.OverlayType|OverlayType} is for 3D web surfaces.
|
||||
* It has properties in addition to the common {@link Overlays.OverlayProperties|OverlayProperties}.
|
||||
* It additionally has properties per the {@link Entities.EntityProperties-Web|Web} entity.
|
||||
* <p class="important">Deprecated: Use local {@link Entities} instead.</p>
|
||||
* @typedef {object} Overlays.OverlayProperties-Web3D
|
||||
* @property {string} name - The name of the overlay.
|
||||
* @property {Color} color=255,255,255 - The color of the overlay.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> - <code>1.0</code>.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> – <code>1.0</code>.
|
||||
* @property {number} pulseMax=0 - The maximum value of the pulse multiplier.
|
||||
* @property {number} pulseMin=0 - The minimum value of the pulse multiplier.
|
||||
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
|
||||
|
@ -1795,29 +1871,31 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* <code>parentID</code> set, otherwise the same value as <code>position</code>.
|
||||
* @property {Quat} localRotation - The orientation of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>rotation</code>. Synonym: <code>localOrientation</code>.
|
||||
* @property {boolean} ignorePickIntersection=false - If <code>true</code>, picks ignore the overlay. <code>ignoreRayIntersection</code> is a synonym.
|
||||
* @property {boolean} drawInFront=false - If <code>true</code>, the overlay is rendered in front of objects in the world, but behind the HUD.
|
||||
* @property {boolean} drawHUDLayer=false - If <code>true</code>, the overlay is rendered in front of everything, including the HUD.
|
||||
* @property {boolean} grabbable=false - Signal to grabbing scripts whether or not this overlay can be grabbed.
|
||||
* @property {boolean} ignorePickIntersection=false - <code>true</code> if {@link Picks} ignore the overlay, <code>false</code>
|
||||
* if they don't.
|
||||
* Synonym: <code>ignoreRayIntersection</code>.
|
||||
* @property {boolean} drawInFront=false - <code>true</code> if the overlay is rendered on top of the world layer but behind
|
||||
* the HUD surface.
|
||||
* @property {boolean} drawHUDLayer=false - <code>true</code> if the overlay is rendered in front of everything, including the
|
||||
* HUD surface.
|
||||
* @property {boolean} grabbable=false - <code>true</code> if the overlay can be grabbed, <code>false</code> if it can't be.
|
||||
* @property {Uuid} parentID=null - The avatar, entity, or overlay that the overlay is parented to.
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the skeleton joint that the overlay is attached to if
|
||||
* <code>parentID</code> is an avatar skeleton. A value of <code>65535</code> means "no joint".
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the joint of the entity or avatar that the entity is
|
||||
* parented to if <code>parentID</code> is set. Use 65535 or -1 to parent to the parent's position and orientation rather
|
||||
* than a joint.
|
||||
*
|
||||
* @property {boolean} isFacingAvatar - If <code>true</code>, the overlay is rotated to face the user's camera about an axis
|
||||
* parallel to the user's avatar's "up" direction.
|
||||
* @property {string} url - The URL of the Web page to display.
|
||||
* @property {string} scriptURL="" - The URL of a JavaScript file to inject into the Web page.
|
||||
* @property {number} dpi=30 - The dots per inch to display the Web page at, on the overlay.
|
||||
* @property {number} maxFPS=10 - The maximum update rate for the Web overlay content, in frames/second.
|
||||
* @property {string} inputMode=Touch - The user input mode to use - either <code>"Touch"</code> or <code>"Mouse"</code>.
|
||||
* @property {string} url - The URL of the web page to display.
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* The <code>"Line"</code> {@link Overlays.OverlayType|OverlayType} is for 3D lines.
|
||||
* @typedef {object} Overlays.OverlayProperties-Line
|
||||
* The <code>"line3d"</code> {@link Overlays.OverlayType|OverlayType} is for 3D lines.
|
||||
* It has properties in addition to the common {@link Overlays.OverlayProperties|OverlayProperties}.
|
||||
* It additionally has properties per the {@link Entities.EntityProperties-PolyLine|PolyLine} entity.
|
||||
* <p class="important">Deprecated: Use local {@link Entities} instead.</p>
|
||||
* @typedef {object} Overlays.OverlayProperties-Line3D
|
||||
* @property {string} name - The name of the overlay.
|
||||
* @property {Color} color=255,255,255 - The color of the overlay.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> - <code>1.0</code>.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> – <code>1.0</code>.
|
||||
*
|
||||
* @property {Vec3} position - The position of the overlay center. Synonyms: <code>p1</code>, <code>point</code>, and
|
||||
* <code>start</code>.
|
||||
|
@ -1827,35 +1905,61 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* <code>parentID</code> set, otherwise the same value as <code>position</code>.
|
||||
* @property {Quat} localRotation - The orientation of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>rotation</code>. Synonym: <code>localOrientation</code>.
|
||||
* @property {boolean} ignorePickIntersection=false - If <code>true</code>, picks ignore the overlay. <code>ignoreRayIntersection</code> is a synonym.
|
||||
* @property {boolean} drawInFront=false - If <code>true</code>, the overlay is rendered in front of objects in the world, but behind the HUD.
|
||||
* @property {boolean} drawHUDLayer=false - If <code>true</code>, the overlay is rendered in front of everything, including the HUD.
|
||||
* @property {boolean} grabbable=false - Signal to grabbing scripts whether or not this overlay can be grabbed.
|
||||
* @property {boolean} ignorePickIntersection=false - <code>true</code> if {@link Picks} ignore the overlay, <code>false</code>
|
||||
* if they don't.
|
||||
* Synonym: <code>ignoreRayIntersection</code>.
|
||||
* @property {boolean} drawInFront=false - <code>true</code> if the overlay is rendered on top of the world layer but behind
|
||||
* the HUD surface.
|
||||
* @property {boolean} drawHUDLayer=false - <code>true</code> if the overlay is rendered in front of everything, including the
|
||||
* HUD surface.
|
||||
* @property {boolean} grabbable=false - <code>true</code> if the overlay can be grabbed, <code>false</code> if it can't be.
|
||||
* @property {Uuid} parentID=null - The avatar, entity, or overlay that the overlay is parented to.
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the skeleton joint that the overlay is attached to if
|
||||
* <code>parentID</code> is an avatar skeleton. A value of <code>65535</code> means "no joint".
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the joint of the entity or avatar that the entity is
|
||||
* parented to if <code>parentID</code> is set. Use 65535 or -1 to parent to the parent's position and orientation rather
|
||||
* than a joint.
|
||||
*
|
||||
* @property {Uuid} endParentID=null - The avatar, entity, or overlay that the end point of the line is parented to.
|
||||
* <p><em>Currently doesn't work.</em></p>
|
||||
* <CURRENTLY BROKEN>
|
||||
* @property {number} endParentJointIndex=65535 - Integer value specifying the skeleton joint that the end point of the line is
|
||||
* attached to if <code>parentID</code> is an avatar skeleton. A value of <code>65535</code> means "no joint". <CURRENTLY BROKEN>
|
||||
* attached to if <code>parentID</code> is an avatar skeleton. A value of <code>65535</code> means "no joint".
|
||||
* <p><em>Currently doesn't work.</em></p>
|
||||
* <CURRENTLY BROKEN>
|
||||
|
||||
* @property {Vec3} start - The start point of the line. Synonyms: <code>startPoint</code> and <code>p1</code>.
|
||||
* <p><em>If <code>parentID<code> is set, use <code>localStart</code> to set the local position of the start point.</em></p>
|
||||
* <CURRENTLY BROKEN>
|
||||
* @property {Vec3} end - The end point of the line. Synonyms: <code>endPoint</code> and <code>p2</code>.
|
||||
* <p><em>If <code>parentID<code> is set, use <code>localEnd</code> to set the local position of the end point.</em></p>
|
||||
* <CURRENTLY BROKEN>
|
||||
|
||||
* @property {Vec3} localStart - The local position of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>start</code>. Synonym: <code>localPosition</code>.
|
||||
* <code>parentID</code> set, otherwise the same value as <code>start</code>.
|
||||
* <CURRENTLY BROKEN>
|
||||
* @property {Vec3} localEnd - The local position of the overlay relative to its parent if the overlay has a
|
||||
* <code>endParentID</code> set, otherwise the same value as <code>end</code>. <CURRENTLY BROKEN>
|
||||
* <code>endParentID</code> set, otherwise the same value as <code>end</code>.
|
||||
* <CURRENTLY BROKEN>
|
||||
|
||||
* @property {number} length - The length of the line, in meters. This can be set after creating a line with start and end
|
||||
* points. <CURRENTLY BROKEN>
|
||||
* points.
|
||||
* <p><em>Currently doesn't work.</em></p>
|
||||
* <CURRENTLY BROKEN>
|
||||
|
||||
* @property {number} glow=0 - If <code>glow > 0</code>, the line is rendered with a glow.
|
||||
* @property {number} lineWidth=0.02 - Width of the line, in meters.
|
||||
* <p><em>You can set this property's value but currently cannot retrieve its value. Use the <code>strokeWidths</code>
|
||||
* property to retrieve its value instead.</p>
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* The <code>"Grid"</code> {@link Overlays.OverlayType|OverlayType} is for 3D grid.
|
||||
* The <code>"grid"</code> {@link Overlays.OverlayType|OverlayType} is for 3D grids.
|
||||
* It has properties in addition to the common {@link Overlays.OverlayProperties|OverlayProperties}.
|
||||
* It additionally has properties per the {@link Entities.EntityProperties-Grid|Grid} entity.
|
||||
* <p class="important">Deprecated: Use local {@link Entities} instead.</p>
|
||||
* @typedef {object} Overlays.OverlayProperties-Grid
|
||||
* @property {string} name - The name of the overlay.
|
||||
* @property {Color} color=255,255,255 - The color of the overlay.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> - <code>1.0</code>.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> – <code>1.0</code>.
|
||||
* @property {number} pulseMax=0 - The maximum value of the pulse multiplier.
|
||||
* @property {number} pulseMin=0 - The minimum value of the pulse multiplier.
|
||||
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
|
||||
|
@ -1877,25 +1981,28 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* <code>parentID</code> set, otherwise the same value as <code>position</code>.
|
||||
* @property {Quat} localRotation - The orientation of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>rotation</code>. Synonym: <code>localOrientation</code>.
|
||||
* @property {boolean} ignorePickIntersection=false - If <code>true</code>, picks ignore the overlay. <code>ignoreRayIntersection</code> is a synonym.
|
||||
* @property {boolean} drawInFront=false - If <code>true</code>, the overlay is rendered in front of objects in the world, but behind the HUD.
|
||||
* @property {boolean} drawHUDLayer=false - If <code>true</code>, the overlay is rendered in front of everything, including the HUD.
|
||||
* @property {boolean} grabbable=false - Signal to grabbing scripts whether or not this overlay can be grabbed.
|
||||
* @property {boolean} ignorePickIntersection=false - <code>true</code> if {@link Picks} ignore the overlay, <code>false</code>
|
||||
* if they don't.
|
||||
* Synonym: <code>ignoreRayIntersection</code>.
|
||||
* @property {boolean} drawInFront=false - <code>true</code> if the overlay is rendered on top of the world layer but behind
|
||||
* the HUD surface.
|
||||
* @property {boolean} drawHUDLayer=false - <code>true</code> if the overlay is rendered in front of everything, including the
|
||||
* HUD surface.
|
||||
* @property {boolean} grabbable=false - <code>true</code> if the overlay can be grabbed, <code>false</code> if it can't be.
|
||||
* @property {Uuid} parentID=null - The avatar, entity, or overlay that the overlay is parented to.
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the skeleton joint that the overlay is attached to if
|
||||
* <code>parentID</code> is an avatar skeleton. A value of <code>65535</code> means "no joint".
|
||||
*
|
||||
* @property {boolean} followCamera=true - If <code>true</code>, the grid is always visible even as the camera moves to another position.
|
||||
* @property {number} majorGridEvery=5 - Integer number of <code>minorGridEvery</code> intervals at which to draw a thick grid line. Minimum value = <code>1</code>.
|
||||
* @property {number} minorGridEvery=1 - Real number of meters at which to draw thin grid lines. Minimum value = <code>0.001</code>.
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the joint of the entity or avatar that the entity is
|
||||
* parented to if <code>parentID</code> is set. Use 65535 or -1 to parent to the parent's position and orientation rather
|
||||
* than a joint.
|
||||
*/
|
||||
|
||||
/**jsdoc
|
||||
* The <code>"Circle"</code> {@link Overlays.OverlayType|OverlayType} is for 3D circle.
|
||||
* @typedef {object} Overlays.OverlayProperties-Circle
|
||||
* The <code>"circle3d"</code> {@link Overlays.OverlayType|OverlayType} is for 3D circles.
|
||||
* It has properties in addition to the common {@link Overlays.OverlayProperties|OverlayProperties}.
|
||||
* It additionally has properties per the {@link Entities.EntityProperties-Gizmo|Gizmo} entity, with the
|
||||
* <code>gizmoType</code> property value being <code>"ring"</code>.
|
||||
* <p class="important">Deprecated: Use local {@link Entities} instead.</p>
|
||||
* @typedef {object} Overlays.OverlayProperties-Circle3D
|
||||
* @property {string} name - The name of the overlay.
|
||||
* @property {Color} color=255,255,255 - The color of the overlay.
|
||||
* @property {number} alpha=0.7 - The opacity of the overlay, <code>0.0</code> - <code>1.0</code>.
|
||||
* @property {number} pulseMax=0 - The maximum value of the pulse multiplier.
|
||||
* @property {number} pulseMin=0 - The minimum value of the pulse multiplier.
|
||||
* @property {number} pulsePeriod=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
|
||||
|
@ -1912,62 +2019,75 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* @property {Vec3} position - The position of the overlay center. Synonyms: <code>p1</code>, <code>point</code>, and
|
||||
* <code>start</code>.
|
||||
* @property {Vec3} dimensions - The dimensions of the overlay. Synonyms: <code>scale</code>, <code>size</code>.
|
||||
* <em>Read-only.</em>
|
||||
* @property {Quat} rotation - The orientation of the overlay. Synonym: <code>orientation</code>.
|
||||
* @property {Vec3} localPosition - The local position of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>position</code>.
|
||||
* @property {Quat} localRotation - The orientation of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>rotation</code>. Synonym: <code>localOrientation</code>.
|
||||
* @property {boolean} isSolid=false - Synonyms: <ode>solid</code>, <code>isFilled</code>, and <code>filled</code>.
|
||||
* @property {boolean} isSolid=false - <code>true</code> if the overlay is rendered as a solid, <code>false</code> if it is
|
||||
* rendered as a wire frame.
|
||||
* Synonyms: <ode>solid</code>, <code>isFilled</code>, and <code>filled</code>.
|
||||
* Antonyms: <code>isWire</code> and <code>wire</code>.
|
||||
* @property {boolean} ignorePickIntersection=false - If <code>true</code>, picks ignore the overlay. <code>ignoreRayIntersection</code> is a synonym.
|
||||
* @property {boolean} drawInFront=false - If <code>true</code>, the overlay is rendered in front of objects in the world, but behind the HUD.
|
||||
* @property {boolean} drawHUDLayer=false - If <code>true</code>, the overlay is rendered in front of everything, including the HUD.
|
||||
* @property {boolean} grabbable=false - Signal to grabbing scripts whether or not this overlay can be grabbed.
|
||||
* @property {boolean} ignorePickIntersection=false - <code>true</code> if {@link Picks} ignore the overlay, <code>false</code>
|
||||
* if they don't.
|
||||
* Synonym: <code>ignoreRayIntersection</code>.
|
||||
* @property {boolean} drawInFront=false - <code>true</code> if the overlay is rendered on top of the world layer but behind
|
||||
* the HUD surface.
|
||||
* @property {boolean} drawHUDLayer=false - <code>true</code> if the overlay is rendered in front of everything, including the
|
||||
* HUD surface.
|
||||
* @property {boolean} grabbable=false - <code>true</code> if the overlay can be grabbed, <code>false</code> if it can't be.
|
||||
* @property {Uuid} parentID=null - The avatar, entity, or overlay that the overlay is parented to.
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the skeleton joint that the overlay is attached to if
|
||||
* <code>parentID</code> is an avatar skeleton. A value of <code>65535</code> means "no joint".
|
||||
* @property {number} parentJointIndex=65535 - Integer value specifying the joint of the entity or avatar that the entity is
|
||||
* parented to if <code>parentID</code> is set. Use 65535 or -1 to parent to the parent's position and orientation rather
|
||||
* than a joint.
|
||||
*
|
||||
* @property {number} startAt = 0 - The counter - clockwise angle from the overlay's x-axis that drawing starts at in degrees.
|
||||
* @property {number} endAt = 360 - The counter - clockwise angle from the overlay's x-axis that drawing ends at in degrees.
|
||||
* @property {number} outerRadius = 1 - The outer radius of the overlay in meters. Synonym: <code>radius</code>.
|
||||
* @property {number} innerRadius = 0 - The inner radius of the overlay in meters.
|
||||
* @property {Color} color = 255, 255, 255 - The color of the overlay. Setting this value also sets the values of
|
||||
* <code>innerStartColor</code>, <code>innerEndColor</code>, <code>outerStartColor</code>, and <code>outerEndColor</code>.
|
||||
* @property {number} startAt=0 - The counter-clockwise angle from the overlay's x-axis that drawing starts at, in degrees.
|
||||
* @property {number} endAt=360 - The counter-clockwise angle from the overlay's x-axis that drawing ends at, in degrees.
|
||||
* @property {number} outerRadius=1 - The outer radius of the overlay in meters. Synonym: <code>radius</code>.
|
||||
* @property {number} innerRadius=0 - The inner radius of the overlay in meters.
|
||||
* @property {Color} color - Sets the color of the overlay. Setting this value sets the values of <code>innerStartColor</code>,
|
||||
* <code>innerEndColor</code>, <code>outerStartColor</code>, and <code>outerEndColor</code>.
|
||||
* <em>Write-only.</em>
|
||||
* @property {Color} startColor - Sets the values of <code>innerStartColor</code> and <code>outerStartColor</code>.
|
||||
* <em>Write - only.</em>
|
||||
* <em>Write-only.</em>
|
||||
* @property {Color} endColor - Sets the values of <code>innerEndColor</code> and <code>outerEndColor</code>.
|
||||
* <em>Write - only.</em>
|
||||
* <em>Write-only.</em>
|
||||
* @property {Color} innerColor - Sets the values of <code>innerStartColor</code> and <code>innerEndColor</code>.
|
||||
* <em>Write - only.</em>
|
||||
* <em>Write-only.</em>
|
||||
* @property {Color} outerColor - Sets the values of <code>outerStartColor</code> and <code>outerEndColor</code>.
|
||||
* <em>Write - only.</em>
|
||||
* @property {Color} innerStartcolor - The color at the inner start point of the overlay.
|
||||
* @property {Color} innerEndColor - The color at the inner end point of the overlay.
|
||||
* @property {Color} outerStartColor - The color at the outer start point of the overlay.
|
||||
* @property {Color} outerEndColor - The color at the outer end point of the overlay.
|
||||
* @property {number} alpha = 0.5 - The opacity of the overlay, <code>0.0</code> -<code>1.0</code>. Setting this value also sets
|
||||
* the values of <code>innerStartAlpha</code>, <code>innerEndAlpha</code>, <code>outerStartAlpha</code>, and
|
||||
* <code>outerEndAlpha</code>. Synonym: <code>Alpha</code>; <em>write - only</em>.
|
||||
* <em>Write-only.</em>
|
||||
* @property {Color} innerStartcolor=255,255,255 - The color at the inner start point of the overlay.
|
||||
* @property {Color} innerEndColor=255,255,255 - The color at the inner end point of the overlay.
|
||||
* @property {Color} outerStartColor=255,255,255 - The color at the outer start point of the overlay.
|
||||
* @property {Color} outerEndColor=255,255,255 - The color at the outer end point of the overlay.
|
||||
* @property {number} alpha - Sets the opacity of the overlay, <code>0.0</code> – <code>1.0</code>. Setting this value
|
||||
* sets the values of <code>innerStartAlpha</code>, <code>innerEndAlpha</code>, <code>outerStartAlpha</code>, and
|
||||
* <code>outerEndAlpha</code>. Synonym: <code>Alpha</code>.
|
||||
* @property {number} startAlpha - Sets the values of <code>innerStartAlpha</code> and <code>outerStartAlpha</code>.
|
||||
* <em>Write - only.</em>
|
||||
* <em>Write-only.</em>
|
||||
* @property {number} endAlpha - Sets the values of <code>innerEndAlpha</code> and <code>outerEndAlpha</code>.
|
||||
* <em>Write - only.</em>
|
||||
* <em>Write-only.</em>
|
||||
* @property {number} innerAlpha - Sets the values of <code>innerStartAlpha</code> and <code>innerEndAlpha</code>.
|
||||
* <em>Write - only.</em>
|
||||
* <em>Write-only.</em>
|
||||
* @property {number} outerAlpha - Sets the values of <code>outerStartAlpha</code> and <code>outerEndAlpha</code>.
|
||||
* <em>Write - only.</em>
|
||||
* @property {number} innerStartAlpha = 0 - The alpha at the inner start point of the overlay.
|
||||
* @property {number} innerEndAlpha = 0 - The alpha at the inner end point of the overlay.
|
||||
* @property {number} outerStartAlpha = 0 - The alpha at the outer start point of the overlay.
|
||||
* @property {number} outerEndAlpha = 0 - The alpha at the outer end point of the overlay.
|
||||
* <em>Write-only.</em>
|
||||
* @property {number} innerStartAlpha=0.7 - The opacity at the inner start point of the overlay, <code>0.0</code> –
|
||||
* <code>1.0</code>.
|
||||
* @property {number} innerEndAlpha=0.7 - The opacity at the inner end point of the overlay, <code>0.0</code> –
|
||||
* <code>1.0</code>.
|
||||
* @property {number} outerStartAlpha=0.7 - The opacity at the outer start point of the overlay, <code>0.0</code> –
|
||||
* <code>1.0</code>.
|
||||
* @property {number} outerEndAlpha=0.7 - The opacity at the outer end point of the overlay, <code>0.0</code> –
|
||||
* <code>1.0</code>.
|
||||
*
|
||||
* @property {boolean} hasTickMarks = false - If <code>true</code>, tick marks are drawn.
|
||||
* @property {number} majorTickMarksAngle = 0 - The angle between major tick marks, in degrees.
|
||||
* @property {number} minorTickMarksAngle = 0 - The angle between minor tick marks, in degrees.
|
||||
* @property {number} majorTickMarksLength = 0 - The length of the major tick marks, in meters. A positive value draws tick marks
|
||||
* @property {boolean} hasTickMarks=false - <code>true</code> if tick marks are drawn, <code>false</code> if they aren't.
|
||||
* @property {number} majorTickMarksAngle=0 - The angle between major tick marks, in degrees.
|
||||
* @property {number} minorTickMarksAngle=0 - The angle between minor tick marks, in degrees.
|
||||
* @property {number} majorTickMarksLength=0 - The length of the major tick marks, in meters. A positive value draws tick marks
|
||||
* outwards from the inner radius; a negative value draws tick marks inwards from the outer radius.
|
||||
* @property {number} minorTickMarksLength = 0 - The length of the minor tick marks, in meters. A positive value draws tick marks
|
||||
* @property {number} minorTickMarksLength=0 - The length of the minor tick marks, in meters. A positive value draws tick marks
|
||||
* outwards from the inner radius; a negative value draws tick marks inwards from the outer radius.
|
||||
* @property {Color} majorTickMarksColor = 0, 0, 0 - The color of the major tick marks.
|
||||
* @property {Color} minorTickMarksColor = 0, 0, 0 - The color of the minor tick marks.
|
||||
* @property {Color} majorTickMarksColor=0,0,0 - The color of the major tick marks.
|
||||
* @property {Color} minorTickMarksColor=0,0,0 - The color of the minor tick marks.
|
||||
*/
|
||||
|
|
|
@ -68,17 +68,23 @@ public:
|
|||
};
|
||||
|
||||
/**jsdoc
|
||||
* (Note: 3D Overlays are deprecated. Use local entities instead.) The Overlays API provides facilities to create and interact with overlays. Overlays are 2D and 3D objects visible only to
|
||||
* yourself and that aren't persisted to the domain. They are used for UI.
|
||||
* The <code>Overlays</code> API provides facilities to create and interact with overlays. These are 2D and 3D objects visible
|
||||
* only to yourself and that aren't persisted to the domain. They are used for UI.
|
||||
*
|
||||
* <p><strong>Note:</strong> 3D overlays are local {@link Entities}, internally, so many of the methods also work with
|
||||
* entities.</p>
|
||||
*
|
||||
* <p class="important">3D overlays are deprecated: Use local {@link Entities} for these instead.</p>
|
||||
*
|
||||
* @namespace Overlays
|
||||
*
|
||||
* @hifi-interface
|
||||
* @hifi-client-entity
|
||||
* @hifi-avatar
|
||||
*
|
||||
* @property {Uuid} keyboardFocusOverlay - Get or set the {@link Entities.EntityTypes|Web} entity that has keyboard focus.
|
||||
* If no entity has keyboard focus, returns <code>null</code>; set to <code>null</code> or {@link Uuid(0)|Uuid.NULL} to
|
||||
* clear keyboard focus.
|
||||
* @property {Uuid} keyboardFocusOverlay - The <code>{@link Overlays.OverlayProperties-Web3D|"web3d"}</code> overlay
|
||||
* ({@link Entities.EntityProperties-Web|Web} entity) that has keyboard focus. If no overlay (entity) has keyboard focus,
|
||||
* returns <code>null</code>; set to <code>null</code> or {@link Uuid(0)|Uuid.NULL} to clear keyboard focus.
|
||||
*/
|
||||
|
||||
class Overlays : public QObject {
|
||||
|
@ -118,7 +124,7 @@ public:
|
|||
|
||||
public slots:
|
||||
/**jsdoc
|
||||
* Add an overlay to the scene.
|
||||
* Adds an overlay to the scene.
|
||||
* @function Overlays.addOverlay
|
||||
* @param {Overlays.OverlayType} type - The type of the overlay to add.
|
||||
* @param {Overlays.OverlayProperties} properties - The properties of the overlay to add.
|
||||
|
@ -134,19 +140,21 @@ public slots:
|
|||
QUuid addOverlay(const QString& type, const QVariant& properties);
|
||||
|
||||
/**jsdoc
|
||||
* Create a clone of an existing entity (or 2D overlay).
|
||||
* Creates a clone of an existing overlay (or entity).
|
||||
* <p>Note: For cloning behavior of 3D overlays and entities, see {@link Entities.cloneEntity}.</p>
|
||||
* @function Overlays.cloneOverlay
|
||||
* @param {Uuid} id - The ID of the entity/2D overlay to clone.
|
||||
* @returns {Uuid} The ID of the new object if successful, otherwise {@link Uuid(0)|Uuid.NULL}.
|
||||
* @param {Uuid} id - The ID of the overlay (or entity) to clone.
|
||||
* @returns {Uuid} The ID of the new overlay (or entity) if successful, otherwise {@link Uuid(0)|Uuid.NULL}.
|
||||
*/
|
||||
QUuid cloneOverlay(const QUuid& id);
|
||||
|
||||
/**jsdoc
|
||||
* Edit an overlay's properties.
|
||||
* Edits an overlay's (or entity's) properties.
|
||||
* @function Overlays.editOverlay
|
||||
* @param {Uuid} id - The ID of the overlay to edit.
|
||||
* @param {Uuid} id - The ID of the overlay (or entity) to edit.
|
||||
* @param {Overlays.OverlayProperties} properties - The properties changes to make.
|
||||
* @returns {boolean} <code>true</code> if the overlay was found and edited, otherwise <code>false</code>.
|
||||
* @returns {boolean} <code>false</code> if Interface is exiting. Otherwise, if a 2D overlay then <code>true</code> always,
|
||||
* and if a 3D overlay then <code>true</code> if the overlay was found and edited, otherwise <code>false</code>.
|
||||
* @example <caption>Add an overlay in front of your avatar then change its color.</caption>
|
||||
* var overlay = Overlays.addOverlay("cube", {
|
||||
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -3 })),
|
||||
|
@ -163,12 +171,11 @@ public slots:
|
|||
bool editOverlay(const QUuid& id, const QVariant& properties);
|
||||
|
||||
/**jsdoc
|
||||
* Edit multiple overlays' properties.
|
||||
* Edits the properties of multiple overlays (or entities).
|
||||
* @function Overlays.editOverlays
|
||||
* @param propertiesById {object.<Uuid, Overlays.OverlayProperties>} - An object with overlay IDs as keys and
|
||||
* @param propertiesById {object.<Uuid, Overlays.OverlayProperties>} - An object with overlay (or entity) IDs as keys and
|
||||
* {@link Overlays.OverlayProperties|OverlayProperties} edits to make as values.
|
||||
* @returns {boolean} <code>true</code> if all overlays were found and edited, otherwise <code>false</code> (some may have
|
||||
* been found and edited).
|
||||
* @returns {boolean} <code>false</code> if Interface is exiting, otherwise <code>true</code>.
|
||||
* @example <caption>Create two overlays in front of your avatar then change their colors.</caption>
|
||||
* var overlayA = Overlays.addOverlay("cube", {
|
||||
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: -0.3, y: 0, z: -3 })),
|
||||
|
@ -192,18 +199,18 @@ public slots:
|
|||
bool editOverlays(const QVariant& propertiesById);
|
||||
|
||||
/**jsdoc
|
||||
* Delete an entity or 2D overlay.
|
||||
* Deletes an overlay (or entity).
|
||||
* @function Overlays.deleteOverlay
|
||||
* @param {Uuid} id - The ID of the object to delete.
|
||||
* @param {Uuid} id - The ID of the overlay (or entity) to delete.
|
||||
*/
|
||||
void deleteOverlay(const QUuid& id);
|
||||
|
||||
/**jsdoc
|
||||
* Get the type of an entity or 2D overlay.
|
||||
* Gets the type of an overlay.
|
||||
* @function Overlays.getOverlayType
|
||||
* @param {Uuid} id - The ID of the object to get the type of.
|
||||
* @returns {string} The type of the object if found, otherwise an empty string.
|
||||
* @example <caption>Create an object in front of your avatar then get and report its type.</caption>
|
||||
* @param {Uuid} id - The ID of the overlay to get the type of.
|
||||
* @returns {Overlays.OverlayType} The type of the overlay if found, otherwise <code>"unknown"</code>.
|
||||
* @example <caption>Create an overlay in front of your avatar then get and report its type.</caption>
|
||||
* var overlay = Overlays.addOverlay("cube", {
|
||||
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -3 })),
|
||||
* rotation: MyAvatar.orientation,
|
||||
|
@ -211,56 +218,82 @@ public slots:
|
|||
* solid: true
|
||||
* });
|
||||
* var type = Overlays.getOverlayType(overlay);
|
||||
* print("Type: " + type);
|
||||
* print("Type: " + type); // cube
|
||||
*/
|
||||
QString getOverlayType(const QUuid& id);
|
||||
|
||||
/**jsdoc
|
||||
* Get the overlay script object. In particular, this is useful for accessing the event bridge for a <code>web3d</code>
|
||||
* overlay.
|
||||
* Gets an overlay's (or entity's) script object. In particular, this is useful for accessing a
|
||||
* <code>{@link Overlays.OverlayProperties-Web3D|"web3d"}</code> overlay's <code>EventBridge</code> script object to
|
||||
* exchange messages with the web page script.
|
||||
* <p>To send a message from an Interface script to a <code>"web3d"</code> overlay over its event bridge:</p>
|
||||
* <pre class="prettyprint"><code>var overlayObject = Overlays.getOverlayObject(overlayID);
|
||||
* overlayObject.emitScriptEvent(message);</code></pre>
|
||||
* <p>To receive a message from a <code>"web3d"</code> overlay over its event bridge in an Interface script:</p>
|
||||
* <pre class="prettyprint"><code>var overlayObject = Overlays.getOverlayObject(overlayID);
|
||||
* overlayObject.webEventReceived.connect(function(message) {
|
||||
* ...
|
||||
* };</code></pre>
|
||||
* @function Overlays.getOverlayObject
|
||||
* @param {Uuid} overlayID - The ID of the overlay to get the script object of.
|
||||
* @returns {object} The script object for the overlay if found.
|
||||
* @example <caption>Receive "hello" messages from a <code>web3d</code> overlay.</caption>
|
||||
* // HTML file: name "web3d.html".
|
||||
* @example <caption>Exchange messages with a <code>"web3d"</code> overlay.</caption>
|
||||
* // HTML file, name: "web3d.html".
|
||||
* <!DOCTYPE html>
|
||||
* <html>
|
||||
* <head>
|
||||
* <title>HELLO</title>
|
||||
* </head>
|
||||
* <body>
|
||||
* <h1>HELLO</h1></h1>
|
||||
* <h1>HELLO</h1>
|
||||
* <script>
|
||||
* function onScriptEventReceived(message) {
|
||||
* // Message received from the script.
|
||||
* console.log("Message received: " + message);
|
||||
* }
|
||||
*
|
||||
* EventBridge.scriptEventReceived.connect(onScriptEventReceived);
|
||||
*
|
||||
* setInterval(function () {
|
||||
* // Send a message to the script.
|
||||
* EventBridge.emitWebEvent("hello");
|
||||
* }, 2000);
|
||||
* </script>
|
||||
* </body>
|
||||
* </html>
|
||||
*
|
||||
* // Script file.
|
||||
* var web3dOverlay = Overlays.addOverlay("web3d", {
|
||||
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, {x: 0, y: 0.5, z: -3 })),
|
||||
* rotation: MyAvatar.orientation,
|
||||
* url: Script.resolvePath("web3d.html"),
|
||||
* alpha: 1.0
|
||||
* });
|
||||
*
|
||||
* function onWebEventReceived(event) {
|
||||
* print("onWebEventReceived() : " + JSON.stringify(event));
|
||||
*
|
||||
* // Interface script file.
|
||||
* var web3DOverlay = Overlays.addOverlay("web3d", {
|
||||
* type: "Web",
|
||||
* position : Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y : 0.5, z : -3 })),
|
||||
* rotation : MyAvatar.orientation,
|
||||
* sourceUrl : Script.resolvePath("web3d.html"),
|
||||
* alpha : 1.0
|
||||
* });
|
||||
*
|
||||
* var overlayObject;
|
||||
*
|
||||
* function onWebEventReceived(message) {
|
||||
* // Message received.
|
||||
* print("Message received: " + message);
|
||||
*
|
||||
* // Send a message back.
|
||||
* overlayObject.emitScriptEvent(message + " back");
|
||||
* }
|
||||
*
|
||||
* overlayObject = Overlays.getOverlayObject(web3dOverlay);
|
||||
* overlayObject.webEventReceived.connect(onWebEventReceived);
|
||||
*
|
||||
* Script.scriptEnding.connect(function () {
|
||||
* Overlays.deleteOverlay(web3dOverlay);
|
||||
*
|
||||
* Script.setTimeout(function() {
|
||||
* overlayObject = Overlays.getOverlayObject(web3DOverlay);
|
||||
* overlayObject.webEventReceived.connect(onWebEventReceived);
|
||||
* }, 500);
|
||||
*
|
||||
* Script.scriptEnding.connect(function() {
|
||||
* Overlays.deleteOverlay(web3DOverlay);
|
||||
* });
|
||||
*/
|
||||
QObject* getOverlayObject(const QUuid& id);
|
||||
|
||||
/**jsdoc
|
||||
* Get the ID of the 2D overlay at a particular point on the screen or HUD.
|
||||
* Gets the ID of the 2D overlay at a particular point on the desktop screen or HUD surface.
|
||||
* @function Overlays.getOverlayAtPoint
|
||||
* @param {Vec2} point - The point to check for an overlay.
|
||||
* @returns {Uuid} The ID of the 2D overlay at the specified point if found, otherwise <code>null</code>.
|
||||
|
@ -279,10 +312,11 @@ public slots:
|
|||
QUuid getOverlayAtPoint(const glm::vec2& point);
|
||||
|
||||
/**jsdoc
|
||||
* Get the value of a 3D overlay's property.
|
||||
* Gets a specified property value of a 3D overlay (or entity).
|
||||
* <p><strong>Note:</strong> 2D overlays' property values cannot be retrieved.</p>
|
||||
* @function Overlays.getProperty
|
||||
* @param {Uuid} id - The ID of the overlay. <em>Must be for a 3D {@link Overlays.OverlayType|OverlayType}.</em>
|
||||
* @param {string} property - The name of the property value to get.
|
||||
* @param {Uuid} id - The ID of the 3D overlay (or entity).
|
||||
* @param {string} property - The name of the property to get the value of.
|
||||
* @returns {object} The value of the property if the 3D overlay and property can be found, otherwise
|
||||
* <code>undefined</code>.
|
||||
* @example <caption>Create an overlay in front of your avatar then report its alpha property value.</caption>
|
||||
|
@ -298,12 +332,13 @@ public slots:
|
|||
QVariant getProperty(const QUuid& id, const QString& property);
|
||||
|
||||
/**jsdoc
|
||||
* Get the values of an overlay's properties.
|
||||
* Gets specified property values of a 3D overlay (or entity).
|
||||
* <p><strong>Note:</strong> 2D overlays' property values cannot be retrieved.</p>
|
||||
* @function Overlays.getProperties
|
||||
* @param {Uuid} id - The ID of the overlay.
|
||||
* @param {Array.<string>} properties - An array of names of properties to get the values of.
|
||||
* @returns {Overlays.OverlayProperties} The values of valid properties if the overlay can be found, otherwise
|
||||
* <code>undefined</code>.
|
||||
* @param {Uuid} id - The ID of the overlay (or entity).
|
||||
* @param {Array.<string>} properties - The names of the properties to get the values of.
|
||||
* @returns {Overlays.OverlayProperties} The values of valid properties if the overlay can be found, otherwise an empty
|
||||
* object.
|
||||
* @example <caption>Create an overlay in front of your avatar then report some of its properties.</caption>
|
||||
* var overlay = Overlays.addOverlay("cube", {
|
||||
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -3 })),
|
||||
|
@ -317,11 +352,11 @@ public slots:
|
|||
QVariantMap getProperties(const QUuid& id, const QStringList& properties);
|
||||
|
||||
/**jsdoc
|
||||
* Get the values of multiple overlays' properties.
|
||||
* Gets the values of multiple overlays' (or entities') properties.
|
||||
* @function Overlays.getOverlaysProperties
|
||||
* @param propertiesById {object.<Uuid, Array.<string>>} - An object with overlay IDs as keys and arrays of the names of
|
||||
* properties to get for each as values.
|
||||
* @returns {object.<Uuid, Overlays.OverlayProperties>} An object with overlay IDs as keys and
|
||||
* @param propertiesById {object.<Uuid, Array.<string>>} - An object with overlay (or entity) IDs as keys and arrays of the
|
||||
* names of properties to get for each as values.
|
||||
* @returns {object.<Uuid, Overlays.OverlayProperties>} An object with overlay (or entity) IDs as keys and
|
||||
* {@link Overlays.OverlayProperties|OverlayProperties} as values.
|
||||
* @example <caption>Create two cube overlays in front of your avatar then get some of their properties.</caption>
|
||||
* var overlayA = Overlays.addOverlay("cube", {
|
||||
|
@ -345,22 +380,20 @@ public slots:
|
|||
QVariantMap getOverlaysProperties(const QVariant& overlaysProperties);
|
||||
|
||||
/**jsdoc
|
||||
* Find the closest 3D overlay intersected by a {@link PickRay}. Overlays with their <code>drawInFront</code> property set
|
||||
* to <code>true</code> have priority over overlays that don't, except that tablet overlays have priority over any
|
||||
* <code>drawInFront</code> overlays behind them. I.e., if a <code>drawInFront</code> overlay is behind one that isn't
|
||||
* <code>drawInFront</code>, the <code>drawInFront</code> overlay is returned, but if a tablet overlay is in front of a
|
||||
* <code>drawInFront</code> overlay, the tablet overlay is returned.
|
||||
* Finds the closest 3D overlay (or local entity) intersected by a {@link PickRay}.
|
||||
* @function Overlays.findRayIntersection
|
||||
* @param {PickRay} pickRay - The PickRay to use for finding overlays.
|
||||
* @param {boolean} [precisionPicking=false] - <em>Unused</em>; exists to match Entity API.
|
||||
* @param {Array.<Uuid>} [include=[]] - If not empty then the search is restricted to these overlays.
|
||||
* @param {Array.<Uuid>} [discard=[]] - Overlays to ignore during the search.
|
||||
* @param {boolean} [visibleOnly=false] - If <code>true</code> then only entities that are
|
||||
* <code>{@link Entities.EntityProperties|visible}<code> are searched.
|
||||
* @param {boolean} [collideableOnly=false] - If <code>true</code> then only entities that are not
|
||||
* <code>{@link Entities.EntityProperties|collisionless}</code> are searched.
|
||||
* @returns {Overlays.RayToOverlayIntersectionResult} The closest 3D overlay intersected by <code>pickRay</code>, taking
|
||||
* into account <code>overlayIDsToInclude</code> and <code>overlayIDsToExclude</code> if they're not empty.
|
||||
* @param {boolean} [precisionPicking=false] - <code>true</code> to pick against precise meshes, <code>false</code> to pick
|
||||
* against coarse meshes. If <code>true</code> and the intersected entity is a model, the result's
|
||||
* <code>extraInfo</code> property includes more information than it otherwise would.
|
||||
* @param {Array.<Uuid>} [include=[]] - If not empty, then the search is restricted to these overlays (and local entities).
|
||||
* @param {Array.<Uuid>} [discard=[]] - Overlays (and local entities) to ignore during the search.
|
||||
* @param {boolean} [visibleOnly=false] - <code>true</code> if only overlays (and local entities) that are
|
||||
* <code>{@link Overlays.OverlayProperties|visible}</code> should be searched.
|
||||
* @param {boolean} [collideableOnly=false] - <code>true</code> if only local entities that are not
|
||||
* <code>{@link Entities.EntityProperties|collisionless}</code> should be searched.
|
||||
* @returns {Overlays.RayToOverlayIntersectionResult} The result of the search for the first intersected overlay (or local
|
||||
* entity.
|
||||
* @example <caption>Create a cube overlay in front of your avatar. Report 3D overlay intersection details for mouse
|
||||
* clicks.</caption>
|
||||
* var overlay = Overlays.addOverlay("cube", {
|
||||
|
@ -384,12 +417,13 @@ public slots:
|
|||
bool collidableOnly = false);
|
||||
|
||||
/**jsdoc
|
||||
* Return a list of local entities with bounding boxes that touch a search sphere.
|
||||
* Gets a list of visible 3D overlays (local entities) with bounding boxes that touch a search sphere.
|
||||
* @function Overlays.findOverlays
|
||||
* @param {Vec3} center - The center of the search sphere.
|
||||
* @param {number} radius - The radius of the search sphere.
|
||||
* @returns {Uuid[]} An array of entity IDs with bounding boxes that touch a search sphere.
|
||||
* @example <caption>Create two cube entities in front of your avatar then search for entities near your avatar.</caption>
|
||||
* @returns {Uuid[]} The IDs of the overlays (local entities) that are visible and have bounding boxes that touch a search
|
||||
* sphere.
|
||||
* @example <caption>Create two overlays in front of your avatar then search for overlays near your avatar.</caption>
|
||||
* var overlayA = Overlays.addOverlay("cube", {
|
||||
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: -0.3, y: 0, z: -3 })),
|
||||
* rotation: MyAvatar.orientation,
|
||||
|
@ -411,11 +445,13 @@ public slots:
|
|||
QVector<QUuid> findOverlays(const glm::vec3& center, float radius);
|
||||
|
||||
/**jsdoc
|
||||
* Check whether an overlay's assets have been loaded. For example, for an <code>image</code> overlay the result indicates
|
||||
* whether its image has been loaded.
|
||||
* Checks whether an overlay's (or entity's) assets have been loaded. For example, for an
|
||||
* <code>{@link Overlays.OverlayProperties-Image|"image"}</code> overlay, the result indicates whether its image has been
|
||||
* loaded.
|
||||
* @function Overlays.isLoaded
|
||||
* @param {Uuid} id - The ID of the overlay to check.
|
||||
* @returns {boolean} <code>true</code> if the overlay's assets have been loaded, otherwise <code>false</code>.
|
||||
* @param {Uuid} id - The ID of the overlay (or entity) to check.
|
||||
* @returns {boolean} <code>true</code> if the overlay's (or entity's) assets have been loaded, otherwise
|
||||
* <code>false</code>.
|
||||
* @example <caption>Create an image overlay and report whether its image is loaded after 1s.</caption>
|
||||
* var overlay = Overlays.addOverlay("image", {
|
||||
* bounds: { x: 100, y: 100, width: 200, height: 200 },
|
||||
|
@ -429,55 +465,60 @@ public slots:
|
|||
bool isLoaded(const QUuid& id);
|
||||
|
||||
/**jsdoc
|
||||
* Calculates the size of the given text in the specified object if it is a text entity or overlay.
|
||||
* Calculates the size of some text in a text overlay (or entity). The overlay (or entity) need not be set visible.
|
||||
* <p><strong>Note:</strong> The size of text in a 3D overlay (or entity) cannot be calculated immediately after the
|
||||
* overlay (or entity) is created; a short delay is required while the overlay (or entity) finishes being created.</p>
|
||||
* @function Overlays.textSize
|
||||
* @param {Uuid} id - The ID of the object to use for calculation.
|
||||
* @param {Uuid} id - The ID of the overlay (or entity) to use for calculation.
|
||||
* @param {string} text - The string to calculate the size of.
|
||||
* @returns {Size} The size of the <code>text</code> if the object is a text entity or overlay, otherwise
|
||||
* <code>{ height: 0, width : 0 }</code>. If the object is a 2D overlay, the size is in pixels; if the object is an entity,
|
||||
* the size is in meters.
|
||||
* @returns {Size} The size of the <code>text</code> if the object is a text overlay (or entity), otherwise
|
||||
* <code>{ height: 0, width : 0 }</code>. If the object is a 2D overlay, the size is in pixels; if the object is a 3D
|
||||
* overlay (or entity), the size is in meters.
|
||||
* @example <caption>Calculate the size of "hello" in a 3D text entity.</caption>
|
||||
* var overlay = Overlays.addOverlay("text3d", {
|
||||
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -2 })),
|
||||
* rotation: MyAvatar.orientation,
|
||||
* text: "hello",
|
||||
* lineHeight: 0.2
|
||||
* lineHeight: 0.2,
|
||||
* visible: false
|
||||
* });
|
||||
* var textSize = Overlays.textSize(overlay, "hello");
|
||||
* print("Size of \"hello\": " + JSON.stringify(textSize));
|
||||
*
|
||||
* Script.setTimeout(function() {
|
||||
* var textSize = Overlays.textSize(overlay, "hello");
|
||||
* print("Size of \"hello\": " + JSON.stringify(textSize));
|
||||
* }, 500);
|
||||
*/
|
||||
QSizeF textSize(const QUuid& id, const QString& text);
|
||||
|
||||
/**jsdoc
|
||||
* Get the width of the window or HUD.
|
||||
* Gets the width of the Interface window or HUD surface.
|
||||
* @function Overlays.width
|
||||
* @returns {number} The width, in pixels, of the Interface window if in desktop mode or the HUD if in HMD mode.
|
||||
* @returns {number} The width, in pixels, of the Interface window if in desktop mode or the HUD surface if in HMD mode.
|
||||
*/
|
||||
float width();
|
||||
|
||||
/**jsdoc
|
||||
* Get the height of the window or HUD.
|
||||
* Gets the height of the Interface window or HUD surface.
|
||||
* @function Overlays.height
|
||||
* @returns {number} The height, in pixels, of the Interface window if in desktop mode or the HUD if in HMD mode.
|
||||
* @returns {number} The height, in pixels, of the Interface window if in desktop mode or the HUD surface if in HMD mode.
|
||||
*/
|
||||
float height();
|
||||
|
||||
/**jsdoc
|
||||
* Check if there is an object of a given ID.
|
||||
* Checks if an overlay (or entity) exists.
|
||||
* @function Overlays.isAddedOverlay
|
||||
* @param {Uuid} id - The ID to check.
|
||||
* @returns {boolean} <code>true</code> if an object with the given ID exists, <code>false</code> otherwise.
|
||||
* @param {Uuid} id - The ID of the overlay (or entity) to check.
|
||||
* @returns {boolean} <code>true</code> if an overlay (or entity) with the given ID exists, <code>false</code> if it doesn't.
|
||||
*/
|
||||
bool isAddedOverlay(const QUuid& id);
|
||||
|
||||
/**jsdoc
|
||||
* Generate a mouse press event on an overlay.
|
||||
* Generates a mouse press event on an overlay (or local entity).
|
||||
* @function Overlays.sendMousePressOnOverlay
|
||||
* @param {Uuid} id - The ID of the overlay to generate a mouse press event on.
|
||||
* @param {Uuid} id - The ID of the overlay (or local entity) to generate a mouse press event on.
|
||||
* @param {PointerEvent} event - The mouse press event details.
|
||||
* @example <caption>Create a 2D rectangle overlay plus a 3D cube overlay and generate mousePressOnOverlay events for the 2D
|
||||
* overlay.</caption>
|
||||
* var overlay = Overlays.addOverlay("cube", {
|
||||
* @example <caption>Create a 2D rectangle overlay plus a 3D cube overlay and generate mousePressOnOverlay events for the
|
||||
* 2D overlay.</caption>
|
||||
* var overlay3D = Overlays.addOverlay("cube", {
|
||||
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -3 })),
|
||||
* rotation: MyAvatar.orientation,
|
||||
* dimensions: { x: 0.3, y: 0.3, z: 0.3 },
|
||||
|
@ -485,7 +526,7 @@ public slots:
|
|||
* });
|
||||
* print("3D overlay: " + overlay);
|
||||
*
|
||||
* var overlay = Overlays.addOverlay("rectangle", {
|
||||
* var overlay2D = Overlays.addOverlay("rectangle", {
|
||||
* bounds: { x: 100, y: 100, width: 200, height: 100 },
|
||||
* color: { red: 255, green: 255, blue: 255 }
|
||||
* });
|
||||
|
@ -511,66 +552,69 @@ public slots:
|
|||
void sendMousePressOnOverlay(const QUuid& id, const PointerEvent& event);
|
||||
|
||||
/**jsdoc
|
||||
* Generate a mouse release event on an overlay.
|
||||
* Generates a mouse release event on an overlay (or local entity).
|
||||
* @function Overlays.sendMouseReleaseOnOverlay
|
||||
* @param {Uuid} id - The ID of the overlay to generate a mouse release event on.
|
||||
* @param {Uuid} id - The ID of the overlay (or local entity) to generate a mouse release event on.
|
||||
* @param {PointerEvent} event - The mouse release event details.
|
||||
*/
|
||||
void sendMouseReleaseOnOverlay(const QUuid& id, const PointerEvent& event);
|
||||
|
||||
/**jsdoc
|
||||
* Generate a mouse move event on an overlay.
|
||||
* Generates a mouse move event on an overlay (or local entity).
|
||||
* @function Overlays.sendMouseMoveOnOverlay
|
||||
* @param {Uuid} id - The ID of the overlay to generate a mouse move event on.
|
||||
* @param {Uuid} id - The ID of the overlay (or local entity) to generate a mouse move event on.
|
||||
* @param {PointerEvent} event - The mouse move event details.
|
||||
*/
|
||||
void sendMouseMoveOnOverlay(const QUuid& id, const PointerEvent& event);
|
||||
|
||||
/**jsdoc
|
||||
* Generate a hover enter event on an overlay.
|
||||
* Generates a hover enter event on an overlay (or local entity).
|
||||
* @function Overlays.sendHoverEnterOverlay
|
||||
* @param {Uuid} id - The ID of the overlay to generate a hover enter event on.
|
||||
* @param {Uuid} id - The ID of the overlay (or local entity) to generate a hover enter event on.
|
||||
* @param {PointerEvent} event - The hover enter event details.
|
||||
*/
|
||||
void sendHoverEnterOverlay(const QUuid& id, const PointerEvent& event);
|
||||
|
||||
/**jsdoc
|
||||
* Generate a hover over event on an overlay.
|
||||
* Generates a hover over event on an overlay (or entity).
|
||||
* @function Overlays.sendHoverOverOverlay
|
||||
* @param {Uuid} id - The ID of the overlay to generate a hover over event on.
|
||||
* @param {Uuid} id - The ID of the overlay (or local entity) to generate a hover over event on.
|
||||
* @param {PointerEvent} event - The hover over event details.
|
||||
*/
|
||||
void sendHoverOverOverlay(const QUuid& id, const PointerEvent& event);
|
||||
|
||||
/**jsdoc
|
||||
* Generate a hover leave event on an overlay.
|
||||
* Generates a hover leave event on an overlay (or local entity).
|
||||
* @function Overlays.sendHoverLeaveOverlay
|
||||
* @param {Uuid} id - The ID of the overlay to generate a hover leave event on.
|
||||
* @param {Uuid} id - The ID of the overlay (or local entity) to generate a hover leave event on.
|
||||
* @param {PointerEvent} event - The hover leave event details.
|
||||
*/
|
||||
void sendHoverLeaveOverlay(const QUuid& id, const PointerEvent& event);
|
||||
|
||||
/**jsdoc
|
||||
* Get the ID of the Web3D entity that has keyboard focus.
|
||||
* Gets the ID of the <code>{@link Overlays.OverlayProperties-Web3D|"web3d"}</code> overlay
|
||||
* ({@link Entities.EntityProperties-Web|Web} entity) that has keyboard focus.
|
||||
* @function Overlays.getKeyboardFocusOverlay
|
||||
* @returns {Uuid} The ID of the {@link Entities.EntityTypes|Web} overlay that has focus, if any, otherwise
|
||||
* <code>null</code>.
|
||||
* @returns {Uuid} The ID of the <code>{@link Overlays.OverlayProperties-Web3D|"web3d"}</code> overlay
|
||||
* ({@link Entities.EntityProperties-Web|Web} entity) that has focus, if any, otherwise <code>null</code>.
|
||||
*/
|
||||
QUuid getKeyboardFocusOverlay() { return DependencyManager::get<EntityScriptingInterface>()->getKeyboardFocusEntity(); }
|
||||
|
||||
/**jsdoc
|
||||
* Set the Web3D entity that has keyboard focus.
|
||||
* Sets the <code>{@link Overlays.OverlayProperties-Web3D|"web3d"}</code> overlay
|
||||
* ({@link Entities.EntityProperties-Web|Web} entity) that has keyboard focus.
|
||||
* @function Overlays.setKeyboardFocusOverlay
|
||||
* @param {Uuid} id - The ID of the {@link Entities.EntityTypes|Web} entity to set keyboard focus to. Use
|
||||
* <code>null</code> or {@link Uuid(0)|Uuid.NULL} to unset keyboard focus from an overlay.
|
||||
* @param {Uuid} id - The ID of the <code>{@link Overlays.OverlayProperties-Web3D|"web3d"}</code> overlay
|
||||
* ({@link Entities.EntityProperties-Web|Web} entity) to set keyboard focus to. Use <code>null</code> or
|
||||
* {@link Uuid(0)|Uuid.NULL} to unset keyboard focus from an overlay (entity).
|
||||
*/
|
||||
void setKeyboardFocusOverlay(const QUuid& id) { DependencyManager::get<EntityScriptingInterface>()->setKeyboardFocusEntity(id); }
|
||||
|
||||
signals:
|
||||
/**jsdoc
|
||||
* Triggered when an overlay is deleted.
|
||||
* Triggered when an overlay (or entity) is deleted.
|
||||
* @function Overlays.overlayDeleted
|
||||
* @param {Uuid} id - The ID of the overlay that was deleted.
|
||||
* @param {Uuid} id - The ID of the overlay (or entity) that was deleted.
|
||||
* @returns {Signal}
|
||||
* @example <caption>Create an overlay then delete it after 1s.</caption>
|
||||
* var overlay = Overlays.addOverlay("cube", {
|
||||
|
|
|
@ -2,6 +2,7 @@ cmake_minimum_required(VERSION 3.0)
|
|||
set(ENV{MACOSX_DEPLOYMENT_TARGET} 10.9)
|
||||
project(HQLauncher)
|
||||
set (CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules/")
|
||||
include("cmake/macros/SetPackagingParameters.cmake")
|
||||
set(src_files
|
||||
src/Launcher.h
|
||||
src/Launcher.m
|
||||
|
@ -59,15 +60,17 @@ set_target_properties(${this_target} PROPERTIES
|
|||
set(MACOSX_BUNDLE_ICON_FILE "interface.icns")
|
||||
|
||||
function(set_from_env _RESULT_NAME _ENV_VAR_NAME _DEFAULT_VALUE)
|
||||
if (NOT DEFINED ${_RESULT_NAME})
|
||||
if ("$ENV{${_ENV_VAR_NAME}}" STREQUAL "")
|
||||
set (${_RESULT_NAME} ${_DEFAULT_VALUE} PARENT_SCOPE)
|
||||
else()
|
||||
set (${_RESULT_NAME} $ENV{${_ENV_VAR_NAME}} PARENT_SCOPE)
|
||||
endif()
|
||||
if (NOT DEFINED ${_RESULT_NAME})
|
||||
if ("$ENV{${_ENV_VAR_NAME}}" STREQUAL "")
|
||||
set (${_RESULT_NAME} ${_DEFAULT_VALUE} PARENT_SCOPE)
|
||||
else()
|
||||
set (${_RESULT_NAME} $ENV{${_ENV_VAR_NAME}} PARENT_SCOPE)
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
set_packaging_parameters()
|
||||
|
||||
add_executable(${PROJECT_NAME} MACOSX_BUNDLE ${src_files})
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME ${APP_NAME}
|
||||
MACOSX_BUNDLE_BUNDLE_NAME ${APP_NAME})
|
||||
|
@ -77,6 +80,7 @@ if ("${LAUNCHER_HMAC_SECRET}" STREQUAL "")
|
|||
endif()
|
||||
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE LAUNCHER_HMAC_SECRET="${LAUNCHER_HMAC_SECRET}")
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE LAUNCHER_BUILD_VERSION="${BUILD_VERSION}")
|
||||
|
||||
file(GLOB NIB_FILES "nib/*.xib")
|
||||
|
||||
|
|
45
launchers/darwin/cmake/macros/SetPackagingParameters.cmake
Normal file
45
launchers/darwin/cmake/macros/SetPackagingParameters.cmake
Normal file
|
@ -0,0 +1,45 @@
|
|||
#
|
||||
# SetPackagingParameters.cmake
|
||||
# cmake/macros
|
||||
#
|
||||
# Created by Leonardo Murillo on 07/14/2015.
|
||||
# Copyright 2015 High Fidelity, Inc.
|
||||
#
|
||||
# Distributed under the Apache License, Version 2.0.
|
||||
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
# This macro checks some Jenkins defined environment variables to determine the origin of this build
|
||||
# and decides how targets should be packaged.
|
||||
|
||||
macro(SET_PACKAGING_PARAMETERS)
|
||||
set(PR_BUILD 0)
|
||||
set(PRODUCTION_BUILD 0)
|
||||
set(DEV_BUILD 0)
|
||||
set(BUILD_NUMBER 0)
|
||||
|
||||
set_from_env(RELEASE_TYPE RELEASE_TYPE "DEV")
|
||||
set_from_env(RELEASE_NUMBER RELEASE_NUMBER "")
|
||||
set_from_env(STABLE_BUILD STABLE_BUILD 0)
|
||||
|
||||
message(STATUS "The RELEASE_TYPE variable is: ${RELEASE_TYPE}")
|
||||
set(BUILD_NUMBER ${RELEASE_NUMBER})
|
||||
|
||||
if (RELEASE_TYPE STREQUAL "PRODUCTION")
|
||||
set(PRODUCTION_BUILD 1)
|
||||
set(BUILD_VERSION ${RELEASE_NUMBER})
|
||||
|
||||
# add definition for this release type
|
||||
add_definitions(-DPRODUCTION_BUILD)
|
||||
|
||||
elseif (RELEASE_TYPE STREQUAL "PR")
|
||||
set(PR_BUILD 1)
|
||||
set(BUILD_VERSION "PR${RELEASE_NUMBER}")
|
||||
|
||||
# add definition for this release type
|
||||
add_definitions(-DPR_BUILD)
|
||||
else ()
|
||||
set(DEV_BUILD 1)
|
||||
set(BUILD_VERSION "dev")
|
||||
endif ()
|
||||
|
||||
endmacro(SET_PACKAGING_PARAMETERS)
|
|
@ -102,12 +102,22 @@
|
|||
<action selector="termsOfService:" target="YVh-OH-vU8" id="bgc-08-8Lj"/>
|
||||
</connections>
|
||||
</textField>
|
||||
<textField horizontalHuggingPriority="251" verticalHuggingPriority="750" fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="oJs-u5-OOJ">
|
||||
<rect key="frame" x="380" y="0.0" width="130" height="14"/>
|
||||
<autoresizingMask key="autoresizingMask"/>
|
||||
<textFieldCell key="cell" lineBreakMode="clipping" alignment="right" title="Label" id="H6o-Xs-wK1">
|
||||
<font key="font" metaFont="smallSystem"/>
|
||||
<color key="textColor" name="systemGrayColor" catalog="System" colorSpace="catalog"/>
|
||||
<color key="backgroundColor" name="textBackgroundColor" catalog="System" colorSpace="catalog"/>
|
||||
</textFieldCell>
|
||||
</textField>
|
||||
</subviews>
|
||||
<point key="canvasLocation" x="138.5" y="154"/>
|
||||
</customView>
|
||||
<customObject id="YVh-OH-vU8" customClass="DisplayNameScreen">
|
||||
<connections>
|
||||
<outlet property="backgroundImage" destination="aus-lo-eVi" id="SRc-pV-lXG"/>
|
||||
<outlet property="buildVersion" destination="oJs-u5-OOJ" id="avj-j2-5P6"/>
|
||||
<outlet property="displayName" destination="Vhg-rq-xUH" id="Fb5-im-2hx"/>
|
||||
<outlet property="smallLogo" destination="j8K-TD-h7e" id="OVd-p3-nu6"/>
|
||||
</connections>
|
||||
|
|
|
@ -69,12 +69,22 @@
|
|||
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
|
||||
<imageCell key="cell" refusesFirstResponder="YES" alignment="left" imageScaling="proportionallyDown" id="CBD-Vk-Xd4"/>
|
||||
</imageView>
|
||||
<textField horizontalHuggingPriority="251" verticalHuggingPriority="750" fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="Omk-5j-C6r">
|
||||
<rect key="frame" x="381" y="0.0" width="130" height="14"/>
|
||||
<autoresizingMask key="autoresizingMask"/>
|
||||
<textFieldCell key="cell" lineBreakMode="clipping" alignment="right" title="Label" id="xpG-oP-agI">
|
||||
<font key="font" metaFont="smallSystem"/>
|
||||
<color key="textColor" name="systemGrayColor" catalog="System" colorSpace="catalog"/>
|
||||
<color key="backgroundColor" name="textBackgroundColor" catalog="System" colorSpace="catalog"/>
|
||||
</textFieldCell>
|
||||
</textField>
|
||||
</subviews>
|
||||
<point key="canvasLocation" x="138.5" y="152"/>
|
||||
</customView>
|
||||
<customObject id="nWn-x7-LxT" customClass="ErrorViewController">
|
||||
<connections>
|
||||
<outlet property="backgroundImage" destination="eih-a8-Pqa" id="2xh-8r-1Qu"/>
|
||||
<outlet property="buildVersion" destination="Omk-5j-C6r" id="aTp-c3-RVy"/>
|
||||
<outlet property="smallLogo" destination="ugn-Hk-gWL" id="EVI-d3-mf5"/>
|
||||
<outlet property="voxelImage" destination="jmW-5q-Mf3" id="NiI-cY-tAf"/>
|
||||
</connections>
|
||||
|
|
|
@ -119,12 +119,22 @@
|
|||
<action selector="havingTrouble:" target="NkF-nk-81S" id="tsf-tC-aqq"/>
|
||||
</connections>
|
||||
</textField>
|
||||
<textField horizontalHuggingPriority="251" verticalHuggingPriority="750" fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="EsT-hn-six">
|
||||
<rect key="frame" x="380" y="0.0" width="130" height="14"/>
|
||||
<autoresizingMask key="autoresizingMask"/>
|
||||
<textFieldCell key="cell" lineBreakMode="clipping" alignment="right" title="Label" id="AGt-jH-mX2">
|
||||
<font key="font" metaFont="smallSystem"/>
|
||||
<color key="textColor" name="systemGrayColor" catalog="System" colorSpace="catalog"/>
|
||||
<color key="backgroundColor" name="textBackgroundColor" catalog="System" colorSpace="catalog"/>
|
||||
</textFieldCell>
|
||||
</textField>
|
||||
</subviews>
|
||||
<point key="canvasLocation" x="138.5" y="154"/>
|
||||
</customView>
|
||||
<customObject id="NkF-nk-81S" customClass="LoginScreen">
|
||||
<connections>
|
||||
<outlet property="backgroundImage" destination="L56-Jv-0N8" id="INT-rB-YtG"/>
|
||||
<outlet property="buildVersion" destination="EsT-hn-six" id="Z4k-Gv-U5g"/>
|
||||
<outlet property="button" destination="jKE-fV-Tjv" id="or6-tG-r6R"/>
|
||||
<outlet property="header" destination="hIC-qf-Abj" id="sVQ-rl-cvR"/>
|
||||
<outlet property="orginization" destination="L7W-3n-OKy" id="TiL-wn-Z2b"/>
|
||||
|
|
|
@ -53,6 +53,15 @@
|
|||
<rect key="frame" x="68" y="78" width="394" height="20"/>
|
||||
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
|
||||
</progressIndicator>
|
||||
<textField horizontalHuggingPriority="251" verticalHuggingPriority="750" fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="U3I-TA-xRz">
|
||||
<rect key="frame" x="380" y="0.0" width="130" height="14"/>
|
||||
<autoresizingMask key="autoresizingMask"/>
|
||||
<textFieldCell key="cell" lineBreakMode="clipping" alignment="right" title="Label" id="8YH-Td-daK">
|
||||
<font key="font" metaFont="smallSystem"/>
|
||||
<color key="textColor" name="systemGrayColor" catalog="System" colorSpace="catalog"/>
|
||||
<color key="backgroundColor" name="textBackgroundColor" catalog="System" colorSpace="catalog"/>
|
||||
</textFieldCell>
|
||||
</textField>
|
||||
</subviews>
|
||||
<point key="canvasLocation" x="138.5" y="154"/>
|
||||
</customView>
|
||||
|
@ -60,6 +69,7 @@
|
|||
<connections>
|
||||
<outlet property="background" destination="kuY-e2-Hqb" id="CBc-bD-ux7"/>
|
||||
<outlet property="boldStatus" destination="EMF-E4-qLL" id="udm-8B-7lt"/>
|
||||
<outlet property="buildVersion" destination="U3I-TA-xRz" id="HDI-tW-1cC"/>
|
||||
<outlet property="progressView" destination="aEr-fi-fkV" id="OUy-Qp-tiP"/>
|
||||
<outlet property="smallLogo" destination="uh2-4K-n56" id="pYg-hP-nr5"/>
|
||||
<outlet property="smallStatus" destination="BSg-lp-njL" id="ziz-ek-Lq4"/>
|
||||
|
|
|
@ -26,11 +26,21 @@
|
|||
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
|
||||
<imageCell key="cell" refusesFirstResponder="YES" alignment="left" imageScaling="proportionallyDown" id="qC6-tI-Uwf"/>
|
||||
</imageView>
|
||||
<textField horizontalHuggingPriority="251" verticalHuggingPriority="750" fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="EgF-VK-Hfo">
|
||||
<rect key="frame" x="380" y="0.0" width="130" height="14"/>
|
||||
<autoresizingMask key="autoresizingMask"/>
|
||||
<textFieldCell key="cell" lineBreakMode="clipping" alignment="right" title="Label" id="gWS-UL-cjB">
|
||||
<font key="font" metaFont="smallSystem"/>
|
||||
<color key="textColor" name="systemGrayColor" catalog="System" colorSpace="catalog"/>
|
||||
<color key="backgroundColor" name="systemGrayColor" catalog="System" colorSpace="catalog"/>
|
||||
</textFieldCell>
|
||||
</textField>
|
||||
</subviews>
|
||||
<point key="canvasLocation" x="119.5" y="134"/>
|
||||
</customView>
|
||||
<customObject id="iJ0-FI-XIf" customClass="SplashScreen">
|
||||
<connections>
|
||||
<outlet property="buildVersion" destination="EgF-VK-Hfo" id="lVp-Ua-9Mt"/>
|
||||
<outlet property="imageView" destination="qtD-mb-qqq" id="rCt-Gd-Uux"/>
|
||||
<outlet property="logoImage" destination="2i5-Zw-nH7" id="7tM-sX-cvR"/>
|
||||
</connections>
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
@property (nonatomic, assign) IBOutlet NSImageView* backgroundImage;
|
||||
@property (nonatomic, assign) IBOutlet NSImageView* smallLogo;
|
||||
@property (nonatomic, assign) IBOutlet NSTextField* displayName;
|
||||
@property (nonatomic, assign) IBOutlet NSTextField* buildVersion;
|
||||
@end
|
||||
|
||||
@implementation DisplayNameScreen
|
||||
|
@ -13,10 +14,9 @@
|
|||
[self.backgroundImage setImage: [NSImage imageNamed:hifiBackgroundFilename]];
|
||||
[self.smallLogo setImage: [NSImage imageNamed:hifiSmallLogoFilename]];
|
||||
NSMutableAttributedString* displayNameString = [[NSMutableAttributedString alloc] initWithString:@"Display Name"];
|
||||
|
||||
[self.buildVersion setStringValue: [@"V." stringByAppendingString:@LAUNCHER_BUILD_VERSION]];
|
||||
[displayNameString addAttribute:NSForegroundColorAttributeName value:[NSColor grayColor] range:NSMakeRange(0, displayNameString.length)];
|
||||
[displayNameString addAttribute:NSFontAttributeName value:[NSFont systemFontOfSize:18] range:NSMakeRange(0,displayNameString.length)];
|
||||
|
||||
[self.displayName setPlaceholderAttributedString:displayNameString];
|
||||
[self.displayName setTarget:self];
|
||||
[self.displayName setAction:@selector(login:)];
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
@property (nonatomic, assign) IBOutlet NSImageView* backgroundImage;
|
||||
@property (nonatomic, assign) IBOutlet NSImageView* smallLogo;
|
||||
@property (nonatomic, assign) IBOutlet NSImageView* voxelImage;
|
||||
@property (nonatomic, assign) IBOutlet NSTextField* buildVersion;
|
||||
|
||||
@end
|
||||
|
||||
|
@ -16,6 +17,7 @@
|
|||
[self.backgroundImage setImage:[NSImage imageNamed:hifiBackgroundFilename]];
|
||||
[self.smallLogo setImage:[NSImage imageNamed:hifiSmallLogoFilename]];
|
||||
[self.voxelImage setImage:[NSImage imageNamed:hifiVoxelFilename]];
|
||||
[self.buildVersion setStringValue: [@"V." stringByAppendingString:@LAUNCHER_BUILD_VERSION]];
|
||||
}
|
||||
|
||||
-(IBAction)resartLauncher:(id)sender
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
@property (nonatomic, assign) IBOutlet NSTextField* smallHeader;
|
||||
@property (nonatomic, assign) IBOutlet NSTextField* trouble;
|
||||
@property (nonatomic, assign) IBOutlet NSButton* button;
|
||||
@property (nonatomic, assign) IBOutlet NSTextField* buildVersion;
|
||||
@end
|
||||
|
||||
@implementation LoginScreen
|
||||
|
@ -36,6 +37,7 @@
|
|||
[self.button setTitle:@"TRY AGAIN"];
|
||||
}
|
||||
|
||||
[self.buildVersion setStringValue: [@"V." stringByAppendingString:@LAUNCHER_BUILD_VERSION]];
|
||||
[self.backgroundImage setImage:[NSImage imageNamed:hifiBackgroundFilename]];
|
||||
[self.smallLogo setImage:[NSImage imageNamed:hifiSmallLogoFilename]];
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
@property (nonatomic, assign) IBOutlet NSTextField* boldStatus;
|
||||
@property (nonatomic, assign) IBOutlet NSTextField* smallStatus;
|
||||
@property (nonatomic, assign) IBOutlet NSProgressIndicator* progressView;
|
||||
@property (nonatomic, assign) IBOutlet NSTextField* buildVersion;
|
||||
@end
|
||||
|
||||
@implementation ProcessScreen
|
||||
|
@ -37,6 +38,7 @@
|
|||
default:
|
||||
break;
|
||||
}
|
||||
[self.buildVersion setStringValue: [@"V." stringByAppendingString:@LAUNCHER_BUILD_VERSION]];
|
||||
[self.background setImage: [NSImage imageNamed:hifiBackgroundFilename]];
|
||||
[self.smallLogo setImage: [NSImage imageNamed:hifiSmallLogoFilename]];
|
||||
[self.voxelImage setImage: [NSImage imageNamed:hifiVoxelFilename]];
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
@property (nonatomic, assign) IBOutlet NSImageView* imageView;
|
||||
@property (nonatomic, assign) IBOutlet NSImageView* logoImage;
|
||||
@property (nonatomic, assign) IBOutlet NSButton* button;
|
||||
@property (nonatomic, assign) IBOutlet NSTextField* buildVersion;
|
||||
@end
|
||||
|
||||
@implementation SplashScreen
|
||||
|
@ -15,5 +16,6 @@
|
|||
-(void)awakeFromNib {
|
||||
[self.imageView setImage:[NSImage imageNamed:hifiBackgroundFilename]];
|
||||
[self.logoImage setImage:[NSImage imageNamed:hifiLargeLogoFilename]];
|
||||
[self.buildVersion setStringValue: [@"V." stringByAppendingString:@LAUNCHER_BUILD_VERSION]];
|
||||
}
|
||||
@end
|
||||
|
|
|
@ -10,6 +10,7 @@ set(CMAKE_MFC_FLAG 1)
|
|||
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
|
||||
include("cmake/macros/SetPackagingParameters.cmake")
|
||||
|
||||
add_executable(HQLauncher
|
||||
WIN32
|
||||
|
@ -49,6 +50,8 @@ function(set_from_env _RESULT_NAME _ENV_VAR_NAME _DEFAULT_VALUE)
|
|||
endif()
|
||||
endfunction()
|
||||
|
||||
set_packaging_parameters()
|
||||
|
||||
set_from_env(LAUNCHER_HMAC_SECRET LAUNCHER_HMAC_SECRET "")
|
||||
|
||||
if (LAUNCHER_HMAC_SECRET STREQUAL "")
|
||||
|
@ -56,7 +59,7 @@ if (LAUNCHER_HMAC_SECRET STREQUAL "")
|
|||
endif()
|
||||
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE LAUNCHER_HMAC_SECRET="${LAUNCHER_HMAC_SECRET}")
|
||||
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE LAUNCHER_BUILD_VERSION="${BUILD_VERSION}")
|
||||
|
||||
# Preprocessor definitions
|
||||
target_compile_definitions(HQLauncher PRIVATE
|
||||
|
|
|
@ -92,8 +92,8 @@ STYLE DS_SETFONT | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION
|
|||
EXSTYLE WS_EX_APPWINDOW
|
||||
FONT 10, "MS Shell Dlg", 400, 0, 0x0
|
||||
BEGIN
|
||||
CONTROL "",IDC_VOXEL,"Static",SS_BLACKRECT,65,3,174,123, NOT WS_VISIBLE
|
||||
CONTROL "", IDC_PROGRESS, "Static", SS_BLACKRECT, 35, 170, 239, 4, NOT WS_VISIBLE
|
||||
CONTROL "",IDC_VOXEL,"Static",SS_BLACKRECT,65,3,174,123
|
||||
CONTROL "",IDC_PROGRESS,"Static",SS_BLACKRECT,35,170,239,4
|
||||
EDITTEXT IDC_ORGNAME,44,68,219,12,ES_AUTOHSCROLL | NOT WS_VISIBLE | NOT WS_BORDER
|
||||
EDITTEXT IDC_USERNAME,44,95,219,12,ES_AUTOHSCROLL | NOT WS_VISIBLE | NOT WS_BORDER
|
||||
EDITTEXT IDC_PASSWORD,44,122,219,12,ES_PASSWORD | ES_AUTOHSCROLL | NOT WS_VISIBLE | NOT WS_BORDER
|
||||
|
@ -107,6 +107,7 @@ BEGIN
|
|||
RTEXT "",IDC_TERMS,15,172,180,15,NOT WS_VISIBLE
|
||||
CONTROL "",IDC_TERMS_LINK,"Button",BS_OWNERDRAW | BS_FLAT | NOT WS_VISIBLE | WS_TABSTOP,197,172,80,15
|
||||
CTEXT "",IDC_TROUBLE,65,203,174,15,NOT WS_VISIBLE
|
||||
RTEXT "",IDC_VERSION,100,205,205,10
|
||||
CONTROL "NEXT",IDC_BUTTON_NEXT,"Button",BS_OWNERDRAW | BS_FLAT | NOT WS_VISIBLE | WS_TABSTOP,107,158,94,16
|
||||
CONTROL "Having Trouble?",IDC_TROUBLE_LINK,"Button",BS_OWNERDRAW | BS_FLAT | NOT WS_VISIBLE | WS_TABSTOP,126,203,56,11
|
||||
END
|
||||
|
|
|
@ -39,16 +39,28 @@ BOOL CLauncherApp::InitInstance() {
|
|||
}
|
||||
int iNumOfArgs;
|
||||
LPWSTR* pArgs = CommandLineToArgvW(GetCommandLine(), &iNumOfArgs);
|
||||
bool isUninstalling = false;
|
||||
bool isRestarting = false;
|
||||
bool uninstalling = false;
|
||||
bool restarting = false;
|
||||
bool noUpdate = false;
|
||||
bool continueUpdating = false;
|
||||
bool skipSplash = false;
|
||||
if (iNumOfArgs > 1) {
|
||||
if (CString(pArgs[1]).Compare(_T("--uninstall")) == 0) {
|
||||
isUninstalling = true;
|
||||
} else if (CString(pArgs[1]).Compare(_T("--restart")) == 0) {
|
||||
isRestarting = true;
|
||||
for (int i = 1; i < iNumOfArgs; i++) {
|
||||
CString curArg = CString(pArgs[i]);
|
||||
if (curArg.Compare(_T("--uninstall")) == 0) {
|
||||
uninstalling = true;
|
||||
} else if (curArg.Compare(_T("--restart")) == 0) {
|
||||
restarting = true;
|
||||
} else if (curArg.Compare(_T("--noUpdate")) == 0) {
|
||||
noUpdate = true;
|
||||
} else if (curArg.Compare(_T("--continueUpdating")) == 0) {
|
||||
continueUpdating = true;
|
||||
} else if (curArg.Compare(_T("--skipSplash")) == 0) {
|
||||
skipSplash = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!isRestarting) {
|
||||
if (!restarting) {
|
||||
// don't launch if already running
|
||||
CreateMutex(NULL, TRUE, _T("HQ_Launcher_Mutex"));
|
||||
if (GetLastError() == ERROR_ALREADY_EXISTS) {
|
||||
|
@ -56,10 +68,10 @@ BOOL CLauncherApp::InitInstance() {
|
|||
}
|
||||
}
|
||||
|
||||
if (isUninstalling) {
|
||||
if (uninstalling) {
|
||||
_manager.uninstall();
|
||||
} else {
|
||||
_manager.init();
|
||||
_manager.init(!noUpdate, continueUpdating, skipSplash);
|
||||
}
|
||||
if (!_manager.hasFailed() && !_manager.installLauncher()) {
|
||||
return FALSE;
|
||||
|
|
|
@ -40,6 +40,8 @@ static CString GRAPHIK_SEMIBOLD = _T("Graphik-Semibold");
|
|||
static CString TROUBLE_URL = _T("https://www.highfidelity.com/hq-support");
|
||||
static CString TERMS_URL = _T("https://www.highfidelity.com/termsofservice");
|
||||
|
||||
static int SPLASH_DURATION = 100;
|
||||
|
||||
|
||||
CLauncherDlg::CLauncherDlg(CWnd* pParent)
|
||||
: CDialog(IDD_LAUNCHER_DIALOG, pParent)
|
||||
|
@ -112,6 +114,11 @@ BOOL CLauncherDlg::OnInitDialog() {
|
|||
m_voxel = (CStatic *)GetDlgItem(IDC_VOXEL);
|
||||
m_progress = (CStatic *)GetDlgItem(IDC_PROGRESS);
|
||||
|
||||
m_version = (CStatic *)GetDlgItem(IDC_VERSION);
|
||||
CString version;
|
||||
version.Format(_T("V.%s"), theApp._manager.getLauncherVersion());
|
||||
m_version->SetWindowTextW(version);
|
||||
|
||||
m_voxel->EnableD2DSupport();
|
||||
m_progress->EnableD2DSupport();
|
||||
|
||||
|
@ -230,7 +237,6 @@ void CLauncherDlg::startProcess() {
|
|||
theApp._manager.setFailed(true);
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
BOOL CLauncherDlg::getHQInfo(const CString& orgname) {
|
||||
|
@ -322,11 +328,12 @@ void CLauncherDlg::drawLogo(CHwndRenderTarget* pRenderTarget) {
|
|||
void CLauncherDlg::drawSmallLogo(CHwndRenderTarget* pRenderTarget) {
|
||||
CD2DBitmap m_pBitmamLogo(pRenderTarget, IDB_PNG5, _T("PNG"));
|
||||
auto size = pRenderTarget->GetSize();
|
||||
int padding = 6;
|
||||
int xPadding = 6;
|
||||
int yPadding = 22;
|
||||
int logoWidth = 100;
|
||||
int logoHeight = 18;
|
||||
float logoPosX = size.width - logoWidth - padding;
|
||||
float logoPosY = size.height - logoHeight - padding;
|
||||
float logoPosX = size.width - logoWidth - xPadding;
|
||||
float logoPosY = size.height - logoHeight - yPadding;
|
||||
CD2DRectF logoRec(logoPosX, logoPosY, logoPosX + logoWidth, logoPosY + logoHeight);
|
||||
pRenderTarget->DrawBitmap(&m_pBitmamLogo, logoRec);
|
||||
}
|
||||
|
@ -521,6 +528,7 @@ BOOL CLauncherDlg::getTextFormat(int resID, TextFormat& formatOut) {
|
|||
formatOut.size = FIELDS_FONT_SIZE;
|
||||
formatOut.color = COLOR_GREY;
|
||||
break;
|
||||
case IDC_VERSION:
|
||||
case IDC_TERMS:
|
||||
formatOut.size = TERMS_FONT_SIZE;
|
||||
break;
|
||||
|
@ -663,16 +671,46 @@ void CLauncherDlg::OnTimer(UINT_PTR nIDEvent) {
|
|||
// Refresh
|
||||
setDrawDialog(_drawStep, true);
|
||||
}
|
||||
|
||||
if (theApp._manager.needsSelfUpdate()) {
|
||||
if (theApp._manager.needsSelfDownload()) {
|
||||
theApp._manager.downloadNewLauncher();
|
||||
} else {
|
||||
if (_splashStep > SPLASH_DURATION && _splashStep < 2 * SPLASH_DURATION) {
|
||||
float progress = (float)(_splashStep - SPLASH_DURATION) / SPLASH_DURATION;
|
||||
if (theApp._manager.willContinueUpdating()) {
|
||||
progress = CONTINUE_UPDATING_GLOBAL_OFFSET * progress;
|
||||
progress = min(progress, CONTINUE_UPDATING_GLOBAL_OFFSET);
|
||||
}
|
||||
theApp._manager.updateProgress(LauncherManager::ProcessType::Uninstall, progress);
|
||||
_splashStep++;
|
||||
}
|
||||
if (theApp._manager.needsRestartNewLauncher()) {
|
||||
if (_splashStep >= 2 * SPLASH_DURATION) {
|
||||
theApp._manager.restartNewLauncher();
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (_showSplash) {
|
||||
if (_splashStep == 0) {
|
||||
if (theApp._manager.needsUninstall()) {
|
||||
theApp._manager.addToLog(_T("Waiting to uninstall"));
|
||||
setDrawDialog(DrawStep::DrawProcessUninstall);
|
||||
} else if (theApp._manager.shouldContinueUpdating()) {
|
||||
_splashStep = SPLASH_DURATION;
|
||||
setDrawDialog(DrawStep::DrawProcessUpdate);
|
||||
theApp._manager.updateProgress(LauncherManager::ProcessType::Uninstall, 0.0f);
|
||||
} else {
|
||||
theApp._manager.addToLog(_T("Start splash screen"));
|
||||
setDrawDialog(DrawStep::DrawLogo);
|
||||
if (theApp._manager.shouldSkipSplashScreen()) {
|
||||
_splashStep = SPLASH_DURATION;
|
||||
} else {
|
||||
theApp._manager.addToLog(_T("Start splash screen"));
|
||||
setDrawDialog(DrawStep::DrawLogo);
|
||||
}
|
||||
}
|
||||
} else if (_splashStep > 100 && !theApp._manager.needsToWait()) {
|
||||
} else if (_splashStep > SPLASH_DURATION && !theApp._manager.needsToWait()) {
|
||||
_showSplash = false;
|
||||
if (theApp._manager.shouldShutDown()) {
|
||||
if (_applicationWND != NULL) {
|
||||
|
@ -692,12 +730,14 @@ void CLauncherDlg::OnTimer(UINT_PTR nIDEvent) {
|
|||
theApp._manager.addToLog(_T("HQ failed to uninstall."));
|
||||
theApp._manager.setFailed(true);
|
||||
}
|
||||
} else if (theApp._manager.needsSelfUpdate()) {
|
||||
setDrawDialog(DrawStep::DrawProcessUpdate);
|
||||
} else {
|
||||
theApp._manager.addToLog(_T("Starting login"));
|
||||
setDrawDialog(DrawStep::DrawLoginLogin);
|
||||
}
|
||||
} else if (theApp._manager.needsUninstall()) {
|
||||
theApp._manager.updateProgress(LauncherManager::ProcessType::Uninstall, (float)_splashStep/100);
|
||||
theApp._manager.updateProgress(LauncherManager::ProcessType::Uninstall, (float)_splashStep / SPLASH_DURATION);
|
||||
}
|
||||
_splashStep++;
|
||||
} else if (theApp._manager.shouldShutDown()) {
|
||||
|
@ -741,12 +781,17 @@ void CLauncherDlg::setDrawDialog(DrawStep step, BOOL isUpdate) {
|
|||
auto m_voxelRenderTarget = m_voxel->GetRenderTarget();
|
||||
auto m_progressRenderTarget = m_progress->GetRenderTarget();
|
||||
switch (_drawStep) {
|
||||
case DrawStep::DrawLogo:
|
||||
case DrawStep::DrawLogo: {
|
||||
m_pRenderTarget->BeginDraw();
|
||||
drawBackground(m_pRenderTarget);
|
||||
drawLogo(m_pRenderTarget);
|
||||
m_pRenderTarget->EndDraw();
|
||||
CRect redrawRec;
|
||||
GetClientRect(redrawRec);
|
||||
redrawRec.top = redrawRec.bottom - 30;
|
||||
RedrawWindow(redrawRec);
|
||||
break;
|
||||
}
|
||||
case DrawStep::DrawLoginLogin:
|
||||
case DrawStep::DrawLoginErrorOrg:
|
||||
case DrawStep::DrawLoginErrorCred:
|
||||
|
|
|
@ -94,6 +94,8 @@ protected:
|
|||
CStatic* m_username_banner;
|
||||
CStatic* m_password_banner;
|
||||
|
||||
CStatic* m_version;
|
||||
|
||||
HWND _applicationWND { 0 };
|
||||
|
||||
void drawBackground(CHwndRenderTarget* pRenderTarget);
|
||||
|
|
|
@ -21,10 +21,20 @@ LauncherManager::LauncherManager() {
|
|||
LauncherManager::~LauncherManager() {
|
||||
}
|
||||
|
||||
void LauncherManager::init() {
|
||||
void LauncherManager::init(BOOL allowUpdate, BOOL continueUpdating, BOOL skipSplashScreen) {
|
||||
initLog();
|
||||
addToLog(_T("Getting most recent build"));
|
||||
getMostRecentBuild(_latestApplicationURL, _latestVersion);
|
||||
int tokenPos = 0;
|
||||
_updateLauncherAllowed = allowUpdate;
|
||||
_continueUpdating = continueUpdating;
|
||||
_skipSplashScreen = skipSplashScreen;
|
||||
_shouldWait = !skipSplashScreen;
|
||||
if (_continueUpdating) {
|
||||
_progressOffset = CONTINUE_UPDATING_GLOBAL_OFFSET;
|
||||
}
|
||||
_launcherVersion = CString(LAUNCHER_BUILD_VERSION).Tokenize(_T("-"), tokenPos);
|
||||
addToLog(_T("Launcher is running version: " + _launcherVersion));
|
||||
addToLog(_T("Getting most recent builds"));
|
||||
getMostRecentBuilds(_latestLauncherURL, _latestLauncherVersion, _latestApplicationURL, _latestVersion);
|
||||
}
|
||||
|
||||
BOOL LauncherManager::initLog() {
|
||||
|
@ -124,6 +134,8 @@ BOOL LauncherManager::restartLauncher() {
|
|||
|
||||
void LauncherManager::updateProgress(ProcessType processType, float progress) {
|
||||
switch (processType) {
|
||||
case ProcessType::DownloadLauncher:
|
||||
break;
|
||||
case ProcessType::Uninstall:
|
||||
_progress = progress;
|
||||
break;
|
||||
|
@ -153,6 +165,7 @@ void LauncherManager::updateProgress(ProcessType processType, float progress) {
|
|||
default:
|
||||
break;
|
||||
}
|
||||
_progress = _progressOffset + (1.0f - _progressOffset) * _progress;
|
||||
TRACE("progress = %f\n", _progress);
|
||||
}
|
||||
|
||||
|
@ -200,11 +213,11 @@ BOOL LauncherManager::isApplicationInstalled(CString& version, CString& domain,
|
|||
CString applicationDir;
|
||||
getAndCreatePaths(PathType::Launcher_Directory, applicationDir);
|
||||
CString applicationPath = applicationDir + "interface\\interface.exe";
|
||||
BOOL isApplicationInstalled = PathFileExistsW(applicationPath);
|
||||
BOOL isInstalled = PathFileExistsW(applicationPath);
|
||||
BOOL configFileExist = PathFileExistsW(applicationDir + _T("interface\\config.json"));
|
||||
if (configFileExist) {
|
||||
LauncherUtils::ResponseError status = readConfigJSON(version, domain, content, loggedIn);
|
||||
return isApplicationInstalled && status == LauncherUtils::ResponseError::NoError;
|
||||
return isInstalled && status == LauncherUtils::ResponseError::NoError;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
@ -359,14 +372,23 @@ LauncherUtils::ResponseError LauncherManager::readOrganizationJSON(const CString
|
|||
return LauncherUtils::ResponseError::ParsingJSON;
|
||||
}
|
||||
|
||||
void LauncherManager::getMostRecentBuild(CString& urlOut, CString& versionOut) {
|
||||
void LauncherManager::getMostRecentBuilds(CString& launcherUrlOut, CString& launcherVersionOut,
|
||||
CString& interfaceUrlOut, CString& interfaceVersionOut) {
|
||||
CString contentTypeJson = L"content-type:application/json";
|
||||
std::function<void(CString, int)> httpCallback = [&](CString response, int err) {
|
||||
LauncherUtils::ResponseError error = LauncherUtils::ResponseError(err);
|
||||
if (error == LauncherUtils::ResponseError::NoError) {
|
||||
Json::Value json;
|
||||
error = LauncherUtils::ResponseError::ParsingJSON;
|
||||
if (LauncherUtils::parseJSON(response, json)) {
|
||||
if (json["launcher"].isObject()) {
|
||||
if (json["launcher"]["windows"].isObject() && json["launcher"]["windows"]["url"].isString()) {
|
||||
launcherUrlOut = json["launcher"]["windows"]["url"].asCString();
|
||||
}
|
||||
if (json["launcher"]["version"].isInt()) {
|
||||
std::string version = std::to_string(json["launcher"]["version"].asInt());
|
||||
launcherVersionOut = CString(version.c_str());
|
||||
}
|
||||
}
|
||||
int count = json["count"].isInt() ? json["count"].asInt() : 0;
|
||||
if (count > 0 && json["results"].isArray()) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
|
@ -374,20 +396,22 @@ void LauncherManager::getMostRecentBuild(CString& urlOut, CString& versionOut) {
|
|||
Json::Value result = json["results"][i];
|
||||
if (result["latest_version"].isInt()) {
|
||||
std::string version = std::to_string(result["latest_version"].asInt());
|
||||
versionOut = CString(version.c_str());
|
||||
interfaceVersionOut = CString(version.c_str());
|
||||
}
|
||||
if (result["installers"].isObject() &&
|
||||
result["installers"]["windows"].isObject() &&
|
||||
result["installers"]["windows"]["zip_url"].isString()) {
|
||||
urlOut = result["installers"]["windows"]["zip_url"].asCString();
|
||||
error = LauncherUtils::ResponseError::NoError;
|
||||
interfaceUrlOut = result["installers"]["windows"]["zip_url"].asCString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (launcherUrlOut.IsEmpty() || launcherVersionOut.IsEmpty() || interfaceUrlOut.IsEmpty() || interfaceVersionOut.IsEmpty()) {
|
||||
error = LauncherUtils::ResponseError::ParsingJSON;
|
||||
}
|
||||
}
|
||||
onMostRecentBuildReceived(response, error);
|
||||
}
|
||||
onMostRecentBuildsReceived(response, error);
|
||||
};
|
||||
LauncherUtils::httpCallOnThread(L"HQ Launcher",
|
||||
L"thunder.highfidelity.com",
|
||||
|
@ -395,31 +419,49 @@ void LauncherManager::getMostRecentBuild(CString& urlOut, CString& versionOut) {
|
|||
contentTypeJson, CStringA(), false, httpCallback);
|
||||
}
|
||||
|
||||
void LauncherManager::onMostRecentBuildReceived(const CString& response, LauncherUtils::ResponseError error) {
|
||||
void LauncherManager::onMostRecentBuildsReceived(const CString& response, LauncherUtils::ResponseError error) {
|
||||
if (error == LauncherUtils::ResponseError::NoError) {
|
||||
addToLog(_T("Latest version: ") + _latestVersion);
|
||||
addToLog(_T("Latest launcher version: ") + _latestLauncherVersion);
|
||||
CString currentVersion;
|
||||
if (isApplicationInstalled(currentVersion, _domainURL, _contentURL, _loggedIn) && _loggedIn) {
|
||||
addToLog(_T("Installed version: ") + currentVersion);
|
||||
if (_latestVersion.Compare(currentVersion) == 0) {
|
||||
addToLog(_T("Already running most recent build. Launching interface.exe"));
|
||||
_shouldLaunch = TRUE;
|
||||
_shouldShutdown = TRUE;
|
||||
} else {
|
||||
addToLog(_T("New build found. Updating"));
|
||||
_shouldUpdate = TRUE;
|
||||
}
|
||||
} else if (_loggedIn) {
|
||||
addToLog(_T("Interface not found but logged in. Reinstalling"));
|
||||
_shouldUpdate = TRUE;
|
||||
BOOL isInstalled = (isApplicationInstalled(currentVersion, _domainURL, _contentURL, _loggedIn) && _loggedIn);
|
||||
bool newInterfaceVersion = _latestVersion.Compare(currentVersion) != 0;
|
||||
bool newLauncherVersion = _latestLauncherVersion.Compare(_launcherVersion) != 0 && _updateLauncherAllowed;
|
||||
if (newLauncherVersion) {
|
||||
CString updatingMsg;
|
||||
updatingMsg.Format(_T("Updating Launcher from version: %s to version: %s"), _launcherVersion, _latestLauncherVersion);
|
||||
addToLog(updatingMsg);
|
||||
_shouldUpdateLauncher = TRUE;
|
||||
_shouldDownloadLauncher = TRUE;
|
||||
_willContinueUpdating = isInstalled && newInterfaceVersion;
|
||||
} else {
|
||||
_shouldInstall = TRUE;
|
||||
if (_updateLauncherAllowed) {
|
||||
addToLog(_T("Already running most recent build. Launching interface.exe"));
|
||||
} else {
|
||||
addToLog(_T("Updating the launcher was not allowed --noUpdate"));
|
||||
}
|
||||
if (isInstalled) {
|
||||
addToLog(_T("Installed version: ") + currentVersion);
|
||||
if (!newInterfaceVersion) {
|
||||
addToLog(_T("Already running most recent build. Launching interface.exe"));
|
||||
_shouldLaunch = TRUE;
|
||||
_shouldShutdown = TRUE;
|
||||
} else {
|
||||
addToLog(_T("New build found. Updating"));
|
||||
_shouldUpdate = TRUE;
|
||||
}
|
||||
} else if (_loggedIn) {
|
||||
addToLog(_T("Interface not found but logged in. Reinstalling"));
|
||||
_shouldUpdate = TRUE;
|
||||
} else {
|
||||
_shouldInstall = TRUE;
|
||||
}
|
||||
}
|
||||
_shouldWait = FALSE;
|
||||
|
||||
} else {
|
||||
_hasFailed = true;
|
||||
CString msg;
|
||||
msg.Format(_T("Getting most recent build has failed with error: %d"), error);
|
||||
msg.Format(_T("Getting most recent builds has failed with error: %d"), error);
|
||||
addToLog(msg);
|
||||
msg.Format(_T("Response: %s"), response);
|
||||
addToLog(msg);
|
||||
|
@ -521,7 +563,7 @@ BOOL LauncherManager::extractApplication() {
|
|||
}
|
||||
};
|
||||
std::function<void(float)> onProgress = [&](float progress) {
|
||||
updateProgress(ProcessType::UnzipApplication, progress);
|
||||
updateProgress(ProcessType::UnzipApplication, max(progress, 0.0f));
|
||||
};
|
||||
_currentProcess = ProcessType::UnzipApplication;
|
||||
BOOL success = LauncherUtils::unzipFileOnThread(ProcessType::UnzipApplication,
|
||||
|
@ -563,9 +605,21 @@ void LauncherManager::onFileDownloaded(ProcessType type) {
|
|||
setFailed(true);
|
||||
}
|
||||
});
|
||||
} else if (type == ProcessType::DownloadLauncher) {
|
||||
_shouldRestartNewLauncher = true;
|
||||
}
|
||||
}
|
||||
|
||||
void LauncherManager::restartNewLauncher() {
|
||||
closeLog();
|
||||
if (_willContinueUpdating) {
|
||||
LauncherUtils::launchApplication(_tempLauncherPath, _T(" --restart --noUpdate --continueUpdating"));
|
||||
} else {
|
||||
LauncherUtils::launchApplication(_tempLauncherPath, _T(" --restart --noUpdate --skipSplash"));
|
||||
}
|
||||
Sleep(500);
|
||||
}
|
||||
|
||||
|
||||
BOOL LauncherManager::installContent() {
|
||||
std::string contentZipFile = LauncherUtils::cStringToStd(_contentZipPath);
|
||||
|
@ -582,7 +636,7 @@ BOOL LauncherManager::installContent() {
|
|||
}
|
||||
};
|
||||
std::function<void(float)> onProgress = [&](float progress) {
|
||||
updateProgress(ProcessType::UnzipContent, progress);
|
||||
updateProgress(ProcessType::UnzipContent, max(progress, 0.0f));
|
||||
};
|
||||
_currentProcess = ProcessType::UnzipContent;
|
||||
BOOL success = LauncherUtils::unzipFileOnThread(ProcessType::UnzipContent, contentZipFile,
|
||||
|
@ -597,10 +651,13 @@ BOOL LauncherManager::installContent() {
|
|||
|
||||
|
||||
BOOL LauncherManager::downloadFile(ProcessType type, const CString& url, CString& outPath) {
|
||||
CString fileName = url.Mid(url.ReverseFind('/') + 1);
|
||||
CString downloadDirectory;
|
||||
BOOL success = getAndCreatePaths(LauncherManager::PathType::Download_Directory, downloadDirectory);
|
||||
outPath = downloadDirectory + fileName;
|
||||
BOOL success = TRUE;
|
||||
if (outPath.IsEmpty()) {
|
||||
CString fileName = url.Mid(url.ReverseFind('/') + 1);
|
||||
CString downloadDirectory;
|
||||
BOOL success = getAndCreatePaths(LauncherManager::PathType::Download_Directory, downloadDirectory);
|
||||
outPath = downloadDirectory + fileName;
|
||||
}
|
||||
_currentProcess = type;
|
||||
if (success) {
|
||||
addToLog(_T("Downloading: ") + url);
|
||||
|
@ -610,18 +667,18 @@ BOOL LauncherManager::downloadFile(ProcessType type, const CString& url, CString
|
|||
} else {
|
||||
if (type == ProcessType::DownloadApplication) {
|
||||
addToLog(_T("Error downloading content."));
|
||||
} else if (type == ProcessType::DownloadLauncher) {
|
||||
addToLog(_T("Error downloading launcher."));
|
||||
} else {
|
||||
addToLog(_T("Error downloading application."));
|
||||
}
|
||||
_hasFailed = true;
|
||||
}
|
||||
};
|
||||
std::function<void(float)> onProgress = [&](float progress) {
|
||||
updateProgress(_currentProcess, progress);
|
||||
std::function<void(float)> onProgress = [&, type](float progress) {
|
||||
updateProgress(_currentProcess, max(progress, 0.0f));
|
||||
};
|
||||
if (!LauncherUtils::downloadFileOnThread(type, url, outPath, onDownloadFinished, onProgress)) {
|
||||
success = FALSE;
|
||||
}
|
||||
success = LauncherUtils::downloadFileOnThread(type, url, outPath, onDownloadFinished, onProgress);
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
@ -637,6 +694,14 @@ BOOL LauncherManager::downloadApplication() {
|
|||
return downloadFile(ProcessType::DownloadApplication, applicationURL, _applicationZipPath);
|
||||
}
|
||||
|
||||
BOOL LauncherManager::downloadNewLauncher() {
|
||||
_shouldDownloadLauncher = FALSE;
|
||||
getAndCreatePaths(PathType::Temp_Directory, _tempLauncherPath);
|
||||
CString tempName = _T("HQLauncher") + _launcherVersion + _T(".exe");
|
||||
_tempLauncherPath += tempName;
|
||||
return downloadFile(ProcessType::DownloadLauncher, _latestLauncherURL, _tempLauncherPath);
|
||||
}
|
||||
|
||||
void LauncherManager::onCancel() {
|
||||
if (_currentProcess == ProcessType::UnzipApplication) {
|
||||
_latestVersion = _T("");
|
||||
|
|
|
@ -25,6 +25,7 @@ const float DOWNLOAD_APPLICATION_INSTALL_WEIGHT = 0.5f;
|
|||
const float EXTRACT_APPLICATION_INSTALL_WEIGHT = 0.2f;
|
||||
const float DOWNLOAD_APPLICATION_UPDATE_WEIGHT = 0.75f;
|
||||
const float EXTRACT_APPLICATION_UPDATE_WEIGHT = 0.25f;
|
||||
const float CONTINUE_UPDATING_GLOBAL_OFFSET = 0.2f;
|
||||
|
||||
class LauncherManager
|
||||
{
|
||||
|
@ -49,6 +50,7 @@ public:
|
|||
ErrorIOFiles
|
||||
};
|
||||
enum ProcessType {
|
||||
DownloadLauncher = 0,
|
||||
DownloadContent,
|
||||
DownloadApplication,
|
||||
UnzipContent,
|
||||
|
@ -57,7 +59,7 @@ public:
|
|||
};
|
||||
LauncherManager();
|
||||
~LauncherManager();
|
||||
void init();
|
||||
void init(BOOL allowUpdate, BOOL continueUpdating, BOOL skipSplashScreen);
|
||||
BOOL initLog();
|
||||
BOOL addToLog(const CString& line);
|
||||
void closeLog();
|
||||
|
@ -67,7 +69,8 @@ public:
|
|||
BOOL isApplicationInstalled(CString& version, CString& domain,
|
||||
CString& content, bool& loggedIn);
|
||||
LauncherUtils::ResponseError getAccessTokenForCredentials(const CString& username, const CString& password);
|
||||
void getMostRecentBuild(CString& urlOut, CString& versionOut);
|
||||
void getMostRecentBuilds(CString& launcherUrlOut, CString& launcherVersionOut,
|
||||
CString& interfaceUrlOut, CString& interfaceVersionOut);
|
||||
LauncherUtils::ResponseError readOrganizationJSON(const CString& hash);
|
||||
LauncherUtils::ResponseError readConfigJSON(CString& version, CString& domain,
|
||||
CString& content, bool& loggedIn);
|
||||
|
@ -87,13 +90,19 @@ public:
|
|||
const CString& getVersion() const { return _version; }
|
||||
BOOL shouldShutDown() const { return _shouldShutdown; }
|
||||
BOOL shouldLaunch() const { return _shouldLaunch; }
|
||||
BOOL needsUpdate() { return _shouldUpdate; }
|
||||
BOOL needsUninstall() { return _shouldUninstall; }
|
||||
BOOL needsInstall() { return _shouldInstall; }
|
||||
BOOL needsToWait() { return _shouldWait; }
|
||||
BOOL shouldSkipSplashScreen() const { return _skipSplashScreen; }
|
||||
BOOL needsUpdate() const { return _shouldUpdate; }
|
||||
BOOL needsSelfUpdate() const { return _shouldUpdateLauncher; }
|
||||
BOOL needsSelfDownload() const { return _shouldDownloadLauncher; }
|
||||
BOOL needsUninstall() const { return _shouldUninstall; }
|
||||
BOOL needsInstall() const { return _shouldInstall; }
|
||||
BOOL needsToWait() const { return _shouldWait; }
|
||||
BOOL needsRestartNewLauncher() const { return _shouldRestartNewLauncher; }
|
||||
BOOL shouldContinueUpdating() const { return _continueUpdating; }
|
||||
BOOL willContinueUpdating() const { return _willContinueUpdating; }
|
||||
void setDisplayName(const CString& displayName) { _displayName = displayName; }
|
||||
bool isLoggedIn() { return _loggedIn; }
|
||||
bool hasFailed() { return _hasFailed; }
|
||||
bool isLoggedIn() const { return _loggedIn; }
|
||||
bool hasFailed() const { return _hasFailed; }
|
||||
void setFailed(bool hasFailed) { _hasFailed = hasFailed; }
|
||||
const CString& getLatestInterfaceURL() const { return _latestApplicationURL; }
|
||||
void uninstall() { _shouldUninstall = true; _shouldWait = false; };
|
||||
|
@ -101,19 +110,24 @@ public:
|
|||
BOOL downloadFile(ProcessType type, const CString& url, CString& localPath);
|
||||
BOOL downloadContent();
|
||||
BOOL downloadApplication();
|
||||
BOOL downloadNewLauncher();
|
||||
BOOL installContent();
|
||||
BOOL extractApplication();
|
||||
void restartNewLauncher();
|
||||
void onZipExtracted(ProcessType type, int size);
|
||||
void onFileDownloaded(ProcessType type);
|
||||
float getProgress() { return _progress; }
|
||||
float getProgress() const { return _progress; }
|
||||
void updateProgress(ProcessType processType, float progress);
|
||||
void onCancel();
|
||||
const CString& getLauncherVersion() const { return _launcherVersion; }
|
||||
|
||||
private:
|
||||
ProcessType _currentProcess { ProcessType::DownloadApplication };
|
||||
void onMostRecentBuildReceived(const CString& response, LauncherUtils::ResponseError error);
|
||||
void onMostRecentBuildsReceived(const CString& response, LauncherUtils::ResponseError error);
|
||||
CString _latestApplicationURL;
|
||||
CString _latestVersion;
|
||||
CString _latestLauncherURL;
|
||||
CString _latestLauncherVersion;
|
||||
CString _contentURL;
|
||||
CString _domainURL;
|
||||
CString _version;
|
||||
|
@ -121,6 +135,8 @@ private:
|
|||
CString _tokensJSON;
|
||||
CString _applicationZipPath;
|
||||
CString _contentZipPath;
|
||||
CString _launcherVersion;
|
||||
CString _tempLauncherPath;
|
||||
bool _loggedIn { false };
|
||||
bool _hasFailed { false };
|
||||
BOOL _shouldUpdate { FALSE };
|
||||
|
@ -129,6 +145,14 @@ private:
|
|||
BOOL _shouldShutdown { FALSE };
|
||||
BOOL _shouldLaunch { FALSE };
|
||||
BOOL _shouldWait { TRUE };
|
||||
BOOL _shouldUpdateLauncher { FALSE };
|
||||
BOOL _shouldDownloadLauncher { FALSE };
|
||||
BOOL _updateLauncherAllowed { TRUE };
|
||||
BOOL _shouldRestartNewLauncher { FALSE };
|
||||
BOOL _continueUpdating { FALSE };
|
||||
BOOL _willContinueUpdating { FALSE };
|
||||
BOOL _skipSplashScreen { FALSE };
|
||||
float _progressOffset { 0.0f };
|
||||
float _progress { 0.0f };
|
||||
CStdioFile _logFile;
|
||||
};
|
||||
|
|
45
launchers/win32/cmake/macros/SetPackagingParameters.cmake
Normal file
45
launchers/win32/cmake/macros/SetPackagingParameters.cmake
Normal file
|
@ -0,0 +1,45 @@
|
|||
#
|
||||
# SetPackagingParameters.cmake
|
||||
# cmake/macros
|
||||
#
|
||||
# Created by Leonardo Murillo on 07/14/2015.
|
||||
# Copyright 2015 High Fidelity, Inc.
|
||||
#
|
||||
# Distributed under the Apache License, Version 2.0.
|
||||
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
# This macro checks some Jenkins defined environment variables to determine the origin of this build
|
||||
# and decides how targets should be packaged.
|
||||
|
||||
macro(SET_PACKAGING_PARAMETERS)
|
||||
set(PR_BUILD 0)
|
||||
set(PRODUCTION_BUILD 0)
|
||||
set(DEV_BUILD 0)
|
||||
set(BUILD_NUMBER 0)
|
||||
|
||||
set_from_env(RELEASE_TYPE RELEASE_TYPE "DEV")
|
||||
set_from_env(RELEASE_NUMBER RELEASE_NUMBER "")
|
||||
set_from_env(STABLE_BUILD STABLE_BUILD 0)
|
||||
|
||||
message(STATUS "The RELEASE_TYPE variable is: ${RELEASE_TYPE}")
|
||||
set(BUILD_NUMBER ${RELEASE_NUMBER})
|
||||
|
||||
if (RELEASE_TYPE STREQUAL "PRODUCTION")
|
||||
set(PRODUCTION_BUILD 1)
|
||||
set(BUILD_VERSION ${RELEASE_NUMBER})
|
||||
|
||||
# add definition for this release type
|
||||
add_definitions(-DPRODUCTION_BUILD)
|
||||
|
||||
elseif (RELEASE_TYPE STREQUAL "PR")
|
||||
set(PR_BUILD 1)
|
||||
set(BUILD_VERSION "PR${RELEASE_NUMBER}")
|
||||
|
||||
# add definition for this release type
|
||||
add_definitions(-DPR_BUILD)
|
||||
else ()
|
||||
set(DEV_BUILD 1)
|
||||
set(BUILD_VERSION "dev")
|
||||
endif ()
|
||||
|
||||
endmacro(SET_PACKAGING_PARAMETERS)
|
|
@ -27,6 +27,7 @@
|
|||
#define IDC_TROUBLE 1023
|
||||
#define IDC_VOXEL 1024
|
||||
#define IDC_PROGRESS 1025
|
||||
#define IDC_VERSION 1026
|
||||
#define IDC_TROUBLE_LINK 1027
|
||||
|
||||
// Next default values for new objects
|
||||
|
|
|
@ -1092,6 +1092,11 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
|||
_desiredStateAge = 0.0f;
|
||||
}
|
||||
_desiredState = RigRole::Takeoff;
|
||||
} else if (ccState == CharacterControllerState::Seated) {
|
||||
if (_desiredState != RigRole::Seated) {
|
||||
_desiredStateAge = 0.0f;
|
||||
}
|
||||
_desiredState = RigRole::Seated;
|
||||
} else {
|
||||
float moveThresh;
|
||||
if (_state != RigRole::Move) {
|
||||
|
@ -1216,6 +1221,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
|||
_animVars.set("isInAirStand", false);
|
||||
_animVars.set("isInAirRun", false);
|
||||
_animVars.set("isNotInAir", true);
|
||||
_animVars.set("isSeated", false);
|
||||
|
||||
} else if (_state == RigRole::Turn) {
|
||||
if (turningSpeed > 0.0f) {
|
||||
|
@ -1244,6 +1250,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
|||
_animVars.set("isInAirStand", false);
|
||||
_animVars.set("isInAirRun", false);
|
||||
_animVars.set("isNotInAir", true);
|
||||
_animVars.set("isSeated", false);
|
||||
|
||||
} else if (_state == RigRole::Idle) {
|
||||
// default anim vars to notMoving and notTurning
|
||||
|
@ -1265,6 +1272,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
|||
_animVars.set("isInAirStand", false);
|
||||
_animVars.set("isInAirRun", false);
|
||||
_animVars.set("isNotInAir", true);
|
||||
_animVars.set("isSeated", false);
|
||||
|
||||
} else if (_state == RigRole::Hover) {
|
||||
// flying.
|
||||
|
@ -1286,6 +1294,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
|||
_animVars.set("isInAirStand", false);
|
||||
_animVars.set("isInAirRun", false);
|
||||
_animVars.set("isNotInAir", true);
|
||||
_animVars.set("isSeated", false);
|
||||
|
||||
} else if (_state == RigRole::Takeoff) {
|
||||
// jumping in-air
|
||||
|
@ -1315,6 +1324,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
|||
_animVars.set("isInAirStand", false);
|
||||
_animVars.set("isInAirRun", false);
|
||||
_animVars.set("isNotInAir", false);
|
||||
_animVars.set("isSeated", false);
|
||||
|
||||
} else if (_state == RigRole::InAir) {
|
||||
// jumping in-air
|
||||
|
@ -1333,6 +1343,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
|||
_animVars.set("isTakeoffStand", false);
|
||||
_animVars.set("isTakeoffRun", false);
|
||||
_animVars.set("isNotTakeoff", true);
|
||||
_animVars.set("isSeated", false);
|
||||
|
||||
bool inAirRun = forwardSpeed > 0.1f;
|
||||
if (inAirRun) {
|
||||
|
@ -1354,6 +1365,26 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
|||
float alpha = glm::clamp((-workingVelocity.y * sensorToWorldScale) / jumpSpeed, -1.0f, 1.0f) + 1.0f;
|
||||
|
||||
_animVars.set("inAirAlpha", alpha);
|
||||
} else if (_state == RigRole::Seated) {
|
||||
_animVars.set("isMovingForward", false);
|
||||
_animVars.set("isMovingBackward", false);
|
||||
_animVars.set("isMovingRight", false);
|
||||
_animVars.set("isMovingLeft", false);
|
||||
_animVars.set("isMovingRightHmd", false);
|
||||
_animVars.set("isMovingLeftHmd", false);
|
||||
_animVars.set("isNotMoving", false);
|
||||
_animVars.set("isTurningRight", false);
|
||||
_animVars.set("isTurningLeft", false);
|
||||
_animVars.set("isNotTurning", true);
|
||||
_animVars.set("isFlying", false);
|
||||
_animVars.set("isNotFlying", true);
|
||||
_animVars.set("isTakeoffStand", false);
|
||||
_animVars.set("isTakeoffRun", false);
|
||||
_animVars.set("isNotTakeoff", true);
|
||||
_animVars.set("isInAirStand", false);
|
||||
_animVars.set("isInAirRun", false);
|
||||
_animVars.set("isNotInAir", true);
|
||||
_animVars.set("isSeated", true);
|
||||
}
|
||||
|
||||
t += deltaTime;
|
||||
|
@ -1873,6 +1904,61 @@ void Rig::updateFeet(bool leftFootEnabled, bool rightFootEnabled, bool headEnabl
|
|||
}
|
||||
}
|
||||
|
||||
void Rig::updateReactions(const ControllerParameters& params) {
|
||||
|
||||
// enable/disable animVars
|
||||
bool enabled = params.reactionEnabledFlags[AVATAR_REACTION_POSITIVE];
|
||||
_animVars.set("reactionPositiveEnabled", enabled);
|
||||
_animVars.set("reactionPositiveDisabled", !enabled);
|
||||
|
||||
enabled = params.reactionEnabledFlags[AVATAR_REACTION_NEGATIVE];
|
||||
_animVars.set("reactionNegativeEnabled", enabled);
|
||||
_animVars.set("reactionNegativeDisabled", !enabled);
|
||||
|
||||
enabled = params.reactionEnabledFlags[AVATAR_REACTION_RAISE_HAND];
|
||||
_animVars.set("reactionRaiseHandEnabled", enabled);
|
||||
_animVars.set("reactionRaiseHandDisabled", !enabled);
|
||||
|
||||
enabled = params.reactionEnabledFlags[AVATAR_REACTION_APPLAUD];
|
||||
_animVars.set("reactionApplaudEnabled", enabled);
|
||||
_animVars.set("reactionApplaudDisabled", !enabled);
|
||||
|
||||
enabled = params.reactionEnabledFlags[AVATAR_REACTION_POINT];
|
||||
_animVars.set("reactionPointEnabled", enabled);
|
||||
_animVars.set("reactionPointDisabled", !enabled);
|
||||
|
||||
// trigger animVars
|
||||
if (params.reactionTriggers[AVATAR_REACTION_POSITIVE]) {
|
||||
_animVars.set("reactionPositiveTrigger", true);
|
||||
} else {
|
||||
_animVars.set("reactionPositiveTrigger", false);
|
||||
}
|
||||
|
||||
if (params.reactionTriggers[AVATAR_REACTION_NEGATIVE]) {
|
||||
_animVars.set("reactionNegativeTrigger", true);
|
||||
} else {
|
||||
_animVars.set("reactionNegativeTrigger", false);
|
||||
}
|
||||
|
||||
if (params.reactionTriggers[AVATAR_REACTION_RAISE_HAND]) {
|
||||
_animVars.set("reactionRaiseHandTrigger", true);
|
||||
} else {
|
||||
_animVars.set("reactionRaiseHandTrigger", false);
|
||||
}
|
||||
|
||||
if (params.reactionTriggers[AVATAR_REACTION_APPLAUD]) {
|
||||
_animVars.set("reactionApplaudTrigger", true);
|
||||
} else {
|
||||
_animVars.set("reactionApplaudTrigger", false);
|
||||
}
|
||||
|
||||
if (params.reactionTriggers[AVATAR_REACTION_POINT]) {
|
||||
_animVars.set("reactionPointTrigger", true);
|
||||
} else {
|
||||
_animVars.set("reactionPointTrigger", false);
|
||||
}
|
||||
}
|
||||
|
||||
void Rig::updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm::quat& modelRotation, const glm::vec3& lookAtSpot, const glm::vec3& saccade) {
|
||||
|
||||
// TODO: does not properly handle avatar scale.
|
||||
|
@ -2152,6 +2238,8 @@ void Rig::updateFromControllerParameters(const ControllerParameters& params, flo
|
|||
}
|
||||
}
|
||||
|
||||
updateReactions(params);
|
||||
|
||||
_previousControllerParameters = params;
|
||||
}
|
||||
|
||||
|
|
|
@ -88,6 +88,8 @@ public:
|
|||
AnimPose secondaryControllerPoses[NumSecondaryControllerTypes]; // rig space
|
||||
uint8_t secondaryControllerFlags[NumSecondaryControllerTypes];
|
||||
bool isTalking;
|
||||
bool reactionEnabledFlags[NUM_AVATAR_REACTIONS];
|
||||
bool reactionTriggers[NUM_AVATAR_REACTIONS];
|
||||
HFMJointShapeInfo hipsShapeInfo;
|
||||
HFMJointShapeInfo spineShapeInfo;
|
||||
HFMJointShapeInfo spine1ShapeInfo;
|
||||
|
@ -107,7 +109,8 @@ public:
|
|||
Ground = 0,
|
||||
Takeoff,
|
||||
InAir,
|
||||
Hover
|
||||
Hover,
|
||||
Seated
|
||||
};
|
||||
|
||||
Rig();
|
||||
|
@ -268,6 +271,7 @@ protected:
|
|||
void updateFeet(bool leftFootEnabled, bool rightFootEnabled, bool headEnabled,
|
||||
const AnimPose& leftFootPose, const AnimPose& rightFootPose,
|
||||
const glm::mat4& rigToSensorMatrix, const glm::mat4& sensorToRigMatrix);
|
||||
void updateReactions(const ControllerParameters& params);
|
||||
|
||||
void updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm::quat& modelRotation, const glm::vec3& lookAt, const glm::vec3& saccade);
|
||||
void calcAnimAlpha(float speed, const std::vector<float>& referenceSpeeds, float* alphaOut) const;
|
||||
|
@ -336,7 +340,8 @@ protected:
|
|||
Move,
|
||||
Hover,
|
||||
Takeoff,
|
||||
InAir
|
||||
InAir,
|
||||
Seated
|
||||
};
|
||||
RigRole _state { RigRole::Idle };
|
||||
RigRole _desiredState { RigRole::Idle };
|
||||
|
|
|
@ -2861,7 +2861,7 @@ glm::vec3 AvatarData::getAbsoluteJointTranslationInObjectFrame(int index) const
|
|||
* Information on an attachment worn by the avatar.
|
||||
* @typedef {object} AttachmentData
|
||||
* @property {string} modelUrl - The URL of the model file. Models can be FBX or OBJ format.
|
||||
* @property {string} jointName - The offset to apply to the model relative to the joint position.
|
||||
* @property {string} jointName - The name of the joint that the attachment is parented to.
|
||||
* @property {Vec3} translation - The offset from the joint that the attachment is positioned at.
|
||||
* @property {Vec3} rotation - The rotation applied to the model relative to the joint orientation.
|
||||
* @property {number} scale - The scale applied to the attachment model.
|
||||
|
|
|
@ -1292,7 +1292,7 @@ public:
|
|||
* jointName: "Head",
|
||||
* translation: {"x": 0, "y": 0.25, "z": 0},
|
||||
* rotation: {"x": 0, "y": 0, "z": 0, "w": 1},
|
||||
* scale: 1,
|
||||
* scale: 0.01,
|
||||
* isSoft: false
|
||||
* };
|
||||
*
|
||||
|
|
|
@ -174,20 +174,35 @@ private:
|
|||
};
|
||||
|
||||
/**jsdoc
|
||||
* The <code>Reticle</code> API provides access to the mouse cursor. The cursor may be an arrow or a reticle circle, depending
|
||||
* on Interface settings. The mouse cursor is visible in HMD mode if controllers aren't being used.
|
||||
*
|
||||
* @namespace Reticle
|
||||
*
|
||||
* @hifi-interface
|
||||
* @hifi-client-entity
|
||||
* @hifi-avatar
|
||||
*
|
||||
* @property {boolean} allowMouseCapture
|
||||
* @property {number} depth
|
||||
* @property {Vec2} maximumPosition
|
||||
* @property {boolean} mouseCaptured
|
||||
* @property {boolean} pointingAtSystemOverlay
|
||||
* @property {Vec2} position
|
||||
* @property {number} scale
|
||||
* @property {boolean} visible
|
||||
* @property {boolean} allowMouseCapture=true - <code>true</code> if the mouse cursor will be captured when in HMD mode and the
|
||||
* Interface window content (excluding menus) has focus, <code>false</code> if the mouse cursor will not be captured.
|
||||
* @property {number} depth - The depth (distance) that the reticle is displayed at relative to the HMD view, in HMD mode.
|
||||
* @property {Vec2} maximumPosition - The maximum reticle coordinates on the display device in desktop mode or the HUD surface
|
||||
* in HMD mode. (The minimum reticle coordinates on the desktop display device or HUD surface are <code>0</code>,
|
||||
* <code>0</code>.) <em>Read-only.</em>
|
||||
* @property {boolean} mouseCaptured - <code>true</code> if the mouse cursor is captured, displaying only in Interface and
|
||||
* not on the rest of the desktop. The mouse cursor may be captured when in HMD mode and the Interface window content
|
||||
* (excluding menu items) has focus, if capturing is enabled (<code>allowMouseCapture</code> is <code>true</code>).
|
||||
* <em>Read-only.</em>
|
||||
* @property {boolean} pointingAtSystemOverlay - <code>true</code> if the mouse cursor is pointing at UI in the Interface
|
||||
* window in desktop mode or on the HUD surface in HMD mode, <code>false</code> if it isn't. <em>Read-only.</em>
|
||||
* @property {Vec2} position - The position of the cursor. This is the position relative to the Interface window in desktop
|
||||
* mode, and the HUD surface in HMD mode.
|
||||
* <p><strong>Note:</strong> The position values may be negative.</p>
|
||||
* @property {number} scale=1 - The scale of the reticle circle in desktop mode, and the arrow and reticle circle in HMD mode.
|
||||
* (Does not affect the size of the arrow in desktop mode.)
|
||||
* @property {boolean} visible=true - <code>true</code> if the reticle circle is visible in desktop mode, and the arrow or
|
||||
* reticle circle are visible in HMD mode; <code>false</code> otherwise. (Does not affect the visibility of the mouse
|
||||
* pointer in desktop mode.)
|
||||
*/
|
||||
// Scripting interface available to control the Reticle
|
||||
class ReticleInterface : public QObject {
|
||||
|
@ -205,80 +220,113 @@ public:
|
|||
ReticleInterface(CompositorHelper* outer) : QObject(outer), _compositor(outer) {}
|
||||
|
||||
/**jsdoc
|
||||
* Checks whether the mouse cursor is captured, displaying only in Interface and not on the rest of the desktop. The mouse
|
||||
* cursor is captured when in HMD mode and the Interface window content (excluding menu items) has focus, if capturing is
|
||||
* enabled (<code>allowMouseCapture</code> property value is <code>true</code>).
|
||||
* @function Reticle.isMouseCaptured
|
||||
* @returns {boolean}
|
||||
* @returns {boolean} <code>true</code> if the mouse cursor is captured, displaying only in Interface and not on the
|
||||
* desktop.
|
||||
*/
|
||||
Q_INVOKABLE bool isMouseCaptured() { return _compositor->shouldCaptureMouse(); }
|
||||
|
||||
/**jsdoc
|
||||
* Gets whether the mouse cursor will be captured when in HMD mode and the Interface window content (excluding menu items)
|
||||
* has focus. When captured, the mouse cursor displays only in Interface, not on the rest of the desktop.
|
||||
* @function Reticle.getAllowMouseCapture
|
||||
* @returns {boolean}
|
||||
* @returns {boolean} <code>true</code> if the mouse cursor will be captured when in HMD mode and the Interface window
|
||||
* content has focus, <code>false</code> if the mouse cursor will not be captured.
|
||||
*/
|
||||
Q_INVOKABLE bool getAllowMouseCapture() { return _compositor->getAllowMouseCapture(); }
|
||||
|
||||
/**jsdoc
|
||||
* Sets whether the mouse cursor will be captured when in HMD mode and the Interface window content (excluding menu items)
|
||||
* has focus. When captured, the mouse cursor displays only in Interface, not on the rest of desktop.
|
||||
* @function Reticle.setAllowMouseCapture
|
||||
* @param {boolean} allowMouseCaptured
|
||||
* @param {boolean} allowMouseCaptured - <code>true</code> if the mouse cursor will be captured when in HMD mode and the
|
||||
* Interface window content has focus, <code>false</code> if the mouse cursor will not be captured.
|
||||
*/
|
||||
Q_INVOKABLE void setAllowMouseCapture(bool value) { return _compositor->setAllowMouseCapture(value); }
|
||||
|
||||
/**jsdoc
|
||||
* Gets whether the mouse cursor is pointing at UI in the Interface window in desktop mode or on the HUD surface in HMD
|
||||
* mode.
|
||||
* @function Reticle.isPointingAtSystemOverlay
|
||||
* @returns {boolean}
|
||||
* @returns {boolean} <code>true</code> if the mouse cursor is pointing at UI in the Interface window in desktop mode or on
|
||||
* the HUD surface in HMD mode, <code>false</code> if it isn't.
|
||||
*/
|
||||
Q_INVOKABLE bool isPointingAtSystemOverlay() { return !_compositor->getReticleOverDesktop(); }
|
||||
|
||||
/**jsdoc
|
||||
* Gets whether the reticle circle is visible in desktop mode, or the arrow or reticle circle are visible in HMD mode.
|
||||
* @function Reticle.getVisible
|
||||
* @returns {boolean}
|
||||
* @returns {boolean} <code>true</code> if the reticle circle is visible in desktop mode, and the arrow or
|
||||
* reticle circle are visible in HMD mode; <code>false</code> otherwise. (The mouse pointer is always visible in
|
||||
* desktop mode.)
|
||||
*/
|
||||
Q_INVOKABLE bool getVisible() { return _compositor->getReticleVisible(); }
|
||||
|
||||
/**jsdoc
|
||||
* Sets whether the reticle circle is visible in desktop mode, or the arrow or reticle circle are visible in HMD mode.
|
||||
* @function Reticle.setVisible
|
||||
* @param {boolean} visible
|
||||
* @param {boolean} visible - <code>true</code> if the reticle circle is visible in desktop mode, and the arrow or reticle
|
||||
* circle are visible in HMD mode; <code>false</code> otherwise. (Does not affect the visibility of the mouse pointer
|
||||
* in desktop mode.)
|
||||
*/
|
||||
Q_INVOKABLE void setVisible(bool visible) { _compositor->setReticleVisible(visible); }
|
||||
|
||||
/**jsdoc
|
||||
* Gets the depth (distance) that the reticle is displayed at relative to the HMD view, in HMD mode.
|
||||
* @function Reticle.getDepth
|
||||
* @returns {number}
|
||||
* @returns {number} The depth (distance) that the reticle is displayed at relative to the HMD view, in HMD mode.
|
||||
*/
|
||||
Q_INVOKABLE float getDepth() { return _compositor->getReticleDepth(); }
|
||||
|
||||
/**jsdoc
|
||||
* Sets the depth (distance) that the reticle is displayed at relative to the HMD view, in HMD mode.
|
||||
* @function Reticle.setDepth
|
||||
* @param {number} depth
|
||||
* @param {number} depth - The depth (distance) that the reticle is displayed at relative to the HMD view, in HMD mode.
|
||||
*/
|
||||
Q_INVOKABLE void setDepth(float depth) { _compositor->setReticleDepth(depth); }
|
||||
|
||||
/**jsdoc
|
||||
* Gets the scale of the reticle circle in desktop mode, and the arrow and reticle circle in HMD mode. (Does not affect the
|
||||
* size of the arrow in desktop mode.) The default scale is <code>1.0</code>.
|
||||
* @function Reticle.getScale
|
||||
* @returns {number}
|
||||
* @returns {number} The scale of the reticle.
|
||||
*/
|
||||
Q_INVOKABLE float getScale() const;
|
||||
|
||||
/**jsdoc
|
||||
* Sets the scale of the reticle circle in desktop mode, and the arrow and reticle circle in HMD mode. (Does not affect the
|
||||
* size of the arrow in desktop mode.) The default scale is <code>1.0</code>.
|
||||
* @function Reticle.setScale
|
||||
* @param {number} scale
|
||||
* @param {number} scale - The scale of the reticle.
|
||||
*/
|
||||
Q_INVOKABLE void setScale(float scale);
|
||||
|
||||
/**jsdoc
|
||||
* Gets the position of the cursor. This is the position relative to the Interface window in desktop mode, and the HUD
|
||||
* surface in HMD mode.
|
||||
* <p><strong>Note:</strong> The position values may be negative.</p>
|
||||
* @function Reticle.getPosition
|
||||
* @returns {Vec2}
|
||||
* @returns {Vec2} The position of the cursor.
|
||||
*/
|
||||
Q_INVOKABLE QVariant getPosition() const;
|
||||
|
||||
/**jsdoc
|
||||
* Sets the position of the cursor. This is the position relative to the Interface window in desktop mode, and the HUD
|
||||
* surface in HMD mode.
|
||||
* <p><strong>Note:</strong> The position values may be negative.</p>
|
||||
* @function Reticle.setPosition
|
||||
* @param {Vec2} position
|
||||
* @param {Vec2} position - The position of the cursor.
|
||||
*/
|
||||
Q_INVOKABLE void setPosition(QVariant position);
|
||||
|
||||
/**jsdoc
|
||||
* Gets the maximum reticle coordinates on the display device in desktop mode or the HUD surface in HMD mode. (The minimum
|
||||
* reticle coordinates on the desktop display device or HUD surface are <code>0</code>, <code>0</code>.)
|
||||
* @function Reticle.getMaximumPosition
|
||||
* @returns {Vec2}
|
||||
* @returns {Vec2} The maximum reticle coordinates on the display device in desktop mode or the HUD surface in HMD mode.
|
||||
*/
|
||||
Q_INVOKABLE glm::vec2 getMaximumPosition() { return _compositor->getReticleMaximumPosition(); }
|
||||
|
||||
|
|
|
@ -988,8 +988,8 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
* <code>false</code> otherwise; <code>[]</code> if none are applied or the model hasn't loaded. The array indexes are per
|
||||
* {@link Entities.getJointIndex|getJointIndex}.
|
||||
* @property {Vec3[]} jointTranslations=[]] - Joint translations applied to the model; <code>[]</code> if none are applied or
|
||||
* the model hasn't loaded. The array indexes are per {@link Entities.getJointIndex|getJointIndex}. Rotations are relative
|
||||
* to each joint's parent.
|
||||
* the model hasn't loaded. The array indexes are per {@link Entities.getJointIndex|getJointIndex}. Translations are
|
||||
* relative to each joint's parent.
|
||||
* <p>Joint translations can be set by {@link Entities.setLocalJointTranslation|setLocalJointTranslation} and similar
|
||||
* functions, or by setting the value of this property. If you set a joint translation using this property you also need to
|
||||
* set the corresponding <code>jointTranslationsSet</code> value to <code>true</code>.</p>
|
||||
|
|
|
@ -446,7 +446,15 @@ public slots:
|
|||
/**jsdoc
|
||||
* Gets an entity's script object. In particular, this is useful for accessing a {@link Entities.EntityProperties-Web|Web}
|
||||
* entity's HTML <code>EventBridge</code> script object to exchange messages with the web page script.
|
||||
* <p>Alternatively, you can use {@link Entities.emitScriptEvent} and {@link Entities.webEventReceived} to exchange
|
||||
* <p>To send a message from an Interface script to a Web entity over its event bridge:</p>
|
||||
* <pre class="prettyprint"><code>var entityObject = Entities.getEntityObject(entityID);
|
||||
* entityObject.emitScriptEvent(message);</code></pre>
|
||||
* <p>To receive a message from a Web entity over its event bridge in an Interface script:</p>
|
||||
* <pre class="prettyprint"><code>var entityObject = Entities.getentityObject(entityID);
|
||||
* entityObject.webEventReceived.connect(function(message) {
|
||||
* ...
|
||||
* };</code></pre>
|
||||
* <p>Alternatively, you can use {@link Entities.emitScriptEvent} and {@link Entities.webEventReceived} to exchange
|
||||
* messages with a Web entity over its event bridge.</p>
|
||||
* @function Entities.getEntityObject
|
||||
* @param {Uuid} id - The ID of the entity to get the script object for.
|
||||
|
@ -459,7 +467,7 @@ public slots:
|
|||
* <title>HELLO</title>
|
||||
* </head>
|
||||
* <body>
|
||||
* <h1>HELLO</h1></h1>
|
||||
* <h1>HELLO</h1>
|
||||
* <script>
|
||||
* function onScriptEventReceived(message) {
|
||||
* // Message received from the script.
|
||||
|
@ -476,7 +484,7 @@ public slots:
|
|||
* </body>
|
||||
* </html>
|
||||
*
|
||||
* // Script file.
|
||||
* // Interface script file.
|
||||
* var webEntity = Entities.addEntity({
|
||||
* type: "Web",
|
||||
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0.5, z: -3 })),
|
||||
|
@ -525,9 +533,12 @@ public slots:
|
|||
Q_INVOKABLE bool isAddedEntity(const QUuid& id);
|
||||
|
||||
/**jsdoc
|
||||
* Calculates the size of some text in a text entity.
|
||||
* Calculates the size of some text in a {@link Entities.EntityProperties-Text|Text} entity. The entity need not be set
|
||||
* visible.
|
||||
* <p><strong>Note:</strong> The size of text in a Text entity cannot be calculated immediately after the
|
||||
* entity is created; a short delay is required while the entity finishes being created.</p>
|
||||
* @function Entities.textSize
|
||||
* @param {Uuid} id - The ID of the entity to use for calculation.
|
||||
* @param {Uuid} id - The ID of the Text entity to use for calculation.
|
||||
* @param {string} text - The string to calculate the size of.
|
||||
* @returns {Size} The size of the <code>text</code> in meters if the object is a text entity, otherwise
|
||||
* <code>{ height: 0, width : 0 }</code>.
|
||||
|
@ -1794,7 +1805,7 @@ public slots:
|
|||
* <title>HELLO</title>
|
||||
* </head>
|
||||
* <body>
|
||||
* <h1>HELLO</h1></h1>
|
||||
* <h1>HELLO</h1>
|
||||
* <script>
|
||||
* function onScriptEventReceived(message) {
|
||||
* // Message received from the script.
|
||||
|
|
|
@ -30,8 +30,8 @@ namespace entity {
|
|||
* </thead>
|
||||
* <tbody>
|
||||
* <tr><td><code>"Circle"</code></td><td>2D</td><td>A circle oriented in 3D.</td></tr>
|
||||
* <tr><td><code>"Cube"</code></td><td>3D</td><td></td></tr>
|
||||
* <tr><td><code>"Cone"</code></td><td>3D</td><td></td></tr>
|
||||
* <tr><td><code>"Cube"</code></td><td>3D</td><td></td></tr>
|
||||
* <tr><td><code>"Cylinder"</code></td><td>3D</td><td></td></tr>
|
||||
* <tr><td><code>"Dodecahedron"</code></td><td>3D</td><td></td></tr>
|
||||
* <tr><td><code>"Hexagon"</code></td><td>3D</td><td>A hexagonal prism.</td></tr>
|
||||
|
|
|
@ -40,6 +40,8 @@ const Element Element::COLOR_COMPRESSED_EAC_RED_SIGNED { TILE4x4, COMPRESSED, CO
|
|||
const Element Element::COLOR_COMPRESSED_EAC_XY { TILE4x4, COMPRESSED, COMPRESSED_EAC_XY };
|
||||
const Element Element::COLOR_COMPRESSED_EAC_XY_SIGNED { TILE4x4, COMPRESSED, COMPRESSED_EAC_XY_SIGNED };
|
||||
|
||||
const Element Element::DEPTH24_STENCIL8 { SCALAR, UINT32, DEPTH_STENCIL };
|
||||
|
||||
const Element Element::VEC2NU8_XY{ VEC2, NUINT8, XY };
|
||||
|
||||
const Element Element::COLOR_R11G11B10{ SCALAR, FLOAT, R11G11B10 };
|
||||
|
|
|
@ -358,6 +358,7 @@ public:
|
|||
static const Element COLOR_COMPRESSED_EAC_RED_SIGNED;
|
||||
static const Element COLOR_COMPRESSED_EAC_XY;
|
||||
static const Element COLOR_COMPRESSED_EAC_XY_SIGNED;
|
||||
static const Element DEPTH24_STENCIL8;
|
||||
static const Element VEC2NU8_XY;
|
||||
static const Element VEC4F_COLOR_RGBA;
|
||||
static const Element VEC2F_UV;
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
#include "UserActivityLogger.h"
|
||||
#include "udt/PacketHeaders.h"
|
||||
|
||||
const QString DEFAULT_HIFI_ADDRESS = "hifi://welcome";
|
||||
const QString DEFAULT_HIFI_ADDRESS = "file:///~/serverless/tutorial.json";
|
||||
const QString DEFAULT_HOME_ADDRESS = "file:///~/serverless/tutorial.json";
|
||||
const QString REDIRECT_HIFI_ADDRESS = "file:///~/serverless/redirect.json";
|
||||
const QString ADDRESS_MANAGER_SETTINGS_GROUP = "AddressManager";
|
||||
|
|
|
@ -384,6 +384,8 @@ static const char* stateToStr(CharacterController::State state) {
|
|||
return "InAir";
|
||||
case CharacterController::State::Hover:
|
||||
return "Hover";
|
||||
case CharacterController::State::Seated:
|
||||
return "Seated";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
|
@ -739,9 +741,11 @@ void CharacterController::updateState() {
|
|||
// disable normal state transitions while collisionless
|
||||
const btScalar MAX_WALKING_SPEED = 2.65f;
|
||||
if (collisionMask == BULLET_COLLISION_MASK_COLLISIONLESS) {
|
||||
// when collisionless: only switch between State::Ground and State::Hover
|
||||
// when collisionless: only switch between State::Ground, State::Hover and State::Seated
|
||||
// and bypass state debugging
|
||||
if (rayHasHit) {
|
||||
if (_isSeated) {
|
||||
_state = State::Seated;
|
||||
} else if (rayHasHit) {
|
||||
if (velocity.length() > (MAX_WALKING_SPEED)) {
|
||||
_state = State::Hover;
|
||||
} else {
|
||||
|
@ -802,7 +806,7 @@ void CharacterController::updateState() {
|
|||
}
|
||||
break;
|
||||
}
|
||||
case State::Hover:
|
||||
case State::Hover: {
|
||||
btScalar horizontalSpeed = (velocity - velocity.dot(_currentUp) * _currentUp).length();
|
||||
bool flyingFast = horizontalSpeed > (MAX_WALKING_SPEED * 0.75f);
|
||||
if (!_zoneFlyingAllowed) {
|
||||
|
@ -815,6 +819,11 @@ void CharacterController::updateState() {
|
|||
SET_STATE(State::Ground, "touching ground");
|
||||
}
|
||||
break;
|
||||
}
|
||||
case State::Seated: {
|
||||
SET_STATE(State::Ground, "Standing up");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -111,7 +111,8 @@ public:
|
|||
Ground = 0,
|
||||
Takeoff,
|
||||
InAir,
|
||||
Hover
|
||||
Hover,
|
||||
Seated
|
||||
};
|
||||
|
||||
State getState() const { return _state; }
|
||||
|
@ -135,6 +136,8 @@ public:
|
|||
void setCollisionlessAllowed(bool value);
|
||||
|
||||
void setPendingFlagsUpdateCollisionMask(){ _pendingFlags |= PENDING_FLAG_UPDATE_COLLISION_MASK; }
|
||||
void setSeated(bool isSeated) { _isSeated = isSeated; }
|
||||
bool getSeated() { return _isSeated; }
|
||||
|
||||
protected:
|
||||
#ifdef DEBUG_STATE_CHANGE
|
||||
|
@ -208,6 +211,7 @@ protected:
|
|||
State _state;
|
||||
bool _isPushingUp;
|
||||
bool _isStuck { false };
|
||||
bool _isSeated { false };
|
||||
|
||||
btDynamicsWorld* _dynamicsWorld { nullptr };
|
||||
btRigidBody* _rigidBody { nullptr };
|
||||
|
|
|
@ -97,8 +97,8 @@ bool filterOnProcessors(const platform::json& computer, const platform::json& cp
|
|||
|
||||
// intel integrated graphics
|
||||
if (gpuVendor.find(keys::gpu::vendor_Intel) != std::string::npos) {
|
||||
// go mid because GPU
|
||||
tier = Profiler::Tier::MID;
|
||||
// go LOW because Intel GPU
|
||||
tier = Profiler::Tier::LOW;
|
||||
return true;
|
||||
}
|
||||
// AMD gpu
|
||||
|
|
|
@ -107,7 +107,8 @@ void Instance::enumerateNics() {
|
|||
|
||||
json Instance::getCPU(int index) {
|
||||
assert(index <(int) _cpus.size());
|
||||
if (index >= (int)_cpus.size())
|
||||
|
||||
if (index < 0 || (int) _cpus.size() <= index)
|
||||
return json();
|
||||
|
||||
return _cpus.at(index);
|
||||
|
@ -116,7 +117,7 @@ json Instance::getCPU(int index) {
|
|||
json Instance::getGPU(int index) {
|
||||
assert(index <(int) _gpus.size());
|
||||
|
||||
if (index >=(int) _gpus.size())
|
||||
if (index < 0 || (int) _gpus.size() <= index)
|
||||
return json();
|
||||
|
||||
return _gpus.at(index);
|
||||
|
@ -126,7 +127,7 @@ json Instance::getGPU(int index) {
|
|||
json Instance::getDisplay(int index) {
|
||||
assert(index <(int) _displays.size());
|
||||
|
||||
if (index >=(int) _displays.size())
|
||||
if (index < 0 || (int) _displays.size() <= index)
|
||||
return json();
|
||||
|
||||
return _displays.at(index);
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
* <tr><td>INTERSECTED_ENTITY</td><td><code>1</code></td><td>Intersected an entity.</td></tr>
|
||||
* <tr><td>INTERSECTED_LOCAL_ENTITY</td><td><code>2</code></td><td>Intersected a local entity.</td></tr>
|
||||
* <tr><td>INTERSECTED_AVATAR</td><td><code>3</code></td><td>Intersected an avatar.</td></tr>
|
||||
* <tr><td>INTERSECTED_HUD</td><td><code>4</code></td><td>Intersected the HUD sphere.</td></tr>
|
||||
* <tr><td>INTERSECTED_HUD</td><td><code>4</code></td><td>Intersected the HUD surface.</td></tr>
|
||||
* </tbody>
|
||||
* </table>
|
||||
* @typedef {number} IntersectionType
|
||||
|
|
|
@ -44,10 +44,10 @@ using namespace render;
|
|||
static void loadLightProgram(int programId, bool lightVolume, gpu::PipelinePointer& program);
|
||||
|
||||
void DeferredLightingEffect::init() {
|
||||
loadLightProgram(shader::render_utils::program::directional_ambient_light, false, _directionalAmbientSphereLight);
|
||||
loadLightProgram(shader::render_utils::program::directional_skybox_light_ambient, false, _directionalAmbientSphereLight);
|
||||
loadLightProgram(shader::render_utils::program::directional_skybox_light, false, _directionalSkyboxLight);
|
||||
|
||||
loadLightProgram(shader::render_utils::program::directional_ambient_light_shadow, false, _directionalAmbientSphereLightShadow);
|
||||
loadLightProgram(shader::render_utils::program::directional_skybox_light_ambient_shadow, false, _directionalAmbientSphereLightShadow);
|
||||
loadLightProgram(shader::render_utils::program::directional_skybox_light_shadow, false, _directionalSkyboxLightShadow);
|
||||
|
||||
loadLightProgram(shader::render_utils::program::local_lights_shading, true, _localLight);
|
||||
|
|
|
@ -38,7 +38,7 @@ void FramebufferCache::createPrimaryFramebuffer() {
|
|||
gpu::FramebufferPointer FramebufferCache::getFramebuffer() {
|
||||
std::unique_lock<std::mutex> lock(_mutex);
|
||||
if (_cachedFramebuffers.empty()) {
|
||||
_cachedFramebuffers.push_back(gpu::FramebufferPointer(gpu::Framebuffer::create("cached", gpu::Element::COLOR_SRGBA_32, _frameBufferSize.width(), _frameBufferSize.height())));
|
||||
_cachedFramebuffers.push_back(gpu::FramebufferPointer(gpu::Framebuffer::create("cached", gpu::Element::COLOR_SRGBA_32, gpu::Element::DEPTH24_STENCIL8, _frameBufferSize.width(), _frameBufferSize.height())));
|
||||
}
|
||||
gpu::FramebufferPointer result = _cachedFramebuffers.front();
|
||||
_cachedFramebuffers.pop_front();
|
||||
|
|
|
@ -1,57 +0,0 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// directional_ambient_light.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Andrzej Kapolka on 9/3/14.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
<@include DeferredBufferRead.slh@>
|
||||
<@include render-utils/ShaderConstants.h@>
|
||||
|
||||
<@include GlobalLight.slh@>
|
||||
<$declareEvalAmbientSphereGlobalColor(supportScattering)$>
|
||||
|
||||
layout(location=RENDER_UTILS_ATTR_TEXCOORD01) in vec4 _texCoord01;
|
||||
#define _texCoord0 _texCoord01.xy
|
||||
#define _texCoord1 _texCoord01.zw
|
||||
layout(location=0) out vec4 _fragColor;
|
||||
|
||||
void main(void) {
|
||||
DeferredFrameTransform deferredTransform = getDeferredFrameTransform();
|
||||
DeferredFragment frag = unpackDeferredFragment(deferredTransform, _texCoord0);
|
||||
|
||||
float shadowAttenuation = 1.0;
|
||||
|
||||
if (frag.mode == FRAG_MODE_UNLIT || frag.mode == FRAG_MODE_LIGHTMAPPED) {
|
||||
discard;
|
||||
} else {
|
||||
vec4 midNormalCurvature = vec4(0);
|
||||
vec4 lowNormalCurvature = vec4(0);
|
||||
unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
|
||||
float check = float(frag.mode == FRAG_MODE_SCATTERING);
|
||||
midNormalCurvature = check * midNormalCurvature;
|
||||
lowNormalCurvature = check * lowNormalCurvature;
|
||||
|
||||
vec3 color = evalAmbientSphereGlobalColor(
|
||||
getViewInverse(),
|
||||
shadowAttenuation,
|
||||
frag.obscurance,
|
||||
frag.position.xyz,
|
||||
frag.normal,
|
||||
frag.albedo,
|
||||
frag.fresnel,
|
||||
frag.metallic,
|
||||
frag.roughness,
|
||||
frag.scattering,
|
||||
midNormalCurvature,
|
||||
lowNormalCurvature);
|
||||
_fragColor = vec4(color, 1.0);
|
||||
|
||||
}
|
||||
}
|
|
@ -1,63 +0,0 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// directional_ambient_light_shadow.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Zach Pomerantz on 1/18/2016.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
<@include DeferredBufferRead.slh@>
|
||||
<@include render-utils/ShaderConstants.h@>
|
||||
|
||||
<@include GlobalLight.slh@>
|
||||
<$declareEvalAmbientSphereGlobalColor(isScattering)$>
|
||||
|
||||
<@include Shadow.slh@>
|
||||
|
||||
layout(location=RENDER_UTILS_ATTR_TEXCOORD01) in vec4 _texCoord01;
|
||||
#define _texCoord0 _texCoord01.xy
|
||||
#define _texCoord1 _texCoord01.zw
|
||||
layout(location=0) out vec4 _fragColor;
|
||||
|
||||
void main(void) {
|
||||
DeferredFrameTransform deferredTransform = getDeferredFrameTransform();
|
||||
DeferredFragment frag = unpackDeferredFragment(deferredTransform, _texCoord0);
|
||||
|
||||
vec4 viewPos = vec4(frag.position.xyz, 1.0);
|
||||
vec4 worldPos = getViewInverse() * viewPos;
|
||||
Light shadowLight = getKeyLight();
|
||||
vec3 worldLightDirection = getLightDirection(shadowLight);
|
||||
float shadowAttenuation = evalShadowAttenuation(worldLightDirection, worldPos, -viewPos.z, frag.normal);
|
||||
|
||||
if (frag.mode == FRAG_MODE_UNLIT || frag.mode == FRAG_MODE_LIGHTMAPPED) {
|
||||
discard;
|
||||
} else {
|
||||
vec4 midNormalCurvature = vec4(0);
|
||||
vec4 lowNormalCurvature = vec4(0);
|
||||
unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
|
||||
float check = float(frag.mode == FRAG_MODE_SCATTERING);
|
||||
midNormalCurvature = check * midNormalCurvature;
|
||||
lowNormalCurvature = check * lowNormalCurvature;
|
||||
|
||||
vec3 color = evalAmbientSphereGlobalColor(
|
||||
getViewInverse(),
|
||||
shadowAttenuation,
|
||||
frag.obscurance,
|
||||
frag.position.xyz,
|
||||
frag.normal,
|
||||
frag.albedo,
|
||||
frag.fresnel,
|
||||
frag.metallic,
|
||||
frag.roughness,
|
||||
frag.scattering,
|
||||
midNormalCurvature,
|
||||
lowNormalCurvature);
|
||||
|
||||
_fragColor = vec4(color, 1.0);
|
||||
}
|
||||
}
|
|
@ -1,10 +1,8 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// <$_SCRIBE_FILENAME$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// directional_skybox_light.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Sam Gateau on 5/8/2015.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
|
@ -15,20 +13,36 @@
|
|||
<@include render-utils/ShaderConstants.h@>
|
||||
|
||||
<@include GlobalLight.slh@>
|
||||
<$declareEvalSkyboxGlobalColor(isScattering, _SCRIBE_NULL)$>
|
||||
<@if HIFI_USE_AMBIENT@>
|
||||
<$declareEvalAmbientSphereGlobalColor(supportScattering)$>
|
||||
<@else@>
|
||||
<$declareEvalSkyboxGlobalColor(supportScattering, _SCRIBE_NULL)$>
|
||||
<@endif@>
|
||||
|
||||
<@if HIFI_USE_SHADOW@>
|
||||
<@include Shadow.slh@>
|
||||
<@endif@>
|
||||
|
||||
layout(location=RENDER_UTILS_ATTR_TEXCOORD01) in vec4 _texCoord01;
|
||||
#define _texCoord0 _texCoord01.xy
|
||||
#define _texCoord1 _texCoord01.zw
|
||||
|
||||
layout(location=0) out vec4 _fragColor;
|
||||
|
||||
void main(void) {
|
||||
DeferredFrameTransform deferredTransform = getDeferredFrameTransform();
|
||||
DeferredFragment frag = unpackDeferredFragment(deferredTransform, _texCoord0);
|
||||
|
||||
<@if HIFI_USE_SHADOW@>
|
||||
vec4 viewPos = vec4(frag.position.xyz, 1.0);
|
||||
vec4 worldPos = getViewInverse() * viewPos;
|
||||
Light shadowLight = getKeyLight();
|
||||
vec3 worldLightDirection = getLightDirection(shadowLight);
|
||||
float shadowAttenuation = evalShadowAttenuation(worldLightDirection, worldPos, -viewPos.z, frag.normal);
|
||||
<@else@>
|
||||
float shadowAttenuation = 1.0;
|
||||
<@endif@>
|
||||
|
||||
// Light mapped or not ?
|
||||
if (frag.mode == FRAG_MODE_UNLIT || frag.mode == FRAG_MODE_LIGHTMAPPED) {
|
||||
discard;
|
||||
} else {
|
||||
|
@ -39,6 +53,21 @@ void main(void) {
|
|||
midNormalCurvature = check * midNormalCurvature;
|
||||
lowNormalCurvature = check * lowNormalCurvature;
|
||||
|
||||
<@if HIFI_USE_AMBIENT@>
|
||||
vec3 color = evalAmbientSphereGlobalColor(
|
||||
getViewInverse(),
|
||||
shadowAttenuation,
|
||||
frag.obscurance,
|
||||
frag.position.xyz,
|
||||
frag.normal,
|
||||
frag.albedo,
|
||||
frag.fresnel,
|
||||
frag.metallic,
|
||||
frag.roughness,
|
||||
frag.scattering,
|
||||
midNormalCurvature,
|
||||
lowNormalCurvature);
|
||||
<@else@>
|
||||
vec3 color = evalSkyboxGlobalColor(
|
||||
getViewInverse(),
|
||||
shadowAttenuation,
|
||||
|
@ -52,6 +81,7 @@ void main(void) {
|
|||
frag.scattering,
|
||||
midNormalCurvature,
|
||||
lowNormalCurvature);
|
||||
<@endif@>
|
||||
|
||||
_fragColor = vec4(color, 1.0);
|
||||
}
|
||||
|
|
|
@ -1,64 +0,0 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// directional_skybox_light_shadow.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Zach Pomerantz on 1/18/2016.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//!>
|
||||
<@include DeferredBufferRead.slh@>
|
||||
<@include render-utils/ShaderConstants.h@>
|
||||
|
||||
<@include GlobalLight.slh@>
|
||||
<$declareEvalSkyboxGlobalColor(isScattering, _SCRIBE_NULL)$>
|
||||
|
||||
<@include Shadow.slh@>
|
||||
|
||||
layout(location=RENDER_UTILS_ATTR_TEXCOORD01) in vec4 _texCoord01;
|
||||
#define _texCoord0 _texCoord01.xy
|
||||
#define _texCoord1 _texCoord01.zw
|
||||
layout(location=0) out vec4 _fragColor;
|
||||
|
||||
void main(void) {
|
||||
DeferredFrameTransform deferredTransform = getDeferredFrameTransform();
|
||||
DeferredFragment frag = unpackDeferredFragment(deferredTransform, _texCoord0);
|
||||
|
||||
vec4 viewPos = vec4(frag.position.xyz, 1.0);
|
||||
vec4 worldPos = getViewInverse() * viewPos;
|
||||
Light shadowLight = getKeyLight();
|
||||
vec3 worldLightDirection = getLightDirection(shadowLight);
|
||||
float shadowAttenuation = evalShadowAttenuation(worldLightDirection, worldPos, -viewPos.z, frag.normal);
|
||||
|
||||
if (frag.mode == FRAG_MODE_UNLIT || frag.mode == FRAG_MODE_LIGHTMAPPED) {
|
||||
discard;
|
||||
} else {
|
||||
vec4 midNormalCurvature = vec4(0);
|
||||
vec4 lowNormalCurvature = vec4(0);
|
||||
unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
|
||||
float check = float(frag.mode == FRAG_MODE_SCATTERING);
|
||||
midNormalCurvature = check * midNormalCurvature;
|
||||
lowNormalCurvature = check * lowNormalCurvature;
|
||||
|
||||
vec3 color = evalSkyboxGlobalColor(
|
||||
getViewInverse(),
|
||||
shadowAttenuation,
|
||||
frag.obscurance,
|
||||
frag.position.xyz,
|
||||
frag.normal,
|
||||
frag.albedo,
|
||||
frag.fresnel,
|
||||
frag.metallic,
|
||||
frag.roughness,
|
||||
frag.scattering,
|
||||
midNormalCurvature,
|
||||
lowNormalCurvature);
|
||||
|
||||
|
||||
_fragColor = vec4(color, 1.0);
|
||||
}
|
||||
}
|
|
@ -1 +0,0 @@
|
|||
VERTEX deferred_light
|
|
@ -1 +0,0 @@
|
|||
VERTEX deferred_light
|
|
@ -1 +1,2 @@
|
|||
VERTEX deferred_light
|
||||
DEFINES ambient:f shadow:f
|
|
@ -1 +0,0 @@
|
|||
VERTEX deferred_light
|
|
@ -33,5 +33,9 @@ ScriptAudioInjector::ScriptAudioInjector(const AudioInjectorPointer& injector) :
|
|||
}
|
||||
|
||||
ScriptAudioInjector::~ScriptAudioInjector() {
|
||||
DependencyManager::get<AudioInjectorManager>()->stop(_injector);
|
||||
}
|
||||
const auto audioInjectorManager = DependencyManager::get<AudioInjectorManager>();
|
||||
// AudioInjectorManager may have been destroyed on application shutdown.
|
||||
if (audioInjectorManager) {
|
||||
audioInjectorManager->stop(_injector);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -106,4 +106,13 @@ static const float AVATAR_WALK_SPEED_SCALAR = 1.0f;
|
|||
static const float AVATAR_DESKTOP_SPRINT_SPEED_SCALAR = 3.0f;
|
||||
static const float AVATAR_HMD_SPRINT_SPEED_SCALAR = 2.0f;
|
||||
|
||||
enum AvatarReaction {
|
||||
AVATAR_REACTION_POSITIVE = 0,
|
||||
AVATAR_REACTION_NEGATIVE,
|
||||
AVATAR_REACTION_RAISE_HAND,
|
||||
AVATAR_REACTION_APPLAUD,
|
||||
AVATAR_REACTION_POINT,
|
||||
NUM_AVATAR_REACTIONS
|
||||
};
|
||||
|
||||
#endif // hifi_AvatarConstants_h
|
||||
|
|
|
@ -82,39 +82,22 @@ std::vector<CPUIdent::Feature> CPUIdent::getAllFeatures() {
|
|||
};
|
||||
|
||||
|
||||
CPUIdent::CPUIdent_Internal::CPUIdent_Internal()
|
||||
: nIds_{ 0 },
|
||||
nExIds_{ 0 },
|
||||
isIntel_{ false },
|
||||
isAMD_{ false },
|
||||
f_1_ECX_{ 0 },
|
||||
f_1_EDX_{ 0 },
|
||||
f_7_EBX_{ 0 },
|
||||
f_7_ECX_{ 0 },
|
||||
f_81_ECX_{ 0 },
|
||||
f_81_EDX_{ 0 },
|
||||
data_{},
|
||||
extdata_{}
|
||||
{
|
||||
CPUIdent::CPUIdent_Internal::CPUIdent_Internal() {
|
||||
//int cpuInfo[4] = {-1};
|
||||
std::array<uint32_t, 4> cpui;
|
||||
uint32_t cpui[4];
|
||||
|
||||
// Calling __cpuid with 0x0 as the function_id argument
|
||||
// gets the number of the highest valid function ID.
|
||||
getCPUID(cpui.data(), 0);
|
||||
getCPUID(cpui, 0);
|
||||
nIds_ = cpui[0];
|
||||
|
||||
for (uint32_t i = 0; i <= nIds_; ++i) {
|
||||
getCPUIDEX(cpui.data(), i, 0);
|
||||
data_.push_back(cpui);
|
||||
}
|
||||
|
||||
// Capture vendor string
|
||||
char vendor[0x20];
|
||||
memset(vendor, 0, sizeof(vendor));
|
||||
*reinterpret_cast<int*>(vendor) = data_[0][1];
|
||||
*reinterpret_cast<int*>(vendor + 4) = data_[0][3];
|
||||
*reinterpret_cast<int*>(vendor + 8) = data_[0][2];
|
||||
getCPUIDEX(cpui, 0, 0);
|
||||
*reinterpret_cast<int*>(vendor) = cpui[1];
|
||||
*reinterpret_cast<int*>(vendor + 4) = cpui[3];
|
||||
*reinterpret_cast<int*>(vendor + 8) = cpui[2];
|
||||
vendor_ = vendor;
|
||||
if (vendor_ == "GenuineIntel") {
|
||||
isIntel_ = true;
|
||||
|
@ -125,40 +108,41 @@ CPUIdent::CPUIdent_Internal::CPUIdent_Internal()
|
|||
|
||||
// load bitset with flags for function 0x00000001
|
||||
if (nIds_ >= 1) {
|
||||
f_1_ECX_ = data_[1][2];
|
||||
f_1_EDX_ = data_[1][3];
|
||||
getCPUIDEX(cpui, 1, 0);
|
||||
f_1_ECX_ = cpui[2];
|
||||
f_1_EDX_ = cpui[3];
|
||||
}
|
||||
|
||||
// load bitset with flags for function 0x00000007
|
||||
if (nIds_ >= 7) {
|
||||
f_7_EBX_ = data_[7][1];
|
||||
f_7_ECX_ = data_[7][2];
|
||||
getCPUIDEX(cpui, 7, 0);
|
||||
f_7_EBX_ = cpui[1];
|
||||
f_7_ECX_ = cpui[2];
|
||||
}
|
||||
|
||||
// Calling __cpuid with 0x80000000 as the function_id argument
|
||||
// gets the number of the highest valid extended ID.
|
||||
getCPUID(cpui.data(), 0x80000000);
|
||||
getCPUID(cpui, 0x80000000);
|
||||
nExIds_ = cpui[0];
|
||||
|
||||
char brand[0x40];
|
||||
memset(brand, 0, sizeof(brand));
|
||||
|
||||
for (uint32_t i = 0x80000000; i <= nExIds_; ++i) {
|
||||
getCPUIDEX(cpui.data(), i, 0);
|
||||
extdata_.push_back(cpui);
|
||||
}
|
||||
|
||||
// load bitset with flags for function 0x80000001
|
||||
if (nExIds_ >= 0x80000001) {
|
||||
f_81_ECX_ = extdata_[1][2];
|
||||
f_81_EDX_ = extdata_[1][3];
|
||||
getCPUIDEX(cpui, 0x80000001, 0);
|
||||
f_81_ECX_ = cpui[2];
|
||||
f_81_EDX_ = cpui[3];
|
||||
}
|
||||
|
||||
// Interpret CPU brand string if reported
|
||||
if (nExIds_ >= 0x80000004) {
|
||||
memcpy(brand, extdata_[2].data(), sizeof(cpui));
|
||||
memcpy(brand + 16, extdata_[3].data(), sizeof(cpui));
|
||||
memcpy(brand + 32, extdata_[4].data(), sizeof(cpui));
|
||||
getCPUIDEX(cpui, 0x80000002, 0);
|
||||
memcpy(brand, cpui, sizeof(cpui));
|
||||
getCPUIDEX(cpui, 0x80000003, 0);
|
||||
memcpy(brand + 16, cpui, sizeof(cpui));
|
||||
getCPUIDEX(cpui, 0x80000004, 0);
|
||||
memcpy(brand + 32, cpui, sizeof(cpui));
|
||||
brand_ = brand;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -100,25 +100,22 @@ public:
|
|||
private:
|
||||
static const CPUIdent_Internal CPU_Rep;
|
||||
|
||||
class CPUIdent_Internal
|
||||
{
|
||||
class CPUIdent_Internal {
|
||||
public:
|
||||
CPUIdent_Internal();
|
||||
|
||||
uint32_t nIds_;
|
||||
uint32_t nExIds_;
|
||||
uint32_t nIds_{ 0 };
|
||||
uint32_t nExIds_{ 0 };
|
||||
std::string vendor_;
|
||||
std::string brand_;
|
||||
bool isIntel_;
|
||||
bool isAMD_;
|
||||
std::bitset<32> f_1_ECX_;
|
||||
std::bitset<32> f_1_EDX_;
|
||||
std::bitset<32> f_7_EBX_;
|
||||
std::bitset<32> f_7_ECX_;
|
||||
std::bitset<32> f_81_ECX_;
|
||||
std::bitset<32> f_81_EDX_;
|
||||
std::vector<std::array<uint32_t, 4>> data_;
|
||||
std::vector<std::array<uint32_t, 4>> extdata_;
|
||||
bool isIntel_{ false };
|
||||
bool isAMD_{ false };
|
||||
std::bitset<32> f_1_ECX_{ 0 };
|
||||
std::bitset<32> f_1_EDX_{ 0 };
|
||||
std::bitset<32> f_7_EBX_{ 0 };
|
||||
std::bitset<32> f_7_ECX_{ 0 };
|
||||
std::bitset<32> f_81_ECX_{ 0 };
|
||||
std::bitset<32> f_81_EDX_{ 0 };
|
||||
};
|
||||
};
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@ public:
|
|||
* <tr><td>PICK_AVATAR_ENTITIES</td><td><code>2</code></td><td>Include avatar entities when intersecting.</td></tr>
|
||||
* <tr><td>PICK_LOCAL_ENTITIES</td><td><code>4</code></td><td>Include local entities when intersecting.</td></tr>
|
||||
* <tr><td>PICK_AVATATRS</td><td><code>8</code></td><td>Include avatars when intersecting.</td></tr>
|
||||
* <tr><td>PICK_HUD</td><td><code>16</code></td><td>Include the HUD sphere when intersecting in HMD mode.</td></tr>
|
||||
* <tr><td>PICK_HUD</td><td><code>16</code></td><td>Include the HUD surface when intersecting in HMD mode.</td></tr>
|
||||
* <tr><td>PICK_INCLUDE_VISIBLE</td><td><code>32</code></td><td>Include visible objects when intersecting.</td></tr>
|
||||
* <tr><td>PICK_INCLUDE_INVISIBLE</td><td><code>64</code></td><td>Include invisible objects when intersecting.</td></tr>
|
||||
* <tr><td>PICK_INCLUDE_COLLIDABLE</td><td><code>128</code></td><td>Include collidable objects when
|
||||
|
|
|
@ -19,8 +19,8 @@
|
|||
* </thead>
|
||||
* <tbody>
|
||||
* <tr><td><code>"world"</code></td><td>The entity is drawn in the world with everything else.</td></tr>
|
||||
* <tr><td><code>"front"</code></td><td>The entity is drawn on top of the world layer but behind the HUD sphere.</td></tr>
|
||||
* <tr><td><code>"hud"</code></td><td>The entity is drawn on top of other layers and the HUD sphere.</td></tr>
|
||||
* <tr><td><code>"front"</code></td><td>The entity is drawn on top of the world layer but behind the HUD surface.</td></tr>
|
||||
* <tr><td><code>"hud"</code></td><td>The entity is drawn on top of other layers and the HUD surface.</td></tr>
|
||||
* </tbody>
|
||||
* </table>
|
||||
* @typedef {string} Entities.RenderLayer
|
||||
|
|
|
@ -59,6 +59,7 @@ var DISTANCE_SCALER_ALWAYS_ON = 0.45;
|
|||
var distanceScaler = DISTANCE_SCALER_ON;
|
||||
var userScaler = 1.0;
|
||||
var DEFAULT_LINE_HEIGHT = entityProps.lineHeight;
|
||||
var ADDITIONAL_PADDING = 1.06;
|
||||
function calculateInitialProperties(uuid) {
|
||||
var adjustedScaler = null;
|
||||
var distance = null;
|
||||
|
@ -82,7 +83,7 @@ function calculateInitialProperties(uuid) {
|
|||
distanceScaler = avatarNametagMode === "on" ? DISTANCE_SCALER_ON : DISTANCE_SCALER_ALWAYS_ON;
|
||||
adjustedScaler = distance * distanceScaler;
|
||||
// Get the new dimensions from the text helper
|
||||
dimensions = [textHelper.getTotalTextLength(), DEFAULT_LINE_HEIGHT, Z_SIZE];
|
||||
dimensions = [textHelper.getTotalTextLength() * ADDITIONAL_PADDING, DEFAULT_LINE_HEIGHT, Z_SIZE];
|
||||
// Adjust the dimensions by the modified distance scaler
|
||||
scaledDimensions = Vec3.multiply(dimensions, adjustedScaler);
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue