Add per-android-app preprocessor macros

This commit is contained in:
Brad Davis 2019-02-15 14:11:26 -08:00
parent a5f84ab51a
commit 4409e59682
2 changed files with 16 additions and 9 deletions

View file

@ -100,6 +100,13 @@ if (ANDROID)
add_definitions(-DCUSTOM_DISPLAY_PLUGINS)
set(PLATFORM_PLUGIN_LIBRARIES oculusMobile oculusMobilePlugin)
endif()
# Allow client code to use preprocessor macros to distinguish between quest and non-quest builds
if (${HIFI_ANDROID_APP} STREQUAL "questInterface")
add_definitions(-DANDROID_APP_QUEST_INTERFACE)
elseif(${HIFI_ANDROID_APP} STREQUAL "interface")
add_definitions(-DANDROID_APP_INTERFACE)
endif()
else ()
set(PLATFORM_QT_COMPONENTS WebEngine Xml)
endif ()
@ -128,7 +135,7 @@ set(PLATFORM_QT_GL OpenGL)
if (USE_GLES)
add_definitions(-DUSE_GLES)
add_definitions(-DGPU_POINTER_STORAGE_SHARED)
add_definitions(-DGPU_POINTER_STORAGE_sRED)
set(PLATFORM_GL_BACKEND gpu-gl-common gpu-gles)
else()
add_definitions(-DGPU_POINTER_STORAGE_RAW)

View file

@ -3106,12 +3106,12 @@ void Application::initializeUi() {
}
if (TouchscreenVirtualPadDevice::NAME == inputPlugin->getName()) {
_touchscreenVirtualPadDevice = std::dynamic_pointer_cast<TouchscreenVirtualPadDevice>(inputPlugin);
#if defined(Q_OS_ANDROID)
// auto& virtualPadManager = VirtualPad::Manager::instance();
// connect(&virtualPadManager, &VirtualPad::Manager::hapticFeedbackRequested,
// this, [](int duration) {
// AndroidHelper::instance().performHapticFeedback(duration);
// });
#if defined(ANDROID_APP_INTERFACE)
auto& virtualPadManager = VirtualPad::Manager::instance();
connect(&virtualPadManager, &VirtualPad::Manager::hapticFeedbackRequested,
this, [](int duration) {
AndroidHelper::instance().performHapticFeedback(duration);
});
#endif
}
}
@ -3638,7 +3638,7 @@ void Application::handleSandboxStatus(QNetworkReply* reply) {
}
// Get controller availability
#ifdef Q_OS_ANDROID
#ifdef ANDROID_APP_QUEST_INTERFACE
bool hasHandControllers = true;
#else
bool hasHandControllers = false;
@ -8260,7 +8260,7 @@ void Application::loadDomainConnectionDialog() {
}
void Application::toggleLogDialog() {
#ifndef Q_OS_ANDROID
#ifndef ANDROID_APP_QUEST_INTERFACE
if (getLoginDialogPoppedUp()) {
return;
}