Improve the LeapMotion support

- fixed a bug on indexing the bones of the hand in the update of the
LEapmotion

- Still struggling with the correct joint assignment in the javascript,
visiting HIFI later today
This commit is contained in:
samcake 2014-07-08 11:37:11 -07:00
parent f5c690cc8d
commit 4302accafd
3 changed files with 107 additions and 39 deletions

View file

@ -28,7 +28,7 @@ function quatToString( q ) {
}
function printSpatialEvent( label, spatialEvent ) {
if ( label == "RightHandIndex1" ) {
if ( false ){//label == "RightHandIndex1" ) {
var dataString = label + " " +
/*vec3ToString( spatialEvent.locTranslation ) + " " +
quatToString( spatialEvent.locRotation ) + " " +*/
@ -49,44 +49,108 @@ function avatarToWorldPos( apos ) {
return wpos;
}
function controlerToSkeletonOri( isRightSide, crot ) {
/* var front = Quat.getFront( crot );
var right = Quat.getRight( crot );
var up = Quat.getUp( crot );
*/
var qrootoffset = Quat.angleAxis( -180, {x:0, y:1, z:0});
var qoffset = Quat.angleAxis( -( 2 * isRightSide - 1) * 90, {x:0, y:1, z:0});
function avatarToWorldQuat( aori) {
return Quat.multiply( qrootoffset, Quat.multiply( crot, qoffset ) );
var wori = Quat.multiply(MyAvatar.orientation, aori);
// var qoffset = Quat.angleAxis( -90, {x:0, y:1, z:0});
// wori = Quat.multiply( wori, qoffset );
return wori;a
}
function controlerToSkeletonOri( jointName, isRightSide, event ) {
// var qrootoffset = Quat.angleAxis( -180, {x:0, y:1, z:0});
// var qoffset = Quat.angleAxis( -( 2 * isRightSide - 1) * 90, {x:0, y:1, z:0});
// return Quat.multiply( qrootoffset, Quat.multiply( crot, qoffset ) );
// return Quat.multiply( crot, qoffset );
// return Quat.multiply( qrootoffset, crot );
return ( crot );
// return ( crot );
//return MyAvatar.getJointRotation( jointName );
//return Quat.fromPitchYawRollDegrees(0,0,30);
var qx = Quat.angleAxis( -90, {x:1, y:0, z:0});
var qy = Quat.angleAxis( 180, {x:0, y:1, z:0});
var q = Quat.multiply( qy, qx );
// return q;
// return Quat.multiply( event.locRotation, q );
var cq = jointControllers[0].c.getAbsRotation();
// return cq;
//var q = spatialEvent.absRotation;
// MyAvatar.clearJointData( jointName );
var qjointRef = MyAvatar.getJointRotation( jointName );
print( jointName + " " + quatToString( qjointRef ) );
var qjointRefI = Quat.inverse( qjointRef );
var qjoint = Quat.multiply( cq, qjointRefI );
print( quatToString( cq ) );
return qjoint;
}
var jointParticles = [];
function updateJointParticle( joint, pos, look ) {
/* print( "debug 1" );
function updateJointParticle( joint, pos, ori, look ) {
/* print( "debug 1" );
var jointID = jointParticles[ joint ];
if ( jointID == null ) {
print( "debug create " + joint );
*/
var radius = 0.005* look.r;
var ballProperties = {
position: pos,
velocity: { x: 0, y: 0, z: 0},
gravity: { x: 0, y: 0, z: 0 },
damping: 0,
radius : 0.005* look.r,
radius : radius,
color: look.c,
lifetime: 0.05
lifetime: 0.1
};
jointParticles[ joint ] = Particles.addParticle(ballProperties);
/* } else {
print( "debug update " + joint );
var prop = Particles.getParticleProperties( jointID );
prop.position = pos;
prop.lifetime = 1.0;
Particles.editParticle( jointID, prop );
var atomPos = Particles.addParticle(ballProperties);
/*
// Zaxis
var Zaxis = Vec3.multiply( Quat.getFront( ori ), - 1.5 * radius ) ;
ballProperties.position = Vec3.sum(pos, Zaxis );
ballProperties.radius = 0.35* radius;
ballProperties.color= { red: 255, green: 255, blue: 255 };
var atomZ = Particles.addParticle(ballProperties);
var up = Vec3.multiply( Quat.getUp( ori ), 1.5 * radius ) ;
ballProperties.position = Vec3.sum(pos, up) ;
ballProperties.radius = 0.35* radius;
ballProperties.color= { red: 0, green: 255, blue: 0 };
var atomY = Particles.addParticle(ballProperties);
var right = Vec3.multiply( Quat.getRight( ori ), 1.5 * radius ) ;
ballProperties.position = Vec3.sum(pos, right) ;
ballProperties.radius = 0.35* radius;
ballProperties.color= { red: 255, green: 0, blue: 225 };
var atomX = Particles.addParticle(ballProperties);
*/
// jointParticles[ joint ] = { p: atomPos, x: atomX, y: atomY, z: atomZ };
/*
} else {
//print( "debug update " + joint );
var p = Particles.getParticleProperties( jointID.p );
p.position = pos;
// p.lifetime = 1.0;
Particles.editParticle( jointID.p, p );
}*/
}
@ -113,7 +177,7 @@ var leapJoints = [
{ n: "LeftHandThumb3", l: evalFingerBoneLook( 0, 1, 3) },
{ n: "LeftHandThumb4", l: evalFingerBoneLook( 0, 1, 4) },
{ n: "LeftHandIndex1", l: evalFingerBoneLook( 0, 2, 1) },
/* { n: "LeftHandIndex1", l: evalFingerBoneLook( 0, 2, 1) },
{ n: "LeftHandIndex2", l: evalFingerBoneLook( 0, 2, 2) },
{ n: "LeftHandIndex3", l: evalFingerBoneLook( 0, 2, 3) },
{ n: "LeftHandIndex4", l: evalFingerBoneLook( 0, 2, 4) },
@ -132,19 +196,19 @@ var leapJoints = [
{ n: "LeftHandPinky2", l: evalFingerBoneLook( 0, 5, 2) },
{ n: "LeftHandPinky3", l: evalFingerBoneLook( 0, 5, 3) },
{ n: "LeftHandPinky4", l: evalFingerBoneLook( 0, 5, 4) },
*/
{ n: "RightHand", l: evalArmBoneLook( 1, 0) },
/*
{ n: "RightHandThumb2", l: evalFingerBoneLook( 1, 1, 2) },
{ n: "RightHandThumb3", l: evalFingerBoneLook( 1, 1, 3) },
{ n: "RightHandThumb4", l: evalFingerBoneLook( 1, 1, 4) },
*/
{ n: "RightHandIndex1", l: evalFingerBoneLook( 1, 2, 1) },
{ n: "RightHandIndex2", l: evalFingerBoneLook( 1, 2, 2) },
{ n: "RightHandIndex3", l: evalFingerBoneLook( 1, 2, 3) },
{ n: "RightHandIndex4", l: evalFingerBoneLook( 1, 2, 4) },
{ n: "RightHandMiddle1", l: evalFingerBoneLook( 1, 3, 1) },
/* { n: "RightHandMiddle1", l: evalFingerBoneLook( 1, 3, 1) },
{ n: "RightHandMiddle2", l: evalFingerBoneLook( 1, 3, 2) },
{ n: "RightHandMiddle3", l: evalFingerBoneLook( 1, 3, 3) },
{ n: "RightHandMiddle4", l: evalFingerBoneLook( 1, 3, 4) },
@ -158,7 +222,7 @@ var leapJoints = [
{ n: "RightHandPinky2", l: evalFingerBoneLook( 1, 5, 2) },
{ n: "RightHandPinky3", l: evalFingerBoneLook( 1, 5, 3) },
{ n: "RightHandPinky4", l: evalFingerBoneLook( 1, 5, 4) },
*/
];
function onSpatialEventHandler( jointName, look ) {
@ -166,8 +230,13 @@ function onSpatialEventHandler( jointName, look ) {
var _look = look;
var _side = look.side;
return (function( spatialEvent ) {
MyAvatar.setJointData(_jointName, controlerToSkeletonOri( _side, spatialEvent.absRotation ));
updateJointParticle(_jointName, avatarToWorldPos( spatialEvent.absTranslation ), _look );
MyAvatar.setJointData(_jointName, controlerToSkeletonOri( _jointName, _side, spatialEvent ));
updateJointParticle(_jointName,
avatarToWorldPos( spatialEvent.absTranslation ),
avatarToWorldQuat( spatialEvent.absRotation ),
_look );
printSpatialEvent(_jointName, spatialEvent );
});
}
@ -195,7 +264,9 @@ Script.update.connect(function(deltaTime) {
for ( i in jointControllers ) {
if ( jointControllers[i].c.isActive() ) {
var spatialEvent = { absTranslation: jointControllers[i].c.getAbsTranslation(),
absRotation: jointControllers[i].c.getAbsRotation() };
absRotation: jointControllers[i].c.getAbsRotation(),
locTranslation: jointControllers[i].c.getLocTranslation(),
locRotation: jointControllers[i].c.getLocRotation() };
jointControllers[i].h( spatialEvent );
}
}

View file

@ -192,7 +192,7 @@ MotionTracker::Index evalJointIndex( bool isRightSide, int finger, int bone ) {
MotionTracker::Index offset = 1 // start after root
+ (int(isRightSide) * HAND_NUM_JOINTS) // then offset for side
+ PALMROOT_NUM_JOINTS; // then add the arm/forearm/hand chain
if ( finger > 0 ) {
if ( finger >= 0 ) {
// from there go down in the correct finger and bone
return offset + (finger * FINGER_NUM_JOINTS) + bone;
} else {
@ -368,8 +368,8 @@ void Leapmotion::update() {
// glm::quat ori = quatFromLeapBase(float(side), hand.direction(), hand.palmNormal() );
palmJoint = editJointTracker( evalJointIndex( (side > 0), -1, 0 ) );
// palmJoint->editLocFrame().setTranslation( pos );
// palmJoint->editLocFrame().setRotation( ori );
palmJoint->editLocFrame().setTranslation( pos );
palmJoint->editLocFrame().setRotation( ori );
palmJoint->editAbsFrame().setTranslation( pos );
palmJoint->editAbsFrame().setRotation( ori );
palmJoint->activeFrame();
@ -384,7 +384,6 @@ void Leapmotion::update() {
// surprisingly, Leap::Finger::Type start at 0 for thumb a until 4 for the pinky
Index fingerIndex = evalJointIndex( (side > 0), int(fingers[i].type()), 0 );
//handIndex + 1 + Index(fingers[i].type()) * FINGER_NUM_JOINTS;
// let's update the finger's joints
for ( int b = 0; b < FINGER_NUM_JOINTS; b++ ) {
@ -397,7 +396,7 @@ void Leapmotion::update() {
ljointTracker->editAbsFrame().setTranslation( vec3FromLeapVector( bp ) );
ljointTracker->editAbsFrame().setRotation(quatFromLeapBase( float(side), bone.basis() ) );
// ljointTracker->editAbsFrame().setRotation(quatFromLeapBase( float(side), bone.direction(), bone.basis() ) );
// ljointTracker->updateLocFromAbsTransform( parentJointTracker );
ljointTracker->updateLocFromAbsTransform( parentJointTracker );
ljointTracker->activeFrame();
}
parentJointTracker = ljointTracker;

View file

@ -25,8 +25,7 @@ class MotionTracker : public DeviceTracker {
Q_OBJECT
public:
class Frame
{
class Frame {
public:
Frame();
@ -46,8 +45,7 @@ public:
static const Index INVALID_PARENT = -2;
class JointTracker
{
class JointTracker {
public:
typedef std::vector< JointTracker > vector;
typedef std::map< Semantic, Index > map;