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Move OSX Back to Sandbox.app
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parent
0c1bef6511
commit
42cdf24f5b
3 changed files with 4 additions and 3 deletions
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@ -142,7 +142,7 @@ macro(SET_PACKAGING_PARAMETERS)
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set(CONSOLE_INSTALL_DIR ${DMG_SUBFOLDER_NAME})
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set(INTERFACE_INSTALL_DIR ${DMG_SUBFOLDER_NAME})
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set(CONSOLE_EXEC_NAME "Console.app")
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set(CONSOLE_EXEC_NAME "Sandbox.app")
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set(CONSOLE_INSTALL_APP_PATH "${CONSOLE_INSTALL_DIR}/${CONSOLE_EXEC_NAME}")
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set(CONSOLE_APP_CONTENTS "${CONSOLE_INSTALL_APP_PATH}/Contents")
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@ -23,7 +23,7 @@ add_dependencies(${TARGET_NAME} assignment-client domain-server interface)
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# set the packaged console folder depending on platform, so we can copy it
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if (APPLE)
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set(PACKAGED_CONSOLE_FOLDER "Console-darwin-x64/${CONSOLE_EXEC_NAME}")
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set(PACKAGED_CONSOLE_FOLDER "Sandbox-darwin-x64/${CONSOLE_EXEC_NAME}")
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elseif (WIN32)
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set(PACKAGED_CONSOLE_FOLDER "server-console-win32-x64")
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elseif (UNIX)
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@ -28,12 +28,13 @@ var options = {
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const EXEC_NAME = "server-console";
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const SHORT_NAME = "Console";
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const OSX_SHORT_NAME = "Sandbox";
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const FULL_NAME = "High Fidelity Console";
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// setup per OS options
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if (osType == "Darwin") {
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options["app-bundle-id"] = "com.highfidelity.server-console" + (argv.production ? "" : "-dev")
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options["name"] = SHORT_NAME
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options["name"] = OSX_SHORT_NAME
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} else if (osType == "Windows_NT") {
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options["version-string"] = {
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CompanyName: "High Fidelity, Inc.",
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