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https://github.com/AleziaKurdis/overte.git
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avatar fading
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parent
6956d01099
commit
40d424a01d
9 changed files with 76 additions and 17 deletions
1
interface/src/avatar/.#AvatarManager.cpp
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1
interface/src/avatar/.#AvatarManager.cpp
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Dante@DESKTOP-TUOA3HH.30568:1553633650
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@ -210,7 +210,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
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{
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// lock the hash for read to check the size
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QReadLocker lock(&_hashLock);
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if (_avatarHash.size() < 2 && _avatarsToFadeOut.isEmpty()) {
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if (_avatarHash.size() < 2 && _avatarsToFadeOut.empty()) {
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return;
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}
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}
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@ -386,8 +386,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
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_numAvatarsNotUpdated = numAvatarsNotUpdated;
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_numHeroAvatarsUpdated = numHerosUpdated;
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simulateAvatarFades(deltaTime);
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removeFadedAvatars();
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_avatarSimulationTime = (float)(usecTimestampNow() - startTime) / (float)USECS_PER_MSEC;
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}
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@ -400,18 +399,17 @@ void AvatarManager::postUpdate(float deltaTime, const render::ScenePointer& scen
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}
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}
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void AvatarManager::simulateAvatarFades(float deltaTime) {
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void AvatarManager::removeFadedAvatars() {
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if (_avatarsToFadeOut.empty()) {
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return;
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}
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QReadLocker locker(&_hashLock);
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QVector<AvatarSharedPointer>::iterator avatarItr = _avatarsToFadeOut.begin();
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auto avatarItr = _avatarsToFadeOut.begin();
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const render::ScenePointer& scene = qApp->getMain3DScene();
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render::Transaction transaction;
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while (avatarItr != _avatarsToFadeOut.end()) {
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auto avatar = std::static_pointer_cast<Avatar>(*avatarItr);
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avatar->updateFadingStatus();
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if (!avatar->isFading()) {
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// fading to zero is such a rare event we push a unique transaction for each
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if (avatar->isInScene()) {
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@ -452,7 +450,6 @@ void AvatarManager::buildPhysicsTransaction(PhysicsEngine::Transaction& transact
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transaction.objectsToRemove.push_back(mState);
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}
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avatar->resetDetailedMotionStates();
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} else {
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if (avatar->getDetailedMotionStates().size() == 0) {
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avatar->createDetailedMotionStates(avatar);
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@ -541,8 +538,21 @@ void AvatarManager::handleRemovedAvatar(const AvatarSharedPointer& removedAvatar
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// remove from node sets, if present
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DependencyManager::get<NodeList>()->removeFromIgnoreMuteSets(avatar->getSessionUUID());
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DependencyManager::get<UsersScriptingInterface>()->avatarDisconnected(avatar->getSessionUUID());
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avatar->fadeOut(qApp->getMain3DScene(), removalReason);
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render::Transaction transaction;
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auto scene = qApp->getMain3DScene();
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avatar->fadeOut(scene, removalReason);
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AvatarData* avatarData = removedAvatar.get();
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transaction.transitionFinishedOperator(avatar->getRenderItemID(), [avatarDataWeakPtr]() {
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auto avatarDataPtr = avatarDataWeakPtr.lock();
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if (avatarDataPtr) {
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auto avatar = std::static_pointer_cast<Avatar>(avatarDataPtr);
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avatar->setIsFading(false);
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}
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});
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}
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_avatarsToFadeOut.push_back(removedAvatar);
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}
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@ -220,10 +220,10 @@ private:
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explicit AvatarManager(QObject* parent = 0);
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explicit AvatarManager(const AvatarManager& other);
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void simulateAvatarFades(float deltaTime);
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AvatarSharedPointer newSharedAvatar(const QUuid& sessionUUID) override;
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void removeFadedAvatars();
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// called only from the AvatarHashMap thread - cannot be called while this thread holds the
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// hash lock, since handleRemovedAvatar needs a write lock on the entity tree and the entity tree
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// frequently grabs a read lock on the hash to get a given avatar by ID
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@ -231,8 +231,7 @@ private:
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KillAvatarReason removalReason = KillAvatarReason::NoReason) override;
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void handleTransitAnimations(AvatarTransit::Status status);
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QVector<AvatarSharedPointer> _avatarsToFadeOut;
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std::vector<AvatarSharedPointer> _avatarsToFadeOut;
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using SetOfOtherAvatars = std::set<OtherAvatarPointer>;
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SetOfOtherAvatars _avatarsToChangeInPhysics;
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@ -50,6 +50,7 @@ OtherAvatar::OtherAvatar(QThread* thread) : Avatar(thread) {
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}
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OtherAvatar::~OtherAvatar() {
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qDebug() << "-------->";
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removeOrb();
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}
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@ -463,6 +463,7 @@ public:
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void fadeIn(render::ScenePointer scene);
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void fadeOut(render::ScenePointer scene, KillAvatarReason reason);
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bool isFading() const { return _isFading; }
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void setIsFading(bool isFading) { _isFading = isFading; }
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void updateFadingStatus();
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// JSDoc is in AvatarData.h.
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@ -132,6 +132,7 @@ AvatarData::AvatarData() :
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}
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AvatarData::~AvatarData() {
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qDebug() << "AvatarData::~AvatarData()";
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delete _headData;
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}
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@ -47,6 +47,10 @@ void Transaction::queryTransitionOnItem(ItemID id, TransitionQueryFunc func) {
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_queriedTransitions.emplace_back(id, func);
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}
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void Transaction::transitionFinishedOperator(ItemID id, TransitionFinishedFunc func) {
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_transitionFinishedOperators.emplace_back(id, func);
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}
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void Transaction::updateItem(ItemID id, const UpdateFunctorPointer& functor) {
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_updatedItems.emplace_back(id, functor);
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}
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@ -75,6 +79,7 @@ void Transaction::reserve(const std::vector<Transaction>& transactionContainer)
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size_t addedTransitionsCount = 0;
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size_t queriedTransitionsCount = 0;
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size_t reAppliedTransitionsCount = 0;
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size_t transitionFinishedOperatorsCount = 0;
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size_t highlightResetsCount = 0;
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size_t highlightRemovesCount = 0;
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size_t highlightQueriesCount = 0;
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@ -85,6 +90,7 @@ void Transaction::reserve(const std::vector<Transaction>& transactionContainer)
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updatedItemsCount += transaction._updatedItems.size();
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resetSelectionsCount += transaction._resetSelections.size();
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addedTransitionsCount += transaction._addedTransitions.size();
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transitionFinishedOperatorsCount += transaction._transitionFinishedOperators.size();
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queriedTransitionsCount += transaction._queriedTransitions.size();
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reAppliedTransitionsCount += transaction._reAppliedTransitions.size();
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highlightResetsCount += transaction._highlightResets.size();
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@ -99,6 +105,7 @@ void Transaction::reserve(const std::vector<Transaction>& transactionContainer)
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_addedTransitions.reserve(addedTransitionsCount);
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_queriedTransitions.reserve(queriedTransitionsCount);
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_reAppliedTransitions.reserve(reAppliedTransitionsCount);
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_transitionFinishedOperators.reserve(transitionFinishedOperatorsCount);
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_highlightResets.reserve(highlightResetsCount);
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_highlightRemoves.reserve(highlightRemovesCount);
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_highlightQueries.reserve(highlightQueriesCount);
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@ -142,6 +149,7 @@ void Transaction::merge(Transaction&& transaction) {
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moveElements(_resetSelections, transaction._resetSelections);
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moveElements(_addedTransitions, transaction._addedTransitions);
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moveElements(_queriedTransitions, transaction._queriedTransitions);
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moveElements(_transitionFinishedOperators, transaction._transitionFinishedOperators);
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moveElements(_reAppliedTransitions, transaction._reAppliedTransitions);
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moveElements(_highlightResets, transaction._highlightResets);
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moveElements(_highlightRemoves, transaction._highlightRemoves);
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@ -156,6 +164,7 @@ void Transaction::merge(const Transaction& transaction) {
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copyElements(_addedTransitions, transaction._addedTransitions);
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copyElements(_queriedTransitions, transaction._queriedTransitions);
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copyElements(_reAppliedTransitions, transaction._reAppliedTransitions);
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copyElements(_transitionFinishedOperators, transaction._transitionFinishedOperators);
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copyElements(_highlightResets, transaction._highlightResets);
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copyElements(_highlightRemoves, transaction._highlightRemoves);
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copyElements(_highlightQueries, transaction._highlightQueries);
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@ -168,6 +177,7 @@ void Transaction::clear() {
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_resetSelections.clear();
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_addedTransitions.clear();
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_queriedTransitions.clear();
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_transitionFinishedOperators.clear();
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_reAppliedTransitions.clear();
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_highlightResets.clear();
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_highlightRemoves.clear();
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@ -261,6 +271,10 @@ void Scene::processTransactionFrame(const Transaction& transaction) {
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// Update the numItemsAtomic counter AFTER the reset changes went through
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_numAllocatedItems.exchange(maxID);
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// reset transition finished operator
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resetTransitionFinishedOperator(transaction._transitionFinishedOperators);
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// updates
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updateItems(transaction._updatedItems);
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@ -440,6 +454,18 @@ void Scene::queryTransitionItems(const Transaction::TransitionQueries& transacti
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}
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}
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void Scene::resetTransitionFinishedOperator(const Transaction::TransitionFinishedOperators& transactions) {
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for (auto& finishedOperator : transactions) {
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auto itemId = std::get<0>(finishedOperator);
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const auto& item = _items[itemId];
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auto func = std::get<1>(finishedOperator);
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if (item.exist() && func != nullptr) {
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_transitionFinishedOperatorMap[itemId] = func;
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}
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}
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}
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void Scene::resetHighlights(const Transaction::HighlightResets& transactions) {
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auto outlineStage = getStage<HighlightStage>(HighlightStage::getName());
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if (outlineStage) {
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@ -528,8 +554,18 @@ void Scene::resetItemTransition(ItemID itemId) {
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auto& item = _items[itemId];
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if (!render::TransitionStage::isIndexInvalid(item.getTransitionId())) {
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auto transitionStage = getStage<TransitionStage>(TransitionStage::getName());
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transitionStage->removeTransition(item.getTransitionId());
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setItemTransition(itemId, render::TransitionStage::INVALID_INDEX);
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auto transitionItemId = transitionStage->getTransition(item.getTransitionId()).itemId;
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if (transitionItemId == itemId) {
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auto transitionFinishedOperator = _transitionFinishedOperatorMap[transitionItemId];
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if (transitionFinishedOperator) {
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transitionFinishedOperator();
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_transitionFinishedOperatorMap[transitionItemId] = nullptr;
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}
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transitionStage->removeTransition(item.getTransitionId());
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setItemTransition(itemId, render::TransitionStage::INVALID_INDEX);
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}
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}
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}
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@ -587,4 +623,4 @@ void Scene::resetStage(const Stage::Name& name, const StagePointer& stage) {
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} else {
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(*found).second = stage;
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}
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}
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}
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@ -32,12 +32,14 @@ class Scene;
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// These changes must be expressed through the corresponding command from the Transaction
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// THe Transaction is then queued on the Scene so all the pending transactions can be consolidated and processed at the time
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// of updating the scene before it s rendered.
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//
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//
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class Transaction {
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friend class Scene;
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public:
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typedef std::function<void(ItemID, const Transition*)> TransitionQueryFunc;
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typedef std::function<void()> TransitionFinishedFunc;
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typedef std::function<void(HighlightStyle const*)> SelectionHighlightQueryFunc;
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Transaction() {}
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@ -52,6 +54,7 @@ public:
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void removeTransitionFromItem(ItemID id);
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void reApplyTransitionToItem(ItemID id);
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void queryTransitionOnItem(ItemID id, TransitionQueryFunc func);
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void transitionFinishedOperator(ItemID id, TransitionFinishedFunc func);
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template <class T> void updateItem(ItemID id, std::function<void(T&)> func) {
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updateItem(id, std::make_shared<UpdateFunctor<T>>(func));
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@ -84,6 +87,7 @@ protected:
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using Update = std::tuple<ItemID, UpdateFunctorPointer>;
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using TransitionAdd = std::tuple<ItemID, Transition::Type, ItemID>;
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using TransitionQuery = std::tuple<ItemID, TransitionQueryFunc>;
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using TransitionFinishedOperator = std::tuple<ItemID, TransitionFinishedFunc>;
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using TransitionReApply = ItemID;
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using SelectionReset = Selection;
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using HighlightReset = std::tuple<std::string, HighlightStyle>;
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@ -95,6 +99,7 @@ protected:
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using Updates = std::vector<Update>;
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using TransitionAdds = std::vector<TransitionAdd>;
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using TransitionQueries = std::vector<TransitionQuery>;
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using TransitionFinishedOperators = std::vector<TransitionFinishedOperator>;
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using TransitionReApplies = std::vector<TransitionReApply>;
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using SelectionResets = std::vector<SelectionReset>;
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using HighlightResets = std::vector<HighlightReset>;
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@ -107,6 +112,7 @@ protected:
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TransitionAdds _addedTransitions;
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TransitionQueries _queriedTransitions;
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TransitionReApplies _reAppliedTransitions;
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TransitionFinishedOperators _transitionFinishedOperators;
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SelectionResets _resetSelections;
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HighlightResets _highlightResets;
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HighlightRemoves _highlightRemoves;
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@ -208,6 +214,7 @@ protected:
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ItemIDSet _masterNonspatialSet;
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void resetItems(const Transaction::Resets& transactions);
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void resetTransitionFinishedOperator(const Transaction::TransitionFinishedOperators& transactions);
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void removeItems(const Transaction::Removes& transactions);
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void updateItems(const Transaction::Updates& transactions);
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void transitionItems(const Transaction::TransitionAdds& transactions);
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@ -223,6 +230,9 @@ protected:
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mutable std::mutex _selectionsMutex; // mutable so it can be used in the thread safe getSelection const method
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SelectionMap _selections;
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mutable std::mutex _transitionFinishedOperatorMapMutex;
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std::unordered_map<ItemID, Transaction::TransitionFinishedFunc> _transitionFinishedOperatorMap;
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void resetSelections(const Transaction::SelectionResets& transactions);
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// More actions coming to selections soon:
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// void removeFromSelection(const Selection& selection);
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@ -50,4 +50,4 @@ namespace render {
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typedef std::vector<Transition::Type> TransitionTypes;
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}
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#endif // hifi_render_Transition_h
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#endif // hifi_render_Transition_h
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