mirror of
https://github.com/AleziaKurdis/overte.git
synced 2025-04-07 04:53:28 +02:00
fix stats + waitForWearables
This commit is contained in:
parent
e9831d9f22
commit
3d97f7845b
4 changed files with 15 additions and 11 deletions
|
@ -243,7 +243,7 @@ Item {
|
|||
visible: root.expanded;
|
||||
text: (modelData.length > 30
|
||||
? modelData.substring(0, 5) + "..." + modelData.substring(modelData.length - 22)
|
||||
: modelData) + "\n\t" + "Priority: " + root.downloadPriorities[index] + ", Progress: " + root.downloadProgresses[index] + "%"
|
||||
: modelData) + "\n\t" + (!isNaN(root.downloadPriorities[index]) ? ("Priority: " + root.downloadPriorities[index] + ", ") : "") + "Progress: " + root.downloadProgresses[index] + "%"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -313,7 +313,7 @@ Item {
|
|||
visible: root.expanded;
|
||||
text: (modelData.length > 30
|
||||
? modelData.substring(0, 5) + "..." + modelData.substring(modelData.length - 22)
|
||||
: modelData) + "\n\t" + "Priority: " + root.downloadPriorities[index] + ", Progress: " + root.downloadProgresses[index] + "%"
|
||||
: modelData) + "\n\t" + (!isNaN(root.downloadPriorities[index]) ? ("Priority: " + root.downloadPriorities[index] + ", ") : "") + "Progress: " + root.downloadProgresses[index] + "%"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace render {
|
|||
template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar) {
|
||||
ItemKey::Builder keyBuilder = ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(render::hifi::TAG_ALL_VIEWS).withMetaCullGroup();
|
||||
auto avatarPtr = static_pointer_cast<Avatar>(avatar);
|
||||
if (!avatarPtr->getEnableMeshVisible()) {
|
||||
if (!avatarPtr->shouldRender()) {
|
||||
keyBuilder.withInvisible();
|
||||
}
|
||||
return keyBuilder.build();
|
||||
|
@ -648,7 +648,7 @@ void Avatar::addToScene(AvatarSharedPointer self, const render::ScenePointer& sc
|
|||
_skeletonModel->setTagMask(render::hifi::TAG_ALL_VIEWS);
|
||||
_skeletonModel->setGroupCulled(true);
|
||||
_skeletonModel->setCanCastShadow(true);
|
||||
_skeletonModel->setVisibleInScene(_isMeshVisible, scene);
|
||||
_skeletonModel->setVisibleInScene(shouldRender(), scene);
|
||||
|
||||
processMaterials();
|
||||
|
||||
|
@ -855,7 +855,10 @@ void Avatar::fixupModelsInScene(const render::ScenePointer& scene) {
|
|||
}
|
||||
}
|
||||
});
|
||||
setEnableMeshVisible(_isMeshVisible || wearablesAreLoaded);
|
||||
_isReadyToDraw = wearablesAreLoaded;
|
||||
if (_isReadyToDraw) {
|
||||
_needMeshVisibleSwitch = true;
|
||||
}
|
||||
_needsWearablesLoadedCheck = !wearablesAreLoaded;
|
||||
}
|
||||
|
||||
|
@ -871,7 +874,7 @@ void Avatar::fixupModelsInScene(const render::ScenePointer& scene) {
|
|||
_skeletonModel->setTagMask(render::hifi::TAG_ALL_VIEWS);
|
||||
_skeletonModel->setGroupCulled(true);
|
||||
_skeletonModel->setCanCastShadow(true);
|
||||
_skeletonModel->setVisibleInScene(_isMeshVisible, scene);
|
||||
_skeletonModel->setVisibleInScene(shouldRender(), scene);
|
||||
|
||||
processMaterials();
|
||||
canTryFade = true;
|
||||
|
@ -879,7 +882,7 @@ void Avatar::fixupModelsInScene(const render::ScenePointer& scene) {
|
|||
}
|
||||
|
||||
if (_needMeshVisibleSwitch) {
|
||||
_skeletonModel->setVisibleInScene(_isMeshVisible, scene);
|
||||
_skeletonModel->setVisibleInScene(shouldRender(), scene);
|
||||
updateRenderItem(transaction);
|
||||
_needMeshVisibleSwitch = false;
|
||||
}
|
||||
|
@ -1502,11 +1505,9 @@ void Avatar::rigReady() {
|
|||
setSkeletonData(getSkeletonDefaultData());
|
||||
sendSkeletonData();
|
||||
|
||||
const bool prevNeedsWearablesLoadedCheck = _needsWearablesLoadedCheck;
|
||||
_needsWearablesLoadedCheck = _skeletonModel && _skeletonModel->isLoaded() && _skeletonModel->getGeometry()->shouldWaitForWearables();
|
||||
if (prevNeedsWearablesLoadedCheck != _needsWearablesLoadedCheck) {
|
||||
setEnableMeshVisible(!_needsWearablesLoadedCheck);
|
||||
}
|
||||
_needMeshVisibleSwitch = (_isReadyToDraw != !_needsWearablesLoadedCheck);
|
||||
_isReadyToDraw = !_needsWearablesLoadedCheck;
|
||||
}
|
||||
|
||||
// rig has been reset.
|
||||
|
|
|
@ -554,6 +554,8 @@ public:
|
|||
|
||||
uint32_t appendSubMetaItems(render::ItemIDs& subItems);
|
||||
|
||||
virtual bool shouldRender() const { return _isMeshVisible && _isReadyToDraw; }
|
||||
|
||||
static const float MYAVATAR_ENTITY_LOADING_PRIORITY;
|
||||
static const float OTHERAVATAR_ENTITY_LOADING_PRIORITY;
|
||||
|
||||
|
@ -747,6 +749,7 @@ protected:
|
|||
AABox _renderBound;
|
||||
bool _isMeshVisible { true };
|
||||
bool _needMeshVisibleSwitch { true };
|
||||
bool _isReadyToDraw { false };
|
||||
bool _needsWearablesLoadedCheck { false };
|
||||
bool _hasCheckedForAvatarEntities { false };
|
||||
|
||||
|
|
Loading…
Reference in a new issue