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Merge pull request #4696 from Atlante45/fix_warnings
Fix a few warnings
This commit is contained in:
commit
3ce65d297a
6 changed files with 6 additions and 9 deletions
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@ -1058,7 +1058,6 @@ void Application::keyPressEvent(QKeyEvent* event) {
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bool isShifted = event->modifiers().testFlag(Qt::ShiftModifier);
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bool isMeta = event->modifiers().testFlag(Qt::ControlModifier);
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bool isOption = event->modifiers().testFlag(Qt::AltModifier);
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bool isKeypad = event->modifiers().testFlag(Qt::KeypadModifier);
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switch (event->key()) {
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break;
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case Qt::Key_L:
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@ -257,7 +257,6 @@ void ApplicationOverlay::displayOverlayTexture() {
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if (_alpha == 0.0f) {
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return;
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}
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auto glCanvas = Application::getInstance()->getGLWidget();
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glMatrixMode(GL_PROJECTION);
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glPushMatrix(); {
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glLoadIdentity();
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@ -1080,7 +1080,6 @@ const float MIN_ALIGNMENT_DOT = 0.999999f;
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const float MIN_VELOCITY_DELTA = 0.01f;
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const float MIN_DAMPING_DELTA = 0.001f;
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const float MIN_GRAVITY_DELTA = 0.001f;
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const float MIN_ACCELERATION_DELTA = 0.001f;
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const float MIN_SPIN_DELTA = 0.0003f;
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void EntityItem::updatePositionInDomainUnits(const glm::vec3& value) {
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@ -16,8 +16,8 @@ GLBackend::GLTexture::GLTexture() :
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_storageStamp(0),
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_contentStamp(0),
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_texture(0),
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_size(0),
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_target(GL_TEXTURE_2D)
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_target(GL_TEXTURE_2D),
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_size(0)
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{}
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GLBackend::GLTexture::~GLTexture() {
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@ -176,6 +176,8 @@ public:
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texel.internalFormat = GL_DEPTH_COMPONENT24;
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break;
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}
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case gpu::NUM_TYPES:
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Q_UNREACHABLE();
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}
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break;
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default:
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@ -8,11 +8,9 @@
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const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
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const float DEFAULT_GRAVITY = -5.0f;
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const float TERMINAL_VELOCITY = 55.0f;
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const float JUMP_SPEED = 3.5f;
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const float MAX_FALL_HEIGHT = 20.0f;
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const float MIN_HOVER_HEIGHT = 3.0f;
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const uint32_t PENDING_FLAG_ADD_TO_SIMULATION = 1U << 0;
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const uint32_t PENDING_FLAG_REMOVE_FROM_SIMULATION = 1U << 1;
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@ -111,7 +111,7 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
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slotBindings.insert(gpu::Shader::Binding(std::string("emissiveMap"), 3));
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gpu::ShaderPointer program = gpu::ShaderPointer(gpu::Shader::createProgram(vertexShader, pixelShader));
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bool makeResult = gpu::Shader::makeProgram(*program, slotBindings);
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gpu::Shader::makeProgram(*program, slotBindings);
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auto locations = std::shared_ptr<Locations>(new Locations());
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@ -139,7 +139,7 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
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// Good to go add the brand new pipeline
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auto pipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state));
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auto it = insert(value_type(key.getRaw(), RenderPipeline(pipeline, locations)));
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insert(value_type(key.getRaw(), RenderPipeline(pipeline, locations)));
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// If not a shadow pass, create the mirror version from the same state, just change the FrontFace
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if (!key.isShadow()) {
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