adding proper logic for shield icon behavior

This commit is contained in:
Wayne Chen 2019-04-17 20:18:17 -07:00
parent ec22f7847e
commit 3b1751f2c9

View file

@ -23,15 +23,15 @@ Rectangle {
property bool ignoreRadiusEnabled: AvatarInputs.ignoreRadiusEnabled;
function updateOpacity() {
if (ignoreRadiusEnabled) {
bubbleRect.opacity = 1.0;
} else {
bubbleRect.opacity = 0.7;
}
var rectOpacity = ignoreRadiusEnabled ? 1.0 : (mouseArea.containsMouse ? 1.0 : 0.7);
bubbleRect.opacity = rectOpacity;
}
Component.onCompleted: {
updateOpacity();
AvatarInputs.ignoreRadiusEnabledChanged.connect(function() {
ignoreRadiusEnabled = AvatarInputs.ignoreRadiusEnabled;
});
}
onIgnoreRadiusEnabledChanged: {
@ -74,10 +74,10 @@ Rectangle {
}
drag.target: dragTarget;
onContainsMouseChanged: {
var rectOpacity = (ignoreRadiusEnabled && containsMouse) ? 1.0 : (containsMouse ? 1.0 : 0.7);
if (containsMouse) {
Tablet.playSound(TabletEnums.ButtonHover);
}
var rectOpacity = ignoreRadiusEnabled ? 1.0 : (mouseArea.containsMouse ? 1.0 : 0.7);
bubbleRect.opacity = rectOpacity;
}
}