mirror of
https://github.com/AleziaKurdis/overte.git
synced 2025-04-14 02:06:48 +02:00
Merge branch 'master' into feature/hmd-avatar-alignment-type
This commit is contained in:
commit
39cf50def0
139 changed files with 2345 additions and 935 deletions
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@ -504,7 +504,7 @@ void AudioMixerSlave::addStream(AudioMixerClientData::MixableStream& mixableStre
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float distance = glm::max(glm::length(relativePosition), EPSILON);
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float azimuth = isEcho ? 0.0f : computeAzimuth(listeningNodeStream, listeningNodeStream, relativePosition);
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float gain = 1.0f;
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float gain = masterListenerGain;
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if (!isSoloing) {
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gain = computeGain(masterListenerGain, listeningNodeStream, *streamToAdd, relativePosition, distance, isEcho);
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}
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@ -56,6 +56,7 @@ AvatarMixer::AvatarMixer(ReceivedMessage& message) :
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packetReceiver.registerListener(PacketType::RequestsDomainListData, this, "handleRequestsDomainListDataPacket");
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packetReceiver.registerListener(PacketType::AvatarIdentityRequest, this, "handleAvatarIdentityRequestPacket");
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packetReceiver.registerListener(PacketType::SetAvatarTraits, this, "queueIncomingPacket");
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packetReceiver.registerListener(PacketType::BulkAvatarTraitsAck, this, "queueIncomingPacket");
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packetReceiver.registerListenerForTypes({
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PacketType::ReplicatedAvatarIdentity,
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@ -767,6 +768,9 @@ void AvatarMixer::sendStatsPacket() {
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float averageOverBudgetAvatars = averageNodes ? aggregateStats.overBudgetAvatars / averageNodes : 0.0f;
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slavesAggregatObject["sent_3_averageOverBudgetAvatars"] = TIGHT_LOOP_STAT(averageOverBudgetAvatars);
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slavesAggregatObject["sent_4_averageDataBytes"] = TIGHT_LOOP_STAT(aggregateStats.numDataBytesSent);
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slavesAggregatObject["sent_5_averageTraitsBytes"] = TIGHT_LOOP_STAT(aggregateStats.numTraitsBytesSent);
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slavesAggregatObject["sent_6_averageIdentityBytes"] = TIGHT_LOOP_STAT(aggregateStats.numIdentityBytesSent);
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slavesAggregatObject["timing_1_processIncomingPackets"] = TIGHT_LOOP_STAT_UINT64(aggregateStats.processIncomingPacketsElapsedTime);
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slavesAggregatObject["timing_2_ignoreCalculation"] = TIGHT_LOOP_STAT_UINT64(aggregateStats.ignoreCalculationElapsedTime);
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@ -775,7 +779,7 @@ void AvatarMixer::sendStatsPacket() {
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slavesAggregatObject["timing_5_packetSending"] = TIGHT_LOOP_STAT_UINT64(aggregateStats.packetSendingElapsedTime);
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slavesAggregatObject["timing_6_jobElapsedTime"] = TIGHT_LOOP_STAT_UINT64(aggregateStats.jobElapsedTime);
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statsObject["slaves_aggregate"] = slavesAggregatObject;
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statsObject["slaves_aggregate (per frame)"] = slavesAggregatObject;
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_handleViewFrustumPacketElapsedTime = 0;
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_handleAvatarIdentityPacketElapsedTime = 0;
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@ -800,7 +804,8 @@ void AvatarMixer::sendStatsPacket() {
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// add the key to ask the domain-server for a username replacement, if it has it
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avatarStats[USERNAME_UUID_REPLACEMENT_STATS_KEY] = uuidStringWithoutCurlyBraces(node->getUUID());
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avatarStats[NODE_OUTBOUND_KBPS_STAT_KEY] = node->getOutboundKbps();
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float outboundAvatarDataKbps = node->getOutboundKbps();
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avatarStats[NODE_OUTBOUND_KBPS_STAT_KEY] = outboundAvatarDataKbps;
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avatarStats[NODE_INBOUND_KBPS_STAT_KEY] = node->getInboundKbps();
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AvatarMixerClientData* clientData = static_cast<AvatarMixerClientData*>(node->getLinkedData());
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@ -811,7 +816,7 @@ void AvatarMixer::sendStatsPacket() {
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// add the diff between the full outbound bandwidth and the measured bandwidth for AvatarData send only
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avatarStats["delta_full_vs_avatar_data_kbps"] =
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avatarStats[NODE_OUTBOUND_KBPS_STAT_KEY].toDouble() - avatarStats[OUTBOUND_AVATAR_DATA_STATS_KEY].toDouble();
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(double)outboundAvatarDataKbps - avatarStats[OUTBOUND_AVATAR_DATA_STATS_KEY].toDouble();
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}
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}
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@ -19,9 +19,8 @@
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#include "AvatarMixerSlave.h"
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AvatarMixerClientData::AvatarMixerClientData(const QUuid& nodeID, Node::LocalID nodeLocalID) :
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NodeData(nodeID, nodeLocalID)
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{
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AvatarMixerClientData::AvatarMixerClientData(const QUuid& nodeID, Node::LocalID nodeLocalID) :
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NodeData(nodeID, nodeLocalID) {
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// in case somebody calls getSessionUUID on the AvatarData instance, make sure it has the right ID
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_avatar->setID(nodeID);
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}
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@ -68,6 +67,9 @@ int AvatarMixerClientData::processPackets(const SlaveSharedData& slaveSharedData
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case PacketType::SetAvatarTraits:
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processSetTraitsMessage(*packet, slaveSharedData, *node);
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break;
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case PacketType::BulkAvatarTraitsAck:
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processBulkAvatarTraitsAckMessage(*packet);
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break;
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default:
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Q_UNREACHABLE();
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}
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@ -79,12 +81,11 @@ int AvatarMixerClientData::processPackets(const SlaveSharedData& slaveSharedData
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}
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int AvatarMixerClientData::parseData(ReceivedMessage& message) {
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// pull the sequence number from the data first
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uint16_t sequenceNumber;
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message.readPrimitive(&sequenceNumber);
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if (sequenceNumber < _lastReceivedSequenceNumber && _lastReceivedSequenceNumber != UINT16_MAX) {
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incrementNumOutOfOrderSends();
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}
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@ -95,7 +96,8 @@ int AvatarMixerClientData::parseData(ReceivedMessage& message) {
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}
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void AvatarMixerClientData::processSetTraitsMessage(ReceivedMessage& message,
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const SlaveSharedData& slaveSharedData, Node& sendingNode) {
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const SlaveSharedData& slaveSharedData,
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Node& sendingNode) {
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// pull the trait version from the message
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AvatarTraits::TraitVersion packetTraitVersion;
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message.readPrimitive(&packetTraitVersion);
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@ -134,7 +136,7 @@ void AvatarMixerClientData::processSetTraitsMessage(ReceivedMessage& message,
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AvatarTraits::TraitInstanceID instanceID = QUuid::fromRfc4122(message.readWithoutCopy(NUM_BYTES_RFC4122_UUID));
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if (message.getBytesLeftToRead() == 0) {
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qWarning () << "Received an instanced trait with no size from" << message.getSenderSockAddr();
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qWarning() << "Received an instanced trait with no size from" << message.getSenderSockAddr();
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break;
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}
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@ -142,7 +144,8 @@ void AvatarMixerClientData::processSetTraitsMessage(ReceivedMessage& message,
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message.readPrimitive(&traitSize);
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if (traitSize < -1 || traitSize > message.getBytesLeftToRead()) {
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qWarning() << "Refusing to process instanced trait of size" << traitSize << "from" << message.getSenderSockAddr();
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qWarning() << "Refusing to process instanced trait of size" << traitSize << "from"
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<< message.getSenderSockAddr();
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break;
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}
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@ -154,7 +157,7 @@ void AvatarMixerClientData::processSetTraitsMessage(ReceivedMessage& message,
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if (traitSize == AvatarTraits::DELETED_TRAIT_SIZE) {
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_avatar->processDeletedTraitInstance(traitType, instanceID);
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// Mixer doesn't need deleted IDs.
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_avatar->getAndClearRecentlyDetachedIDs();
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_avatar->getAndClearRecentlyRemovedIDs();
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// to track a deleted instance but keep version information
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// the avatar mixer uses the negative value of the sent version
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@ -169,7 +172,8 @@ void AvatarMixerClientData::processSetTraitsMessage(ReceivedMessage& message,
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message.seek(message.getPosition() + traitSize);
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}
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} else {
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qWarning() << "Refusing to process traits packet with instanced trait of unprocessable type from" << message.getSenderSockAddr();
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qWarning() << "Refusing to process traits packet with instanced trait of unprocessable type from"
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<< message.getSenderSockAddr();
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break;
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}
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}
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@ -180,7 +184,63 @@ void AvatarMixerClientData::processSetTraitsMessage(ReceivedMessage& message,
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}
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}
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void AvatarMixerClientData::checkSkeletonURLAgainstWhitelist(const SlaveSharedData &slaveSharedData, Node& sendingNode,
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void AvatarMixerClientData::processBulkAvatarTraitsAckMessage(ReceivedMessage& message) {
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// Avatar Traits flow control marks each outgoing avatar traits packet with a
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// sequence number. The mixer caches the traits sent in the traits packet.
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// Until an ack with the sequence number comes back, all updates to _traits
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// in that packet_ are ignored. Updates to traits not in that packet will
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// be sent.
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// Look up the avatar/trait data associated with this ack and update the 'last ack' list
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// with it.
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AvatarTraits::TraitMessageSequence seq;
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message.readPrimitive(&seq);
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auto sentAvatarTraitVersions = _perNodePendingTraitVersions.find(seq);
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if (sentAvatarTraitVersions != _perNodePendingTraitVersions.end()) {
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for (auto& perNodeTraitVersions : sentAvatarTraitVersions->second) {
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auto& nodeId = perNodeTraitVersions.first;
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auto& traitVersions = perNodeTraitVersions.second;
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// For each trait that was sent in the traits packet,
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// update the 'acked' trait version. Traits not
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// sent in the traits packet keep their version.
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// process simple traits
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auto simpleReceivedIt = traitVersions.simpleCBegin();
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while (simpleReceivedIt != traitVersions.simpleCEnd()) {
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if (*simpleReceivedIt != AvatarTraits::DEFAULT_TRAIT_VERSION) {
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auto traitType = static_cast<AvatarTraits::TraitType>(std::distance(traitVersions.simpleCBegin(), simpleReceivedIt));
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_perNodeAckedTraitVersions[nodeId][traitType] = *simpleReceivedIt;
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}
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simpleReceivedIt++;
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}
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// process instanced traits
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auto instancedSentIt = traitVersions.instancedCBegin();
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while (instancedSentIt != traitVersions.instancedCEnd()) {
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auto traitType = instancedSentIt->traitType;
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for (auto& sentInstance : instancedSentIt->instances) {
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auto instanceID = sentInstance.id;
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const auto sentVersion = sentInstance.value;
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_perNodeAckedTraitVersions[nodeId].instanceInsert(traitType, instanceID, sentVersion);
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}
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instancedSentIt++;
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}
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}
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_perNodePendingTraitVersions.erase(sentAvatarTraitVersions);
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} else {
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// This can happen either the BulkAvatarTraits was sent with no simple traits,
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// or if the avatar mixer restarts while there are pending
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// BulkAvatarTraits messages in-flight.
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if (seq > getTraitsMessageSequence()) {
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qWarning() << "Received BulkAvatarTraitsAck with future seq (potential avatar mixer restart) " << seq << " from "
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<< message.getSenderSockAddr();
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}
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}
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}
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void AvatarMixerClientData::checkSkeletonURLAgainstWhitelist(const SlaveSharedData& slaveSharedData,
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Node& sendingNode,
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AvatarTraits::TraitVersion traitVersion) {
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const auto& whitelist = slaveSharedData.skeletonURLWhitelist;
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@ -282,14 +342,18 @@ void AvatarMixerClientData::removeFromRadiusIgnoringSet(const QUuid& other) {
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void AvatarMixerClientData::resetSentTraitData(Node::LocalID nodeLocalID) {
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_lastSentTraitsTimestamps[nodeLocalID] = TraitsCheckTimestamp();
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_sentTraitVersions[nodeLocalID].reset();
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_perNodeSentTraitVersions[nodeLocalID].reset();
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_perNodeAckedTraitVersions[nodeLocalID].reset();
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for (auto && pendingTraitVersions : _perNodePendingTraitVersions) {
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pendingTraitVersions.second[nodeLocalID].reset();
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}
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}
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void AvatarMixerClientData::readViewFrustumPacket(const QByteArray& message) {
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_currentViewFrustums.clear();
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auto sourceBuffer = reinterpret_cast<const unsigned char*>(message.constData());
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uint8_t numFrustums = 0;
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memcpy(&numFrustums, sourceBuffer, sizeof(numFrustums));
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sourceBuffer += sizeof(numFrustums);
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@ -317,7 +381,8 @@ void AvatarMixerClientData::loadJSONStats(QJsonObject& jsonObject) const {
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jsonObject["total_num_out_of_order_sends"] = _numOutOfOrderSends;
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jsonObject[OUTBOUND_AVATAR_DATA_STATS_KEY] = getOutboundAvatarDataKbps();
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jsonObject[INBOUND_AVATAR_DATA_STATS_KEY] = _avatar->getAverageBytesReceivedPerSecond() / (float) BYTES_PER_KILOBIT;
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jsonObject[OUTBOUND_AVATAR_TRAITS_STATS_KEY] = getOutboundAvatarTraitsKbps();
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jsonObject[INBOUND_AVATAR_DATA_STATS_KEY] = _avatar->getAverageBytesReceivedPerSecond() / (float)BYTES_PER_KILOBIT;
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jsonObject["av_data_receive_rate"] = _avatar->getReceiveRate();
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jsonObject["recent_other_av_in_view"] = _recentOtherAvatarsInView;
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@ -338,5 +403,5 @@ void AvatarMixerClientData::cleanupKilledNode(const QUuid&, Node::LocalID nodeLo
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removeLastBroadcastSequenceNumber(nodeLocalID);
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removeLastBroadcastTime(nodeLocalID);
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_lastSentTraitsTimestamps.erase(nodeLocalID);
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_sentTraitVersions.erase(nodeLocalID);
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_perNodeSentTraitVersions.erase(nodeLocalID);
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}
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|
|
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@ -32,6 +32,7 @@
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#include <shared/ConicalViewFrustum.h>
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const QString OUTBOUND_AVATAR_DATA_STATS_KEY = "outbound_av_data_kbps";
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const QString OUTBOUND_AVATAR_TRAITS_STATS_KEY = "outbound_av_traits_kbps";
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const QString INBOUND_AVATAR_DATA_STATS_KEY = "inbound_av_data_kbps";
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struct SlaveSharedData;
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@ -42,6 +43,7 @@ public:
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AvatarMixerClientData(const QUuid& nodeID, Node::LocalID nodeLocalID);
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virtual ~AvatarMixerClientData() {}
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using HRCTime = p_high_resolution_clock::time_point;
|
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using PerNodeTraitVersions = std::unordered_map<Node::LocalID, AvatarTraits::TraitVersions>;
|
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|
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int parseData(ReceivedMessage& message) override;
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AvatarData& getAvatar() { return *_avatar; }
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|
@ -85,10 +87,15 @@ public:
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void incrementNumFramesSinceFRDAdjustment() { ++_numFramesSinceAdjustment; }
|
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void resetNumFramesSinceFRDAdjustment() { _numFramesSinceAdjustment = 0; }
|
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|
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void recordSentAvatarData(int numBytes) { _avgOtherAvatarDataRate.updateAverage((float) numBytes); }
|
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void recordSentAvatarData(int numDataBytes, int numTraitsBytes = 0) {
|
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_avgOtherAvatarDataRate.updateAverage(numDataBytes);
|
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_avgOtherAvatarTraitsRate.updateAverage(numTraitsBytes);
|
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}
|
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|
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float getOutboundAvatarDataKbps() const
|
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{ return _avgOtherAvatarDataRate.getAverageSampleValuePerSecond() / (float) BYTES_PER_KILOBIT; }
|
||||
float getOutboundAvatarTraitsKbps() const
|
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{ return _avgOtherAvatarTraitsRate.getAverageSampleValuePerSecond() / BYTES_PER_KILOBIT; }
|
||||
|
||||
void loadJSONStats(QJsonObject& jsonObject) const;
|
||||
|
||||
|
@ -124,6 +131,7 @@ public:
|
|||
int processPackets(const SlaveSharedData& slaveSharedData); // returns number of packets processed
|
||||
|
||||
void processSetTraitsMessage(ReceivedMessage& message, const SlaveSharedData& slaveSharedData, Node& sendingNode);
|
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void processBulkAvatarTraitsAckMessage(ReceivedMessage& message);
|
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void checkSkeletonURLAgainstWhitelist(const SlaveSharedData& slaveSharedData, Node& sendingNode,
|
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AvatarTraits::TraitVersion traitVersion);
|
||||
|
||||
|
@ -138,7 +146,14 @@ public:
|
|||
void setLastOtherAvatarTraitsSendPoint(Node::LocalID otherAvatar, TraitsCheckTimestamp sendPoint)
|
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{ _lastSentTraitsTimestamps[otherAvatar] = sendPoint; }
|
||||
|
||||
AvatarTraits::TraitVersions& getLastSentTraitVersions(Node::LocalID otherAvatar) { return _sentTraitVersions[otherAvatar]; }
|
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AvatarTraits::TraitMessageSequence getTraitsMessageSequence() const { return _currentTraitsMessageSequence; }
|
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AvatarTraits::TraitMessageSequence nextTraitsMessageSequence() { return ++_currentTraitsMessageSequence; }
|
||||
AvatarTraits::TraitVersions& getPendingTraitVersions(AvatarTraits::TraitMessageSequence seq, Node::LocalID otherId) {
|
||||
return _perNodePendingTraitVersions[seq][otherId];
|
||||
}
|
||||
|
||||
AvatarTraits::TraitVersions& getLastSentTraitVersions(Node::LocalID otherAvatar) { return _perNodeSentTraitVersions[otherAvatar]; }
|
||||
AvatarTraits::TraitVersions& getLastAckedTraitVersions(Node::LocalID otherAvatar) { return _perNodeAckedTraitVersions[otherAvatar]; }
|
||||
|
||||
void resetSentTraitData(Node::LocalID nodeID);
|
||||
|
||||
|
@ -171,6 +186,7 @@ private:
|
|||
int _numOutOfOrderSends = 0;
|
||||
|
||||
SimpleMovingAverage _avgOtherAvatarDataRate;
|
||||
SimpleMovingAverage _avgOtherAvatarTraitsRate;
|
||||
std::vector<QUuid> _radiusIgnoredOthers;
|
||||
ConicalViewFrustums _currentViewFrustums;
|
||||
|
||||
|
@ -183,8 +199,27 @@ private:
|
|||
AvatarTraits::TraitVersions _lastReceivedTraitVersions;
|
||||
TraitsCheckTimestamp _lastReceivedTraitsChange;
|
||||
|
||||
AvatarTraits::TraitMessageSequence _currentTraitsMessageSequence{ 0 };
|
||||
|
||||
// Cache of trait versions sent in a given packet (indexed by sequence number)
|
||||
// When an ack is received, the sequence number in the ack is used to look up
|
||||
// the sent trait versions and they are copied to _perNodeAckedTraitVersions.
|
||||
// We remember the data in _perNodePendingTraitVersions instead of requiring
|
||||
// the client to return all of the versions for each trait it received in a given packet,
|
||||
// reducing the size of the ack packet.
|
||||
std::unordered_map<AvatarTraits::TraitMessageSequence, PerNodeTraitVersions> _perNodePendingTraitVersions;
|
||||
|
||||
// Versions of traits that have been acked, which will be compared to incoming
|
||||
// trait updates. Incoming updates going to a given node will be ignored if
|
||||
// the ack for the previous packet (containing those versions) has not been
|
||||
// received.
|
||||
PerNodeTraitVersions _perNodeAckedTraitVersions;
|
||||
|
||||
std::unordered_map<Node::LocalID, TraitsCheckTimestamp> _lastSentTraitsTimestamps;
|
||||
std::unordered_map<Node::LocalID, AvatarTraits::TraitVersions> _sentTraitVersions;
|
||||
|
||||
// cache of traits sent to a node which are compared to incoming traits to
|
||||
// prevent sending traits that have already been sent.
|
||||
PerNodeTraitVersions _perNodeSentTraitVersions;
|
||||
|
||||
std::atomic_bool _isIgnoreRadiusEnabled { false };
|
||||
};
|
||||
|
|
|
@ -73,52 +73,82 @@ int AvatarMixerSlave::sendIdentityPacket(NLPacketList& packetList, const AvatarM
|
|||
QByteArray individualData = nodeData->getConstAvatarData()->identityByteArray();
|
||||
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122()); // FIXME, this looks suspicious
|
||||
packetList.write(individualData);
|
||||
_stats.numIdentityPackets++;
|
||||
_stats.numIdentityPacketsSent++;
|
||||
_stats.numIdentityBytesSent += individualData.size();
|
||||
return individualData.size();
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
qint64 AvatarMixerSlave::addTraitsNodeHeader(AvatarMixerClientData* listeningNodeData,
|
||||
const AvatarMixerClientData* sendingNodeData,
|
||||
NLPacketList& traitsPacketList,
|
||||
qint64 bytesWritten) {
|
||||
if (bytesWritten == 0) {
|
||||
if (traitsPacketList.getNumPackets() == 0) {
|
||||
// This is the beginning of the traits packet, write out the sequence number.
|
||||
bytesWritten += traitsPacketList.writePrimitive(listeningNodeData->nextTraitsMessageSequence());
|
||||
}
|
||||
// This is the beginning of the traits for a node, write out the node id
|
||||
bytesWritten += traitsPacketList.write(sendingNodeData->getNodeID().toRfc4122());
|
||||
}
|
||||
return bytesWritten;
|
||||
}
|
||||
|
||||
qint64 AvatarMixerSlave::addChangedTraitsToBulkPacket(AvatarMixerClientData* listeningNodeData,
|
||||
const AvatarMixerClientData* sendingNodeData,
|
||||
NLPacketList& traitsPacketList) {
|
||||
|
||||
auto otherNodeLocalID = sendingNodeData->getNodeLocalID();
|
||||
// Avatar Traits flow control marks each outgoing avatar traits packet with a
|
||||
// sequence number. The mixer caches the traits sent in the traits packet.
|
||||
// Until an ack with the sequence number comes back, all updates to _traits
|
||||
// in that packet_ are ignored. Updates to traits not in that packet will
|
||||
// be sent.
|
||||
|
||||
auto sendingNodeLocalID = sendingNodeData->getNodeLocalID();
|
||||
|
||||
// Perform a simple check with two server clock time points
|
||||
// to see if there is any new traits data for this avatar that we need to send
|
||||
auto timeOfLastTraitsSent = listeningNodeData->getLastOtherAvatarTraitsSendPoint(otherNodeLocalID);
|
||||
auto timeOfLastTraitsSent = listeningNodeData->getLastOtherAvatarTraitsSendPoint(sendingNodeLocalID);
|
||||
auto timeOfLastTraitsChange = sendingNodeData->getLastReceivedTraitsChange();
|
||||
bool allTraitsUpdated = true;
|
||||
|
||||
qint64 bytesWritten = 0;
|
||||
|
||||
if (timeOfLastTraitsChange > timeOfLastTraitsSent) {
|
||||
// there is definitely new traits data to send
|
||||
|
||||
// add the avatar ID to mark the beginning of traits for this avatar
|
||||
bytesWritten += traitsPacketList.write(sendingNodeData->getNodeID().toRfc4122());
|
||||
|
||||
auto sendingAvatar = sendingNodeData->getAvatarSharedPointer();
|
||||
|
||||
// compare trait versions so we can see what exactly needs to go out
|
||||
auto& lastSentVersions = listeningNodeData->getLastSentTraitVersions(otherNodeLocalID);
|
||||
auto& lastSentVersions = listeningNodeData->getLastSentTraitVersions(sendingNodeLocalID);
|
||||
auto& lastAckedVersions = listeningNodeData->getLastAckedTraitVersions(sendingNodeLocalID);
|
||||
const auto& lastReceivedVersions = sendingNodeData->getLastReceivedTraitVersions();
|
||||
|
||||
auto simpleReceivedIt = lastReceivedVersions.simpleCBegin();
|
||||
while (simpleReceivedIt != lastReceivedVersions.simpleCEnd()) {
|
||||
auto traitType = static_cast<AvatarTraits::TraitType>(std::distance(lastReceivedVersions.simpleCBegin(),
|
||||
simpleReceivedIt));
|
||||
|
||||
auto lastReceivedVersion = *simpleReceivedIt;
|
||||
auto& lastSentVersionRef = lastSentVersions[traitType];
|
||||
auto& lastAckedVersionRef = lastAckedVersions[traitType];
|
||||
|
||||
if (lastReceivedVersions[traitType] > lastSentVersionRef) {
|
||||
// there is an update to this trait, add it to the traits packet
|
||||
bytesWritten += sendingAvatar->packTrait(traitType, traitsPacketList, lastReceivedVersion);
|
||||
|
||||
// update the last sent version
|
||||
lastSentVersionRef = lastReceivedVersion;
|
||||
// hold sending more traits until we've been acked that the last one we sent was received
|
||||
if (lastSentVersionRef == lastAckedVersionRef) {
|
||||
if (lastReceivedVersion > lastSentVersionRef) {
|
||||
bytesWritten += addTraitsNodeHeader(listeningNodeData, sendingNodeData, traitsPacketList, bytesWritten);
|
||||
// there is an update to this trait, add it to the traits packet
|
||||
bytesWritten += sendingAvatar->packTrait(traitType, traitsPacketList, lastReceivedVersion);
|
||||
// update the last sent version
|
||||
lastSentVersionRef = lastReceivedVersion;
|
||||
// Remember which versions we sent in this particular packet
|
||||
// so we can verify when it's acked.
|
||||
auto& pendingTraitVersions = listeningNodeData->getPendingTraitVersions(listeningNodeData->getTraitsMessageSequence(), sendingNodeLocalID);
|
||||
pendingTraitVersions[traitType] = lastReceivedVersion;
|
||||
}
|
||||
} else {
|
||||
allTraitsUpdated = false;
|
||||
}
|
||||
|
||||
++simpleReceivedIt;
|
||||
|
@ -131,6 +161,7 @@ qint64 AvatarMixerSlave::addChangedTraitsToBulkPacket(AvatarMixerClientData* lis
|
|||
|
||||
// get or create the sent trait versions for this trait type
|
||||
auto& sentIDValuePairs = lastSentVersions.getInstanceIDValuePairs(traitType);
|
||||
auto& ackIDValuePairs = lastAckedVersions.getInstanceIDValuePairs(traitType);
|
||||
|
||||
// enumerate each received instance
|
||||
for (auto& receivedInstance : instancedReceivedIt->instances) {
|
||||
|
@ -148,8 +179,19 @@ qint64 AvatarMixerSlave::addChangedTraitsToBulkPacket(AvatarMixerClientData* lis
|
|||
{
|
||||
return sentInstance.id == instanceID;
|
||||
});
|
||||
|
||||
// look for existing acked version for this instance
|
||||
auto ackedInstanceIt = std::find_if(ackIDValuePairs.begin(), ackIDValuePairs.end(),
|
||||
[instanceID](auto& ackInstance) { return ackInstance.id == instanceID; });
|
||||
|
||||
// if we have a sent version, then we must have an acked instance of the same trait with the same
|
||||
// version to go on, otherwise we drop the received trait
|
||||
if (sentInstanceIt != sentIDValuePairs.end() &&
|
||||
(ackedInstanceIt == ackIDValuePairs.end() || sentInstanceIt->value != ackedInstanceIt->value)) {
|
||||
allTraitsUpdated = false;
|
||||
continue;
|
||||
}
|
||||
if (!isDeleted && (sentInstanceIt == sentIDValuePairs.end() || receivedVersion > sentInstanceIt->value)) {
|
||||
bytesWritten += addTraitsNodeHeader(listeningNodeData, sendingNodeData, traitsPacketList, bytesWritten);
|
||||
|
||||
// this instance version exists and has never been sent or is newer so we need to send it
|
||||
bytesWritten += sendingAvatar->packTraitInstance(traitType, instanceID, traitsPacketList, receivedVersion);
|
||||
|
@ -159,25 +201,40 @@ qint64 AvatarMixerSlave::addChangedTraitsToBulkPacket(AvatarMixerClientData* lis
|
|||
} else {
|
||||
sentIDValuePairs.emplace_back(instanceID, receivedVersion);
|
||||
}
|
||||
|
||||
auto& pendingTraitVersions =
|
||||
listeningNodeData->getPendingTraitVersions(listeningNodeData->getTraitsMessageSequence(),
|
||||
sendingNodeLocalID);
|
||||
pendingTraitVersions.instanceInsert(traitType, instanceID, receivedVersion);
|
||||
|
||||
} else if (isDeleted && sentInstanceIt != sentIDValuePairs.end() && absoluteReceivedVersion > sentInstanceIt->value) {
|
||||
bytesWritten += addTraitsNodeHeader(listeningNodeData, sendingNodeData, traitsPacketList, bytesWritten);
|
||||
|
||||
// this instance version was deleted and we haven't sent the delete to this client yet
|
||||
bytesWritten += AvatarTraits::packInstancedTraitDelete(traitType, instanceID, traitsPacketList, absoluteReceivedVersion);
|
||||
|
||||
// update the last sent version for this trait instance to the absolute value of the deleted version
|
||||
sentInstanceIt->value = absoluteReceivedVersion;
|
||||
|
||||
auto& pendingTraitVersions =
|
||||
listeningNodeData->getPendingTraitVersions(listeningNodeData->getTraitsMessageSequence(),
|
||||
sendingNodeLocalID);
|
||||
pendingTraitVersions.instanceInsert(traitType, instanceID, absoluteReceivedVersion);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
++instancedReceivedIt;
|
||||
}
|
||||
|
||||
// write a null trait type to mark the end of trait data for this avatar
|
||||
bytesWritten += traitsPacketList.writePrimitive(AvatarTraits::NullTrait);
|
||||
|
||||
// since we send all traits for this other avatar, update the time of last traits sent
|
||||
// to match the time of last traits change
|
||||
listeningNodeData->setLastOtherAvatarTraitsSendPoint(otherNodeLocalID, timeOfLastTraitsChange);
|
||||
if (bytesWritten) {
|
||||
// write a null trait type to mark the end of trait data for this avatar
|
||||
bytesWritten += traitsPacketList.writePrimitive(AvatarTraits::NullTrait);
|
||||
// since we send all traits for this other avatar, update the time of last traits sent
|
||||
// to match the time of last traits change
|
||||
if (allTraitsUpdated) {
|
||||
listeningNodeData->setLastOtherAvatarTraitsSendPoint(sendingNodeLocalID, timeOfLastTraitsChange);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -191,7 +248,8 @@ int AvatarMixerSlave::sendReplicatedIdentityPacket(const Node& agentNode, const
|
|||
auto identityPacket = NLPacketList::create(PacketType::ReplicatedAvatarIdentity, QByteArray(), true, true);
|
||||
identityPacket->write(individualData);
|
||||
DependencyManager::get<NodeList>()->sendPacketList(std::move(identityPacket), destinationNode);
|
||||
_stats.numIdentityPackets++;
|
||||
_stats.numIdentityPacketsSent++;
|
||||
_stats.numIdentityBytesSent += individualData.size();
|
||||
return individualData.size();
|
||||
} else {
|
||||
return 0;
|
||||
|
@ -419,6 +477,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
|
|||
|
||||
int remainingAvatars = (int)sortedAvatars.size();
|
||||
auto traitsPacketList = NLPacketList::create(PacketType::BulkAvatarTraits, QByteArray(), true, true);
|
||||
|
||||
auto avatarPacket = NLPacket::create(PacketType::BulkAvatarData);
|
||||
const int avatarPacketCapacity = avatarPacket->getPayloadCapacity();
|
||||
int avatarSpaceAvailable = avatarPacketCapacity;
|
||||
|
@ -539,17 +598,16 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
|
|||
++numPacketsSent;
|
||||
}
|
||||
|
||||
_stats.numPacketsSent += numPacketsSent;
|
||||
_stats.numBytesSent += numAvatarDataBytes;
|
||||
|
||||
// record the bytes sent for other avatar data in the AvatarMixerClientData
|
||||
nodeData->recordSentAvatarData(numAvatarDataBytes);
|
||||
_stats.numDataPacketsSent += numPacketsSent;
|
||||
_stats.numDataBytesSent += numAvatarDataBytes;
|
||||
|
||||
// close the current traits packet list
|
||||
traitsPacketList->closeCurrentPacket();
|
||||
|
||||
if (traitsPacketList->getNumPackets() >= 1) {
|
||||
// send the traits packet list
|
||||
_stats.numTraitsBytesSent += traitBytesSent;
|
||||
_stats.numTraitsPacketsSent += (int) traitsPacketList->getNumPackets();
|
||||
nodeList->sendPacketList(std::move(traitsPacketList), *destinationNode);
|
||||
}
|
||||
|
||||
|
@ -559,6 +617,10 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
|
|||
nodeList->sendPacketList(std::move(identityPacketList), *destinationNode);
|
||||
}
|
||||
|
||||
// record the bytes sent for other avatar data in the AvatarMixerClientData
|
||||
nodeData->recordSentAvatarData(numAvatarDataBytes, traitBytesSent);
|
||||
|
||||
|
||||
// record the number of avatars held back this frame
|
||||
nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
|
||||
nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
|
||||
|
@ -685,8 +747,8 @@ void AvatarMixerSlave::broadcastAvatarDataToDownstreamMixer(const SharedNodePoin
|
|||
// close the current packet so that we're always sending something
|
||||
avatarPacketList->closeCurrentPacket(true);
|
||||
|
||||
_stats.numPacketsSent += (int)avatarPacketList->getNumPackets();
|
||||
_stats.numBytesSent += numAvatarDataBytes;
|
||||
_stats.numDataPacketsSent += (int)avatarPacketList->getNumPackets();
|
||||
_stats.numDataBytesSent += numAvatarDataBytes;
|
||||
|
||||
// send the replicated bulk avatar data
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
|
|
|
@ -24,9 +24,12 @@ public:
|
|||
|
||||
int nodesBroadcastedTo { 0 };
|
||||
int downstreamMixersBroadcastedTo { 0 };
|
||||
int numPacketsSent { 0 };
|
||||
int numBytesSent { 0 };
|
||||
int numIdentityPackets { 0 };
|
||||
int numDataBytesSent { 0 };
|
||||
int numTraitsBytesSent { 0 };
|
||||
int numIdentityBytesSent { 0 };
|
||||
int numDataPacketsSent { 0 };
|
||||
int numTraitsPacketsSent { 0 };
|
||||
int numIdentityPacketsSent { 0 };
|
||||
int numOthersIncluded { 0 };
|
||||
int overBudgetAvatars { 0 };
|
||||
|
||||
|
@ -45,9 +48,13 @@ public:
|
|||
// sending job stats
|
||||
nodesBroadcastedTo = 0;
|
||||
downstreamMixersBroadcastedTo = 0;
|
||||
numPacketsSent = 0;
|
||||
numBytesSent = 0;
|
||||
numIdentityPackets = 0;
|
||||
|
||||
numDataBytesSent = 0;
|
||||
numTraitsBytesSent = 0;
|
||||
numIdentityBytesSent = 0;
|
||||
numDataPacketsSent = 0;
|
||||
numTraitsPacketsSent = 0;
|
||||
numIdentityPacketsSent = 0;
|
||||
numOthersIncluded = 0;
|
||||
overBudgetAvatars = 0;
|
||||
|
||||
|
@ -65,9 +72,12 @@ public:
|
|||
|
||||
nodesBroadcastedTo += rhs.nodesBroadcastedTo;
|
||||
downstreamMixersBroadcastedTo += rhs.downstreamMixersBroadcastedTo;
|
||||
numPacketsSent += rhs.numPacketsSent;
|
||||
numBytesSent += rhs.numBytesSent;
|
||||
numIdentityPackets += rhs.numIdentityPackets;
|
||||
numDataBytesSent += rhs.numDataBytesSent;
|
||||
numTraitsBytesSent += rhs.numTraitsBytesSent;
|
||||
numIdentityBytesSent += rhs.numIdentityBytesSent;
|
||||
numDataPacketsSent += rhs.numDataPacketsSent;
|
||||
numTraitsPacketsSent += rhs.numTraitsPacketsSent;
|
||||
numIdentityPacketsSent += rhs.numIdentityPacketsSent;
|
||||
numOthersIncluded += rhs.numOthersIncluded;
|
||||
overBudgetAvatars += rhs.overBudgetAvatars;
|
||||
|
||||
|
@ -104,6 +114,11 @@ private:
|
|||
int sendIdentityPacket(NLPacketList& packet, const AvatarMixerClientData* nodeData, const Node& destinationNode);
|
||||
int sendReplicatedIdentityPacket(const Node& agentNode, const AvatarMixerClientData* nodeData, const Node& destinationNode);
|
||||
|
||||
qint64 addTraitsNodeHeader(AvatarMixerClientData* listeningNodeData,
|
||||
const AvatarMixerClientData* sendingNodeData,
|
||||
NLPacketList& traitsPacketList,
|
||||
qint64 bytesWritten);
|
||||
|
||||
qint64 addChangedTraitsToBulkPacket(AvatarMixerClientData* listeningNodeData,
|
||||
const AvatarMixerClientData* sendingNodeData,
|
||||
NLPacketList& traitsPacketList);
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
#include <GLMHelpers.h>
|
||||
#include <ResourceRequestObserver.h>
|
||||
#include <AvatarLogging.h>
|
||||
#include <EntityItem.h>
|
||||
#include <EntityItemProperties.h>
|
||||
|
||||
|
||||
ScriptableAvatar::ScriptableAvatar() {
|
||||
|
@ -249,3 +251,157 @@ void ScriptableAvatar::setHasProceduralEyeFaceMovement(bool hasProceduralEyeFace
|
|||
void ScriptableAvatar::setHasAudioEnabledFaceMovement(bool hasAudioEnabledFaceMovement) {
|
||||
_headData->setHasAudioEnabledFaceMovement(hasAudioEnabledFaceMovement);
|
||||
}
|
||||
|
||||
AvatarEntityMap ScriptableAvatar::getAvatarEntityData() const {
|
||||
// DANGER: Now that we store the AvatarEntityData in packed format this call is potentially Very Expensive!
|
||||
// Avoid calling this method if possible.
|
||||
AvatarEntityMap data;
|
||||
QUuid sessionID = getID();
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
for (const auto& itr : _entities) {
|
||||
QUuid id = itr.first;
|
||||
EntityItemPointer entity = itr.second;
|
||||
EntityItemProperties properties = entity->getProperties();
|
||||
QByteArray blob;
|
||||
EntityItemProperties::propertiesToBlob(_scriptEngine, sessionID, properties, blob);
|
||||
data[id] = blob;
|
||||
}
|
||||
});
|
||||
return data;
|
||||
}
|
||||
|
||||
void ScriptableAvatar::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
|
||||
// Note: this is an invokable Script call
|
||||
// avatarEntityData is expected to be a map of QByteArrays that represent EntityItemProperties objects from JavaScript
|
||||
//
|
||||
if (avatarEntityData.size() > MAX_NUM_AVATAR_ENTITIES) {
|
||||
// the data is suspect
|
||||
qCDebug(avatars) << "discard suspect avatarEntityData with size =" << avatarEntityData.size();
|
||||
return;
|
||||
}
|
||||
|
||||
// convert binary data to EntityItemProperties
|
||||
// NOTE: this operation is NOT efficient
|
||||
std::map<QUuid, EntityItemProperties> newProperties;
|
||||
AvatarEntityMap::const_iterator dataItr = avatarEntityData.begin();
|
||||
while (dataItr != avatarEntityData.end()) {
|
||||
EntityItemProperties properties;
|
||||
const QByteArray& blob = dataItr.value();
|
||||
if (!blob.isNull() && EntityItemProperties::blobToProperties(_scriptEngine, blob, properties)) {
|
||||
newProperties[dataItr.key()] = properties;
|
||||
}
|
||||
++dataItr;
|
||||
}
|
||||
|
||||
// delete existing entities not found in avatarEntityData
|
||||
std::vector<QUuid> idsToClear;
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
std::map<QUuid, EntityItemPointer>::iterator entityItr = _entities.begin();
|
||||
while (entityItr != _entities.end()) {
|
||||
QUuid id = entityItr->first;
|
||||
std::map<QUuid, EntityItemProperties>::const_iterator propertiesItr = newProperties.find(id);
|
||||
if (propertiesItr == newProperties.end()) {
|
||||
idsToClear.push_back(id);
|
||||
entityItr = _entities.erase(entityItr);
|
||||
} else {
|
||||
++entityItr;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// add or update entities
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
std::map<QUuid, EntityItemProperties>::const_iterator propertiesItr = newProperties.begin();
|
||||
while (propertiesItr != newProperties.end()) {
|
||||
QUuid id = propertiesItr->first;
|
||||
const EntityItemProperties& properties = propertiesItr->second;
|
||||
std::map<QUuid, EntityItemPointer>::iterator entityItr = _entities.find(id);
|
||||
EntityItemPointer entity;
|
||||
if (entityItr != _entities.end()) {
|
||||
entity = entityItr->second;
|
||||
entity->setProperties(properties);
|
||||
} else {
|
||||
entity = EntityTypes::constructEntityItem(id, properties);
|
||||
}
|
||||
if (entity) {
|
||||
// build outgoing payload
|
||||
OctreePacketData packetData(false, AvatarTraits::MAXIMUM_TRAIT_SIZE);
|
||||
EncodeBitstreamParams params;
|
||||
EntityTreeElementExtraEncodeDataPointer extra { nullptr };
|
||||
OctreeElement::AppendState appendState = entity->appendEntityData(&packetData, params, extra);
|
||||
|
||||
if (appendState == OctreeElement::COMPLETED) {
|
||||
_entities[id] = entity;
|
||||
QByteArray tempArray((const char*)packetData.getUncompressedData(), packetData.getUncompressedSize());
|
||||
storeAvatarEntityDataPayload(id, tempArray);
|
||||
} else {
|
||||
// payload doesn't fit
|
||||
entityItr = _entities.find(id);
|
||||
if (entityItr != _entities.end()) {
|
||||
_entities.erase(entityItr);
|
||||
idsToClear.push_back(id);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
++propertiesItr;
|
||||
}
|
||||
});
|
||||
|
||||
// clear deleted traits
|
||||
for (const auto& id : idsToClear) {
|
||||
clearAvatarEntity(id);
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptableAvatar::updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) {
|
||||
if (entityData.isNull()) {
|
||||
// interpret this as a DELETE
|
||||
std::map<QUuid, EntityItemPointer>::iterator itr = _entities.find(entityID);
|
||||
if (itr != _entities.end()) {
|
||||
_entities.erase(itr);
|
||||
clearAvatarEntity(entityID);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
EntityItemPointer entity;
|
||||
EntityItemProperties properties;
|
||||
if (!EntityItemProperties::blobToProperties(_scriptEngine, entityData, properties)) {
|
||||
// entityData is corrupt
|
||||
return;
|
||||
}
|
||||
|
||||
std::map<QUuid, EntityItemPointer>::iterator itr = _entities.find(entityID);
|
||||
if (itr == _entities.end()) {
|
||||
// this is an ADD
|
||||
entity = EntityTypes::constructEntityItem(entityID, properties);
|
||||
if (entity) {
|
||||
OctreePacketData packetData(false, AvatarTraits::MAXIMUM_TRAIT_SIZE);
|
||||
EncodeBitstreamParams params;
|
||||
EntityTreeElementExtraEncodeDataPointer extra { nullptr };
|
||||
OctreeElement::AppendState appendState = entity->appendEntityData(&packetData, params, extra);
|
||||
|
||||
if (appendState == OctreeElement::COMPLETED) {
|
||||
_entities[entityID] = entity;
|
||||
QByteArray tempArray((const char*)packetData.getUncompressedData(), packetData.getUncompressedSize());
|
||||
storeAvatarEntityDataPayload(entityID, tempArray);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// this is an UPDATE
|
||||
entity = itr->second;
|
||||
bool somethingChanged = entity->setProperties(properties);
|
||||
if (somethingChanged) {
|
||||
OctreePacketData packetData(false, AvatarTraits::MAXIMUM_TRAIT_SIZE);
|
||||
EncodeBitstreamParams params;
|
||||
EntityTreeElementExtraEncodeDataPointer extra { nullptr };
|
||||
OctreeElement::AppendState appendState = entity->appendEntityData(&packetData, params, extra);
|
||||
|
||||
if (appendState == OctreeElement::COMPLETED) {
|
||||
QByteArray tempArray((const char*)packetData.getUncompressedData(), packetData.getUncompressedSize());
|
||||
storeAvatarEntityDataPayload(entityID, tempArray);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include <AnimSkeleton.h>
|
||||
#include <AvatarData.h>
|
||||
#include <ScriptEngine.h>
|
||||
#include <EntityItem.h>
|
||||
|
||||
/**jsdoc
|
||||
* The <code>Avatar</code> API is used to manipulate scriptable avatars on the domain. This API is a subset of the
|
||||
|
@ -185,6 +186,26 @@ public:
|
|||
void setHasAudioEnabledFaceMovement(bool hasAudioEnabledFaceMovement);
|
||||
bool getHasAudioEnabledFaceMovement() const override { return _headData->getHasAudioEnabledFaceMovement(); }
|
||||
|
||||
/**jsdoc
|
||||
* Potentially Very Expensive. Do not use.
|
||||
* @function Avatar.getAvatarEntityData
|
||||
* @returns {object}
|
||||
*/
|
||||
Q_INVOKABLE AvatarEntityMap getAvatarEntityData() const override;
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.setAvatarEntityData
|
||||
* @param {object} avatarEntityData
|
||||
*/
|
||||
Q_INVOKABLE void setAvatarEntityData(const AvatarEntityMap& avatarEntityData) override;
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.updateAvatarEntity
|
||||
* @param {Uuid} entityID
|
||||
* @param {string} entityData
|
||||
*/
|
||||
Q_INVOKABLE void updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) override;
|
||||
|
||||
public slots:
|
||||
void update(float deltatime);
|
||||
|
||||
|
@ -202,6 +223,8 @@ private:
|
|||
QHash<QString, int> _fstJointIndices; ///< 1-based, since zero is returned for missing keys
|
||||
QStringList _fstJointNames; ///< in order of depth-first traversal
|
||||
QUrl _skeletonFBXURL;
|
||||
mutable QScriptEngine _scriptEngine;
|
||||
std::map<QUuid, EntityItemPointer> _entities;
|
||||
|
||||
/// Loads the joint indices, names from the FST file (if any)
|
||||
void updateJointMappings();
|
||||
|
|
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 40 KiB |
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 39 KiB |
|
@ -123,7 +123,16 @@
|
|||
|
||||
{ "from": { "makeAxis" : ["Keyboard.MouseMoveLeft", "Keyboard.MouseMoveRight"] },
|
||||
"when": "Keyboard.RightMouseButton",
|
||||
"to": "Actions.Yaw",
|
||||
"to": "Actions.DeltaYaw",
|
||||
"filters":
|
||||
[
|
||||
{ "type": "scale", "scale": 0.6 }
|
||||
]
|
||||
},
|
||||
|
||||
{ "from": { "makeAxis" : ["Keyboard.MouseMoveUp", "Keyboard.MouseMoveDown"] },
|
||||
"when": "Keyboard.RightMouseButton",
|
||||
"to": "Actions.DeltaPitch",
|
||||
"filters":
|
||||
[
|
||||
{ "type": "scale", "scale": 0.6 }
|
||||
|
@ -144,20 +153,6 @@
|
|||
{ "from": "Keyboard.PgDown", "to": "Actions.VERTICAL_DOWN" },
|
||||
{ "from": "Keyboard.PgUp", "to": "Actions.VERTICAL_UP" },
|
||||
|
||||
{ "from": "Keyboard.MouseMoveUp", "when": "Keyboard.RightMouseButton", "to": "Actions.PITCH_UP",
|
||||
"filters":
|
||||
[
|
||||
{ "type": "scale", "scale": 0.6 }
|
||||
]
|
||||
|
||||
},
|
||||
{ "from": "Keyboard.MouseMoveDown", "when": "Keyboard.RightMouseButton", "to": "Actions.PITCH_DOWN",
|
||||
"filters":
|
||||
[
|
||||
{ "type": "scale", "scale": 0.6 }
|
||||
]
|
||||
},
|
||||
|
||||
{ "from": "Keyboard.TouchpadDown", "to": "Actions.PITCH_DOWN" },
|
||||
{ "from": "Keyboard.TouchpadUp", "to": "Actions.PITCH_UP" },
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ import "avatarapp"
|
|||
Rectangle {
|
||||
id: root
|
||||
width: 480
|
||||
height: 706
|
||||
height: 706
|
||||
|
||||
property bool keyboardEnabled: true
|
||||
property bool keyboardRaised: false
|
||||
|
@ -417,7 +417,7 @@ Rectangle {
|
|||
width: 21.2
|
||||
height: 19.3
|
||||
source: isAvatarInFavorites ? '../../images/FavoriteIconActive.svg' : '../../images/FavoriteIconInActive.svg'
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
Layout.alignment: Qt.AlignVCenter
|
||||
}
|
||||
|
||||
// TextStyle5
|
||||
|
@ -426,7 +426,7 @@ Rectangle {
|
|||
Layout.fillWidth: true
|
||||
text: isAvatarInFavorites ? avatarName : "Add to Favorites"
|
||||
elide: Qt.ElideRight
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
Layout.alignment: Qt.AlignVCenter
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -157,7 +157,7 @@ Rectangle {
|
|||
visible = false;
|
||||
adjustWearablesClosed(status, avatarName);
|
||||
}
|
||||
|
||||
|
||||
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
|
@ -230,7 +230,7 @@ Rectangle {
|
|||
lineHeightMode: Text.FixedHeight
|
||||
lineHeight: 18;
|
||||
text: "Wearable"
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
Layout.alignment: Qt.AlignVCenter
|
||||
}
|
||||
|
||||
spacing: 10
|
||||
|
@ -241,7 +241,7 @@ Rectangle {
|
|||
lineHeight: 18;
|
||||
text: "<a href='#'>Get more</a>"
|
||||
linkColor: hifi.colors.blueHighlight
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
Layout.alignment: Qt.AlignVCenter
|
||||
onLinkActivated: {
|
||||
popup.showGetWearables(function() {
|
||||
emitSendToScript({'method' : 'navigate', 'url' : 'hifi://AvatarIsland/11.5848,-8.10862,-2.80195'})
|
||||
|
|
|
@ -110,11 +110,11 @@ Rectangle {
|
|||
size: 17;
|
||||
text: "Avatar Scale"
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
Layout.alignment: Qt.AlignVCenter
|
||||
}
|
||||
|
||||
RowLayout {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
Layout.alignment: Qt.AlignVCenter
|
||||
Layout.fillWidth: true
|
||||
|
||||
spacing: 0
|
||||
|
@ -124,7 +124,7 @@ Rectangle {
|
|||
text: 'T'
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
Layout.alignment: Qt.AlignVCenter
|
||||
}
|
||||
|
||||
HifiControlsUit.Slider {
|
||||
|
@ -142,7 +142,7 @@ Rectangle {
|
|||
}
|
||||
}
|
||||
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
Layout.alignment: Qt.AlignVCenter
|
||||
Layout.fillWidth: true
|
||||
|
||||
// TextStyle9
|
||||
|
@ -171,7 +171,7 @@ Rectangle {
|
|||
text: 'T'
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
Layout.alignment: Qt.AlignVCenter
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -368,8 +368,7 @@ Rectangle {
|
|||
InputTextStyle4 {
|
||||
id: avatarAnimationUrlInputText
|
||||
font.pixelSize: 17
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
Layout.fillWidth: true
|
||||
placeholderText: 'user\\file\\dir'
|
||||
|
||||
onFocusChanged: {
|
||||
|
@ -398,8 +397,7 @@ Rectangle {
|
|||
InputTextStyle4 {
|
||||
id: avatarCollisionSoundUrlInputText
|
||||
font.pixelSize: 17
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
Layout.fillWidth: true
|
||||
placeholderText: 'https://hifi-public.s3.amazonaws.com/sounds/Collisions-'
|
||||
|
||||
onFocusChanged: {
|
||||
|
|
|
@ -724,6 +724,8 @@ const QString TEST_RESULTS_LOCATION_COMMAND{ "--testResultsLocation" };
|
|||
bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
|
||||
const char** constArgv = const_cast<const char**>(argv);
|
||||
|
||||
qInstallMessageHandler(messageHandler);
|
||||
|
||||
// HRS: I could not figure out how to move these any earlier in startup, so when using this option, be sure to also supply
|
||||
// --allowMultipleInstances
|
||||
auto reportAndQuit = [&](const char* commandSwitch, std::function<void(FILE* fp)> report) {
|
||||
|
@ -974,6 +976,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
QApplication(argc, argv),
|
||||
_window(new MainWindow(desktop())),
|
||||
_sessionRunTimer(startupTimer),
|
||||
_logger(new FileLogger(this)),
|
||||
_previousSessionCrashed(setupEssentials(argc, argv, runningMarkerExisted)),
|
||||
_entitySimulation(new PhysicalEntitySimulation()),
|
||||
_physicsEngine(new PhysicsEngine(Vectors::ZERO)),
|
||||
|
@ -1063,9 +1066,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
installNativeEventFilter(&MyNativeEventFilter::getInstance());
|
||||
#endif
|
||||
|
||||
_logger = new FileLogger(this);
|
||||
qInstallMessageHandler(messageHandler);
|
||||
|
||||
QFontDatabase::addApplicationFont(PathUtils::resourcesPath() + "styles/Inconsolata.otf");
|
||||
QFontDatabase::addApplicationFont(PathUtils::resourcesPath() + "fonts/fontawesome-webfont.ttf");
|
||||
QFontDatabase::addApplicationFont(PathUtils::resourcesPath() + "fonts/hifi-glyphs.ttf");
|
||||
|
@ -2060,7 +2060,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
properties["avatar_ping"] = avatarMixerNode ? avatarMixerNode->getPingMs() : -1;
|
||||
properties["asset_ping"] = assetServerNode ? assetServerNode->getPingMs() : -1;
|
||||
properties["messages_ping"] = messagesMixerNode ? messagesMixerNode->getPingMs() : -1;
|
||||
properties["atp_in_kbps"] = messagesMixerNode ? assetServerNode->getInboundKbps() : 0.0f;
|
||||
properties["atp_in_kbps"] = assetServerNode ? assetServerNode->getInboundKbps() : 0.0f;
|
||||
|
||||
auto loadingRequests = ResourceCache::getLoadingRequests();
|
||||
|
||||
|
@ -2459,6 +2459,9 @@ void Application::updateHeartbeat() const {
|
|||
}
|
||||
|
||||
void Application::onAboutToQuit() {
|
||||
// quickly save AvatarEntityData before the EntityTree is dismantled
|
||||
getMyAvatar()->saveAvatarEntityDataToSettings();
|
||||
|
||||
emit beforeAboutToQuit();
|
||||
|
||||
if (getLoginDialogPoppedUp() && _firstRun.get()) {
|
||||
|
@ -5972,6 +5975,8 @@ void Application::update(float deltaTime) {
|
|||
if (deltaTime > FLT_EPSILON) {
|
||||
myAvatar->setDriveKey(MyAvatar::PITCH, -1.0f * userInputMapper->getActionState(controller::Action::PITCH));
|
||||
myAvatar->setDriveKey(MyAvatar::YAW, -1.0f * userInputMapper->getActionState(controller::Action::YAW));
|
||||
myAvatar->setDriveKey(MyAvatar::DELTA_PITCH, -1.0f * userInputMapper->getActionState(controller::Action::DELTA_PITCH));
|
||||
myAvatar->setDriveKey(MyAvatar::DELTA_YAW, -1.0f * userInputMapper->getActionState(controller::Action::DELTA_YAW));
|
||||
myAvatar->setDriveKey(MyAvatar::STEP_YAW, -1.0f * userInputMapper->getActionState(controller::Action::STEP_YAW));
|
||||
}
|
||||
}
|
||||
|
@ -6761,8 +6766,10 @@ void Application::updateWindowTitle() const {
|
|||
}
|
||||
|
||||
void Application::clearDomainOctreeDetails() {
|
||||
// before we delete all entities get MyAvatar's AvatarEntityData ready
|
||||
getMyAvatar()->prepareAvatarEntityDataForReload();
|
||||
|
||||
// if we're about to quit, we really don't need to do any of these things...
|
||||
// if we're about to quit, we really don't need to do the rest of these things...
|
||||
if (_aboutToQuit) {
|
||||
return;
|
||||
}
|
||||
|
@ -6790,8 +6797,6 @@ void Application::clearDomainOctreeDetails() {
|
|||
ShaderCache::instance().clearUnusedResources();
|
||||
DependencyManager::get<TextureCache>()->clearUnusedResources();
|
||||
DependencyManager::get<recording::ClipCache>()->clearUnusedResources();
|
||||
|
||||
getMyAvatar()->setAvatarEntityDataChanged(true);
|
||||
}
|
||||
|
||||
void Application::domainURLChanged(QUrl domainURL) {
|
||||
|
|
|
@ -594,6 +594,8 @@ private:
|
|||
|
||||
bool _aboutToQuit { false };
|
||||
|
||||
FileLogger* _logger { nullptr };
|
||||
|
||||
bool _previousSessionCrashed;
|
||||
|
||||
DisplayPluginPointer _displayPlugin;
|
||||
|
@ -674,8 +676,6 @@ private:
|
|||
QPointer<EntityScriptServerLogDialog> _entityScriptServerLogDialog;
|
||||
QDir _defaultScriptsLocation;
|
||||
|
||||
FileLogger* _logger;
|
||||
|
||||
TouchEvent _lastTouchEvent;
|
||||
|
||||
quint64 _lastNackTime;
|
||||
|
|
|
@ -60,7 +60,6 @@ void addAvatarEntities(const QVariantList& avatarEntities) {
|
|||
entityProperties.setParentID(myNodeID);
|
||||
entityProperties.setEntityHostType(entity::HostType::AVATAR);
|
||||
entityProperties.setOwningAvatarID(myNodeID);
|
||||
entityProperties.setSimulationOwner(myNodeID, AVATAR_ENTITY_SIMULATION_PRIORITY);
|
||||
entityProperties.markAllChanged();
|
||||
|
||||
EntityItemID id = EntityItemID(QUuid::createUuid());
|
||||
|
|
|
@ -50,6 +50,7 @@
|
|||
#include <RecordingScriptingInterface.h>
|
||||
#include <trackers/FaceTracker.h>
|
||||
#include <RenderableModelEntityItem.h>
|
||||
#include <VariantMapToScriptValue.h>
|
||||
|
||||
#include "MyHead.h"
|
||||
#include "MySkeletonModel.h"
|
||||
|
@ -282,6 +283,8 @@ MyAvatar::MyAvatar(QThread* thread) :
|
|||
|
||||
MyAvatar::~MyAvatar() {
|
||||
_lookAtTargetAvatar.reset();
|
||||
delete _myScriptEngine;
|
||||
_myScriptEngine = nullptr;
|
||||
}
|
||||
|
||||
QString MyAvatar::getDominantHand() const {
|
||||
|
@ -688,7 +691,7 @@ void MyAvatar::update(float deltaTime) {
|
|||
|
||||
_clientTraitsHandler->sendChangedTraitsToMixer();
|
||||
|
||||
simulate(deltaTime);
|
||||
simulate(deltaTime, true);
|
||||
|
||||
currentEnergy += energyChargeRate;
|
||||
currentEnergy -= getAccelerationEnergy();
|
||||
|
@ -760,7 +763,7 @@ void MyAvatar::updateChildCauterization(SpatiallyNestablePointer object, bool ca
|
|||
}
|
||||
}
|
||||
|
||||
void MyAvatar::simulate(float deltaTime) {
|
||||
void MyAvatar::simulate(float deltaTime, bool inView) {
|
||||
PerformanceTimer perfTimer("simulate");
|
||||
animateScaleChanges(deltaTime);
|
||||
|
||||
|
@ -904,7 +907,7 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
_characterController.setCollisionlessAllowed(collisionlessAllowed);
|
||||
}
|
||||
|
||||
updateAvatarEntities();
|
||||
handleChangedAvatarEntityData();
|
||||
|
||||
updateFadingStatus();
|
||||
}
|
||||
|
@ -1268,7 +1271,7 @@ void MyAvatar::saveAvatarUrl() {
|
|||
}
|
||||
}
|
||||
|
||||
void MyAvatar::resizeAvatarEntitySettingHandles(unsigned int avatarEntityIndex) {
|
||||
void MyAvatar::resizeAvatarEntitySettingHandles(uint32_t maxIndex) {
|
||||
// The original Settings interface saved avatar-entity array data like this:
|
||||
// Avatar/avatarEntityData/size: 5
|
||||
// Avatar/avatarEntityData/1/id: ...
|
||||
|
@ -1278,14 +1281,15 @@ void MyAvatar::resizeAvatarEntitySettingHandles(unsigned int avatarEntityIndex)
|
|||
// Avatar/avatarEntityData/5/properties: ...
|
||||
//
|
||||
// Create Setting::Handles to mimic this.
|
||||
|
||||
while (_avatarEntityIDSettings.size() <= avatarEntityIndex) {
|
||||
uint32_t settingsIndex = (uint32_t)_avatarEntityIDSettings.size() + 1;
|
||||
while (settingsIndex <= maxIndex) {
|
||||
Setting::Handle<QUuid> idHandle(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "avatarEntityData"
|
||||
<< QString::number(avatarEntityIndex + 1) << "id", QUuid());
|
||||
<< QString::number(settingsIndex) << "id", QUuid());
|
||||
_avatarEntityIDSettings.push_back(idHandle);
|
||||
Setting::Handle<QByteArray> dataHandle(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "avatarEntityData"
|
||||
<< QString::number(avatarEntityIndex + 1) << "properties", QByteArray());
|
||||
<< QString::number(settingsIndex) << "properties", QByteArray());
|
||||
_avatarEntityDataSettings.push_back(dataHandle);
|
||||
settingsIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1316,26 +1320,54 @@ void MyAvatar::saveData() {
|
|||
_flyingHMDSetting.set(getFlyingHMDPref());
|
||||
|
||||
auto hmdInterface = DependencyManager::get<HMDScriptingInterface>();
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
QList<QUuid> avatarEntityIDs = _avatarEntityData.keys();
|
||||
unsigned int avatarEntityCount = avatarEntityIDs.size();
|
||||
unsigned int previousAvatarEntityCount = _avatarEntityCountSetting.get(0);
|
||||
resizeAvatarEntitySettingHandles(std::max<unsigned int>(avatarEntityCount, previousAvatarEntityCount));
|
||||
_avatarEntityCountSetting.set(avatarEntityCount);
|
||||
saveAvatarEntityDataToSettings();
|
||||
}
|
||||
|
||||
unsigned int avatarEntityIndex = 0;
|
||||
for (auto entityID : avatarEntityIDs) {
|
||||
_avatarEntityIDSettings[avatarEntityIndex].set(entityID);
|
||||
_avatarEntityDataSettings[avatarEntityIndex].set(_avatarEntityData.value(entityID));
|
||||
avatarEntityIndex++;
|
||||
}
|
||||
void MyAvatar::saveAvatarEntityDataToSettings() {
|
||||
if (!_needToSaveAvatarEntitySettings) {
|
||||
return;
|
||||
}
|
||||
bool success = updateStaleAvatarEntityBlobs();
|
||||
if (!success) {
|
||||
return;
|
||||
}
|
||||
_needToSaveAvatarEntitySettings = false;
|
||||
|
||||
// clean up any left-over (due to the list shrinking) slots
|
||||
for (; avatarEntityIndex < previousAvatarEntityCount; avatarEntityIndex++) {
|
||||
_avatarEntityIDSettings[avatarEntityIndex].remove();
|
||||
_avatarEntityDataSettings[avatarEntityIndex].remove();
|
||||
uint32_t numEntities = (uint32_t)_cachedAvatarEntityBlobs.size();
|
||||
uint32_t prevNumEntities = _avatarEntityCountSetting.get(0);
|
||||
resizeAvatarEntitySettingHandles(std::max<uint32_t>(numEntities, prevNumEntities));
|
||||
|
||||
// save new Settings
|
||||
if (numEntities > 0) {
|
||||
// save all unfortunately-formatted-binary-blobs to Settings
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
uint32_t i = 0;
|
||||
AvatarEntityMap::const_iterator itr = _cachedAvatarEntityBlobs.begin();
|
||||
while (itr != _cachedAvatarEntityBlobs.end()) {
|
||||
_avatarEntityIDSettings[i].set(itr.key());
|
||||
_avatarEntityDataSettings[i].set(itr.value());
|
||||
++itr;
|
||||
++i;
|
||||
}
|
||||
numEntities = i;
|
||||
});
|
||||
}
|
||||
_avatarEntityCountSetting.set(numEntities);
|
||||
|
||||
// remove old Settings if any
|
||||
if (numEntities < prevNumEntities) {
|
||||
uint32_t numEntitiesToRemove = prevNumEntities - numEntities;
|
||||
for (uint32_t i = 0; i < numEntitiesToRemove; ++i) {
|
||||
if (_avatarEntityIDSettings.size() > numEntities) {
|
||||
_avatarEntityIDSettings.back().remove();
|
||||
_avatarEntityIDSettings.pop_back();
|
||||
}
|
||||
if (_avatarEntityDataSettings.size() > numEntities) {
|
||||
_avatarEntityDataSettings.back().remove();
|
||||
_avatarEntityDataSettings.pop_back();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
float loadSetting(Settings& settings, const QString& name, float defaultValue) {
|
||||
|
@ -1432,7 +1464,410 @@ void MyAvatar::setEnableInverseKinematics(bool isEnabled) {
|
|||
_skeletonModel->getRig().setEnableInverseKinematics(isEnabled);
|
||||
}
|
||||
|
||||
void MyAvatar::storeAvatarEntityDataPayload(const QUuid& entityID, const QByteArray& payload) {
|
||||
AvatarData::storeAvatarEntityDataPayload(entityID, payload);
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_cachedAvatarEntityBlobsToAddOrUpdate.push_back(entityID);
|
||||
});
|
||||
}
|
||||
|
||||
void MyAvatar::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree) {
|
||||
AvatarData::clearAvatarEntity(entityID, requiresRemovalFromTree);
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_cachedAvatarEntityBlobsToDelete.push_back(entityID);
|
||||
});
|
||||
}
|
||||
|
||||
void MyAvatar::sanitizeAvatarEntityProperties(EntityItemProperties& properties) const {
|
||||
properties.setEntityHostType(entity::HostType::AVATAR);
|
||||
properties.setOwningAvatarID(getID());
|
||||
|
||||
// there's no entity-server to tell us we're the simulation owner, so always set the
|
||||
// simulationOwner to the owningAvatarID and a high priority.
|
||||
properties.setSimulationOwner(getID(), AVATAR_ENTITY_SIMULATION_PRIORITY);
|
||||
|
||||
if (properties.getParentID() == AVATAR_SELF_ID) {
|
||||
properties.setParentID(getID());
|
||||
}
|
||||
|
||||
// When grabbing avatar entities, they are parented to the joint moving them, then when un-grabbed
|
||||
// they go back to the default parent (null uuid). When un-gripped, others saw the entity disappear.
|
||||
// The thinking here is the local position was noticed as changing, but not the parentID (since it is now
|
||||
// back to the default), and the entity flew off somewhere. Marking all changed definitely fixes this,
|
||||
// and seems safe (per Seth).
|
||||
properties.markAllChanged();
|
||||
}
|
||||
|
||||
void MyAvatar::handleChangedAvatarEntityData() {
|
||||
// NOTE: this is a per-frame update
|
||||
if (getID().isNull() ||
|
||||
getID() == AVATAR_SELF_ID ||
|
||||
DependencyManager::get<NodeList>()->getSessionUUID() == QUuid()) {
|
||||
// wait until MyAvatar and this Node gets an ID before doing this. Otherwise, various things go wrong:
|
||||
// things get their parent fixed up from AVATAR_SELF_ID to a null uuid which means "no parent".
|
||||
return;
|
||||
}
|
||||
if (_reloadAvatarEntityDataFromSettings) {
|
||||
loadAvatarEntityDataFromSettings();
|
||||
}
|
||||
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (!entityTree) {
|
||||
return;
|
||||
}
|
||||
|
||||
// We collect changes to AvatarEntities and then handle them all in one spot per frame: handleChangedAvatarEntityData().
|
||||
// Basically this is a "transaction pattern" with an extra complication: these changes can come from two
|
||||
// "directions" and the "authoritative source" of each direction is different, so we maintain two distinct sets
|
||||
// of transaction lists:
|
||||
//
|
||||
// The _entitiesToDelete/Add/Update lists are for changes whose "authoritative sources" are already
|
||||
// correctly stored in _cachedAvatarEntityBlobs. These come from loadAvatarEntityDataFromSettings() and
|
||||
// setAvatarEntityData(). These changes need to be extracted from _cachedAvatarEntityBlobs and applied to
|
||||
// real EntityItems.
|
||||
//
|
||||
// The _cachedAvatarEntityBlobsToDelete/Add/Update lists are for changes whose "authoritative sources" are
|
||||
// already reflected in real EntityItems. These changes need to be propagated to _cachedAvatarEntityBlobs
|
||||
// and eventually to Settings.
|
||||
//
|
||||
// The DELETEs also need to be propagated to the traits, which will eventually propagate to
|
||||
// AvatarData::_packedAvatarEntityData via deeper logic.
|
||||
|
||||
// move the lists to minimize lock time
|
||||
std::vector<QUuid> cachedBlobsToDelete;
|
||||
std::vector<QUuid> cachedBlobsToUpdate;
|
||||
std::vector<QUuid> entitiesToDelete;
|
||||
std::vector<QUuid> entitiesToAdd;
|
||||
std::vector<QUuid> entitiesToUpdate;
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
cachedBlobsToDelete = std::move(_cachedAvatarEntityBlobsToDelete);
|
||||
cachedBlobsToUpdate = std::move(_cachedAvatarEntityBlobsToAddOrUpdate);
|
||||
entitiesToDelete = std::move(_entitiesToDelete);
|
||||
entitiesToAdd = std::move(_entitiesToAdd);
|
||||
entitiesToUpdate = std::move(_entitiesToUpdate);
|
||||
});
|
||||
|
||||
auto removeAllInstancesHelper = [] (const QUuid& id, std::vector<QUuid>& v) {
|
||||
uint32_t i = 0;
|
||||
while (i < v.size()) {
|
||||
if (id == v[i]) {
|
||||
v[i] = v.back();
|
||||
v.pop_back();
|
||||
} else {
|
||||
++i;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// remove delete-add and delete-update overlap
|
||||
for (const auto& id : entitiesToDelete) {
|
||||
removeAllInstancesHelper(id, cachedBlobsToUpdate);
|
||||
removeAllInstancesHelper(id, entitiesToAdd);
|
||||
removeAllInstancesHelper(id, entitiesToUpdate);
|
||||
}
|
||||
for (const auto& id : cachedBlobsToDelete) {
|
||||
removeAllInstancesHelper(id, entitiesToUpdate);
|
||||
removeAllInstancesHelper(id, cachedBlobsToUpdate);
|
||||
}
|
||||
for (const auto& id : entitiesToAdd) {
|
||||
removeAllInstancesHelper(id, entitiesToUpdate);
|
||||
}
|
||||
|
||||
// DELETE real entities
|
||||
for (const auto& id : entitiesToDelete) {
|
||||
entityTree->withWriteLock([&] {
|
||||
entityTree->deleteEntity(id);
|
||||
});
|
||||
}
|
||||
|
||||
// ADD real entities
|
||||
EntityEditPacketSender* packetSender = qApp->getEntityEditPacketSender();
|
||||
for (const auto& id : entitiesToAdd) {
|
||||
bool blobFailed = false;
|
||||
EntityItemProperties properties;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
AvatarEntityMap::iterator itr = _cachedAvatarEntityBlobs.find(id);
|
||||
if (itr == _cachedAvatarEntityBlobs.end()) {
|
||||
blobFailed = true; // blob doesn't exist
|
||||
return;
|
||||
}
|
||||
if (!EntityItemProperties::blobToProperties(*_myScriptEngine, itr.value(), properties)) {
|
||||
blobFailed = true; // blob is corrupt
|
||||
}
|
||||
});
|
||||
if (blobFailed) {
|
||||
// remove from _cachedAvatarEntityBlobUpdatesToSkip just in case:
|
||||
// avoids a resource leak when blob updates to be skipped are never actually skipped
|
||||
// when the blob fails to result in a real EntityItem
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
removeAllInstancesHelper(id, _cachedAvatarEntityBlobUpdatesToSkip);
|
||||
});
|
||||
continue;
|
||||
}
|
||||
sanitizeAvatarEntityProperties(properties);
|
||||
entityTree->withWriteLock([&] {
|
||||
EntityItemPointer entity = entityTree->addEntity(id, properties);
|
||||
if (entity) {
|
||||
packetSender->queueEditEntityMessage(PacketType::EntityAdd, entityTree, id, properties);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// CHANGE real entities
|
||||
for (const auto& id : entitiesToUpdate) {
|
||||
EntityItemProperties properties;
|
||||
bool skip = false;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
AvatarEntityMap::iterator itr = _cachedAvatarEntityBlobs.find(id);
|
||||
if (itr == _cachedAvatarEntityBlobs.end()) {
|
||||
skip = true;
|
||||
return;
|
||||
}
|
||||
if (!EntityItemProperties::blobToProperties(*_myScriptEngine, itr.value(), properties)) {
|
||||
skip = true;
|
||||
}
|
||||
});
|
||||
sanitizeAvatarEntityProperties(properties);
|
||||
entityTree->withWriteLock([&] {
|
||||
entityTree->updateEntity(id, properties);
|
||||
});
|
||||
}
|
||||
|
||||
// DELETE cached blobs
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
for (const auto& id : cachedBlobsToDelete) {
|
||||
AvatarEntityMap::iterator itr = _cachedAvatarEntityBlobs.find(id);
|
||||
// remove blob and remember to remove from settings
|
||||
if (itr != _cachedAvatarEntityBlobs.end()) {
|
||||
_cachedAvatarEntityBlobs.erase(itr);
|
||||
_needToSaveAvatarEntitySettings = true;
|
||||
}
|
||||
// also remove from list of stale blobs to avoid failed entity lookup later
|
||||
std::set<QUuid>::iterator blobItr = _staleCachedAvatarEntityBlobs.find(id);
|
||||
if (blobItr != _staleCachedAvatarEntityBlobs.end()) {
|
||||
_staleCachedAvatarEntityBlobs.erase(blobItr);
|
||||
}
|
||||
// also remove from _cachedAvatarEntityBlobUpdatesToSkip just in case:
|
||||
// avoids a resource leak when things are deleted before they could be skipped
|
||||
removeAllInstancesHelper(id, _cachedAvatarEntityBlobUpdatesToSkip);
|
||||
}
|
||||
});
|
||||
|
||||
// ADD/UPDATE cached blobs
|
||||
for (const auto& id : cachedBlobsToUpdate) {
|
||||
// computing the blobs is expensive and we want to avoid it when possible
|
||||
// so we add these ids to _staleCachedAvatarEntityBlobs for later
|
||||
// and only build the blobs when absolutely necessary
|
||||
bool skip = false;
|
||||
uint32_t i = 0;
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
while (i < _cachedAvatarEntityBlobUpdatesToSkip.size()) {
|
||||
if (id == _cachedAvatarEntityBlobUpdatesToSkip[i]) {
|
||||
_cachedAvatarEntityBlobUpdatesToSkip[i] = _cachedAvatarEntityBlobUpdatesToSkip.back();
|
||||
_cachedAvatarEntityBlobUpdatesToSkip.pop_back();
|
||||
skip = true;
|
||||
break; // assume no duplicates
|
||||
} else {
|
||||
++i;
|
||||
}
|
||||
}
|
||||
});
|
||||
if (!skip) {
|
||||
_staleCachedAvatarEntityBlobs.insert(id);
|
||||
_needToSaveAvatarEntitySettings = true;
|
||||
}
|
||||
}
|
||||
|
||||
// DELETE traits
|
||||
// (no need to worry about the ADDs and UPDATEs: each will be handled when the interface
|
||||
// tries to send a real update packet (via AvatarData::storeAvatarEntityDataPayload()))
|
||||
if (_clientTraitsHandler) {
|
||||
// we have a client traits handler
|
||||
// flag removed entities as deleted so that changes are sent next frame
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
for (const auto& id : entitiesToDelete) {
|
||||
if (_packedAvatarEntityData.find(id) != _packedAvatarEntityData.end()) {
|
||||
_clientTraitsHandler->markInstancedTraitDeleted(AvatarTraits::AvatarEntity, id);
|
||||
}
|
||||
}
|
||||
for (const auto& id : cachedBlobsToDelete) {
|
||||
if (_packedAvatarEntityData.find(id) != _packedAvatarEntityData.end()) {
|
||||
_clientTraitsHandler->markInstancedTraitDeleted(AvatarTraits::AvatarEntity, id);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
bool MyAvatar::updateStaleAvatarEntityBlobs() const {
|
||||
// call this right before you actually need to use the blobs
|
||||
//
|
||||
// Note: this method is const (and modifies mutable data members)
|
||||
// so we can call it at the Last Minute inside other const methods
|
||||
//
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (!entityTree) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::set<QUuid> staleBlobs = std::move(_staleCachedAvatarEntityBlobs);
|
||||
int32_t numFound = 0;
|
||||
for (const auto& id : staleBlobs) {
|
||||
bool found = false;
|
||||
EntityItemProperties properties;
|
||||
entityTree->withReadLock([&] {
|
||||
EntityItemPointer entity = entityTree->findEntityByID(id);
|
||||
if (entity) {
|
||||
properties = entity->getProperties();
|
||||
found = true;
|
||||
}
|
||||
});
|
||||
if (found) {
|
||||
++numFound;
|
||||
QByteArray blob;
|
||||
EntityItemProperties::propertiesToBlob(*_myScriptEngine, getID(), properties, blob);
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_cachedAvatarEntityBlobs[id] = blob;
|
||||
});
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void MyAvatar::prepareAvatarEntityDataForReload() {
|
||||
saveAvatarEntityDataToSettings();
|
||||
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_packedAvatarEntityData.clear();
|
||||
_entitiesToDelete.clear();
|
||||
_entitiesToAdd.clear();
|
||||
_entitiesToUpdate.clear();
|
||||
_cachedAvatarEntityBlobs.clear();
|
||||
_cachedAvatarEntityBlobsToDelete.clear();
|
||||
_cachedAvatarEntityBlobsToAddOrUpdate.clear();
|
||||
_cachedAvatarEntityBlobUpdatesToSkip.clear();
|
||||
});
|
||||
|
||||
_reloadAvatarEntityDataFromSettings = true;
|
||||
}
|
||||
|
||||
AvatarEntityMap MyAvatar::getAvatarEntityData() const {
|
||||
// NOTE: the return value is expected to be a map of unfortunately-formatted-binary-blobs
|
||||
updateStaleAvatarEntityBlobs();
|
||||
AvatarEntityMap result;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
result = _cachedAvatarEntityBlobs;
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
void MyAvatar::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
|
||||
// Note: this is an invokable Script call
|
||||
// avatarEntityData is expected to be a map of QByteArrays that represent EntityItemProperties objects from JavaScript,
|
||||
// aka: unfortunately-formatted-binary-blobs because we store them in non-human-readable format in Settings.
|
||||
//
|
||||
if (avatarEntityData.size() > MAX_NUM_AVATAR_ENTITIES) {
|
||||
// the data is suspect
|
||||
qCDebug(interfaceapp) << "discard suspect AvatarEntityData with size =" << avatarEntityData.size();
|
||||
return;
|
||||
}
|
||||
|
||||
// this overwrites ALL AvatarEntityData so we clear pending operations
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_packedAvatarEntityData.clear();
|
||||
_entitiesToDelete.clear();
|
||||
_entitiesToAdd.clear();
|
||||
_entitiesToUpdate.clear();
|
||||
});
|
||||
_needToSaveAvatarEntitySettings = true;
|
||||
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
// find new and updated IDs
|
||||
AvatarEntityMap::const_iterator constItr = avatarEntityData.begin();
|
||||
while (constItr != avatarEntityData.end()) {
|
||||
QUuid id = constItr.key();
|
||||
if (_cachedAvatarEntityBlobs.find(id) == _cachedAvatarEntityBlobs.end()) {
|
||||
_entitiesToAdd.push_back(id);
|
||||
} else {
|
||||
_entitiesToUpdate.push_back(id);
|
||||
}
|
||||
++constItr;
|
||||
}
|
||||
// find and erase deleted IDs from _cachedAvatarEntityBlobs
|
||||
std::vector<QUuid> deletedIDs;
|
||||
AvatarEntityMap::iterator itr = _cachedAvatarEntityBlobs.begin();
|
||||
while (itr != _cachedAvatarEntityBlobs.end()) {
|
||||
QUuid id = itr.key();
|
||||
if (std::find(_entitiesToUpdate.begin(), _entitiesToUpdate.end(), id) == _entitiesToUpdate.end()) {
|
||||
deletedIDs.push_back(id);
|
||||
itr = _cachedAvatarEntityBlobs.erase(itr);
|
||||
} else {
|
||||
++itr;
|
||||
}
|
||||
}
|
||||
// copy new data
|
||||
constItr = avatarEntityData.begin();
|
||||
while (constItr != avatarEntityData.end()) {
|
||||
_cachedAvatarEntityBlobs.insert(constItr.key(), constItr.value());
|
||||
++constItr;
|
||||
}
|
||||
// erase deleted IDs from _packedAvatarEntityData
|
||||
for (const auto& id : deletedIDs) {
|
||||
itr = _packedAvatarEntityData.find(id);
|
||||
if (itr != _packedAvatarEntityData.end()) {
|
||||
_packedAvatarEntityData.erase(itr);
|
||||
} else {
|
||||
++itr;
|
||||
}
|
||||
_entitiesToDelete.push_back(id);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void MyAvatar::updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) {
|
||||
// NOTE: this is an invokable Script call
|
||||
// TODO: we should handle the case where entityData is corrupt or invalid
|
||||
// BEFORE we store into _cachedAvatarEntityBlobs
|
||||
_needToSaveAvatarEntitySettings = true;
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
AvatarEntityMap::iterator itr = _cachedAvatarEntityBlobs.find(entityID);
|
||||
if (itr != _cachedAvatarEntityBlobs.end()) {
|
||||
_entitiesToUpdate.push_back(entityID);
|
||||
itr.value() = entityData;
|
||||
} else {
|
||||
_entitiesToAdd.push_back(entityID);
|
||||
_cachedAvatarEntityBlobs.insert(entityID, entityData);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void MyAvatar::avatarEntityDataToJson(QJsonObject& root) const {
|
||||
updateStaleAvatarEntityBlobs();
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
if (!_cachedAvatarEntityBlobs.empty()) {
|
||||
QJsonArray avatarEntityJson;
|
||||
int entityCount = 0;
|
||||
AvatarEntityMap::const_iterator itr = _cachedAvatarEntityBlobs.begin();
|
||||
while (itr != _cachedAvatarEntityBlobs.end()) {
|
||||
QVariantMap entityData;
|
||||
QUuid id = _avatarEntityForRecording.size() == _cachedAvatarEntityBlobs.size() ? _avatarEntityForRecording.values()[entityCount++] : itr.key();
|
||||
entityData.insert("id", id);
|
||||
entityData.insert("properties", itr.value().toBase64());
|
||||
avatarEntityJson.push_back(QVariant(entityData).toJsonObject());
|
||||
++itr;
|
||||
}
|
||||
const QString JSON_AVATAR_ENTITIES = QStringLiteral("attachedEntities");
|
||||
root[JSON_AVATAR_ENTITIES] = avatarEntityJson;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void MyAvatar::loadData() {
|
||||
if (!_myScriptEngine) {
|
||||
_myScriptEngine = new QScriptEngine();
|
||||
}
|
||||
getHead()->setBasePitch(_headPitchSetting.get());
|
||||
|
||||
_yawSpeed = _yawSpeedSetting.get(_yawSpeed);
|
||||
|
@ -1444,14 +1879,7 @@ void MyAvatar::loadData() {
|
|||
|
||||
useFullAvatarURL(_fullAvatarURLFromPreferences, _fullAvatarModelName);
|
||||
|
||||
int avatarEntityCount = _avatarEntityCountSetting.get(0);
|
||||
for (int i = 0; i < avatarEntityCount; i++) {
|
||||
resizeAvatarEntitySettingHandles(i);
|
||||
// QUuid entityID = QUuid::createUuid(); // generate a new ID
|
||||
QUuid entityID = _avatarEntityIDSettings[i].get(QUuid());
|
||||
QByteArray properties = _avatarEntityDataSettings[i].get();
|
||||
updateAvatarEntity(entityID, properties);
|
||||
}
|
||||
loadAvatarEntityDataFromSettings();
|
||||
|
||||
// Flying preferences must be loaded before calling setFlyingEnabled()
|
||||
Setting::Handle<bool> firstRunVal { Settings::firstRun, true };
|
||||
|
@ -1474,6 +1902,38 @@ void MyAvatar::loadData() {
|
|||
setEnableDebugDrawPosition(Menu::getInstance()->isOptionChecked(MenuOption::AnimDebugDrawPosition));
|
||||
}
|
||||
|
||||
void MyAvatar::loadAvatarEntityDataFromSettings() {
|
||||
// this overwrites ALL AvatarEntityData so we clear pending operations
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_packedAvatarEntityData.clear();
|
||||
_entitiesToDelete.clear();
|
||||
_entitiesToAdd.clear();
|
||||
_entitiesToUpdate.clear();
|
||||
});
|
||||
_reloadAvatarEntityDataFromSettings = false;
|
||||
_needToSaveAvatarEntitySettings = false;
|
||||
|
||||
int numEntities = _avatarEntityCountSetting.get(0);
|
||||
if (numEntities == 0) {
|
||||
return;
|
||||
}
|
||||
resizeAvatarEntitySettingHandles(numEntities);
|
||||
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_entitiesToAdd.reserve(numEntities);
|
||||
// TODO: build map between old and new IDs so we can restitch parent-child relationships
|
||||
for (int i = 0; i < numEntities; i++) {
|
||||
QUuid id = QUuid::createUuid(); // generate a new ID
|
||||
_cachedAvatarEntityBlobs[id] = _avatarEntityDataSettings[i].get();
|
||||
_entitiesToAdd.push_back(id);
|
||||
// this blob is the "authoritative source" for this AvatarEntity and we want to avoid overwriting it
|
||||
// (the outgoing update packet will flag it for save-back into the blob)
|
||||
// which is why we remember its id: to skip its save-back later
|
||||
_cachedAvatarEntityBlobUpdatesToSkip.push_back(id);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void MyAvatar::saveAttachmentData(const AttachmentData& attachment) const {
|
||||
Settings settings;
|
||||
settings.beginGroup("savedAttachmentData");
|
||||
|
@ -1925,8 +2385,11 @@ void MyAvatar::clearAvatarEntities() {
|
|||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
|
||||
AvatarEntityMap avatarEntities = getAvatarEntityData();
|
||||
for (auto entityID : avatarEntities.keys()) {
|
||||
QList<QUuid> avatarEntityIDs;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityIDs = _packedAvatarEntityData.keys();
|
||||
});
|
||||
for (const auto& entityID : avatarEntityIDs) {
|
||||
entityTree->withWriteLock([&entityID, &entityTree] {
|
||||
// remove this entity first from the entity tree
|
||||
entityTree->deleteEntity(entityID, true, true);
|
||||
|
@ -1941,10 +2404,12 @@ void MyAvatar::clearAvatarEntities() {
|
|||
void MyAvatar::removeWearableAvatarEntities() {
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
|
||||
if (entityTree) {
|
||||
AvatarEntityMap avatarEntities = getAvatarEntityData();
|
||||
for (auto entityID : avatarEntities.keys()) {
|
||||
QList<QUuid> avatarEntityIDs;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityIDs = _packedAvatarEntityData.keys();
|
||||
});
|
||||
for (const auto& entityID : avatarEntityIDs) {
|
||||
auto entity = entityTree->findEntityByID(entityID);
|
||||
if (entity && isWearableEntity(entity)) {
|
||||
entityTree->withWriteLock([&entityID, &entityTree] {
|
||||
|
@ -1961,13 +2426,16 @@ void MyAvatar::removeWearableAvatarEntities() {
|
|||
}
|
||||
|
||||
QVariantList MyAvatar::getAvatarEntitiesVariant() {
|
||||
// NOTE: this method is NOT efficient
|
||||
QVariantList avatarEntitiesData;
|
||||
QScriptEngine scriptEngine;
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (entityTree) {
|
||||
AvatarEntityMap avatarEntities = getAvatarEntityData();
|
||||
for (auto entityID : avatarEntities.keys()) {
|
||||
QList<QUuid> avatarEntityIDs;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityIDs = _packedAvatarEntityData.keys();
|
||||
});
|
||||
for (const auto& entityID : avatarEntityIDs) {
|
||||
auto entity = entityTree->findEntityByID(entityID);
|
||||
if (!entity) {
|
||||
continue;
|
||||
|
@ -1978,7 +2446,7 @@ QVariantList MyAvatar::getAvatarEntitiesVariant() {
|
|||
desiredProperties += PROP_LOCAL_POSITION;
|
||||
desiredProperties += PROP_LOCAL_ROTATION;
|
||||
EntityItemProperties entityProperties = entity->getProperties(desiredProperties);
|
||||
QScriptValue scriptProperties = EntityItemPropertiesToScriptValue(&scriptEngine, entityProperties);
|
||||
QScriptValue scriptProperties = EntityItemPropertiesToScriptValue(_myScriptEngine, entityProperties);
|
||||
avatarEntityData["properties"] = scriptProperties.toVariant();
|
||||
avatarEntitiesData.append(QVariant(avatarEntityData));
|
||||
}
|
||||
|
@ -2367,17 +2835,17 @@ void MyAvatar::setAttachmentData(const QVector<AttachmentData>& attachmentData)
|
|||
}
|
||||
|
||||
QVector<AttachmentData> MyAvatar::getAttachmentData() const {
|
||||
QVector<AttachmentData> avatarData;
|
||||
auto avatarEntities = getAvatarEntityData();
|
||||
AvatarEntityMap::const_iterator dataItr = avatarEntities.begin();
|
||||
while (dataItr != avatarEntities.end()) {
|
||||
QUuid entityID = dataItr.key();
|
||||
QVector<AttachmentData> attachmentData;
|
||||
QList<QUuid> avatarEntityIDs;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityIDs = _packedAvatarEntityData.keys();
|
||||
});
|
||||
for (const auto& entityID : avatarEntityIDs) {
|
||||
auto properties = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(entityID);
|
||||
AttachmentData data = entityPropertiesToAttachmentData(properties);
|
||||
avatarData.append(data);
|
||||
dataItr++;
|
||||
attachmentData.append(data);
|
||||
}
|
||||
return avatarData;
|
||||
return attachmentData;
|
||||
}
|
||||
|
||||
QVariantList MyAvatar::getAttachmentsVariant() const {
|
||||
|
@ -2406,16 +2874,16 @@ void MyAvatar::setAttachmentsVariant(const QVariantList& variant) {
|
|||
}
|
||||
|
||||
bool MyAvatar::findAvatarEntity(const QString& modelURL, const QString& jointName, QUuid& entityID) {
|
||||
auto avatarEntities = getAvatarEntityData();
|
||||
AvatarEntityMap::const_iterator dataItr = avatarEntities.begin();
|
||||
while (dataItr != avatarEntities.end()) {
|
||||
entityID = dataItr.key();
|
||||
QList<QUuid> avatarEntityIDs;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityIDs = _packedAvatarEntityData.keys();
|
||||
});
|
||||
for (const auto& entityID : avatarEntityIDs) {
|
||||
auto props = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(entityID);
|
||||
if (props.getModelURL() == modelURL &&
|
||||
(jointName.isEmpty() || props.getParentJointIndex() == getJointIndex(jointName))) {
|
||||
return true;
|
||||
}
|
||||
dataItr++;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -2729,9 +3197,10 @@ void MyAvatar::updateOrientation(float deltaTime) {
|
|||
_bodyYawDelta = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float totalBodyYaw = _bodyYawDelta * deltaTime;
|
||||
|
||||
// Rotate directly proportional to delta yaw and delta pitch from right-click mouse movement.
|
||||
totalBodyYaw += getDriveKey(DELTA_YAW) * _yawSpeed / YAW_SPEED_DEFAULT;
|
||||
|
||||
// Comfort Mode: If you press any of the left/right rotation drive keys or input, you'll
|
||||
// get an instantaneous 15 degree turn. If you keep holding the key down you'll get another
|
||||
|
@ -2799,7 +3268,8 @@ void MyAvatar::updateOrientation(float deltaTime) {
|
|||
head->setBaseRoll(ROLL(euler));
|
||||
} else {
|
||||
head->setBaseYaw(0.0f);
|
||||
head->setBasePitch(getHead()->getBasePitch() + getDriveKey(PITCH) * _pitchSpeed * deltaTime);
|
||||
head->setBasePitch(getHead()->getBasePitch() + getDriveKey(PITCH) * _pitchSpeed * deltaTime
|
||||
+ getDriveKey(DELTA_PITCH) * _pitchSpeed / PITCH_SPEED_DEFAULT);
|
||||
head->setBaseRoll(0.0f);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -266,6 +266,8 @@ public:
|
|||
STEP_YAW,
|
||||
PITCH,
|
||||
ZOOM,
|
||||
DELTA_YAW,
|
||||
DELTA_PITCH,
|
||||
MAX_DRIVE_KEYS
|
||||
};
|
||||
Q_ENUM(DriveKeys)
|
||||
|
@ -587,9 +589,11 @@ public:
|
|||
float getHMDRollControlRate() const { return _hmdRollControlRate; }
|
||||
|
||||
// get/set avatar data
|
||||
void resizeAvatarEntitySettingHandles(unsigned int avatarEntityIndex);
|
||||
void resizeAvatarEntitySettingHandles(uint32_t maxIndex);
|
||||
void saveData();
|
||||
void saveAvatarEntityDataToSettings();
|
||||
void loadData();
|
||||
void loadAvatarEntityDataFromSettings();
|
||||
|
||||
void saveAttachmentData(const AttachmentData& attachment) const;
|
||||
AttachmentData loadAttachmentData(const QUrl& modelURL, const QString& jointName = QString()) const;
|
||||
|
@ -1196,6 +1200,7 @@ public:
|
|||
virtual void setAttachmentsVariant(const QVariantList& variant) override;
|
||||
|
||||
glm::vec3 getNextPosition() { return _goToPending ? _goToPosition : getWorldPosition(); }
|
||||
void prepareAvatarEntityDataForReload();
|
||||
|
||||
/**jsdoc
|
||||
* Create a new grab.
|
||||
|
@ -1216,6 +1221,11 @@ public:
|
|||
*/
|
||||
Q_INVOKABLE void releaseGrab(const QUuid& grabID);
|
||||
|
||||
AvatarEntityMap getAvatarEntityData() const override;
|
||||
void setAvatarEntityData(const AvatarEntityMap& avatarEntityData) override;
|
||||
void updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) override;
|
||||
void avatarEntityDataToJson(QJsonObject& root) const override;
|
||||
|
||||
public slots:
|
||||
|
||||
/**jsdoc
|
||||
|
@ -1414,6 +1424,10 @@ public slots:
|
|||
*/
|
||||
bool getEnableMeshVisible() const override;
|
||||
|
||||
void storeAvatarEntityDataPayload(const QUuid& entityID, const QByteArray& payload) override;
|
||||
void clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree = true) override;
|
||||
void sanitizeAvatarEntityProperties(EntityItemProperties& properties) const;
|
||||
|
||||
/**jsdoc
|
||||
* Set whether or not your avatar mesh is visible.
|
||||
* @function MyAvatar.setEnableMeshVisible
|
||||
|
@ -1620,23 +1634,24 @@ signals:
|
|||
*/
|
||||
void disableHandTouchForIDChanged(const QUuid& entityID, bool disable);
|
||||
|
||||
|
||||
private slots:
|
||||
void leaveDomain();
|
||||
void updateCollisionCapsuleCache();
|
||||
|
||||
protected:
|
||||
void handleChangedAvatarEntityData();
|
||||
virtual void beParentOfChild(SpatiallyNestablePointer newChild) const override;
|
||||
virtual void forgetChild(SpatiallyNestablePointer newChild) const override;
|
||||
virtual void recalculateChildCauterization() const override;
|
||||
|
||||
private:
|
||||
bool updateStaleAvatarEntityBlobs() const;
|
||||
|
||||
bool requiresSafeLanding(const glm::vec3& positionIn, glm::vec3& positionOut);
|
||||
|
||||
virtual QByteArray toByteArrayStateful(AvatarDataDetail dataDetail, bool dropFaceTracking) override;
|
||||
|
||||
void simulate(float deltaTime);
|
||||
void simulate(float deltaTime, bool inView) override;
|
||||
void updateFromTrackers(float deltaTime);
|
||||
void saveAvatarUrl();
|
||||
virtual void render(RenderArgs* renderArgs) override;
|
||||
|
@ -1940,6 +1955,7 @@ private:
|
|||
bool _haveReceivedHeightLimitsFromDomain { false };
|
||||
int _disableHandTouchCount { 0 };
|
||||
bool _skeletonModelLoaded { false };
|
||||
bool _reloadAvatarEntityDataFromSettings { true };
|
||||
|
||||
Setting::Handle<QString> _dominantHandSetting;
|
||||
Setting::Handle<QString> _hmdAvatarAlignmentTypeSetting;
|
||||
|
@ -1959,6 +1975,38 @@ private:
|
|||
Setting::Handle<bool> _allowTeleportingSetting { "allowTeleporting", true };
|
||||
std::vector<Setting::Handle<QUuid>> _avatarEntityIDSettings;
|
||||
std::vector<Setting::Handle<QByteArray>> _avatarEntityDataSettings;
|
||||
|
||||
// AvatarEntities stuff:
|
||||
// We cache the "map of unfortunately-formatted-binary-blobs" because they are expensive to compute
|
||||
// Do not confuse these with AvatarData::_packedAvatarEntityData which are in wire-format.
|
||||
mutable AvatarEntityMap _cachedAvatarEntityBlobs;
|
||||
|
||||
// We collect changes to AvatarEntities and then handle them all in one spot per frame: updateAvatarEntities().
|
||||
// Basically this is a "transaction pattern" with an extra complication: these changes can come from two
|
||||
// "directions" and the "authoritative source" of each direction is different, so maintain two distinct sets of
|
||||
// transaction lists;
|
||||
//
|
||||
// The _entitiesToDelete/Add/Update lists are for changes whose "authoritative sources" are already
|
||||
// correctly stored in _cachedAvatarEntityBlobs. These come from loadAvatarEntityDataFromSettings() and
|
||||
// setAvatarEntityData(). These changes need to be extracted from _cachedAvatarEntityBlobs and applied to
|
||||
// real EntityItems.
|
||||
std::vector<QUuid> _entitiesToDelete;
|
||||
std::vector<QUuid> _entitiesToAdd;
|
||||
std::vector<QUuid> _entitiesToUpdate;
|
||||
//
|
||||
// The _cachedAvatarEntityBlobsToDelete/Add/Update lists are for changes whose "authoritative sources" are
|
||||
// already reflected in real EntityItems. These changes need to be propagated to _cachedAvatarEntityBlobs
|
||||
// and eventually to settings.
|
||||
std::vector<QUuid> _cachedAvatarEntityBlobsToDelete;
|
||||
std::vector<QUuid> _cachedAvatarEntityBlobsToAddOrUpdate;
|
||||
std::vector<QUuid> _cachedAvatarEntityBlobUpdatesToSkip;
|
||||
//
|
||||
// Also these lists for tracking delayed changes to blobs and Settings
|
||||
mutable std::set<QUuid> _staleCachedAvatarEntityBlobs;
|
||||
//
|
||||
// keep a ScriptEngine around so we don't have to instantiate on the fly (these are very slow to create/delete)
|
||||
QScriptEngine* _myScriptEngine { nullptr };
|
||||
bool _needToSaveAvatarEntitySettings { false };
|
||||
};
|
||||
|
||||
QScriptValue audioListenModeToScriptValue(QScriptEngine* engine, const AudioListenerMode& audioListenerMode);
|
||||
|
|
|
@ -7,10 +7,18 @@
|
|||
//
|
||||
|
||||
#include "OtherAvatar.h"
|
||||
#include "Application.h"
|
||||
|
||||
#include <glm/gtx/norm.hpp>
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
#include <AvatarLogging.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "AvatarMotionState.h"
|
||||
|
||||
const float DISPLAYNAME_FADE_TIME = 0.5f;
|
||||
const float DISPLAYNAME_FADE_FACTOR = pow(0.01f, 1.0f / DISPLAYNAME_FADE_TIME);
|
||||
|
||||
static glm::u8vec3 getLoadingOrbColor(Avatar::LoadingStatus loadingStatus) {
|
||||
|
||||
const glm::u8vec3 NO_MODEL_COLOR(0xe3, 0xe3, 0xe3);
|
||||
|
@ -142,4 +150,293 @@ void OtherAvatar::updateCollisionGroup(bool myAvatarCollide) {
|
|||
_motionState->addDirtyFlags(Simulation::DIRTY_COLLISION_GROUP);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OtherAvatar::simulate(float deltaTime, bool inView) {
|
||||
PROFILE_RANGE(simulation, "simulate");
|
||||
|
||||
_globalPosition = _transit.isActive() ? _transit.getCurrentPosition() : _serverPosition;
|
||||
if (!hasParent()) {
|
||||
setLocalPosition(_globalPosition);
|
||||
}
|
||||
|
||||
_simulationRate.increment();
|
||||
if (inView) {
|
||||
_simulationInViewRate.increment();
|
||||
}
|
||||
|
||||
PerformanceTimer perfTimer("simulate");
|
||||
{
|
||||
PROFILE_RANGE(simulation, "updateJoints");
|
||||
if (inView) {
|
||||
Head* head = getHead();
|
||||
if (_hasNewJointData || _transit.isActive()) {
|
||||
_skeletonModel->getRig().copyJointsFromJointData(_jointData);
|
||||
glm::mat4 rootTransform = glm::scale(_skeletonModel->getScale()) * glm::translate(_skeletonModel->getOffset());
|
||||
_skeletonModel->getRig().computeExternalPoses(rootTransform);
|
||||
_jointDataSimulationRate.increment();
|
||||
|
||||
_skeletonModel->simulate(deltaTime, true);
|
||||
|
||||
locationChanged(); // joints changed, so if there are any children, update them.
|
||||
_hasNewJointData = false;
|
||||
|
||||
glm::vec3 headPosition = getWorldPosition();
|
||||
if (!_skeletonModel->getHeadPosition(headPosition)) {
|
||||
headPosition = getWorldPosition();
|
||||
}
|
||||
head->setPosition(headPosition);
|
||||
}
|
||||
head->setScale(getModelScale());
|
||||
head->simulate(deltaTime);
|
||||
relayJointDataToChildren();
|
||||
} else {
|
||||
// a non-full update is still required so that the position, rotation, scale and bounds of the skeletonModel are updated.
|
||||
_skeletonModel->simulate(deltaTime, false);
|
||||
}
|
||||
_skeletonModelSimulationRate.increment();
|
||||
}
|
||||
|
||||
// update animation for display name fade in/out
|
||||
if ( _displayNameTargetAlpha != _displayNameAlpha) {
|
||||
// the alpha function is
|
||||
// Fade out => alpha(t) = factor ^ t => alpha(t+dt) = alpha(t) * factor^(dt)
|
||||
// Fade in => alpha(t) = 1 - factor^t => alpha(t+dt) = 1-(1-alpha(t))*coef^(dt)
|
||||
// factor^(dt) = coef
|
||||
float coef = pow(DISPLAYNAME_FADE_FACTOR, deltaTime);
|
||||
if (_displayNameTargetAlpha < _displayNameAlpha) {
|
||||
// Fading out
|
||||
_displayNameAlpha *= coef;
|
||||
} else {
|
||||
// Fading in
|
||||
_displayNameAlpha = 1.0f - (1.0f - _displayNameAlpha) * coef;
|
||||
}
|
||||
_displayNameAlpha = glm::abs(_displayNameAlpha - _displayNameTargetAlpha) < 0.01f ? _displayNameTargetAlpha : _displayNameAlpha;
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(simulation, "misc");
|
||||
measureMotionDerivatives(deltaTime);
|
||||
simulateAttachments(deltaTime);
|
||||
updatePalms();
|
||||
}
|
||||
{
|
||||
PROFILE_RANGE(simulation, "entities");
|
||||
handleChangedAvatarEntityData();
|
||||
updateAttachedAvatarEntities();
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(simulation, "grabs");
|
||||
updateGrabs();
|
||||
}
|
||||
|
||||
updateFadingStatus();
|
||||
}
|
||||
|
||||
void OtherAvatar::handleChangedAvatarEntityData() {
|
||||
PerformanceTimer perfTimer("attachments");
|
||||
|
||||
// AVATAR ENTITY UPDATE FLOW
|
||||
// - if queueEditEntityMessage() sees "AvatarEntity" HostType it calls _myAvatar->storeAvatarEntityDataPayload()
|
||||
// - storeAvatarEntityDataPayload() saves the payload and flags the trait instance for the entity as updated,
|
||||
// - ClientTraitsHandler::sendChangedTraitsToMixea() sends the entity bytes to the mixer which relays them to other interfaces
|
||||
// - AvatarHashMap::processBulkAvatarTraits() on other interfaces calls avatar->processTraitInstance()
|
||||
// - AvatarData::processTraitInstance() calls storeAvatarEntityDataPayload(), which sets _avatarEntityDataChanged = true
|
||||
// - (My)Avatar::simulate() calls handleChangedAvatarEntityData() every frame which checks _avatarEntityDataChanged
|
||||
// and here we are...
|
||||
|
||||
// AVATAR ENTITY DELETE FLOW
|
||||
// - EntityScriptingInterface::deleteEntity() calls _myAvatar->clearAvatarEntity() for deleted avatar entities
|
||||
// - clearAvatarEntity() removes the avatar entity and flags the trait instance for the entity as deleted
|
||||
// - ClientTraitsHandler::sendChangedTraitsToMixer() sends a deletion to the mixer which relays to other interfaces
|
||||
// - AvatarHashMap::processBulkAvatarTraits() on other interfaces calls avatar->processDeletedTraitInstace()
|
||||
// - AvatarData::processDeletedTraitInstance() calls clearAvatarEntity()
|
||||
// - AvatarData::clearAvatarEntity() sets _avatarEntityDataChanged = true and adds the ID to the detached list
|
||||
// - (My)Avatar::simulate() calls handleChangedAvatarEntityData() every frame which checks _avatarEntityDataChanged
|
||||
// and here we are...
|
||||
|
||||
if (!_avatarEntityDataChanged) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (!entityTree) {
|
||||
return;
|
||||
}
|
||||
|
||||
PackedAvatarEntityMap packedAvatarEntityData;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
packedAvatarEntityData = _packedAvatarEntityData;
|
||||
});
|
||||
entityTree->withWriteLock([&] {
|
||||
AvatarEntityMap::const_iterator dataItr = packedAvatarEntityData.begin();
|
||||
while (dataItr != packedAvatarEntityData.end()) {
|
||||
// compute hash of data. TODO? cache this?
|
||||
QByteArray data = dataItr.value();
|
||||
uint32_t newHash = qHash(data);
|
||||
|
||||
// check to see if we recognize this hash and whether it was already successfully processed
|
||||
QUuid entityID = dataItr.key();
|
||||
MapOfAvatarEntityDataHashes::iterator stateItr = _avatarEntityDataHashes.find(entityID);
|
||||
if (stateItr != _avatarEntityDataHashes.end()) {
|
||||
if (stateItr.value().success) {
|
||||
if (newHash == stateItr.value().hash) {
|
||||
// data hasn't changed --> nothing to do
|
||||
++dataItr;
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
// NOTE: if the data was unsuccessful in producing an entity in the past
|
||||
// we will try again just in case something changed (unlikely).
|
||||
// Unfortunately constantly trying to build the entity for this data costs
|
||||
// CPU cycles that we'd rather not spend.
|
||||
// TODO? put a maximum number of tries on this?
|
||||
}
|
||||
} else {
|
||||
// sanity check data
|
||||
QUuid id;
|
||||
EntityTypes::EntityType type;
|
||||
EntityTypes::extractEntityTypeAndID((unsigned char*)(data.data()), data.size(), type, id);
|
||||
if (id != entityID || !EntityTypes::typeIsValid(type)) {
|
||||
// skip for corrupt
|
||||
++dataItr;
|
||||
continue;
|
||||
}
|
||||
// remember this hash for the future
|
||||
stateItr = _avatarEntityDataHashes.insert(entityID, AvatarEntityDataHash(newHash));
|
||||
}
|
||||
++dataItr;
|
||||
|
||||
EntityItemProperties properties;
|
||||
int32_t bytesLeftToRead = data.size();
|
||||
unsigned char* dataAt = (unsigned char*)(data.data());
|
||||
if (!properties.constructFromBuffer(dataAt, bytesLeftToRead)) {
|
||||
// properties are corrupt
|
||||
continue;
|
||||
}
|
||||
|
||||
properties.setEntityHostType(entity::HostType::AVATAR);
|
||||
properties.setOwningAvatarID(getID());
|
||||
|
||||
// there's no entity-server to tell us we're the simulation owner, so always set the
|
||||
// simulationOwner to the owningAvatarID and a high priority.
|
||||
properties.setSimulationOwner(getID(), AVATAR_ENTITY_SIMULATION_PRIORITY);
|
||||
|
||||
if (properties.getParentID() == AVATAR_SELF_ID) {
|
||||
properties.setParentID(getID());
|
||||
}
|
||||
|
||||
// NOTE: if this avatar entity is not attached to us, strip its entity script completely...
|
||||
auto attachedScript = properties.getScript();
|
||||
if (!isMyAvatar() && !attachedScript.isEmpty()) {
|
||||
QString noScript;
|
||||
properties.setScript(noScript);
|
||||
}
|
||||
|
||||
auto specifiedHref = properties.getHref();
|
||||
if (!isMyAvatar() && !specifiedHref.isEmpty()) {
|
||||
qCDebug(avatars) << "removing entity href from avatar attached entity:" << entityID << "old href:" << specifiedHref;
|
||||
QString noHref;
|
||||
properties.setHref(noHref);
|
||||
}
|
||||
|
||||
// When grabbing avatar entities, they are parented to the joint moving them, then when un-grabbed
|
||||
// they go back to the default parent (null uuid). When un-gripped, others saw the entity disappear.
|
||||
// The thinking here is the local position was noticed as changing, but not the parentID (since it is now
|
||||
// back to the default), and the entity flew off somewhere. Marking all changed definitely fixes this,
|
||||
// and seems safe (per Seth).
|
||||
properties.markAllChanged();
|
||||
|
||||
// try to build the entity
|
||||
EntityItemPointer entity = entityTree->findEntityByEntityItemID(EntityItemID(entityID));
|
||||
bool success = true;
|
||||
if (entity) {
|
||||
QUuid oldParentID = entity->getParentID();
|
||||
if (entityTree->updateEntity(entityID, properties)) {
|
||||
entity->updateLastEditedFromRemote();
|
||||
} else {
|
||||
success = false;
|
||||
}
|
||||
if (oldParentID != entity->getParentID()) {
|
||||
if (entity->getParentID() == getID()) {
|
||||
onAddAttachedAvatarEntity(entityID);
|
||||
} else if (oldParentID == getID()) {
|
||||
onRemoveAttachedAvatarEntity(entityID);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
entity = entityTree->addEntity(entityID, properties);
|
||||
if (!entity) {
|
||||
success = false;
|
||||
} else if (entity->getParentID() == getID()) {
|
||||
onAddAttachedAvatarEntity(entityID);
|
||||
}
|
||||
}
|
||||
stateItr.value().success = success;
|
||||
}
|
||||
|
||||
AvatarEntityIDs recentlyRemovedAvatarEntities = getAndClearRecentlyRemovedIDs();
|
||||
if (!recentlyRemovedAvatarEntities.empty()) {
|
||||
// only lock this thread when absolutely necessary
|
||||
AvatarEntityMap packedAvatarEntityData;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
packedAvatarEntityData = _packedAvatarEntityData;
|
||||
});
|
||||
foreach (auto entityID, recentlyRemovedAvatarEntities) {
|
||||
if (!packedAvatarEntityData.contains(entityID)) {
|
||||
entityTree->deleteEntity(entityID, true, true);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: move this outside of tree lock
|
||||
// remove stale data hashes
|
||||
foreach (auto entityID, recentlyRemovedAvatarEntities) {
|
||||
MapOfAvatarEntityDataHashes::iterator stateItr = _avatarEntityDataHashes.find(entityID);
|
||||
if (stateItr != _avatarEntityDataHashes.end()) {
|
||||
_avatarEntityDataHashes.erase(stateItr);
|
||||
}
|
||||
onRemoveAttachedAvatarEntity(entityID);
|
||||
}
|
||||
}
|
||||
if (packedAvatarEntityData.size() != _avatarEntityForRecording.size()) {
|
||||
createRecordingIDs();
|
||||
}
|
||||
});
|
||||
|
||||
setAvatarEntityDataChanged(false);
|
||||
}
|
||||
|
||||
void OtherAvatar::onAddAttachedAvatarEntity(const QUuid& id) {
|
||||
for (uint32_t i = 0; i < _attachedAvatarEntities.size(); ++i) {
|
||||
if (_attachedAvatarEntities[i] == id) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
_attachedAvatarEntities.push_back(id);
|
||||
}
|
||||
|
||||
void OtherAvatar::onRemoveAttachedAvatarEntity(const QUuid& id) {
|
||||
for (uint32_t i = 0; i < _attachedAvatarEntities.size(); ++i) {
|
||||
if (_attachedAvatarEntities[i] == id) {
|
||||
if (i != _attachedAvatarEntities.size() - 1) {
|
||||
_attachedAvatarEntities[i] = _attachedAvatarEntities.back();
|
||||
}
|
||||
_attachedAvatarEntities.pop_back();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OtherAvatar::updateAttachedAvatarEntities() {
|
||||
if (!_attachedAvatarEntities.empty()) {
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
if (!treeRenderer) {
|
||||
return;
|
||||
}
|
||||
for (const QUuid& id : _attachedAvatarEntities) {
|
||||
treeRenderer->onEntityChanged(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#define hifi_OtherAvatar_h
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <avatars-renderer/Avatar.h>
|
||||
#include <workload/Space.h>
|
||||
|
@ -47,9 +48,17 @@ public:
|
|||
|
||||
void updateCollisionGroup(bool myAvatarCollide);
|
||||
|
||||
void simulate(float deltaTime, bool inView) override;
|
||||
|
||||
friend AvatarManager;
|
||||
|
||||
protected:
|
||||
void handleChangedAvatarEntityData();
|
||||
void updateAttachedAvatarEntities();
|
||||
void onAddAttachedAvatarEntity(const QUuid& id);
|
||||
void onRemoveAttachedAvatarEntity(const QUuid& id);
|
||||
|
||||
std::vector<QUuid> _attachedAvatarEntities;
|
||||
std::shared_ptr<Sphere3DOverlay> _otherAvatarOrbMeshPlaceholder { nullptr };
|
||||
OverlayID _otherAvatarOrbMeshPlaceholderID { UNKNOWN_OVERLAY_ID };
|
||||
AvatarMotionState* _motionState { nullptr };
|
||||
|
|
|
@ -223,7 +223,7 @@ Pointer::Buttons PathPointer::getPressedButtons(const PickResultPointer& pickRes
|
|||
std::string button = trigger.getButton();
|
||||
TriggerState& state = _states[button];
|
||||
// TODO: right now, LaserPointers don't support axes, only on/off buttons
|
||||
if (trigger.getEndpoint()->peek() >= 1.0f) {
|
||||
if (trigger.getEndpoint()->peek().value >= 1.0f) {
|
||||
toReturn.insert(button);
|
||||
|
||||
if (_previousButtons.find(button) == _previousButtons.end()) {
|
||||
|
|
|
@ -104,7 +104,7 @@ class ScriptEngine;
|
|||
* <ul>
|
||||
* <li>{@link Controller.getValue|getValue}</li>
|
||||
* <li>{@link Controller.getAxisValue|getAxisValue}</li>
|
||||
* <li>{@link Controller.getPoseValue|getgetPoseValue}</li>
|
||||
* <li>{@link Controller.getPoseValue|getPoseValue}</li>
|
||||
* <li>{@link Controller.getActionValue|getActionValue}</li>
|
||||
* </ul>
|
||||
*
|
||||
|
|
|
@ -43,7 +43,7 @@ bool MenuScriptingInterface::menuExists(const QString& menu) {
|
|||
if (QThread::currentThread() == qApp->thread()) {
|
||||
return Menu::getInstance()->menuExists(menu);
|
||||
}
|
||||
bool result;
|
||||
bool result { false };
|
||||
BLOCKING_INVOKE_METHOD(Menu::getInstance(), "menuExists",
|
||||
Q_RETURN_ARG(bool, result),
|
||||
Q_ARG(const QString&, menu));
|
||||
|
@ -86,7 +86,7 @@ bool MenuScriptingInterface::menuItemExists(const QString& menu, const QString&
|
|||
if (QThread::currentThread() == qApp->thread()) {
|
||||
return Menu::getInstance()->menuItemExists(menu, menuitem);
|
||||
}
|
||||
bool result;
|
||||
bool result { false };
|
||||
BLOCKING_INVOKE_METHOD(Menu::getInstance(), "menuItemExists",
|
||||
Q_RETURN_ARG(bool, result),
|
||||
Q_ARG(const QString&, menu),
|
||||
|
@ -98,7 +98,7 @@ bool MenuScriptingInterface::isOptionChecked(const QString& menuOption) {
|
|||
if (QThread::currentThread() == qApp->thread()) {
|
||||
return Menu::getInstance()->isOptionChecked(menuOption);
|
||||
}
|
||||
bool result;
|
||||
bool result { false };
|
||||
BLOCKING_INVOKE_METHOD(Menu::getInstance(), "isOptionChecked",
|
||||
Q_RETURN_ARG(bool, result),
|
||||
Q_ARG(const QString&, menuOption));
|
||||
|
@ -115,7 +115,7 @@ bool MenuScriptingInterface::isMenuEnabled(const QString& menuOption) {
|
|||
if (QThread::currentThread() == qApp->thread()) {
|
||||
return Menu::getInstance()->isOptionChecked(menuOption);
|
||||
}
|
||||
bool result;
|
||||
bool result { false };
|
||||
BLOCKING_INVOKE_METHOD(Menu::getInstance(), "isMenuEnabled",
|
||||
Q_RETURN_ARG(bool, result),
|
||||
Q_ARG(const QString&, menuOption));
|
||||
|
|
|
@ -27,6 +27,9 @@ Base3DOverlay::Base3DOverlay() :
|
|||
_drawInFront(false),
|
||||
_drawHUDLayer(false)
|
||||
{
|
||||
// HACK: queryAACube stuff not actually relevant for 3DOverlays, and by setting _queryAACubeSet true here
|
||||
// we can avoid incorrect evaluation for sending updates for entities with 3DOverlays children.
|
||||
_queryAACubeSet = true;
|
||||
}
|
||||
|
||||
Base3DOverlay::Base3DOverlay(const Base3DOverlay* base3DOverlay) :
|
||||
|
@ -41,6 +44,9 @@ Base3DOverlay::Base3DOverlay(const Base3DOverlay* base3DOverlay) :
|
|||
_isVisibleInSecondaryCamera(base3DOverlay->_isVisibleInSecondaryCamera)
|
||||
{
|
||||
setTransform(base3DOverlay->getTransform());
|
||||
// HACK: queryAACube stuff not actually relevant for 3DOverlays, and by setting _queryAACubeSet true here
|
||||
// we can avoid incorrect evaluation for sending updates for entities with 3DOverlays children.
|
||||
_queryAACubeSet = true;
|
||||
}
|
||||
|
||||
QVariantMap convertOverlayLocationFromScriptSemantics(const QVariantMap& properties, bool scalesWithParent) {
|
||||
|
@ -209,6 +215,7 @@ void Base3DOverlay::setProperties(const QVariantMap& originalProperties) {
|
|||
transaction.updateItem(itemID);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
_queryAACubeSet = true; // HACK: just in case some SpatiallyNestable code accidentally set it false
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@ public:
|
|||
Base3DOverlay(const Base3DOverlay* base3DOverlay);
|
||||
|
||||
void setVisible(bool visible) override;
|
||||
bool queryAACubeNeedsUpdate() const override { return false; } // HACK: queryAACube not relevant for Overlays
|
||||
|
||||
virtual OverlayID getOverlayID() const override { return OverlayID(getID().toString()); }
|
||||
void setOverlayID(OverlayID overlayID) override { setID(overlayID); }
|
||||
|
|
|
@ -109,9 +109,6 @@ void AnimClip::copyFromNetworkAnim() {
|
|||
jointMap.reserve(animJointCount);
|
||||
for (int i = 0; i < animJointCount; i++) {
|
||||
int skeletonJoint = _skeleton->nameToJointIndex(animSkeleton.getJointName(i));
|
||||
if (skeletonJoint == -1) {
|
||||
qCWarning(animation) << "animation contains joint =" << animSkeleton.getJointName(i) << " which is not in the skeleton";
|
||||
}
|
||||
jointMap.push_back(skeletonJoint);
|
||||
}
|
||||
|
||||
|
|
|
@ -425,7 +425,6 @@ int Rig::indexOfJoint(const QString& jointName) const {
|
|||
|
||||
// This is a content error, so we should issue a warning.
|
||||
if (result < 0 && _jointNameWarningCount < MAX_JOINT_NAME_WARNING_COUNT) {
|
||||
qCWarning(animation) << "Rig: Missing joint" << jointName << "in avatar model";
|
||||
_jointNameWarningCount++;
|
||||
}
|
||||
return result;
|
||||
|
|
|
@ -1333,8 +1333,12 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) {
|
|||
|
||||
} else if (injector->isStereo()) {
|
||||
|
||||
// calculate distance, gain
|
||||
glm::vec3 relativePosition = injector->getPosition() - _positionGetter();
|
||||
float distance = glm::max(glm::length(relativePosition), EPSILON);
|
||||
float gain = gainForSource(distance, injector->getVolume());
|
||||
|
||||
// stereo gets directly mixed into mixBuffer
|
||||
float gain = injector->getVolume();
|
||||
for (int i = 0; i < AudioConstants::NETWORK_FRAME_SAMPLES_STEREO; i++) {
|
||||
mixBuffer[i] += convertToFloat(_localScratchBuffer[i]) * gain;
|
||||
}
|
||||
|
|
|
@ -695,7 +695,7 @@ static void ifft_radix8_first(complex_t* x, complex_t* y, int n, int p) {
|
|||
// n >= 4
|
||||
static void rfft_post(complex_t* x, const complex_t* w, int n) {
|
||||
|
||||
size_t t = n/4;
|
||||
int t = n/4;
|
||||
assert(t >= 1);
|
||||
|
||||
// NOTE: x[n/2].re is packed into x[0].im
|
||||
|
@ -707,7 +707,7 @@ static void rfft_post(complex_t* x, const complex_t* w, int n) {
|
|||
complex_t* xp0 = &x[1];
|
||||
complex_t* xp1 = &x[n/2 - 1];
|
||||
|
||||
for (size_t i = 0; i < t; i++) {
|
||||
for (int i = 0; i < t; i++) {
|
||||
|
||||
float ar = xp0[i].re;
|
||||
float ai = xp0[i].im;
|
||||
|
@ -743,7 +743,7 @@ static void rfft_post(complex_t* x, const complex_t* w, int n) {
|
|||
// n >= 4
|
||||
static void rifft_pre(complex_t* x, const complex_t* w, int n) {
|
||||
|
||||
size_t t = n/4;
|
||||
int t = n/4;
|
||||
assert(t >= 1);
|
||||
|
||||
// NOTE: x[n/2].re is packed into x[0].im
|
||||
|
@ -755,7 +755,7 @@ static void rifft_pre(complex_t* x, const complex_t* w, int n) {
|
|||
complex_t* xp0 = &x[1];
|
||||
complex_t* xp1 = &x[n/2 - 1];
|
||||
|
||||
for (size_t i = 0; i < t; i++) {
|
||||
for (int i = 0; i < t; i++) {
|
||||
|
||||
float ar = xp0[i].re;
|
||||
float ai = xp0[i].im;
|
||||
|
|
|
@ -973,8 +973,8 @@ FORCEINLINE static void ifft_radix8_first(complex_t* x, complex_t* y, int n, int
|
|||
// n >= 32
|
||||
static void rfft_post(complex_t* x, const complex_t* w, int n) {
|
||||
|
||||
size_t t = n/4;
|
||||
assert(n/4 >= 8); // SIMD8
|
||||
int t = n/4;
|
||||
assert(t >= 8); // SIMD8
|
||||
|
||||
// NOTE: x[n/2].re is packed into x[0].im
|
||||
float tr = x[0].re;
|
||||
|
@ -985,7 +985,7 @@ static void rfft_post(complex_t* x, const complex_t* w, int n) {
|
|||
complex_t* xp0 = &x[1];
|
||||
complex_t* xp1 = &x[n/2 - 8];
|
||||
|
||||
for (size_t i = 0; i < t; i += 8) {
|
||||
for (int i = 0; i < t; i += 8) {
|
||||
|
||||
__m256 z0 = _mm256_loadu_ps(&xp0[i+0].re);
|
||||
__m256 z1 = _mm256_loadu_ps(&xp0[i+4].re);
|
||||
|
@ -1033,8 +1033,8 @@ static void rfft_post(complex_t* x, const complex_t* w, int n) {
|
|||
// n >= 32
|
||||
static void rifft_pre(complex_t* x, const complex_t* w, int n) {
|
||||
|
||||
size_t t = n/4;
|
||||
assert(n/4 >= 8); // SIMD8
|
||||
int t = n/4;
|
||||
assert(t >= 8); // SIMD8
|
||||
|
||||
// NOTE: x[n/2].re is packed into x[0].im
|
||||
float tr = x[0].re;
|
||||
|
@ -1045,7 +1045,7 @@ static void rifft_pre(complex_t* x, const complex_t* w, int n) {
|
|||
complex_t* xp0 = &x[1];
|
||||
complex_t* xp1 = &x[n/2 - 8];
|
||||
|
||||
for (size_t i = 0; i < t; i += 8) {
|
||||
for (int i = 0; i < t; i += 8) {
|
||||
|
||||
__m256 z0 = _mm256_loadu_ps(&xp0[i+0].re);
|
||||
__m256 z1 = _mm256_loadu_ps(&xp0[i+4].re);
|
||||
|
|
|
@ -308,175 +308,16 @@ void Avatar::setAvatarEntityDataChanged(bool value) {
|
|||
_avatarEntityDataHashes.clear();
|
||||
}
|
||||
|
||||
void Avatar::updateAvatarEntities() {
|
||||
PerformanceTimer perfTimer("attachments");
|
||||
|
||||
// AVATAR ENTITY UPDATE FLOW
|
||||
// - if queueEditEntityMessage sees avatarEntity flag it does _myAvatar->updateAvatarEntity()
|
||||
// - updateAvatarEntity saves the bytes and flags the trait instance for the entity as updated
|
||||
// - ClientTraitsHandler::sendChangedTraitsToMixer sends the entity bytes to the mixer which relays them to other interfaces
|
||||
// - AvatarHashMap::processBulkAvatarTraits on other interfaces calls avatar->processTraitInstace
|
||||
// - AvatarData::processTraitInstance calls updateAvatarEntity, which sets _avatarEntityDataChanged = true
|
||||
// - (My)Avatar::simulate notices _avatarEntityDataChanged and here we are...
|
||||
|
||||
// AVATAR ENTITY DELETE FLOW
|
||||
// - EntityScriptingInterface::deleteEntity calls _myAvatar->clearAvatarEntity() for deleted avatar entities
|
||||
// - clearAvatarEntity removes the avatar entity and flags the trait instance for the entity as deleted
|
||||
// - ClientTraitsHandler::sendChangedTraitsToMixer sends a deletion to the mixer which relays to other interfaces
|
||||
// - AvatarHashMap::processBulkAvatarTraits on other interfaces calls avatar->processDeletedTraitInstace
|
||||
// - AvatarData::processDeletedTraitInstance calls clearAvatarEntity
|
||||
// - AvatarData::clearAvatarEntity sets _avatarEntityDataChanged = true and adds the ID to the detached list
|
||||
// - Avatar::simulate notices _avatarEntityDataChanged and here we are...
|
||||
|
||||
if (!_avatarEntityDataChanged) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (getID().isNull() ||
|
||||
getID() == AVATAR_SELF_ID ||
|
||||
DependencyManager::get<NodeList>()->getSessionUUID() == QUuid()) {
|
||||
// wait until MyAvatar and this Node gets an ID before doing this. Otherwise, various things go wrong --
|
||||
// things get their parent fixed up from AVATAR_SELF_ID to a null uuid which means "no parent".
|
||||
return;
|
||||
}
|
||||
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (!entityTree) {
|
||||
return;
|
||||
}
|
||||
|
||||
QScriptEngine scriptEngine;
|
||||
entityTree->withWriteLock([&] {
|
||||
AvatarEntityMap avatarEntities = getAvatarEntityData();
|
||||
AvatarEntityMap::const_iterator dataItr = avatarEntities.begin();
|
||||
while (dataItr != avatarEntities.end()) {
|
||||
// compute hash of data. TODO? cache this?
|
||||
QByteArray data = dataItr.value();
|
||||
uint32_t newHash = qHash(data);
|
||||
|
||||
// check to see if we recognize this hash and whether it was already successfully processed
|
||||
QUuid entityID = dataItr.key();
|
||||
MapOfAvatarEntityDataHashes::iterator stateItr = _avatarEntityDataHashes.find(entityID);
|
||||
if (stateItr != _avatarEntityDataHashes.end()) {
|
||||
if (stateItr.value().success) {
|
||||
if (newHash == stateItr.value().hash) {
|
||||
// data hasn't changed --> nothing to do
|
||||
++dataItr;
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
// NOTE: if the data was unsuccessful in producing an entity in the past
|
||||
// we will try again just in case something changed (unlikely).
|
||||
// Unfortunately constantly trying to build the entity for this data costs
|
||||
// CPU cycles that we'd rather not spend.
|
||||
// TODO? put a maximum number of tries on this?
|
||||
}
|
||||
} else {
|
||||
// remember this hash for the future
|
||||
stateItr = _avatarEntityDataHashes.insert(entityID, AvatarEntityDataHash(newHash));
|
||||
}
|
||||
++dataItr;
|
||||
|
||||
// see EntityEditPacketSender::queueEditEntityMessage for the other end of this. unpack properties
|
||||
// and either add or update the entity.
|
||||
QJsonDocument jsonProperties = QJsonDocument::fromBinaryData(data);
|
||||
if (!jsonProperties.isObject()) {
|
||||
qCDebug(avatars_renderer) << "got bad avatarEntity json" << QString(data.toHex());
|
||||
continue;
|
||||
}
|
||||
|
||||
QVariant variantProperties = jsonProperties.toVariant();
|
||||
QVariantMap asMap = variantProperties.toMap();
|
||||
QScriptValue scriptProperties = variantMapToScriptValue(asMap, scriptEngine);
|
||||
EntityItemProperties properties;
|
||||
EntityItemPropertiesFromScriptValueIgnoreReadOnly(scriptProperties, properties);
|
||||
properties.setEntityHostType(entity::HostType::AVATAR);
|
||||
properties.setOwningAvatarID(getID());
|
||||
|
||||
// there's no entity-server to tell us we're the simulation owner, so always set the
|
||||
// simulationOwner to the owningAvatarID and a high priority.
|
||||
properties.setSimulationOwner(getID(), AVATAR_ENTITY_SIMULATION_PRIORITY);
|
||||
|
||||
if (properties.getParentID() == AVATAR_SELF_ID) {
|
||||
properties.setParentID(getID());
|
||||
}
|
||||
|
||||
// NOTE: if this avatar entity is not attached to us, strip its entity script completely...
|
||||
auto attachedScript = properties.getScript();
|
||||
if (!isMyAvatar() && !attachedScript.isEmpty()) {
|
||||
QString noScript;
|
||||
properties.setScript(noScript);
|
||||
}
|
||||
|
||||
auto specifiedHref = properties.getHref();
|
||||
if (!isMyAvatar() && !specifiedHref.isEmpty()) {
|
||||
qCDebug(avatars_renderer) << "removing entity href from avatar attached entity:" << entityID << "old href:" << specifiedHref;
|
||||
QString noHref;
|
||||
properties.setHref(noHref);
|
||||
}
|
||||
|
||||
// When grabbing avatar entities, they are parented to the joint moving them, then when un-grabbed
|
||||
// they go back to the default parent (null uuid). When un-gripped, others saw the entity disappear.
|
||||
// The thinking here is the local position was noticed as changing, but not the parentID (since it is now
|
||||
// back to the default), and the entity flew off somewhere. Marking all changed definitely fixes this,
|
||||
// and seems safe (per Seth).
|
||||
properties.markAllChanged();
|
||||
|
||||
// try to build the entity
|
||||
EntityItemPointer entity = entityTree->findEntityByEntityItemID(EntityItemID(entityID));
|
||||
bool success = true;
|
||||
if (entity) {
|
||||
if (entityTree->updateEntity(entityID, properties)) {
|
||||
entity->updateLastEditedFromRemote();
|
||||
} else {
|
||||
success = false;
|
||||
}
|
||||
} else {
|
||||
entity = entityTree->addEntity(entityID, properties);
|
||||
if (!entity) {
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
stateItr.value().success = success;
|
||||
}
|
||||
|
||||
AvatarEntityIDs recentlyDetachedAvatarEntities = getAndClearRecentlyDetachedIDs();
|
||||
if (!recentlyDetachedAvatarEntities.empty()) {
|
||||
// only lock this thread when absolutely necessary
|
||||
AvatarEntityMap avatarEntityData;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityData = _avatarEntityData;
|
||||
});
|
||||
foreach (auto entityID, recentlyDetachedAvatarEntities) {
|
||||
if (!avatarEntityData.contains(entityID)) {
|
||||
entityTree->deleteEntity(entityID, true, true);
|
||||
}
|
||||
}
|
||||
|
||||
// remove stale data hashes
|
||||
foreach (auto entityID, recentlyDetachedAvatarEntities) {
|
||||
MapOfAvatarEntityDataHashes::iterator stateItr = _avatarEntityDataHashes.find(entityID);
|
||||
if (stateItr != _avatarEntityDataHashes.end()) {
|
||||
_avatarEntityDataHashes.erase(stateItr);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (avatarEntities.size() != _avatarEntityForRecording.size()) {
|
||||
createRecordingIDs();
|
||||
}
|
||||
});
|
||||
|
||||
setAvatarEntityDataChanged(false);
|
||||
}
|
||||
|
||||
void Avatar::removeAvatarEntitiesFromTree() {
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (entityTree) {
|
||||
QList<QUuid> avatarEntityIDs;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityIDs = _packedAvatarEntityData.keys();
|
||||
});
|
||||
entityTree->withWriteLock([&] {
|
||||
AvatarEntityMap avatarEntities = getAvatarEntityData();
|
||||
for (auto entityID : avatarEntities.keys()) {
|
||||
for (const auto& entityID : avatarEntityIDs) {
|
||||
entityTree->deleteEntity(entityID, true, true);
|
||||
}
|
||||
});
|
||||
|
@ -651,87 +492,6 @@ void Avatar::relayJointDataToChildren() {
|
|||
_reconstructSoftEntitiesJointMap = false;
|
||||
}
|
||||
|
||||
void Avatar::simulate(float deltaTime, bool inView) {
|
||||
PROFILE_RANGE(simulation, "simulate");
|
||||
|
||||
_globalPosition = _transit.isActive() ? _transit.getCurrentPosition() : _serverPosition;
|
||||
if (!hasParent()) {
|
||||
setLocalPosition(_globalPosition);
|
||||
}
|
||||
|
||||
_simulationRate.increment();
|
||||
if (inView) {
|
||||
_simulationInViewRate.increment();
|
||||
}
|
||||
|
||||
PerformanceTimer perfTimer("simulate");
|
||||
{
|
||||
PROFILE_RANGE(simulation, "updateJoints");
|
||||
if (inView) {
|
||||
Head* head = getHead();
|
||||
if (_hasNewJointData || _transit.isActive()) {
|
||||
_skeletonModel->getRig().copyJointsFromJointData(_jointData);
|
||||
glm::mat4 rootTransform = glm::scale(_skeletonModel->getScale()) * glm::translate(_skeletonModel->getOffset());
|
||||
_skeletonModel->getRig().computeExternalPoses(rootTransform);
|
||||
_jointDataSimulationRate.increment();
|
||||
|
||||
_skeletonModel->simulate(deltaTime, true);
|
||||
|
||||
locationChanged(); // joints changed, so if there are any children, update them.
|
||||
_hasNewJointData = false;
|
||||
|
||||
glm::vec3 headPosition = getWorldPosition();
|
||||
if (!_skeletonModel->getHeadPosition(headPosition)) {
|
||||
headPosition = getWorldPosition();
|
||||
}
|
||||
head->setPosition(headPosition);
|
||||
}
|
||||
head->setScale(getModelScale());
|
||||
head->simulate(deltaTime);
|
||||
relayJointDataToChildren();
|
||||
} else {
|
||||
// a non-full update is still required so that the position, rotation, scale and bounds of the skeletonModel are updated.
|
||||
_skeletonModel->simulate(deltaTime, false);
|
||||
}
|
||||
_skeletonModelSimulationRate.increment();
|
||||
}
|
||||
|
||||
// update animation for display name fade in/out
|
||||
if ( _displayNameTargetAlpha != _displayNameAlpha) {
|
||||
// the alpha function is
|
||||
// Fade out => alpha(t) = factor ^ t => alpha(t+dt) = alpha(t) * factor^(dt)
|
||||
// Fade in => alpha(t) = 1 - factor^t => alpha(t+dt) = 1-(1-alpha(t))*coef^(dt)
|
||||
// factor^(dt) = coef
|
||||
float coef = pow(DISPLAYNAME_FADE_FACTOR, deltaTime);
|
||||
if (_displayNameTargetAlpha < _displayNameAlpha) {
|
||||
// Fading out
|
||||
_displayNameAlpha *= coef;
|
||||
} else {
|
||||
// Fading in
|
||||
_displayNameAlpha = 1 - (1 - _displayNameAlpha) * coef;
|
||||
}
|
||||
_displayNameAlpha = abs(_displayNameAlpha - _displayNameTargetAlpha) < 0.01f ? _displayNameTargetAlpha : _displayNameAlpha;
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(simulation, "misc");
|
||||
measureMotionDerivatives(deltaTime);
|
||||
simulateAttachments(deltaTime);
|
||||
updatePalms();
|
||||
}
|
||||
{
|
||||
PROFILE_RANGE(simulation, "entities");
|
||||
updateAvatarEntities();
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(simulation, "grabs");
|
||||
updateGrabs();
|
||||
}
|
||||
|
||||
updateFadingStatus();
|
||||
}
|
||||
|
||||
float Avatar::getSimulationRate(const QString& rateName) const {
|
||||
if (rateName == "") {
|
||||
return _simulationRate.rate();
|
||||
|
@ -1046,7 +806,6 @@ void Avatar::render(RenderArgs* renderArgs) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void Avatar::setEnableMeshVisible(bool isEnabled) {
|
||||
if (_isMeshVisible != isEnabled) {
|
||||
_isMeshVisible = isEnabled;
|
||||
|
|
|
@ -139,9 +139,8 @@ public:
|
|||
typedef render::Payload<AvatarData> Payload;
|
||||
|
||||
void init();
|
||||
void updateAvatarEntities();
|
||||
void removeAvatarEntitiesFromTree();
|
||||
void simulate(float deltaTime, bool inView);
|
||||
virtual void simulate(float deltaTime, bool inView) = 0;
|
||||
virtual void simulateAttachments(float deltaTime);
|
||||
|
||||
virtual void render(RenderArgs* renderArgs);
|
||||
|
@ -240,8 +239,6 @@ public:
|
|||
static void renderJointConnectingCone(gpu::Batch& batch, glm::vec3 position1, glm::vec3 position2,
|
||||
float radius1, float radius2, const glm::vec4& color);
|
||||
|
||||
virtual void applyCollision(const glm::vec3& contactPoint, const glm::vec3& penetration) { }
|
||||
|
||||
/**jsdoc
|
||||
* Set the offset applied to the current avatar. The offset adjusts the position that the avatar is rendered. For example,
|
||||
* with an offset of <code>{ x: 0, y: 0.1, z: 0 }</code>, your avatar will appear to be raised off the ground slightly.
|
||||
|
|
|
@ -14,16 +14,33 @@
|
|||
|
||||
#include "AvatarTraits.h"
|
||||
|
||||
// This templated class is admittedly fairly confusing to look at. It is used
|
||||
// to hold some associated value of type T for both simple (non-instanced) and instanced traits.
|
||||
// Most of the complexity comes from the fact that simple and instanced trait types are
|
||||
// handled differently. For each simple trait type there can be a value T, but for
|
||||
// each instance of each instanced trait
|
||||
// (keyed by a TraitInstanceID, which at the time of this writing is a UUID) there can be a value T.
|
||||
// There are separate methods in most cases for simple traits and instanced traits
|
||||
// because of this different behaviour. This class is not used to hold the values
|
||||
// of the traits themselves, but instead an associated value like the latest version
|
||||
// of each trait (see TraitVersions) or a state associated with each trait (like added/changed/deleted).
|
||||
|
||||
namespace AvatarTraits {
|
||||
template<typename T, T defaultValue>
|
||||
class AssociatedTraitValues {
|
||||
public:
|
||||
// constructor that pre-fills _simpleTypes with the default value specified by the template
|
||||
AssociatedTraitValues() : _simpleTypes(FirstInstancedTrait, defaultValue) {}
|
||||
|
||||
/// inserts the given value for the given simple trait type
|
||||
void insert(TraitType type, T value) { _simpleTypes[type] = value; }
|
||||
/// resets the simple trait type value to the default
|
||||
void erase(TraitType type) { _simpleTypes[type] = defaultValue; }
|
||||
|
||||
/// returns a reference to the value for a given instance for a given instanced trait type
|
||||
T& getInstanceValueRef(TraitType traitType, TraitInstanceID instanceID);
|
||||
|
||||
/// inserts the passed value for the given instance for the given instanced trait type
|
||||
void instanceInsert(TraitType traitType, TraitInstanceID instanceID, T value);
|
||||
|
||||
struct InstanceIDValuePair {
|
||||
|
@ -34,24 +51,30 @@ namespace AvatarTraits {
|
|||
};
|
||||
|
||||
using InstanceIDValuePairs = std::vector<InstanceIDValuePair>;
|
||||
|
||||
|
||||
/// returns a vector of InstanceIDValuePair objects for the given instanced trait type
|
||||
InstanceIDValuePairs& getInstanceIDValuePairs(TraitType traitType);
|
||||
|
||||
/// erases the a given instance for a given instanced trait type
|
||||
void instanceErase(TraitType traitType, TraitInstanceID instanceID);
|
||||
/// erases the value for all instances for a given instanced trait type
|
||||
void eraseAllInstances(TraitType traitType);
|
||||
|
||||
// will return defaultValue for instanced traits
|
||||
/// value getters for simple trait types, will be default value if value has been erased or not set
|
||||
T operator[](TraitType traitType) const { return _simpleTypes[traitType]; }
|
||||
T& operator[](TraitType traitType) { return _simpleTypes[traitType]; }
|
||||
|
||||
/// resets all simple trait types to the default value and erases all values for instanced trait types
|
||||
void reset() {
|
||||
std::fill(_simpleTypes.begin(), _simpleTypes.end(), defaultValue);
|
||||
_instancedTypes.clear();
|
||||
}
|
||||
|
||||
/// const iterators for the vector of simple type values
|
||||
typename std::vector<T>::const_iterator simpleCBegin() const { return _simpleTypes.cbegin(); }
|
||||
typename std::vector<T>::const_iterator simpleCEnd() const { return _simpleTypes.cend(); }
|
||||
|
||||
/// non-const iterators for the vector of simple type values
|
||||
typename std::vector<T>::iterator simpleBegin() { return _simpleTypes.begin(); }
|
||||
typename std::vector<T>::iterator simpleEnd() { return _simpleTypes.end(); }
|
||||
|
||||
|
@ -64,15 +87,18 @@ namespace AvatarTraits {
|
|||
traitType(traitType), instances({{ instanceID, value }}) {};
|
||||
};
|
||||
|
||||
/// const iterators for the vector of TraitWithInstances objects
|
||||
typename std::vector<TraitWithInstances>::const_iterator instancedCBegin() const { return _instancedTypes.cbegin(); }
|
||||
typename std::vector<TraitWithInstances>::const_iterator instancedCEnd() const { return _instancedTypes.cend(); }
|
||||
|
||||
/// non-const iterators for the vector of TraitWithInstances objects
|
||||
typename std::vector<TraitWithInstances>::iterator instancedBegin() { return _instancedTypes.begin(); }
|
||||
typename std::vector<TraitWithInstances>::iterator instancedEnd() { return _instancedTypes.end(); }
|
||||
|
||||
private:
|
||||
std::vector<T> _simpleTypes;
|
||||
|
||||
/// return the iterator to the matching TraitWithInstances object for a given instanced trait type
|
||||
typename std::vector<TraitWithInstances>::iterator instancesForTrait(TraitType traitType) {
|
||||
return std::find_if(_instancedTypes.begin(), _instancedTypes.end(),
|
||||
[traitType](TraitWithInstances& traitWithInstances){
|
||||
|
@ -83,25 +109,34 @@ namespace AvatarTraits {
|
|||
std::vector<TraitWithInstances> _instancedTypes;
|
||||
};
|
||||
|
||||
/// returns a reference to the InstanceIDValuePairs object for a given instanced trait type
|
||||
template <typename T, T defaultValue>
|
||||
inline typename AssociatedTraitValues<T, defaultValue>::InstanceIDValuePairs&
|
||||
AssociatedTraitValues<T, defaultValue>::getInstanceIDValuePairs(TraitType traitType) {
|
||||
// first check if we already have some values for instances of this trait type
|
||||
auto it = instancesForTrait(traitType);
|
||||
|
||||
if (it != _instancedTypes.end()) {
|
||||
return it->instances;
|
||||
} else {
|
||||
// if we didn't have any values for instances of the instanced trait type
|
||||
// add an empty InstanceIDValuePairs object first and then return the reference to it
|
||||
_instancedTypes.emplace_back(traitType);
|
||||
return _instancedTypes.back().instances;
|
||||
}
|
||||
}
|
||||
|
||||
// returns a reference to value for the given instance of the given instanced trait type
|
||||
template <typename T, T defaultValue>
|
||||
inline T& AssociatedTraitValues<T, defaultValue>::getInstanceValueRef(TraitType traitType, TraitInstanceID instanceID) {
|
||||
// first check if we already have some values for instances of this trait type
|
||||
auto it = instancesForTrait(traitType);
|
||||
|
||||
if (it != _instancedTypes.end()) {
|
||||
// grab the matching vector of instances
|
||||
auto& instancesVector = it->instances;
|
||||
|
||||
// check if we have a value for this specific instance ID
|
||||
auto instanceIt = std::find_if(instancesVector.begin(), instancesVector.end(),
|
||||
[instanceID](InstanceIDValuePair& idValuePair){
|
||||
return idValuePair.id == instanceID;
|
||||
|
@ -109,40 +144,53 @@ namespace AvatarTraits {
|
|||
if (instanceIt != instancesVector.end()) {
|
||||
return instanceIt->value;
|
||||
} else {
|
||||
// no value for this specific instance ID, insert the default value and return it
|
||||
instancesVector.emplace_back(instanceID, defaultValue);
|
||||
return instancesVector.back().value;
|
||||
}
|
||||
} else {
|
||||
// no values for any instances of this trait type
|
||||
// insert the default value for the specific instance for the instanced trait type
|
||||
_instancedTypes.emplace_back(traitType, instanceID, defaultValue);
|
||||
return _instancedTypes.back().instances.back().value;
|
||||
}
|
||||
}
|
||||
|
||||
/// inserts the passed value for the specific instance of the given instanced trait type
|
||||
template <typename T, T defaultValue>
|
||||
inline void AssociatedTraitValues<T, defaultValue>::instanceInsert(TraitType traitType, TraitInstanceID instanceID, T value) {
|
||||
// first check if we already have some instances for this trait type
|
||||
auto it = instancesForTrait(traitType);
|
||||
|
||||
if (it != _instancedTypes.end()) {
|
||||
// found some instances for the instanced trait type, check if our specific instance is one of them
|
||||
auto& instancesVector = it->instances;
|
||||
auto instanceIt = std::find_if(instancesVector.begin(), instancesVector.end(),
|
||||
[instanceID](InstanceIDValuePair& idValuePair){
|
||||
return idValuePair.id == instanceID;
|
||||
});
|
||||
if (instanceIt != instancesVector.end()) {
|
||||
// the instance already existed, update the value
|
||||
instanceIt->value = value;
|
||||
} else {
|
||||
// the instance was not present, emplace the new value
|
||||
instancesVector.emplace_back(instanceID, value);
|
||||
}
|
||||
} else {
|
||||
// there were no existing instances for the given trait type
|
||||
// setup the container for instances and insert the passed value for this instance ID
|
||||
_instancedTypes.emplace_back(traitType, instanceID, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// erases the value for a specific instance of the given instanced trait type
|
||||
template <typename T, T defaultValue>
|
||||
inline void AssociatedTraitValues<T, defaultValue>::instanceErase(TraitType traitType, TraitInstanceID instanceID) {
|
||||
// check if we have any instances at all for this instanced trait type
|
||||
auto it = instancesForTrait(traitType);
|
||||
|
||||
if (it != _instancedTypes.end()) {
|
||||
// we have some instances, erase the value for the passed instance ID if it is present
|
||||
auto& instancesVector = it->instances;
|
||||
instancesVector.erase(std::remove_if(instancesVector.begin(),
|
||||
instancesVector.end(),
|
||||
|
|
|
@ -1908,10 +1908,9 @@ qint64 AvatarData::packAvatarEntityTraitInstance(AvatarTraits::TraitType traitTy
|
|||
|
||||
// grab a read lock on the avatar entities and check for entity data for the given ID
|
||||
QByteArray entityBinaryData;
|
||||
|
||||
_avatarEntitiesLock.withReadLock([this, &entityBinaryData, &traitInstanceID] {
|
||||
if (_avatarEntityData.contains(traitInstanceID)) {
|
||||
entityBinaryData = _avatarEntityData[traitInstanceID];
|
||||
if (_packedAvatarEntityData.contains(traitInstanceID)) {
|
||||
entityBinaryData = _packedAvatarEntityData[traitInstanceID];
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -1987,9 +1986,9 @@ qint64 AvatarData::packTraitInstance(AvatarTraits::TraitType traitType, AvatarTr
|
|||
qint64 bytesWritten = 0;
|
||||
|
||||
if (traitType == AvatarTraits::AvatarEntity) {
|
||||
packAvatarEntityTraitInstance(traitType, traitInstanceID, destination, traitVersion);
|
||||
bytesWritten += packAvatarEntityTraitInstance(traitType, traitInstanceID, destination, traitVersion);
|
||||
} else if (traitType == AvatarTraits::Grab) {
|
||||
packGrabTraitInstance(traitType, traitInstanceID, destination, traitVersion);
|
||||
bytesWritten += packGrabTraitInstance(traitType, traitInstanceID, destination, traitVersion);
|
||||
}
|
||||
|
||||
return bytesWritten;
|
||||
|
@ -1998,7 +1997,7 @@ qint64 AvatarData::packTraitInstance(AvatarTraits::TraitType traitType, AvatarTr
|
|||
void AvatarData::prepareResetTraitInstances() {
|
||||
if (_clientTraitsHandler) {
|
||||
_avatarEntitiesLock.withReadLock([this]{
|
||||
foreach (auto entityID, _avatarEntityData.keys()) {
|
||||
foreach (auto entityID, _packedAvatarEntityData.keys()) {
|
||||
_clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::AvatarEntity, entityID);
|
||||
}
|
||||
foreach (auto grabID, _avatarGrabData.keys()) {
|
||||
|
@ -2019,7 +2018,7 @@ void AvatarData::processTrait(AvatarTraits::TraitType traitType, QByteArray trai
|
|||
void AvatarData::processTraitInstance(AvatarTraits::TraitType traitType,
|
||||
AvatarTraits::TraitInstanceID instanceID, QByteArray traitBinaryData) {
|
||||
if (traitType == AvatarTraits::AvatarEntity) {
|
||||
updateAvatarEntity(instanceID, traitBinaryData);
|
||||
storeAvatarEntityDataPayload(instanceID, traitBinaryData);
|
||||
} else if (traitType == AvatarTraits::Grab) {
|
||||
updateAvatarGrabData(instanceID, traitBinaryData);
|
||||
}
|
||||
|
@ -2367,7 +2366,7 @@ void AvatarData::setRecordingBasis(std::shared_ptr<Transform> recordingBasis) {
|
|||
void AvatarData::createRecordingIDs() {
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
_avatarEntityForRecording.clear();
|
||||
for (int i = 0; i < _avatarEntityData.size(); i++) {
|
||||
for (int i = 0; i < _packedAvatarEntityData.size(); i++) {
|
||||
_avatarEntityForRecording.insert(QUuid::createUuid());
|
||||
}
|
||||
});
|
||||
|
@ -2422,6 +2421,10 @@ JointData jointDataFromJsonValue(int version, const QJsonValue& json) {
|
|||
return result;
|
||||
}
|
||||
|
||||
void AvatarData::avatarEntityDataToJson(QJsonObject& root) const {
|
||||
// overridden where needed
|
||||
}
|
||||
|
||||
QJsonObject AvatarData::toJson() const {
|
||||
QJsonObject root;
|
||||
|
||||
|
@ -2433,20 +2436,8 @@ QJsonObject AvatarData::toJson() const {
|
|||
if (!getDisplayName().isEmpty()) {
|
||||
root[JSON_AVATAR_DISPLAY_NAME] = getDisplayName();
|
||||
}
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
if (!_avatarEntityData.empty()) {
|
||||
QJsonArray avatarEntityJson;
|
||||
int entityCount = 0;
|
||||
for (auto entityID : _avatarEntityData.keys()) {
|
||||
QVariantMap entityData;
|
||||
QUuid newId = _avatarEntityForRecording.size() == _avatarEntityData.size() ? _avatarEntityForRecording.values()[entityCount++] : entityID;
|
||||
entityData.insert("id", newId);
|
||||
entityData.insert("properties", _avatarEntityData.value(entityID).toBase64());
|
||||
avatarEntityJson.push_back(QVariant(entityData).toJsonObject());
|
||||
}
|
||||
root[JSON_AVATAR_ENTITIES] = avatarEntityJson;
|
||||
}
|
||||
});
|
||||
|
||||
avatarEntityDataToJson(root);
|
||||
|
||||
auto recordingBasis = getRecordingBasis();
|
||||
bool success;
|
||||
|
@ -2568,9 +2559,9 @@ void AvatarData::fromJson(const QJsonObject& json, bool useFrameSkeleton) {
|
|||
for (auto attachmentJson : attachmentsJson) {
|
||||
if (attachmentJson.isObject()) {
|
||||
QVariantMap entityData = attachmentJson.toObject().toVariantMap();
|
||||
QUuid entityID = entityData.value("id").toUuid();
|
||||
QByteArray properties = QByteArray::fromBase64(entityData.value("properties").toByteArray());
|
||||
updateAvatarEntity(entityID, properties);
|
||||
QUuid id = entityData.value("id").toUuid();
|
||||
QByteArray data = QByteArray::fromBase64(entityData.value("properties").toByteArray());
|
||||
updateAvatarEntity(id, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2752,17 +2743,15 @@ void AvatarData::setAttachmentsVariant(const QVariantList& variant) {
|
|||
setAttachmentData(newAttachments);
|
||||
}
|
||||
|
||||
const int MAX_NUM_AVATAR_ENTITIES = 42;
|
||||
|
||||
void AvatarData::updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) {
|
||||
void AvatarData::storeAvatarEntityDataPayload(const QUuid& entityID, const QByteArray& data) {
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
AvatarEntityMap::iterator itr = _avatarEntityData.find(entityID);
|
||||
if (itr == _avatarEntityData.end()) {
|
||||
if (_avatarEntityData.size() < MAX_NUM_AVATAR_ENTITIES) {
|
||||
_avatarEntityData.insert(entityID, entityData);
|
||||
PackedAvatarEntityMap::iterator itr = _packedAvatarEntityData.find(entityID);
|
||||
if (itr == _packedAvatarEntityData.end()) {
|
||||
if (_packedAvatarEntityData.size() < MAX_NUM_AVATAR_ENTITIES) {
|
||||
_packedAvatarEntityData.insert(entityID, data);
|
||||
}
|
||||
} else {
|
||||
itr.value() = entityData;
|
||||
itr.value() = data;
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -2775,15 +2764,20 @@ void AvatarData::updateAvatarEntity(const QUuid& entityID, const QByteArray& ent
|
|||
}
|
||||
}
|
||||
|
||||
void AvatarData::updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) {
|
||||
// overridden where needed
|
||||
// expects 'entityData' to be a JavaScript EntityItemProperties Object in QByteArray form
|
||||
}
|
||||
|
||||
void AvatarData::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree) {
|
||||
|
||||
bool removedEntity = false;
|
||||
|
||||
_avatarEntitiesLock.withWriteLock([this, &removedEntity, &entityID] {
|
||||
removedEntity = _avatarEntityData.remove(entityID);
|
||||
removedEntity = _packedAvatarEntityData.remove(entityID);
|
||||
});
|
||||
|
||||
insertDetachedEntityID(entityID);
|
||||
insertRemovedEntityID(entityID);
|
||||
|
||||
if (removedEntity && _clientTraitsHandler) {
|
||||
// we have a client traits handler, so we need to mark this removed instance trait as deleted
|
||||
|
@ -2793,75 +2787,29 @@ void AvatarData::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFr
|
|||
}
|
||||
|
||||
AvatarEntityMap AvatarData::getAvatarEntityData() const {
|
||||
AvatarEntityMap result;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
result = _avatarEntityData;
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
void AvatarData::insertDetachedEntityID(const QUuid entityID) {
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_avatarEntityDetached.insert(entityID);
|
||||
});
|
||||
|
||||
_avatarEntityDataChanged = true;
|
||||
// overridden where needed
|
||||
// NOTE: the return value is expected to be a map of unfortunately-formatted-binary-blobs
|
||||
return AvatarEntityMap();
|
||||
}
|
||||
|
||||
void AvatarData::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
|
||||
if (avatarEntityData.size() > MAX_NUM_AVATAR_ENTITIES) {
|
||||
// the data is suspect
|
||||
qCDebug(avatars) << "discard suspect AvatarEntityData with size =" << avatarEntityData.size();
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<QUuid> deletedEntityIDs;
|
||||
QList<QUuid> updatedEntityIDs;
|
||||
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
if (_avatarEntityData != avatarEntityData) {
|
||||
|
||||
// keep track of entities that were attached to this avatar but no longer are
|
||||
AvatarEntityIDs previousAvatarEntityIDs = QSet<QUuid>::fromList(_avatarEntityData.keys());
|
||||
|
||||
_avatarEntityData = avatarEntityData;
|
||||
setAvatarEntityDataChanged(true);
|
||||
|
||||
deletedEntityIDs.reserve(previousAvatarEntityIDs.size());
|
||||
|
||||
foreach (auto entityID, previousAvatarEntityIDs) {
|
||||
if (!_avatarEntityData.contains(entityID)) {
|
||||
_avatarEntityDetached.insert(entityID);
|
||||
deletedEntityIDs.push_back(entityID);
|
||||
}
|
||||
}
|
||||
|
||||
updatedEntityIDs = _avatarEntityData.keys();
|
||||
}
|
||||
});
|
||||
|
||||
if (_clientTraitsHandler) {
|
||||
// we have a client traits handler
|
||||
|
||||
// flag removed entities as deleted so that changes are sent next frame
|
||||
for (auto& deletedEntityID : deletedEntityIDs) {
|
||||
_clientTraitsHandler->markInstancedTraitDeleted(AvatarTraits::AvatarEntity, deletedEntityID);
|
||||
}
|
||||
|
||||
// flag any updated or created entities so that we send changes for them next frame
|
||||
for (auto& entityID : updatedEntityIDs) {
|
||||
_clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::AvatarEntity, entityID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// overridden where needed
|
||||
// avatarEntityData is expected to be a map of QByteArrays
|
||||
// each QByteArray represents an EntityItemProperties object from JavaScript
|
||||
}
|
||||
|
||||
AvatarEntityIDs AvatarData::getAndClearRecentlyDetachedIDs() {
|
||||
void AvatarData::insertRemovedEntityID(const QUuid entityID) {
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_avatarEntityRemoved.insert(entityID);
|
||||
});
|
||||
_avatarEntityDataChanged = true;
|
||||
}
|
||||
|
||||
AvatarEntityIDs AvatarData::getAndClearRecentlyRemovedIDs() {
|
||||
AvatarEntityIDs result;
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
result = _avatarEntityDetached;
|
||||
_avatarEntityDetached.clear();
|
||||
result = _avatarEntityRemoved;
|
||||
_avatarEntityRemoved.clear();
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -63,6 +63,7 @@ using AvatarWeakPointer = std::weak_ptr<AvatarData>;
|
|||
using AvatarHash = QHash<QUuid, AvatarSharedPointer>;
|
||||
|
||||
using AvatarEntityMap = QMap<QUuid, QByteArray>;
|
||||
using PackedAvatarEntityMap = QMap<QUuid, QByteArray>; // similar to AvatarEntityMap, but different internal format
|
||||
using AvatarEntityIDs = QSet<QUuid>;
|
||||
|
||||
using AvatarGrabDataMap = QMap<QUuid, QByteArray>;
|
||||
|
@ -71,6 +72,8 @@ using AvatarGrabMap = QMap<QUuid, GrabPointer>;
|
|||
|
||||
using AvatarDataSequenceNumber = uint16_t;
|
||||
|
||||
const int MAX_NUM_AVATAR_ENTITIES = 42;
|
||||
|
||||
// avatar motion behaviors
|
||||
const quint32 AVATAR_MOTION_ACTION_MOTOR_ENABLED = 1U << 0;
|
||||
const quint32 AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED = 1U << 1;
|
||||
|
@ -952,19 +955,20 @@ public:
|
|||
// FIXME: Can this name be improved? Can it be deprecated?
|
||||
Q_INVOKABLE virtual void setAttachmentsVariant(const QVariantList& variant);
|
||||
|
||||
virtual void storeAvatarEntityDataPayload(const QUuid& entityID, const QByteArray& payload);
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.updateAvatarEntity
|
||||
* @param {Uuid} entityID
|
||||
* @param {string} entityData
|
||||
*/
|
||||
Q_INVOKABLE void updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData);
|
||||
Q_INVOKABLE virtual void updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData);
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.clearAvatarEntity
|
||||
* @param {Uuid} entityID
|
||||
*/
|
||||
Q_INVOKABLE void clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree = true);
|
||||
Q_INVOKABLE virtual void clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree = true);
|
||||
|
||||
|
||||
/**jsdoc
|
||||
|
@ -1125,6 +1129,7 @@ public:
|
|||
TransformPointer getRecordingBasis() const;
|
||||
void setRecordingBasis(TransformPointer recordingBasis = TransformPointer());
|
||||
void createRecordingIDs();
|
||||
virtual void avatarEntityDataToJson(QJsonObject& root) const;
|
||||
QJsonObject toJson() const;
|
||||
void fromJson(const QJsonObject& json, bool useFrameSkeleton = true);
|
||||
|
||||
|
@ -1136,17 +1141,16 @@ public:
|
|||
* @function MyAvatar.getAvatarEntityData
|
||||
* @returns {object}
|
||||
*/
|
||||
Q_INVOKABLE AvatarEntityMap getAvatarEntityData() const;
|
||||
Q_INVOKABLE virtual AvatarEntityMap getAvatarEntityData() const;
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.setAvatarEntityData
|
||||
* @param {object} avatarEntityData
|
||||
*/
|
||||
Q_INVOKABLE void setAvatarEntityData(const AvatarEntityMap& avatarEntityData);
|
||||
Q_INVOKABLE virtual void setAvatarEntityData(const AvatarEntityMap& avatarEntityData);
|
||||
|
||||
virtual void setAvatarEntityDataChanged(bool value) { _avatarEntityDataChanged = value; }
|
||||
void insertDetachedEntityID(const QUuid entityID);
|
||||
AvatarEntityIDs getAndClearRecentlyDetachedIDs();
|
||||
AvatarEntityIDs getAndClearRecentlyRemovedIDs();
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.getSensorToWorldMatrix
|
||||
|
@ -1333,6 +1337,7 @@ public slots:
|
|||
void resetLastSent() { _lastToByteArray = 0; }
|
||||
|
||||
protected:
|
||||
void insertRemovedEntityID(const QUuid entityID);
|
||||
void lazyInitHeadData() const;
|
||||
|
||||
float getDistanceBasedMinRotationDOT(glm::vec3 viewerPosition) const;
|
||||
|
@ -1461,9 +1466,9 @@ protected:
|
|||
AABox _defaultBubbleBox;
|
||||
|
||||
mutable ReadWriteLockable _avatarEntitiesLock;
|
||||
AvatarEntityIDs _avatarEntityDetached; // recently detached from this avatar
|
||||
AvatarEntityIDs _avatarEntityRemoved; // recently removed AvatarEntity ids
|
||||
AvatarEntityIDs _avatarEntityForRecording; // create new entities id for avatar recording
|
||||
AvatarEntityMap _avatarEntityData;
|
||||
PackedAvatarEntityMap _packedAvatarEntityData;
|
||||
bool _avatarEntityDataChanged { false };
|
||||
|
||||
mutable ReadWriteLockable _avatarGrabsLock;
|
||||
|
|
|
@ -328,6 +328,19 @@ void AvatarHashMap::processAvatarIdentityPacket(QSharedPointer<ReceivedMessage>
|
|||
}
|
||||
|
||||
void AvatarHashMap::processBulkAvatarTraits(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
|
||||
AvatarTraits::TraitMessageSequence seq;
|
||||
|
||||
message->readPrimitive(&seq);
|
||||
|
||||
auto traitsAckPacket = NLPacket::create(PacketType::BulkAvatarTraitsAck, sizeof(AvatarTraits::TraitMessageSequence), true);
|
||||
traitsAckPacket->writePrimitive(seq);
|
||||
auto nodeList = DependencyManager::get<LimitedNodeList>();
|
||||
SharedNodePointer avatarMixer = nodeList->soloNodeOfType(NodeType::AvatarMixer);
|
||||
if (!avatarMixer.isNull()) {
|
||||
// we have a mixer to send to, acknowledge that we received these
|
||||
// traits.
|
||||
nodeList->sendPacket(std::move(traitsAckPacket), *avatarMixer);
|
||||
}
|
||||
|
||||
while (message->getBytesLeftToRead()) {
|
||||
// read the avatar ID to figure out which avatar this is for
|
||||
|
|
|
@ -42,6 +42,10 @@ namespace AvatarTraits {
|
|||
const TraitWireSize DELETED_TRAIT_SIZE = -1;
|
||||
const TraitWireSize MAXIMUM_TRAIT_SIZE = INT16_MAX;
|
||||
|
||||
using TraitMessageSequence = int64_t;
|
||||
const TraitMessageSequence FIRST_TRAIT_SEQUENCE = 0;
|
||||
const TraitMessageSequence MAX_TRAIT_SEQUENCE = INT64_MAX;
|
||||
|
||||
inline qint64 packInstancedTraitDelete(TraitType traitType, TraitInstanceID instanceID, ExtendedIODevice& destination,
|
||||
TraitVersion traitVersion = NULL_TRAIT_VERSION) {
|
||||
qint64 bytesWritten = 0;
|
||||
|
|
|
@ -52,11 +52,17 @@ namespace controller {
|
|||
* <tr><td><code>TranslateZ</code></td><td>number</td><td>number</td><td>Move the user's avatar in the direction of its
|
||||
* z-axis, if the camera isn't in independent or mirror modes.</td></tr>
|
||||
* <tr><td><code>Pitch</code></td><td>number</td><td>number</td><td>Rotate the user's avatar head and attached camera
|
||||
* about its negative x-axis (i.e., positive values pitch down), if the camera isn't in HMD, independent, or mirror
|
||||
* modes.</td></tr>
|
||||
* <tr><td><code>Yaw</code></td><td>number</td><td>number</td><td>Rotate the user's avatar about its y-axis, if the
|
||||
* camera isn't in independent or mirror modes.</td></tr>
|
||||
* about its negative x-axis (i.e., positive values pitch down) at a rate proportional to the control value, if the
|
||||
* camera isn't in HMD, independent, or mirror modes.</td></tr>
|
||||
* <tr><td><code>Yaw</code></td><td>number</td><td>number</td><td>Rotate the user's avatar about its y-axis at a rate
|
||||
* proportional to the control value, if the camera isn't in independent or mirror modes.</td></tr>
|
||||
* <tr><td><code>Roll</code></td><td>number</td><td>number</td><td>No action.</td></tr>
|
||||
* <tr><td><code>DeltaPitch</code></td><td>number</td><td>number</td><td>Rotate the user's avatar head and attached
|
||||
* camera about its negative x-axis (i.e., positive values pitch down) by an amount proportional to the control value,
|
||||
* if the camera isn't in HMD, independent, or mirror modes.</td></tr>
|
||||
* <tr><td><code>DeltaYaw</code></td><td>number</td><td>number</td><td>Rotate the user's avatar about its y-axis by an
|
||||
* amount proportional to the control value, if the camera isn't in independent or mirror modes.</td></tr>
|
||||
* <tr><td><code>DeltaRoll</code></td><td>number</td><td>number</td><td>No action.</td></tr>
|
||||
* <tr><td><code>StepTranslateX</code></td><td>number</td><td>number</td><td>No action.</td></tr>
|
||||
* <tr><td><code>StepTranslateY</code></td><td>number</td><td>number</td><td>No action.</td></tr>
|
||||
* <tr><td><code>StepTranslateZ</code></td><td>number</td><td>number</td><td>No action.</td></tr>
|
||||
|
@ -318,6 +324,9 @@ namespace controller {
|
|||
makeAxisPair(Action::ROLL, "Roll"),
|
||||
makeAxisPair(Action::PITCH, "Pitch"),
|
||||
makeAxisPair(Action::YAW, "Yaw"),
|
||||
makeAxisPair(Action::DELTA_YAW, "DeltaYaw"),
|
||||
makeAxisPair(Action::DELTA_PITCH, "DeltaPitch"),
|
||||
makeAxisPair(Action::DELTA_ROLL, "DeltaRoll"),
|
||||
makeAxisPair(Action::STEP_YAW, "StepYaw"),
|
||||
makeAxisPair(Action::STEP_PITCH, "StepPitch"),
|
||||
makeAxisPair(Action::STEP_ROLL, "StepRoll"),
|
||||
|
|
|
@ -27,6 +27,10 @@ enum class Action {
|
|||
ROTATE_Y, YAW = ROTATE_Y,
|
||||
ROTATE_Z, ROLL = ROTATE_Z,
|
||||
|
||||
DELTA_PITCH,
|
||||
DELTA_YAW,
|
||||
DELTA_ROLL,
|
||||
|
||||
STEP_YAW,
|
||||
// FIXME does this have a use case?
|
||||
STEP_PITCH,
|
||||
|
|
21
libraries/controllers/src/controllers/AxisValue.cpp
Normal file
21
libraries/controllers/src/controllers/AxisValue.cpp
Normal file
|
@ -0,0 +1,21 @@
|
|||
//
|
||||
// AxisValue.cpp
|
||||
//
|
||||
// Created by David Rowe on 14 Dec 2018.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "AxisValue.h"
|
||||
|
||||
namespace controller {
|
||||
|
||||
AxisValue::AxisValue(const float value, const quint64 timestamp) :
|
||||
value(value), timestamp(timestamp) { }
|
||||
|
||||
bool AxisValue::operator==(const AxisValue& right) const {
|
||||
return value == right.value && timestamp == right.timestamp;
|
||||
}
|
||||
}
|
34
libraries/controllers/src/controllers/AxisValue.h
Normal file
34
libraries/controllers/src/controllers/AxisValue.h
Normal file
|
@ -0,0 +1,34 @@
|
|||
//
|
||||
// AxisValue.h
|
||||
//
|
||||
// Created by David Rowe on 13 Dec 2018.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef hifi_controllers_AxisValue_h
|
||||
#define hifi_controllers_AxisValue_h
|
||||
|
||||
#include <QtCore/qglobal.h>
|
||||
|
||||
namespace controller {
|
||||
|
||||
struct AxisValue {
|
||||
public:
|
||||
float value { 0.0f };
|
||||
// The value can be timestamped to determine if consecutive identical values should be output (e.g., mouse movement).
|
||||
quint64 timestamp { 0 };
|
||||
|
||||
AxisValue() {}
|
||||
AxisValue(const float value, const quint64 timestamp);
|
||||
|
||||
bool operator ==(const AxisValue& right) const;
|
||||
bool operator !=(const AxisValue& right) const { return !(*this == right); }
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // hifi_controllers_AxisValue_h
|
|
@ -26,12 +26,12 @@ namespace controller {
|
|||
return 0.0f;
|
||||
}
|
||||
|
||||
float InputDevice::getAxis(int channel) const {
|
||||
AxisValue InputDevice::getAxis(int channel) const {
|
||||
auto axis = _axisStateMap.find(channel);
|
||||
if (axis != _axisStateMap.end()) {
|
||||
return (*axis).second;
|
||||
} else {
|
||||
return 0.0f;
|
||||
return AxisValue();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -68,26 +68,25 @@ namespace controller {
|
|||
return Input::NamedPair(makeInput(pose), name);
|
||||
}
|
||||
|
||||
float InputDevice::getValue(ChannelType channelType, uint16_t channel) const {
|
||||
AxisValue InputDevice::getValue(ChannelType channelType, uint16_t channel) const {
|
||||
switch (channelType) {
|
||||
case ChannelType::AXIS:
|
||||
return getAxis(channel);
|
||||
|
||||
case ChannelType::BUTTON:
|
||||
return getButton(channel);
|
||||
return { getButton(channel), 0 };
|
||||
|
||||
case ChannelType::POSE:
|
||||
return getPose(channel).valid ? 1.0f : 0.0f;
|
||||
return { getPose(channel).valid ? 1.0f : 0.0f, 0 };
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
return { 0.0f, 0 };
|
||||
}
|
||||
|
||||
|
||||
float InputDevice::getValue(const Input& input) const {
|
||||
AxisValue InputDevice::getValue(const Input& input) const {
|
||||
return getValue(input.getType(), input.channel);
|
||||
}
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
|
||||
#include <QtCore/QString>
|
||||
|
||||
#include "AxisValue.h"
|
||||
#include "Pose.h"
|
||||
#include "Input.h"
|
||||
#include "StandardControls.h"
|
||||
|
@ -103,16 +104,16 @@ public:
|
|||
using Pointer = std::shared_ptr<InputDevice>;
|
||||
|
||||
typedef std::unordered_set<int> ButtonPressedMap;
|
||||
typedef std::map<int, float> AxisStateMap;
|
||||
typedef std::map<int, AxisValue> AxisStateMap;
|
||||
typedef std::map<int, Pose> PoseStateMap;
|
||||
|
||||
// Get current state for each channel
|
||||
float getButton(int channel) const;
|
||||
float getAxis(int channel) const;
|
||||
AxisValue getAxis(int channel) const;
|
||||
Pose getPose(int channel) const;
|
||||
|
||||
float getValue(const Input& input) const;
|
||||
float getValue(ChannelType channelType, uint16_t channel) const;
|
||||
AxisValue getValue(const Input& input) const;
|
||||
AxisValue getValue(ChannelType channelType, uint16_t channel) const;
|
||||
Pose getPoseValue(uint16_t channel) const;
|
||||
|
||||
const QString& getName() const { return _name; }
|
||||
|
|
|
@ -297,6 +297,13 @@ namespace controller {
|
|||
return 0.0f;
|
||||
}
|
||||
|
||||
InputRecorder::ActionStates InputRecorder::getActionstates() {
|
||||
if (_actionStateList.size() > 0) {
|
||||
return _actionStateList[_playCount];
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
controller::Pose InputRecorder::getPoseState(const QString& action) {
|
||||
if (_poseStateList.size() > 0) {
|
||||
return _poseStateList[_playCount][action];
|
||||
|
|
|
@ -45,6 +45,7 @@ namespace controller {
|
|||
void setActionState(const QString& action, float value);
|
||||
void setActionState(const QString& action, const controller::Pose& pose);
|
||||
float getActionState(const QString& action);
|
||||
ActionStates getActionstates();
|
||||
controller::Pose getPoseState(const QString& action);
|
||||
QString getSaveDirectory();
|
||||
void frameTick();
|
||||
|
|
|
@ -89,17 +89,17 @@ namespace controller {
|
|||
|
||||
float ScriptingInterface::getValue(const int& source) const {
|
||||
auto userInputMapper = DependencyManager::get<UserInputMapper>();
|
||||
return userInputMapper->getValue(Input((uint32_t)source));
|
||||
return userInputMapper->getValue(Input((uint32_t)source)).value;
|
||||
}
|
||||
|
||||
float ScriptingInterface::getAxisValue(int source) const {
|
||||
auto userInputMapper = DependencyManager::get<UserInputMapper>();
|
||||
return userInputMapper->getValue(Input((uint32_t)source));
|
||||
return userInputMapper->getValue(Input((uint32_t)source)).value;
|
||||
}
|
||||
|
||||
Pose ScriptingInterface::getPoseValue(const int& source) const {
|
||||
auto userInputMapper = DependencyManager::get<UserInputMapper>();
|
||||
return userInputMapper->getPose(Input((uint32_t)source));
|
||||
return userInputMapper->getPose(Input((uint32_t)source));
|
||||
}
|
||||
|
||||
QVector<Action> ScriptingInterface::getAllActions() {
|
||||
|
|
|
@ -290,17 +290,17 @@ void UserInputMapper::update(float deltaTime) {
|
|||
if ((int)_lastStandardStates.size() != standardInputs.size()) {
|
||||
_lastStandardStates.resize(standardInputs.size());
|
||||
for (auto& lastValue : _lastStandardStates) {
|
||||
lastValue = 0;
|
||||
lastValue = AxisValue();
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < standardInputs.size(); ++i) {
|
||||
const auto& input = standardInputs[i].first;
|
||||
float value = getValue(input);
|
||||
float& oldValue = _lastStandardStates[i];
|
||||
AxisValue value = getValue(input);
|
||||
AxisValue& oldValue = _lastStandardStates[i];
|
||||
if (value != oldValue) {
|
||||
oldValue = value;
|
||||
emit inputEvent(input.id, value);
|
||||
emit inputEvent(input.id, value.value);
|
||||
}
|
||||
}
|
||||
inputRecorder->frameTick();
|
||||
|
@ -489,6 +489,21 @@ void UserInputMapper::runMappings() {
|
|||
}
|
||||
applyRoutes(_standardRoutes);
|
||||
|
||||
InputRecorder* inputRecorder = InputRecorder::getInstance();
|
||||
if (inputRecorder->isPlayingback()) {
|
||||
if (debugRoutes) {
|
||||
qCDebug(controllers) << "Playing back recording actions";
|
||||
}
|
||||
|
||||
// Play back each numeric action even if there is no current route active for the action.
|
||||
auto actionStates = inputRecorder->getActionstates();
|
||||
for (InputRecorder::ActionStates::iterator it = actionStates.begin(); it != actionStates.end(); ++it) {
|
||||
setActionState((Action)findAction(it->first), it->second);
|
||||
}
|
||||
|
||||
// Poses are played back in StandardEndpoint.
|
||||
}
|
||||
|
||||
if (debugRoutes) {
|
||||
qCDebug(controllers) << "Done with mappings";
|
||||
}
|
||||
|
@ -604,10 +619,10 @@ bool UserInputMapper::applyRoute(const Route::Pointer& route, bool force) {
|
|||
destination->apply(value, source);
|
||||
} else {
|
||||
// Fetch the value, may have been overriden by previous loopback routes
|
||||
float value = getValue(source, route->peek);
|
||||
auto value = getValue(source, route->peek);
|
||||
|
||||
if (debugRoutes && route->debug) {
|
||||
qCDebug(controllers) << "Value was " << value;
|
||||
qCDebug(controllers) << "Value was " << value.value << value.timestamp;
|
||||
}
|
||||
// Apply each of the filters.
|
||||
for (const auto& filter : route->filters) {
|
||||
|
@ -615,7 +630,7 @@ bool UserInputMapper::applyRoute(const Route::Pointer& route, bool force) {
|
|||
}
|
||||
|
||||
if (debugRoutes && route->debug) {
|
||||
qCDebug(controllers) << "Filtered value was " << value;
|
||||
qCDebug(controllers) << "Filtered value was " << value.value << value.timestamp;
|
||||
}
|
||||
|
||||
destination->apply(value, source);
|
||||
|
@ -741,15 +756,15 @@ void UserInputMapper::enableMapping(const QString& mappingName, bool enable) {
|
|||
}
|
||||
}
|
||||
|
||||
float UserInputMapper::getValue(const Endpoint::Pointer& endpoint, bool peek) {
|
||||
AxisValue UserInputMapper::getValue(const Endpoint::Pointer& endpoint, bool peek) {
|
||||
return peek ? endpoint->peek() : endpoint->value();
|
||||
}
|
||||
|
||||
float UserInputMapper::getValue(const Input& input) const {
|
||||
AxisValue UserInputMapper::getValue(const Input& input) const {
|
||||
Locker locker(_lock);
|
||||
auto endpoint = endpointFor(input);
|
||||
if (!endpoint) {
|
||||
return 0;
|
||||
return AxisValue();
|
||||
}
|
||||
return endpoint->value();
|
||||
}
|
||||
|
|
|
@ -121,7 +121,7 @@ namespace controller {
|
|||
void unloadMappings(const QStringList& jsonFiles);
|
||||
void unloadMapping(const QString& jsonFile);
|
||||
|
||||
float getValue(const Input& input) const;
|
||||
AxisValue getValue(const Input& input) const;
|
||||
Pose getPose(const Input& input) const;
|
||||
|
||||
// perform an action when the UserInputMapper mutex is acquired.
|
||||
|
@ -147,9 +147,9 @@ namespace controller {
|
|||
std::vector<float> _actionScales = std::vector<float>(toInt(Action::NUM_ACTIONS), 1.0f);
|
||||
std::vector<float> _lastActionStates = std::vector<float>(toInt(Action::NUM_ACTIONS), 0.0f);
|
||||
std::vector<Pose> _poseStates = std::vector<Pose>(toInt(Action::NUM_ACTIONS));
|
||||
std::vector<float> _lastStandardStates = std::vector<float>();
|
||||
std::vector<AxisValue> _lastStandardStates = std::vector<AxisValue>();
|
||||
|
||||
static float getValue(const EndpointPointer& endpoint, bool peek = false);
|
||||
static AxisValue getValue(const EndpointPointer& endpoint, bool peek = false);
|
||||
static Pose getPose(const EndpointPointer& endpoint, bool peek = false);
|
||||
|
||||
friend class RouteBuilderProxy;
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
|
||||
#include <QtCore/QObject>
|
||||
|
||||
#include "../AxisValue.h"
|
||||
#include "../Input.h"
|
||||
#include "../Pose.h"
|
||||
|
||||
|
@ -36,9 +37,9 @@ namespace controller {
|
|||
using WriteLambda = std::function<void(float)>;
|
||||
|
||||
Endpoint(const Input& input) : _input(input) {}
|
||||
virtual float value() { return peek(); }
|
||||
virtual float peek() const = 0;
|
||||
virtual void apply(float value, const Pointer& source) = 0;
|
||||
virtual AxisValue value() { return peek(); }
|
||||
virtual AxisValue peek() const = 0;
|
||||
virtual void apply(AxisValue value, const Pointer& source) = 0;
|
||||
virtual Pose peekPose() const { return Pose(); };
|
||||
virtual Pose pose() { return peekPose(); }
|
||||
virtual void apply(const Pose& value, const Pointer& source) {}
|
||||
|
@ -59,8 +60,8 @@ namespace controller {
|
|||
LambdaEndpoint(ReadLambda readLambda, WriteLambda writeLambda = [](float) {})
|
||||
: Endpoint(Input::INVALID_INPUT), _readLambda(readLambda), _writeLambda(writeLambda) { }
|
||||
|
||||
virtual float peek() const override { return _readLambda(); }
|
||||
virtual void apply(float value, const Pointer& source) override { _writeLambda(value); }
|
||||
virtual AxisValue peek() const override { return AxisValue(_readLambda(), 0); }
|
||||
virtual void apply(AxisValue value, const Pointer& source) override { _writeLambda(value.value); }
|
||||
|
||||
private:
|
||||
ReadLambda _readLambda;
|
||||
|
@ -76,8 +77,8 @@ namespace controller {
|
|||
: Endpoint(Input::INVALID_INPUT), _readLambda(readLambda), _writeLambda(writeLambda) {
|
||||
}
|
||||
|
||||
virtual float peek() const override { return _readLambda(); }
|
||||
virtual void apply(float value, const Pointer& source) override { _writeLambda(value); }
|
||||
virtual AxisValue peek() const override { return AxisValue(_readLambda(), 0); }
|
||||
virtual void apply(AxisValue value, const Pointer& source) override { _writeLambda(value.value); }
|
||||
|
||||
private:
|
||||
const ReadLambda& _readLambda;
|
||||
|
@ -91,15 +92,15 @@ namespace controller {
|
|||
: Endpoint(id) {
|
||||
}
|
||||
|
||||
virtual float peek() const override { return _currentValue; }
|
||||
virtual void apply(float value, const Pointer& source) override { _currentValue = value; }
|
||||
virtual AxisValue peek() const override { return _currentValue; }
|
||||
virtual void apply(AxisValue value, const Pointer& source) override { _currentValue = value; }
|
||||
|
||||
virtual Pose peekPose() const override { return _currentPose; }
|
||||
virtual void apply(const Pose& value, const Pointer& source) override {
|
||||
_currentPose = value;
|
||||
}
|
||||
protected:
|
||||
float _currentValue { 0.0f };
|
||||
AxisValue _currentValue { 0.0f, 0 };
|
||||
Pose _currentPose {};
|
||||
};
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
|
||||
#include <QtCore/QEasingCurve>
|
||||
|
||||
#include "../AxisValue.h"
|
||||
#include "../Pose.h"
|
||||
|
||||
class QJsonValue;
|
||||
|
@ -37,7 +38,7 @@ namespace controller {
|
|||
|
||||
virtual ~Filter() = default;
|
||||
|
||||
virtual float apply(float value) const = 0;
|
||||
virtual AxisValue apply(AxisValue value) const = 0;
|
||||
virtual Pose apply(Pose value) const = 0;
|
||||
|
||||
// Factory features
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace controller {
|
|||
class EndpointConditional : public Conditional {
|
||||
public:
|
||||
EndpointConditional(Endpoint::Pointer endpoint) : _endpoint(endpoint) {}
|
||||
virtual bool satisfied() override { return _endpoint && _endpoint->peek() != 0.0f; }
|
||||
virtual bool satisfied() override { return _endpoint && _endpoint->peek().value != 0.0f; }
|
||||
private:
|
||||
Endpoint::Pointer _endpoint;
|
||||
};
|
||||
|
|
|
@ -15,22 +15,19 @@
|
|||
|
||||
using namespace controller;
|
||||
|
||||
void ActionEndpoint::apply(float newValue, const Pointer& source) {
|
||||
void ActionEndpoint::apply(AxisValue newValue, const Pointer& source) {
|
||||
auto userInputMapper = DependencyManager::get<UserInputMapper>();
|
||||
InputRecorder* inputRecorder = InputRecorder::getInstance();
|
||||
QString actionName;
|
||||
if (inputRecorder->isPlayingback() || inputRecorder->isRecording()) {
|
||||
actionName = userInputMapper->getActionName(Action(_input.getChannel()));
|
||||
if (inputRecorder->isPlayingback()) {
|
||||
newValue = inputRecorder->getActionState(actionName);
|
||||
}
|
||||
QString actionName = userInputMapper->getActionName(Action(_input.getChannel()));
|
||||
inputRecorder->setActionState(actionName, newValue.value);
|
||||
}
|
||||
|
||||
_currentValue += newValue;
|
||||
_currentValue.value += newValue.value;
|
||||
|
||||
if (_input != Input::INVALID_INPUT) {
|
||||
userInputMapper->deltaActionState(Action(_input.getChannel()), newValue);
|
||||
userInputMapper->deltaActionState(Action(_input.getChannel()), newValue.value);
|
||||
}
|
||||
inputRecorder->setActionState(actionName, newValue);
|
||||
}
|
||||
|
||||
void ActionEndpoint::apply(const Pose& value, const Pointer& source) {
|
||||
|
@ -51,7 +48,7 @@ void ActionEndpoint::apply(const Pose& value, const Pointer& source) {
|
|||
}
|
||||
|
||||
void ActionEndpoint::reset() {
|
||||
_currentValue = 0.0f;
|
||||
_currentValue = AxisValue();
|
||||
_currentPose = Pose();
|
||||
}
|
||||
|
||||
|
|
|
@ -23,8 +23,8 @@ class ActionEndpoint : public Endpoint {
|
|||
public:
|
||||
ActionEndpoint(const Input& id = Input::INVALID_INPUT) : Endpoint(id) { }
|
||||
|
||||
virtual float peek() const override { return _currentValue; }
|
||||
virtual void apply(float newValue, const Pointer& source) override;
|
||||
virtual AxisValue peek() const override { return _currentValue; }
|
||||
virtual void apply(AxisValue newValue, const Pointer& source) override;
|
||||
|
||||
virtual Pose peekPose() const override { return _currentPose; }
|
||||
virtual void apply(const Pose& value, const Pointer& source) override;
|
||||
|
@ -32,7 +32,7 @@ public:
|
|||
virtual void reset() override;
|
||||
|
||||
private:
|
||||
float _currentValue{ 0.0f };
|
||||
AxisValue _currentValue { 0.0f, 0 };
|
||||
Pose _currentPose{};
|
||||
};
|
||||
|
||||
|
|
|
@ -27,13 +27,13 @@ AnyEndpoint::AnyEndpoint(Endpoint::List children) : Endpoint(Input::INVALID_INPU
|
|||
}
|
||||
}
|
||||
|
||||
// The value of an any-point is considered to be the maxiumum absolute value,
|
||||
// The value of an any-point is considered to be the maximum absolute value,
|
||||
// this handles any's of multiple axis values as well as single values as well
|
||||
float AnyEndpoint::peek() const {
|
||||
float result = 0.0f;
|
||||
AxisValue AnyEndpoint::peek() const {
|
||||
auto result = AxisValue();
|
||||
for (auto& child : _children) {
|
||||
auto childValue = child->peek();
|
||||
if (std::abs(childValue) > std::abs(result)) {
|
||||
if (std::abs(childValue.value) > std::abs(result.value)) {
|
||||
result = childValue;
|
||||
}
|
||||
}
|
||||
|
@ -41,18 +41,18 @@ float AnyEndpoint::peek() const {
|
|||
}
|
||||
|
||||
// Fetching the value must trigger any necessary side effects of value() on ALL the children.
|
||||
float AnyEndpoint::value() {
|
||||
float result = 0.0f;
|
||||
AxisValue AnyEndpoint::value() {
|
||||
auto result = AxisValue();
|
||||
for (auto& child : _children) {
|
||||
auto childValue = child->value();
|
||||
if (std::abs(childValue) > std::abs(result)) {
|
||||
if (std::abs(childValue.value) > std::abs(result.value)) {
|
||||
result = childValue;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void AnyEndpoint::apply(float newValue, const Endpoint::Pointer& source) {
|
||||
void AnyEndpoint::apply(AxisValue newValue, const Endpoint::Pointer& source) {
|
||||
qFatal("AnyEndpoint is read only");
|
||||
}
|
||||
|
||||
|
|
|
@ -19,9 +19,9 @@ class AnyEndpoint : public Endpoint {
|
|||
public:
|
||||
using Endpoint::apply;
|
||||
AnyEndpoint(Endpoint::List children);
|
||||
virtual float peek() const override;
|
||||
virtual float value() override;
|
||||
virtual void apply(float newValue, const Endpoint::Pointer& source) override;
|
||||
virtual AxisValue peek() const override;
|
||||
virtual AxisValue value() override;
|
||||
virtual void apply(AxisValue newValue, const Endpoint::Pointer& source) override;
|
||||
virtual bool writeable() const override;
|
||||
virtual bool readable() const override;
|
||||
|
||||
|
|
|
@ -21,9 +21,9 @@ public:
|
|||
using Pointer = std::shared_ptr<ArrayEndpoint>;
|
||||
ArrayEndpoint() : Endpoint(Input::INVALID_INPUT) { }
|
||||
|
||||
virtual float peek() const override { return 0.0f; }
|
||||
virtual AxisValue peek() const override { return AxisValue(); }
|
||||
|
||||
virtual void apply(float value, const Endpoint::Pointer& source) override {
|
||||
virtual void apply(AxisValue value, const Endpoint::Pointer& source) override {
|
||||
for (auto& child : _children) {
|
||||
if (child->writeable()) {
|
||||
child->apply(value, source);
|
||||
|
|
|
@ -24,18 +24,22 @@ bool CompositeEndpoint::readable() const {
|
|||
return first->readable() && second->readable();
|
||||
}
|
||||
|
||||
float CompositeEndpoint::peek() const {
|
||||
float result = first->peek() * -1.0f + second->peek();
|
||||
AxisValue CompositeEndpoint::peek() const {
|
||||
auto negative = first->peek();
|
||||
auto positive = second->peek();
|
||||
auto result = AxisValue(positive.value - negative.value, std::max(positive.timestamp, negative.timestamp));
|
||||
return result;
|
||||
}
|
||||
|
||||
// Fetching via value() must trigger any side effects of value() on the children
|
||||
float CompositeEndpoint::value() {
|
||||
float result = first->value() * -1.0f + second->value();
|
||||
AxisValue CompositeEndpoint::value() {
|
||||
auto negative = first->value();
|
||||
auto positive = second->value();
|
||||
auto result = AxisValue(positive.value - negative.value, std::max(positive.timestamp, negative.timestamp));
|
||||
return result;
|
||||
}
|
||||
|
||||
void CompositeEndpoint::apply(float newValue, const Pointer& source) {
|
||||
void CompositeEndpoint::apply(AxisValue newValue, const Pointer& source) {
|
||||
// Composites are read only
|
||||
}
|
||||
|
||||
|
|
|
@ -18,9 +18,9 @@ namespace controller {
|
|||
using Endpoint::apply;
|
||||
CompositeEndpoint(Endpoint::Pointer first, Endpoint::Pointer second);
|
||||
|
||||
virtual float peek() const override;
|
||||
virtual float value() override;
|
||||
virtual void apply(float newValue, const Pointer& source) override;
|
||||
virtual AxisValue peek() const override;
|
||||
virtual AxisValue value() override;
|
||||
virtual void apply(AxisValue newValue, const Pointer& source) override;
|
||||
virtual bool readable() const override;
|
||||
|
||||
};
|
||||
|
|
|
@ -14,19 +14,19 @@
|
|||
|
||||
using namespace controller;
|
||||
|
||||
float InputEndpoint::peek() const {
|
||||
AxisValue InputEndpoint::peek() const {
|
||||
if (isPose()) {
|
||||
return peekPose().valid ? 1.0f : 0.0f;
|
||||
return peekPose().valid ? AxisValue(1.0f, 0) : AxisValue(0.0f, 0);
|
||||
}
|
||||
auto userInputMapper = DependencyManager::get<UserInputMapper>();
|
||||
auto deviceProxy = userInputMapper->getDevice(_input);
|
||||
if (!deviceProxy) {
|
||||
return 0.0f;
|
||||
return AxisValue();
|
||||
}
|
||||
return deviceProxy->getValue(_input);
|
||||
}
|
||||
|
||||
float InputEndpoint::value(){
|
||||
AxisValue InputEndpoint::value() {
|
||||
_read = true;
|
||||
return peek();
|
||||
}
|
||||
|
|
|
@ -20,10 +20,11 @@ public:
|
|||
: Endpoint(id) {
|
||||
}
|
||||
|
||||
virtual float peek() const override;
|
||||
virtual float value() override;
|
||||
virtual AxisValue peek() const override;
|
||||
virtual AxisValue value() override;
|
||||
// FIXME need support for writing back to vibration / force feedback effects
|
||||
virtual void apply(float newValue, const Pointer& source) override {}
|
||||
virtual void apply(AxisValue newValue, const Pointer& source) override {}
|
||||
|
||||
virtual Pose peekPose() const override;
|
||||
virtual Pose pose() override;
|
||||
virtual void apply(const Pose& value, const Pointer& source) override { }
|
||||
|
|
|
@ -30,18 +30,18 @@ QString formatException(const QJSValue& exception) {
|
|||
return result;
|
||||
}
|
||||
|
||||
float JSEndpoint::peek() const {
|
||||
AxisValue JSEndpoint::peek() const {
|
||||
QJSValue result = _callable.call();
|
||||
if (result.isError()) {
|
||||
qCDebug(controllers).noquote() << formatException(result);
|
||||
return 0.0f;
|
||||
return AxisValue();
|
||||
} else {
|
||||
return (float)result.toNumber();
|
||||
return AxisValue((float)result.toNumber(), 0);
|
||||
}
|
||||
}
|
||||
|
||||
void JSEndpoint::apply(float newValue, const Pointer& source) {
|
||||
QJSValue result = _callable.call(QJSValueList({ QJSValue(newValue) }));
|
||||
void JSEndpoint::apply(AxisValue newValue, const Pointer& source) {
|
||||
QJSValue result = _callable.call(QJSValueList({ QJSValue(newValue.value) }));
|
||||
if (result.isError()) {
|
||||
qCDebug(controllers).noquote() << formatException(result);
|
||||
}
|
||||
|
|
|
@ -24,8 +24,8 @@ public:
|
|||
: Endpoint(Input::INVALID_INPUT), _callable(callable) {
|
||||
}
|
||||
|
||||
virtual float peek() const override;
|
||||
virtual void apply(float newValue, const Pointer& source) override;
|
||||
virtual AxisValue peek() const override;
|
||||
virtual void apply(AxisValue newValue, const Pointer& source) override;
|
||||
|
||||
private:
|
||||
mutable QJSValue _callable;
|
||||
|
|
|
@ -34,9 +34,9 @@ QString formatException(const QScriptValue& exception) {
|
|||
return result;
|
||||
}
|
||||
|
||||
float ScriptEndpoint::peek() const {
|
||||
AxisValue ScriptEndpoint::peek() const {
|
||||
const_cast<ScriptEndpoint*>(this)->updateValue();
|
||||
return _lastValueRead;
|
||||
return AxisValue(_lastValueRead, 0);
|
||||
}
|
||||
|
||||
void ScriptEndpoint::updateValue() {
|
||||
|
@ -58,15 +58,15 @@ void ScriptEndpoint::updateValue() {
|
|||
}
|
||||
}
|
||||
|
||||
void ScriptEndpoint::apply(float value, const Pointer& source) {
|
||||
void ScriptEndpoint::apply(AxisValue value, const Pointer& source) {
|
||||
if (value == _lastValueWritten) {
|
||||
return;
|
||||
}
|
||||
internalApply(value, source->getInput().getID());
|
||||
_lastValueWritten = value;
|
||||
internalApply(value.value, source->getInput().getID());
|
||||
}
|
||||
|
||||
void ScriptEndpoint::internalApply(float value, int sourceID) {
|
||||
_lastValueWritten = value;
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QMetaObject::invokeMethod(this, "internalApply", Qt::QueuedConnection,
|
||||
Q_ARG(float, value),
|
||||
|
|
|
@ -24,9 +24,8 @@ public:
|
|||
: Endpoint(Input::INVALID_INPUT), _callable(callable) {
|
||||
}
|
||||
|
||||
virtual float peek() const override;
|
||||
virtual void apply(float newValue, const Pointer& source) override;
|
||||
|
||||
virtual AxisValue peek() const override;
|
||||
virtual void apply(AxisValue newValue, const Pointer& source) override;
|
||||
|
||||
virtual Pose peekPose() const override;
|
||||
virtual void apply(const Pose& newValue, const Pointer& source) override;
|
||||
|
@ -42,7 +41,7 @@ protected:
|
|||
private:
|
||||
QScriptValue _callable;
|
||||
float _lastValueRead { 0.0f };
|
||||
float _lastValueWritten { 0.0f };
|
||||
AxisValue _lastValueWritten { 0.0f, 0 };
|
||||
|
||||
bool _returnPose { false };
|
||||
Pose _lastPoseRead;
|
||||
|
|
|
@ -25,19 +25,19 @@ public:
|
|||
virtual bool writeable() const override { return !_written; }
|
||||
virtual bool readable() const override { return !_read; }
|
||||
virtual void reset() override {
|
||||
apply(0.0f, Endpoint::Pointer());
|
||||
apply(AxisValue(), Endpoint::Pointer());
|
||||
apply(Pose(), Endpoint::Pointer());
|
||||
_written = _read = false;
|
||||
}
|
||||
|
||||
virtual float value() override {
|
||||
virtual AxisValue value() override {
|
||||
_read = true;
|
||||
return VirtualEndpoint::value();
|
||||
}
|
||||
|
||||
virtual void apply(float value, const Pointer& source) override {
|
||||
virtual void apply(AxisValue value, const Pointer& source) override {
|
||||
// For standard endpoints, the first NON-ZERO write counts.
|
||||
if (value != 0.0f) {
|
||||
if (value != AxisValue()) {
|
||||
_written = true;
|
||||
}
|
||||
VirtualEndpoint::apply(value, source);
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace controller {
|
|||
public:
|
||||
AccelerationLimiterFilter() {}
|
||||
|
||||
float apply(float value) const override { return value; }
|
||||
AxisValue apply(AxisValue value) const override { return value; }
|
||||
Pose apply(Pose value) const override;
|
||||
bool parseParameters(const QJsonValue& parameters) override;
|
||||
|
||||
|
|
|
@ -18,8 +18,8 @@ class ClampFilter : public Filter {
|
|||
REGISTER_FILTER_CLASS(ClampFilter);
|
||||
public:
|
||||
ClampFilter(float min = 0.0, float max = 1.0) : _min(min), _max(max) {};
|
||||
virtual float apply(float value) const override {
|
||||
return glm::clamp(value, _min, _max);
|
||||
virtual AxisValue apply(AxisValue value) const override {
|
||||
return { glm::clamp(value.value, _min, _max), value.timestamp };
|
||||
}
|
||||
|
||||
virtual Pose apply(Pose value) const override { return value; }
|
||||
|
|
|
@ -19,8 +19,8 @@ class ConstrainToIntegerFilter : public Filter {
|
|||
public:
|
||||
ConstrainToIntegerFilter() = default;
|
||||
|
||||
virtual float apply(float value) const override {
|
||||
return glm::sign(value);
|
||||
virtual AxisValue apply(AxisValue value) const override {
|
||||
return { glm::sign(value.value), value.timestamp };
|
||||
}
|
||||
|
||||
virtual Pose apply(Pose value) const override { return value; }
|
||||
|
|
|
@ -19,8 +19,8 @@ class ConstrainToPositiveIntegerFilter : public Filter {
|
|||
public:
|
||||
ConstrainToPositiveIntegerFilter() = default;
|
||||
|
||||
virtual float apply(float value) const override {
|
||||
return (value <= 0.0f) ? 0.0f : 1.0f;
|
||||
virtual AxisValue apply(AxisValue value) const override {
|
||||
return { (value.value <= 0.0f) ? 0.0f : 1.0f, value.timestamp };
|
||||
}
|
||||
|
||||
virtual Pose apply(Pose value) const override { return value; }
|
||||
|
|
|
@ -12,13 +12,13 @@
|
|||
#include <QtCore/QJsonArray>
|
||||
|
||||
using namespace controller;
|
||||
float DeadZoneFilter::apply(float value) const {
|
||||
float scale = ((value < 0.0f) ? -1.0f : 1.0f) / (1.0f - _min);
|
||||
float magnitude = std::abs(value);
|
||||
AxisValue DeadZoneFilter::apply(AxisValue value) const {
|
||||
float scale = ((value.value < 0.0f) ? -1.0f : 1.0f) / (1.0f - _min);
|
||||
float magnitude = std::abs(value.value);
|
||||
if (magnitude < _min) {
|
||||
return 0.0f;
|
||||
return { 0.0f, value.timestamp };
|
||||
}
|
||||
return (magnitude - _min) * scale;
|
||||
return { (magnitude - _min) * scale, value.timestamp };
|
||||
}
|
||||
|
||||
bool DeadZoneFilter::parseParameters(const QJsonValue& parameters) {
|
||||
|
|
|
@ -19,7 +19,7 @@ class DeadZoneFilter : public Filter {
|
|||
public:
|
||||
DeadZoneFilter(float min = 0.0) : _min(min) {};
|
||||
|
||||
virtual float apply(float value) const override;
|
||||
virtual AxisValue apply(AxisValue value) const override;
|
||||
|
||||
virtual Pose apply(Pose value) const override { return value; }
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace controller {
|
|||
ExponentialSmoothingFilter(float rotationConstant, float translationConstant) :
|
||||
_translationConstant(translationConstant), _rotationConstant(rotationConstant) {}
|
||||
|
||||
float apply(float value) const override { return value; }
|
||||
AxisValue apply(AxisValue value) const override { return value; }
|
||||
Pose apply(Pose value) const override;
|
||||
bool parseParameters(const QJsonValue& parameters) override;
|
||||
|
||||
|
|
|
@ -20,17 +20,17 @@ HysteresisFilter::HysteresisFilter(float min, float max) : _min(min), _max(max)
|
|||
};
|
||||
|
||||
|
||||
float HysteresisFilter::apply(float value) const {
|
||||
AxisValue HysteresisFilter::apply(AxisValue value) const {
|
||||
if (_signaled) {
|
||||
if (value <= _min) {
|
||||
if (value.value <= _min) {
|
||||
_signaled = false;
|
||||
}
|
||||
} else {
|
||||
if (value >= _max) {
|
||||
if (value.value >= _max) {
|
||||
_signaled = true;
|
||||
}
|
||||
}
|
||||
return _signaled ? 1.0f : 0.0f;
|
||||
return { _signaled ? 1.0f : 0.0f, value.timestamp };
|
||||
}
|
||||
|
||||
bool HysteresisFilter::parseParameters(const QJsonValue& parameters) {
|
||||
|
|
|
@ -18,7 +18,7 @@ class HysteresisFilter : public Filter {
|
|||
REGISTER_FILTER_CLASS(HysteresisFilter);
|
||||
public:
|
||||
HysteresisFilter(float min = 0.25, float max = 0.75);
|
||||
virtual float apply(float value) const override;
|
||||
virtual AxisValue apply(AxisValue value) const override;
|
||||
|
||||
virtual Pose apply(Pose value) const override { return value; }
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace controller {
|
|||
LowVelocityFilter(float rotationConstant, float translationConstant) :
|
||||
_translationConstant(translationConstant), _rotationConstant(rotationConstant) {}
|
||||
|
||||
float apply(float value) const override { return value; }
|
||||
AxisValue apply(AxisValue value) const override { return value; }
|
||||
Pose apply(Pose newPose) const override;
|
||||
bool parseParameters(const QJsonValue& parameters) override;
|
||||
|
||||
|
|
|
@ -5,6 +5,6 @@ using namespace controller;
|
|||
NotFilter::NotFilter() {
|
||||
}
|
||||
|
||||
float NotFilter::apply(float value) const {
|
||||
return (value == 0.0f) ? 1.0f : 0.0f;
|
||||
AxisValue NotFilter::apply(AxisValue value) const {
|
||||
return { (value.value == 0.0f) ? 1.0f : 0.0f, value.timestamp };
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@ class NotFilter : public Filter {
|
|||
public:
|
||||
NotFilter();
|
||||
|
||||
virtual float apply(float value) const override;
|
||||
virtual AxisValue apply(AxisValue value) const override;
|
||||
virtual Pose apply(Pose value) const override { return value; }
|
||||
};
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ class PostTransformFilter : public Filter {
|
|||
public:
|
||||
PostTransformFilter() = default;
|
||||
PostTransformFilter(glm::mat4 transform) : _transform(transform) {}
|
||||
virtual float apply(float value) const override { return value; }
|
||||
virtual AxisValue apply(AxisValue value) const override { return value; }
|
||||
virtual Pose apply(Pose value) const override { return value.postTransform(_transform); }
|
||||
virtual bool parseParameters(const QJsonValue& parameters) override { return parseMat4Parameter(parameters, _transform); }
|
||||
private:
|
||||
|
|
|
@ -15,21 +15,21 @@ using namespace controller;
|
|||
|
||||
const float PulseFilter::DEFAULT_LAST_EMIT_TIME = -::std::numeric_limits<float>::max();
|
||||
|
||||
float PulseFilter::apply(float value) const {
|
||||
AxisValue PulseFilter::apply(AxisValue value) const {
|
||||
float result = 0.0f;
|
||||
|
||||
if (0.0f != value) {
|
||||
if (0.0f != value.value) {
|
||||
float now = secTimestampNow();
|
||||
float delta = now - _lastEmitTime;
|
||||
if (delta >= _interval) {
|
||||
_lastEmitTime = now;
|
||||
result = value;
|
||||
result = value.value;
|
||||
}
|
||||
} else if (_resetOnZero) {
|
||||
_lastEmitTime = DEFAULT_LAST_EMIT_TIME;
|
||||
}
|
||||
|
||||
return result;
|
||||
return { result, value.timestamp };
|
||||
}
|
||||
|
||||
bool PulseFilter::parseParameters(const QJsonValue& parameters) {
|
||||
|
|
|
@ -21,7 +21,7 @@ public:
|
|||
PulseFilter() = default;
|
||||
PulseFilter(float interval) : _interval(interval) {}
|
||||
|
||||
virtual float apply(float value) const override;
|
||||
virtual AxisValue apply(AxisValue value) const override;
|
||||
|
||||
virtual Pose apply(Pose value) const override { return value; }
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ public:
|
|||
RotateFilter() = default;
|
||||
RotateFilter(glm::quat rotation) : _rotation(rotation) {}
|
||||
|
||||
virtual float apply(float value) const override { return value; }
|
||||
virtual AxisValue apply(AxisValue value) const override { return value; }
|
||||
|
||||
virtual Pose apply(Pose value) const override {
|
||||
return value.transform(glm::mat4(glm::quat(_rotation)));
|
||||
|
|
|
@ -22,8 +22,8 @@ public:
|
|||
ScaleFilter() = default;
|
||||
ScaleFilter(float scale) : _scale(scale) {}
|
||||
|
||||
virtual float apply(float value) const override {
|
||||
return value * _scale;
|
||||
virtual AxisValue apply(AxisValue value) const override {
|
||||
return { value.value * _scale, value.timestamp };
|
||||
}
|
||||
|
||||
virtual Pose apply(Pose value) const override {
|
||||
|
|
|
@ -22,7 +22,7 @@ public:
|
|||
TransformFilter() = default;
|
||||
TransformFilter(glm::mat4 transform) : _transform(transform) {}
|
||||
|
||||
virtual float apply(float value) const override { return value; }
|
||||
virtual AxisValue apply(AxisValue value) const override { return value; }
|
||||
virtual Pose apply(Pose value) const override { return value.transform(_transform); }
|
||||
virtual bool parseParameters(const QJsonValue& parameters) override { return parseMat4Parameter(parameters, _transform); }
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ public:
|
|||
TranslateFilter() = default;
|
||||
TranslateFilter(glm::vec3 translate) : _translate(translate) {}
|
||||
|
||||
virtual float apply(float value) const override { return value; }
|
||||
virtual AxisValue apply(AxisValue value) const override { return value; }
|
||||
virtual Pose apply(Pose value) const override { return value.transform(glm::translate(_translate)); }
|
||||
virtual bool parseParameters(const QJsonValue& parameters) override { return parseVec3Parameter(parameters, _translate); }
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
// These properties have JSDoc documentation in HMDScriptingInterface.h.
|
||||
class AbstractHMDScriptingInterface : public QObject {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(bool active READ isHMDMode)
|
||||
Q_PROPERTY(bool active READ isHMDMode NOTIFY mountedChanged)
|
||||
Q_PROPERTY(float ipd READ getIPD)
|
||||
Q_PROPERTY(float eyeHeight READ getEyeHeight)
|
||||
Q_PROPERTY(float playerHeight READ getPlayerHeight)
|
||||
|
@ -43,7 +43,7 @@ signals:
|
|||
/**jsdoc
|
||||
* Triggered when Interface's display mode changes and when the user puts on or takes off their HMD.
|
||||
* @function HMD.displayModeChanged
|
||||
* @param {boolean} isHMDMode - <code>true</code> if the display mode is HMD, otherwise <code>false</code>. This is the
|
||||
* @param {boolean} isHMDMode - <code>true</code> if the display mode is HMD, otherwise <code>false</code>. This is the
|
||||
* same value as provided by <code>HMD.active</code>.
|
||||
* @returns {Signal}
|
||||
* @example <caption>Report when the display mode changes.</caption>
|
||||
|
|
|
@ -39,13 +39,12 @@ void EntityEditPacketSender::adjustEditPacketForClockSkew(PacketType type, QByte
|
|||
}
|
||||
}
|
||||
|
||||
void EntityEditPacketSender::queueEditAvatarEntityMessage(PacketType type,
|
||||
EntityTreePointer entityTree,
|
||||
void EntityEditPacketSender::queueEditAvatarEntityMessage(EntityTreePointer entityTree,
|
||||
EntityItemID entityItemID,
|
||||
const EntityItemProperties& properties) {
|
||||
assert(_myAvatar);
|
||||
if (!entityTree) {
|
||||
qCDebug(entities) << "EntityEditPacketSender::queueEditEntityMessage null entityTree.";
|
||||
qCDebug(entities) << "EntityEditPacketSender::queueEditAvatarEntityMessage null entityTree.";
|
||||
return;
|
||||
}
|
||||
EntityItemPointer entity = entityTree->findEntityByEntityItemID(entityItemID);
|
||||
|
@ -53,33 +52,27 @@ void EntityEditPacketSender::queueEditAvatarEntityMessage(PacketType type,
|
|||
qCDebug(entities) << "EntityEditPacketSender::queueEditAvatarEntityMessage can't find entity: " << entityItemID;
|
||||
return;
|
||||
}
|
||||
entity->setLastBroadcast(usecTimestampNow());
|
||||
|
||||
// the properties that get serialized into the avatar identity packet should be the entire set
|
||||
// serialize ALL properties in an "AvatarEntity" packet
|
||||
// rather than just the ones being edited.
|
||||
EntityItemProperties entityProperties = entity->getProperties();
|
||||
entityProperties.merge(properties);
|
||||
|
||||
std::lock_guard<std::mutex> lock(_mutex);
|
||||
QScriptValue scriptProperties = EntityItemNonDefaultPropertiesToScriptValue(&_scriptEngine, entityProperties);
|
||||
QVariant variantProperties = scriptProperties.toVariant();
|
||||
QJsonDocument jsonProperties = QJsonDocument::fromVariant(variantProperties);
|
||||
OctreePacketData packetData(false, AvatarTraits::MAXIMUM_TRAIT_SIZE);
|
||||
EncodeBitstreamParams params;
|
||||
EntityTreeElementExtraEncodeDataPointer extra { nullptr };
|
||||
OctreeElement::AppendState appendState = entity->appendEntityData(&packetData, params, extra);
|
||||
|
||||
// the ID of the parent/avatar changes from session to session. use a special UUID to indicate the avatar
|
||||
QJsonObject jsonObject = jsonProperties.object();
|
||||
if (jsonObject.contains("parentID")) {
|
||||
if (QUuid(jsonObject["parentID"].toString()) == _myAvatar->getID()) {
|
||||
jsonObject["parentID"] = AVATAR_SELF_ID.toString();
|
||||
}
|
||||
if (appendState != OctreeElement::COMPLETED) {
|
||||
// this entity's payload is too big
|
||||
return;
|
||||
}
|
||||
jsonProperties = QJsonDocument(jsonObject);
|
||||
|
||||
QByteArray binaryProperties = jsonProperties.toBinaryData();
|
||||
_myAvatar->updateAvatarEntity(entityItemID, binaryProperties);
|
||||
|
||||
entity->setLastBroadcast(usecTimestampNow());
|
||||
QByteArray tempArray((const char*)packetData.getUncompressedData(), packetData.getUncompressedSize());
|
||||
_myAvatar->storeAvatarEntityDataPayload(entityItemID, tempArray);
|
||||
}
|
||||
|
||||
|
||||
void EntityEditPacketSender::queueEditEntityMessage(PacketType type,
|
||||
EntityTreePointer entityTree,
|
||||
EntityItemID entityItemID,
|
||||
|
@ -89,7 +82,7 @@ void EntityEditPacketSender::queueEditEntityMessage(PacketType type,
|
|||
qCWarning(entities) << "Suppressing entity edit message: cannot send avatar entity edit with no myAvatar";
|
||||
} else if (properties.getOwningAvatarID() == _myAvatar->getID()) {
|
||||
// this is an avatar-based entity --> update our avatar-data rather than sending to the entity-server
|
||||
queueEditAvatarEntityMessage(type, entityTree, entityItemID, properties);
|
||||
queueEditAvatarEntityMessage(entityTree, entityItemID, properties);
|
||||
} else {
|
||||
qCWarning(entities) << "Suppressing entity edit message: cannot send avatar entity edit for another avatar";
|
||||
}
|
||||
|
@ -127,7 +120,13 @@ void EntityEditPacketSender::queueEditEntityMessage(PacketType type,
|
|||
while (encodeResult == OctreeElement::PARTIAL) {
|
||||
encodeResult = EntityItemProperties::encodeEntityEditPacket(type, entityItemID, propertiesCopy, bufferOut, requestedProperties, didntFitProperties);
|
||||
|
||||
if (encodeResult != OctreeElement::NONE) {
|
||||
if (encodeResult == OctreeElement::NONE) {
|
||||
// This can happen for two reasons:
|
||||
// 1. One of the properties is too large to fit in a single packet.
|
||||
// 2. The requested properties don't exist in this entity type (e.g., 'modelUrl' in a Zone Entity).
|
||||
// Since case #1 is more likely (and more critical), that's the one we warn about.
|
||||
qCWarning(entities).nospace() << "queueEditEntityMessage: some of the properties don't fit and can't be sent. entityID=" << uuidStringWithoutCurlyBraces(entityItemID);
|
||||
} else {
|
||||
#ifdef WANT_DEBUG
|
||||
qCDebug(entities) << "calling queueOctreeEditMessage()...";
|
||||
qCDebug(entities) << " id:" << entityItemID;
|
||||
|
|
|
@ -50,7 +50,7 @@ public slots:
|
|||
void processEntityEditNackPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
|
||||
|
||||
private:
|
||||
void queueEditAvatarEntityMessage(PacketType type, EntityTreePointer entityTree,
|
||||
void queueEditAvatarEntityMessage(EntityTreePointer entityTree,
|
||||
EntityItemID entityItemID, const EntityItemProperties& properties);
|
||||
|
||||
private:
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include <GLMHelpers.h>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
#include <Extents.h>
|
||||
#include <VariantMapToScriptValue.h>
|
||||
|
||||
#include "EntitiesLogging.h"
|
||||
#include "EntityItem.h"
|
||||
|
@ -90,6 +91,16 @@ void EntityItemProperties::setLastEdited(quint64 usecTime) {
|
|||
_lastEdited = usecTime > _created ? usecTime : _created;
|
||||
}
|
||||
|
||||
bool EntityItemProperties::constructFromBuffer(const unsigned char* data, int dataLength) {
|
||||
ReadBitstreamToTreeParams args;
|
||||
EntityItemPointer tempEntity = EntityTypes::constructEntityItem(data, dataLength);
|
||||
if (!tempEntity) {
|
||||
return false;
|
||||
}
|
||||
tempEntity->readEntityDataFromBuffer(data, dataLength, args);
|
||||
(*this) = tempEntity->getProperties();
|
||||
return true;
|
||||
}
|
||||
|
||||
QHash<QString, ShapeType> stringToShapeTypeLookup;
|
||||
|
||||
|
@ -2023,6 +2034,18 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
|
|||
_lastEdited = usecTimestampNow();
|
||||
}
|
||||
|
||||
void EntityItemProperties::copyFromJSONString(QScriptEngine& scriptEngine, const QString& jsonString) {
|
||||
// DANGER: this method is expensive
|
||||
QJsonDocument propertiesDoc = QJsonDocument::fromJson(jsonString.toUtf8());
|
||||
QJsonObject propertiesObj = propertiesDoc.object();
|
||||
QVariant propertiesVariant(propertiesObj);
|
||||
QVariantMap propertiesMap = propertiesVariant.toMap();
|
||||
QScriptValue propertiesScriptValue = variantMapToScriptValue(propertiesMap, scriptEngine);
|
||||
bool honorReadOnly = true;
|
||||
copyFromScriptValue(propertiesScriptValue, honorReadOnly);
|
||||
}
|
||||
|
||||
|
||||
void EntityItemProperties::merge(const EntityItemProperties& other) {
|
||||
// Core
|
||||
COPY_PROPERTY_IF_CHANGED(simulationOwner);
|
||||
|
@ -2252,7 +2275,6 @@ void EntityItemPropertiesFromScriptValueHonorReadOnly(const QScriptValue &object
|
|||
properties.copyFromScriptValue(object, true);
|
||||
}
|
||||
|
||||
|
||||
QScriptValue EntityPropertyFlagsToScriptValue(QScriptEngine* engine, const EntityPropertyFlags& flags) {
|
||||
return EntityItemProperties::entityPropertyFlagsToScriptValue(engine, flags);
|
||||
}
|
||||
|
@ -4590,6 +4612,40 @@ void EntityItemProperties::convertToCloneProperties(const EntityItemID& entityID
|
|||
setCloneAvatarEntity(ENTITY_ITEM_DEFAULT_CLONE_AVATAR_ENTITY);
|
||||
}
|
||||
|
||||
bool EntityItemProperties::blobToProperties(QScriptEngine& scriptEngine, const QByteArray& blob, EntityItemProperties& properties) {
|
||||
// DANGER: this method is NOT efficient.
|
||||
// begin recipe for converting unfortunately-formatted-binary-blob to EntityItemProperties
|
||||
QJsonDocument jsonProperties = QJsonDocument::fromBinaryData(blob);
|
||||
if (!jsonProperties.isObject()) {
|
||||
qCDebug(entities) << "bad avatarEntityData json" << QString(blob.toHex());
|
||||
return false;
|
||||
}
|
||||
QVariant variant = jsonProperties.toVariant();
|
||||
QVariantMap variantMap = variant.toMap();
|
||||
QScriptValue scriptValue = variantMapToScriptValue(variantMap, scriptEngine);
|
||||
EntityItemPropertiesFromScriptValueHonorReadOnly(scriptValue, properties);
|
||||
// end recipe
|
||||
return true;
|
||||
}
|
||||
|
||||
void EntityItemProperties::propertiesToBlob(QScriptEngine& scriptEngine, const QUuid& myAvatarID, const EntityItemProperties& properties, QByteArray& blob) {
|
||||
// DANGER: this method is NOT efficient.
|
||||
// begin recipe for extracting unfortunately-formatted-binary-blob from EntityItem
|
||||
QScriptValue scriptValue = EntityItemNonDefaultPropertiesToScriptValue(&scriptEngine, properties);
|
||||
QVariant variantProperties = scriptValue.toVariant();
|
||||
QJsonDocument jsonProperties = QJsonDocument::fromVariant(variantProperties);
|
||||
// the ID of the parent/avatar changes from session to session. use a special UUID to indicate the avatar
|
||||
QJsonObject jsonObject = jsonProperties.object();
|
||||
if (jsonObject.contains("parentID")) {
|
||||
if (QUuid(jsonObject["parentID"].toString()) == myAvatarID) {
|
||||
jsonObject["parentID"] = AVATAR_SELF_ID.toString();
|
||||
}
|
||||
}
|
||||
jsonProperties = QJsonDocument(jsonObject);
|
||||
blob = jsonProperties.toBinaryData();
|
||||
// end recipe
|
||||
}
|
||||
|
||||
QDebug& operator<<(QDebug& dbg, const EntityPropertyFlags& f) {
|
||||
QString result = "[ ";
|
||||
|
||||
|
|
|
@ -98,6 +98,9 @@ class EntityItemProperties {
|
|||
friend class ZoneEntityItem;
|
||||
friend class MaterialEntityItem;
|
||||
public:
|
||||
static bool blobToProperties(QScriptEngine& scriptEngine, const QByteArray& blob, EntityItemProperties& properties);
|
||||
static void propertiesToBlob(QScriptEngine& scriptEngine, const QUuid& myAvatarID, const EntityItemProperties& properties, QByteArray& blob);
|
||||
|
||||
EntityItemProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags());
|
||||
virtual ~EntityItemProperties() = default;
|
||||
|
||||
|
@ -109,6 +112,7 @@ public:
|
|||
virtual QScriptValue copyToScriptValue(QScriptEngine* engine, bool skipDefaults, bool allowUnknownCreateTime = false,
|
||||
bool strictSemantics = false, EntityPsuedoPropertyFlags psueudoPropertyFlags = EntityPsuedoPropertyFlags()) const;
|
||||
virtual void copyFromScriptValue(const QScriptValue& object, bool honorReadOnly);
|
||||
void copyFromJSONString(QScriptEngine& scriptEngine, const QString& jsonString);
|
||||
|
||||
static QScriptValue entityPropertyFlagsToScriptValue(QScriptEngine* engine, const EntityPropertyFlags& flags);
|
||||
static void entityPropertyFlagsFromScriptValue(const QScriptValue& object, EntityPropertyFlags& flags);
|
||||
|
@ -135,6 +139,8 @@ public:
|
|||
EntityPropertyFlags getDesiredProperties() { return _desiredProperties; }
|
||||
void setDesiredProperties(EntityPropertyFlags properties) { _desiredProperties = properties; }
|
||||
|
||||
bool constructFromBuffer(const unsigned char* data, int dataLength);
|
||||
|
||||
// Note: DEFINE_PROPERTY(PROP_FOO, Foo, foo, type, value) creates the following methods and variables:
|
||||
// type getFoo() const;
|
||||
// void setFoo(type);
|
||||
|
@ -157,7 +163,7 @@ public:
|
|||
DEFINE_PROPERTY(PROP_CREATED, Created, created, quint64, UNKNOWN_CREATED_TIME);
|
||||
DEFINE_PROPERTY_REF(PROP_LAST_EDITED_BY, LastEditedBy, lastEditedBy, QUuid, ENTITY_ITEM_DEFAULT_LAST_EDITED_BY);
|
||||
DEFINE_PROPERTY_REF_ENUM(PROP_ENTITY_HOST_TYPE, EntityHostType, entityHostType, entity::HostType, entity::HostType::DOMAIN);
|
||||
DEFINE_PROPERTY_REF(PROP_OWNING_AVATAR_ID, OwningAvatarID, owningAvatarID, QUuid, UNKNOWN_ENTITY_ID);
|
||||
DEFINE_PROPERTY_REF_WITH_SETTER(PROP_OWNING_AVATAR_ID, OwningAvatarID, owningAvatarID, QUuid, UNKNOWN_ENTITY_ID);
|
||||
DEFINE_PROPERTY_REF(PROP_PARENT_ID, ParentID, parentID, QUuid, UNKNOWN_ENTITY_ID);
|
||||
DEFINE_PROPERTY_REF(PROP_PARENT_JOINT_INDEX, ParentJointIndex, parentJointIndex, quint16, -1);
|
||||
DEFINE_PROPERTY_REF(PROP_QUERY_AA_CUBE, QueryAACube, queryAACube, AACube, AACube());
|
||||
|
@ -499,6 +505,16 @@ void EntityPropertyInfoFromScriptValue(const QScriptValue& object, EntityPropert
|
|||
inline void EntityItemProperties::setPosition(const glm::vec3& value)
|
||||
{ _position = glm::clamp(value, (float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE); _positionChanged = true; }
|
||||
|
||||
inline void EntityItemProperties::setOwningAvatarID(const QUuid& id) {
|
||||
_owningAvatarID = id;
|
||||
if (!_owningAvatarID.isNull()) {
|
||||
// for AvatarEntities there's no entity-server to tell us we're the simulation owner,
|
||||
// so always set the simulationOwner to the owningAvatarID and a high priority.
|
||||
setSimulationOwner(_owningAvatarID, AVATAR_ENTITY_SIMULATION_PRIORITY);
|
||||
}
|
||||
_owningAvatarIDChanged = true;
|
||||
}
|
||||
|
||||
QDebug& operator<<(QDebug& dbg, const EntityPropertyFlags& f);
|
||||
|
||||
inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
|
||||
|
|
|
@ -174,7 +174,7 @@ int EntityTree::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
addToNeedsParentFixupList(entity);
|
||||
}
|
||||
} else {
|
||||
entity = EntityTypes::constructEntityItem(dataAt, bytesLeftToRead, args);
|
||||
entity = EntityTypes::constructEntityItem(dataAt, bytesLeftToRead);
|
||||
if (entity) {
|
||||
bytesForThisEntity = entity->readEntityDataFromBuffer(dataAt, bytesLeftToRead, args);
|
||||
|
||||
|
@ -490,7 +490,6 @@ bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperti
|
|||
}
|
||||
|
||||
EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const EntityItemProperties& properties, bool isClone) {
|
||||
EntityItemPointer result = NULL;
|
||||
EntityItemProperties props = properties;
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
|
@ -517,12 +516,12 @@ EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const Enti
|
|||
if (containingElement) {
|
||||
qCWarning(entities) << "EntityTree::addEntity() on existing entity item with entityID=" << entityID
|
||||
<< "containingElement=" << containingElement.get();
|
||||
return result;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// construct the instance of the entity
|
||||
EntityTypes::EntityType type = props.getType();
|
||||
result = EntityTypes::constructEntityItem(type, entityID, props);
|
||||
EntityItemPointer result = EntityTypes::constructEntityItem(type, entityID, props);
|
||||
|
||||
if (result) {
|
||||
if (recordCreationTime) {
|
||||
|
@ -531,10 +530,6 @@ EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const Enti
|
|||
// Recurse the tree and store the entity in the correct tree element
|
||||
AddEntityOperator theOperator(getThisPointer(), result);
|
||||
recurseTreeWithOperator(&theOperator);
|
||||
if (!result->getParentID().isNull()) {
|
||||
addToNeedsParentFixupList(result);
|
||||
}
|
||||
|
||||
postAddEntity(result);
|
||||
}
|
||||
return result;
|
||||
|
@ -2969,27 +2964,30 @@ void EntityTree::updateEntityQueryAACubeWorker(SpatiallyNestablePointer object,
|
|||
MovingEntitiesOperator& moveOperator, bool force, bool tellServer) {
|
||||
// if the queryBox has changed, tell the entity-server
|
||||
EntityItemPointer entity = std::dynamic_pointer_cast<EntityItem>(object);
|
||||
if (entity && (entity->updateQueryAACube() || force)) {
|
||||
bool success;
|
||||
AACube newCube = entity->getQueryAACube(success);
|
||||
if (success) {
|
||||
moveOperator.addEntityToMoveList(entity, newCube);
|
||||
}
|
||||
// send an edit packet to update the entity-server about the queryAABox. We do this for domain-hosted
|
||||
// entities as well as for avatar-entities; the packet-sender will route the update accordingly
|
||||
if (tellServer && packetSender && (entity->isDomainEntity() || entity->isAvatarEntity())) {
|
||||
quint64 now = usecTimestampNow();
|
||||
EntityItemProperties properties = entity->getProperties();
|
||||
properties.setQueryAACubeDirty();
|
||||
properties.setLocationDirty();
|
||||
properties.setLastEdited(now);
|
||||
if (entity) {
|
||||
bool tellServerThis = tellServer && (entity->getEntityHostType() != entity::HostType::AVATAR);
|
||||
if ((entity->updateQueryAACube() || force)) {
|
||||
bool success;
|
||||
AACube newCube = entity->getQueryAACube(success);
|
||||
if (success) {
|
||||
moveOperator.addEntityToMoveList(entity, newCube);
|
||||
}
|
||||
// send an edit packet to update the entity-server about the queryAABox. We do this for domain-hosted
|
||||
// entities as well as for avatar-entities; the packet-sender will route the update accordingly
|
||||
if (tellServerThis && packetSender && (entity->isDomainEntity() || entity->isAvatarEntity())) {
|
||||
quint64 now = usecTimestampNow();
|
||||
EntityItemProperties properties = entity->getProperties();
|
||||
properties.setQueryAACubeDirty();
|
||||
properties.setLocationDirty();
|
||||
properties.setLastEdited(now);
|
||||
|
||||
packetSender->queueEditEntityMessage(PacketType::EntityEdit, getThisPointer(), entity->getID(), properties);
|
||||
entity->setLastBroadcast(now); // for debug/physics status icons
|
||||
}
|
||||
packetSender->queueEditEntityMessage(PacketType::EntityEdit, getThisPointer(), entity->getID(), properties);
|
||||
entity->setLastBroadcast(now); // for debug/physics status icons
|
||||
}
|
||||
|
||||
entity->markDirtyFlags(Simulation::DIRTY_POSITION);
|
||||
entityChanged(entity);
|
||||
entity->markDirtyFlags(Simulation::DIRTY_POSITION);
|
||||
entityChanged(entity);
|
||||
}
|
||||
}
|
||||
|
||||
object->forEachDescendant([&](SpatiallyNestablePointer descendant) {
|
||||
|
|
|
@ -58,6 +58,10 @@ REGISTER_ENTITY_TYPE(Light)
|
|||
REGISTER_ENTITY_TYPE(Zone)
|
||||
REGISTER_ENTITY_TYPE(Material)
|
||||
|
||||
bool EntityTypes::typeIsValid(EntityType type) {
|
||||
return type > EntityType::Unknown && type <= EntityType::NUM_TYPES;
|
||||
}
|
||||
|
||||
const QString& EntityTypes::getEntityTypeName(EntityType entityType) {
|
||||
QMap<EntityType, QString>::iterator matchedTypeName = _typeToNameMap.find(entityType);
|
||||
if (matchedTypeName != _typeToNameMap.end()) {
|
||||
|
@ -107,8 +111,7 @@ EntityItemPointer EntityTypes::constructEntityItem(EntityType entityType, const
|
|||
return newEntityItem;
|
||||
}
|
||||
|
||||
EntityItemPointer EntityTypes::constructEntityItem(const unsigned char* data, int bytesToRead,
|
||||
ReadBitstreamToTreeParams& args) {
|
||||
void EntityTypes::extractEntityTypeAndID(const unsigned char* data, int dataLength, EntityTypes::EntityType& typeOut, QUuid& idOut) {
|
||||
|
||||
// Header bytes
|
||||
// object ID [16 bytes]
|
||||
|
@ -119,28 +122,36 @@ EntityItemPointer EntityTypes::constructEntityItem(const unsigned char* data, in
|
|||
// ~27-35 bytes...
|
||||
const int MINIMUM_HEADER_BYTES = 27;
|
||||
|
||||
int bytesRead = 0;
|
||||
if (bytesToRead >= MINIMUM_HEADER_BYTES) {
|
||||
int originalLength = bytesToRead;
|
||||
QByteArray originalDataBuffer((const char*)data, originalLength);
|
||||
if (dataLength >= MINIMUM_HEADER_BYTES) {
|
||||
int bytesRead = 0;
|
||||
QByteArray originalDataBuffer = QByteArray::fromRawData((const char*)data, dataLength);
|
||||
|
||||
// id
|
||||
QByteArray encodedID = originalDataBuffer.mid(bytesRead, NUM_BYTES_RFC4122_UUID); // maximum possible size
|
||||
QUuid actualID = QUuid::fromRfc4122(encodedID);
|
||||
idOut = QUuid::fromRfc4122(encodedID);
|
||||
bytesRead += encodedID.size();
|
||||
|
||||
// type
|
||||
QByteArray encodedType = originalDataBuffer.mid(bytesRead); // maximum possible size
|
||||
ByteCountCoded<quint32> typeCoder = encodedType;
|
||||
encodedType = typeCoder; // determine true length
|
||||
bytesRead += encodedType.size();
|
||||
quint32 type = typeCoder;
|
||||
EntityTypes::EntityType entityType = (EntityTypes::EntityType)type;
|
||||
|
||||
EntityItemID tempEntityID(actualID);
|
||||
EntityItemProperties tempProperties;
|
||||
return constructEntityItem(entityType, tempEntityID, tempProperties);
|
||||
typeOut = (EntityTypes::EntityType)type;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EntityItemPointer EntityTypes::constructEntityItem(const unsigned char* data, int bytesToRead) {
|
||||
QUuid id;
|
||||
EntityTypes::EntityType type = EntityTypes::Unknown;
|
||||
extractEntityTypeAndID(data, bytesToRead, type, id);
|
||||
if (type > EntityTypes::Unknown && type <= EntityTypes::NUM_TYPES) {
|
||||
EntityItemID tempEntityID(id);
|
||||
EntityItemProperties tempProperties;
|
||||
return constructEntityItem(type, tempEntityID, tempProperties);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
EntityItemPointer EntityTypes::constructEntityItem(const QUuid& id, const EntityItemProperties& properties) {
|
||||
return constructEntityItem(properties.getType(), id, properties);
|
||||
}
|
||||
|
|
|
@ -109,11 +109,14 @@ public:
|
|||
NUM_TYPES
|
||||
} EntityType;
|
||||
|
||||
static bool typeIsValid(EntityType type);
|
||||
static const QString& getEntityTypeName(EntityType entityType);
|
||||
static EntityTypes::EntityType getEntityTypeFromName(const QString& name);
|
||||
static bool registerEntityType(EntityType entityType, const char* name, EntityTypeFactory factoryMethod);
|
||||
static void extractEntityTypeAndID(const unsigned char* data, int dataLength, EntityTypes::EntityType& typeOut, QUuid& idOut);
|
||||
static EntityItemPointer constructEntityItem(EntityType entityType, const EntityItemID& entityID, const EntityItemProperties& properties);
|
||||
static EntityItemPointer constructEntityItem(const unsigned char* data, int bytesToRead, ReadBitstreamToTreeParams& args);
|
||||
static EntityItemPointer constructEntityItem(const unsigned char* data, int bytesToRead);
|
||||
static EntityItemPointer constructEntityItem(const QUuid& id, const EntityItemProperties& properties);
|
||||
|
||||
private:
|
||||
static QMap<EntityType, QString> _typeToNameMap;
|
||||
|
|
|
@ -96,7 +96,7 @@ const uint8_t RECRUIT_SIMULATION_PRIORITY = VOLUNTEER_SIMULATION_PRIORITY + 1;
|
|||
// When poking objects with scripts an observer will bid at SCRIPT_EDIT priority.
|
||||
const uint8_t SCRIPT_GRAB_SIMULATION_PRIORITY = 128;
|
||||
const uint8_t SCRIPT_POKE_SIMULATION_PRIORITY = SCRIPT_GRAB_SIMULATION_PRIORITY - 1;
|
||||
const uint8_t AVATAR_ENTITY_SIMULATION_PRIORITY = SCRIPT_GRAB_SIMULATION_PRIORITY + 1;
|
||||
const uint8_t AVATAR_ENTITY_SIMULATION_PRIORITY = 255;
|
||||
|
||||
// PERSONAL priority (needs a better name) is the level at which a simulation observer owns its own avatar
|
||||
// which really just means: things that collide with it will be bid at a priority level one lower
|
||||
|
|
|
@ -96,6 +96,8 @@ class ExtractedMesh;
|
|||
|
||||
class FBXSerializer : public HFMSerializer {
|
||||
public:
|
||||
virtual ~FBXSerializer() {}
|
||||
|
||||
MediaType getMediaType() const override;
|
||||
std::unique_ptr<hfm::Serializer::Factory> getFactory() const override;
|
||||
|
||||
|
|
|
@ -23,6 +23,7 @@ class Serializer {
|
|||
public:
|
||||
class Factory {
|
||||
public:
|
||||
virtual ~Factory() {}
|
||||
virtual std::shared_ptr<Serializer> get() = 0;
|
||||
};
|
||||
|
||||
|
|
|
@ -21,14 +21,27 @@
|
|||
const char* KeyboardMouseDevice::NAME = "Keyboard/Mouse";
|
||||
bool KeyboardMouseDevice::_enableTouch = true;
|
||||
|
||||
void KeyboardMouseDevice::updateDeltaAxisValue(int channel, float value) {
|
||||
// Associate timestamps with non-zero delta values so that consecutive identical values can be output.
|
||||
_inputDevice->_axisStateMap[channel] = { value, value != 0.0f ? usecTimestampNow() : 0 };
|
||||
}
|
||||
|
||||
void KeyboardMouseDevice::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
|
||||
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
|
||||
userInputMapper->withLock([&, this]() {
|
||||
_inputDevice->update(deltaTime, inputCalibrationData);
|
||||
eraseMouseClicked();
|
||||
|
||||
_inputDevice->_axisStateMap[MOUSE_AXIS_X] = _lastCursor.x();
|
||||
_inputDevice->_axisStateMap[MOUSE_AXIS_Y] = _lastCursor.y();
|
||||
_inputDevice->_axisStateMap[MOUSE_AXIS_X].value = _lastCursor.x();
|
||||
_inputDevice->_axisStateMap[MOUSE_AXIS_Y].value = _lastCursor.y();
|
||||
|
||||
QPoint currentMove = _lastCursor - _previousCursor;
|
||||
updateDeltaAxisValue(MOUSE_AXIS_X_POS, currentMove.x() > 0 ? currentMove.x() : 0.0f);
|
||||
updateDeltaAxisValue(MOUSE_AXIS_X_NEG, currentMove.x() < 0 ? -currentMove.x() : 0.0f);
|
||||
// Y mouse is inverted positive is pointing up the screen
|
||||
updateDeltaAxisValue(MOUSE_AXIS_Y_POS, currentMove.y() < 0 ? -currentMove.y() : 0.0f);
|
||||
updateDeltaAxisValue(MOUSE_AXIS_Y_NEG, currentMove.y() > 0 ? currentMove.y() : 0.0f);
|
||||
_previousCursor = _lastCursor;
|
||||
});
|
||||
|
||||
// For touch event, we need to check that the last event is not too long ago
|
||||
|
@ -73,7 +86,6 @@ void KeyboardMouseDevice::mousePressEvent(QMouseEvent* event) {
|
|||
}
|
||||
_lastCursor = event->pos();
|
||||
_mousePressTime = usecTimestampNow();
|
||||
_mouseMoved = false;
|
||||
|
||||
_mousePressPos = event->pos();
|
||||
_clickDeadspotActive = true;
|
||||
|
@ -102,21 +114,12 @@ void KeyboardMouseDevice::eraseMouseClicked() {
|
|||
|
||||
void KeyboardMouseDevice::mouseMoveEvent(QMouseEvent* event) {
|
||||
QPoint currentPos = event->pos();
|
||||
QPoint currentMove = currentPos - _lastCursor;
|
||||
|
||||
_inputDevice->_axisStateMap[MOUSE_AXIS_X_POS] = (currentMove.x() > 0 ? currentMove.x() : 0.0f);
|
||||
_inputDevice->_axisStateMap[MOUSE_AXIS_X_NEG] = (currentMove.x() < 0 ? -currentMove.x() : 0.0f);
|
||||
// Y mouse is inverted positive is pointing up the screen
|
||||
_inputDevice->_axisStateMap[MOUSE_AXIS_Y_POS] = (currentMove.y() < 0 ? -currentMove.y() : 0.0f);
|
||||
_inputDevice->_axisStateMap[MOUSE_AXIS_Y_NEG] = (currentMove.y() > 0 ? currentMove.y() : 0.0f);
|
||||
|
||||
// FIXME - this has the characteristic that it will show large jumps when you move the cursor
|
||||
// outside of the application window, because we don't get MouseEvents when the cursor is outside
|
||||
// of the application window.
|
||||
_lastCursor = currentPos;
|
||||
|
||||
_mouseMoved = true;
|
||||
|
||||
const int CLICK_EVENT_DEADSPOT = 6; // pixels
|
||||
if (_clickDeadspotActive && (_mousePressPos - currentPos).manhattanLength() > CLICK_EVENT_DEADSPOT) {
|
||||
_clickDeadspotActive = false;
|
||||
|
@ -125,11 +128,10 @@ void KeyboardMouseDevice::mouseMoveEvent(QMouseEvent* event) {
|
|||
|
||||
void KeyboardMouseDevice::wheelEvent(QWheelEvent* event) {
|
||||
auto currentMove = event->angleDelta() / 120.0f;
|
||||
|
||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(MOUSE_AXIS_WHEEL_X_POS).getChannel()] = (currentMove.x() > 0 ? currentMove.x() : 0.0f);
|
||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(MOUSE_AXIS_WHEEL_X_NEG).getChannel()] = (currentMove.x() < 0 ? -currentMove.x() : 0.0f);
|
||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(MOUSE_AXIS_WHEEL_Y_POS).getChannel()] = (currentMove.y() > 0 ? currentMove.y() : 0.0f);
|
||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(MOUSE_AXIS_WHEEL_Y_NEG).getChannel()] = (currentMove.y() < 0 ? -currentMove.y() : 0.0f);
|
||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(MOUSE_AXIS_WHEEL_X_POS).getChannel()].value = currentMove.x() > 0 ? currentMove.x() : 0;
|
||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(MOUSE_AXIS_WHEEL_X_NEG).getChannel()].value = currentMove.x() < 0 ? -currentMove.x() : 0;
|
||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(MOUSE_AXIS_WHEEL_Y_POS).getChannel()].value = currentMove.y() > 0 ? currentMove.y() : 0;
|
||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(MOUSE_AXIS_WHEEL_Y_NEG).getChannel()].value = currentMove.y() < 0 ? -currentMove.y() : 0;
|
||||
}
|
||||
|
||||
glm::vec2 evalAverageTouchPoints(const QList<QTouchEvent::TouchPoint>& points) {
|
||||
|
@ -168,12 +170,11 @@ void KeyboardMouseDevice::touchUpdateEvent(const QTouchEvent* event) {
|
|||
_isTouching = event->touchPointStates().testFlag(Qt::TouchPointPressed);
|
||||
} else {
|
||||
auto currentMove = currentPos - _lastTouch;
|
||||
|
||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_X_POS).getChannel()] = (currentMove.x > 0 ? currentMove.x : 0.0f);
|
||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_X_NEG).getChannel()] = (currentMove.x < 0 ? -currentMove.x : 0.0f);
|
||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_X_POS).getChannel()].value = (currentMove.x > 0 ? currentMove.x : 0.0f);
|
||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_X_NEG).getChannel()].value = (currentMove.x < 0 ? -currentMove.x : 0.0f);
|
||||
// Y mouse is inverted positive is pointing up the screen
|
||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_Y_POS).getChannel()] = (currentMove.y < 0 ? -currentMove.y : 0.0f);
|
||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_Y_NEG).getChannel()] = (currentMove.y > 0 ? currentMove.y : 0.0f);
|
||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_Y_POS).getChannel()].value = (currentMove.y < 0 ? -currentMove.y : 0.0f);
|
||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_Y_NEG).getChannel()].value = (currentMove.y > 0 ? currentMove.y : 0.0f);
|
||||
}
|
||||
|
||||
_lastTouch = currentPos;
|
||||
|
@ -247,16 +248,23 @@ controller::Input KeyboardMouseDevice::InputDevice::makeInput(KeyboardMouseDevic
|
|||
* </td></tr>
|
||||
* <tr><td><code>PgDown</code></td><td>number</td><td>number</td><td>The page down key on the keyboard or keypad is pressed.
|
||||
* </td></tr>
|
||||
* <tr><td><code>LeftMouseButton</code></td><td>number</td><td>number</td><td>The left mouse button pressed.</td></tr>
|
||||
* <tr><td><code>MiddleMouseButton</code></td><td>number</td><td>number</td><td>The middle mouse button pressed.</td></tr>
|
||||
* <tr><td><code>RightMouseButton</code></td><td>number</td><td>number</td><td>The right mouse button pressed.</td></tr>
|
||||
* <tr><td><code>LeftMouseClicked</code></td><td>number</td><td>number</td><td>The left mouse button clicked.</td></tr>
|
||||
* <tr><td><code>MiddleMouseClicked</code></td><td>number</td><td>number</td><td>The middle mouse button clicked.</td></tr>
|
||||
* <tr><td><code>RightMouseClicked</code></td><td>number</td><td>number</td><td>The right mouse button clicked.</td></tr>
|
||||
* <tr><td><code>MouseMoveRight</code></td><td>number</td><td>number</td><td>The mouse moved right.</td></tr>
|
||||
* <tr><td><code>MouseMoveLeft</code></td><td>number</td><td>number</td><td>The mouse moved left.</td></tr>
|
||||
* <tr><td><code>MouseMoveUp</code></td><td>number</td><td>number</td><td>The mouse moved up.</td></tr>
|
||||
* <tr><td><code>MouseMoveDown</code></td><td>number</td><td>number</td><td>The mouse moved down.</td></tr>
|
||||
* <tr><td><code>LeftMouseButton</code></td><td>number</td><td>number</td><td>The left mouse button is pressed.</td></tr>
|
||||
* <tr><td><code>MiddleMouseButton</code></td><td>number</td><td>number</td><td>The middle mouse button is pressed.
|
||||
* </td></tr>
|
||||
* <tr><td><code>RightMouseButton</code></td><td>number</td><td>number</td><td>The right mouse button is pressed.</td></tr>
|
||||
* <tr><td><code>LeftMouseClicked</code></td><td>number</td><td>number</td><td>The left mouse button was clicked.</td></tr>
|
||||
* <tr><td><code>MiddleMouseClicked</code></td><td>number</td><td>number</td><td>The middle mouse button was clicked.
|
||||
* </td></tr>
|
||||
* <tr><td><code>RightMouseClicked</code></td><td>number</td><td>number</td><td>The right mouse button was clicked.
|
||||
* </td></tr>
|
||||
* <tr><td><code>MouseMoveRight</code></td><td>number</td><td>number</td><td>The mouse moved right. The data value is how
|
||||
* far it moved.</td></tr>
|
||||
* <tr><td><code>MouseMoveLeft</code></td><td>number</td><td>number</td><td>The mouse moved left. The data value is how far
|
||||
* it moved.</td></tr>
|
||||
* <tr><td><code>MouseMoveUp</code></td><td>number</td><td>number</td><td>The mouse moved up. The data value is how far it
|
||||
* moved.</td></tr>
|
||||
* <tr><td><code>MouseMoveDown</code></td><td>number</td><td>number</td><td>The mouse moved down. The data value is how far
|
||||
* it moved.</td></tr>
|
||||
* <tr><td><code>MouseX</code></td><td>number</td><td>number</td><td>The mouse x-coordinate changed. The data value is its
|
||||
* new x-coordinate value.</td></tr>
|
||||
* <tr><td><code>MouseY</code></td><td>number</td><td>number</td><td>The mouse y-coordinate changed. The data value is its
|
||||
|
|
|
@ -118,9 +118,9 @@ public:
|
|||
|
||||
protected:
|
||||
QPoint _lastCursor;
|
||||
QPoint _previousCursor;
|
||||
QPoint _mousePressPos;
|
||||
quint64 _mousePressTime;
|
||||
bool _mouseMoved;
|
||||
bool _clickDeadspotActive;
|
||||
glm::vec2 _lastTouch;
|
||||
std::shared_ptr<InputDevice> _inputDevice { std::make_shared<InputDevice>() };
|
||||
|
@ -130,6 +130,9 @@ protected:
|
|||
std::chrono::high_resolution_clock::time_point _lastTouchTime;
|
||||
|
||||
static bool _enableTouch;
|
||||
|
||||
private:
|
||||
void updateDeltaAxisValue(int channel, float value);
|
||||
};
|
||||
|
||||
#endif // hifi_KeyboardMouseDevice_h
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue