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Fix shader-test compilation
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1 changed files with 2 additions and 8 deletions
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@ -71,12 +71,6 @@
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#include "textured_particle_frag.h"
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#include "textured_particle_vert.h"
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#include "ambient_occlusion_vert.h"
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#include "ambient_occlusion_frag.h"
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#include "gaussian_blur_vertical_vert.h"
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#include "gaussian_blur_horizontal_vert.h"
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#include "gaussian_blur_frag.h"
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#include "occlusion_blend_frag.h"
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#include "hit_effect_vert.h"
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#include "hit_effect_frag.h"
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@ -210,12 +204,12 @@ void QTestWindow::draw() {
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testShaderBuild(model_shadow_vert, model_shadow_frag);
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testShaderBuild(untextured_particle_vert, untextured_particle_frag);
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testShaderBuild(textured_particle_vert, textured_particle_frag);
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/* FIXME: Bring back the ssao shader tests
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testShaderBuild(gaussian_blur_vertical_vert, gaussian_blur_frag);
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testShaderBuild(gaussian_blur_horizontal_vert, gaussian_blur_frag);
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testShaderBuild(ambient_occlusion_vert, ambient_occlusion_frag);
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testShaderBuild(ambient_occlusion_vert, occlusion_blend_frag);
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*/
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testShaderBuild(hit_effect_vert, hit_effect_frag);
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testShaderBuild(overlay3D_vert, overlay3D_frag);
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