Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions

This commit is contained in:
Seth Alves 2016-09-06 09:38:44 -07:00
commit 37db1cba26
22 changed files with 1236 additions and 335 deletions

View file

@ -413,6 +413,9 @@ void AvatarMixer::handleAvatarDataPacket(QSharedPointer<ReceivedMessage> message
}
void AvatarMixer::handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
auto nodeList = DependencyManager::get<NodeList>();
nodeList->getOrCreateLinkedData(senderNode);
if (senderNode->getLinkedData()) {
AvatarMixerClientData* nodeData = dynamic_cast<AvatarMixerClientData*>(senderNode->getLinkedData());
if (nodeData != nullptr) {

View file

@ -1,103 +0,0 @@
//
// MarketplaceComboBox.qml
//
// Created by Elisa Lupin-Jimenez on 3 Aug 2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtWebChannel 1.0
import QtWebEngine 1.1
import QtWebSockets 1.0
import "qrc:///qtwebchannel/qwebchannel.js" as WebChannel
import "controls"
import "controls-uit" as Controls
import "styles"
import "styles-uit"
Rectangle {
HifiConstants { id: hifi }
id: marketplaceComboBox
anchors.fill: parent
color: hifi.colors.baseGrayShadow
property var currentUrl: "https://metaverse.highfidelity.com/marketplace"
Controls.BaseWebView {
id: webview
url: currentUrl
anchors.top: switchMarketView.bottom
width: parent.width
height: parent.height - 40
focus: true
Timer {
id: zipTimer
running: false
repeat: false
interval: 1500
property var handler;
onTriggered: handler();
}
property var autoCancel: 'var element = $("a.btn.cancel");
element.click();'
onNewViewRequested: {
var component = Qt.createComponent("Browser.qml");
var newWindow = component.createObject(desktop);
request.openIn(newWindow.webView);
if (File.isZippedFbx(desktop.currentUrl)) {
zipTimer.handler = function() {
newWindow.destroy();
runJavaScript(autoCancel);
}
zipTimer.start();
}
}
property var simpleDownload: 'var element = $("a.download-file");
element.removeClass("download-file");
element.removeAttr("download");'
onLinkHovered: {
desktop.currentUrl = hoveredUrl;
// add an error message for non-fbx files
if (File.isZippedFbx(desktop.currentUrl)) {
runJavaScript(simpleDownload, function(){console.log("ran the JS");});
}
}
}
Controls.ComboBox {
id: switchMarketView
anchors.top: parent.top
anchors.right: parent.right
colorScheme: hifi.colorSchemes.dark
width: 200
height: 40
visible: true
model: ["Marketplace", "Clara.io"]
onCurrentIndexChanged: {
if (currentIndex === 0) { webview.url = "https://metaverse.highfidelity.com/marketplace"; }
if (currentIndex === 1) { webview.url = "https://clara.io/library"; }
}
}
Controls.Label {
id: switchMarketLabel
anchors.verticalCenter: switchMarketView.verticalCenter
anchors.right: switchMarketView.left
color: hifi.colors.white
text: "Explore interesting content from: "
}
}

View file

@ -0,0 +1,167 @@
//
// Marketplaces.qml
//
// Created by Elisa Lupin-Jimenez on 3 Aug 2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtWebChannel 1.0
import QtWebEngine 1.1
import QtWebSockets 1.0
import "qrc:///qtwebchannel/qwebchannel.js" as WebChannel
import "controls"
import "controls-uit" as Controls
import "styles"
import "styles-uit"
Rectangle {
HifiConstants { id: hifi }
id: marketplace
anchors.fill: parent
property var marketplacesUrl: "../../scripts/system/html/marketplaces.html"
property int statusBarHeight: 50
property int statusMargin: 50
property string standardMessage: "Check out other marketplaces."
property string claraMessage: "Choose a model and click Download -> Autodesk FBX."
property string claraError: "High Fidelity only supports Autodesk FBX models."
Controls.BaseWebView {
id: webview
url: marketplacesUrl
anchors.top: marketplace.top
width: parent.width
height: parent.height - statusBarHeight
focus: true
Timer {
id: zipTimer
running: false
repeat: false
interval: 1500
property var handler;
onTriggered: handler();
}
Timer {
id: alertTimer
running: false
repeat: false
interval: 9000
property var handler;
onTriggered: handler();
}
property var autoCancel: 'var element = $("a.btn.cancel");
element.click();'
property var simpleDownload: 'var element = $("a.download-file");
element.removeClass("download-file");
element.removeAttr("download");'
function displayErrorStatus() {
alertTimer.handler = function() {
statusLabel.text = claraMessage;
statusBar.color = hifi.colors.blueHighlight;
statusIcon.text = hifi.glyphs.info;
}
alertTimer.start();
}
property var notFbxHandler: 'var element = $("a.btn.btn-primary.viewer-button.download-file")
element.click();'
// this code is for removing other file types from Clara.io's download options
//property var checkFileType: "$('[data-extension]:not([data-extension=\"fbx\"])').parent().remove()"
onLinkHovered: {
desktop.currentUrl = hoveredUrl;
//runJavaScript(checkFileType, function(){console.log("Remove filetypes JS injection");});
if (File.isZippedFbx(desktop.currentUrl)) {
runJavaScript(simpleDownload, function(){console.log("Download JS injection");});
return;
}
if (File.isZipped(desktop.currentUrl)) {
statusLabel.text = claraError;
statusBar.color = hifi.colors.redHighlight;
statusIcon.text = hifi.glyphs.alert;
runJavaScript(notFbxHandler, displayErrorStatus());
}
}
onLoadingChanged: {
if (File.isClaraLink(webview.url)) {
statusLabel.text = claraMessage;
} else {
statusLabel.text = standardMessage;
}
statusBar.color = hifi.colors.blueHighlight;
statusIcon.text = hifi.glyphs.info;
}
onNewViewRequested: {
var component = Qt.createComponent("Browser.qml");
var newWindow = component.createObject(desktop);
request.openIn(newWindow.webView);
if (File.isZippedFbx(desktop.currentUrl)) {
runJavaScript(autoCancel);
zipTimer.handler = function() {
newWindow.destroy();
}
zipTimer.start();
}
}
}
Rectangle {
id: statusBar
anchors.top: webview.bottom
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
color: hifi.colors.blueHighlight
Controls.Button {
id: switchMarketView
anchors.right: parent.right
anchors.rightMargin: statusMargin
anchors.verticalCenter: parent.verticalCenter
width: 150
text: "See all markets"
onClicked: {
webview.url = "../../scripts/system/html/marketplaces.html";
statusLabel.text = standardMessage;
}
}
Controls.Label {
id: statusLabel
anchors.verticalCenter: switchMarketView.verticalCenter
anchors.left: parent.left
anchors.leftMargin: statusMargin
color: hifi.colors.white
text: standardMessage
size: 18
}
HiFiGlyphs {
id: statusIcon
anchors.right: statusLabel.left
anchors.verticalCenter: statusLabel.verticalCenter
text: hifi.glyphs.info
color: hifi.colors.white
size: hifi.fontSizes.tableHeadingIcon
}
}
}

View file

@ -176,8 +176,6 @@ static const int MAX_CONCURRENT_RESOURCE_DOWNLOADS = 16;
// For processing on QThreadPool, target 2 less than the ideal number of threads, leaving
// 2 logical cores available for time sensitive tasks.
static const int MIN_PROCESSING_THREAD_POOL_SIZE = 2;
static const int PROCESSING_THREAD_POOL_SIZE = std::max(MIN_PROCESSING_THREAD_POOL_SIZE,
QThread::idealThreadCount() - 2);
static const QString SNAPSHOT_EXTENSION = ".jpg";
static const QString SVO_EXTENSION = ".svo";
@ -537,7 +535,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
PluginContainer* pluginContainer = dynamic_cast<PluginContainer*>(this); // set the container for any plugins that care
PluginManager::getInstance()->setContainer(pluginContainer);
QThreadPool::globalInstance()->setMaxThreadCount(PROCESSING_THREAD_POOL_SIZE);
QThreadPool::globalInstance()->setMaxThreadCount(MIN_PROCESSING_THREAD_POOL_SIZE);
thread()->setPriority(QThread::HighPriority);
thread()->setObjectName("Main Thread");
@ -707,6 +705,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
connect(addressManager.data(), &AddressManager::hostChanged, this, &Application::updateWindowTitle);
connect(this, &QCoreApplication::aboutToQuit, addressManager.data(), &AddressManager::storeCurrentAddress);
connect(this, &Application::activeDisplayPluginChanged, this, &Application::updateThreadPoolCount);
// Save avatar location immediately after a teleport.
connect(getMyAvatar(), &MyAvatar::positionGoneTo,
DependencyManager::get<AddressManager>().data(), &AddressManager::storeCurrentAddress);
@ -5727,3 +5727,18 @@ void Application::sendHoverLeaveEntity(QUuid id, PointerEvent event) {
EntityItemID entityItemID(id);
emit getEntities()->hoverLeaveEntity(entityItemID, event);
}
// FIXME? perhaps two, one for the main thread and one for the offscreen UI rendering thread?
static const int UI_RESERVED_THREADS = 1;
// Windows won't let you have all the cores
static const int OS_RESERVED_THREADS = 1;
void Application::updateThreadPoolCount() const {
auto reservedThreads = UI_RESERVED_THREADS + OS_RESERVED_THREADS + _displayPlugin->getRequiredThreadCount();
auto availableThreads = QThread::idealThreadCount() - reservedThreads;
auto threadPoolSize = std::max(MIN_PROCESSING_THREAD_POOL_SIZE, availableThreads);
qDebug() << "Ideal Thread Count " << QThread::idealThreadCount();
qDebug() << "Reserved threads " << reservedThreads;
qDebug() << "Setting thread pool size to " << threadPoolSize;
QThreadPool::globalInstance()->setMaxThreadCount(threadPoolSize);
}

View file

@ -286,6 +286,7 @@ public slots:
bool exportEntities(const QString& filename, const QVector<EntityItemID>& entityIDs, const glm::vec3* givenOffset = nullptr);
bool exportEntities(const QString& filename, float x, float y, float z, float scale);
bool importEntities(const QString& url);
void updateThreadPoolCount() const;
static void setLowVelocityFilter(bool lowVelocityFilter);
Q_INVOKABLE void loadDialog();

View file

@ -24,33 +24,34 @@
#include "AudioRingBuffer.h"
static const QString RING_BUFFER_OVERFLOW_DEBUG { "AudioRingBuffer::writeData has overflown the buffer. Overwriting old data." };
static const QString DROPPED_SILENT_DEBUG { "AudioRingBuffer::addSilentSamples dropping silent samples to prevent overflow." };
AudioRingBuffer::AudioRingBuffer(int numFrameSamples, bool randomAccessMode, int numFramesCapacity) :
AudioRingBuffer::AudioRingBuffer(int numFrameSamples, int numFramesCapacity) :
_numFrameSamples(numFrameSamples),
_frameCapacity(numFramesCapacity),
_sampleCapacity(numFrameSamples * numFramesCapacity),
_bufferLength(numFrameSamples * (numFramesCapacity + 1)),
_numFrameSamples(numFrameSamples),
_randomAccessMode(randomAccessMode),
_overflowCount(0)
_bufferLength(numFrameSamples * (numFramesCapacity + 1))
{
if (numFrameSamples) {
_buffer = new int16_t[_bufferLength];
memset(_buffer, 0, _bufferLength * sizeof(int16_t));
_nextOutput = _buffer;
_endOfLastWrite = _buffer;
} else {
_buffer = NULL;
_nextOutput = NULL;
_endOfLastWrite = NULL;
}
static QString repeatedMessage = LogHandler::getInstance().addRepeatedMessageRegex(RING_BUFFER_OVERFLOW_DEBUG);
static QString repeatedOverflowMessage = LogHandler::getInstance().addRepeatedMessageRegex(RING_BUFFER_OVERFLOW_DEBUG);
static QString repeatedDroppedMessage = LogHandler::getInstance().addRepeatedMessageRegex(DROPPED_SILENT_DEBUG);
};
AudioRingBuffer::~AudioRingBuffer() {
delete[] _buffer;
}
void AudioRingBuffer::clear() {
_endOfLastWrite = _buffer;
_nextOutput = _buffer;
}
void AudioRingBuffer::reset() {
clear();
_overflowCount = 0;
@ -58,109 +59,82 @@ void AudioRingBuffer::reset() {
void AudioRingBuffer::resizeForFrameSize(int numFrameSamples) {
delete[] _buffer;
_numFrameSamples = numFrameSamples;
_sampleCapacity = numFrameSamples * _frameCapacity;
_bufferLength = numFrameSamples * (_frameCapacity + 1);
_numFrameSamples = numFrameSamples;
_buffer = new int16_t[_bufferLength];
memset(_buffer, 0, _bufferLength * sizeof(int16_t));
if (_randomAccessMode) {
memset(_buffer, 0, _bufferLength * sizeof(int16_t));
}
reset();
}
void AudioRingBuffer::clear() {
_endOfLastWrite = _buffer;
_nextOutput = _buffer;
if (numFrameSamples) {
_buffer = new int16_t[_bufferLength];
memset(_buffer, 0, _bufferLength * sizeof(int16_t));
} else {
_buffer = nullptr;
}
reset();
}
int AudioRingBuffer::readSamples(int16_t* destination, int maxSamples) {
return readData((char*)destination, maxSamples * sizeof(int16_t)) / sizeof(int16_t);
}
int AudioRingBuffer::writeSamples(const int16_t* source, int maxSamples) {
return writeData((char*)source, maxSamples * sizeof(int16_t)) / sizeof(int16_t);
}
int AudioRingBuffer::readData(char *data, int maxSize) {
// only copy up to the number of samples we have available
int numReadSamples = std::min((int)(maxSize / sizeof(int16_t)), samplesAvailable());
// If we're in random access mode, then we consider our number of available read samples slightly
// differently. Namely, if anything has been written, we say we have as many samples as they ask for
// otherwise we say we have nothing available
if (_randomAccessMode) {
numReadSamples = _endOfLastWrite ? (maxSize / sizeof(int16_t)) : 0;
}
int maxSamples = maxSize / sizeof(int16_t);
int numReadSamples = std::min(maxSamples, samplesAvailable());
if (_nextOutput + numReadSamples > _buffer + _bufferLength) {
// we're going to need to do two reads to get this data, it wraps around the edge
int numSamplesToEnd = (_buffer + _bufferLength) - _nextOutput;
// read to the end of the buffer
int numSamplesToEnd = (_buffer + _bufferLength) - _nextOutput;
memcpy(data, _nextOutput, numSamplesToEnd * sizeof(int16_t));
if (_randomAccessMode) {
memset(_nextOutput, 0, numSamplesToEnd * sizeof(int16_t)); // clear it
}
// read the rest from the beginning of the buffer
memcpy(data + (numSamplesToEnd * sizeof(int16_t)), _buffer, (numReadSamples - numSamplesToEnd) * sizeof(int16_t));
if (_randomAccessMode) {
memset(_buffer, 0, (numReadSamples - numSamplesToEnd) * sizeof(int16_t)); // clear it
}
} else {
// read the data
memcpy(data, _nextOutput, numReadSamples * sizeof(int16_t));
if (_randomAccessMode) {
memset(_nextOutput, 0, numReadSamples * sizeof(int16_t)); // clear it
}
}
// push the position of _nextOutput by the number of samples read
_nextOutput = shiftedPositionAccomodatingWrap(_nextOutput, numReadSamples);
shiftReadPosition(numReadSamples);
return numReadSamples * sizeof(int16_t);
}
int AudioRingBuffer::writeSamples(const int16_t* source, int maxSamples) {
return writeData((const char*)source, maxSamples * sizeof(int16_t)) / sizeof(int16_t);
}
int AudioRingBuffer::writeData(const char* data, int maxSize) {
// make sure we have enough bytes left for this to be the right amount of audio
// otherwise we should not copy that data, and leave the buffer pointers where they are
int samplesToCopy = std::min((int)(maxSize / sizeof(int16_t)), _sampleCapacity);
// only copy up to the number of samples we have capacity for
int maxSamples = maxSize / sizeof(int16_t);
int numWriteSamples = std::min(maxSamples, _sampleCapacity);
int samplesRoomFor = _sampleCapacity - samplesAvailable();
if (samplesToCopy > samplesRoomFor) {
// there's not enough room for this write. erase old data to make room for this new data
int samplesToDelete = samplesToCopy - samplesRoomFor;
if (numWriteSamples > samplesRoomFor) {
// there's not enough room for this write. erase old data to make room for this new data
int samplesToDelete = numWriteSamples - samplesRoomFor;
_nextOutput = shiftedPositionAccomodatingWrap(_nextOutput, samplesToDelete);
_overflowCount++;
qCDebug(audio) << qPrintable(RING_BUFFER_OVERFLOW_DEBUG);
}
if (_endOfLastWrite + samplesToCopy <= _buffer + _bufferLength) {
memcpy(_endOfLastWrite, data, samplesToCopy * sizeof(int16_t));
} else {
if (_endOfLastWrite + numWriteSamples > _buffer + _bufferLength) {
// we're going to need to do two writes to set this data, it wraps around the edge
int numSamplesToEnd = (_buffer + _bufferLength) - _endOfLastWrite;
// write to the end of the buffer
memcpy(_endOfLastWrite, data, numSamplesToEnd * sizeof(int16_t));
memcpy(_buffer, data + (numSamplesToEnd * sizeof(int16_t)), (samplesToCopy - numSamplesToEnd) * sizeof(int16_t));
// write the rest to the beginning of the buffer
memcpy(_buffer, data + (numSamplesToEnd * sizeof(int16_t)), (numWriteSamples - numSamplesToEnd) * sizeof(int16_t));
} else {
memcpy(_endOfLastWrite, data, numWriteSamples * sizeof(int16_t));
}
_endOfLastWrite = shiftedPositionAccomodatingWrap(_endOfLastWrite, samplesToCopy);
_endOfLastWrite = shiftedPositionAccomodatingWrap(_endOfLastWrite, numWriteSamples);
return samplesToCopy * sizeof(int16_t);
}
int16_t& AudioRingBuffer::operator[](const int index) {
return *shiftedPositionAccomodatingWrap(_nextOutput, index);
}
const int16_t& AudioRingBuffer::operator[] (const int index) const {
return *shiftedPositionAccomodatingWrap(_nextOutput, index);
}
void AudioRingBuffer::shiftReadPosition(unsigned int numSamples) {
_nextOutput = shiftedPositionAccomodatingWrap(_nextOutput, numSamples);
return numWriteSamples * sizeof(int16_t);
}
int AudioRingBuffer::samplesAvailable() const {
@ -176,35 +150,31 @@ int AudioRingBuffer::samplesAvailable() const {
}
int AudioRingBuffer::addSilentSamples(int silentSamples) {
// NOTE: This implementation is nearly identical to writeData save for s/memcpy/memset, refer to comments there
int numWriteSamples = std::min(silentSamples, _sampleCapacity);
int samplesRoomFor = _sampleCapacity - samplesAvailable();
if (silentSamples > samplesRoomFor) {
// there's not enough room for this write. write as many silent samples as we have room for
silentSamples = samplesRoomFor;
static const QString DROPPED_SILENT_DEBUG {
"AudioRingBuffer::addSilentSamples dropping silent samples to prevent overflow."
};
static QString repeatedMessage = LogHandler::getInstance().addRepeatedMessageRegex(DROPPED_SILENT_DEBUG);
if (numWriteSamples > samplesRoomFor) {
numWriteSamples = samplesRoomFor;
qCDebug(audio) << qPrintable(DROPPED_SILENT_DEBUG);
}
// memset zeroes into the buffer, accomodate a wrap around the end
// push the _endOfLastWrite to the correct spot
if (_endOfLastWrite + silentSamples <= _buffer + _bufferLength) {
memset(_endOfLastWrite, 0, silentSamples * sizeof(int16_t));
} else {
if (_endOfLastWrite + numWriteSamples > _buffer + _bufferLength) {
int numSamplesToEnd = (_buffer + _bufferLength) - _endOfLastWrite;
memset(_endOfLastWrite, 0, numSamplesToEnd * sizeof(int16_t));
memset(_buffer, 0, (silentSamples - numSamplesToEnd) * sizeof(int16_t));
memset(_buffer, 0, (numWriteSamples - numSamplesToEnd) * sizeof(int16_t));
} else {
memset(_endOfLastWrite, 0, numWriteSamples * sizeof(int16_t));
}
_endOfLastWrite = shiftedPositionAccomodatingWrap(_endOfLastWrite, silentSamples);
return silentSamples;
_endOfLastWrite = shiftedPositionAccomodatingWrap(_endOfLastWrite, numWriteSamples);
return numWriteSamples;
}
int16_t* AudioRingBuffer::shiftedPositionAccomodatingWrap(int16_t* position, int numSamplesShift) const {
// NOTE: It is possible to shift out-of-bounds if (|numSamplesShift| > 2 * _bufferLength), but this should not occur
if (numSamplesShift > 0 && position + numSamplesShift >= _buffer + _bufferLength) {
// this shift will wrap the position around to the beginning of the ring
return position + numSamplesShift - _bufferLength;
@ -217,13 +187,15 @@ int16_t* AudioRingBuffer::shiftedPositionAccomodatingWrap(int16_t* position, int
}
float AudioRingBuffer::getFrameLoudness(const int16_t* frameStart) const {
// FIXME: This is a bad measure of loudness - normal estimation uses sqrt(sum(x*x))
float loudness = 0.0f;
const int16_t* sampleAt = frameStart;
const int16_t* _bufferLastAt = _buffer + _bufferLength - 1;
const int16_t* bufferLastAt = _buffer + _bufferLength - 1;
for (int i = 0; i < _numFrameSamples; ++i) {
loudness += (float) std::abs(*sampleAt);
sampleAt = sampleAt == _bufferLastAt ? _buffer : sampleAt + 1;
// wrap if necessary
sampleAt = sampleAt == bufferLastAt ? _buffer : sampleAt + 1;
}
loudness /= _numFrameSamples;
loudness /= AudioConstants::MAX_SAMPLE_VALUE;
@ -238,10 +210,6 @@ float AudioRingBuffer::getFrameLoudness(ConstIterator frameStart) const {
return getFrameLoudness(&(*frameStart));
}
float AudioRingBuffer::getNextOutputFrameLoudness() const {
return getFrameLoudness(_nextOutput);
}
int AudioRingBuffer::writeSamples(ConstIterator source, int maxSamples) {
int samplesToCopy = std::min(maxSamples, _sampleCapacity);
int samplesRoomFor = _sampleCapacity - samplesAvailable();

View file

@ -23,73 +23,69 @@ const int DEFAULT_RING_BUFFER_FRAME_CAPACITY = 10;
class AudioRingBuffer {
public:
AudioRingBuffer(int numFrameSamples, bool randomAccessMode = false, int numFramesCapacity = DEFAULT_RING_BUFFER_FRAME_CAPACITY);
AudioRingBuffer(int numFrameSamples, int numFramesCapacity = DEFAULT_RING_BUFFER_FRAME_CAPACITY);
~AudioRingBuffer();
void reset();
void resizeForFrameSize(int numFrameSamples);
// disallow copying
AudioRingBuffer(const AudioRingBuffer&) = delete;
AudioRingBuffer(AudioRingBuffer&&) = delete;
AudioRingBuffer& operator=(const AudioRingBuffer&) = delete;
/// Invalidate any data in the buffer
void clear();
int getSampleCapacity() const { return _sampleCapacity; }
int getFrameCapacity() const { return _frameCapacity; }
/// Clear and reset the overflow count
void reset();
/// Resize frame size (causes a reset())
// FIXME: discards any data in the buffer
void resizeForFrameSize(int numFrameSamples);
/// Read up to maxSamples into destination (will only read up to samplesAvailable())
/// Returns number of read samples
int readSamples(int16_t* destination, int maxSamples);
/// Write up to maxSamples from source (will only write up to sample capacity)
/// Returns number of written samples
int writeSamples(const int16_t* source, int maxSamples);
int readData(char* data, int maxSize);
int writeData(const char* data, int maxSize);
/// Write up to maxSamples silent samples (will only write until other data exists in the buffer)
/// This method will not overwrite existing data in the buffer, instead dropping silent samples that would overflow
/// Returns number of written silent samples
int addSilentSamples(int maxSamples);
int16_t& operator[](const int index);
const int16_t& operator[] (const int index) const;
/// Read up to maxSize into destination
/// Returns number of read bytes
int readData(char* destination, int maxSize);
void shiftReadPosition(unsigned int numSamples);
/// Write up to maxSize from source
/// Returns number of written bytes
int writeData(const char* source, int maxSize);
float getNextOutputFrameLoudness() const;
/// Returns a reference to the index-th sample offset from the current read sample
int16_t& operator[](const int index) { return *shiftedPositionAccomodatingWrap(_nextOutput, index); }
const int16_t& operator[] (const int index) const { return *shiftedPositionAccomodatingWrap(_nextOutput, index); }
/// Essentially discards the next numSamples from the ring buffer
/// NOTE: This is not checked - it is possible to shift past written data
/// Use samplesAvailable() to see the distance a valid shift can go
void shiftReadPosition(unsigned int numSamples) { _nextOutput = shiftedPositionAccomodatingWrap(_nextOutput, numSamples); }
int samplesAvailable() const;
int framesAvailable() const { return (_numFrameSamples == 0) ? 0 : samplesAvailable() / _numFrameSamples; }
float getNextOutputFrameLoudness() const { return getFrameLoudness(_nextOutput); }
int getNumFrameSamples() const { return _numFrameSamples; }
int getFrameCapacity() const { return _frameCapacity; }
int getSampleCapacity() const { return _sampleCapacity; }
/// Return times the ring buffer has overwritten old data
int getOverflowCount() const { return _overflowCount; }
int getOverflowCount() const { return _overflowCount; } /// how many times has the ring buffer has overwritten old data
int addSilentSamples(int samples);
private:
float getFrameLoudness(const int16_t* frameStart) const;
protected:
// disallow copying of AudioRingBuffer objects
AudioRingBuffer(const AudioRingBuffer&);
AudioRingBuffer& operator= (const AudioRingBuffer&);
int16_t* shiftedPositionAccomodatingWrap(int16_t* position, int numSamplesShift) const;
int _frameCapacity;
int _sampleCapacity;
int _bufferLength; // actual length of _buffer: will be one frame larger than _sampleCapacity
int _numFrameSamples;
int16_t* _nextOutput;
int16_t* _endOfLastWrite;
int16_t* _buffer;
bool _randomAccessMode; /// will this ringbuffer be used for random access? if so, do some special processing
int _overflowCount; /// how many times has the ring buffer has overwritten old data
public:
class ConstIterator { //public std::iterator < std::forward_iterator_tag, int16_t > {
class ConstIterator {
public:
ConstIterator()
: _bufferLength(0),
_bufferFirst(NULL),
_bufferLast(NULL),
_at(NULL) {}
ConstIterator(int16_t* bufferFirst, int capacity, int16_t* at)
: _bufferLength(capacity),
_bufferFirst(bufferFirst),
_bufferLast(bufferFirst + capacity - 1),
_at(at) {}
ConstIterator();
ConstIterator(int16_t* bufferFirst, int capacity, int16_t* at);
ConstIterator(const ConstIterator& rhs) = default;
bool isNull() const { return _at == NULL; }
@ -98,95 +94,143 @@ public:
bool operator!=(const ConstIterator& rhs) { return _at != rhs._at; }
const int16_t& operator*() { return *_at; }
ConstIterator& operator=(const ConstIterator& rhs) {
_bufferLength = rhs._bufferLength;
_bufferFirst = rhs._bufferFirst;
_bufferLast = rhs._bufferLast;
_at = rhs._at;
return *this;
}
ConstIterator& operator=(const ConstIterator& rhs);
ConstIterator& operator++();
ConstIterator operator++(int);
ConstIterator& operator--();
ConstIterator operator--(int);
const int16_t& operator[] (int i);
ConstIterator operator+(int i);
ConstIterator operator-(int i);
ConstIterator& operator++() {
_at = (_at == _bufferLast) ? _bufferFirst : _at + 1;
return *this;
}
ConstIterator operator++(int) {
ConstIterator tmp(*this);
++(*this);
return tmp;
}
ConstIterator& operator--() {
_at = (_at == _bufferFirst) ? _bufferLast : _at - 1;
return *this;
}
ConstIterator operator--(int) {
ConstIterator tmp(*this);
--(*this);
return tmp;
}
const int16_t& operator[] (int i) {
return *atShiftedBy(i);
}
ConstIterator operator+(int i) {
return ConstIterator(_bufferFirst, _bufferLength, atShiftedBy(i));
}
ConstIterator operator-(int i) {
return ConstIterator(_bufferFirst, _bufferLength, atShiftedBy(-i));
}
void readSamples(int16_t* dest, int numSamples) {
auto samplesToEnd = _bufferLast - _at + 1;
if (samplesToEnd >= numSamples) {
memcpy(dest, _at, numSamples * sizeof(int16_t));
_at += numSamples;
} else {
auto samplesFromStart = numSamples - samplesToEnd;
memcpy(dest, _at, samplesToEnd * sizeof(int16_t));
memcpy(dest + samplesToEnd, _bufferFirst, samplesFromStart * sizeof(int16_t));
_at = _bufferFirst + samplesFromStart;
}
}
void readSamplesWithFade(int16_t* dest, int numSamples, float fade) {
int16_t* at = _at;
for (int i = 0; i < numSamples; i++) {
*dest = (float)*at * fade;
++dest;
at = (at == _bufferLast) ? _bufferFirst : at + 1;
}
}
void readSamples(int16_t* dest, int numSamples);
void readSamplesWithFade(int16_t* dest, int numSamples, float fade);
private:
int16_t* atShiftedBy(int i) {
i = (_at - _bufferFirst + i) % _bufferLength;
if (i < 0) {
i += _bufferLength;
}
return _bufferFirst + i;
}
int16_t* atShiftedBy(int i);
private:
int _bufferLength;
int16_t* _bufferFirst;
int16_t* _bufferLast;
int16_t* _at;
};
ConstIterator nextOutput() const { return ConstIterator(_buffer, _bufferLength, _nextOutput); }
ConstIterator lastFrameWritten() const { return ConstIterator(_buffer, _bufferLength, _endOfLastWrite) - _numFrameSamples; }
float getFrameLoudness(ConstIterator frameStart) const;
ConstIterator nextOutput() const;
ConstIterator lastFrameWritten() const;
int writeSamples(ConstIterator source, int maxSamples);
int writeSamplesWithFade(ConstIterator source, int maxSamples, float fade);
float getFrameLoudness(ConstIterator frameStart) const;
protected:
int16_t* shiftedPositionAccomodatingWrap(int16_t* position, int numSamplesShift) const;
float getFrameLoudness(const int16_t* frameStart) const;
int _numFrameSamples;
int _frameCapacity;
int _sampleCapacity;
int _bufferLength; // actual _buffer length (_sampleCapacity + 1)
int _overflowCount{ 0 }; // times the ring buffer has overwritten data
int16_t* _nextOutput{ nullptr };
int16_t* _endOfLastWrite{ nullptr };
int16_t* _buffer{ nullptr };
};
// inline the iterator:
inline AudioRingBuffer::ConstIterator::ConstIterator() :
_bufferLength(0),
_bufferFirst(NULL),
_bufferLast(NULL),
_at(NULL) {}
inline AudioRingBuffer::ConstIterator::ConstIterator(int16_t* bufferFirst, int capacity, int16_t* at) :
_bufferLength(capacity),
_bufferFirst(bufferFirst),
_bufferLast(bufferFirst + capacity - 1),
_at(at) {}
inline AudioRingBuffer::ConstIterator& AudioRingBuffer::ConstIterator::operator=(const ConstIterator& rhs) {
_bufferLength = rhs._bufferLength;
_bufferFirst = rhs._bufferFirst;
_bufferLast = rhs._bufferLast;
_at = rhs._at;
return *this;
}
inline AudioRingBuffer::ConstIterator& AudioRingBuffer::ConstIterator::operator++() {
_at = (_at == _bufferLast) ? _bufferFirst : _at + 1;
return *this;
}
inline AudioRingBuffer::ConstIterator AudioRingBuffer::ConstIterator::operator++(int) {
ConstIterator tmp(*this);
++(*this);
return tmp;
}
inline AudioRingBuffer::ConstIterator& AudioRingBuffer::ConstIterator::operator--() {
_at = (_at == _bufferFirst) ? _bufferLast : _at - 1;
return *this;
}
inline AudioRingBuffer::ConstIterator AudioRingBuffer::ConstIterator::operator--(int) {
ConstIterator tmp(*this);
--(*this);
return tmp;
}
inline const int16_t& AudioRingBuffer::ConstIterator::operator[] (int i) {
return *atShiftedBy(i);
}
inline AudioRingBuffer::ConstIterator AudioRingBuffer::ConstIterator::operator+(int i) {
return ConstIterator(_bufferFirst, _bufferLength, atShiftedBy(i));
}
inline AudioRingBuffer::ConstIterator AudioRingBuffer::ConstIterator::operator-(int i) {
return ConstIterator(_bufferFirst, _bufferLength, atShiftedBy(-i));
}
inline int16_t* AudioRingBuffer::ConstIterator::atShiftedBy(int i) {
i = (_at - _bufferFirst + i) % _bufferLength;
if (i < 0) {
i += _bufferLength;
}
return _bufferFirst + i;
}
inline void AudioRingBuffer::ConstIterator::readSamples(int16_t* dest, int numSamples) {
auto samplesToEnd = _bufferLast - _at + 1;
if (samplesToEnd >= numSamples) {
memcpy(dest, _at, numSamples * sizeof(int16_t));
_at += numSamples;
} else {
auto samplesFromStart = numSamples - samplesToEnd;
memcpy(dest, _at, samplesToEnd * sizeof(int16_t));
memcpy(dest + samplesToEnd, _bufferFirst, samplesFromStart * sizeof(int16_t));
_at = _bufferFirst + samplesFromStart;
}
}
inline void AudioRingBuffer::ConstIterator::readSamplesWithFade(int16_t* dest, int numSamples, float fade) {
int16_t* at = _at;
for (int i = 0; i < numSamples; i++) {
*dest = (float)*at * fade;
++dest;
at = (at == _bufferLast) ? _bufferFirst : at + 1;
}
}
inline AudioRingBuffer::ConstIterator AudioRingBuffer::nextOutput() const {
return ConstIterator(_buffer, _bufferLength, _nextOutput);
}
inline AudioRingBuffer::ConstIterator AudioRingBuffer::lastFrameWritten() const {
return ConstIterator(_buffer, _bufferLength, _endOfLastWrite) - _numFrameSamples;
}
#endif // hifi_AudioRingBuffer_h

View file

@ -20,7 +20,7 @@
const int STARVE_HISTORY_CAPACITY = 50;
InboundAudioStream::InboundAudioStream(int numFrameSamples, int numFramesCapacity, const Settings& settings) :
_ringBuffer(numFrameSamples, false, numFramesCapacity),
_ringBuffer(numFrameSamples, numFramesCapacity),
_lastPopSucceeded(false),
_lastPopOutput(),
_dynamicJitterBuffers(settings._dynamicJitterBuffers),

View file

@ -69,6 +69,8 @@ public:
virtual bool wantVsync() const { return true; }
void setVsyncEnabled(bool vsyncEnabled) { _vsyncEnabled = vsyncEnabled; }
bool isVsyncEnabled() const { return _vsyncEnabled; }
// Three threads, one for rendering, one for texture transfers, one reserved for the GL driver
int getRequiredThreadCount() const override { return 3; }
protected:
friend class PresentThread;

View file

@ -205,8 +205,10 @@ void Context::create() {
formatAttribs.push_back(24);
formatAttribs.push_back(WGL_STENCIL_BITS_ARB);
formatAttribs.push_back(8);
formatAttribs.push_back(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB);
formatAttribs.push_back(GL_TRUE);
#ifdef NATIVE_SRGB_FRAMEBUFFER
// formatAttribs.push_back(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB);
// formatAttribs.push_back(GL_TRUE);
#endif
// terminate the list
formatAttribs.push_back(0);
UINT numFormats;

View file

@ -128,6 +128,7 @@ public:
Present = QEvent::User + 1
};
virtual int getRequiredThreadCount() const { return 0; }
virtual bool isHmd() const { return false; }
virtual int getHmdScreen() const { return -1; }
/// By default, all HMDs are stereo

View file

@ -65,13 +65,21 @@ bool FileScriptingInterface::isTempDir(QString tempDir) {
folderName = "/" + testDir.section("/", -1);
QString testContainer = testDir;
testContainer.remove(folderName);
if (testContainer == tempContainer) return true;
return false;
return (testContainer == tempContainer);
}
// checks whether the webview is displaying a Clara.io page for Marketplaces.qml
bool FileScriptingInterface::isClaraLink(QUrl url) {
return (url.toString().contains("clara.io") && !url.toString().contains("clara.io/signup"));
}
bool FileScriptingInterface::isZippedFbx(QUrl url) {
if (url.toString().contains(".zip") && url.toString().contains("fbx")) return true;
return false;
return (url.toString().endsWith("fbx.zip"));
}
// checks whether a user tries to download a file that is not in .fbx format
bool FileScriptingInterface::isZipped(QUrl url) {
return (url.toString().endsWith(".zip"));
}
// this function is not in use

View file

@ -25,6 +25,8 @@ public:
public slots:
bool isZippedFbx(QUrl url);
bool isZipped(QUrl url);
bool isClaraLink(QUrl url);
QString convertUrlToPath(QUrl url);
void runUnzip(QString path, QUrl url);
QString getTempDir();

View file

@ -58,6 +58,9 @@ public:
void unsuppressKeyboard() override;
bool isKeyboardVisible() override;
// Needs an additional thread for VR submission
int getRequiredThreadCount() const override { return Parent::getRequiredThreadCount() + 1; }
protected:
bool internalActivate() override;
void internalDeactivate() override;

View file

@ -0,0 +1,98 @@
/*
//
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
*/
body {
background: white;
padding: 0 0 0 0;
font-family:Raleway-SemiBold;
}
.marketplaces-container {
display: inline-block;
color: black;
width: 94%;
margin-left: 3%;
height: 100%;
}
.marketplaces-title {
margin-top: 45px;
margin-bottom: 20px;
}
.marketplaces-intro-text {
margin-bottom: 60px;
}
.marketplace-tile {
float:left;
width: 100%;
}
.marketplace-tile-first-column {
text-align: center;
float: left;
width: 33%;
}
.marketplace-tile-second-column {
float: left;
margin-left:4%;
width: 62%;
}
.exploreButton {
font-size: 16px !important;
width: 200px !important;
height: 45px !important;
margin-top: 20px;
margin-bottom: 30px;
}
.tile-divider {
width: 100%;
margin-left: 0%;
display: block;
height: 1px;
border: 0;
border-top: 1px solid lightgrey;
margin: 1em 0;
padding: 0;
margin-bottom: 30px;
}
.marketplace-tile-description {
margin-top: 15px;
margin-bottom: 30px;
}
.marketplace-tile-image {
margin-top:15px;
max-width: 256px;
height: 128px;
margin-bottom:60px;
-webkit-box-shadow: -1px 4px 16px 0px rgba(0, 0, 0, 0.48);
-moz-box-shadow: -1px 4px 16px 0px rgba(0, 0, 0, 0.48);
box-shadow: -1px 4px 16px 0px rgba(0, 0, 0, 0.48);
}
.marketplace-clara-steps {
padding-left: 15px;
}
.marketplace-clara-steps > li {
margin-top: 5px;
}
@media (max-width:768px) {
.marketplace-tile-first-column {
float: left;
width: 100%;
}
.marketplace-tile-second-column {
float: left;
width: 100%;
}
.exploreButton-holder {
width:100%;
text-align:center;
}
.tile-divider {
width: 100%;
margin-left: 0%;
}
.marketplace-tile-image{
margin-bottom:15px;
}
}

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View file

@ -0,0 +1,12 @@
function loaded() {
bindExploreButtons();
}
function bindExploreButtons() {
$('#exploreClaraMarketplace').on('click', function() {
window.location = "https://clara.io/library?public=true"
})
$('#exploreHifiMarketplace').on('click', function() {
window.location = "http://www.highfidelity.com/marketplace"
})
}

View file

@ -0,0 +1,65 @@
<!--
// marketplaces.html
//
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
-->
<html>
<head>
<title>Marketplaces</title>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
<link rel="stylesheet" type="text/css" href="css/edit-style.css">
<link rel="stylesheet" type="text/css" href="css/marketplaces.css">
<script src="js/jquery-2.1.4.min.js"></script>
<script type="text/javascript" src="qrc:///qtwebchannel/qwebchannel.js"></script>
<script type="text/javascript" src="js/eventBridgeLoader.js"></script>
<script src="js/marketplaces.js"></script>
</head>
<body onload='loaded();'>
<div class="marketplaces-container">
<h2 class="marketplaces-title">
Marketplaces
</h2>
<div class="marketplaces-intro-text">
<p>
You can bring content into High Fidelity forom anywhere you want. Here are a few places that support direct import of content right now. If you'd like to suggest a Market to include here, <a href="mailto:contact@highfidelity.io">let us know.</a>
</p>
</div>
<div class="marketplace-tile">
<div class="marketplace-tile-first-column">
<img class="marketplace-tile-image" src="img/hifi-marketplace-tile.png">
</div>
<div class="marketplace-tile-second-column">
<p class="marketplace-tile-description">This is the default High Fidelity marketplace. Viewing and downloading content from here is fully supported in Interface.</p>
<div class="exploreButton-holder">
<input class="blue exploreButton" type="button" value="Explore" id="exploreHifiMarketplace"></input></div>
</div>
<hr class="tile-divider">
</div>
<div class="marketplace-tile">
<div class="marketplace-tile-first-column">
<img class="marketplace-tile-image" src="img/clara-tile.png">
</div>
<div class="marketplace-tile-second-column">
<p class="marketplace-tile-description">Clara.io has thousands of models available for importing into High Fidelity. Follow these steps for the best experience:</p>
<ol class="marketplace-clara-steps">
<li><a href="http://www.clara.io/signup">Create an account here </a>or log in as an existing user.</li>
<li>Choose a model from the list and click Download -> Autodesk FBX.</li>
<li>After the file processes, click Download.</li>
<li>Add the model to your asset server, then find it from the list and choose Add To World.</li>
</ol>
<div class="exploreButton-holder">
<input class="blue exploreButton" type="button" value="Explore" id="exploreClaraMarketplace"></input>
</div>
</div>
<hr class="tile-divider">
</div>
</div>
</div>
</body>
</html>

View file

@ -14,15 +14,15 @@
(function() { // BEGIN LOCAL_SCOPE
var toolIconUrl = Script.resolvePath("../assets/images/tools/");
var qml = Script.resolvePath("../../../resources/qml/MarketplaceComboBox.qml")
var qml = Script.resolvePath("../../../resources/qml/Marketplaces.qml")
var MARKETPLACE_URL = "https://metaverse.highfidelity.com/marketplace";
var marketplaceWindow = new OverlayWindow({
title: "Marketplace",
source: qml,
width: 900,
height: 700,
width: 1000,
height: 900,
toolWindow: false,
visible: false,
});

View file

@ -0,0 +1,28 @@
set(TARGET_NAME render-texture-load)
if (WIN32)
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /ignore:4049 /ignore:4217")
endif()
# This is not a testcase -- just set it up as a regular hifi project
setup_hifi_project(Quick Gui OpenGL)
set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
# link in the shared libraries
link_hifi_libraries(shared octree gl gpu gpu-gl render model model-networking networking render-utils fbx entities entities-renderer animation audio avatars script-engine physics)
package_libraries_for_deployment()
target_zlib()
add_dependency_external_projects(quazip)
find_package(QuaZip REQUIRED)
target_include_directories(${TARGET_NAME} SYSTEM PUBLIC ${QUAZIP_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${QUAZIP_LIBRARIES})
if (WIN32)
add_paths_to_fixup_libs(${QUAZIP_DLL_PATH})
endif ()
target_bullet()

View file

@ -0,0 +1,585 @@
//
// Created by Bradley Austin Davis on 2016/07/01
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <iostream>
#include <string>
#include <vector>
#include <sstream>
#include <gl/Config.h>
#include <gl/Context.h>
#include <QtCore/QDir>
#include <QtCore/QElapsedTimer>
#include <QtCore/QLoggingCategory>
#include <QtCore/QTimer>
#include <QtCore/QThread>
#include <QtCore/QThreadPool>
#include <QtCore/QObject>
#include <QtCore/QByteArray>
#include <QtCore/QTemporaryDir>
#include <QtCore/QTemporaryFile>
#include <QtNetwork/QNetworkAccessManager>
#include <QtNetwork/QNetworkRequest>
#include <QtNetwork/QNetworkReply>
#include <QtGui/QGuiApplication>
#include <QtGui/QResizeEvent>
#include <QtGui/QWindow>
#include <QtWidgets/QFileDialog>
#include <QtWidgets/QInputDialog>
#include <QtWidgets/QMessageBox>
#include <QtWidgets/QApplication>
#include <quazip5/quazip.h>
#include <quazip5/JlCompress.h>
#include <shared/RateCounter.h>
#include <AssetClient.h>
#include <PathUtils.h>
#include <gpu/gl/GLBackend.h>
#include <gpu/gl/GLFramebuffer.h>
#include <gpu/gl/GLTexture.h>
#include <gpu/StandardShaderLib.h>
#include <AddressManager.h>
#include <NodeList.h>
#include <TextureCache.h>
#include <FramebufferCache.h>
#include <GeometryCache.h>
#include <DeferredLightingEffect.h>
#include <RenderShadowTask.h>
#include <RenderDeferredTask.h>
extern QThread* RENDER_THREAD;
static const QString DATA_SET = "https://hifi-content.s3.amazonaws.com/austin/textures.zip";
static const QTemporaryDir DATA_DIR;
class FileDownloader : public QObject {
Q_OBJECT
public:
using Handler = std::function<void(const QByteArray& data)>;
FileDownloader(QUrl url, const Handler& handler, QObject *parent = 0) : QObject(parent), _handler(handler) {
connect(&_accessManager, SIGNAL(finished(QNetworkReply*)), this, SLOT(fileDownloaded(QNetworkReply*)));
_accessManager.get(QNetworkRequest(url));
}
void waitForDownload() {
while (!_complete) {
QCoreApplication::processEvents();
}
}
private slots:
void fileDownloaded(QNetworkReply* pReply) {
_handler(pReply->readAll());
pReply->deleteLater();
_complete = true;
}
private:
QNetworkAccessManager _accessManager;
Handler _handler;
bool _complete { false };
};
class RenderThread : public GenericThread {
using Parent = GenericThread;
public:
gl::Context _context;
gpu::PipelinePointer _presentPipeline;
gpu::ContextPointer _gpuContext; // initialized during window creation
std::atomic<size_t> _presentCount;
QElapsedTimer _elapsed;
std::atomic<uint16_t> _fps{ 1 };
RateCounter<200> _fpsCounter;
std::mutex _mutex;
std::shared_ptr<gpu::Backend> _backend;
std::vector<uint64_t> _frameTimes;
size_t _frameIndex;
std::mutex _frameLock;
std::queue<gpu::FramePointer> _pendingFrames;
gpu::FramePointer _activeFrame;
QSize _size;
static const size_t FRAME_TIME_BUFFER_SIZE{ 1024 };
void submitFrame(const gpu::FramePointer& frame) {
std::unique_lock<std::mutex> lock(_frameLock);
_pendingFrames.push(frame);
}
void initialize(QWindow* window, gl::Context& initContext) {
setObjectName("RenderThread");
_context.setWindow(window);
_context.create();
_context.makeCurrent();
window->setSurfaceType(QSurface::OpenGLSurface);
_context.makeCurrent(_context.qglContext(), window);
// GPU library init
gpu::Context::init<gpu::gl::GLBackend>();
_gpuContext = std::make_shared<gpu::Context>();
_backend = _gpuContext->getBackend();
_context.makeCurrent();
DependencyManager::get<DeferredLightingEffect>()->init();
_context.makeCurrent();
initContext.create();
_context.doneCurrent();
std::unique_lock<std::mutex> lock(_mutex);
Parent::initialize();
_context.moveToThread(_thread);
}
void setup() override {
RENDER_THREAD = QThread::currentThread();
// Wait until the context has been moved to this thread
{
std::unique_lock<std::mutex> lock(_mutex);
}
_context.makeCurrent();
glewExperimental = true;
glewInit();
glGetError();
//wglSwapIntervalEXT(0);
_frameTimes.resize(FRAME_TIME_BUFFER_SIZE, 0);
{
auto vs = gpu::StandardShaderLib::getDrawUnitQuadTexcoordVS();
auto ps = gpu::StandardShaderLib::getDrawTexturePS();
gpu::ShaderPointer program = gpu::Shader::createProgram(vs, ps);
gpu::Shader::BindingSet slotBindings;
gpu::Shader::makeProgram(*program, slotBindings);
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
_presentPipeline = gpu::Pipeline::create(program, state);
}
//_textOverlay = new TextOverlay(glm::uvec2(800, 600));
glViewport(0, 0, 800, 600);
(void)CHECK_GL_ERROR();
_elapsed.start();
}
void shutdown() override {
_activeFrame.reset();
while (!_pendingFrames.empty()) {
_gpuContext->consumeFrameUpdates(_pendingFrames.front());
_pendingFrames.pop();
}
_presentPipeline.reset();
_gpuContext.reset();
}
void renderFrame(gpu::FramePointer& frame) {
++_presentCount;
_context.makeCurrent();
_backend->recycle();
_backend->syncCache();
if (frame && !frame->batches.empty()) {
_gpuContext->executeFrame(frame);
{
auto geometryCache = DependencyManager::get<GeometryCache>();
gpu::Batch presentBatch;
presentBatch.setViewportTransform({ 0, 0, _size.width(), _size.height() });
presentBatch.enableStereo(false);
presentBatch.resetViewTransform();
presentBatch.setFramebuffer(gpu::FramebufferPointer());
presentBatch.setResourceTexture(0, frame->framebuffer->getRenderBuffer(0));
presentBatch.setPipeline(_presentPipeline);
presentBatch.draw(gpu::TRIANGLE_STRIP, 4);
_gpuContext->executeBatch(presentBatch);
}
(void)CHECK_GL_ERROR();
}
_context.makeCurrent();
_context.swapBuffers();
_fpsCounter.increment();
static size_t _frameCount{ 0 };
++_frameCount;
if (_elapsed.elapsed() >= 500) {
_fps = _fpsCounter.rate();
_frameCount = 0;
_elapsed.restart();
}
(void)CHECK_GL_ERROR();
_context.doneCurrent();
}
void report() {
uint64_t total = 0;
for (const auto& t : _frameTimes) {
total += t;
}
auto averageFrameTime = total / FRAME_TIME_BUFFER_SIZE;
qDebug() << "Average frame " << averageFrameTime;
std::list<std::pair<uint64_t, size_t>> sortedHighFrames;
for (size_t i = 0; i < _frameTimes.size(); ++i) {
const auto& t = _frameTimes[i];
if (t > averageFrameTime * 6) {
sortedHighFrames.push_back({ t, i } );
}
}
sortedHighFrames.sort();
for (const auto& p : sortedHighFrames) {
qDebug() << "Long frame " << p.first << " " << p.second;
}
}
bool process() override {
std::queue<gpu::FramePointer> pendingFrames;
{
std::unique_lock<std::mutex> lock(_frameLock);
pendingFrames.swap(_pendingFrames);
}
while (!pendingFrames.empty()) {
_activeFrame = pendingFrames.front();
if (_activeFrame) {
_gpuContext->consumeFrameUpdates(_activeFrame);
}
pendingFrames.pop();
}
if (!_activeFrame) {
QThread::msleep(1);
return true;
}
{
auto start = usecTimestampNow();
renderFrame(_activeFrame);
auto duration = usecTimestampNow() - start;
auto frameBufferIndex = _frameIndex % FRAME_TIME_BUFFER_SIZE;
_frameTimes[frameBufferIndex] = duration;
++_frameIndex;
if (0 == _frameIndex % FRAME_TIME_BUFFER_SIZE) {
report();
}
}
return true;
}
};
QString fileForPath(const QString& name) {
QCryptographicHash hash(QCryptographicHash::Md5);
hash.addData(name.toLocal8Bit().data(), name.length());
QString hashStr = QString(hash.result().toHex());
auto dot = name.lastIndexOf('.');
QString extension = name.right(name.length() - dot);
QString result = DATA_DIR.path() + "/" + hashStr + extension;
return result;
}
// Create a simple OpenGL window that renders text in various ways
class QTestWindow : public QWindow {
public:
//"/-17.2049,-8.08629,-19.4153/0,0.881994,0,-0.47126"
static void setup() {
DependencyManager::registerInheritance<LimitedNodeList, NodeList>();
//DependencyManager::registerInheritance<SpatialParentFinder, ParentFinder>();
DependencyManager::set<AddressManager>();
DependencyManager::set<NodeList>(NodeType::Agent, 0);
DependencyManager::set<DeferredLightingEffect>();
DependencyManager::set<ResourceCacheSharedItems>();
DependencyManager::set<TextureCache>();
DependencyManager::set<FramebufferCache>();
DependencyManager::set<GeometryCache>();
DependencyManager::set<ModelCache>();
DependencyManager::set<PathUtils>();
}
struct TextureLoad {
uint32_t time;
QString file;
QString src;
};
QTestWindow() {
_currentTexture = _textures.end();
{
QStringList stringList;
QFile textFile("h:/textures/loads.txt");
textFile.open(QFile::ReadOnly);
//... (open the file for reading, etc.)
QTextStream textStream(&textFile);
while (true) {
QString line = textStream.readLine();
if (line.isNull())
break;
else
stringList.append(line);
}
for (QString s : stringList) {
auto index = s.indexOf(" ");
QString timeStr = s.left(index);
auto time = timeStr.toUInt();
QString path = s.right(s.length() - index).trimmed();
path = fileForPath(path);
qDebug() << "Path " << path;
if (!QFileInfo(path).exists()) {
continue;
}
_textureLoads.push({ time, path, s });
}
}
installEventFilter(this);
QThreadPool::globalInstance()->setMaxThreadCount(2);
QThread::currentThread()->setPriority(QThread::HighestPriority);
ResourceManager::init();
setFlags(Qt::MSWindowsOwnDC | Qt::Window | Qt::Dialog | Qt::WindowMinMaxButtonsHint | Qt::WindowTitleHint);
_size = QSize(800, 600);
_renderThread._size = _size;
setGeometry(QRect(QPoint(), _size));
create();
show();
QCoreApplication::processEvents();
// Create the initial context
_renderThread.initialize(this, _initContext);
_initContext.makeCurrent();
// FIXME use a wait condition
QThread::msleep(1000);
_renderThread.submitFrame(gpu::FramePointer());
_initContext.makeCurrent();
{
auto vs = gpu::StandardShaderLib::getDrawUnitQuadTexcoordVS();
auto ps = gpu::StandardShaderLib::getDrawTexturePS();
gpu::ShaderPointer program = gpu::Shader::createProgram(vs, ps);
gpu::Shader::makeProgram(*program);
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
state->setDepthTest(gpu::State::DepthTest(false));
state->setScissorEnable(true);
_simplePipeline = gpu::Pipeline::create(program, state);
}
QTimer* timer = new QTimer(this);
timer->setInterval(0);
connect(timer, &QTimer::timeout, this, [this] {
draw();
});
timer->start();
_ready = true;
}
virtual ~QTestWindow() {
DependencyManager::destroy<FramebufferCache>();
DependencyManager::destroy<TextureCache>();
DependencyManager::destroy<ModelCache>();
DependencyManager::destroy<GeometryCache>();
ResourceManager::cleanup();
}
protected:
bool eventFilter(QObject *obj, QEvent *event) override {
if (event->type() == QEvent::Close) {
_renderThread.terminate();
}
return QWindow::eventFilter(obj, event);
}
void keyPressEvent(QKeyEvent* event) override {
}
void keyReleaseEvent(QKeyEvent* event) override {
}
void mouseMoveEvent(QMouseEvent* event) override {
}
void resizeEvent(QResizeEvent* ev) override {
resizeWindow(ev->size());
}
private:
std::queue<TextureLoad> _textureLoads;
std::list<gpu::TexturePointer> _textures;
std::list<gpu::TexturePointer>::iterator _currentTexture;
uint16_t _fps;
gpu::PipelinePointer _simplePipeline;
void draw() {
if (!_ready) {
return;
}
if (!isVisible()) {
return;
}
if (_renderCount.load() != 0 && _renderCount.load() >= _renderThread._presentCount.load()) {
QThread::usleep(1);
return;
}
_renderCount = _renderThread._presentCount.load();
update();
QSize windowSize = _size;
auto framebufferCache = DependencyManager::get<FramebufferCache>();
framebufferCache->setFrameBufferSize(windowSize);
// Final framebuffer that will be handled to the display-plugin
render();
if (_fps != _renderThread._fps) {
_fps = _renderThread._fps;
updateText();
}
}
void updateText() {
setTitle(QString("FPS %1").arg(_fps));
}
void update() {
auto now = usecTimestampNow();
static auto last = now;
auto delta = (now - last) / USECS_PER_MSEC;
if (!_textureLoads.empty()) {
const auto& front = _textureLoads.front();
if (delta >= front.time) {
QFileInfo fileInfo(front.file);
if (!fileInfo.exists()) {
qDebug() << "Missing file " << front.file;
} else {
qDebug() << "Loading " << front.src;
_textures.push_back(DependencyManager::get<TextureCache>()->getImageTexture(front.file));
_currentTexture = _textures.begin();
}
_textureLoads.pop();
if (_textureLoads.empty()) {
qDebug() << "Done";
}
}
}
}
void render() {
auto& gpuContext = _renderThread._gpuContext;
gpuContext->beginFrame();
gpu::doInBatch(gpuContext, [&](gpu::Batch& batch) {
batch.resetStages();
});
PROFILE_RANGE(__FUNCTION__);
auto framebuffer = DependencyManager::get<FramebufferCache>()->getFramebuffer();
gpu::doInBatch(gpuContext, [&](gpu::Batch& batch) {
batch.enableStereo(false);
batch.setFramebuffer(framebuffer);
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, vec4(1, 0, 0, 1));
auto vpsize = framebuffer->getSize();
auto vppos = ivec2(0);
batch.setViewportTransform(ivec4(vppos, vpsize));
if (_currentTexture != _textures.end()) {
++_currentTexture;
}
if (_currentTexture == _textures.end()) {
_currentTexture = _textures.begin();
}
if (_currentTexture != _textures.end()) {
batch.setResourceTexture(0, *_currentTexture);
}
batch.setPipeline(_simplePipeline);
batch.draw(gpu::TRIANGLE_STRIP, 4);
});
auto frame = gpuContext->endFrame();
frame->framebuffer = framebuffer;
frame->framebufferRecycler = [](const gpu::FramebufferPointer& framebuffer){
DependencyManager::get<FramebufferCache>()->releaseFramebuffer(framebuffer);
};
_renderThread.submitFrame(frame);
if (!_renderThread.isThreaded()) {
_renderThread.process();
}
}
void resizeWindow(const QSize& size) {
_size = size;
if (!_ready) {
return;
}
_renderThread._size = size;
}
private:
QSize _size;
std::atomic<size_t> _renderCount;
gl::OffscreenContext _initContext;
RenderThread _renderThread;
ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc.
bool _ready { false };
};
void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) {
if (!message.isEmpty()) {
#ifdef Q_OS_WIN
OutputDebugStringA(message.toLocal8Bit().constData());
OutputDebugStringA("\n");
#endif
std::cout << message.toLocal8Bit().constData() << std::endl;
}
}
const char * LOG_FILTER_RULES = R"V0G0N(
hifi.gpu=true
)V0G0N";
void unzipTestData(const QByteArray& zipData) {
QTemporaryFile zipFile;
if (zipFile.open()) {
zipFile.write(zipData);
zipFile.close();
}
qDebug() << zipFile.fileName();
if (!DATA_DIR.isValid()) {
qFatal("Unable to create temp dir");
}
//auto files = JlCompress::getFileList(zipData);
auto files = JlCompress::extractDir(zipFile.fileName(), DATA_DIR.path());
qDebug() << DATA_DIR.path();
}
int main(int argc, char** argv) {
QApplication app(argc, argv);
QCoreApplication::setApplicationName("RenderPerf");
QCoreApplication::setOrganizationName("High Fidelity");
QCoreApplication::setOrganizationDomain("highfidelity.com");
qInstallMessageHandler(messageHandler);
QLoggingCategory::setFilterRules(LOG_FILTER_RULES);
FileDownloader(DATA_SET, [&](const QByteArray& data) {
qDebug() << "Fetched size " << data.size();
unzipTestData(data);
}).waitForDownload();
QTestWindow::setup();
QTestWindow window;
app.exec();
return 0;
}
#include "main.moc"