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https://github.com/AleziaKurdis/overte.git
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Merge pull request #10609 from 1P-Cusack/21317
WL21317 helper functions for getting into avatar coordinate space
This commit is contained in:
commit
321e307c9f
4 changed files with 341 additions and 0 deletions
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@ -794,6 +794,77 @@ controller::Pose MyAvatar::getRightHandTipPose() const {
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return pose;
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}
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glm::vec3 MyAvatar::worldToJointPoint(const glm::vec3& position, const int jointIndex) const {
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glm::vec3 jointPos = getPosition();//default value if no or invalid joint specified
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glm::quat jointRot = getRotation();//default value if no or invalid joint specified
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if (jointIndex != -1) {
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if (_skeletonModel->getJointPositionInWorldFrame(jointIndex, jointPos)) {
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_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot);
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} else {
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qWarning() << "Invalid joint index specified: " << jointIndex;
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}
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}
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glm::vec3 modelOffset = position - jointPos;
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glm::vec3 jointSpacePosition = glm::inverse(jointRot) * modelOffset;
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return jointSpacePosition;
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}
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glm::vec3 MyAvatar::worldToJointDirection(const glm::vec3& worldDir, const int jointIndex) const {
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glm::quat jointRot = getRotation();//default value if no or invalid joint specified
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if ((jointIndex != -1) && (!_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot))) {
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qWarning() << "Invalid joint index specified: " << jointIndex;
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}
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glm::vec3 jointSpaceDir = glm::inverse(jointRot) * worldDir;
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return jointSpaceDir;
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}
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glm::quat MyAvatar::worldToJointRotation(const glm::quat& worldRot, const int jointIndex) const {
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glm::quat jointRot = getRotation();//default value if no or invalid joint specified
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if ((jointIndex != -1) && (!_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot))) {
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qWarning() << "Invalid joint index specified: " << jointIndex;
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}
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glm::quat jointSpaceRot = glm::inverse(jointRot) * worldRot;
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return jointSpaceRot;
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}
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glm::vec3 MyAvatar::jointToWorldPoint(const glm::vec3& jointSpacePos, const int jointIndex) const {
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glm::vec3 jointPos = getPosition();//default value if no or invalid joint specified
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glm::quat jointRot = getRotation();//default value if no or invalid joint specified
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if (jointIndex != -1) {
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if (_skeletonModel->getJointPositionInWorldFrame(jointIndex, jointPos)) {
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_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot);
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} else {
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qWarning() << "Invalid joint index specified: " << jointIndex;
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}
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}
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glm::vec3 worldOffset = jointRot * jointSpacePos;
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glm::vec3 worldPos = jointPos + worldOffset;
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return worldPos;
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}
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glm::vec3 MyAvatar::jointToWorldDirection(const glm::vec3& jointSpaceDir, const int jointIndex) const {
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glm::quat jointRot = getRotation();//default value if no or invalid joint specified
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if ((jointIndex != -1) && (!_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot))) {
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qWarning() << "Invalid joint index specified: " << jointIndex;
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}
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glm::vec3 worldDir = jointRot * jointSpaceDir;
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return worldDir;
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}
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glm::quat MyAvatar::jointToWorldRotation(const glm::quat& jointSpaceRot, const int jointIndex) const {
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glm::quat jointRot = getRotation();//default value if no or invalid joint specified
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if ((jointIndex != -1) && (!_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot))) {
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qWarning() << "Invalid joint index specified: " << jointIndex;
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}
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glm::quat worldRot = jointRot * jointSpaceRot;
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return worldRot;
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}
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// virtual
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void MyAvatar::render(RenderArgs* renderArgs) {
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// don't render if we've been asked to disable local rendering
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@ -378,6 +378,15 @@ public:
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Q_INVOKABLE controller::Pose getLeftHandTipPose() const;
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Q_INVOKABLE controller::Pose getRightHandTipPose() const;
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// world-space to avatar-space rigconversion functions
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Q_INVOKABLE glm::vec3 worldToJointPoint(const glm::vec3& position, const int jointIndex = -1) const;
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Q_INVOKABLE glm::vec3 worldToJointDirection(const glm::vec3& direction, const int jointIndex = -1) const;
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Q_INVOKABLE glm::quat worldToJointRotation(const glm::quat& rotation, const int jointIndex = -1) const;
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Q_INVOKABLE glm::vec3 jointToWorldPoint(const glm::vec3& position, const int jointIndex = -1) const;
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Q_INVOKABLE glm::vec3 jointToWorldDirection(const glm::vec3& direction, const int jointIndex = -1) const;
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Q_INVOKABLE glm::quat jointToWorldRotation(const glm::quat& rotation, const int jointIndex = -1) const;
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AvatarWeakPointer getLookAtTargetAvatar() const { return _lookAtTargetAvatar; }
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void updateLookAtTargetAvatar();
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void clearLookAtTargetAvatar();
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127
scripts/developer/tests/avatarToWorldTests.js
Normal file
127
scripts/developer/tests/avatarToWorldTests.js
Normal file
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@ -0,0 +1,127 @@
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var AVATAR_SELF_ID = "{00000000-0000-0000-0000-000000000001}";
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var debugSphereBaseProperties = {
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type: "Sphere",
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dimensions: { x: 0.2, y: 0.2, z: 0.2 },
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dynamic: false,
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collisionless: true,
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gravity: { x: 0, y: 0, z: 0 },
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lifetime: 10.0,
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userData: "{ \"grabbableKey\": { \"grabbable\": false, \"kinematic\": false } }"
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};
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var debugBoxBaseProperties = {
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type: "Box",
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dimensions: { x: 0.2, y: 0.2, z: 0.2 },
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dynamic: false,
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collisionless: true,
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gravity: { x: 0, y: 0, z: 0 },
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lifetime: 10.0,
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userData: "{ \"grabbableKey\": { \"grabbable\": false, \"kinematic\": false } }"
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};
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//jointToWorldPoint
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// create sphere for finger on left hand
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// each frame, calculate world position of finger, with some offset
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// update sphere to match this position
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var jointToWorldPointTest_sphereEntity;
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function jointToWorldPointTest() {
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var jointIndex = MyAvatar.getJointIndex("LeftHandPinky4");
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var jointOffset_WorldSpace = { x: 0.1, y: 0, z: 0 };
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var worldPos = MyAvatar.jointToWorldPoint(jointOffset_WorldSpace, jointIndex);
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var jointSphereProps = Object.create(debugSphereBaseProperties);
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jointSphereProps.name = "jointToWorldPointTest_Sphere";
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jointSphereProps.color = { blue: 240, green: 150, red: 150 };
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jointSphereProps.position = worldPos;
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jointToWorldPointTest_sphereEntity = Entities.addEntity(jointSphereProps);
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}
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function jointToWorldPointTest_update(deltaTime) {
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var jointIndex = MyAvatar.getJointIndex("LeftHandPinky4");
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var jointOffset_WorldSpace = { x: 0.1, y: 0, z: 0 };
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var worldPos = MyAvatar.jointToWorldPoint(jointOffset_WorldSpace, jointIndex);
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var newProperties = { position: worldPos };
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Entities.editEntity(jointToWorldPointTest_sphereEntity, newProperties);
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}
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//jointToWorldDirection
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// create line in world space
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// each frame calculate world space direction of players head z axis
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// update line to match
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var jointToWorldDirectionTest_lineEntity;
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function jointToWorldDirectionTest() {
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var jointIndex = MyAvatar.getJointIndex("Head");
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var avatarPos = MyAvatar.getJointPosition(jointIndex);
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var jointDir = { x: 1, y: 0, z: 1 };
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var worldDir = MyAvatar.jointToWorldDirection(jointDir, jointIndex);
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print(worldDir.x);
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print(worldDir.y);
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print(worldDir.z);
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jointToWorldDirectionTest_lineEntity = Entities.addEntity({
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type: "Line",
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color: {red: 250, green: 0, blue: 0},
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dimensions: {x: 5, y: 5, z: 5},
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lifetime: 10.0,
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linePoints: [{
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x: 0,
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y: 0,
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z: 0
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}, worldDir
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],
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position : avatarPos,
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});
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}
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function jointToWorldDirection_update(deltaTime) {
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var jointIndex = MyAvatar.getJointIndex("Head");
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var avatarPos = MyAvatar.getJointPosition(jointIndex);
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var jointDir = { x: 1, y: 0, z: 0 };
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var worldDir = MyAvatar.jointToWorldDirection(jointDir, jointIndex);
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var newProperties = {
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linePoints: [{
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x: 0,
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y: 0,
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z: 0
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}, worldDir
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],
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position : avatarPos
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};
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Entities.editEntity(jointToWorldDirectionTest_lineEntity, newProperties);
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}
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//jointToWorldRotation
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// create box in world space
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// each frame calculate world space rotation of players head
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// update box rotation to match
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var jointToWorldRotationTest_boxEntity;
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function jointToWorldRotationTest() {
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var jointIndex = MyAvatar.getJointIndex("Head");
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var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
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var jointRot = MyAvatar.getJointRotation(jointIndex);
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var jointRot_WorldSpace = MyAvatar.jointToWorldRotation(jointRot, jointIndex);
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var boxProps = Object.create(debugBoxBaseProperties);
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boxProps.name = "jointToWorldRotationTest_Box";
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boxProps.color = { blue: 250, green: 250, red: 250 };
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boxProps.position = jointPosition_WorldSpace;
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boxProps.rotation = jointRot_WorldSpace;
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jointToWorldRotationTest_boxEntity = Entities.addEntity(boxProps);
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}
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function jointToWorldRotationTest_update(deltaTime) {
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var jointIndex = MyAvatar.getJointIndex("Head");
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var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
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var jointRot = MyAvatar.getJointRotation(jointIndex);
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var jointRot_WorldSpace = MyAvatar.jointToWorldRotation(jointRot, jointIndex);
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var newProperties = { position: jointPosition_WorldSpace, rotation: jointRot_WorldSpace };
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Entities.editEntity(jointToWorldRotationTest_boxEntity, newProperties);
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}
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jointToWorldPointTest();
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Script.update.connect(jointToWorldPointTest_update);
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jointToWorldDirectionTest();
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Script.update.connect(jointToWorldDirection_update);
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jointToWorldRotationTest();
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Script.update.connect(jointToWorldRotationTest_update);
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134
scripts/developer/tests/worldToAvatarTests.js
Normal file
134
scripts/developer/tests/worldToAvatarTests.js
Normal file
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@ -0,0 +1,134 @@
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var AVATAR_SELF_ID = "{00000000-0000-0000-0000-000000000001}";
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var debugSphereBaseProperties = {
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type: "Sphere",
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dimensions: { x: 0.2, y: 0.2, z: 0.2 },
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dynamic: false,
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collisionless: true,
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gravity: { x: 0, y: 0, z: 0 },
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lifetime: 10.0,
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userData: "{ \"grabbableKey\": { \"grabbable\": false, \"kinematic\": false } }"
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};
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var debugBoxBaseProperties = {
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type: "Box",
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dimensions: { x: 0.2, y: 0.2, z: 0.2 },
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dynamic: false,
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collisionless: true,
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gravity: { x: 0, y: 0, z: 0 },
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lifetime: 10.0,
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userData: "{ \"grabbableKey\": { \"grabbable\": false, \"kinematic\": false } }"
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};
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//worldToJointPoint
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// calculate position offset from joint using getJointPosition
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// pass through worldToJointPoint to get offset in joint space of players joint
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// create a blue sphere and attach it to players joint using the joint space offset
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// The two spheres should appear in the same place, but the blue sphere will follow the avatar
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function worldToJointPointTest() {
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var jointIndex = MyAvatar.getJointIndex("LeftHandPinky4");
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var avatarPos = MyAvatar.position;
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var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
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var jointOffset_WorldSpace = { x: 0.1, y: 0, z: 0 };
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var jointPosition_WorldSpaceOffset = Vec3.sum(jointPosition_WorldSpace, jointOffset_WorldSpace);
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var jointPosition_JointSpaceOffset = MyAvatar.worldToJointPoint(jointPosition_WorldSpaceOffset, jointIndex);
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var jointSphereProps = Object.create(debugSphereBaseProperties);
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jointSphereProps.name = "worldToJointPointTest_Joint";
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jointSphereProps.color = { blue: 240, green: 150, red: 150 };
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jointSphereProps.localPosition = jointPosition_JointSpaceOffset;
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jointSphereProps.parentID = AVATAR_SELF_ID;
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jointSphereProps.parentJointIndex = jointIndex;
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Entities.addEntity(jointSphereProps);
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var worldSphereProps = Object.create(debugSphereBaseProperties);
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worldSphereProps.name = "worldToJointPointTest_World";
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worldSphereProps.color = { blue: 150, green: 250, red: 150 };
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worldSphereProps.position = jointPosition_WorldSpaceOffset;
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Entities.addEntity(worldSphereProps);
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}
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//worldToJointDirection
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// create line and attach to avatars head
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// each frame calculate direction of world x axis in joint space of players head
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// update arrow orientation to match
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var worldToJointDirectionTest_lineEntity;
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function worldToJointDirectionTest() {
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var jointIndex = MyAvatar.getJointIndex("Head");
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var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
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var jointOffset_WorldSpace = { x: 0, y: 0, z: 0 };
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var jointPosition_WorldSpaceOffset = Vec3.sum(jointPosition_WorldSpace, jointOffset_WorldSpace);
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var jointPosition_JointSpaceOffset = MyAvatar.worldToJointPoint(jointPosition_WorldSpaceOffset, jointIndex);
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var worldDir = { x: 1, y: 0, z: 0 };
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var avatarDir = MyAvatar.worldToJointDirection(worldDir, jointIndex);
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worldToJointDirectionTest_lineEntity = Entities.addEntity({
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type: "Line",
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color: {red: 200, green: 250, blue: 0},
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dimensions: {x: 5, y: 5, z: 5},
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lifetime: 10.0,
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linePoints: [{
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x: 0,
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y: 0,
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z: 0
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}, avatarDir
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],
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localPosition : jointOffset_WorldSpace,
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parentID : AVATAR_SELF_ID,
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parentJointIndex : jointIndex
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});
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}
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function worldToJointDirectionTest_update(deltaTime) {
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var jointIndex = MyAvatar.getJointIndex("Head");
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var worldDir = { x: 1, y: 0, z: 0 };
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var avatarDir = MyAvatar.worldToJointDirection(worldDir, jointIndex);
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var newProperties = { linePoints: [{
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x: 0,
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y: 0,
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z: 0
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}, avatarDir
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]};
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Entities.editEntity(worldToJointDirectionTest_lineEntity, newProperties);
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}
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//worldToJointRotation
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// create box and parent to some player joint
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// convert world identity rotation to joint space rotation
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// each frame, update box with new orientation
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var worldToJointRotationTest_boxEntity;
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function worldToJointRotationTest() {
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var jointIndex = MyAvatar.getJointIndex("RightHandPinky4");
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var avatarPos = MyAvatar.position;
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var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
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var jointOffset_WorldSpace = { x: 0.0, y: 0, z: 0 };
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var jointPosition_WorldSpaceOffset = Vec3.sum(jointPosition_WorldSpace, jointOffset_WorldSpace);
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var jointPosition_JointSpaceOffset = MyAvatar.worldToJointPoint(jointPosition_WorldSpaceOffset, jointIndex);
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var jointBoxProps = Object.create(debugBoxBaseProperties);
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jointBoxProps.name = "worldToJointRotationTest_Box";
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jointBoxProps.color = { blue: 0, green: 0, red: 250 };
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jointBoxProps.localPosition = jointPosition_JointSpaceOffset;
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jointBoxProps.parentID = AVATAR_SELF_ID;
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jointBoxProps.parentJointIndex = jointIndex;
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worldToJointRotationTest_boxEntity = Entities.addEntity(jointBoxProps);
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}
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function worldToJointRotationTest_update(deltaTime) {
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var jointIndex = MyAvatar.getJointIndex("RightHandPinky4");
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var worldRot = Quat.fromPitchYawRollDegrees(0,0,0);
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var avatarRot = MyAvatar.worldToJointRotation(worldRot, jointIndex);
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var newProperties = { localRotation: avatarRot };
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Entities.editEntity(worldToJointRotationTest_boxEntity, newProperties);
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}
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worldToJointPointTest();
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worldToJointDirectionTest();
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worldToJointRotationTest();
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Script.update.connect(worldToJointDirectionTest_update);
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Script.update.connect(worldToJointRotationTest_update);
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