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Remove unused mesh.part.materialID
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9a65d78cdf
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3 changed files with 0 additions and 15 deletions
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@ -1485,12 +1485,6 @@ HFMModel* FBXSerializer::extractHFMModel(const hifi::VariantHash& mapping, const
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shape.mesh = meshIndex;
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shape.meshPart = i;
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shape.joint = transformIndex;
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auto matName = mesh.parts[i].materialID;
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auto materialIt = materialNameToID.find(matName.toStdString());
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if (materialIt != materialNameToID.end()) {
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shape.material = materialIt->second;
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}
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}
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// For FBX_DRACO_MESH_VERSION < 2, or unbaked models, get materials from the partMaterialTextures
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@ -174,11 +174,6 @@ glm::vec2 OBJTokenizer::getVec2() {
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return v;
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}
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void setMeshPartDefaults(HFMMeshPart& meshPart, QString materialID) {
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meshPart.materialID = materialID;
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}
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// OBJFace
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// NOTE (trent, 7/20/17): The vertexColors vector being passed-in isn't necessary here, but I'm just
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// pairing it with the vertices vector for consistency.
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@ -501,8 +496,6 @@ bool OBJSerializer::parseOBJGroup(OBJTokenizer& tokenizer, const hifi::VariantHa
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bool anyVertexColor { false };
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int vertexCount { 0 };
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setMeshPartDefaults(meshPart, QString("dontknow") + QString::number(mesh.parts.size()));
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while (true) {
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int tokenType = tokenizer.nextToken();
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if (tokenType == OBJTokenizer::COMMENT_TOKEN) {
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@ -160,8 +160,6 @@ public:
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QVector<int> quadIndices; // original indices from the FBX mesh
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QVector<int> quadTrianglesIndices; // original indices from the FBX mesh of the quad converted as triangles
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QVector<int> triangleIndices; // original indices from the FBX mesh
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QString materialID; // DEPRECATED
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};
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class Material {
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