Remove unused mesh.part.materialID

This commit is contained in:
sabrina-shanman 2019-11-11 14:20:13 -08:00
parent 9a65d78cdf
commit 2169952613
3 changed files with 0 additions and 15 deletions

View file

@ -1485,12 +1485,6 @@ HFMModel* FBXSerializer::extractHFMModel(const hifi::VariantHash& mapping, const
shape.mesh = meshIndex;
shape.meshPart = i;
shape.joint = transformIndex;
auto matName = mesh.parts[i].materialID;
auto materialIt = materialNameToID.find(matName.toStdString());
if (materialIt != materialNameToID.end()) {
shape.material = materialIt->second;
}
}
// For FBX_DRACO_MESH_VERSION < 2, or unbaked models, get materials from the partMaterialTextures

View file

@ -174,11 +174,6 @@ glm::vec2 OBJTokenizer::getVec2() {
return v;
}
void setMeshPartDefaults(HFMMeshPart& meshPart, QString materialID) {
meshPart.materialID = materialID;
}
// OBJFace
// NOTE (trent, 7/20/17): The vertexColors vector being passed-in isn't necessary here, but I'm just
// pairing it with the vertices vector for consistency.
@ -501,8 +496,6 @@ bool OBJSerializer::parseOBJGroup(OBJTokenizer& tokenizer, const hifi::VariantHa
bool anyVertexColor { false };
int vertexCount { 0 };
setMeshPartDefaults(meshPart, QString("dontknow") + QString::number(mesh.parts.size()));
while (true) {
int tokenType = tokenizer.nextToken();
if (tokenType == OBJTokenizer::COMMENT_TOKEN) {

View file

@ -160,8 +160,6 @@ public:
QVector<int> quadIndices; // original indices from the FBX mesh
QVector<int> quadTrianglesIndices; // original indices from the FBX mesh of the quad converted as triangles
QVector<int> triangleIndices; // original indices from the FBX mesh
QString materialID; // DEPRECATED
};
class Material {