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Add animation state handler to the script
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parent
9033242584
commit
1dbc133f12
1 changed files with 22 additions and 18 deletions
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@ -5,10 +5,12 @@
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var ANIMATION_FIRST_FRAME = 1;
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var ANIMATION_LAST_FRAME = 10;
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var RELEASE_KEYS = ['w', 'a', 's', 'd', 'UP', 'LEFT', 'DOWN', 'RIGHT'];
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var RELEASE_TIME = 500;
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var RELEASE_TIME = 500; // ms
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var RELEASE_DISTANCE = 0.2; // meters
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this.entityID = null;
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this.timestamp = null;
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this.timers = {};
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this.animStateHandlerID = null;
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this.preload = function(entityID) {
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this.entityID = entityID;
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@ -17,31 +19,31 @@
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this.update = function(dt) {
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if (MyAvatar.getParentID() === this.entityID) {
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var properties = Entities.getEntityProperties(this.entityID, ["position"]);
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if (Vec3.distance(MyAvatar.position, properties.position) > 0.2) {
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if (Vec3.distance(MyAvatar.position, properties.position) > RELEASE_DISTANCE) {
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this.sitUp(this.entityID);
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}
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}
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}
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this.keyPressed = function(event) {
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print("press");
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if (RELEASE_KEYS.indexOf(event.text) !== -1) {
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this.timestamp = Date.now();
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var that = this;
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this.timers[event.text] = Script.setTimeout(function() {
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print("Timeout");
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that.sitUp();
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}, RELEASE_TIME);
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}
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}
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this.keyReleased = function(event) {
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print("release");
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if (RELEASE_KEYS.indexOf(event.text) !== -1) {
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print('Time: ' + (Date.now() - this.timestamp));
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if (Date.now() - this.timestamp > RELEASE_TIME) {
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this.sitUp();
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if (this.timers[event.text]) {
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print("Clear timeout");
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Script.clearTimeout(this.timers[event.text]);
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delete this.timers[event.text];
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}
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this.timestamp = null;
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}
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}
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this.sitDown = function() {
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print("sitDown");
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MyAvatar.overrideRoleAnimation(ROLE, ANIMATION_URL, ANIMATION_FPS, true, ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME);
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MyAvatar.setParentID(this.entityID);
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MyAvatar.characterControllerEnabled = false;
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@ -49,8 +51,11 @@
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var properties = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
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var index = MyAvatar.getJointIndex("Hips");
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print("Data: " + index + " " + JSON.stringify(properties));
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print(MyAvatar.pinJoint(index, properties.position, properties.rotation));
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MyAvatar.pinJoint(index, properties.position, properties.rotation);
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this.animStateHandlerID = MyAvatar.addAnimationStateHandler(function(props) {
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return { headType: 0 };
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}, ["headType"]);
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Script.update.connect(this, this.update);
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Controller.keyPressEvent.connect(this, this.keyPressed);
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@ -61,14 +66,15 @@
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}
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this.sitUp = function() {
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print("sitUp");
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MyAvatar.restoreRoleAnimation(ROLE);
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MyAvatar.setParentID("");
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MyAvatar.characterControllerEnabled = true;
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MyAvatar.hmdLeanRecenterEnabled = true;
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var index = MyAvatar.getJointIndex("Hips");
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print(MyAvatar.clearPinOnJoint(index));
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MyAvatar.clearPinOnJoint(index);
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MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
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Script.update.disconnect(this, this.update);
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Controller.keyPressEvent.disconnect(this, this.keyPressed);
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@ -81,8 +87,6 @@
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this.clickDownOnEntity = function () {
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if (MyAvatar.getParentID() !== this.entityID) {
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this.sitDown();
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} else {
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this.sitUp();
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}
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}
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this.sit = function () {
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