Added back _raiseMirror usage for mirror mode.

This commit is contained in:
barnold1953 2014-07-01 12:31:48 -07:00
parent 80bfb0766b
commit 1a1050cb06

View file

@ -592,7 +592,7 @@ void Application::paintGL() {
_myCamera.setTightness(0.0f);
_myCamera.setDistance(MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
_myCamera.setTargetRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
_myCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition());
_myCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition() + glm::vec3(0, _raiseMirror * _myAvatar->getScale(), 0));
}
// Update camera position