Merge pull request #8619 from hyperlogic/bug-fix/far-grab-jumping

Fix for jittery far-grab at low update rates
This commit is contained in:
Seth Alves 2016-09-19 12:04:46 -07:00 committed by GitHub
commit 193506ea99

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@ -1750,8 +1750,13 @@ function MyController(hand) {
var newRadialVelocity = Vec3.dot(lastVelocity, delta);
var VELOCITY_AVERAGING_TIME = 0.016;
this.grabRadialVelocity = (deltaObjectTime / VELOCITY_AVERAGING_TIME) * newRadialVelocity +
(1.0 - (deltaObjectTime / VELOCITY_AVERAGING_TIME)) * this.grabRadialVelocity;
var blendFactor = deltaObjectTime / VELOCITY_AVERAGING_TIME;
if (blendFactor < 0.0) {
blendFactor = 0.0;
} else if (blendFactor > 1.0) {
blendFactor = 1.0;
}
this.grabRadialVelocity = blendFactor * newRadialVelocity + (1.0 - blendFactor) * this.grabRadialVelocity;
var RADIAL_GRAB_AMPLIFIER = 10.0;
if (Math.abs(this.grabRadialVelocity) > 0.0) {