fix accidentally violated style rule 3.1.2.1

This commit is contained in:
Thijs Wenker 2016-04-04 17:33:47 +02:00
parent b2058376ba
commit 142f37da1c
3 changed files with 22 additions and 23 deletions

View file

@ -16,7 +16,7 @@ Contributing
git checkout -b new_branch_name
```
4. Code
* Follow the [coding standard](http://docs.highfidelity.io/v1.0/docs/coding-standard)
* Follow the [coding standard](https://readme.highfidelity.com/v1.0/docs/coding-standard)
5. Commit
* Use [well formed commit messages](http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html)
6. Update your branch

View file

@ -369,7 +369,7 @@ public:
};
void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) {
QString logMessage = LogHandler::getInstance().printMessage(static_cast<LogMsgType>(type), context, message);
QString logMessage = LogHandler::getInstance().printMessage((LogMsgType) type, context, message);
if (!logMessage.isEmpty()) {
#ifdef Q_OS_WIN
@ -915,13 +915,13 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
_applicationStateDevice = std::make_shared<controller::StateController>();
_applicationStateDevice->addInputVariant(QString("InHMD"), controller::StateController::ReadLambda([]() -> float {
return static_cast<float>(qApp->isHMDMode());
return (float)qApp->isHMDMode();
}));
_applicationStateDevice->addInputVariant(QString("SnapTurn"), controller::StateController::ReadLambda([]() -> float {
return static_cast<float>(qApp->getMyAvatar()->getSnapTurn());
return (float)qApp->getMyAvatar()->getSnapTurn();
}));
_applicationStateDevice->addInputVariant(QString("Grounded"), controller::StateController::ReadLambda([]() -> float {
return static_cast<float>(qApp->getMyAvatar()->getCharacterController()->onGround());
return (float)qApp->getMyAvatar()->getCharacterController()->onGround();
}));
_applicationStateDevice->addInputVariant(QString("NavigationFocused"), controller::StateController::ReadLambda([]() -> float {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
@ -1442,7 +1442,7 @@ void Application::paintGL() {
uint64_t diff = now - lastPaintBegin;
float instantaneousFps = 0.0f;
if (diff != 0) {
instantaneousFps = static_cast<float>(USECS_PER_SECOND) / static_cast<float>(diff);
instantaneousFps = (float)USECS_PER_SECOND / (float)diff;
_framesPerSecond.updateAverage(_lastInstantaneousFps);
}
@ -1454,7 +1454,7 @@ void Application::paintGL() {
_lastFramesPerSecondUpdate = now;
}
PROFILE_RANGE_EX(__FUNCTION__, 0xff0000ff, static_cast<uint64_t>(_frameCount));
PROFILE_RANGE_EX(__FUNCTION__, 0xff0000ff, (uint64_t)_frameCount);
PerformanceTimer perfTimer("paintGL");
if (nullptr == _displayPlugin) {
@ -1800,12 +1800,12 @@ bool Application::event(QEvent* event) {
return false;
}
if (static_cast<int>(event->type()) == static_cast<int>(Lambda)) {
if ((int)event->type() == (int)Lambda) {
static_cast<LambdaEvent*>(event)->call();
return true;
}
if (static_cast<int>(event->type()) == static_cast<int>(Paint)) {
if ((int)event->type() == (int)Paint) {
paintGL();
return true;
}
@ -2574,7 +2574,7 @@ void Application::idle(uint64_t now) {
bool isThrottled = displayPlugin->isThrottled();
// Only run simulation code if more than the targetFramePeriod have passed since last time we ran
// This attempts to lock the simulation at 60 updates per second, regardless of framerate
float timeSinceLastUpdateUs = static_cast<float>(_lastTimeUpdated.nsecsElapsed()) / NSECS_PER_USEC;
float timeSinceLastUpdateUs = (float)_lastTimeUpdated.nsecsElapsed() / NSECS_PER_USEC;
float secondsSinceLastUpdate = timeSinceLastUpdateUs / USECS_PER_SECOND;
if (isThrottled && (timeSinceLastUpdateUs / USECS_PER_MSEC) < THROTTLED_SIM_FRAME_PERIOD_MS) {
@ -3197,7 +3197,7 @@ void Application::updateDialogs(float deltaTime) const {
void Application::update(float deltaTime) {
PROFILE_RANGE_EX(__FUNCTION__, 0xffff0000, static_cast<uint64_t>(_frameCount) + 1);
PROFILE_RANGE_EX(__FUNCTION__, 0xffff0000, (uint64_t)_frameCount + 1);
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::update()");
@ -3357,14 +3357,14 @@ void Application::update(float deltaTime) {
});
}
{
PROFILE_RANGE_EX("StepSimulation", 0xffff8000, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
PROFILE_RANGE_EX("StepSimulation", 0xffff8000, (uint64_t)getActiveDisplayPlugin()->presentCount());
PerformanceTimer perfTimer("stepSimulation");
getEntities()->getTree()->withWriteLock([&] {
_physicsEngine->stepSimulation();
});
}
{
PROFILE_RANGE_EX("HarvestChanges", 0xffffff00, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
PROFILE_RANGE_EX("HarvestChanges", 0xffffff00, (uint64_t)getActiveDisplayPlugin()->presentCount());
PerformanceTimer perfTimer("harvestChanges");
if (_physicsEngine->hasOutgoingChanges()) {
getEntities()->getTree()->withWriteLock([&] {
@ -3402,20 +3402,20 @@ void Application::update(float deltaTime) {
qApp->setAvatarSimrateSample(1.0f / deltaTime);
{
PROFILE_RANGE_EX("OtherAvatars", 0xffff00ff, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
PROFILE_RANGE_EX("OtherAvatars", 0xffff00ff, (uint64_t)getActiveDisplayPlugin()->presentCount());
avatarManager->updateOtherAvatars(deltaTime);
}
qApp->updateMyAvatarLookAtPosition();
{
PROFILE_RANGE_EX("MyAvatar", 0xffff00ff, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
PROFILE_RANGE_EX("MyAvatar", 0xffff00ff, (uint64_t)getActiveDisplayPlugin()->presentCount());
avatarManager->updateMyAvatar(deltaTime);
}
}
{
PROFILE_RANGE_EX("Overlays", 0xffff0000, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
PROFILE_RANGE_EX("Overlays", 0xffff0000, (uint64_t)getActiveDisplayPlugin()->presentCount());
PerformanceTimer perfTimer("overlays");
_overlays.update(deltaTime);
}
@ -3435,7 +3435,7 @@ void Application::update(float deltaTime) {
// Update my voxel servers with my current voxel query...
{
PROFILE_RANGE_EX("QueryOctree", 0xffff0000, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
PROFILE_RANGE_EX("QueryOctree", 0xffff0000, (uint64_t)getActiveDisplayPlugin()->presentCount());
PerformanceTimer perfTimer("queryOctree");
quint64 sinceLastQuery = now - _lastQueriedTime;
const quint64 TOO_LONG_SINCE_LAST_QUERY = 3 * USECS_PER_SECOND;
@ -3474,7 +3474,7 @@ void Application::update(float deltaTime) {
}
{
PROFILE_RANGE_EX("PreRenderLambdas", 0xffff0000, static_cast<uint64_t>(0));
PROFILE_RANGE_EX("PreRenderLambdas", 0xffff0000, (uint64_t)0);
std::unique_lock<std::mutex> guard(_preRenderLambdasLock);
for (auto& iter : _preRenderLambdas) {
@ -3528,7 +3528,7 @@ int Application::sendNackPackets() {
}
if (nackPacketList->getNumPackets()) {
packetsSent += static_cast<int>(nackPacketList->getNumPackets());
packetsSent += (int)nackPacketList->getNumPackets();
// send the packet list
nodeList->sendPacketList(std::move(nackPacketList), *node);
@ -4011,7 +4011,7 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
auto originalViewport = renderArgs->_viewport;
// Grab current viewport to reset it at the end
float aspect = static_cast<float>(region.width()) / region.height();
float aspect = (float)region.width() / region.height();
float fov = MIRROR_FIELD_OF_VIEW;
auto myAvatar = getMyAvatar();
@ -4047,7 +4047,7 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
// set the bounds of rear mirror view
// the region is in device independent coordinates; must convert to device
float ratio = static_cast<float>(QApplication::desktop()->windowHandle()->devicePixelRatio()) * getRenderResolutionScale();
float ratio = (float)QApplication::desktop()->windowHandle()->devicePixelRatio() * getRenderResolutionScale();
int width = region.width() * ratio;
int height = region.height() * ratio;
gpu::Vec4i viewport = gpu::Vec4i(0, 0, width, height);

View file

@ -475,8 +475,7 @@ private:
quint64 _lastFaceTrackerUpdate;
render::ScenePointer _main3DScene{ new render::Scene(glm::vec3(-0.5f * static_cast<float>(TREE_SCALE)),
static_cast<float>(TREE_SCALE)) };
render::ScenePointer _main3DScene{ new render::Scene(glm::vec3(-0.5f * (float)TREE_SCALE), (float)TREE_SCALE) };
render::EnginePointer _renderEngine{ new render::Engine() };
gpu::ContextPointer _gpuContext; // initialized during window creation