mirror of
https://github.com/AleziaKurdis/overte.git
synced 2025-04-06 04:53:08 +02:00
fix accidentally violated style rule 3.1.2.1
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parent
b2058376ba
commit
142f37da1c
3 changed files with 22 additions and 23 deletions
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@ -16,7 +16,7 @@ Contributing
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git checkout -b new_branch_name
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```
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4. Code
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* Follow the [coding standard](http://docs.highfidelity.io/v1.0/docs/coding-standard)
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* Follow the [coding standard](https://readme.highfidelity.com/v1.0/docs/coding-standard)
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5. Commit
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* Use [well formed commit messages](http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html)
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6. Update your branch
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@ -369,7 +369,7 @@ public:
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};
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void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) {
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QString logMessage = LogHandler::getInstance().printMessage(static_cast<LogMsgType>(type), context, message);
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QString logMessage = LogHandler::getInstance().printMessage((LogMsgType) type, context, message);
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if (!logMessage.isEmpty()) {
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#ifdef Q_OS_WIN
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@ -915,13 +915,13 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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_applicationStateDevice = std::make_shared<controller::StateController>();
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_applicationStateDevice->addInputVariant(QString("InHMD"), controller::StateController::ReadLambda([]() -> float {
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return static_cast<float>(qApp->isHMDMode());
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return (float)qApp->isHMDMode();
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}));
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_applicationStateDevice->addInputVariant(QString("SnapTurn"), controller::StateController::ReadLambda([]() -> float {
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return static_cast<float>(qApp->getMyAvatar()->getSnapTurn());
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return (float)qApp->getMyAvatar()->getSnapTurn();
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}));
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_applicationStateDevice->addInputVariant(QString("Grounded"), controller::StateController::ReadLambda([]() -> float {
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return static_cast<float>(qApp->getMyAvatar()->getCharacterController()->onGround());
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return (float)qApp->getMyAvatar()->getCharacterController()->onGround();
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}));
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_applicationStateDevice->addInputVariant(QString("NavigationFocused"), controller::StateController::ReadLambda([]() -> float {
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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@ -1442,7 +1442,7 @@ void Application::paintGL() {
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uint64_t diff = now - lastPaintBegin;
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float instantaneousFps = 0.0f;
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if (diff != 0) {
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instantaneousFps = static_cast<float>(USECS_PER_SECOND) / static_cast<float>(diff);
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instantaneousFps = (float)USECS_PER_SECOND / (float)diff;
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_framesPerSecond.updateAverage(_lastInstantaneousFps);
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}
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@ -1454,7 +1454,7 @@ void Application::paintGL() {
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_lastFramesPerSecondUpdate = now;
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}
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PROFILE_RANGE_EX(__FUNCTION__, 0xff0000ff, static_cast<uint64_t>(_frameCount));
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PROFILE_RANGE_EX(__FUNCTION__, 0xff0000ff, (uint64_t)_frameCount);
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PerformanceTimer perfTimer("paintGL");
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if (nullptr == _displayPlugin) {
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@ -1800,12 +1800,12 @@ bool Application::event(QEvent* event) {
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return false;
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}
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if (static_cast<int>(event->type()) == static_cast<int>(Lambda)) {
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if ((int)event->type() == (int)Lambda) {
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static_cast<LambdaEvent*>(event)->call();
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return true;
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}
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if (static_cast<int>(event->type()) == static_cast<int>(Paint)) {
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if ((int)event->type() == (int)Paint) {
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paintGL();
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return true;
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}
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@ -2574,7 +2574,7 @@ void Application::idle(uint64_t now) {
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bool isThrottled = displayPlugin->isThrottled();
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// Only run simulation code if more than the targetFramePeriod have passed since last time we ran
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// This attempts to lock the simulation at 60 updates per second, regardless of framerate
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float timeSinceLastUpdateUs = static_cast<float>(_lastTimeUpdated.nsecsElapsed()) / NSECS_PER_USEC;
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float timeSinceLastUpdateUs = (float)_lastTimeUpdated.nsecsElapsed() / NSECS_PER_USEC;
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float secondsSinceLastUpdate = timeSinceLastUpdateUs / USECS_PER_SECOND;
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if (isThrottled && (timeSinceLastUpdateUs / USECS_PER_MSEC) < THROTTLED_SIM_FRAME_PERIOD_MS) {
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@ -3197,7 +3197,7 @@ void Application::updateDialogs(float deltaTime) const {
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void Application::update(float deltaTime) {
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PROFILE_RANGE_EX(__FUNCTION__, 0xffff0000, static_cast<uint64_t>(_frameCount) + 1);
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PROFILE_RANGE_EX(__FUNCTION__, 0xffff0000, (uint64_t)_frameCount + 1);
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::update()");
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@ -3357,14 +3357,14 @@ void Application::update(float deltaTime) {
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});
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}
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{
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PROFILE_RANGE_EX("StepSimulation", 0xffff8000, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
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PROFILE_RANGE_EX("StepSimulation", 0xffff8000, (uint64_t)getActiveDisplayPlugin()->presentCount());
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PerformanceTimer perfTimer("stepSimulation");
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getEntities()->getTree()->withWriteLock([&] {
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_physicsEngine->stepSimulation();
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});
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}
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{
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PROFILE_RANGE_EX("HarvestChanges", 0xffffff00, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
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PROFILE_RANGE_EX("HarvestChanges", 0xffffff00, (uint64_t)getActiveDisplayPlugin()->presentCount());
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PerformanceTimer perfTimer("harvestChanges");
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if (_physicsEngine->hasOutgoingChanges()) {
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getEntities()->getTree()->withWriteLock([&] {
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@ -3402,20 +3402,20 @@ void Application::update(float deltaTime) {
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qApp->setAvatarSimrateSample(1.0f / deltaTime);
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{
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PROFILE_RANGE_EX("OtherAvatars", 0xffff00ff, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
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PROFILE_RANGE_EX("OtherAvatars", 0xffff00ff, (uint64_t)getActiveDisplayPlugin()->presentCount());
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avatarManager->updateOtherAvatars(deltaTime);
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}
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qApp->updateMyAvatarLookAtPosition();
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{
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PROFILE_RANGE_EX("MyAvatar", 0xffff00ff, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
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PROFILE_RANGE_EX("MyAvatar", 0xffff00ff, (uint64_t)getActiveDisplayPlugin()->presentCount());
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avatarManager->updateMyAvatar(deltaTime);
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}
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}
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{
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PROFILE_RANGE_EX("Overlays", 0xffff0000, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
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PROFILE_RANGE_EX("Overlays", 0xffff0000, (uint64_t)getActiveDisplayPlugin()->presentCount());
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PerformanceTimer perfTimer("overlays");
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_overlays.update(deltaTime);
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}
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@ -3435,7 +3435,7 @@ void Application::update(float deltaTime) {
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// Update my voxel servers with my current voxel query...
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{
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PROFILE_RANGE_EX("QueryOctree", 0xffff0000, static_cast<uint64_t>(getActiveDisplayPlugin()->presentCount()));
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PROFILE_RANGE_EX("QueryOctree", 0xffff0000, (uint64_t)getActiveDisplayPlugin()->presentCount());
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PerformanceTimer perfTimer("queryOctree");
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quint64 sinceLastQuery = now - _lastQueriedTime;
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const quint64 TOO_LONG_SINCE_LAST_QUERY = 3 * USECS_PER_SECOND;
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@ -3474,7 +3474,7 @@ void Application::update(float deltaTime) {
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}
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{
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PROFILE_RANGE_EX("PreRenderLambdas", 0xffff0000, static_cast<uint64_t>(0));
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PROFILE_RANGE_EX("PreRenderLambdas", 0xffff0000, (uint64_t)0);
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std::unique_lock<std::mutex> guard(_preRenderLambdasLock);
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for (auto& iter : _preRenderLambdas) {
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@ -3528,7 +3528,7 @@ int Application::sendNackPackets() {
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}
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if (nackPacketList->getNumPackets()) {
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packetsSent += static_cast<int>(nackPacketList->getNumPackets());
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packetsSent += (int)nackPacketList->getNumPackets();
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// send the packet list
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nodeList->sendPacketList(std::move(nackPacketList), *node);
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@ -4011,7 +4011,7 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
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auto originalViewport = renderArgs->_viewport;
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// Grab current viewport to reset it at the end
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float aspect = static_cast<float>(region.width()) / region.height();
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float aspect = (float)region.width() / region.height();
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float fov = MIRROR_FIELD_OF_VIEW;
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auto myAvatar = getMyAvatar();
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@ -4047,7 +4047,7 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
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// set the bounds of rear mirror view
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// the region is in device independent coordinates; must convert to device
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float ratio = static_cast<float>(QApplication::desktop()->windowHandle()->devicePixelRatio()) * getRenderResolutionScale();
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float ratio = (float)QApplication::desktop()->windowHandle()->devicePixelRatio() * getRenderResolutionScale();
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int width = region.width() * ratio;
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int height = region.height() * ratio;
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gpu::Vec4i viewport = gpu::Vec4i(0, 0, width, height);
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@ -475,8 +475,7 @@ private:
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quint64 _lastFaceTrackerUpdate;
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render::ScenePointer _main3DScene{ new render::Scene(glm::vec3(-0.5f * static_cast<float>(TREE_SCALE)),
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static_cast<float>(TREE_SCALE)) };
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render::ScenePointer _main3DScene{ new render::Scene(glm::vec3(-0.5f * (float)TREE_SCALE), (float)TREE_SCALE) };
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render::EnginePointer _renderEngine{ new render::Engine() };
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gpu::ContextPointer _gpuContext; // initialized during window creation
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