Merge pull request #15797 from annabrewer/gamma-correction-correction

BUGZ-271: Android gamma correction is too high
This commit is contained in:
Shannon Romano 2019-06-19 14:39:09 -07:00 committed by GitHub
commit 12357e5ced
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 79 additions and 49 deletions

View file

@ -109,6 +109,21 @@ bool Basic2DWindowOpenGLDisplayPlugin::internalActivate() {
return Parent::internalActivate();
}
gpu::PipelinePointer Basic2DWindowOpenGLDisplayPlugin::getCompositeScenePipeline() {
#if defined(Q_OS_ANDROID)
return _linearToSRGBPipeline;
#endif
return _SRGBToLinearPipeline;
}
gpu::Element Basic2DWindowOpenGLDisplayPlugin::getCompositeFBColorSpace() {
#if defined(Q_OS_ANDROID)
return gpu::Element::COLOR_SRGBA_32;
#endif
return gpu::Element::COLOR_RGBA_32;
}
void Basic2DWindowOpenGLDisplayPlugin::compositeExtra() {
#if defined(Q_OS_ANDROID)
auto& virtualPadManager = VirtualPad::Manager::instance();

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@ -37,6 +37,9 @@ public:
virtual void pluginUpdate() override {};
virtual gpu::PipelinePointer getCompositeScenePipeline() override;
virtual gpu::Element getCompositeFBColorSpace() override;
protected:
mutable bool _isThrottled = false;

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@ -48,12 +48,16 @@
#include "CompositorHelper.h"
#include "Logging.h"
#include "RefreshRateController.h"
using namespace shader::gpu::program;
extern QThread* RENDER_THREAD;
class PresentThread : public QThread, public Dependency {
using Mutex = std::mutex;
using Condition = std::condition_variable;
using Lock = std::unique_lock<Mutex>;
public:
PresentThread() {
@ -380,57 +384,45 @@ void OpenGLDisplayPlugin::customizeContext() {
}
}
if (!_presentPipeline) {
if (!_drawTexturePipeline) {
gpu::StatePointer blendState = gpu::StatePointer(new gpu::State());
blendState->setDepthTest(gpu::State::DepthTest(false));
blendState->setBlendFunction(true,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD,
gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD,
gpu::State::ONE);
gpu::StatePointer scissorState = gpu::StatePointer(new gpu::State());
scissorState->setDepthTest(gpu::State::DepthTest(false));
scissorState->setScissorEnable(true);
{
#ifdef Q_OS_ANDROID
gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTextureGammaLinearToSRGB);
#else
gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTexture);
#endif
_simplePipeline = gpu::Pipeline::create(program, scissorState);
}
{
#ifdef Q_OS_ANDROID
gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTextureGammaLinearToSRGB);
#else
gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTextureGammaSRGBToLinear);
#endif
_presentPipeline = gpu::Pipeline::create(program, scissorState);
}
_drawTexturePipeline = gpu::Pipeline::create(gpu::Shader::createProgram(DrawTexture), scissorState);
{
gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTexture);
_hudPipeline = gpu::Pipeline::create(program, blendState);
}
{
gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTextureMirroredX);
_mirrorHUDPipeline = gpu::Pipeline::create(program, blendState);
}
_linearToSRGBPipeline = gpu::Pipeline::create(gpu::Shader::createProgram(DrawTextureGammaLinearToSRGB), scissorState);
{
gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTransformedTexture);
_cursorPipeline = gpu::Pipeline::create(program, blendState);
}
_SRGBToLinearPipeline = gpu::Pipeline::create(gpu::Shader::createProgram(DrawTextureGammaSRGBToLinear), scissorState);
_hudPipeline = gpu::Pipeline::create(gpu::Shader::createProgram(DrawTexture), blendState);
_mirrorHUDPipeline = gpu::Pipeline::create(gpu::Shader::createProgram(DrawTextureMirroredX), blendState);
_cursorPipeline = gpu::Pipeline::create(gpu::Shader::createProgram(DrawTransformedTexture), blendState);
}
updateCompositeFramebuffer();
}
void OpenGLDisplayPlugin::uncustomizeContext() {
_presentPipeline.reset();
_cursorPipeline.reset();
_drawTexturePipeline.reset();
_linearToSRGBPipeline.reset();
_SRGBToLinearPipeline.reset();
_hudPipeline.reset();
_mirrorHUDPipeline.reset();
_cursorPipeline.reset();
_compositeFramebuffer.reset();
withPresentThreadLock([&] {
_currentFrame.reset();
_lastFrame = nullptr;
@ -535,11 +527,9 @@ void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::Textur
batch.setStateScissorRect(scissor);
batch.setViewportTransform(viewport);
batch.setResourceTexture(0, texture);
#ifndef USE_GLES
batch.setPipeline(_presentPipeline);
#else
batch.setPipeline(_simplePipeline);
#endif
batch.setPipeline(_drawTexturePipeline);
batch.draw(gpu::TRIANGLE_STRIP, 4);
if (copyFbo) {
gpu::Vec4i copyFboRect(0, 0, copyFbo->getWidth(), copyFbo->getHeight());
@ -644,6 +634,11 @@ void OpenGLDisplayPlugin::compositePointer() {
});
}
// Overridden by Basic2DWindowDisplayPlugin and OculusDisplayPlugin
gpu::PipelinePointer OpenGLDisplayPlugin::getCompositeScenePipeline() {
return _drawTexturePipeline;
}
void OpenGLDisplayPlugin::compositeScene() {
render([&](gpu::Batch& batch) {
batch.enableStereo(false);
@ -652,7 +647,7 @@ void OpenGLDisplayPlugin::compositeScene() {
batch.setStateScissorRect(ivec4(uvec2(), _compositeFramebuffer->getSize()));
batch.resetViewTransform();
batch.setProjectionTransform(mat4());
batch.setPipeline(_simplePipeline);
batch.setPipeline(getCompositeScenePipeline());
batch.setResourceTexture(0, _currentFrame->framebuffer->getRenderBuffer(0));
batch.draw(gpu::TRIANGLE_STRIP, 4);
});
@ -924,11 +919,17 @@ void OpenGLDisplayPlugin::render(std::function<void(gpu::Batch& batch)> f) {
OpenGLDisplayPlugin::~OpenGLDisplayPlugin() {
}
// Added this to allow desktop composite framebuffer to be RGBA while mobile is SRGBA
// Overridden by Basic2DWindowDisplayPlugin
// FIXME: Eventually it would be ideal to have both framebuffers be of the same type
gpu::Element OpenGLDisplayPlugin::getCompositeFBColorSpace() {
return gpu::Element::COLOR_RGBA_32;
}
void OpenGLDisplayPlugin::updateCompositeFramebuffer() {
auto renderSize = glm::uvec2(getRecommendedRenderSize());
if (!_compositeFramebuffer || _compositeFramebuffer->getSize() != renderSize) {
_compositeFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("OpenGLDisplayPlugin::composite", gpu::Element::COLOR_RGBA_32, renderSize.x, renderSize.y));
// _compositeFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("OpenGLDisplayPlugin::composite", gpu::Element::COLOR_SRGBA_32, renderSize.x, renderSize.y));
_compositeFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("OpenGLDisplayPlugin::composite", getCompositeFBColorSpace(), renderSize.x, renderSize.y));
}
}

View file

@ -106,6 +106,9 @@ protected:
virtual void compositePointer();
virtual void compositeExtra() {};
virtual gpu::PipelinePointer getCompositeScenePipeline();
virtual gpu::Element getCompositeFBColorSpace();
// These functions must only be called on the presentation thread
virtual void customizeContext();
virtual void uncustomizeContext();
@ -149,9 +152,11 @@ protected:
gpu::PipelinePointer _hudPipeline;
gpu::PipelinePointer _mirrorHUDPipeline;
gpu::ShaderPointer _mirrorHUDPS;
gpu::PipelinePointer _simplePipeline;
gpu::PipelinePointer _presentPipeline;
gpu::PipelinePointer _drawTexturePipeline;
gpu::PipelinePointer _linearToSRGBPipeline;
gpu::PipelinePointer _SRGBToLinearPipeline;
gpu::PipelinePointer _cursorPipeline;
gpu::TexturePointer _displayTexture{};
float _compositeHUDAlpha { 1.0f };

View file

@ -122,22 +122,22 @@ void PickManager::update() {
// FIXME: give each type its own expiry
// Each type will update at least one pick, regardless of the expiry
{
PROFILE_RANGE(picks, "StylusPicks");
PROFILE_RANGE_EX(picks, "StylusPicks", 0xffff0000, (uint64_t)_totalPickCounts[PickQuery::Stylus]);
PerformanceTimer perfTimer("StylusPicks");
_updatedPickCounts[PickQuery::Stylus] = _stylusPickCacheOptimizer.update(cachedPicks[PickQuery::Stylus], _nextPickToUpdate[PickQuery::Stylus], expiry, false);
}
{
PROFILE_RANGE(picks, "RayPicks");
PROFILE_RANGE_EX(picks, "RayPicks", 0xffff0000, (uint64_t)_totalPickCounts[PickQuery::Ray]);
PerformanceTimer perfTimer("RayPicks");
_updatedPickCounts[PickQuery::Ray] = _rayPickCacheOptimizer.update(cachedPicks[PickQuery::Ray], _nextPickToUpdate[PickQuery::Ray], expiry, shouldPickHUD);
}
{
PROFILE_RANGE(picks, "ParabolaPick");
PerformanceTimer perfTimer("ParabolaPick");
PROFILE_RANGE_EX(picks, "ParabolaPicks", 0xffff0000, (uint64_t)_totalPickCounts[PickQuery::Parabola]);
PerformanceTimer perfTimer("ParabolaPicks");
_updatedPickCounts[PickQuery::Parabola] = _parabolaPickCacheOptimizer.update(cachedPicks[PickQuery::Parabola], _nextPickToUpdate[PickQuery::Parabola], expiry, shouldPickHUD);
}
{
PROFILE_RANGE(picks, "CollisoinPicks");
PROFILE_RANGE_EX(picks, "CollisionPicks", 0xffff0000, (uint64_t)_totalPickCounts[PickQuery::Collision]);
PerformanceTimer perfTimer("CollisionPicks");
_updatedPickCounts[PickQuery::Collision] = _collisionPickCacheOptimizer.update(cachedPicks[PickQuery::Collision], _nextPickToUpdate[PickQuery::Collision], expiry, false);
}

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@ -124,6 +124,10 @@ void OculusDisplayPlugin::uncustomizeContext() {
Parent::uncustomizeContext();
}
gpu::PipelinePointer OculusDisplayPlugin::getCompositeScenePipeline() {
return _SRGBToLinearPipeline;
}
static const uint64_t FRAME_BUDGET = (11 * USECS_PER_MSEC);
static const uint64_t FRAME_OVER_BUDGET = (15 * USECS_PER_MSEC);
@ -163,7 +167,7 @@ void OculusDisplayPlugin::hmdPresent() {
batch.setStateScissorRect(ivec4(uvec2(), _outputFramebuffer->getSize()));
batch.resetViewTransform();
batch.setProjectionTransform(mat4());
batch.setPipeline(_presentPipeline);
batch.setPipeline(_drawTexturePipeline);
batch.setResourceTexture(0, _compositeFramebuffer->getRenderBuffer(0));
batch.draw(gpu::TRIANGLE_STRIP, 4);
});

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@ -34,6 +34,8 @@ protected:
void uncustomizeContext() override;
void cycleDebugOutput() override;
virtual gpu::PipelinePointer getCompositeScenePipeline() override;
private:
static const char* NAME;
ovrTextureSwapChain _textureSwapChain;