Exploring the performance profile of the render engine

This commit is contained in:
Sam Gateau 2018-06-18 12:47:13 -07:00
parent 883c758722
commit 11a240e2db
8 changed files with 338 additions and 71 deletions

View file

@ -196,11 +196,13 @@ public:
void run(const render::RenderContextPointer& renderContext, const RenderArgsPointer& cachedArgs) {
auto args = renderContext->args;
if (cachedArgs) {
args->_blitFramebuffer = cachedArgs->_blitFramebuffer;
args->_viewport = cachedArgs->_viewport;
args->popViewFrustum();
args->_displayMode = cachedArgs->_displayMode;
args->_renderMode = cachedArgs->_renderMode;
}
args->popViewFrustum();
gpu::doInBatch("EndSecondaryCameraFrame::run", args->_context, [&](gpu::Batch& batch) {
batch.restoreContextStereo();

View file

@ -98,10 +98,10 @@ public:
JobConfig() = default;
JobConfig(bool enabled) : alwaysEnabled{ false }, enabled{ enabled } {}
bool isEnabled() { return alwaysEnabled || enabled; }
void setEnabled(bool enable) { enabled = alwaysEnabled || enable; emit dirtyEnabled(); }
bool isEnabled() { return /*alwaysEnabled ||*/ enabled; }
void setEnabled(bool enable) { enabled = /*alwaysEnabled ||*/ enable; emit dirtyEnabled(); }
bool alwaysEnabled{ true };
bool alwaysEnabled{ false };
bool enabled{ true };
virtual void setPresetList(const QJsonObject& object);

View file

@ -73,6 +73,120 @@ function job_print_functor(printout, showProps, maxDepth) {
}
}
// Use this function to create a functor that will build a tree datastructure of the Job visited
function job_tree_model_array_functor(jobTreeArray, newNodeFunctor) {
var jobsRoot;
var numJobs = 0;
var jobTreePath = []
if (newNodeFunctor === undefined) newNodeFunctor = function (node) {}
return function (job, depth, index) {
var id = numJobs
var newItem = {"name": job.objectName, "level": depth, "index": index, "id": id, "subNode": [], "path": ""}
if (depth == 0) {
newNodeFunctor(newItem)
jobTreeArray.push(newItem)
numJobs++
jobsRoot = jobTreeArray[0].subNode;
} else {
if (jobTreePath.length < depth) {
var node = jobsRoot;
var path;
for (var n = 0; n < jobTreePath.length; n++) {
newItem.path += (n > 0 ? "." : "") + node[jobTreePath[n]].name
node = node[jobTreePath[n]].subNode
}
newNodeFunctor(newItem)
node.push((newItem))
numJobs++
jobTreePath.push(0);
} else if (jobTreePath.length >= depth) {
var node = jobsRoot;
for (var n = 0; n < (depth - 1); n++) {
newItem.path += (n > 0 ? "." : "") + node[jobTreePath[n]].name
node = node[jobTreePath[n]].subNode
}
newNodeFunctor(newItem)
node.push((newItem))
numJobs++
jobTreePath[depth-1] = index;
while (jobTreePath.length > depth) {
jobTreePath.pop();
}
}
}
return true;
}
}
function job_tree_model_functor(jobTreeModel, maxLevel, newNodeFunctor) {
var jobsRoot;
var numJobs = 0;
var jobTreePath = []
if (newNodeFunctor === undefined) newNodeFunctor = function (node) {}
return function (job, depth, index) {
var id = numJobs
var newItem = {"name": job.objectName, "level": depth, "index": index, "id": id, "subNode": [], "path": "", "init": (depth < maxLevel), "ud": {}}
if (depth == 0) {
newNodeFunctor(newItem)
jobTreeModel.append(newItem)
numJobs++
jobsRoot = jobTreeModel.get(0).subNode;
} else {
if (jobTreePath.length < depth) {
var node = jobsRoot;
var path;
for (var n = 0; n < jobTreePath.length; n++) {
newItem.path += (n > 0 ? "." : "") + node.get(jobTreePath[n]).name
node = node.get(jobTreePath[n]).subNode
}
newNodeFunctor(newItem)
node.append((newItem))
numJobs++
jobTreePath.push(0);
} else if (jobTreePath.length >= depth) {
var node = jobsRoot;
for (var n = 0; n < (depth - 1); n++) {
newItem.path += (n > 0 ? "." : "") + node.get(jobTreePath[n]).name
node = node.get(jobTreePath[n]).subNode
}
newNodeFunctor(newItem)
node.append((newItem))
numJobs++
jobTreePath[depth-1] = index;
while (jobTreePath.length > depth) {
jobTreePath.pop();
}
}
}
return true;
}
}
// Traverse the jobTreenode data structure created above
function job_traverseTreeNode(root, functor, depth) {
// if (root.subNode.length) {
depth++;
for (var i = 0; i <root.subNode.length; i++) {
var sub = root.subNode[i];
if (functor(sub, depth, i)) {
job_traverseTreeNode(sub, functor, depth, 0)
}
}
// }
}
function job_traverseTreeNodeRoot(root, functor) {
if (functor(root, 0, 0)) {
job_traverseTreeNode(root, functor, 0)
}
}
// Expose functions for regular js including this files through the 'Jet' object
/*Jet = {}
Jet.task_traverse = task_traverse

View file

@ -23,52 +23,39 @@ Rectangle {
id: root;
property var rootConfig : Workload
property var myArray : []
Component.onCompleted: {
var message = ""
var maxDepth = 3;
var jobTreePath = []
var jobsRoot;
var functor = function (job, depth, index) {
var newItem = {"name": job.objectName, "level": depth, "index": index, "subNode": [], "init": depth < maxDepth, "path": ""}
if (depth == 0) {
jobsModel.append(newItem)
jobsRoot = jobsModel.get(0).subNode;
} else {
if (jobTreePath.length < depth) {
var node = jobsRoot;
var path;
for (var n = 0; n < jobTreePath.length; n++) {
newItem.path += (n > 0 ? "." : "") + node.get(jobTreePath[n]).name
node = node.get(jobTreePath[n]).subNode
}
node.append(newItem)
jobTreePath.push(0);
} else if (jobTreePath.length >= depth) {
var node = jobsRoot;
for (var n = 0; n < (depth - 1); n++) {
newItem.path += (n > 0 ? "." : "") + node.get(jobTreePath[n]).name
node = node.get(jobTreePath[n]).subNode
}
node.append(newItem)
jobTreePath[depth-1] = index;
while (jobTreePath.length > depth) {
jobTreePath.pop();
}
}
}
return true;
}
//var functor = Jet.job_tree_model_functor(jobsModel)
/* var functor = Jet.job_tree_model_functor(jobsModel, 1, function(node) {
node["cpuT"] = 0.0
})
Jet.task_traverseTree(rootConfig, functor);
}
*/
var tfunctor = Jet.job_tree_model_array_functor(jobsModel.engineJobItemModel, function(node) {
node["init"] = (node.level < 3)
node["fullpath"] = (node.path + "." + node.name)
node["cpuT"] = 0.0
})
Jet.task_traverseTree(rootConfig, tfunctor);
// var currentParentStach = []
// currentParentStach.push(jobsModel);
Jet.job_traverseTreeNodeRoot(jobsModel.engineJobItemModel[0], function(node, depth, index) {
print(node.name + depth + " - " + index)
return true
})
}
ListModel {
id: jobsModel
property var engineJobItemModel : []
}
Component {
@ -77,30 +64,49 @@ Rectangle {
id: objRecursiveColumn
clip: true
visible: model.init
MouseArea {
width: objRow.implicitWidth
height: objRow.implicitHeight
onDoubleClicked: {
for(var i = 1; i < parent.children.length - 1; ++i) {
parent.children[i].visible = !parent.children[i].visible
}
}
Row {
id: objRow
Item {
height: 1
width: model.level * 15
}
HifiControls.CheckBox {
property var config: root.rootConfig.getConfig(model.path + "." + model.name);
text: (objRecursiveColumn.children.length > 2 ?
objRecursiveColumn.children[1].visible ?
qsTr("- ") : qsTr("+ ") : qsTr(" ")) + model.name + " ms=" + config.cpuRunTime.toFixed(2)
checked: config.enabled
}
// visible: (node.level < 2)
function switchFold() {
for(var i = 1; i < children.length - 1; ++i) {
children[i].visible = !children[i].visible
}
}
Row {
id: objRow
Item {
height: 1
width: model.level * 15
}
HifiControls.CheckBox {
id: objCheck
property var config: root.rootConfig.getConfig(model.path + "." + model.name);
text: " "
checked: config.enabled
onCheckedChanged: { config.enabled = checked }
}
MouseArea {
width: objLabel.implicitWidth
height: objLabel.implicitHeight
onDoubleClicked: {
parent.parent.switchFold()
}
HifiControls.Label {
id: objLabel
colorScheme: hifi.colorSchemes.dark
// property var config: root.rootConfig.getConfig(model.path + "." + model.name);
text: (objRecursiveColumn.children.length > 2 ?
objRecursiveColumn.children[1].visible ?
qsTr("- ") : qsTr("+ ") : qsTr(" ")) + model.name
+ " ms=" + root.rootConfig.getConfig(model.path + "." + model.name).cpuRunTime.toFixed(3)
+ " id=" + model.id
}
}
}
Repeater {
model: subNode
delegate: objRecursiveDelegate

View file

@ -0,0 +1,141 @@
//
// jet/TaskTimeFrameView.qml
//
// Created by Sam Gateau, 2018/06/15
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.7
import QtQuick.Controls 1.4 as Original
import QtQuick.Controls.Styles 1.4
import "qrc:///qml/styles-uit"
import "qrc:///qml/controls-uit" as HifiControls
import "../jet.js" as Jet
Rectangle {
HifiConstants { id: hifi;}
color: hifi.colors.baseGray;
id: root;
property var rootConfig : Workload
property var jobsTree
property var jobsArray
Component.onCompleted: {
if (!jobsTree) { jobsTree = new Array(); }
if (!jobsArray) { jobsArray = new Array(); }
var tfunctor = Jet.job_tree_model_array_functor(jobsTree, function(node) {
var job = { "fullpath": (node.path + "." + node.name), "cpuT": 0.0, "depth": node.level }
jobsArray.push(job)
})
Jet.task_traverseTree(rootConfig, tfunctor);
for (var j = 0; j <jobsArray.length; j++) {
jobsArray[j].cpuT = Render.getConfig(jobsArray[j].fullpath).cpuRunTime
print("job" + j + ": " + jobsArray[j].cpuT)
}
}
Timer {
interval: 500; running: true; repeat: true
onTriggered: pullFreshValues()
}
function pullFreshValues() {
for (var j = 0; j <jobsArray.length; j++) {
jobsArray[j].cpuT = root.rootConfig.getConfig(jobsArray[j].fullpath).cpuRunTime
}
mycanvas.requestPaint()
}
Canvas {
id: mycanvas
anchors.fill:parent
onPaint: {
print("mycanvasOnPaint " + jobsArray.length)
var lineHeight = 12;
var frameWidth = width;
function displayBackground(ctx) {
ctx.fillStyle = Qt.rgba(0, 0, 0, root.backgroundOpacity);
ctx.fillRect(0, 0, width, height);
ctx.strokeStyle= "grey";
ctx.lineWidth="2";
ctx.beginPath();
ctx.moveTo(0, lineHeight + 1);
ctx.lineTo(width, lineHeight + 1);
ctx.moveTo(0, height);
ctx.lineTo(width, height);
ctx.stroke();
}
function drawJob(ctx, depth, index, duration, timeOffset, timeScale) {
//print(root.jobsArray[index].cpuT)
// ctx.fillStyle = Qt.rgba(255, 255, 0, root.backgroundOpacity);
ctx.fillStyle = ( depth % 2 ? ( index % 2 ? "blue" : "yellow") : ( index % 2 ? "green" : "red"))
ctx.fillRect(timeOffset * timeScale, lineHeight * depth, duration * timeScale, lineHeight * 0.6);
}
var ctx = getContext("2d");
ctx.clearRect(0, 0, width, height);
ctx.font="12px Verdana";
displayBackground(ctx);
if (jobsArray.length > 0) {
var rangeStack =new Array()
var frameDuration = Math.max(jobsArray[0].cpuT, 1)
rangeStack.push( { "b": 0.0, "e": frameDuration } )
var timeScale = width * 0.9 / frameDuration;
drawJob(ctx, 0, 0, jobsArray[0].cpuT, 0, timeScale)
for (var i = 1; i <jobsArray.length; i++) {
//for (var i = 1; i <20; i++) {
var lastDepth = rangeStack.length - 1;
var depth = jobsArray[i].depth;
var timeOffset = 0.0
var duration = jobsArray[i].cpuT;
if (depth < 4) {
if (depth > lastDepth) {
timeOffset = rangeStack[lastDepth].b
while(rangeStack.length <= depth) {
rangeStack.push( { "b": timeOffset, "e": duration } )
}
} else {
if (depth < lastDepth) {
while(rangeStack.length != (depth + 1)) {
rangeStack.pop()
}
}
timeOffset = rangeStack[depth].e
rangeStack[depth].b = timeOffset
rangeStack[depth].e = timeOffset + duration
}
print("j " + i + " depth " + depth + " lastDepth " + lastDepth + " off " + timeOffset + " dur " + duration)
drawJob(ctx, depth, i, duration, timeOffset, timeScale)
}
}
}
}
}
}

View file

@ -1,2 +1,3 @@
TaskList 1.0 TaskList.qml
TaskViewList 1.0 TaskViewList.qml
TaskViewList 1.0 TaskViewList.qml
TaskTimeFrameView 1.0 TaskTimeFrameView.qml

View file

@ -4,10 +4,12 @@
var window = new OverlayWindow({
title: 'Render Engine',
source: qml,
width: 300,
height: 400
width: 500,
height: 100
});
window.setPosition(200, 50);
//window.closed.connect(function() { Script.stop(); });
window.closed.connect(function() { Script.stop(); });
}
openEngineTaskView();
openEngineTaskView();

View file

@ -23,7 +23,8 @@ Item {
property var mainViewTask: Render.getConfig("RenderMainView")
Jet.TaskListView {
//Jet.TaskListView {
Jet.TaskTimeFrameView {
rootConfig: Render
anchors.fill: render
}