Lots of renamings, more to come.

This commit is contained in:
Kasen IO 2020-04-07 04:56:02 -04:00
parent e3d4856415
commit 115c40bd54
65 changed files with 114 additions and 111 deletions

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@ -89,7 +89,7 @@ In the examples below the variable $NAME would be replaced by the name of the de
* $NAME_ROOT_DIR - pass this variable to Cmake with the -DNAME_ROOT_DIR= flag when running Cmake to generate build files
* $NAME_ROOT_DIR - set this variable in your ENV
* HIFI_LIB_DIR - set this variable in your ENV to your High Fidelity lib folder, should contain a folder '$name'
* HIFI_LIB_DIR - set this variable in your ENV to your Vircadia lib folder, should contain a folder '$name'
### Optional Components

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@ -1,4 +1,7 @@
## This guide is specific to Ubuntu 16.04.
THIS DOCUMENT IS OUTDATED.
Deb packages of High Fidelity domain server and assignment client are stored on debian.highfidelity.com
```

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@ -6,7 +6,7 @@ Please read the [general build guide](BUILD.md) for information on dependencies
### Homebrew
[Homebrew](https://brew.sh/) is an excellent package manager for macOS. It makes install of some High Fidelity dependencies very simple.
[Homebrew](https://brew.sh/) is an excellent package manager for macOS. It makes install of some Vircadia dependencies very simple.
brew install cmake openssl

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@ -1,6 +1,6 @@
# Build Windows
*Last Updated on January 13, 2020*
*Last Updated on April 7, 2020*
This is a stand-alone guide for creating your first Vircadia build for Windows 64-bit.
@ -68,7 +68,7 @@ To create this variable:
### Step 5. Running CMake to Generate Build Files
Run Command Prompt from Start and run the following commands:
`cd "%HIFI_DIR%"`
`cd "%VIRCADIA_DIR%"`
`mkdir build`
`cd build`
@ -78,11 +78,11 @@ Run `cmake .. -G "Visual Studio 15 Win64"`.
#### If you're using Visual Studio 2019,
Run `cmake .. -G "Visual Studio 16 2019" -A x64`.
Where `%HIFI_DIR%` is the directory for the highfidelity repository.
Where `%VIRCADIA_DIR%` is the directory for the Vircadia repository.
### Step 6. Making a Build
Open `%HIFI_DIR%\build\athena.sln` using Visual Studio.
Open `%VIRCADIA_DIR%\build\athena.sln` using Visual Studio.
Change the Solution Configuration (menu ribbon under the menu bar, next to the green play button) from "Debug" to "Release" for best performance.
@ -98,22 +98,22 @@ Restart Visual Studio again.
In Visual Studio, right+click "interface" under the Apps folder in Solution Explorer and select "Set as Startup Project". Run from the menu bar `Debug > Start Debugging`.
Now, you should have a full build of Project Athena and be able to run the Interface using Visual Studio. Please check our [Docs](https://wiki.highfidelity.com/wiki/Main_Page) for more information regarding the programming workflow.
Now, you should have a full build of Vircadia and be able to run the Interface using Visual Studio.
Note: You can also run Interface by launching it from command line or File Explorer from `%HIFI_DIR%\build\interface\Release\interface.exe`
Note: You can also run Interface by launching it from command line or File Explorer from `%VIRCADIA_DIR%\build\interface\Release\interface.exe`
## Troubleshooting
For any problems after Step #6, first try this:
* Delete your locally cloned copy of the highfidelity repository
* Delete your locally cloned copy of the Vircadia repository
* Restart your computer
* Redownload the [repository](https://github.com/kasenvr/project-athena)
* Restart directions from Step #6
#### CMake gives you the same error message repeatedly after the build fails
Remove `CMakeCache.txt` found in the `%HIFI_DIR%\build` directory.
Remove `CMakeCache.txt` found in the `%VIRCADIA_DIR%\build` directory.
#### CMake can't find OpenSSL
Remove `CMakeCache.txt` found in the `%HIFI_DIR%\build` directory. Verify that your HIFI_VCPKG_BASE environment variable is set and pointing to the correct location. Verify that the file `${HIFI_VCPKG_BASE}/installed/x64-windows/include/openssl/ssl.h` exists.
Remove `CMakeCache.txt` found in the `%VIRCADIA_DIR%\build` directory. Verify that your HIFI_VCPKG_BASE environment variable is set and pointing to the correct location. Verify that the file `${HIFI_VCPKG_BASE}/installed/x64-windows/include/openssl/ssl.h` exists.

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@ -1,7 +1,7 @@
Copyright (c) 2013-2019, High Fidelity, Inc.
Copyright (c) 2019-2020, Project Athena Contributors.
All rights reserved.
https://projectathena.io
https://vircadia.com
Licensed under the Apache License version 2.0 (the "License");
You may not use this software except in compliance with the License.

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@ -15,7 +15,7 @@ Come chat with us in [our Gitter](https://gitter.im/highfidelity/hifi) if you ha
Documentation
=========
Documentation is available at [docs.highfidelity.com](https://docs.highfidelity.com), if something is missing, please suggest it via a new job on Worklist (add to the hifi-docs project).
Documentation is available at [docs.vircadia.dev](https://docs.vircadia.dev), if something is missing, please suggest it via a new job on Worklist (add to the hifi-docs project).
There is also detailed [documentation on our coding standards](CODING_STANDARD.md).

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@ -27,9 +27,9 @@
<string name="online">Online</string>
<string name="signup">Sign Up</string>
<string name="signup_uppercase">SIGN UP</string>
<string name="creating_account">Creating your High Fidelity account</string>
<string name="creating_account">Creating your Vircadia account</string>
<string name="signup_email_username_or_password_incorrect">Email, username or password incorrect.</string>
<string name="signedin_welcome">You are now signed into High Fidelity</string>
<string name="signedin_welcome">You are now signed into Vircadia</string>
<string name="logged_in_welcome">You are now logged in!</string>
<string name="welcome">Welcome</string>
<string name="cancel">Cancel</string>

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@ -44,7 +44,7 @@ AssignmentClientApp::AssignmentClientApp(int argc, char* argv[]) :
// parse command-line
QCommandLineParser parser;
parser.setApplicationDescription("High Fidelity Assignment Client");
parser.setApplicationDescription("Vircadia Assignment Client");
const QCommandLineOption helpOption = parser.addHelpOption();
const QCommandLineOption versionOption = parser.addVersionOption();

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@ -1,4 +1,4 @@
Source: hifi-client-deps
Version: 0
Description: Collected dependencies for High Fidelity applications
Description: Collected dependencies for Vircadia applications
Build-Depends: hifi-deps, glslang, nlohmann-json, openvr (windows), sdl2 (!android), spirv-cross (!android), spirv-tools (!android), vulkanmemoryallocator

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@ -24,7 +24,7 @@
<div class="row">
<div class="col-md-12">
<span class='step-description'>
<a target='_blank' href='https://docs.highfidelity.com/create-and-explore/start-working-in-your-sandbox/place-names'>Place names</a> are similar to web addresses. Users who want to visit your domain can
<a target='_blank' href='https://docs.vircadia.dev/create-and-explore/start-working-in-your-sandbox/place-names'>Place names</a> are similar to web addresses. Users who want to visit your domain can
enter its Place Name in High Fidelity's Interface. You can choose a Place Name for your domain.</br>
Your domain may also be reachable by <b>IP address</b>.
</span>

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@ -334,7 +334,7 @@ DomainServer::DomainServer(int argc, char* argv[]) :
void DomainServer::parseCommandLine(int argc, char* argv[]) {
QCommandLineParser parser;
parser.setApplicationDescription("High Fidelity Domain Server");
parser.setApplicationDescription("Vircadia Domain Server");
const QCommandLineOption versionOption = parser.addVersionOption();
const QCommandLineOption helpOption = parser.addHelpOption();

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@ -596,7 +596,7 @@
<h2>Want to learn more?</h2>
<p>You can find out much more about the blockchain and about commerce in High Fidelity by visiting our Docs site:</p>
<p><a href="http://docs.highfidelity.com" class="btn">Visit High Fidelity's Docs</a></p>
<p><a href="http://docs.vircadia.dev" class="btn">Visit High Fidelity's Docs</a></p>
<hr>
</div>

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@ -77,9 +77,9 @@
var handControllerImageURL = null;
var index = 0;
var count = 3;
var handControllerRefURL = "https://docs.projectathena.dev/explore/get-started/vr-controls.html#vr-controls";
var keyboardRefURL = "https://docs.projectathena.dev/explore/get-started/desktop.html#movement-controls";
var gamepadRefURL = "https://docs.projectathena.dev/explore/get-started/vr-controls.html#gamepad";
var handControllerRefURL = "https://docs.vircadia.dev/explore/get-started/vr-controls.html#vr-controls";
var keyboardRefURL = "https://docs.vircadia.dev/explore/get-started/desktop.html#movement-controls";
var gamepadRefURL = "https://docs.vircadia.dev/explore/get-started/vr-controls.html#gamepad";
function showKbm() {
document.getElementById("main_image").setAttribute("src", "img/tablet-help-keyboard.jpg");
@ -189,7 +189,7 @@
<a href="#" id="right_button" onmousedown="cycleRight()"></a>
<a href="#" id="image_button"></a>
</div>
<a href="mailto:support@projectathena.io" id="report_problem">Report Problem</a>
<a href="mailto:support@vircadia.com" id="report_problem">Report Problem</a>
</body>
</html>

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@ -6,7 +6,7 @@ import controlsUit 1.0
WebView {
id: webview
url: "https://projectathena.io/"
url: "https://vircadia.com/"
profile: FileTypeProfile;
property var parentRoot: null

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@ -356,7 +356,7 @@ Item {
font.pixelSize: linkAccountBody.textFieldFontSize
font.bold: linkAccountBody.fontBold
text: "<a href='metaverse.projectathena.io/users/password/new'> Can't access your account?</a>"
text: "<a href='metaverse.vircadia.com/users/password/new'> Can't access your account?</a>"
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
@ -480,7 +480,7 @@ Item {
leftMargin: hifi.dimensions.contentSpacing.x
}
text: "<a href='metaverse.projectathena.io/users/register'>Sign Up</a>"
text: "<a href='metaverse.vircadia.com/users/register'>Sign Up</a>"
linkColor: hifi.colors.blueAccent
onLinkActivated: {

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@ -395,7 +395,7 @@ Item {
text: signUpBody.termsContainerText
Component.onCompleted: {
// with the link.
termsText.text = qsTr("By signing up, you agree to <a href='https://projectathena.io/termsofservice'>Project Athena's Terms of Service</a>")
termsText.text = qsTr("By signing up, you agree to <a href='https://vircadia.com/termsofservice'>Vircadia's Terms of Service</a>")
}
}

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@ -218,7 +218,7 @@ Item {
text: usernameCollisionBody.termsContainerText
Component.onCompleted: {
// with the link.
termsText.text = qsTr("By creating this user profile, you agree to <a href='https://projectathena.io/termsofservice'>Project Athena's Terms of Service</a>")
termsText.text = qsTr("By creating this user profile, you agree to <a href='https://vircadia.com/termsofservice'>Vircadia's Terms of Service</a>")
}
}

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@ -229,7 +229,7 @@ Item {
}
function openDocs() {
Qt.openUrlExternally("https://docs.projectathena.dev/create/avatars/package-avatar.html");
Qt.openUrlExternally("https://docs.vircadia.dev/create/avatars/package-avatar.html");
}
function openVideo() {

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@ -318,7 +318,7 @@ Item {
text: "This item is not for sale yet, <a href='#'>learn more</a>."
onLinkActivated: {
Qt.openUrlExternally("https://docs.projectathena.dev/sell/add-item/upload-avatar.html");
Qt.openUrlExternally("https://docs.vircadia.dev/sell/add-item/upload-avatar.html");
}
}

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@ -7,7 +7,7 @@ MessageBox {
popup.onButton2Clicked = callback;
popup.titleText = 'Specify Avatar URL'
popup.bodyText = 'This will not overwrite your existing favorite if you are wearing one.<br>' +
'<a href="https://docs.projectathena.dev/create/avatars/create-avatars.html">' +
'<a href="https://docs.vircadia.dev/create/avatars/create-avatars.html">' +
'Learn to make a custom avatar by opening this link on your desktop.' +
'</a>'
popup.inputText.visible = true;

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@ -778,7 +778,7 @@ Rectangle {
lightboxPopup.bodyText = "Rezzing this content set will replace the existing environment and all of the items in this domain. " +
"If you want to save the state of the content in this domain, create a backup before proceeding.<br><br>" +
"For more information about backing up and restoring content, " +
"<a href='https://docs.projectathena.dev/host/maintain-domain/backup-domain.html'>" +
"<a href='https://docs.vircadia.dev/host/maintain-domain/backup-domain.html'>" +
"click here to open info on your desktop browser.";
lightboxPopup.button1text = "CANCEL";
lightboxPopup.button1method = function() {

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@ -602,7 +602,7 @@ Rectangle {
lightboxPopup.bodyText = "Rezzing this content set will replace the existing environment and all of the items in this domain. " +
"If you want to save the state of the content in this domain, create a backup before proceeding.<br><br>" +
"For more information about backing up and restoring content, " +
"<a href='https://docs.projectathena.dev/host/maintain-domain/backup-domain.html'>" +
"<a href='https://docs.vircadia.dev/host/maintain-domain/backup-domain.html'>" +
"click here to open info on your desktop browser.";
lightboxPopup.button1text = "CANCEL";
lightboxPopup.button1method = function() {

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@ -207,7 +207,7 @@ At the moment, there is currently no way to convert HFC to other currencies. Sta
if (link === "#privateKeyPath") {
Qt.openUrlExternally("file:///" + root.keyFilePath.substring(0, root.keyFilePath.lastIndexOf('/')));
} else if (link === "#blockchain") {
Qt.openUrlExternally("https://docs.projectathena.dev/explore/shop.html");
Qt.openUrlExternally("https://docs.vircadia.dev/explore/shop.html");
} else if (link === "#bank") {
if ((Account.metaverseServerURL).toString().indexOf("staging") >= 0) {
Qt.openUrlExternally("hifi://hifiqa-master-metaverse-staging"); // So that we can test in staging.

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@ -53,7 +53,7 @@ Rectangle {
textFormat: Text.StyledText
linkColor: "#00B4EF"
color: "white"
text: "<a href=\"https:/github.com/kasenvr/hifi-community\">Project Athena Github</a>."
text: "<a href=\"https:/github.com/kasenvr/project-athena\">Vircadia Github</a>."
size: 20
onLinkActivated: {
HiFiAbout.openUrl("https:/github.com/kasenvr/project-athena");

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@ -7727,7 +7727,7 @@ bool Application::askToReplaceDomainContent(const QString& url) {
static const QString infoText = simpleWordWrap("Your domain's content will be replaced with a new content set. "
"If you want to save what you have now, create a backup before proceeding. For more information about backing up "
"and restoring content, visit the documentation page at: ", MAX_CHARACTERS_PER_LINE) +
"\nhttps://docs.projectathena.dev/host/maintain-domain/backup-domain.html";
"\nhttps://docs.vircadia.dev/host/maintain-domain/backup-domain.html";
ModalDialogListener* dig = OffscreenUi::asyncQuestion("Are you sure you want to replace this domain's content set?",
infoText, QMessageBox::Yes | QMessageBox::No, QMessageBox::No);

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@ -779,7 +779,7 @@ Menu::Menu() {
// Help > Athena Docs
action = addActionToQMenuAndActionHash(helpMenu, "Online Documentation");
connect(action, &QAction::triggered, qApp, [] {
QDesktopServices::openUrl(QUrl("https://docs.projectathena.dev/"));
QDesktopServices::openUrl(QUrl("https://docs.vircadia.dev/"));
});
// Help > Athena Forum
@ -791,7 +791,7 @@ Menu::Menu() {
// Help > Scripting Reference
action = addActionToQMenuAndActionHash(helpMenu, "Online Script Reference");
connect(action, &QAction::triggered, qApp, [] {
QDesktopServices::openUrl(QUrl("https://apidocs.projectathena.dev/"));
QDesktopServices::openUrl(QUrl("https://apidocs.vircadia.dev/"));
});
addActionToQMenuAndActionHash(helpMenu, "Controls Reference", 0, qApp, SLOT(showHelp()));
@ -801,7 +801,7 @@ Menu::Menu() {
// Help > Release Notes
action = addActionToQMenuAndActionHash(helpMenu, "Release Notes");
connect(action, &QAction::triggered, qApp, [] {
QDesktopServices::openUrl(QUrl("https://docs.projectathena.dev/release-notes.html"));
QDesktopServices::openUrl(QUrl("https://docs.vircadia.dev/release-notes.html"));
});
// Help > Report a Bug!

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@ -55,7 +55,7 @@ static QStringList HAND_MAPPING_SUFFIXES = {
"HandThumb1",
};
const QUrl PACKAGE_AVATAR_DOCS_BASE_URL = QUrl("https://docs.projectathena.dev/create/avatars/package-avatar.html");
const QUrl PACKAGE_AVATAR_DOCS_BASE_URL = QUrl("https://docs.vircadia.dev/create/avatars/package-avatar.html");
AvatarDoctor::AvatarDoctor(const QUrl& avatarFSTFileUrl) :
_avatarFSTFileUrl(avatarFSTFileUrl) {

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@ -607,7 +607,7 @@ public:
* <p>Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target
* rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different,
* the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see
* <a href="https://docs.projectathena.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* @function MyAvatar.overrideAnimation
* @param {string} url - The URL to the animation file. Animation files may be in glTF or FBX format, but only need to
* contain the avatar skeleton and animation data. glTF models may be in JSON or binary format (".gltf" or ".glb" URLs
@ -715,7 +715,7 @@ public:
* <p>Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target
* rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different,
* the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see
* <a href="https://docs.projectathena.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.
* @function MyAvatar.overrideRoleAnimation
* @param {string} role - The animation role to override
* @param {string} url - The URL to the animation file. Animation files need to be in glTF or FBX format, but only need to
@ -1871,7 +1871,7 @@ public:
/**jsdoc
* Enables and disables flow simulation of physics on the avatar's hair, clothes, and body parts. See
* {@link https://docs.projectathena.dev/create/avatars/add-flow.html|Add Flow to Your Avatar} for more
* {@link https://docs.vircadia.dev/create/avatars/add-flow.html|Add Flow to Your Avatar} for more
* information.
* @function MyAvatar.useFlow
* @param {boolean} isActive - <code>true</code> if flow simulation is enabled on the joint, <code>false</code> if it isn't.
@ -2236,7 +2236,7 @@ public slots:
/**jsdoc
* Gets the URL of the override animation graph.
* <p>See {@link https://docs.projectathena.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for
* <p>See {@link https://docs.vircadia.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for
* information on animation graphs.</p>
* @function MyAvatar.getAnimGraphOverrideUrl
* @returns {string} The URL of the override animation graph JSON file. <code>""</code> if there is no override animation
@ -2246,7 +2246,7 @@ public slots:
/**jsdoc
* Sets the animation graph to use in preference to the default animation graph.
* <p>See {@link https://docs.projectathena.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for
* <p>See {@link https://docs.vircadia.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for
* information on animation graphs.</p>
* @function MyAvatar.setAnimGraphOverrideUrl
* @param {string} url - The URL of the animation graph JSON file to use. Set to <code>""</code> to clear an override.
@ -2255,7 +2255,7 @@ public slots:
/**jsdoc
* Gets the URL of animation graph (i.e., the avatar animation JSON) that's currently being used for avatar animations.
* <p>See {@link https://docs.projectathena.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for
* <p>See {@link https://docs.vircadia.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for
* information on animation graphs.</p>
* @function MyAvatar.getAnimGraphUrl
* @returns {string} The URL of the current animation graph JSON file.
@ -2266,7 +2266,7 @@ public slots:
/**jsdoc
* Sets the current animation graph (i.e., the avatar animation JSON) to use for avatar animations and makes it the default.
* <p>See {@link https://docs.projectathena.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for
* <p>See {@link https://docs.vircadia.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for
* information on animation graphs.</p>
* @function MyAvatar.setAnimGraphUrl
* @param {string} url - The URL of the animation graph JSON file to use.

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@ -72,7 +72,7 @@ int main(int argc, const char* argv[]) {
}
QCommandLineParser parser;
parser.setApplicationDescription("High Fidelity");
parser.setApplicationDescription("Vircadia");
QCommandLineOption versionOption = parser.addVersionOption();
QCommandLineOption helpOption = parser.addHelpOption();

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@ -1,4 +1,4 @@
#include <QtPlugin>
"Vircadia#include <QtPlugin>
#include <qsharedmemory.h>

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@ -207,7 +207,7 @@ public:
/**jsdoc
* Gets the default rotation of a joint (in the current avatar) relative to its parent.
* <p>For information on the joint hierarchy used, see
* <a href="https://docs.projectathena.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* @function MyAvatar.getDefaultJointRotation
* @param {number} index - The joint index.
* @returns {Quat} The default rotation of the joint if the joint index is valid, otherwise {@link Quat(0)|Quat.IDENTITY}.
@ -218,7 +218,7 @@ public:
* Gets the default translation of a joint (in the current avatar) relative to its parent, in model coordinates.
* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
* <p>For information on the joint hierarchy used, see
* <a href="https://docs.projectathena.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* @function MyAvatar.getDefaultJointTranslation
* @param {number} index - The joint index.
* @returns {Vec3} The default translation of the joint (in model coordinates) if the joint index is valid, otherwise

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@ -793,7 +793,7 @@ public:
* @param {Quat} rotation - The rotation of the joint relative to its parent.
* @param {Vec3} translation - The translation of the joint relative to its parent, in model coordinates.
* @example <caption>Set your avatar to it's default T-pose for a while.<br />
* <img alt="Avatar in T-pose" src="https://apidocs.projectathena.dev/images/t-pose.png" /></caption>
* <img alt="Avatar in T-pose" src="https://apidocs.vircadia.dev/images/t-pose.png" /></caption>
* // Set all joint translations and rotations to defaults.
* var i, length, rotation, translation;
* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
@ -857,7 +857,7 @@ public:
/**jsdoc
* Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see
* <a href="https://docs.projectathena.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.
* @function Avatar.getJointRotation
* @param {number} index - The index of the joint.
* @returns {Quat} The rotation of the joint relative to its parent.
@ -868,7 +868,7 @@ public:
* Gets the translation of a joint relative to its parent, in model coordinates.
* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
* <p>For information on the joint hierarchy used, see
* <a href="https://docs.projectathena.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* @function Avatar.getJointTranslation
* @param {number} index - The index of the joint.
* @returns {Vec3} The translation of the joint relative to its parent, in model coordinates.
@ -901,7 +901,7 @@ public:
* @param {string} name - The name of the joint.
* @param {Quat} rotation - The rotation of the joint relative to its parent.
* @example <caption>Set your avatar to its default T-pose then rotate its right arm.<br />
* <img alt="Avatar in T-pose with arm rotated" src="https://apidocs.projectathena.dev/images/armpose.png" /></caption>
* <img alt="Avatar in T-pose with arm rotated" src="https://apidocs.vircadia.dev/images/armpose.png" /></caption>
* // Set all joint translations and rotations to defaults.
* var i, length, rotation, translation;
* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
@ -936,7 +936,7 @@ public:
* @param {Vec3} translation - The translation of the joint relative to its parent, in model coordinates.
* @example <caption>Stretch your avatar's neck. Depending on the avatar you are using, you will either see a gap between
* the head and body or you will see the neck stretched.<br />
* <img alt="Avatar with neck stretched" src="https://apidocs.projectathena.dev/images/stretched-neck.png" /></caption>
* <img alt="Avatar with neck stretched" src="https://apidocs.vircadia.dev/images/stretched-neck.png" /></caption>
* // Stretch your avatar's neck.
* MyAvatar.setJointTranslation("Neck", Vec3.multiply(2, MyAvatar.getJointTranslation("Neck")));
*
@ -978,7 +978,7 @@ public:
/**jsdoc
* Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see
* <a href="https://docs.projectathena.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.
* @function Avatar.getJointRotation
* @param {string} name - The name of the joint.
* @returns {Quat} The rotation of the joint relative to its parent.
@ -993,7 +993,7 @@ public:
* Gets the translation of a joint relative to its parent, in model coordinates.
* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
* <p>For information on the joint hierarchy used, see
* <a href="https://docs.projectathena.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* <a href="https://docs.vircadia.dev/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
* @function Avatar.getJointTranslation
* @param {number} name - The name of the joint.
* @returns {Vec3} The translation of the joint relative to its parent, in model coordinates.
@ -1038,7 +1038,7 @@ public:
* @param {Quat[]} jointRotations - The rotations for all joints in the avatar. The values are in the same order as the
* array returned by {@link MyAvatar.getJointNames}, or {@link Avatar.getJointNames} if using the <code>Avatar</code> API.
* @example <caption>Set your avatar to its default T-pose then rotate its right arm.<br />
* <img alt="Avatar in T-pose" src="https://apidocs.projectathena.dev/images/armpose.png" /></caption>
* <img alt="Avatar in T-pose" src="https://apidocs.vircadia.dev/images/armpose.png" /></caption>
* // Set all joint translations and rotations to defaults.
* var i, length, rotation, translation;
* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
@ -1135,7 +1135,7 @@ public:
* animation is complete.
* @function Avatar.setBlendshape
* @param {string} name - The name of the blendshape, per the
* {@link https://docs.projectathena.dev/create/avatars/avatar-standards.html#blendshapes Avatar Standards}.
* {@link https://docs.vircadia.dev/create/avatars/avatar-standards.html#blendshapes Avatar Standards}.
* @param {number} value - A value between <code>0.0</code> and <code>1.0</code>.
* @example <caption>Open your avatar's mouth wide.</caption>
* MyAvatar.hasScriptedBlendshapes = true;

View file

@ -778,7 +778,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
* @property {string} actionData="" - Base-64 encoded compressed dump of the actions associated with the entity. This property
* is typically not used in scripts directly; rather, functions that manipulate an entity's actions update it, e.g.,
* {@link Entities.addAction}. The size of this property increases with the number of actions. Because this property value
* has to fit within a High Fidelity datagram packet, there is a limit to the number of actions that an entity can have;
* has to fit within a Vircadia datagram packet, there is a limit to the number of actions that an entity can have;
* edits which would result in overflow are rejected. <em>Read-only.</em>
* @property {Entities.RenderInfo} renderInfo - Information on the cost of rendering the entity. Currently information is only
* provided for <code>Model</code> entities. <em>Read-only.</em>
@ -1215,7 +1215,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
* the PolyVox data. This property is typically not used in scripts directly; rather, functions that manipulate a PolyVox
* entity update it.
* <p>The size of this property increases with the size and complexity of the PolyVox entity, with the size depending on how
* the particular entity's voxels compress. Because this property value has to fit within a High Fidelity datagram packet,
* the particular entity's voxels compress. Because this property value has to fit within a Vircadia datagram packet,
* there is a limit to the size and complexity of a PolyVox entity; edits which would result in an overflow are rejected.</p>
* @property {Entities.PolyVoxSurfaceStyle} voxelSurfaceStyle=2 - The style of rendering the voxels' surface and how
* neighboring PolyVox entities are joined.
@ -1366,7 +1366,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
* var METERS_TO_INCHES = 39.3701;
* var entity = Entities.addEntity({
* type: "Web",
* sourceUrl: "https://projectathena.io/",
* sourceUrl: "https://vircadia.com/",
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0.75, z: -4 })),
* rotation: MyAvatar.orientation,
* dimensions: {
@ -5053,7 +5053,7 @@ bool EntityItemProperties::verifySignature(const QString& publicKey, const QByte
bool EntityItemProperties::verifyStaticCertificateProperties() {
// True IFF a non-empty certificateID matches the static certificate json.
// I.e., if we can verify that the certificateID was produced by High Fidelity signing the static certificate hash.
// I.e., if we can verify that the certificateID was produced by Vircadia signing the static certificate hash.
return verifySignature(EntityItem::_marketplacePublicKey, getStaticCertificateHash(), QByteArray::fromBase64(getCertificateID().toUtf8()));
}

View file

@ -33,7 +33,7 @@ namespace TextureUsage {
/**jsdoc
* <p>Describes the type of texture.</p>
* <p>See also: {@link Material} and
* {@link https://docs.projectathena.dev/create/3d-models/pbr-materials-guide.html|PBR Materials Guide}.</p>
* {@link https://docs.vircadia.dev/create/3d-models/pbr-materials-guide.html|PBR Materials Guide}.</p>
* <table>
* <thead>
* <tr><th>Value</th><th>Name</th><th>Description</th></tr>

View file

@ -23,7 +23,7 @@
/**jsdoc
* The <code>Midi</code> API provides the ability to connect Interface with musical instruments and other external or virtual
* devices via the MIDI protocol. For further information and examples, see the tutorial:
* <a href="https://docs.projectathena.dev/script/midi-tutorial.html">Use MIDI to Control Your Environment</a>.
* <a href="https://docs.vircadia.dev/script/midi-tutorial.html">Use MIDI to Control Your Environment</a>.
*
* <p><strong>Note:</strong> Only works on Windows.</p>
*

View file

@ -26,7 +26,7 @@ namespace NetworkingConstants {
// at https://staging.highfidelity.com/user/tokens/new?for_domain_server=true
const QUrl METAVERSE_SERVER_URL_STABLE { "https://metaverse.highfidelity.com" };
const QUrl METAVERSE_SERVER_URL_STAGING { "https://staging.projectathena.io" };
const QUrl METAVERSE_SERVER_URL_STAGING { "https://staging-metaverse.vircadia.com" };
}
const QString HIFI_URL_SCHEME_ABOUT = "about";

View file

@ -73,7 +73,7 @@ public slots:
/**jsdoc
* Opens Steam's "Choose Friends to invite" dialog if Interface is running under Steam.
* @function Steam.openInviteOverlay
* @example <caption>Invite Steam friends to join you in High Fidelity.</caption>
* @example <caption>Invite Steam friends to join you in Vircadia.</caption>
* if (Steam.running) {
* print("Invite Steam friends to joint you...");
* Steam.openInviteOverlay();

View file

@ -223,7 +223,7 @@ public slots:
/**jsdoc
* Gets the "front" direction that the camera would face if its orientation was set to the quaternion value.
* This is a synonym for {@link Quat(0).getForward|Quat.getForward}.
* The High Fidelity camera has axes <code>x</code> = right, <code>y</code> = up, <code>-z</code> = forward.
* The Vircadia camera has axes <code>x</code> = right, <code>y</code> = up, <code>-z</code> = forward.
* @function Quat(0).getFront
* @param {Quat} orientation - A quaternion representing an orientation.
* @returns {Vec3} The negative z-axis rotated by <code>orientation</code>.
@ -233,7 +233,7 @@ public slots:
/**jsdoc
* Gets the "forward" direction that the camera would face if its orientation was set to the quaternion value.
* This is a synonym for {@link Quat(0).getFront|Quat.getFront}.
* The High Fidelity camera has axes <code>x</code> = right, <code>y</code> = up, <code>-z</code> = forward.
* The Vircadia camera has axes <code>x</code> = right, <code>y</code> = up, <code>-z</code> = forward.
* @function Quat(0).getForward
* @param {Quat} orientation - A quaternion representing an orientation.
* @returns {Vec3} The negative z-axis rotated by <code>orientation</code>.
@ -245,7 +245,7 @@ public slots:
/**jsdoc
* Gets the "right" direction that the camera would have if its orientation was set to the quaternion value.
* The High Fidelity camera has axes <code>x</code> = right, <code>y</code> = up, <code>-z</code> = forward.
* The Vircadia camera has axes <code>x</code> = right, <code>y</code> = up, <code>-z</code> = forward.
* @function Quat(0).getRight
* @param {Quat} orientation - A quaternion representing an orientation.
* @returns {Vec3} The x-axis rotated by <code>orientation</code>.
@ -254,7 +254,7 @@ public slots:
/**jsdoc
* Gets the "up" direction that the camera would have if its orientation was set to the quaternion value.
* The High Fidelity camera has axes <code>x</code> = right, <code>y</code> = up, <code>-z</code> = forward.
* The Vircadia camera has axes <code>x</code> = right, <code>y</code> = up, <code>-z</code> = forward.
* @function Quat(0).getUp
* @param {Quat} orientation - A quaternion representing an orientation.
* @returns {Vec3} The y-axis rotated by <code>orientation</code>.

View file

@ -417,7 +417,7 @@ public:
/**jsdoc
* Provides access to methods or objects provided in an external JavaScript or JSON file.
* See {@link https://docs.projectathena.dev/script/js-tips.html} for further details.
* See {@link https://docs.vircadia.dev/script/js-tips.html} for further details.
* @function Script.require
* @param {string} module - The module to use. May be a JavaScript file, a JSON file, or the name of a system module such
* as <code>"appUi"</code> (i.e., the "appUi.js" system module JavaScript file).
@ -534,7 +534,7 @@ public:
Q_INVOKABLE QUrl resourcesPath() const;
/**jsdoc
* Starts timing a section of code in order to send usage data about it to High Fidelity. Shouldn't be used outside of the
* Starts timing a section of code in order to send usage data about it to Vircadia. Shouldn't be used outside of the
* standard scripts.
* @function Script.beginProfileRange
* @param {string} label - A name that identifies the section of code.
@ -542,7 +542,7 @@ public:
Q_INVOKABLE void beginProfileRange(const QString& label) const;
/**jsdoc
* Finishes timing a section of code in order to send usage data about it to High Fidelity. Shouldn't be used outside of
* Finishes timing a section of code in order to send usage data about it to Vircadia. Shouldn't be used outside of
* the standard scripts.
* @function Script.endProfileRange
* @param {string} label - A name that identifies the section of code.

View file

@ -22,9 +22,9 @@
#include "GLMHelpers.h"
/**jsdoc
* The <code>Vec3</code> API provides facilities for generating and manipulating 3-dimensional vectors. High Fidelity uses a
* The <code>Vec3</code> API provides facilities for generating and manipulating 3-dimensional vectors. Vircadia uses a
* right-handed Cartesian coordinate system where the y-axis is the "up" and the negative z-axis is the "front" direction.
* <img alt="High Fidelity coordinate system" src="https://apidocs.projectathena.dev/images/opengl-coord-system.jpg" />
* <img alt="Vircadia coordinate system" src="https://apidocs.vircadia.dev/images/opengl-coord-system.jpg" />
*
* @namespace Vec3
* @variation 0

View file

@ -1029,7 +1029,7 @@ bool getProcessorInfo(ProcessorInfo& info) {
const QString& getInterfaceSharedMemoryName() {
static const QString applicationName = "High Fidelity Interface - " + qgetenv("USERNAME");
static const QString applicationName = "Vircadia Interface - " + qgetenv("USERNAME");
return applicationName;
}

View file

@ -167,7 +167,7 @@ void Tracer::serialize(const QString& filename) {
QJsonObject {
{ "traceEvents", traceEvents },
{ "otherData", QJsonObject {
{ "version", QString { "High Fidelity Interface v1.0" } +BuildInfo::VERSION }
{ "version", QString { "Vircadia Interface v1.0" } +BuildInfo::VERSION }
} }
}
};

View file

@ -103,9 +103,9 @@ public:
* @function Tablet.getTablet
* @param {string} name - A unique name that identifies the tablet.
* @returns {TabletProxy} The tablet instance.
* @example <caption>Display the High Fidelity home page on the system tablet.</caption>
* @example <caption>Display the Vircadia home page on the system tablet.</caption>
* var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
* tablet.gotoWebScreen("https://projectathena.io/");
* tablet.gotoWebScreen("https://vircadia.com/");
*/
Q_INVOKABLE TabletProxy* getTablet(const QString& tabletId);

View file

@ -5,10 +5,10 @@
Name: athena-server
Version: %{version}
Release: 1%{?dist}
Summary: Project Athena metaverse platform, based on the High Fidelity Engine.
Summary: Vircadia metaverse platform, based on the High Fidelity Engine.
License: ASL 2.0
URL: https://projectathena.io
URL: https://vircadia.com
Source0: https://github.com/daleglass/athena-builder/blob/master/athena_builder
#BuildRequires: systemd-rpm-macros
@ -19,8 +19,8 @@ AutoReq: no
AutoProv: no
%description
Project Athena allows creation and sharing of VR experiences.
The Project Athena metaverse provides built-in social features, including avatar interactions, spatialized audio and interactive physics. Additionally, you have the ability to import any 3D object into your virtual environment.
Vircadia allows creation and sharing of VR experiences.
The Vircadia metaverse provides built-in social features, including avatar interactions, spatialized audio and interactive physics. Additionally, you have the ability to import any 3D object into your virtual environment.
%prep

View file

@ -6,7 +6,7 @@
// Copyright 2015 High Fidelity, Inc.
// kevintown.net
//
// JavaScript for the High Fidelity interface that creates an away from keyboard functionality by providing a UI and keyPressEvent which will mute toggle the connected microphone, face tracking dde and set the avatar to a hand raise pose.
// JavaScript for the Vircadia interface that creates an away from keyboard functionality by providing a UI and keyPressEvent which will mute toggle the connected microphone, face tracking dde and set the avatar to a hand raise pose.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html

View file

@ -114,7 +114,7 @@ Script.setInterval(function () {
if (isModel) {
properties.modelURL = type;
} else if (type === 'Web') {
properties.sourceUrl = 'https://projectathena.io';
properties.sourceUrl = 'https://vircadia.com';
} else {
properties.color = { red: x / ROWS_X * 255, green: y / ROWS_Y * 255, blue: z / ROWS_Z * 255 };
if (type === 'ParticleEffect') {

View file

@ -4,7 +4,7 @@
// Created by Eric Levin on 3/7/2016
// Copyright 2016 High Fidelity, Inc.
//
// This is the chapter 1 entity script of the fireworks tutorial (https://docs.highfidelity.com/docs/fireworks-scripting-tutorial)
// This is the chapter 1 entity script of the fireworks tutorial (https://docs.vircadia.dev/docs/fireworks-scripting-tutorial)
//
// Distributed under the Apache License, Version 2.0.

View file

@ -4,7 +4,7 @@
// Created by Eric Levin on 3/7/2016
// Copyright 2016 High Fidelity, Inc.
//
// This is the chapter 1 interface script of the fireworks tutorial (https://docs.highfidelity.com/docs/fireworks-scripting-tutorial)
// This is the chapter 1 interface script of the fireworks tutorial (https://docs.vircadia.dev/docs/fireworks-scripting-tutorial)
//
// Distributed under the Apache License, Version 2.0.

View file

@ -4,7 +4,7 @@
// Created by Eric Levin on 3/7/2016
// Copyright 2016 High Fidelity, Inc.
//
// This is the chapter 2 entity script of the fireworks tutorial (https://docs.highfidelity.com/docs/fireworks-scripting-tutorial)
// This is the chapter 2 entity script of the fireworks tutorial (https://docs.vircadia.dev/docs/fireworks-scripting-tutorial)
//
// Distributed under the Apache License, Version 2.0.

View file

@ -4,7 +4,7 @@
// Created by Eric Levin on 3/7/2016
// Copyright 2016 High Fidelity, Inc.
//
// This is the chapter 2 interface script of the fireworks tutorial (https://docs.highfidelity.com/docs/fireworks-scripting-tutorial)
// This is the chapter 2 interface script of the fireworks tutorial (https://docs.vircadia.dev/docs/fireworks-scripting-tutorial)
//
// Distributed under the Apache License, Version 2.0.

View file

@ -4,7 +4,7 @@
// Created by Eric Levin on 3/7/2016
// Copyright 2016 High Fidelity, Inc.
//
// This is the chapter 3 entity script of the fireworks tutorial (https://docs.highfidelity.com/docs/fireworks-scripting-tutorial)
// This is the chapter 3 entity script of the fireworks tutorial (https://docs.vircadia.dev/docs/fireworks-scripting-tutorial)
//
// Distributed under the Apache License, Version 2.0.

View file

@ -4,7 +4,7 @@
// Created by Eric Levin on 3/7/2016
// Copyright 2016 High Fidelity, Inc.
//
// This is the chapter 3 interface script of the fireworks tutorial (https://docs.highfidelity.com/docs/fireworks-scripting-tutorial)
// This is the chapter 3 interface script of the fireworks tutorial (https://docs.vircadia.dev/docs/fireworks-scripting-tutorial)
//
// Distributed under the Apache License, Version 2.0.

View file

@ -427,7 +427,7 @@ const DEFAULT_ENTITY_PROPERTIES = {
y: 0.9,
z: 0.01
},
sourceUrl: "https://projectathena.io/",
sourceUrl: "https://vircadia.com/",
dpi: 30,
},
ParticleEffect: {

View file

@ -1,7 +1,7 @@
{
"name": "VircadiaConsole",
"description": "Vircadia Console",
"author": "High Fidelity",
"author": "Vircadia",
"license": "Apache-2.0",
"version": "1.0.0",
"keywords": [

View file

@ -29,7 +29,7 @@ ACClientApp::ACClientApp(int argc, char* argv[]) :
{
// parse command-line
QCommandLineParser parser;
parser.setApplicationDescription("High Fidelity AC client");
parser.setApplicationDescription("Vircadia AC client");
const QCommandLineOption helpOption = parser.addHelpOption();

View file

@ -36,7 +36,7 @@ ATPClientApp::ATPClientApp(int argc, char* argv[]) :
{
// parse command-line
QCommandLineParser parser;
parser.setApplicationDescription("High Fidelity ATP-Client");
parser.setApplicationDescription("Vircadia ATP-Client");
const QCommandLineOption helpOption = parser.addHelpOption();

View file

@ -8,20 +8,20 @@ for package_name in "${packages_systemd[@]}"
do
SOURCE_DESTINATION_LIST="${WORKSPACE}/build/${package_name}/${package_name}=/usr/share/hifi/${package_name}/ "
if [ "$package_name" == "domain-server" ]; then
DESCRIPTION="High Fidelity Domain server."
DESCRIPTION="Vircadia Domain server."
SOURCE_DESTINATION_LIST+="${WORKSPACE}/build/${package_name}/resources/=/usr/share/hifi/${package_name}/resources "
SOURCE_DESTINATION_LIST+="${WORKSPACE}/build/ext/makefiles/quazip/project/build/libquazip5.so.1.0.0=/usr/share/hifi/${package_name}/libquazip5.so.1"
elif [ "$package_name" == "assignment-client" ]; then
DESCRIPTION="High Fidelity Assignment clients. Services target a local domain server. Different assignment clients are managed independently with systemd."
DESCRIPTION="Vircadia Assignment clients. Services target a local domain server. Different assignment clients are managed independently with systemd."
SOURCE_DESTINATION_LIST+="${WORKSPACE}/build/${package_name}/plugins/=/usr/share/hifi/${package_name}/plugins "
SOURCE_DESTINATION_LIST+="${WORKSPACE}/build/ext/makefiles/quazip/project/build/libquazip5.so.1.0.0=/usr/share/hifi/${package_name}/libquazip5.so.1 "
SOURCE_DESTINATION_LIST+="${WORKSPACE}/build/${package_name}/oven=/usr/share/hifi/${package_name}/oven"
elif [ "$package_name" == "ice-server" ]; then
DESCRIPTION="High Fidelity ICE server."
DESCRIPTION="Vircadia ICE server."
fi
fpm -s dir -t deb -n hifi-${prefix}${package_name} -v ${VERSION} -d hifiqt5.12.3 --vendor "High Fidelity Inc" -m "<ops@highfidelity.com>" \
--url "https://highfidelity.com" --license "Apache License 2.0" --description "${DESCRIPTION}" -d libgomp1 -d libtbb2 -d libgl1-mesa-glx -d libnss3 \
fpm -s dir -t deb -n hifi-${prefix}${package_name} -v ${VERSION} -d hifiqt5.12.3 --vendor "Vircadia" -m "<contact@vircadia.com>" \
--url "https://vircadia.com" --license "Apache License 2.0" --description "${DESCRIPTION}" -d libgomp1 -d libtbb2 -d libgl1-mesa-glx -d libnss3 \
-d libxi6 -d libxcursor1 -d libxcomposite1 -d libasound2 -d libxtst6 -d libxslt1.1 --template-scripts --template-value "service"="hifi-${package_name}" \
--deb-systemd ${LOCAL_PATH}/hifi-${package_name} --before-install ${LOCAL_PATH}/${package_name}-before-install.sh \
--after-install ${LOCAL_PATH}/after-install.sh --before-remove ${LOCAL_PATH}/before-remove.sh \

View file

@ -24,7 +24,7 @@ ICEClientApp::ICEClientApp(int argc, char* argv[]) :
{
// parse command-line
QCommandLineParser parser;
parser.setApplicationDescription("High Fidelity ICE client");
parser.setApplicationDescription("Vircadia ICE client");
parser.addHelpOption();
const QCommandLineOption helpOption = parser.addHelpOption();

View file

@ -72,7 +72,7 @@ elseif (WIN32)
set(CONFIGURE_ICON_RC_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/Icon.rc")
configure_file("${HF_CMAKE_DIR}/templates/Icon.rc.in" ${CONFIGURE_ICON_RC_OUTPUT})
set(APP_FULL_NAME "High Fidelity Nitpick")
set(APP_FULL_NAME "Vircadia Nitpick")
set(CONFIGURE_VERSION_INFO_RC_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/VersionInfo.rc")
configure_file("${HF_CMAKE_DIR}/templates/VersionInfo.rc.in" ${CONFIGURE_VERSION_INFO_RC_OUTPUT})

View file

@ -42,7 +42,7 @@ void OvenCLIApplication::parseCommandLine(int argc, char* argv[]) {
// parse the command line parameters
QCommandLineParser parser;
parser.setApplicationDescription("High Fidelity Oven");
parser.setApplicationDescription("Vircadia Oven");
parser.addOptions({
{ CLI_INPUT_PARAMETER, "Path to file that you would like to bake.", "input" },
{ CLI_OUTPUT_PARAMETER, "Path to folder that will be used as output.", "output" },

View file

@ -18,7 +18,7 @@
OvenMainWindow::OvenMainWindow(QWidget *parent, Qt::WindowFlags flags) :
QMainWindow(parent, flags)
{
setWindowTitle("High Fidelity Oven");
setWindowTitle("Vircadia Oven");
// give the window a fixed width that will never change
setFixedWidth(FIXED_WINDOW_WIDTH);

View file

@ -23,7 +23,7 @@ ResultsWindow::ResultsWindow(QWidget* parent) :
QWidget(parent)
{
// add a title to this window to identify it
setWindowTitle("High Fidelity Oven - Bake Results");
setWindowTitle("Vircadia Oven - Bake Results");
// give this dialog the same starting width as the main application window
resize(FIXED_WINDOW_WIDTH, size().height());

View file

@ -19,7 +19,7 @@ SkeletonDumpApp::SkeletonDumpApp(int argc, char* argv[]) : QCoreApplication(argc
// parse command-line
QCommandLineParser parser;
parser.setApplicationDescription("High Fidelity FBX Skeleton Analyzer");
parser.setApplicationDescription("Vircadia FBX Skeleton Analyzer");
const QCommandLineOption helpOption = parser.addHelpOption();
const QCommandLineOption verboseOutput("v", "verbose output");

View file

@ -216,7 +216,7 @@ UDTTest::UDTTest(int& argc, char** argv) :
void UDTTest::parseArguments() {
// use a QCommandLineParser to setup command line arguments and give helpful output
_argumentParser.setApplicationDescription("High Fidelity UDT Protocol Test Client");
_argumentParser.setApplicationDescription("Vircadia UDT Protocol Test Client");
_argumentParser.addHelpOption();
const QCommandLineOption helpOption = _argumentParser.addHelpOption();

View file

@ -106,7 +106,7 @@ VHACDUtilApp::VHACDUtilApp(int argc, char* argv[]) :
// parse command-line
QCommandLineParser parser;
parser.setApplicationDescription("High Fidelity Object Decomposer");
parser.setApplicationDescription("Vircadia Object Decomposer");
parser.addHelpOption();
const QCommandLineOption helpOption = parser.addHelpOption();