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https://github.com/AleziaKurdis/overte.git
synced 2025-04-18 23:37:48 +02:00
rename server's VoxelTree and make it a color reaveragging tree
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parent
479e8c7811
commit
065e85e328
1 changed files with 21 additions and 21 deletions
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@ -51,7 +51,7 @@ const int MAX_VOXEL_TREE_DEPTH_LEVELS = 4;
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const int ENVIRONMENT_SEND_INTERVAL_USECS = 1000000;
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VoxelTree randomTree(false); // this is NOT a reaveraging tree
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VoxelTree serverTree(true); // this IS a reaveraging tree
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bool wantVoxelPersist = true;
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bool wantLocalDomain = false;
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@ -98,7 +98,7 @@ void randomlyFillVoxelTree(int levelsToGo, VoxelNode *currentRootNode) {
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void eraseVoxelTreeAndCleanupAgentVisitData() {
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// As our tree to erase all it's voxels
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::randomTree.eraseAllVoxels();
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::serverTree.eraseAllVoxels();
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// enumerate the agents clean up their marker nodes
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for (AgentList::iterator agent = AgentList::getInstance()->begin(); agent != AgentList::getInstance()->end(); agent++) {
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VoxelAgentData* agentData = (VoxelAgentData*) agent->getLinkedData();
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@ -123,7 +123,7 @@ void resInVoxelDistributor(AgentList* agentList,
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searchLoops++;
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searchLevelWas = agentData->getMaxSearchLevel();
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int maxLevelReached = randomTree.searchForColoredNodes(agentData->getMaxSearchLevel(), randomTree.rootNode,
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int maxLevelReached = serverTree.searchForColoredNodes(agentData->getMaxSearchLevel(), serverTree.rootNode,
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viewFrustum, agentData->nodeBag);
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agentData->setMaxLevelReached(maxLevelReached);
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@ -167,7 +167,7 @@ void resInVoxelDistributor(AgentList* agentList,
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while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL - (shouldSendEnvironments ? 1 : 0)) {
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if (!agentData->nodeBag.isEmpty()) {
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VoxelNode* subTree = agentData->nodeBag.extract();
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bytesWritten = randomTree.encodeTreeBitstream(agentData->getMaxSearchLevel(), subTree,
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bytesWritten = serverTree.encodeTreeBitstream(agentData->getMaxSearchLevel(), subTree,
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&tempOutputBuffer[0], MAX_VOXEL_PACKET_SIZE - 1,
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agentData->nodeBag, &viewFrustum,
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agentData->getWantColor(), WANT_EXISTS_BITS);
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@ -268,16 +268,16 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
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// helps improve overall bitrate performance.
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if (::wantSearchForColoredNodes) {
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// If the bag was empty, then send everything in view, not just the delta
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maxLevelReached = randomTree.searchForColoredNodes(INT_MAX, randomTree.rootNode, agentData->getCurrentViewFrustum(),
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maxLevelReached = serverTree.searchForColoredNodes(INT_MAX, serverTree.rootNode, agentData->getCurrentViewFrustum(),
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agentData->nodeBag, wantDelta, lastViewFrustum);
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// if nothing was found in view, send the root node.
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if (agentData->nodeBag.isEmpty()){
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agentData->nodeBag.insert(randomTree.rootNode);
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agentData->nodeBag.insert(serverTree.rootNode);
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}
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agentData->setViewSent(false);
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} else {
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agentData->nodeBag.insert(randomTree.rootNode);
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agentData->nodeBag.insert(serverTree.rootNode);
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}
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}
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@ -310,7 +310,7 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
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while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL - (shouldSendEnvironments ? 1 : 0)) {
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if (!agentData->nodeBag.isEmpty()) {
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VoxelNode* subTree = agentData->nodeBag.extract();
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bytesWritten = randomTree.encodeTreeBitstream(INT_MAX, subTree,
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bytesWritten = serverTree.encodeTreeBitstream(INT_MAX, subTree,
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&tempOutputBuffer[0], MAX_VOXEL_PACKET_SIZE - 1,
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agentData->nodeBag, &agentData->getCurrentViewFrustum(),
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agentData->getWantColor(), WANT_EXISTS_BITS,
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@ -386,14 +386,14 @@ void persistVoxelsWhenDirty() {
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double sinceLastTime = (now - ::lastPersistVoxels) / 1000.0;
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// check the dirty bit and persist here...
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if (::wantVoxelPersist && ::randomTree.isDirty() && sinceLastTime > VOXEL_PERSIST_INTERVAL) {
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if (::wantVoxelPersist && ::serverTree.isDirty() && sinceLastTime > VOXEL_PERSIST_INTERVAL) {
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{
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PerformanceWarning warn(::shouldShowAnimationDebug,
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"persistVoxelsWhenDirty() - reaverageVoxelColors()", ::shouldShowAnimationDebug);
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// after done inserting all these voxels, then reaverage colors
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randomTree.reaverageVoxelColors(randomTree.rootNode);
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serverTree.reaverageVoxelColors(serverTree.rootNode);
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}
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@ -402,8 +402,8 @@ void persistVoxelsWhenDirty() {
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"persistVoxelsWhenDirty() - writeToSVOFile()", ::shouldShowAnimationDebug);
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printf("saving voxels to file...\n");
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randomTree.writeToSVOFile(::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
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randomTree.clearDirtyBit(); // tree is clean after saving
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serverTree.writeToSVOFile(::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
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serverTree.clearDirtyBit(); // tree is clean after saving
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printf("DONE saving voxels to file...\n");
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}
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::lastPersistVoxels = usecTimestampNow();
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@ -505,10 +505,10 @@ int main(int argc, const char * argv[]) {
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bool persistantFileRead = false;
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if (::wantVoxelPersist) {
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printf("loading voxels from file...\n");
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persistantFileRead = ::randomTree.readFromSVOFile(::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
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::randomTree.clearDirtyBit(); // the tree is clean since we just loaded it
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persistantFileRead = ::serverTree.readFromSVOFile(::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
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::serverTree.clearDirtyBit(); // the tree is clean since we just loaded it
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printf("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
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unsigned long nodeCount = ::randomTree.getVoxelCount();
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unsigned long nodeCount = ::serverTree.getVoxelCount();
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printf("Nodes after loading scene %ld nodes\n", nodeCount);
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}
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@ -517,7 +517,7 @@ int main(int argc, const char * argv[]) {
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const char* INPUT_FILE = "-i";
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const char* voxelsFilename = getCmdOption(argc, argv, INPUT_FILE);
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if (voxelsFilename) {
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randomTree.readFromSVOFile(voxelsFilename);
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serverTree.readFromSVOFile(voxelsFilename);
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}
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// Check to see if the user passed in a command line option for setting packet send rate
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@ -535,7 +535,7 @@ int main(int argc, const char * argv[]) {
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if (cmdOptionExists(argc, argv, ADD_RANDOM_VOXELS)) {
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// create an octal code buffer and load it with 0 so that the recursive tree fill can give
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// octal codes to the tree nodes that it is creating
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randomlyFillVoxelTree(MAX_VOXEL_TREE_DEPTH_LEVELS, randomTree.rootNode);
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randomlyFillVoxelTree(MAX_VOXEL_TREE_DEPTH_LEVELS, serverTree.rootNode);
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}
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const char* ADD_SCENE = "--AddScene";
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@ -554,7 +554,7 @@ int main(int argc, const char * argv[]) {
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// TEMPORARILY DISABLED!!!
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bool actuallyAddScene = false; // !noAddScene && (addScene || (::wantVoxelPersist && !persistantFileRead));
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if (actuallyAddScene) {
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addSphereScene(&randomTree);
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addSphereScene(&serverTree);
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}
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// for now, initialize the environments with fixed values
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@ -633,7 +633,7 @@ int main(int argc, const char * argv[]) {
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delete []vertices;
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}
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randomTree.readCodeColorBufferToTree(voxelData, destructive);
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serverTree.readCodeColorBufferToTree(voxelData, destructive);
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// skip to next
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voxelData += voxelDataSize;
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atByte += voxelDataSize;
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@ -643,7 +643,7 @@ int main(int argc, const char * argv[]) {
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// Send these bits off to the VoxelTree class to process them
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pthread_mutex_lock(&::treeLock);
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randomTree.processRemoveVoxelBitstream((unsigned char*)packetData, receivedBytes);
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serverTree.processRemoveVoxelBitstream((unsigned char*)packetData, receivedBytes);
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pthread_mutex_unlock(&::treeLock);
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}
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if (packetData[0] == PACKET_HEADER_Z_COMMAND) {
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@ -664,7 +664,7 @@ int main(int argc, const char * argv[]) {
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}
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if (strcmp(command, ADD_SCENE_COMMAND) == 0) {
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printf("got Z message == add scene\n");
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addSphereScene(&randomTree);
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addSphereScene(&serverTree);
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rebroadcast = false;
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}
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if (strcmp(command, TEST_COMMAND) == 0) {
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