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fix promise-sending.
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parent
fbcacbe14a
commit
03244fbeb5
2 changed files with 15 additions and 14 deletions
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@ -40,7 +40,7 @@ virtualBaton = function virtualBaton(options) {
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electionWatchdog,
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// paxos acceptor state
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bestProposal = {number: 0},
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accepted = null;
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accepted = {};
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if (!key) {
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throw new Error("A VirtualBaton must specify a key.");
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}
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@ -54,7 +54,8 @@ virtualBaton = function virtualBaton(options) {
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}
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function doRelease() {
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var callback = releaseCallback, oldAccepted = accepted;
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accepted = releaseCallback = undefined;
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releaseCallback = undefined;
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accepted = {number: oldAccepted.number, proposerId: oldAccepted.proposerId};
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debug('baton: doRelease', key, callback);
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if (!callback) { return; } // Already released, but we might still receive a stale message. That's ok.
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Messages.messageReceived.disconnect(messageHandler);
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@ -68,7 +69,7 @@ virtualBaton = function virtualBaton(options) {
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// still have to deal with the same issues of verification in the presence of lost/delayed/reordered messages.
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// Paxos is known to be optimal under these circumstances, except that its best to have a dedicated proposer
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// (such as the server).
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function acceptedId() { return accepted && accepted.winner; }
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function acceptedId() { return accepted && accepted.winner; } // fixme doesn't need to be so fancy any more?
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// Paxos makes several tests of one "proposal number" versus another, assuming
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// that better proposals from the same proposer have a higher number,
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// and different proposers use a different set of numbers. We achieve that
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@ -84,14 +85,13 @@ virtualBaton = function virtualBaton(options) {
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if (electionWatchdog) { Script.clearTimeout(electionWatchdog); }
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if (!claimCallback) { return; } // We're not participating.
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nPromises = 0;
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nQuorum = Math.floor(AvatarList.getAvatarIdentifiers().length / 2) + 1;
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nQuorum = Math.floor(AvatarList.getAvatarIdentifiers().length / 2) + 1; // N.B.: ASSUMES EVERY USER IS RUNNING THE SCRIPT!
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bestPromise.proposerId = MyAvatar.sessionUUID;
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bestPromise.number++;
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bestPromise.winner = claim;
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send('prepare!', bestPromise);
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electionWatchdog = Script.setTimeout(function () {
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propose(claim);
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}, electionTimeout);
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function reclaim() { propose(claim); }
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electionWatchdog = Script.setTimeout(reclaim, electionTimeout);
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}
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function messageHandler(messageChannel, messageString, senderID) {
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if (messageChannel !== channel) { return; }
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@ -105,14 +105,15 @@ virtualBaton = function virtualBaton(options) {
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//FIXME bestPromise.number = Math.max(bestPromise.number, data.number);
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if (betterNumber(data, bestProposal)) {
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var response = accepted || data;
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if (!response.winner && claimCallback) {
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bestProposal = data;
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if (claimCallback) {
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// Optimization: Let the proposer know we're interested in the job if the proposer doesn't
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// know who else to pick. Avoids needing to start multiple simultaneous proposals.
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response.interested = MyAvatar.sessionUUID;
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accepted.interested = MyAvatar.sessionUUID;
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}
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bestProposal = data;
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send('promise', response);
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send('promise', accepted.winner ? // data must include proposerId so that proposer catalogs results.
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{number: accepted.number, proposerId: data.proposerId, winner: accepted.winner} :
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{proposerId: data.proposerId});
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} // FIXME nack?
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break;
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case 'promise':
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@ -137,7 +138,7 @@ virtualBaton = function virtualBaton(options) {
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break;
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case 'accepted':
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accepted = data;
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if (acceptedId() === MyAvatar.sessionUUID) { // Note that we might not been the proposer.
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if (acceptedId() === MyAvatar.sessionUUID) { // Note that we might not have been the proposer.
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if (electionWatchdog) {
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Script.clearTimeout(electionWatchdog);
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electionWatchdog = null;
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@ -12,7 +12,7 @@ var Vec3, Quat, MyAvatar, Entities, Camera, Script, print;
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// All participants should run the test script.
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Script.include("../libraries/virtualBaton.21.js");
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Script.include("../libraries/virtualBaton.25.js");
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var TICKER_INTERVAL = 1000; // ms
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var baton = virtualBaton({key: 'io.highfidelity.testBaton'});
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var ticker, countDown;
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