MATERIAL DATA CREATOR
 
   
Name:
Albedo (Color):
Albedo Map (RGB) URL:
The Albedo (Color) can be used to tint the texture of the Albedo Map.
Metallic:

|< Nonmetal| Hair| ChitinMetal >|
Metallic Map (Grayscale) URL:
Roughness:

|< Glossy, polished, lustrousUnpolished, mat, rough >|
Roughness Map (Grayscale) URL:
Normal Map URL:
Opacity:

|< TransparentOpaque >|

Opacity Map Mode:
Do not used    Cut off mask    Blend
Note: For an opacity map, the alpha layer of the Albedo Map will be used. 'Blend' mode will used the alpha value to determine the opacity of a pixel. 'Cut off mask' mode will use the 'Cut off threshold' to determine if a pixel will be opaque or transparent, based on the alpha value from the map.

Cut Off Threshold:

|< TransparentOpaque >|
Emissive: Unlit:
Bloom Factor:

Emissive Map (RGB) URL:
Scattering:

Scattering Map (Grayscale) URL:
Occlusion Map (Grayscale) URL:
Material displayed on surface:
Outside    Inside    Both
Keep other existing material's properties:
defaultFallthrough:




 



You can use these buttons to change the shape of the demonstration entity.


You can use this button to teleport yourself to a serverless environment preconfigured with a consistent "ambientLight".


You can use this button to toggle between day and night in the serverless preconfigured environment.


This button resets the material data to a new blank material.


You can use this button to export the material data as a .json file. Such a .json file can be used in a material entity. It's mainly useful when you plan to reuse the same material for many entities. Using a .json file can simplify the update of a material used on many entities.


This button generates a Material entity from the specified material data. (Ready to be used.)