diff --git a/applications/appreciate/README.md b/applications/appreciate/README.md
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+# Appreciate
+
+## Description
+
+Show someone else that you like what they're doing. Open the app to see usage instructions and some options!
+
+## Releases
+
+### v1.5 | [48d8247](https://github.com/highfidelity/hifi-content/commit/48d8247)
+
+- Fixed an issue where Appreciate app users wearing avatars without a specific joint wouldn't hear the Appreciate sound or see the Appreciation Dodecahedron
+
+### 2019-03-08_11-37-00 | Marketplace v1.4 | [93bf464](https://github.com/highfidelity/hifi-content/commit/93bf464)
+
+- Fixed an issue where a user could press the "Z" key to appreciate while the Appreciate UI was focused even if the Appreciate switch was turned off
+- Fixed an issue where Appreciation Intensity decayed too quickly after switching from HMD mode to Desktop mode
+
+### 2019-02-22_10-49-00 | Marketplace v1.3 | [51704b5](https://github.com/highfidelity/hifi-content/commit/51704b5)
+
+- Optimize app
+- Add option to not show Appreciation Dodecahedron while Appreciating
+- Forward Z keypresses to the Appreciate script that the user makes when the App's HTML UI is focused
+
+### 2019-02-19_13-09-00 | Marketplace v1.2 | [0e2fa82](https://github.com/highfidelity/hifi-content/commit/0e2fa82)
+
+- Introduced functionality to stop running versions of Appreciate when those versions are baked into the client installation AND other versions of Appreciate are running
+
+### 2019-02-15_17-03-00 | Marketplace v1.1 | [83f8927](https://github.com/highfidelity/hifi-content/commit/83f8927)
+
+- Ensure that old Appreciation Dodecahedrons will be deleted in the event of a client crashing while Appreciating
+
+### 2019-02-14_10-00-00 | Marketplace v1.0 | [658ed4e](https://github.com/highfidelity/hifi-content/commit/658ed4e)
+
+- Initial Release
+
+## Project Links
+[Trello Card](https://trello.com/c/2iMbEgdw/36-appreciation-app)
+
+## Known issues
+- N/A
diff --git a/applications/appreciate/appreciate.jpg b/applications/appreciate/appreciate.jpg
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diff --git a/applications/appreciate/appreciate_app.js b/applications/appreciate/appreciate_app.js
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+/*
+ appreciate_app.js
+
+ Created by Zach Fox on January 30th, 2019
+ Copyright 2019 High Fidelity, Inc.
+ Copyright 2023, Overte e.V.
+
+ "Appreciate" application.
+ Show someone else that you like what they're doing.
+ Open the app to see usage instructions and some options!
+ (version 1.5.0)
+
+ * This program ("Appreciate" application) is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+*/
+
+(function () {
+ // *************************************
+ // START UTILITY FUNCTIONS
+ // *************************************
+ // #region Utilities
+ var MS_PER_S = 1000;
+ var CM_PER_M = 100;
+ var HALF = 0.5;
+
+
+ // Returns the first valid joint position from the list of supplied test joint positions.
+ // If none are valid, returns MyAvatar.position.
+ function getValidJointPosition(jointsToTest) {
+ var currentJointIndex;
+
+ for (var i = 0; i < jointsToTest.length; i++) {
+ currentJointIndex = MyAvatar.getJointIndex(jointsToTest[i]);
+
+ if (currentJointIndex > -1) {
+ return MyAvatar.getJointPosition(jointsToTest[i]);
+ }
+ }
+
+ return MyAvatar.position;
+ }
+
+
+ // Returns the world position halfway between the user's hands
+ function getAppreciationPosition() {
+ var validLeftJoints = ["LeftHandMiddle2", "LeftHand", "LeftArm"];
+ var leftPosition = getValidJointPosition(validLeftJoints);
+
+ var validRightJoints = ["RightHandMiddle2", "RightHand", "RightArm"];;
+ var rightPosition = getValidJointPosition(validRightJoints);
+
+ var centerPosition = Vec3.sum(leftPosition, rightPosition);
+ centerPosition = Vec3.multiply(centerPosition, HALF);
+
+ return centerPosition;
+ }
+
+
+ // Returns a linearly scaled value based on `factor` and the other inputs
+ function linearScale(factor, minInput, maxInput, minOutput, maxOutput) {
+ return minOutput + (maxOutput - minOutput) *
+ (factor - minInput) / (maxInput - minInput);
+ }
+
+
+ // Linearly scales an RGB color between 0 and 1 based on RGB color values
+ // between 0 and 255.
+ function linearScaleColor(intensity, min, max) {
+ var output = {
+ "red": 0,
+ "green": 0,
+ "blue": 0
+ };
+
+ output.red = linearScale(intensity, 0, 1, min.red, max.red);
+ output.green = linearScale(intensity, 0, 1, min.green, max.green);
+ output.blue = linearScale(intensity, 0, 1, min.blue, max.blue);
+
+ return output;
+ }
+
+
+ function randomFloat(min, max) {
+ return Math.random() * (max - min) + min;
+ }
+
+
+ // Updates the Current Intensity Meter UI element. Called when intensity changes.
+ function updateCurrentIntensityUI() {
+ ui.sendMessage({method: "updateCurrentIntensityUI", currentIntensity: currentIntensity});
+ }
+ // #endregion
+ // *************************************
+ // END UTILITY FUNCTIONS
+ // *************************************
+
+ // If the interval that updates the intensity interval exists,
+ // clear it.
+ var updateIntensityEntityInterval = false;
+ var UPDATE_INTENSITY_ENTITY_INTERVAL_MS = 75;
+ function maybeClearUpdateIntensityEntityInterval() {
+ if (updateIntensityEntityInterval) {
+ Script.clearInterval(updateIntensityEntityInterval);
+ updateIntensityEntityInterval = false;
+ }
+
+ if (intensityEntity) {
+ Entities.deleteEntity(intensityEntity);
+ intensityEntity = false;
+ }
+ }
+
+
+ // Determines if any XYZ JSON object has changed "enough" based on
+ // last xyz values and current xyz values.
+ // Used for determining if angular velocity and dimensions have changed enough.
+ var lastAngularVelocity = {
+ "x": 0,
+ "y": 0,
+ "z": 0
+ };
+ var ANGVEL_DISTANCE_THRESHOLD_PERCENT_CHANGE = 0.35;
+ var lastDimensions= {
+ "x": 0,
+ "y": 0,
+ "z": 0
+ };
+ var DIMENSIONS_DISTANCE_THRESHOLD_PERCENT_CHANGE = 0.2;
+ function xyzVecChangedEnough(current, last, thresh) {
+ var currentLength = Math.sqrt(
+ Math.pow(current.x, TWO) + Math.pow(current.y, TWO) + Math.pow(current.z, TWO));
+ var lastLength = Math.sqrt(
+ Math.pow(last.x, TWO) + Math.pow(last.y, TWO) + Math.pow(last.z, TWO));
+
+ var change = Math.abs(currentLength - lastLength);
+ if (change/lastLength > thresh) {
+ return true;
+ }
+
+ return false;
+ }
+
+
+ // Determines if color values have changed "enough" based on
+ // last color and current color
+ var lastColor = {
+ "red": 0,
+ "blue": 0,
+ "green": 0
+ };
+ var COLOR_DISTANCE_THRESHOLD_PERCENT_CHANGE = 0.35;
+ var TWO = 2;
+ function colorChangedEnough(current, last, thresh) {
+ var currentLength = Math.sqrt(
+ Math.pow(current.red, TWO) + Math.pow(current.green, TWO) + Math.pow(current.blue, TWO));
+ var lastLength = Math.sqrt(
+ Math.pow(last.red, TWO) + Math.pow(last.green, TWO) + Math.pow(last.blue, TWO));
+
+ var change = Math.abs(currentLength - lastLength);
+ if (change/lastLength > thresh) {
+ return true;
+ }
+
+ return false;
+ }
+
+
+ // Updates the intensity entity based on the user's avatar's hand position and the
+ // current intensity of their appreciation.
+ // Many of these property values are empirically determined.
+ var intensityEntity = false;
+ var INTENSITY_ENTITY_MAX_DIMENSIONS = {
+ "x": 0.24,
+ "y": 0.24,
+ "z": 0.24
+ };
+ var INTENSITY_ENTITY_MIN_ANGULAR_VELOCITY = {
+ "x": -0.21,
+ "y": -0.21,
+ "z": -0.21
+ };
+ var INTENSITY_ENTITY_MAX_ANGULAR_VELOCITY = {
+ "x": 0.21,
+ "y": 0.21,
+ "z": 0.21
+ };
+ var intensityEntityColorMin = {
+ "red": 82,
+ "green": 196,
+ "blue": 145
+ };
+ var INTENSITY_ENTITY_COLOR_MAX_DEFAULT = {
+ "red": 5,
+ "green": 255,
+ "blue": 5
+ };
+ var MIN_COLOR_MULTIPLIER = 0.4;
+ var intensityEntityColorMax = JSON.parse(Settings.getValue("appreciate/entityColor",
+ JSON.stringify(INTENSITY_ENTITY_COLOR_MAX_DEFAULT)));
+ var ANGVEL_ENTITY_MULTIPLY_FACTOR = 62;
+ var INTENSITY_ENTITY_NAME = "Appreciation Dodecahedron";
+ var INTENSITY_ENTITY_PROPERTIES = {
+ "name": INTENSITY_ENTITY_NAME,
+ "type": "Shape",
+ "shape": "Dodecahedron",
+ "dimensions": {
+ "x": 0,
+ "y": 0,
+ "z": 0
+ },
+ "angularVelocity": {
+ "x": 0,
+ "y": 0,
+ "z": 0
+ },
+ "angularDamping": 0,
+ "grab": {
+ "grabbable": false,
+ "equippableLeftRotation": {
+ "x": -0.0000152587890625,
+ "y": -0.0000152587890625,
+ "z": -0.0000152587890625,
+ "w": 1
+ },
+ "equippableRightRotation": {
+ "x": -0.0000152587890625,
+ "y": -0.0000152587890625,
+ "z": -0.0000152587890625,
+ "w": 1
+ }
+ },
+ "collisionless": true,
+ "ignoreForCollisions": true,
+ "queryAACube": {
+ "x": -0.17320507764816284,
+ "y": -0.17320507764816284,
+ "z": -0.17320507764816284,
+ "scale": 0.3464101552963257
+ },
+ "damping": 0,
+ "color": intensityEntityColorMin,
+ "clientOnly": false,
+ "avatarEntity": true,
+ "localEntity": false,
+ "faceCamera": false,
+ "isFacingAvatar": false
+ };
+ var currentInitialAngularVelocity = {
+ "x": 0,
+ "y": 0,
+ "z": 0
+ };
+ function updateIntensityEntity() {
+ if (!showAppreciationEntity) {
+ return;
+ }
+
+ if (currentIntensity > 0) {
+ if (intensityEntity) {
+ intensityEntityColorMin.red = intensityEntityColorMax.red * MIN_COLOR_MULTIPLIER;
+ intensityEntityColorMin.green = intensityEntityColorMax.green * MIN_COLOR_MULTIPLIER;
+ intensityEntityColorMin.blue = intensityEntityColorMax.blue * MIN_COLOR_MULTIPLIER;
+
+ var color = linearScaleColor(currentIntensity, intensityEntityColorMin, intensityEntityColorMax);
+
+ var propsToUpdate = {
+ position: getAppreciationPosition()
+ };
+
+ var currentDimensions = Vec3.multiply(INTENSITY_ENTITY_MAX_DIMENSIONS, currentIntensity);
+ if (xyzVecChangedEnough(currentDimensions, lastDimensions, DIMENSIONS_DISTANCE_THRESHOLD_PERCENT_CHANGE)) {
+ propsToUpdate.dimensions = currentDimensions;
+ lastDimensions = currentDimensions;
+ }
+
+ var currentAngularVelocity = Vec3.multiply(currentInitialAngularVelocity,
+ currentIntensity * ANGVEL_ENTITY_MULTIPLY_FACTOR);
+ if (xyzVecChangedEnough(currentAngularVelocity, lastAngularVelocity, ANGVEL_DISTANCE_THRESHOLD_PERCENT_CHANGE)) {
+ propsToUpdate.angularVelocity = currentAngularVelocity;
+ lastAngularVelocity = currentAngularVelocity;
+ }
+
+ var currentColor = color;
+ if (colorChangedEnough(currentColor, lastColor, COLOR_DISTANCE_THRESHOLD_PERCENT_CHANGE)) {
+ propsToUpdate.color = currentColor;
+ lastColor = currentColor;
+ }
+
+ Entities.editEntity(intensityEntity, propsToUpdate);
+ } else {
+ var props = INTENSITY_ENTITY_PROPERTIES;
+ props.position = getAppreciationPosition();
+
+ currentInitialAngularVelocity.x =
+ randomFloat(INTENSITY_ENTITY_MIN_ANGULAR_VELOCITY.x, INTENSITY_ENTITY_MAX_ANGULAR_VELOCITY.x);
+ currentInitialAngularVelocity.y =
+ randomFloat(INTENSITY_ENTITY_MIN_ANGULAR_VELOCITY.y, INTENSITY_ENTITY_MAX_ANGULAR_VELOCITY.y);
+ currentInitialAngularVelocity.z =
+ randomFloat(INTENSITY_ENTITY_MIN_ANGULAR_VELOCITY.z, INTENSITY_ENTITY_MAX_ANGULAR_VELOCITY.z);
+ props.angularVelocity = currentInitialAngularVelocity;
+
+ intensityEntity = Entities.addEntity(props, "avatar");
+ }
+ } else {
+ if (intensityEntity) {
+ Entities.deleteEntity(intensityEntity);
+ intensityEntity = false;
+ }
+
+ maybeClearUpdateIntensityEntityInterval();
+ }
+ }
+
+
+ // Function that AppUI calls when the App's UI opens
+ function onOpened() {
+ updateCurrentIntensityUI();
+ }
+
+
+ // Locally pre-caches all of the sounds in the sounds/claps and sounds/whistles
+ // directories.
+ var NUM_CLAP_SOUNDS = 16;
+ var NUM_WHISTLE_SOUNDS = 17;
+ var clapSounds = [];
+ var whistleSounds = [];
+ function getSounds() {
+ for (var i = 1; i < NUM_CLAP_SOUNDS + 1; i++) {
+ clapSounds.push(SoundCache.getSound(Script.resolvePath(
+ "resources/sounds/claps/" + ("0" + i).slice(-2) + ".wav")));
+ }
+ for (i = 1; i < NUM_WHISTLE_SOUNDS + 1; i++) {
+ whistleSounds.push(SoundCache.getSound(Script.resolvePath(
+ "resources/sounds/whistles/" + ("0" + i).slice(-2) + ".wav")));
+ }
+ }
+
+
+ // Locally pre-caches the Cheering and Clapping animations
+ var whistlingAnimation = false;
+ var clappingAnimation = false;
+ function getAnimations() {
+ var animationURL = Script.resolvePath("resources/animations/Cheering.fbx");
+ var resource = AnimationCache.prefetch(animationURL);
+ var animation = AnimationCache.getAnimation(animationURL);
+ whistlingAnimation = {url: animationURL, animation: animation, resource: resource};
+
+ animationURL = Script.resolvePath("resources/animations/Clapping.fbx");
+ resource = AnimationCache.prefetch(animationURL);
+ animation = AnimationCache.getAnimation(animationURL);
+ clappingAnimation = {url: animationURL, animation: animation, resource: resource};
+ }
+
+
+ // If we're currently fading out the appreciation sounds on an interval,
+ // clear that interval.
+ function maybeClearSoundFadeInterval() {
+ if (soundFadeInterval) {
+ Script.clearInterval(soundFadeInterval);
+ soundFadeInterval = false;
+ }
+ }
+
+
+ // Fade out the appreciation sounds by quickly
+ // lowering the global current intensity.
+ var soundFadeInterval = false;
+ var FADE_INTERVAL_MS = 20;
+ var FADE_OUT_STEP_SIZE = 0.05; // Unitless
+ function fadeOutAndStopSound() {
+ maybeClearSoundFadeInterval();
+
+ soundFadeInterval = Script.setInterval(function() {
+ currentIntensity -= FADE_OUT_STEP_SIZE;
+
+ if (currentIntensity <= 0) {
+ if (soundInjector) {
+ soundInjector.stop();
+ soundInjector = false;
+ }
+
+ updateCurrentIntensityUI();
+
+ maybeClearSoundFadeInterval();
+ }
+
+ fadeIntensity(currentIntensity, INTENSITY_MAX_STEP_SIZE_DESKTOP);
+ }, FADE_INTERVAL_MS);
+ }
+
+
+ // Calculates the audio injector volume based on
+ // the current global appreciation intensity and some min/max values.
+ var MIN_VOLUME_CLAP = 0.05;
+ var MAX_VOLUME_CLAP = 1.0;
+ var MIN_VOLUME_WHISTLE = 0.07;
+ var MAX_VOLUME_WHISTLE = 0.16;
+ function calculateInjectorVolume() {
+ var minInputVolume = 0;
+ var maxInputVolume = MAX_CLAP_INTENSITY;
+ var minOutputVolume = MIN_VOLUME_CLAP;
+ var maxOutputVolume = MAX_VOLUME_CLAP;
+
+ if (currentSound === "whistle") {
+ minInputVolume = MAX_CLAP_INTENSITY;
+ maxInputVolume = MAX_WHISTLE_INTENSITY;
+ minOutputVolume = MIN_VOLUME_WHISTLE;
+ maxOutputVolume = MAX_VOLUME_WHISTLE;
+ }
+
+ var vol = linearScale(currentIntensity, minInputVolume,
+ maxInputVolume, minOutputVolume, maxOutputVolume);
+ return vol;
+ }
+
+
+ // Modifies the global currentIntensity. Moves towards the targetIntensity,
+ // but never moves faster than a given max step size per function call.
+ // Also clamps the intensity to a min of 0 and a max of 1.0.
+ var currentIntensity = 0;
+ var INTENSITY_MAX_STEP_SIZE = 0.003; // Unitless, determined empirically
+ var INTENSITY_MAX_STEP_SIZE_DESKTOP = 1; // Unitless, determined empirically
+ var MAX_CLAP_INTENSITY = 0.55; // Unitless, determined empirically
+ var MAX_WHISTLE_INTENSITY = 1.0; // Unitless, determined empirically
+ function fadeIntensity(targetIntensity, maxStepSize) {
+ if (!maxStepSize) {
+ maxStepSize = INTENSITY_MAX_STEP_SIZE;
+ }
+
+ var volumeDelta = targetIntensity - currentIntensity;
+ volumeDelta = Math.min(Math.abs(volumeDelta), maxStepSize);
+
+ if (targetIntensity < currentIntensity) {
+ volumeDelta *= -1;
+ }
+
+ currentIntensity += volumeDelta;
+
+ currentIntensity = Math.max(0.0, Math.min(
+ neverWhistleEnabled ? MAX_CLAP_INTENSITY : MAX_WHISTLE_INTENSITY, currentIntensity));
+
+ updateCurrentIntensityUI();
+
+ // Don't adjust volume or position while a sound is playing.
+ if (!soundInjector || soundInjector.isPlaying()) {
+ return;
+ }
+
+ var injectorOptions = {
+ position: getAppreciationPosition(),
+ volume: calculateInjectorVolume()
+ };
+
+ soundInjector.setOptions(injectorOptions);
+ }
+
+
+ // Call this function to actually play a sound.
+ // Doesn't play a new sound if a sound is playing AND (you're whistling OR you're in HMD)
+ // Injectors are placed between the user's hands (at the same location as the apprecation
+ // entity) and are randomly pitched between a MIN and MAX value.
+ // Only uses one injector, ever.
+ var soundInjector = false;
+ var MINIMUM_PITCH = 0.85;
+ var MAXIMUM_PITCH = 1.15;
+ function playSound(sound) {
+ if (soundInjector && soundInjector.isPlaying() && (currentSound === "whistle" || HMD.active)) {
+ return;
+ }
+
+ if (soundInjector) {
+ soundInjector.stop();
+ soundInjector = false;
+ }
+
+ soundInjector = Audio.playSound(sound, {
+ position: getAppreciationPosition(),
+ volume: calculateInjectorVolume(),
+ pitch: randomFloat(MINIMUM_PITCH, MAXIMUM_PITCH)
+ });
+ }
+
+
+ // Returns true if the global intensity and user settings dictate that clapping is the
+ // right thing to do.
+ function shouldClap() {
+ return (currentIntensity > 0.0 && neverWhistleEnabled) ||
+ (currentIntensity > 0.0 && currentIntensity <= MAX_CLAP_INTENSITY);
+ }
+
+
+ // Returns true if the global intensity and user settings dictate that whistling is the
+ // right thing to do.
+ function shouldWhistle() {
+ return currentIntensity > MAX_CLAP_INTENSITY &&
+ currentIntensity <= MAX_WHISTLE_INTENSITY;
+ }
+
+
+ // Selects the correct sound, then plays it.
+ var currentSound;
+ function selectAndPlaySound() {
+ if (shouldClap()) {
+ currentSound = "clap";
+ playSound(clapSounds[Math.floor(Math.random() * clapSounds.length)]);
+ } else if (shouldWhistle()) {
+ currentSound = "whistle";
+ playSound(whistleSounds[Math.floor(Math.random() * whistleSounds.length)]);
+ }
+ }
+
+
+ // If there exists a VR debounce timer (used for not playing sounds too often),
+ // clear it.
+ function maybeClearVRDebounceTimer() {
+ if (vrDebounceTimer) {
+ Script.clearTimeout(vrDebounceTimer);
+ vrDebounceTimer = false;
+ }
+ }
+
+
+ // Calculates the current intensity of appreciation based on the user's
+ // hand velocity (rotational and linear).
+ // Each type of velocity is weighted differently when determining the final intensity.
+ // The VR debounce timer length changes based on current intensity. This forces
+ // sounds to play further apart when the user isn't appreciating hard.
+ var MAX_VELOCITY_CM_PER_SEC = 110; // determined empirically
+ var MAX_ANGULAR_VELOCITY_LENGTH = 1.5; // determined empirically
+ var LINEAR_VELOCITY_WEIGHT = 0.7; // This and the line below must add up to 1.0
+ var ANGULAR_VELOCITY_LENGTH_WEIGHT = 0.3; // This and the line below must add up to 1.0
+ var vrDebounceTimer = false;
+ var VR_DEBOUNCE_TIMER_TIMEOUT_MIN_MS = 20; // determined empirically
+ var VR_DEBOUNCE_TIMER_TIMEOUT_MAX_MS = 200; // determined empirically
+ function calculateHandEffect(linearVelocity, angularVelocity){
+ var leftHandLinearVelocityCMPerSec = linearVelocity.left;
+ var rightHandLinearVelocityCMPerSec = linearVelocity.right;
+ var averageLinearVelocity = (leftHandLinearVelocityCMPerSec + rightHandLinearVelocityCMPerSec) / 2;
+ averageLinearVelocity = Math.min(averageLinearVelocity, MAX_VELOCITY_CM_PER_SEC);
+
+ var leftHandAngularVelocityLength = Vec3.length(angularVelocity.left);
+ var rightHandAngularVelocityLength = Vec3.length(angularVelocity.right);
+ var averageAngularVelocityIntensity = (leftHandAngularVelocityLength + rightHandAngularVelocityLength) / 2;
+ averageAngularVelocityIntensity = Math.min(averageAngularVelocityIntensity, MAX_ANGULAR_VELOCITY_LENGTH);
+
+ var appreciationIntensity =
+ averageLinearVelocity / MAX_VELOCITY_CM_PER_SEC * LINEAR_VELOCITY_WEIGHT +
+ averageAngularVelocityIntensity / MAX_ANGULAR_VELOCITY_LENGTH * ANGULAR_VELOCITY_LENGTH_WEIGHT;
+
+ fadeIntensity(appreciationIntensity);
+
+ var vrDebounceTimeout = VR_DEBOUNCE_TIMER_TIMEOUT_MIN_MS +
+ (VR_DEBOUNCE_TIMER_TIMEOUT_MAX_MS - VR_DEBOUNCE_TIMER_TIMEOUT_MIN_MS) * (1.0 - appreciationIntensity);
+ // This timer forces a minimum tail duration for all sound clips
+ if (!vrDebounceTimer) {
+ selectAndPlaySound();
+ vrDebounceTimer = Script.setTimeout(function() {
+ vrDebounceTimer = false;
+ }, vrDebounceTimeout);
+ }
+ }
+
+
+ // Gets both hands' linear velocity.
+ var lastLeftHandPosition = false;
+ var lastRightHandPosition = false;
+ function getHandsLinearVelocity() {
+ var linearVelocity = {
+ left: 0,
+ right: 0
+ };
+
+ var leftHandPosition = MyAvatar.getJointPosition("LeftHand");
+ var rightHandPosition = MyAvatar.getJointPosition("RightHand");
+
+ if (!lastLeftHandPosition || !lastRightHandPosition) {
+ lastLeftHandPosition = leftHandPosition;
+ lastRightHandPosition = rightHandPosition;
+ return linearVelocity;
+ }
+
+ var leftHandDistanceCM = Vec3.distance(leftHandPosition, lastLeftHandPosition) * CM_PER_M;
+ var rightHandDistanceCM = Vec3.distance(rightHandPosition, lastRightHandPosition) * CM_PER_M;
+
+ linearVelocity.left = leftHandDistanceCM / HAND_VELOCITY_CHECK_INTERVAL_MS * MS_PER_S;
+ linearVelocity.right = rightHandDistanceCM / HAND_VELOCITY_CHECK_INTERVAL_MS * MS_PER_S;
+
+ lastLeftHandPosition = leftHandPosition;
+ lastRightHandPosition = rightHandPosition;
+
+ return linearVelocity;
+ }
+
+
+ // Gets both hands' angular velocity.
+ var lastLeftHandRotation = false;
+ var lastRightHandRotation = false;
+ function getHandsAngularVelocity() {
+ var angularVelocity = {
+ left: {x: 0, y: 0, z: 0},
+ right: {x: 0, y: 0, z: 0}
+ };
+
+ var leftHandRotation = MyAvatar.getJointRotation(MyAvatar.getJointIndex("LeftHand"));
+ var rightHandRotation = MyAvatar.getJointRotation(MyAvatar.getJointIndex("RightHand"));
+
+ if (!lastLeftHandRotation || !lastRightHandRotation) {
+ lastLeftHandRotation = leftHandRotation;
+ lastRightHandRotation = rightHandRotation;
+ return angularVelocity;
+ }
+
+ var leftHandAngleDelta = Quat.multiply(leftHandRotation, Quat.inverse(lastLeftHandRotation));
+ var rightHandAngleDelta = Quat.multiply(rightHandRotation, Quat.inverse(lastRightHandRotation));
+
+ leftHandAngleDelta = Quat.safeEulerAngles(leftHandAngleDelta);
+ rightHandAngleDelta = Quat.safeEulerAngles(rightHandAngleDelta);
+
+ angularVelocity.left = Vec3.multiply(leftHandAngleDelta, 1 / HAND_VELOCITY_CHECK_INTERVAL_MS);
+ angularVelocity.right = Vec3.multiply(rightHandAngleDelta, 1 / HAND_VELOCITY_CHECK_INTERVAL_MS);
+
+ lastLeftHandRotation = leftHandRotation;
+ lastRightHandRotation = rightHandRotation;
+
+ return angularVelocity;
+ }
+
+
+ // Calculates the hand effect (see above). Gets called on an interval,
+ // but only if the user's hands are above their head. This saves processing power.
+ // Also sets up the `updateIntensityEntity` interval.
+ function handVelocityCheck() {
+ if (!handsAreAboveHead) {
+ return;
+ }
+
+ var handsLinearVelocity = getHandsLinearVelocity();
+ var handsAngularVelocity = getHandsAngularVelocity();
+
+ calculateHandEffect(handsLinearVelocity, handsAngularVelocity);
+
+ if (!updateIntensityEntityInterval && showAppreciationEntity) {
+ updateIntensityEntityInterval = Script.setInterval(updateIntensityEntity, UPDATE_INTENSITY_ENTITY_INTERVAL_MS);
+ }
+ }
+
+
+ // If handVelocityCheckInterval is set up, clear it.
+ function maybeClearHandVelocityCheck() {
+ if (handVelocityCheckInterval) {
+ Script.clearInterval(handVelocityCheckInterval);
+ handVelocityCheckInterval = false;
+ }
+ }
+
+
+ // If handVelocityCheckInterval is set up, clear it.
+ // Also stop the sound injector and set currentIntensity to 0.
+ function maybeClearHandVelocityCheckIntervalAndStopSound() {
+ maybeClearHandVelocityCheck();
+
+ if (soundInjector) {
+ soundInjector.stop();
+ soundInjector = false;
+ }
+
+ currentIntensity = 0.0;
+ }
+
+
+ // Sets up an interval that'll check the avatar's hand's velocities.
+ // This is used for calculating the effect.
+ // If the user isn't in HMD, we'll never set up this interval.
+ var handVelocityCheckInterval = false;
+ var HAND_VELOCITY_CHECK_INTERVAL_MS = 10;
+ function maybeSetupHandVelocityCheckInterval() {
+ // `!HMD.active` clause isn't really necessary, just extra protection
+ if (handVelocityCheckInterval || !HMD.active) {
+ return;
+ }
+
+ handVelocityCheckInterval = Script.setInterval(handVelocityCheck, HAND_VELOCITY_CHECK_INTERVAL_MS);
+ }
+
+
+ // Checks the position of the user's hands to determine if they're above their head.
+ // If they are, sets up the hand velocity check interval (see above).
+ // If they aren't, clears that interval and stops the apprecation sound.
+ var handsAreAboveHead = false;
+ function handPositionCheck() {
+ var leftHandPosition = MyAvatar.getJointPosition("LeftHand");
+ var rightHandPosition = MyAvatar.getJointPosition("RightHand");
+ var headJointPosition = MyAvatar.getJointPosition("Head");
+
+ var headY = headJointPosition.y;
+
+ handsAreAboveHead = (rightHandPosition.y > headY && leftHandPosition.y > headY);
+
+ if (handsAreAboveHead) {
+ maybeSetupHandVelocityCheckInterval();
+ } else {
+ maybeClearHandVelocityCheck();
+ fadeOutAndStopSound();
+ }
+ }
+
+
+ // If handPositionCheckInterval is set up, clear it.
+ function maybeClearHandPositionCheckInterval() {
+ if (handPositionCheckInterval) {
+ Script.clearInterval(handPositionCheckInterval);
+ handPositionCheckInterval = false;
+ }
+ }
+
+
+ // If the app is enabled, sets up an interval that'll check if the avatar's hands are above their head.
+ var handPositionCheckInterval = false;
+ var HAND_POSITION_CHECK_INTERVAL_MS = 200;
+ function maybeSetupHandPositionCheckInterval() {
+ if (!appreciateEnabled || !HMD.active) {
+ return;
+ }
+
+ maybeClearHandPositionCheckInterval();
+
+ handPositionCheckInterval = Script.setInterval(handPositionCheck, HAND_POSITION_CHECK_INTERVAL_MS);
+ }
+
+
+ // If the interval that periodically lowers the apprecation volume is set up, clear it.
+ function maybeClearSlowAppreciationInterval() {
+ if (slowAppreciationInterval) {
+ Script.clearInterval(slowAppreciationInterval);
+ slowAppreciationInterval = false;
+ }
+ }
+
+
+ // Stop appreciating. Called when Appreciating from Desktop mode.
+ function stopAppreciating() {
+ maybeClearStopAppreciatingTimeout();
+ maybeClearSlowAppreciationInterval();
+ maybeClearUpdateIntensityEntityInterval();
+ MyAvatar.restoreAnimation();
+ currentAnimationFPS = INITIAL_ANIMATION_FPS;
+ currentlyPlayingFrame = 0;
+ currentAnimationTimestamp = 0;
+ }
+
+
+ // If the timeout that stops the user's apprecation is set up, clear it.
+ function maybeClearStopAppreciatingTimeout() {
+ if (stopAppreciatingTimeout) {
+ Script.clearTimeout(stopAppreciatingTimeout);
+ stopAppreciatingTimeout = false;
+ }
+ }
+
+
+ function calculateCurrentAnimationFPS(frameCount) {
+ var animationTimestampDeltaMS = Date.now() - currentAnimationTimestamp;
+ var frameDelta = animationTimestampDeltaMS / MS_PER_S * currentAnimationFPS;
+
+ currentlyPlayingFrame = (currentlyPlayingFrame + frameDelta) % frameCount;
+
+ currentAnimationFPS = currentIntensity * CHEERING_FPS_MAX + INITIAL_ANIMATION_FPS;
+
+ currentAnimationFPS = Math.min(currentAnimationFPS, CHEERING_FPS_MAX);
+
+ if (currentAnimation === clappingAnimation) {
+ currentAnimationFPS += CLAP_ANIMATION_FPS_BOOST;
+ }
+ }
+
+
+ // Called on an interval. Slows down the user's appreciation!
+ var VOLUME_STEP_DOWN_DESKTOP = 0.01; // Unitless, determined empirically
+ function slowAppreciation() {
+ currentIntensity -= VOLUME_STEP_DOWN_DESKTOP;
+ fadeIntensity(currentIntensity, INTENSITY_MAX_STEP_SIZE_DESKTOP);
+
+ currentAnimation = selectAnimation();
+
+ if (!currentAnimation) {
+ stopAppreciating();
+ return;
+ }
+
+ var frameCount = currentAnimation.animation.frames.length;
+
+ calculateCurrentAnimationFPS(frameCount);
+
+ MyAvatar.overrideAnimation(currentAnimation.url, currentAnimationFPS, true, currentlyPlayingFrame, frameCount);
+
+ currentAnimationTimestamp = Date.now();
+ }
+
+
+ // Selects the proper animation to use when Appreciating in Desktop mode.
+ function selectAnimation() {
+ if (shouldClap()) {
+ if (currentAnimation === whistlingAnimation) {
+ currentAnimationTimestamp = 0;
+ }
+ return clappingAnimation;
+ } else if (shouldWhistle()) {
+ if (currentAnimation === clappingAnimation) {
+ currentAnimationTimestamp = 0;
+ }
+ return whistlingAnimation;
+ } else {
+ return false;
+ }
+ }
+
+
+ // Called when the Z key is pressed (and some other conditions are met).
+ // 1. (Maybe) clears old intervals
+ // 2. Steps up the global currentIntensity, then forces the effect/sound to fade/play immediately
+ // 3. Selects an animation to play based on various factors, then plays it
+ // - Stops appreciating if the selected animation is falsey
+ // 4. Sets up the "Slow Appreciation" interval which slows appreciation over time
+ // 5. Modifies the avatar's animation based on the current appreciation intensity
+ // - Since there's no way to modify animation FPS on-the-fly, we have to calculate
+ // where the animation should start based on where it was before changing FPS
+ // 6. Sets up the `updateIntensityEntity` interval if one isn't already setup
+ var INITIAL_ANIMATION_FPS = 7;
+ var SLOW_APPRECIATION_INTERVAL_MS = 100;
+ var CHEERING_FPS_MAX = 80;
+ var VOLUME_STEP_UP_DESKTOP = 0.035; // Unitless, determined empirically
+ var CLAP_ANIMATION_FPS_BOOST = 15;
+ var currentAnimation = false;
+ var currentAnimationFPS = INITIAL_ANIMATION_FPS;
+ var slowAppreciationInterval = false;
+ var currentlyPlayingFrame = 0;
+ var currentAnimationTimestamp;
+ function keyPressed() {
+ // Don't do anything if the animations aren't cached.
+ if (!whistlingAnimation || !clappingAnimation) {
+ return;
+ }
+
+ maybeClearSoundFadeInterval();
+ maybeClearStopAppreciatingTimeout();
+
+ currentIntensity += VOLUME_STEP_UP_DESKTOP;
+ fadeIntensity(currentIntensity, INTENSITY_MAX_STEP_SIZE_DESKTOP);
+ selectAndPlaySound();
+
+ currentAnimation = selectAnimation();
+
+ if (!currentAnimation) {
+ stopAppreciating();
+ return;
+ }
+
+ if (!slowAppreciationInterval) {
+ slowAppreciationInterval = Script.setInterval(slowAppreciation, SLOW_APPRECIATION_INTERVAL_MS);
+ }
+
+ var frameCount = currentAnimation.animation.frames.length;
+
+ if (currentAnimationTimestamp > 0) {
+ calculateCurrentAnimationFPS(frameCount);
+ } else {
+ currentlyPlayingFrame = 0;
+ }
+
+ MyAvatar.overrideAnimation(currentAnimation.url, currentAnimationFPS, true, currentlyPlayingFrame, frameCount);
+ currentAnimationTimestamp = Date.now();
+
+ if (!updateIntensityEntityInterval && showAppreciationEntity) {
+ updateIntensityEntityInterval = Script.setInterval(updateIntensityEntity, UPDATE_INTENSITY_ENTITY_INTERVAL_MS);
+ }
+ }
+
+
+ // The listener for all in-app keypresses. Listens for an unshifted, un-alted, un-ctrl'd
+ // "Z" keypress. Only listens when in Desktop mode. If the user is holding the key down,
+ // we make sure not to call the `keyPressed()` handler too often using the `desktopDebounceTimer`.
+ var desktopDebounceTimer = false;
+ var DESKTOP_DEBOUNCE_TIMEOUT_MS = 160;
+ function keyPressEvent(event) {
+ if (!appreciateEnabled) {
+ return;
+ }
+
+ if ((event.text.toUpperCase() === "Z") &&
+ !event.isShifted &&
+ !event.isMeta &&
+ !event.isControl &&
+ !event.isAlt &&
+ !HMD.active) {
+
+ if (event.isAutoRepeat) {
+ if (!desktopDebounceTimer) {
+ keyPressed();
+
+ desktopDebounceTimer = Script.setTimeout(function() {
+ desktopDebounceTimer = false;
+ }, DESKTOP_DEBOUNCE_TIMEOUT_MS);
+ }
+ } else {
+ keyPressed();
+ }
+ }
+ }
+
+
+ // Sets up a timeout that will fade out the appreciation sound, then stop it.
+ var stopAppreciatingTimeout = false;
+ var STOP_APPRECIATING_TIMEOUT_MS = 1000;
+ function stopAppreciatingSoon() {
+ maybeClearStopAppreciatingTimeout();
+
+ if (currentIntensity > 0) {
+ stopAppreciatingTimeout = Script.setTimeout(fadeOutAndStopSound, STOP_APPRECIATING_TIMEOUT_MS);
+ }
+ }
+
+
+ // When the "Z" key is released, we want to stop appreciating a short time later.
+ function keyReleaseEvent(event) {
+ if (!appreciateEnabled) {
+ return;
+ }
+
+ if ((event.text.toUpperCase() === "Z") &&
+ !event.isAutoRepeat) {
+ stopAppreciatingSoon();
+ }
+ }
+
+
+ // Enables or disables the app's main functionality
+ var appreciateEnabled = Settings.getValue("appreciate/enabled", false);
+ var neverWhistleEnabled = Settings.getValue("appreciate/neverWhistle", false);
+ var showAppreciationEntity = Settings.getValue("appreciate/showAppreciationEntity", true);
+ var keyEventsWired = false;
+ function enableOrDisableAppreciate() {
+ maybeClearHandPositionCheckInterval();
+ maybeClearHandVelocityCheckIntervalAndStopSound();
+
+ if (appreciateEnabled) {
+ maybeSetupHandPositionCheckInterval();
+
+ if (!keyEventsWired && !HMD.active) {
+ Controller.keyPressEvent.connect(keyPressEvent);
+ Controller.keyReleaseEvent.connect(keyReleaseEvent);
+ keyEventsWired = true;
+ }
+ } else {
+ stopAppreciating();
+
+ if (keyEventsWired) {
+ Controller.keyPressEvent.disconnect(keyPressEvent);
+ Controller.keyReleaseEvent.disconnect(keyReleaseEvent);
+ keyEventsWired = false;
+ }
+ }
+ }
+
+
+ // Handles incoming messages from the UI
+ // - "eventBridgeReady" - The App's UI will send this when it's ready to
+ // receive events over the Event Bridge
+ // - "appreciateSwitchClicked" - The App's UI will send this when the user
+ // clicks the main toggle switch in the top right of the app
+ // - "neverWhistleCheckboxClicked" - Sent when the user clicks the
+ // "Never Whistle" checkbox
+ // - "setEntityColor" - Sent when the user chooses a new Entity Color.
+ function onMessage(message) {
+ if (message.app !== "appreciate") {
+ return;
+ }
+
+ switch (message.method) {
+ case "eventBridgeReady":
+ ui.sendMessage({
+ method: "updateUI",
+ appreciateEnabled: appreciateEnabled,
+ neverWhistleEnabled: neverWhistleEnabled,
+ showAppreciationEntity: showAppreciationEntity,
+ isFirstRun: Settings.getValue("appreciate/firstRun", true),
+ entityColor: intensityEntityColorMax
+ });
+ break;
+
+ case "appreciateSwitchClicked":
+ Settings.setValue("appreciate/firstRun", false);
+ appreciateEnabled = message.appreciateEnabled;
+ Settings.setValue("appreciate/enabled", appreciateEnabled);
+ enableOrDisableAppreciate();
+ break;
+
+ case "neverWhistleCheckboxClicked":
+ neverWhistleEnabled = message.neverWhistle;
+ Settings.setValue("appreciate/neverWhistle", neverWhistleEnabled);
+ break;
+
+ case "showAppreciationEntityCheckboxClicked":
+ showAppreciationEntity = message.showAppreciationEntity;
+ Settings.setValue("appreciate/showAppreciationEntity", showAppreciationEntity);
+ break;
+
+ case "setEntityColor":
+ intensityEntityColorMax = message.entityColor;
+ Settings.setValue("appreciate/entityColor", JSON.stringify(intensityEntityColorMax));
+ break;
+
+ case "zKeyDown":
+ var pressEvent = {
+ "text": "Z",
+ "isShifted": false,
+ "isMeta": false,
+ "isControl": false,
+ "isAlt": false,
+ "isAutoRepeat": message.repeat
+ };
+ keyPressEvent(pressEvent);
+ break;
+
+ case "zKeyUp":
+ var releaseEvent = {
+ "text": "Z",
+ "isShifted": false,
+ "isMeta": false,
+ "isControl": false,
+ "isAlt": false,
+ "isAutoRepeat": false
+ };
+ keyReleaseEvent(releaseEvent);
+ break;
+
+ default:
+ console.log("Unhandled message from appreciate_ui.js: " + JSON.stringify(message));
+ break;
+ }
+ }
+
+
+ // Searches through all of your avatar entities and deletes any with the name
+ // that equals the one set when rezzing the Intensity Entity
+ function cleanupOldIntensityEntities() {
+ MyAvatar.getAvatarEntitiesVariant().forEach(function(avatarEntity) {
+ var name = Entities.getEntityProperties(avatarEntity.id, 'name').name;
+ if (name === INTENSITY_ENTITY_NAME && avatarEntity.id !== intensityEntity) {
+ Entities.deleteEntity(avatarEntity.id);
+ }
+ });
+ }
+
+
+ // Called when the script is stopped. STOP ALL THE THINGS!
+ function onScriptEnding() {
+ maybeClearHandPositionCheckInterval();
+ maybeClearHandVelocityCheckIntervalAndStopSound();
+ maybeClearSoundFadeInterval();
+ maybeClearVRDebounceTimer();
+ maybeClearUpdateIntensityEntityInterval();
+ cleanupOldIntensityEntities();
+
+ maybeClearStopAppreciatingTimeout();
+ stopAppreciating();
+
+ if (desktopDebounceTimer) {
+ Script.clearTimeout(desktopDebounceTimer);
+ desktopDebounceTimer = false;
+ }
+
+ if (keyEventsWired) {
+ Controller.keyPressEvent.disconnect(keyPressEvent);
+ Controller.keyReleaseEvent.disconnect(keyReleaseEvent);
+ keyEventsWired = false;
+ }
+
+ if (intensityEntity) {
+ Entities.deleteEntity(intensityEntity);
+ intensityEntity = false;
+ }
+
+ HMD.displayModeChanged.disconnect(enableOrDisableAppreciate);
+ }
+
+
+ // When called, this function will stop the versions of this script that are
+ // baked into the client installation IF there's another version of the script
+ // running that ISN'T the baked version.
+ function maybeStopBakedScriptVersions() {
+ var THIS_SCRIPT_FILENAME = "appreciate_app.js";
+ var RELATIVE_PATH_TO_BAKED_SCRIPT = "system/experiences/appreciate/appResources/appData/" + THIS_SCRIPT_FILENAME;
+ var bakedLocalScriptPaths = [];
+ var alsoRunningNonBakedVersion = false;
+
+ var runningScripts = ScriptDiscoveryService.getRunning();
+ runningScripts.forEach(function(scriptObject) {
+ if (scriptObject.local && scriptObject.url.indexOf(RELATIVE_PATH_TO_BAKED_SCRIPT) > -1) {
+ bakedLocalScriptPaths.push(scriptObject.path);
+ }
+
+ if (scriptObject.name === THIS_SCRIPT_FILENAME && scriptObject.url.indexOf(RELATIVE_PATH_TO_BAKED_SCRIPT) === -1) {
+ alsoRunningNonBakedVersion = true;
+ }
+ });
+
+ if (alsoRunningNonBakedVersion && bakedLocalScriptPaths.length > 0) {
+ for (var i = 0; i < bakedLocalScriptPaths.length; i++) {
+ ScriptDiscoveryService.stopScript(bakedLocalScriptPaths[i]);
+ }
+ }
+ }
+
+
+ // Called when the script starts up
+ var BUTTON_NAME = "APPRECIATE";
+ var APP_UI_URL = Script.resolvePath('resources/appreciate_ui.html');
+ var CLEANUP_INTENSITY_ENTITIES_STARTUP_DELAY_MS = 5000;
+ var AppUI = Script.require('appUi');
+ var ui;
+ function startup() {
+ ui = new AppUI({
+ buttonName: BUTTON_NAME,
+ home: APP_UI_URL,
+ // clap by Rena from the Noun Project
+ graphicsDirectory: Script.resolvePath("./resources/images/icons/"),
+ onOpened: onOpened,
+ onMessage: onMessage
+ });
+
+ cleanupOldIntensityEntities();
+ // We need this because sometimes avatar entities load after this script does.
+ Script.setTimeout(cleanupOldIntensityEntities, CLEANUP_INTENSITY_ENTITIES_STARTUP_DELAY_MS);
+ enableOrDisableAppreciate();
+ getSounds();
+ getAnimations();
+ HMD.displayModeChanged.connect(enableOrDisableAppreciate);
+ maybeStopBakedScriptVersions();
+ }
+
+
+ Script.scriptEnding.connect(onScriptEnding);
+ startup();
+})();
+
diff --git a/applications/appreciate/resources/animations/Cheering.fbx b/applications/appreciate/resources/animations/Cheering.fbx
new file mode 100644
index 0000000..8787bf4
Binary files /dev/null and b/applications/appreciate/resources/animations/Cheering.fbx differ
diff --git a/applications/appreciate/resources/animations/Clapping.fbx b/applications/appreciate/resources/animations/Clapping.fbx
new file mode 100644
index 0000000..d05b418
Binary files /dev/null and b/applications/appreciate/resources/animations/Clapping.fbx differ
diff --git a/applications/appreciate/resources/appreciate_ui.html b/applications/appreciate/resources/appreciate_ui.html
new file mode 100644
index 0000000..f89504e
--- /dev/null
+++ b/applications/appreciate/resources/appreciate_ui.html
@@ -0,0 +1,97 @@
+
+
+
+
+
+ Appreciate
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Appreciate v1.5
+
+
+
+
+
+
+
Use this switch to enable and disable the Appreciate app.
+
+
+
+
Intensity Meter
+
+
+
+
+
+
+
+
+
+
+ Desktop Mode:
Tap or hold the Z key on your keyboard!
+
+
+ VR Mode:
Raise your hands above your head and shake them!
+
+
+
+
+
+
+
+
diff --git a/applications/appreciate/resources/css/Raleway-Regular.ttf b/applications/appreciate/resources/css/Raleway-Regular.ttf
new file mode 100644
index 0000000..e570a2d
Binary files /dev/null and b/applications/appreciate/resources/css/Raleway-Regular.ttf differ
diff --git a/applications/appreciate/resources/css/Raleway.license b/applications/appreciate/resources/css/Raleway.license
new file mode 100644
index 0000000..1c9779d
--- /dev/null
+++ b/applications/appreciate/resources/css/Raleway.license
@@ -0,0 +1,94 @@
+Copyright (c) 2010, Matt McInerney (matt@pixelspread.com),
+Copyright (c) 2011, Pablo Impallari (www.impallari.com|impallari@gmail.com),
+Copyright (c) 2011, Rodrigo Fuenzalida (www.rfuenzalida.com|hello@rfuenzalida.com), with Reserved Font Name Raleway
+This Font Software is licensed under the SIL Open Font License, Version 1.1.
+This license is copied below, and is also available with a FAQ at:
+http://scripts.sil.org/OFL
+
+
+-----------------------------------------------------------
+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
+-----------------------------------------------------------
+
+PREAMBLE
+The goals of the Open Font License (OFL) are to stimulate worldwide
+development of collaborative font projects, to support the font creation
+efforts of academic and linguistic communities, and to provide a free and
+open framework in which fonts may be shared and improved in partnership
+with others.
+
+The OFL allows the licensed fonts to be used, studied, modified and
+redistributed freely as long as they are not sold by themselves. The
+fonts, including any derivative works, can be bundled, embedded,
+redistributed and/or sold with any software provided that any reserved
+names are not used by derivative works. The fonts and derivatives,
+however, cannot be released under any other type of license. The
+requirement for fonts to remain under this license does not apply
+to any document created using the fonts or their derivatives.
+
+DEFINITIONS
+"Font Software" refers to the set of files released by the Copyright
+Holder(s) under this license and clearly marked as such. This may
+include source files, build scripts and documentation.
+
+"Reserved Font Name" refers to any names specified as such after the
+copyright statement(s).
+
+"Original Version" refers to the collection of Font Software components as
+distributed by the Copyright Holder(s).
+
+"Modified Version" refers to any derivative made by adding to, deleting,
+or substituting -- in part or in whole -- any of the components of the
+Original Version, by changing formats or by porting the Font Software to a
+new environment.
+
+"Author" refers to any designer, engineer, programmer, technical
+writer or other person who contributed to the Font Software.
+
+PERMISSION & CONDITIONS
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of the Font Software, to use, study, copy, merge, embed, modify,
+redistribute, and sell modified and unmodified copies of the Font
+Software, subject to the following conditions:
+
+1) Neither the Font Software nor any of its individual components,
+in Original or Modified Versions, may be sold by itself.
+
+2) Original or Modified Versions of the Font Software may be bundled,
+redistributed and/or sold with any software, provided that each copy
+contains the above copyright notice and this license. These can be
+included either as stand-alone text files, human-readable headers or
+in the appropriate machine-readable metadata fields within text or
+binary files as long as those fields can be easily viewed by the user.
+
+3) No Modified Version of the Font Software may use the Reserved Font
+Name(s) unless explicit written permission is granted by the corresponding
+Copyright Holder. This restriction only applies to the primary font name as
+presented to the users.
+
+4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
+Software shall not be used to promote, endorse or advertise any
+Modified Version, except to acknowledge the contribution(s) of the
+Copyright Holder(s) and the Author(s) or with their explicit written
+permission.
+
+5) The Font Software, modified or unmodified, in part or in whole,
+must be distributed entirely under this license, and must not be
+distributed under any other license. The requirement for fonts to
+remain under this license does not apply to any document created
+using the Font Software.
+
+TERMINATION
+This license becomes null and void if any of the above conditions are
+not met.
+
+DISCLAIMER
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
+OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
+DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
+OTHER DEALINGS IN THE FONT SOFTWARE.
diff --git a/applications/appreciate/resources/css/style.css b/applications/appreciate/resources/css/style.css
new file mode 100644
index 0000000..8ac3f48
--- /dev/null
+++ b/applications/appreciate/resources/css/style.css
@@ -0,0 +1,289 @@
+*, *:before, *:after {
+ -webkit-box-sizing: inherit;
+ -moz-box-sizing: inherit;
+ box-sizing: inherit;
+}
+
+@font-face {
+ font-family: Raleway;
+ src: url(Raleway-Regular.ttf);
+}
+
+html {
+ -webkit-box-sizing: border-box;
+ -moz-box-sizing: border-box;
+ box-sizing: border-box;
+}
+
+body {
+ font-family: Raleway;
+ background-color: #393939;
+ color: #afafaf;
+ overflow: hidden;
+ margin: 0;
+ padding: 0;
+}
+
+#mainContainer {
+ width: 100vw;
+ height: 100vh;
+}
+
+#loadingContainer {
+ background-color: rgba(0, 0, 0, 0.8);
+ background-image: url('../images/loadingSpinner.svg');
+ background-repeat: no-repeat;
+ background-position: center center;
+ width: 100vw;
+ height: 100vh;
+ position: fixed;
+ z-index: 999;
+}
+
+#firstRun {
+ background-color: rgba(0, 0, 0, 0.9);
+ width: 100vw;
+ height: calc(100vh - 60px);
+ position: fixed;
+ z-index: 998;
+ padding: 8px 12px 0 50%;
+ font-size: 24px;
+ text-align: right;
+}
+
+#tutorialArrow {
+ border: solid #00b4ef;
+ border-width: 0 5px 5px 0;
+ margin-right: 28px;
+ display: inline-block;
+ padding: 5px;
+ transform: rotate(-135deg);
+ -webkit-transform: rotate(-135deg);
+}
+
+/* START SWITCH CSS
+Mostly from: https://www.w3schools.com/howto/howto_css_switch.asp
+*/
+#titleBarContainer {
+ display: flex;
+ align-items: center;
+ height: 60px;
+ padding: 0 16px;
+ font-size: 24px;
+ background-color: #121212;
+ color: #ffffff;
+ justify-content: space-between;
+}
+
+/* The switch - the box around the slider */
+.switch {
+ position: relative;
+ display: block;
+ width: 70px;
+ height: 34px;
+}
+
+/* Hide default HTML checkbox */
+.switch input {
+ opacity: 0;
+ width: 0;
+ height: 0;
+}
+
+/* The slider */
+.slider {
+ position: absolute;
+ cursor: pointer;
+ top: 0;
+ left: 0;
+ right: 0;
+ bottom: 0;
+ background-color: #ccc;
+ -webkit-transition: .4s;
+ transition: .4s;
+}
+
+.slider:before {
+ position: absolute;
+ content: "";
+ height: 26px;
+ width: 26px;
+ left: 4px;
+ bottom: 4px;
+ background-color: white;
+ -webkit-transition: .4s;
+ transition: .4s;
+}
+
+input:checked + .slider {
+ background-color: #00b4ef;
+}
+
+input:focus + .slider {
+ box-shadow: 0 0 1px #00b4ef;
+}
+
+input:checked + .slider:before {
+ -webkit-transform: translateX(35px);
+ -ms-transform: translateX(35px);
+ transform: translateX(35px);
+}
+
+/* Rounded sliders */
+.slider.round {
+ border-radius: 34px;
+}
+
+.slider.round:before {
+ border-radius: 50%;
+}
+/* END SWITCH CSS */
+
+/* START PROGRESS BAR CSS */
+#progressBarContainer {
+ width: calc(100vw - 24px);
+ margin: 24px auto 0 auto;
+}
+
+#progressBarContainer > span {
+ font-size: 18px;
+}
+
+#currentIntensityDisplay {
+ width: 100%;
+ height: 175px;
+ margin-top: 8px;
+ background: #FFFFFF;
+ background-image: linear-gradient(to right, #EEE 0, #EEE 55%, #FFF 55%, #FFF 100%);
+}
+
+#crosshatch {
+ display: none;
+ float: right;
+ position: relative;
+ top: -175px;
+ height: 175px;
+ width: 45%;
+ background: repeating-linear-gradient(45deg, transparent 0px, transparent 4px, rgba(0, 0, 0, 0.1) 4px, rgba(0, 0, 0, 0.1) 8px);
+}
+
+#currentIntensity {
+ display: block;
+ height: 100%;
+ background-color: #1ac567;
+ background-image: linear-gradient(to right,#1ac567 0, #C62147 100%);
+ position: relative;
+ overflow: hidden;
+}
+/* END PROGRESS BAR CSS */
+
+#optionsContainer {
+ display: flex;
+ flex-direction: column;
+ height: 150px;
+ width: calc(100vw - 24px);
+ margin: 12px 12px 0 12px;
+ position: absolute;
+}
+
+#colorPickerContainer {
+ margin: 8px 0 0 0;
+ visibility: hidden;
+}
+
+#colorPickerContainer > input {
+ font-family: Raleway;
+ height: 34px;
+ font-size: 18px;
+ min-width: 185px;
+}
+
+.checkmark {
+ position: absolute;
+ top: 0;
+ left: 0;
+ height: 25px;
+ width: 25px;
+ background-color: #eee;
+}
+
+/* Create the checkmark/indicator (hidden when not checked) */
+.checkmark:after {
+ content: "";
+ position: absolute;
+ display: none;
+}
+
+#neverWhistleContainer,
+#showAppreciationEntityContainer {
+ display: block;
+ margin: 8px 0 0 0;
+ height: 25px;
+ position: relative;
+ padding-left: 35px;
+ cursor: pointer;
+ font-size: 18px;
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+#showAppreciationEntityContainer {
+ margin-top: 16px;
+}
+
+/* Hide the browser's default checkbox */
+#neverWhistleContainer input,
+#showAppreciationEntityContainer input {
+ position: absolute;
+ opacity: 0;
+ cursor: pointer;
+ height: 0;
+ width: 0;
+}
+
+/* On mouse-over, add a grey background color */
+#neverWhistleContainer:hover input ~ .checkmark,
+#showAppreciationEntityContainer:hover input ~ .checkmark {
+ background-color: #ccc;
+}
+
+/* When the checkbox is checked, add a blue background */
+#neverWhistleContainer input:checked ~ .checkmark,
+#showAppreciationEntityContainer input:checked ~ .checkmark {
+ background-color: #0093C5;
+}
+
+/* Show the checkmark when checked */
+#neverWhistleContainer input:checked ~ .checkmark:after,
+#showAppreciationEntityContainer input:checked ~ .checkmark:after {
+ display: block;
+}
+
+/* Style the checkmark/indicator */
+#neverWhistleContainer .checkmark:after,
+#showAppreciationEntityContainer .checkmark:after {
+ left: 9px;
+ top: 3px;
+ width: 8px;
+ height: 15px;
+ border: solid white;
+ border-width: 0 3px 3px 0;
+ transform: rotate(45deg);
+ -webkit-transform: rotate(45deg);
+}
+
+#instructions {
+ position: fixed;
+ height: 150px;
+ bottom: 0;
+ left: 0;
+ right: 0;
+ margin: 0 12px;
+ font-size: 18px;
+}
+
+#instructions > div {
+ margin-top: 16px;
+}
diff --git a/applications/appreciate/resources/images/icons/appreciate-a.svg b/applications/appreciate/resources/images/icons/appreciate-a.svg
new file mode 100644
index 0000000..44cd326
--- /dev/null
+++ b/applications/appreciate/resources/images/icons/appreciate-a.svg
@@ -0,0 +1,89 @@
+
+
diff --git a/applications/appreciate/resources/images/icons/appreciate-i.svg b/applications/appreciate/resources/images/icons/appreciate-i.svg
new file mode 100644
index 0000000..74ae65b
--- /dev/null
+++ b/applications/appreciate/resources/images/icons/appreciate-i.svg
@@ -0,0 +1,89 @@
+
+
diff --git a/applications/appreciate/resources/images/loadingSpinner.svg b/applications/appreciate/resources/images/loadingSpinner.svg
new file mode 100644
index 0000000..a290bb8
--- /dev/null
+++ b/applications/appreciate/resources/images/loadingSpinner.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/applications/appreciate/resources/js/appreciate_ui.js b/applications/appreciate/resources/js/appreciate_ui.js
new file mode 100644
index 0000000..2732ce4
--- /dev/null
+++ b/applications/appreciate/resources/js/appreciate_ui.js
@@ -0,0 +1,202 @@
+/*
+ appreciate_ui.js
+
+ Created by Zach Fox on January 30th, 2019
+ Copyright 2019 High Fidelity, Inc.
+ Copyright 2023, Overte e.V.
+
+ Javascript code for the UI of the "Appreciate" application.
+
+ * This program ("Appreciate" application) is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+*/
+
+/* globals document EventBridge setTimeout */
+
+// Called when the user clicks the switch in the top right of the app.
+// Sends an event to the App JS and clears the `firstRun` `div`.
+function appreciateSwitchClicked(checkbox) {
+ EventBridge.emitWebEvent(JSON.stringify({
+ app: "appreciate",
+ method: "appreciateSwitchClicked",
+ appreciateEnabled: checkbox.checked
+ }));
+ document.getElementById("firstRun").style.display = "none";
+}
+
+// Called when the user checks/unchecks the Never Whistle checkbox.
+// Adds the crosshatch div to the UI and sends an event to the App JS.
+function neverWhistleCheckboxClicked(checkbox) {
+ var crosshatch = document.getElementById("crosshatch");
+ if (checkbox.checked) {
+ crosshatch.style.display = "inline-block";
+ } else {
+ crosshatch.style.display = "none";
+ }
+
+ EventBridge.emitWebEvent(JSON.stringify({
+ app: "appreciate",
+ method: "neverWhistleCheckboxClicked",
+ neverWhistle: checkbox.checked
+ }));
+}
+
+// Called when the user checks/unchecks the Show Appreciation Entity checkbox.
+// Sends an event to the App JS.
+function showAppreciationEntityCheckboxClicked(checkbox) {
+ EventBridge.emitWebEvent(JSON.stringify({
+ app: "appreciate",
+ method: "showAppreciationEntityCheckboxClicked",
+ showAppreciationEntity: checkbox.checked
+ }));
+
+ if (checkbox.checked) {
+ document.getElementById("colorPickerContainer").style.visibility = "visible";
+ } else {
+ document.getElementById("colorPickerContainer").style.visibility = "hidden";
+ }
+}
+
+// Called when the user changes the entity's color using the jscolor picker.
+// Modifies the color of the Intensity Meter gradient and sends a message to the App JS.
+var START_COLOR_MULTIPLIER = 0.2;
+function setEntityColor(jscolor) {
+ var newEntityColor = {
+ "red": jscolor.rgb[0],
+ "green": jscolor.rgb[1],
+ "blue": jscolor.rgb[2]
+ };
+
+ var startColor = {
+ "red": Math.floor(newEntityColor.red * START_COLOR_MULTIPLIER),
+ "green": Math.floor(newEntityColor.green * START_COLOR_MULTIPLIER),
+ "blue": Math.floor(newEntityColor.blue * START_COLOR_MULTIPLIER)
+ };
+
+ var currentIntensityDisplayWidth = document.getElementById("currentIntensityDisplay").offsetWidth;
+ var bgString = "linear-gradient(to right, rgb(" + startColor.red + ", " +
+ startColor.green + ", " + startColor.blue + ") 0, " +
+ jscolor.toHEXString() + " " + currentIntensityDisplayWidth + "px)";
+ document.getElementById("currentIntensity").style.backgroundImage = bgString;
+
+ EventBridge.emitWebEvent(JSON.stringify({
+ app: "appreciate",
+ method: "setEntityColor",
+ entityColor: newEntityColor
+ }));
+}
+
+// Handle EventBridge messages from *_app.js.
+function onScriptEventReceived(message) {
+ try {
+ message = JSON.parse(message);
+ } catch (error) {
+ console.log("Couldn't parse script event message: " + error);
+ return;
+ }
+
+ // This message gets sent by `entityList.js` when it shouldn't!
+ if (message.type === "removeEntities") {
+ return;
+ }
+
+ switch (message.method) {
+ case "updateUI":
+ if (message.isFirstRun) {
+ document.getElementById("firstRun").style.display = "block";
+ }
+ document.getElementById("appreciateSwitch").checked = message.appreciateEnabled;
+ document.getElementById("neverWhistleCheckbox").checked = message.neverWhistleEnabled;
+
+ var showAppreciationEntityCheckbox = document.getElementById("showAppreciationEntityCheckbox");
+ showAppreciationEntityCheckbox.checked = message.showAppreciationEntity;
+ if (showAppreciationEntityCheckbox.checked) {
+ document.getElementById("colorPickerContainer").style.visibility = "visible";
+ } else {
+ document.getElementById("colorPickerContainer").style.visibility = "hidden";
+ }
+
+ if (message.neverWhistleEnabled) {
+ var crosshatch = document.getElementById("crosshatch");
+ crosshatch.style.display = "inline-block";
+ }
+
+ document.getElementById("loadingContainer").style.display = "none";
+
+ var color = document.getElementById("colorPicker").jscolor;
+ color.fromRGB(message.entityColor.red, message.entityColor.green, message.entityColor.blue);
+
+ var startColor = {
+ "red": Math.floor(color.rgb[0] * START_COLOR_MULTIPLIER),
+ "green": Math.floor(color.rgb[1] * START_COLOR_MULTIPLIER),
+ "blue": Math.floor(color.rgb[2] * START_COLOR_MULTIPLIER)
+ };
+ var currentIntensityDisplayWidth = document.getElementById("currentIntensityDisplay").offsetWidth;
+ document.getElementById("currentIntensity").style.backgroundImage =
+ "linear-gradient(to right, rgb(" + startColor.red + ", " +
+ startColor.green + ", " + startColor.blue + ") 0, " +
+ color.toHEXString() + " " + currentIntensityDisplayWidth + "px)";
+ break;
+
+ case "updateCurrentIntensityUI":
+ document.getElementById("currentIntensity").style.width = message.currentIntensity * 100 + "%";
+ break;
+
+ default:
+ console.log("Unknown message received from appreciate_app.js! " + JSON.stringify(message));
+ break;
+ }
+}
+
+// This function detects a keydown on the document, which enables the app
+// to forward these keypress events to the app JS.
+function onKeyDown(e) {
+ var key = e.key.toUpperCase();
+ if (key === "Z") {
+ EventBridge.emitWebEvent(JSON.stringify({
+ app: "appreciate",
+ method: "zKeyDown",
+ repeat: e.repeat
+ }));
+ }
+}
+
+// This function detects a keyup on the document, which enables the app
+// to forward these keypress events to the app JS.
+function onKeyUp(e) {
+ var key = e.key.toUpperCase();
+ if (key === "Z") {
+ EventBridge.emitWebEvent(JSON.stringify({
+ app: "appreciate",
+ method: "zKeyUp"
+ }));
+ }
+}
+
+// This delay is necessary to allow for the JS EventBridge to become active.
+// The delay is still necessary for HTML apps in RC78+.
+var EVENTBRIDGE_SETUP_DELAY = 500;
+function onLoad() {
+ setTimeout(function() {
+ EventBridge.scriptEventReceived.connect(onScriptEventReceived);
+ EventBridge.emitWebEvent(JSON.stringify({
+ app: "appreciate",
+ method: "eventBridgeReady"
+ }));
+ }, EVENTBRIDGE_SETUP_DELAY);
+
+ document.addEventListener("keydown", onKeyDown);
+ document.addEventListener("keyup", onKeyUp);
+}
+
+onLoad();
\ No newline at end of file
diff --git a/applications/appreciate/resources/js/jscolor.js b/applications/appreciate/resources/js/jscolor.js
new file mode 100644
index 0000000..9b5e8e6
--- /dev/null
+++ b/applications/appreciate/resources/js/jscolor.js
@@ -0,0 +1,1855 @@
+/**
+ * jscolor - JavaScript Color Picker
+ *
+ * @link http://jscolor.com
+ * @license For open source use: GPLv3
+ * For commercial use: JSColor Commercial License
+ * @author Jan Odvarko
+ * @version 2.0.5
+ *
+ * See usage examples at http://jscolor.com/examples/
+ */
+
+
+"use strict";
+
+
+if (!window.jscolor) { window.jscolor = (function () {
+
+
+var jsc = {
+
+
+ register : function () {
+ jsc.attachDOMReadyEvent(jsc.init);
+ jsc.attachEvent(document, 'mousedown', jsc.onDocumentMouseDown);
+ jsc.attachEvent(document, 'touchstart', jsc.onDocumentTouchStart);
+ jsc.attachEvent(window, 'resize', jsc.onWindowResize);
+ },
+
+
+ init : function () {
+ if (jsc.jscolor.lookupClass) {
+ jsc.jscolor.installByClassName(jsc.jscolor.lookupClass);
+ }
+ },
+
+
+ tryInstallOnElements : function (elms, className) {
+ var matchClass = new RegExp('(^|\\s)(' + className + ')(\\s*(\\{[^}]*\\})|\\s|$)', 'i');
+
+ for (var i = 0; i < elms.length; i += 1) {
+ if (elms[i].type !== undefined && elms[i].type.toLowerCase() == 'color') {
+ if (jsc.isColorAttrSupported) {
+ // skip inputs of type 'color' if supported by the browser
+ continue;
+ }
+ }
+ var m;
+ if (!elms[i].jscolor && elms[i].className && (m = elms[i].className.match(matchClass))) {
+ var targetElm = elms[i];
+ var optsStr = null;
+
+ var dataOptions = jsc.getDataAttr(targetElm, 'jscolor');
+ if (dataOptions !== null) {
+ optsStr = dataOptions;
+ } else if (m[4]) {
+ optsStr = m[4];
+ }
+
+ var opts = {};
+ if (optsStr) {
+ try {
+ opts = (new Function ('return (' + optsStr + ')'))();
+ } catch(eParseError) {
+ jsc.warn('Error parsing jscolor options: ' + eParseError + ':\n' + optsStr);
+ }
+ }
+ targetElm.jscolor = new jsc.jscolor(targetElm, opts);
+ }
+ }
+ },
+
+
+ isColorAttrSupported : (function () {
+ var elm = document.createElement('input');
+ if (elm.setAttribute) {
+ elm.setAttribute('type', 'color');
+ if (elm.type.toLowerCase() == 'color') {
+ return true;
+ }
+ }
+ return false;
+ })(),
+
+
+ isCanvasSupported : (function () {
+ var elm = document.createElement('canvas');
+ return !!(elm.getContext && elm.getContext('2d'));
+ })(),
+
+
+ fetchElement : function (mixed) {
+ return typeof mixed === 'string' ? document.getElementById(mixed) : mixed;
+ },
+
+
+ isElementType : function (elm, type) {
+ return elm.nodeName.toLowerCase() === type.toLowerCase();
+ },
+
+
+ getDataAttr : function (el, name) {
+ var attrName = 'data-' + name;
+ var attrValue = el.getAttribute(attrName);
+ if (attrValue !== null) {
+ return attrValue;
+ }
+ return null;
+ },
+
+
+ attachEvent : function (el, evnt, func) {
+ if (el.addEventListener) {
+ el.addEventListener(evnt, func, false);
+ } else if (el.attachEvent) {
+ el.attachEvent('on' + evnt, func);
+ }
+ },
+
+
+ detachEvent : function (el, evnt, func) {
+ if (el.removeEventListener) {
+ el.removeEventListener(evnt, func, false);
+ } else if (el.detachEvent) {
+ el.detachEvent('on' + evnt, func);
+ }
+ },
+
+
+ _attachedGroupEvents : {},
+
+
+ attachGroupEvent : function (groupName, el, evnt, func) {
+ if (!jsc._attachedGroupEvents.hasOwnProperty(groupName)) {
+ jsc._attachedGroupEvents[groupName] = [];
+ }
+ jsc._attachedGroupEvents[groupName].push([el, evnt, func]);
+ jsc.attachEvent(el, evnt, func);
+ },
+
+
+ detachGroupEvents : function (groupName) {
+ if (jsc._attachedGroupEvents.hasOwnProperty(groupName)) {
+ for (var i = 0; i < jsc._attachedGroupEvents[groupName].length; i += 1) {
+ var evt = jsc._attachedGroupEvents[groupName][i];
+ jsc.detachEvent(evt[0], evt[1], evt[2]);
+ }
+ delete jsc._attachedGroupEvents[groupName];
+ }
+ },
+
+
+ attachDOMReadyEvent : function (func) {
+ var fired = false;
+ var fireOnce = function () {
+ if (!fired) {
+ fired = true;
+ func();
+ }
+ };
+
+ if (document.readyState === 'complete') {
+ setTimeout(fireOnce, 1); // async
+ return;
+ }
+
+ if (document.addEventListener) {
+ document.addEventListener('DOMContentLoaded', fireOnce, false);
+
+ // Fallback
+ window.addEventListener('load', fireOnce, false);
+
+ } else if (document.attachEvent) {
+ // IE
+ document.attachEvent('onreadystatechange', function () {
+ if (document.readyState === 'complete') {
+ document.detachEvent('onreadystatechange', arguments.callee);
+ fireOnce();
+ }
+ })
+
+ // Fallback
+ window.attachEvent('onload', fireOnce);
+
+ // IE7/8
+ if (document.documentElement.doScroll && window == window.top) {
+ var tryScroll = function () {
+ if (!document.body) { return; }
+ try {
+ document.documentElement.doScroll('left');
+ fireOnce();
+ } catch (e) {
+ setTimeout(tryScroll, 1);
+ }
+ };
+ tryScroll();
+ }
+ }
+ },
+
+
+ warn : function (msg) {
+ if (window.console && window.console.warn) {
+ window.console.warn(msg);
+ }
+ },
+
+
+ preventDefault : function (e) {
+ if (e.preventDefault) { e.preventDefault(); }
+ e.returnValue = false;
+ },
+
+
+ captureTarget : function (target) {
+ // IE
+ if (target.setCapture) {
+ jsc._capturedTarget = target;
+ jsc._capturedTarget.setCapture();
+ }
+ },
+
+
+ releaseTarget : function () {
+ // IE
+ if (jsc._capturedTarget) {
+ jsc._capturedTarget.releaseCapture();
+ jsc._capturedTarget = null;
+ }
+ },
+
+
+ fireEvent : function (el, evnt) {
+ if (!el) {
+ return;
+ }
+ if (document.createEvent) {
+ var ev = document.createEvent('HTMLEvents');
+ ev.initEvent(evnt, true, true);
+ el.dispatchEvent(ev);
+ } else if (document.createEventObject) {
+ var ev = document.createEventObject();
+ el.fireEvent('on' + evnt, ev);
+ } else if (el['on' + evnt]) { // alternatively use the traditional event model
+ el['on' + evnt]();
+ }
+ },
+
+
+ classNameToList : function (className) {
+ return className.replace(/^\s+|\s+$/g, '').split(/\s+/);
+ },
+
+
+ // The className parameter (str) can only contain a single class name
+ hasClass : function (elm, className) {
+ if (!className) {
+ return false;
+ }
+ return -1 != (' ' + elm.className.replace(/\s+/g, ' ') + ' ').indexOf(' ' + className + ' ');
+ },
+
+
+ // The className parameter (str) can contain multiple class names separated by whitespace
+ setClass : function (elm, className) {
+ var classList = jsc.classNameToList(className);
+ for (var i = 0; i < classList.length; i += 1) {
+ if (!jsc.hasClass(elm, classList[i])) {
+ elm.className += (elm.className ? ' ' : '') + classList[i];
+ }
+ }
+ },
+
+
+ // The className parameter (str) can contain multiple class names separated by whitespace
+ unsetClass : function (elm, className) {
+ var classList = jsc.classNameToList(className);
+ for (var i = 0; i < classList.length; i += 1) {
+ var repl = new RegExp(
+ '^\\s*' + classList[i] + '\\s*|' +
+ '\\s*' + classList[i] + '\\s*$|' +
+ '\\s+' + classList[i] + '(\\s+)',
+ 'g'
+ );
+ elm.className = elm.className.replace(repl, '$1');
+ }
+ },
+
+
+ getStyle : function (elm) {
+ return window.getComputedStyle ? window.getComputedStyle(elm) : elm.currentStyle;
+ },
+
+
+ setStyle : (function () {
+ var helper = document.createElement('div');
+ var getSupportedProp = function (names) {
+ for (var i = 0; i < names.length; i += 1) {
+ if (names[i] in helper.style) {
+ return names[i];
+ }
+ }
+ };
+ var props = {
+ borderRadius: getSupportedProp(['borderRadius', 'MozBorderRadius', 'webkitBorderRadius']),
+ boxShadow: getSupportedProp(['boxShadow', 'MozBoxShadow', 'webkitBoxShadow'])
+ };
+ return function (elm, prop, value) {
+ switch (prop.toLowerCase()) {
+ case 'opacity':
+ var alphaOpacity = Math.round(parseFloat(value) * 100);
+ elm.style.opacity = value;
+ elm.style.filter = 'alpha(opacity=' + alphaOpacity + ')';
+ break;
+ default:
+ elm.style[props[prop]] = value;
+ break;
+ }
+ };
+ })(),
+
+
+ setBorderRadius : function (elm, value) {
+ jsc.setStyle(elm, 'borderRadius', value || '0');
+ },
+
+
+ setBoxShadow : function (elm, value) {
+ jsc.setStyle(elm, 'boxShadow', value || 'none');
+ },
+
+
+ getElementPos : function (e, relativeToViewport) {
+ var x=0, y=0;
+ var rect = e.getBoundingClientRect();
+ x = rect.left;
+ y = rect.top;
+ if (!relativeToViewport) {
+ var viewPos = jsc.getViewPos();
+ x += viewPos[0];
+ y += viewPos[1];
+ }
+ return [x, y];
+ },
+
+
+ getElementSize : function (e) {
+ return [e.offsetWidth, e.offsetHeight];
+ },
+
+
+ // get pointer's X/Y coordinates relative to viewport
+ getAbsPointerPos : function (e) {
+ if (!e) { e = window.event; }
+ var x = 0, y = 0;
+ if (typeof e.changedTouches !== 'undefined' && e.changedTouches.length) {
+ // touch devices
+ x = e.changedTouches[0].clientX;
+ y = e.changedTouches[0].clientY;
+ } else if (typeof e.clientX === 'number') {
+ x = e.clientX;
+ y = e.clientY;
+ }
+ return { x: x, y: y };
+ },
+
+
+ // get pointer's X/Y coordinates relative to target element
+ getRelPointerPos : function (e) {
+ if (!e) { e = window.event; }
+ var target = e.target || e.srcElement;
+ var targetRect = target.getBoundingClientRect();
+
+ var x = 0, y = 0;
+
+ var clientX = 0, clientY = 0;
+ if (typeof e.changedTouches !== 'undefined' && e.changedTouches.length) {
+ // touch devices
+ clientX = e.changedTouches[0].clientX;
+ clientY = e.changedTouches[0].clientY;
+ } else if (typeof e.clientX === 'number') {
+ clientX = e.clientX;
+ clientY = e.clientY;
+ }
+
+ x = clientX - targetRect.left;
+ y = clientY - targetRect.top;
+ return { x: x, y: y };
+ },
+
+
+ getViewPos : function () {
+ var doc = document.documentElement;
+ return [
+ (window.pageXOffset || doc.scrollLeft) - (doc.clientLeft || 0),
+ (window.pageYOffset || doc.scrollTop) - (doc.clientTop || 0)
+ ];
+ },
+
+
+ getViewSize : function () {
+ var doc = document.documentElement;
+ return [
+ (window.innerWidth || doc.clientWidth),
+ (window.innerHeight || doc.clientHeight),
+ ];
+ },
+
+
+ redrawPosition : function () {
+
+ if (jsc.picker && jsc.picker.owner) {
+ var thisObj = jsc.picker.owner;
+
+ var tp, vp;
+
+ if (thisObj.fixed) {
+ // Fixed elements are positioned relative to viewport,
+ // therefore we can ignore the scroll offset
+ tp = jsc.getElementPos(thisObj.targetElement, true); // target pos
+ vp = [0, 0]; // view pos
+ } else {
+ tp = jsc.getElementPos(thisObj.targetElement); // target pos
+ vp = jsc.getViewPos(); // view pos
+ }
+
+ var ts = jsc.getElementSize(thisObj.targetElement); // target size
+ var vs = jsc.getViewSize(); // view size
+ var ps = jsc.getPickerOuterDims(thisObj); // picker size
+ var a, b, c;
+ switch (thisObj.position.toLowerCase()) {
+ case 'left': a=1; b=0; c=-1; break;
+ case 'right':a=1; b=0; c=1; break;
+ case 'top': a=0; b=1; c=-1; break;
+ default: a=0; b=1; c=1; break;
+ }
+ var l = (ts[b]+ps[b])/2;
+
+ // compute picker position
+ if (!thisObj.smartPosition) {
+ var pp = [
+ tp[a],
+ tp[b]+ts[b]-l+l*c
+ ];
+ } else {
+ var pp = [
+ -vp[a]+tp[a]+ps[a] > vs[a] ?
+ (-vp[a]+tp[a]+ts[a]/2 > vs[a]/2 && tp[a]+ts[a]-ps[a] >= 0 ? tp[a]+ts[a]-ps[a] : tp[a]) :
+ tp[a],
+ -vp[b]+tp[b]+ts[b]+ps[b]-l+l*c > vs[b] ?
+ (-vp[b]+tp[b]+ts[b]/2 > vs[b]/2 && tp[b]+ts[b]-l-l*c >= 0 ? tp[b]+ts[b]-l-l*c : tp[b]+ts[b]-l+l*c) :
+ (tp[b]+ts[b]-l+l*c >= 0 ? tp[b]+ts[b]-l+l*c : tp[b]+ts[b]-l-l*c)
+ ];
+ }
+
+ var x = pp[a];
+ var y = pp[b];
+ var positionValue = thisObj.fixed ? 'fixed' : 'absolute';
+ var contractShadow =
+ (pp[0] + ps[0] > tp[0] || pp[0] < tp[0] + ts[0]) &&
+ (pp[1] + ps[1] < tp[1] + ts[1]);
+
+ jsc._drawPosition(thisObj, x, y, positionValue, contractShadow);
+ }
+ },
+
+
+ _drawPosition : function (thisObj, x, y, positionValue, contractShadow) {
+ var vShadow = contractShadow ? 0 : thisObj.shadowBlur; // px
+
+ jsc.picker.wrap.style.position = positionValue;
+ jsc.picker.wrap.style.left = x + 'px';
+ jsc.picker.wrap.style.top = y + 'px';
+
+ jsc.setBoxShadow(
+ jsc.picker.boxS,
+ thisObj.shadow ?
+ new jsc.BoxShadow(0, vShadow, thisObj.shadowBlur, 0, thisObj.shadowColor) :
+ null);
+ },
+
+
+ getPickerDims : function (thisObj) {
+ var displaySlider = !!jsc.getSliderComponent(thisObj);
+ var dims = [
+ 2 * thisObj.insetWidth + 2 * thisObj.padding + thisObj.width +
+ (displaySlider ? 2 * thisObj.insetWidth + jsc.getPadToSliderPadding(thisObj) + thisObj.sliderSize : 0),
+ 2 * thisObj.insetWidth + 2 * thisObj.padding + thisObj.height +
+ (thisObj.closable ? 2 * thisObj.insetWidth + thisObj.padding + thisObj.buttonHeight : 0)
+ ];
+ return dims;
+ },
+
+
+ getPickerOuterDims : function (thisObj) {
+ var dims = jsc.getPickerDims(thisObj);
+ return [
+ dims[0] + 2 * thisObj.borderWidth,
+ dims[1] + 2 * thisObj.borderWidth
+ ];
+ },
+
+
+ getPadToSliderPadding : function (thisObj) {
+ return Math.max(thisObj.padding, 1.5 * (2 * thisObj.pointerBorderWidth + thisObj.pointerThickness));
+ },
+
+
+ getPadYComponent : function (thisObj) {
+ switch (thisObj.mode.charAt(1).toLowerCase()) {
+ case 'v': return 'v'; break;
+ }
+ return 's';
+ },
+
+
+ getSliderComponent : function (thisObj) {
+ if (thisObj.mode.length > 2) {
+ switch (thisObj.mode.charAt(2).toLowerCase()) {
+ case 's': return 's'; break;
+ case 'v': return 'v'; break;
+ }
+ }
+ return null;
+ },
+
+
+ onDocumentMouseDown : function (e) {
+ if (!e) { e = window.event; }
+ var target = e.target || e.srcElement;
+
+ if (target._jscLinkedInstance) {
+ if (target._jscLinkedInstance.showOnClick) {
+ target._jscLinkedInstance.show();
+ }
+ } else if (target._jscControlName) {
+ jsc.onControlPointerStart(e, target, target._jscControlName, 'mouse');
+ } else {
+ // Mouse is outside the picker controls -> hide the color picker!
+ if (jsc.picker && jsc.picker.owner) {
+ jsc.picker.owner.hide();
+ }
+ }
+ },
+
+
+ onDocumentTouchStart : function (e) {
+ if (!e) { e = window.event; }
+ var target = e.target || e.srcElement;
+
+ if (target._jscLinkedInstance) {
+ if (target._jscLinkedInstance.showOnClick) {
+ target._jscLinkedInstance.show();
+ }
+ } else if (target._jscControlName) {
+ jsc.onControlPointerStart(e, target, target._jscControlName, 'touch');
+ } else {
+ if (jsc.picker && jsc.picker.owner) {
+ jsc.picker.owner.hide();
+ }
+ }
+ },
+
+
+ onWindowResize : function (e) {
+ jsc.redrawPosition();
+ },
+
+
+ onParentScroll : function (e) {
+ // hide the picker when one of the parent elements is scrolled
+ if (jsc.picker && jsc.picker.owner) {
+ jsc.picker.owner.hide();
+ }
+ },
+
+
+ _pointerMoveEvent : {
+ mouse: 'mousemove',
+ touch: 'touchmove'
+ },
+ _pointerEndEvent : {
+ mouse: 'mouseup',
+ touch: 'touchend'
+ },
+
+
+ _pointerOrigin : null,
+ _capturedTarget : null,
+
+
+ onControlPointerStart : function (e, target, controlName, pointerType) {
+ var thisObj = target._jscInstance;
+
+ jsc.preventDefault(e);
+ jsc.captureTarget(target);
+
+ var registerDragEvents = function (doc, offset) {
+ jsc.attachGroupEvent('drag', doc, jsc._pointerMoveEvent[pointerType],
+ jsc.onDocumentPointerMove(e, target, controlName, pointerType, offset));
+ jsc.attachGroupEvent('drag', doc, jsc._pointerEndEvent[pointerType],
+ jsc.onDocumentPointerEnd(e, target, controlName, pointerType));
+ };
+
+ registerDragEvents(document, [0, 0]);
+
+ if (window.parent && window.frameElement) {
+ var rect = window.frameElement.getBoundingClientRect();
+ var ofs = [-rect.left, -rect.top];
+ registerDragEvents(window.parent.window.document, ofs);
+ }
+
+ var abs = jsc.getAbsPointerPos(e);
+ var rel = jsc.getRelPointerPos(e);
+ jsc._pointerOrigin = {
+ x: abs.x - rel.x,
+ y: abs.y - rel.y
+ };
+
+ switch (controlName) {
+ case 'pad':
+ // if the slider is at the bottom, move it up
+ switch (jsc.getSliderComponent(thisObj)) {
+ case 's': if (thisObj.hsv[1] === 0) { thisObj.fromHSV(null, 100, null); }; break;
+ case 'v': if (thisObj.hsv[2] === 0) { thisObj.fromHSV(null, null, 100); }; break;
+ }
+ jsc.setPad(thisObj, e, 0, 0);
+ break;
+
+ case 'sld':
+ jsc.setSld(thisObj, e, 0);
+ break;
+ }
+
+ jsc.dispatchFineChange(thisObj);
+ },
+
+
+ onDocumentPointerMove : function (e, target, controlName, pointerType, offset) {
+ return function (e) {
+ var thisObj = target._jscInstance;
+ switch (controlName) {
+ case 'pad':
+ if (!e) { e = window.event; }
+ jsc.setPad(thisObj, e, offset[0], offset[1]);
+ jsc.dispatchFineChange(thisObj);
+ break;
+
+ case 'sld':
+ if (!e) { e = window.event; }
+ jsc.setSld(thisObj, e, offset[1]);
+ jsc.dispatchFineChange(thisObj);
+ break;
+ }
+ }
+ },
+
+
+ onDocumentPointerEnd : function (e, target, controlName, pointerType) {
+ return function (e) {
+ var thisObj = target._jscInstance;
+ jsc.detachGroupEvents('drag');
+ jsc.releaseTarget();
+ // Always dispatch changes after detaching outstanding mouse handlers,
+ // in case some user interaction will occur in user's onchange callback
+ // that would intrude with current mouse events
+ jsc.dispatchChange(thisObj);
+ };
+ },
+
+
+ dispatchChange : function (thisObj) {
+ if (thisObj.valueElement) {
+ if (jsc.isElementType(thisObj.valueElement, 'input')) {
+ jsc.fireEvent(thisObj.valueElement, 'change');
+ }
+ }
+ },
+
+
+ dispatchFineChange : function (thisObj) {
+ if (thisObj.onFineChange) {
+ var callback;
+ if (typeof thisObj.onFineChange === 'string') {
+ callback = new Function (thisObj.onFineChange);
+ } else {
+ callback = thisObj.onFineChange;
+ }
+ callback.call(thisObj);
+ }
+ },
+
+
+ setPad : function (thisObj, e, ofsX, ofsY) {
+ var pointerAbs = jsc.getAbsPointerPos(e);
+ var x = ofsX + pointerAbs.x - jsc._pointerOrigin.x - thisObj.padding - thisObj.insetWidth;
+ var y = ofsY + pointerAbs.y - jsc._pointerOrigin.y - thisObj.padding - thisObj.insetWidth;
+
+ var xVal = x * (360 / (thisObj.width - 1));
+ var yVal = 100 - (y * (100 / (thisObj.height - 1)));
+
+ switch (jsc.getPadYComponent(thisObj)) {
+ case 's': thisObj.fromHSV(xVal, yVal, null, jsc.leaveSld); break;
+ case 'v': thisObj.fromHSV(xVal, null, yVal, jsc.leaveSld); break;
+ }
+ },
+
+
+ setSld : function (thisObj, e, ofsY) {
+ var pointerAbs = jsc.getAbsPointerPos(e);
+ var y = ofsY + pointerAbs.y - jsc._pointerOrigin.y - thisObj.padding - thisObj.insetWidth;
+
+ var yVal = 100 - (y * (100 / (thisObj.height - 1)));
+
+ switch (jsc.getSliderComponent(thisObj)) {
+ case 's': thisObj.fromHSV(null, yVal, null, jsc.leavePad); break;
+ case 'v': thisObj.fromHSV(null, null, yVal, jsc.leavePad); break;
+ }
+ },
+
+
+ _vmlNS : 'jsc_vml_',
+ _vmlCSS : 'jsc_vml_css_',
+ _vmlReady : false,
+
+
+ initVML : function () {
+ if (!jsc._vmlReady) {
+ // init VML namespace
+ var doc = document;
+ if (!doc.namespaces[jsc._vmlNS]) {
+ doc.namespaces.add(jsc._vmlNS, 'urn:schemas-microsoft-com:vml');
+ }
+ if (!doc.styleSheets[jsc._vmlCSS]) {
+ var tags = ['shape', 'shapetype', 'group', 'background', 'path', 'formulas', 'handles', 'fill', 'stroke', 'shadow', 'textbox', 'textpath', 'imagedata', 'line', 'polyline', 'curve', 'rect', 'roundrect', 'oval', 'arc', 'image'];
+ var ss = doc.createStyleSheet();
+ ss.owningElement.id = jsc._vmlCSS;
+ for (var i = 0; i < tags.length; i += 1) {
+ ss.addRule(jsc._vmlNS + '\\:' + tags[i], 'behavior:url(#default#VML);');
+ }
+ }
+ jsc._vmlReady = true;
+ }
+ },
+
+
+ createPalette : function () {
+
+ var paletteObj = {
+ elm: null,
+ draw: null
+ };
+
+ if (jsc.isCanvasSupported) {
+ // Canvas implementation for modern browsers
+
+ var canvas = document.createElement('canvas');
+ var ctx = canvas.getContext('2d');
+
+ var drawFunc = function (width, height, type) {
+ canvas.width = width;
+ canvas.height = height;
+
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+ var hGrad = ctx.createLinearGradient(0, 0, canvas.width, 0);
+ hGrad.addColorStop(0 / 6, '#F00');
+ hGrad.addColorStop(1 / 6, '#FF0');
+ hGrad.addColorStop(2 / 6, '#0F0');
+ hGrad.addColorStop(3 / 6, '#0FF');
+ hGrad.addColorStop(4 / 6, '#00F');
+ hGrad.addColorStop(5 / 6, '#F0F');
+ hGrad.addColorStop(6 / 6, '#F00');
+
+ ctx.fillStyle = hGrad;
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
+
+ var vGrad = ctx.createLinearGradient(0, 0, 0, canvas.height);
+ switch (type.toLowerCase()) {
+ case 's':
+ vGrad.addColorStop(0, 'rgba(255,255,255,0)');
+ vGrad.addColorStop(1, 'rgba(255,255,255,1)');
+ break;
+ case 'v':
+ vGrad.addColorStop(0, 'rgba(0,0,0,0)');
+ vGrad.addColorStop(1, 'rgba(0,0,0,1)');
+ break;
+ }
+ ctx.fillStyle = vGrad;
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
+ };
+
+ paletteObj.elm = canvas;
+ paletteObj.draw = drawFunc;
+
+ } else {
+ // VML fallback for IE 7 and 8
+
+ jsc.initVML();
+
+ var vmlContainer = document.createElement('div');
+ vmlContainer.style.position = 'relative';
+ vmlContainer.style.overflow = 'hidden';
+
+ var hGrad = document.createElement(jsc._vmlNS + ':fill');
+ hGrad.type = 'gradient';
+ hGrad.method = 'linear';
+ hGrad.angle = '90';
+ hGrad.colors = '16.67% #F0F, 33.33% #00F, 50% #0FF, 66.67% #0F0, 83.33% #FF0'
+
+ var hRect = document.createElement(jsc._vmlNS + ':rect');
+ hRect.style.position = 'absolute';
+ hRect.style.left = -1 + 'px';
+ hRect.style.top = -1 + 'px';
+ hRect.stroked = false;
+ hRect.appendChild(hGrad);
+ vmlContainer.appendChild(hRect);
+
+ var vGrad = document.createElement(jsc._vmlNS + ':fill');
+ vGrad.type = 'gradient';
+ vGrad.method = 'linear';
+ vGrad.angle = '180';
+ vGrad.opacity = '0';
+
+ var vRect = document.createElement(jsc._vmlNS + ':rect');
+ vRect.style.position = 'absolute';
+ vRect.style.left = -1 + 'px';
+ vRect.style.top = -1 + 'px';
+ vRect.stroked = false;
+ vRect.appendChild(vGrad);
+ vmlContainer.appendChild(vRect);
+
+ var drawFunc = function (width, height, type) {
+ vmlContainer.style.width = width + 'px';
+ vmlContainer.style.height = height + 'px';
+
+ hRect.style.width =
+ vRect.style.width =
+ (width + 1) + 'px';
+ hRect.style.height =
+ vRect.style.height =
+ (height + 1) + 'px';
+
+ // Colors must be specified during every redraw, otherwise IE won't display
+ // a full gradient during a subsequential redraw
+ hGrad.color = '#F00';
+ hGrad.color2 = '#F00';
+
+ switch (type.toLowerCase()) {
+ case 's':
+ vGrad.color = vGrad.color2 = '#FFF';
+ break;
+ case 'v':
+ vGrad.color = vGrad.color2 = '#000';
+ break;
+ }
+ };
+
+ paletteObj.elm = vmlContainer;
+ paletteObj.draw = drawFunc;
+ }
+
+ return paletteObj;
+ },
+
+
+ createSliderGradient : function () {
+
+ var sliderObj = {
+ elm: null,
+ draw: null
+ };
+
+ if (jsc.isCanvasSupported) {
+ // Canvas implementation for modern browsers
+
+ var canvas = document.createElement('canvas');
+ var ctx = canvas.getContext('2d');
+
+ var drawFunc = function (width, height, color1, color2) {
+ canvas.width = width;
+ canvas.height = height;
+
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+ var grad = ctx.createLinearGradient(0, 0, 0, canvas.height);
+ grad.addColorStop(0, color1);
+ grad.addColorStop(1, color2);
+
+ ctx.fillStyle = grad;
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
+ };
+
+ sliderObj.elm = canvas;
+ sliderObj.draw = drawFunc;
+
+ } else {
+ // VML fallback for IE 7 and 8
+
+ jsc.initVML();
+
+ var vmlContainer = document.createElement('div');
+ vmlContainer.style.position = 'relative';
+ vmlContainer.style.overflow = 'hidden';
+
+ var grad = document.createElement(jsc._vmlNS + ':fill');
+ grad.type = 'gradient';
+ grad.method = 'linear';
+ grad.angle = '180';
+
+ var rect = document.createElement(jsc._vmlNS + ':rect');
+ rect.style.position = 'absolute';
+ rect.style.left = -1 + 'px';
+ rect.style.top = -1 + 'px';
+ rect.stroked = false;
+ rect.appendChild(grad);
+ vmlContainer.appendChild(rect);
+
+ var drawFunc = function (width, height, color1, color2) {
+ vmlContainer.style.width = width + 'px';
+ vmlContainer.style.height = height + 'px';
+
+ rect.style.width = (width + 1) + 'px';
+ rect.style.height = (height + 1) + 'px';
+
+ grad.color = color1;
+ grad.color2 = color2;
+ };
+
+ sliderObj.elm = vmlContainer;
+ sliderObj.draw = drawFunc;
+ }
+
+ return sliderObj;
+ },
+
+
+ leaveValue : 1<<0,
+ leaveStyle : 1<<1,
+ leavePad : 1<<2,
+ leaveSld : 1<<3,
+
+
+ BoxShadow : (function () {
+ var BoxShadow = function (hShadow, vShadow, blur, spread, color, inset) {
+ this.hShadow = hShadow;
+ this.vShadow = vShadow;
+ this.blur = blur;
+ this.spread = spread;
+ this.color = color;
+ this.inset = !!inset;
+ };
+
+ BoxShadow.prototype.toString = function () {
+ var vals = [
+ Math.round(this.hShadow) + 'px',
+ Math.round(this.vShadow) + 'px',
+ Math.round(this.blur) + 'px',
+ Math.round(this.spread) + 'px',
+ this.color
+ ];
+ if (this.inset) {
+ vals.push('inset');
+ }
+ return vals.join(' ');
+ };
+
+ return BoxShadow;
+ })(),
+
+
+ //
+ // Usage:
+ // var myColor = new jscolor( [, ])
+ //
+
+ jscolor : function (targetElement, options) {
+
+ // General options
+ //
+ this.value = null; // initial HEX color. To change it later, use methods fromString(), fromHSV() and fromRGB()
+ this.valueElement = targetElement; // element that will be used to display and input the color code
+ this.styleElement = targetElement; // element that will preview the picked color using CSS backgroundColor
+ this.required = true; // whether the associated text can be left empty
+ this.refine = true; // whether to refine the entered color code (e.g. uppercase it and remove whitespace)
+ this.hash = false; // whether to prefix the HEX color code with # symbol
+ this.uppercase = true; // whether to show the color code in upper case
+ this.onFineChange = null; // called instantly every time the color changes (value can be either a function or a string with javascript code)
+ this.activeClass = 'jscolor-active'; // class to be set to the target element when a picker window is open on it
+ this.overwriteImportant = false; // whether to overwrite colors of styleElement using !important
+ this.minS = 0; // min allowed saturation (0 - 100)
+ this.maxS = 100; // max allowed saturation (0 - 100)
+ this.minV = 0; // min allowed value (brightness) (0 - 100)
+ this.maxV = 100; // max allowed value (brightness) (0 - 100)
+
+ // Accessing the picked color
+ //
+ this.hsv = [0, 0, 100]; // read-only [0-360, 0-100, 0-100]
+ this.rgb = [255, 255, 255]; // read-only [0-255, 0-255, 0-255]
+
+ // Color Picker options
+ //
+ this.width = 181; // width of color palette (in px)
+ this.height = 101; // height of color palette (in px)
+ this.showOnClick = true; // whether to display the color picker when user clicks on its target element
+ this.mode = 'HSV'; // HSV | HVS | HS | HV - layout of the color picker controls
+ this.position = 'bottom'; // left | right | top | bottom - position relative to the target element
+ this.smartPosition = true; // automatically change picker position when there is not enough space for it
+ this.sliderSize = 16; // px
+ this.crossSize = 8; // px
+ this.closable = false; // whether to display the Close button
+ this.closeText = 'Close';
+ this.buttonColor = '#000000'; // CSS color
+ this.buttonHeight = 18; // px
+ this.padding = 12; // px
+ this.backgroundColor = '#FFFFFF'; // CSS color
+ this.borderWidth = 1; // px
+ this.borderColor = '#BBBBBB'; // CSS color
+ this.borderRadius = 8; // px
+ this.insetWidth = 1; // px
+ this.insetColor = '#BBBBBB'; // CSS color
+ this.shadow = true; // whether to display shadow
+ this.shadowBlur = 15; // px
+ this.shadowColor = 'rgba(0,0,0,0.2)'; // CSS color
+ this.pointerColor = '#4C4C4C'; // px
+ this.pointerBorderColor = '#FFFFFF'; // px
+ this.pointerBorderWidth = 1; // px
+ this.pointerThickness = 2; // px
+ this.zIndex = 1000;
+ this.container = null; // where to append the color picker (BODY element by default)
+
+
+ for (var opt in options) {
+ if (options.hasOwnProperty(opt)) {
+ this[opt] = options[opt];
+ }
+ }
+
+
+ this.hide = function () {
+ if (isPickerOwner()) {
+ detachPicker();
+ }
+ };
+
+
+ this.show = function () {
+ drawPicker();
+ };
+
+
+ this.redraw = function () {
+ if (isPickerOwner()) {
+ drawPicker();
+ }
+ };
+
+
+ this.importColor = function () {
+ if (!this.valueElement) {
+ this.exportColor();
+ } else {
+ if (jsc.isElementType(this.valueElement, 'input')) {
+ if (!this.refine) {
+ if (!this.fromString(this.valueElement.value, jsc.leaveValue)) {
+ if (this.styleElement) {
+ this.styleElement.style.backgroundImage = this.styleElement._jscOrigStyle.backgroundImage;
+ this.styleElement.style.backgroundColor = this.styleElement._jscOrigStyle.backgroundColor;
+ this.styleElement.style.color = this.styleElement._jscOrigStyle.color;
+ }
+ this.exportColor(jsc.leaveValue | jsc.leaveStyle);
+ }
+ } else if (!this.required && /^\s*$/.test(this.valueElement.value)) {
+ this.valueElement.value = '';
+ if (this.styleElement) {
+ this.styleElement.style.backgroundImage = this.styleElement._jscOrigStyle.backgroundImage;
+ this.styleElement.style.backgroundColor = this.styleElement._jscOrigStyle.backgroundColor;
+ this.styleElement.style.color = this.styleElement._jscOrigStyle.color;
+ }
+ this.exportColor(jsc.leaveValue | jsc.leaveStyle);
+
+ } else if (this.fromString(this.valueElement.value)) {
+ // managed to import color successfully from the value -> OK, don't do anything
+ } else {
+ this.exportColor();
+ }
+ } else {
+ // not an input element -> doesn't have any value
+ this.exportColor();
+ }
+ }
+ };
+
+
+ this.exportColor = function (flags) {
+ if (!(flags & jsc.leaveValue) && this.valueElement) {
+ var value = this.toString();
+ if (this.uppercase) { value = value.toUpperCase(); }
+ if (this.hash) { value = '#' + value; }
+
+ // if (jsc.isElementType(this.valueElement, 'input')) {
+ // this.valueElement.value = value;
+ // } else {
+ // this.valueElement.innerHTML = value;
+ // }
+ }
+ if (!(flags & jsc.leaveStyle)) {
+ if (this.styleElement) {
+ var bgColor = '#' + this.toString();
+ var fgColor = this.isLight() ? '#000' : '#FFF';
+
+ this.styleElement.style.backgroundImage = 'none';
+ this.styleElement.style.backgroundColor = bgColor;
+ this.styleElement.style.color = fgColor;
+
+ if (this.overwriteImportant) {
+ this.styleElement.setAttribute('style',
+ 'background: ' + bgColor + ' !important; ' +
+ 'color: ' + fgColor + ' !important;'
+ );
+ }
+ }
+ }
+ if (!(flags & jsc.leavePad) && isPickerOwner()) {
+ redrawPad();
+ }
+ if (!(flags & jsc.leaveSld) && isPickerOwner()) {
+ redrawSld();
+ }
+ };
+
+
+ // h: 0-360
+ // s: 0-100
+ // v: 0-100
+ //
+ this.fromHSV = function (h, s, v, flags) { // null = don't change
+ if (h !== null) {
+ if (isNaN(h)) { return false; }
+ h = Math.max(0, Math.min(360, h));
+ }
+ if (s !== null) {
+ if (isNaN(s)) { return false; }
+ s = Math.max(0, Math.min(100, this.maxS, s), this.minS);
+ }
+ if (v !== null) {
+ if (isNaN(v)) { return false; }
+ v = Math.max(0, Math.min(100, this.maxV, v), this.minV);
+ }
+
+ this.rgb = HSV_RGB(
+ h===null ? this.hsv[0] : (this.hsv[0]=h),
+ s===null ? this.hsv[1] : (this.hsv[1]=s),
+ v===null ? this.hsv[2] : (this.hsv[2]=v)
+ );
+
+ this.exportColor(flags);
+ };
+
+
+ // r: 0-255
+ // g: 0-255
+ // b: 0-255
+ //
+ this.fromRGB = function (r, g, b, flags) { // null = don't change
+ if (r !== null) {
+ if (isNaN(r)) { return false; }
+ r = Math.max(0, Math.min(255, r));
+ }
+ if (g !== null) {
+ if (isNaN(g)) { return false; }
+ g = Math.max(0, Math.min(255, g));
+ }
+ if (b !== null) {
+ if (isNaN(b)) { return false; }
+ b = Math.max(0, Math.min(255, b));
+ }
+
+ var hsv = RGB_HSV(
+ r===null ? this.rgb[0] : r,
+ g===null ? this.rgb[1] : g,
+ b===null ? this.rgb[2] : b
+ );
+ if (hsv[0] !== null) {
+ this.hsv[0] = Math.max(0, Math.min(360, hsv[0]));
+ }
+ if (hsv[2] !== 0) {
+ this.hsv[1] = hsv[1]===null ? null : Math.max(0, this.minS, Math.min(100, this.maxS, hsv[1]));
+ }
+ this.hsv[2] = hsv[2]===null ? null : Math.max(0, this.minV, Math.min(100, this.maxV, hsv[2]));
+
+ // update RGB according to final HSV, as some values might be trimmed
+ var rgb = HSV_RGB(this.hsv[0], this.hsv[1], this.hsv[2]);
+ this.rgb[0] = rgb[0];
+ this.rgb[1] = rgb[1];
+ this.rgb[2] = rgb[2];
+
+ this.exportColor(flags);
+ };
+
+
+ this.fromString = function (str, flags) {
+ var m;
+ if (m = str.match(/^\W*([0-9A-F]{3}([0-9A-F]{3})?)\W*$/i)) {
+ // HEX notation
+ //
+
+ if (m[1].length === 6) {
+ // 6-char notation
+ this.fromRGB(
+ parseInt(m[1].substr(0,2),16),
+ parseInt(m[1].substr(2,2),16),
+ parseInt(m[1].substr(4,2),16),
+ flags
+ );
+ } else {
+ // 3-char notation
+ this.fromRGB(
+ parseInt(m[1].charAt(0) + m[1].charAt(0),16),
+ parseInt(m[1].charAt(1) + m[1].charAt(1),16),
+ parseInt(m[1].charAt(2) + m[1].charAt(2),16),
+ flags
+ );
+ }
+ return true;
+
+ } else if (m = str.match(/^\W*rgba?\(([^)]*)\)\W*$/i)) {
+ var params = m[1].split(',');
+ var re = /^\s*(\d*)(\.\d+)?\s*$/;
+ var mR, mG, mB;
+ if (
+ params.length >= 3 &&
+ (mR = params[0].match(re)) &&
+ (mG = params[1].match(re)) &&
+ (mB = params[2].match(re))
+ ) {
+ var r = parseFloat((mR[1] || '0') + (mR[2] || ''));
+ var g = parseFloat((mG[1] || '0') + (mG[2] || ''));
+ var b = parseFloat((mB[1] || '0') + (mB[2] || ''));
+ this.fromRGB(r, g, b, flags);
+ return true;
+ }
+ }
+ return false;
+ };
+
+
+ this.toString = function () {
+ return (
+ (0x100 | Math.round(this.rgb[0])).toString(16).substr(1) +
+ (0x100 | Math.round(this.rgb[1])).toString(16).substr(1) +
+ (0x100 | Math.round(this.rgb[2])).toString(16).substr(1)
+ );
+ };
+
+
+ this.toHEXString = function () {
+ return '#' + this.toString().toUpperCase();
+ };
+
+
+ this.toRGBString = function () {
+ return ('rgb(' +
+ Math.round(this.rgb[0]) + ',' +
+ Math.round(this.rgb[1]) + ',' +
+ Math.round(this.rgb[2]) + ')'
+ );
+ };
+
+
+ this.isLight = function () {
+ return (
+ 0.213 * this.rgb[0] +
+ 0.715 * this.rgb[1] +
+ 0.072 * this.rgb[2] >
+ 255 / 2
+ );
+ };
+
+
+ this._processParentElementsInDOM = function () {
+ if (this._linkedElementsProcessed) { return; }
+ this._linkedElementsProcessed = true;
+
+ var elm = this.targetElement;
+ do {
+ // If the target element or one of its parent nodes has fixed position,
+ // then use fixed positioning instead
+ //
+ // Note: In Firefox, getComputedStyle returns null in a hidden iframe,
+ // that's why we need to check if the returned style object is non-empty
+ var currStyle = jsc.getStyle(elm);
+ if (currStyle && currStyle.position.toLowerCase() === 'fixed') {
+ this.fixed = true;
+ }
+
+ if (elm !== this.targetElement) {
+ // Ensure to attach onParentScroll only once to each parent element
+ // (multiple targetElements can share the same parent nodes)
+ //
+ // Note: It's not just offsetParents that can be scrollable,
+ // that's why we loop through all parent nodes
+ if (!elm._jscEventsAttached) {
+ jsc.attachEvent(elm, 'scroll', jsc.onParentScroll);
+ elm._jscEventsAttached = true;
+ }
+ }
+ } while ((elm = elm.parentNode) && !jsc.isElementType(elm, 'body'));
+ };
+
+
+ // r: 0-255
+ // g: 0-255
+ // b: 0-255
+ //
+ // returns: [ 0-360, 0-100, 0-100 ]
+ //
+ function RGB_HSV (r, g, b) {
+ r /= 255;
+ g /= 255;
+ b /= 255;
+ var n = Math.min(Math.min(r,g),b);
+ var v = Math.max(Math.max(r,g),b);
+ var m = v - n;
+ if (m === 0) { return [ null, 0, 100 * v ]; }
+ var h = r===n ? 3+(b-g)/m : (g===n ? 5+(r-b)/m : 1+(g-r)/m);
+ return [
+ 60 * (h===6?0:h),
+ 100 * (m/v),
+ 100 * v
+ ];
+ }
+
+
+ // h: 0-360
+ // s: 0-100
+ // v: 0-100
+ //
+ // returns: [ 0-255, 0-255, 0-255 ]
+ //
+ function HSV_RGB (h, s, v) {
+ var u = 255 * (v / 100);
+
+ if (h === null) {
+ return [ u, u, u ];
+ }
+
+ h /= 60;
+ s /= 100;
+
+ var i = Math.floor(h);
+ var f = i%2 ? h-i : 1-(h-i);
+ var m = u * (1 - s);
+ var n = u * (1 - s * f);
+ switch (i) {
+ case 6:
+ case 0: return [u,n,m];
+ case 1: return [n,u,m];
+ case 2: return [m,u,n];
+ case 3: return [m,n,u];
+ case 4: return [n,m,u];
+ case 5: return [u,m,n];
+ }
+ }
+
+
+ function detachPicker () {
+ jsc.unsetClass(THIS.targetElement, THIS.activeClass);
+ jsc.picker.wrap.parentNode.removeChild(jsc.picker.wrap);
+ delete jsc.picker.owner;
+ }
+
+
+ function drawPicker () {
+
+ // At this point, when drawing the picker, we know what the parent elements are
+ // and we can do all related DOM operations, such as registering events on them
+ // or checking their positioning
+ THIS._processParentElementsInDOM();
+
+ if (!jsc.picker) {
+ jsc.picker = {
+ owner: null,
+ wrap : document.createElement('div'),
+ box : document.createElement('div'),
+ boxS : document.createElement('div'), // shadow area
+ boxB : document.createElement('div'), // border
+ pad : document.createElement('div'),
+ padB : document.createElement('div'), // border
+ padM : document.createElement('div'), // mouse/touch area
+ padPal : jsc.createPalette(),
+ cross : document.createElement('div'),
+ crossBY : document.createElement('div'), // border Y
+ crossBX : document.createElement('div'), // border X
+ crossLY : document.createElement('div'), // line Y
+ crossLX : document.createElement('div'), // line X
+ sld : document.createElement('div'),
+ sldB : document.createElement('div'), // border
+ sldM : document.createElement('div'), // mouse/touch area
+ sldGrad : jsc.createSliderGradient(),
+ sldPtrS : document.createElement('div'), // slider pointer spacer
+ sldPtrIB : document.createElement('div'), // slider pointer inner border
+ sldPtrMB : document.createElement('div'), // slider pointer middle border
+ sldPtrOB : document.createElement('div'), // slider pointer outer border
+ btn : document.createElement('div'),
+ btnT : document.createElement('span') // text
+ };
+
+ jsc.picker.pad.appendChild(jsc.picker.padPal.elm);
+ jsc.picker.padB.appendChild(jsc.picker.pad);
+ jsc.picker.cross.appendChild(jsc.picker.crossBY);
+ jsc.picker.cross.appendChild(jsc.picker.crossBX);
+ jsc.picker.cross.appendChild(jsc.picker.crossLY);
+ jsc.picker.cross.appendChild(jsc.picker.crossLX);
+ jsc.picker.padB.appendChild(jsc.picker.cross);
+ jsc.picker.box.appendChild(jsc.picker.padB);
+ jsc.picker.box.appendChild(jsc.picker.padM);
+
+ jsc.picker.sld.appendChild(jsc.picker.sldGrad.elm);
+ jsc.picker.sldB.appendChild(jsc.picker.sld);
+ jsc.picker.sldB.appendChild(jsc.picker.sldPtrOB);
+ jsc.picker.sldPtrOB.appendChild(jsc.picker.sldPtrMB);
+ jsc.picker.sldPtrMB.appendChild(jsc.picker.sldPtrIB);
+ jsc.picker.sldPtrIB.appendChild(jsc.picker.sldPtrS);
+ jsc.picker.box.appendChild(jsc.picker.sldB);
+ jsc.picker.box.appendChild(jsc.picker.sldM);
+
+ jsc.picker.btn.appendChild(jsc.picker.btnT);
+ jsc.picker.box.appendChild(jsc.picker.btn);
+
+ jsc.picker.boxB.appendChild(jsc.picker.box);
+ jsc.picker.wrap.appendChild(jsc.picker.boxS);
+ jsc.picker.wrap.appendChild(jsc.picker.boxB);
+ }
+
+ var p = jsc.picker;
+
+ var displaySlider = !!jsc.getSliderComponent(THIS);
+ var dims = jsc.getPickerDims(THIS);
+ var crossOuterSize = (2 * THIS.pointerBorderWidth + THIS.pointerThickness + 2 * THIS.crossSize);
+ var padToSliderPadding = jsc.getPadToSliderPadding(THIS);
+ var borderRadius = Math.min(
+ THIS.borderRadius,
+ Math.round(THIS.padding * Math.PI)); // px
+ var padCursor = 'crosshair';
+
+ // wrap
+ p.wrap.style.clear = 'both';
+ p.wrap.style.width = (dims[0] + 2 * THIS.borderWidth) + 'px';
+ p.wrap.style.height = (dims[1] + 2 * THIS.borderWidth) + 'px';
+ p.wrap.style.zIndex = THIS.zIndex;
+
+ // picker
+ p.box.style.width = dims[0] + 'px';
+ p.box.style.height = dims[1] + 'px';
+
+ p.boxS.style.position = 'absolute';
+ p.boxS.style.left = '0';
+ p.boxS.style.top = '0';
+ p.boxS.style.width = '100%';
+ p.boxS.style.height = '100%';
+ jsc.setBorderRadius(p.boxS, borderRadius + 'px');
+
+ // picker border
+ p.boxB.style.position = 'relative';
+ p.boxB.style.border = THIS.borderWidth + 'px solid';
+ p.boxB.style.borderColor = THIS.borderColor;
+ p.boxB.style.background = THIS.backgroundColor;
+ jsc.setBorderRadius(p.boxB, borderRadius + 'px');
+
+ // IE hack:
+ // If the element is transparent, IE will trigger the event on the elements under it,
+ // e.g. on Canvas or on elements with border
+ p.padM.style.background =
+ p.sldM.style.background =
+ '#FFF';
+ jsc.setStyle(p.padM, 'opacity', '0');
+ jsc.setStyle(p.sldM, 'opacity', '0');
+
+ // pad
+ p.pad.style.position = 'relative';
+ p.pad.style.width = THIS.width + 'px';
+ p.pad.style.height = THIS.height + 'px';
+
+ // pad palettes (HSV and HVS)
+ p.padPal.draw(THIS.width, THIS.height, jsc.getPadYComponent(THIS));
+
+ // pad border
+ p.padB.style.position = 'absolute';
+ p.padB.style.left = THIS.padding + 'px';
+ p.padB.style.top = THIS.padding + 'px';
+ p.padB.style.border = THIS.insetWidth + 'px solid';
+ p.padB.style.borderColor = THIS.insetColor;
+
+ // pad mouse area
+ p.padM._jscInstance = THIS;
+ p.padM._jscControlName = 'pad';
+ p.padM.style.position = 'absolute';
+ p.padM.style.left = '0';
+ p.padM.style.top = '0';
+ p.padM.style.width = (THIS.padding + 2 * THIS.insetWidth + THIS.width + padToSliderPadding / 2) + 'px';
+ p.padM.style.height = dims[1] + 'px';
+ p.padM.style.cursor = padCursor;
+
+ // pad cross
+ p.cross.style.position = 'absolute';
+ p.cross.style.left =
+ p.cross.style.top =
+ '0';
+ p.cross.style.width =
+ p.cross.style.height =
+ crossOuterSize + 'px';
+
+ // pad cross border Y and X
+ p.crossBY.style.position =
+ p.crossBX.style.position =
+ 'absolute';
+ p.crossBY.style.background =
+ p.crossBX.style.background =
+ THIS.pointerBorderColor;
+ p.crossBY.style.width =
+ p.crossBX.style.height =
+ (2 * THIS.pointerBorderWidth + THIS.pointerThickness) + 'px';
+ p.crossBY.style.height =
+ p.crossBX.style.width =
+ crossOuterSize + 'px';
+ p.crossBY.style.left =
+ p.crossBX.style.top =
+ (Math.floor(crossOuterSize / 2) - Math.floor(THIS.pointerThickness / 2) - THIS.pointerBorderWidth) + 'px';
+ p.crossBY.style.top =
+ p.crossBX.style.left =
+ '0';
+
+ // pad cross line Y and X
+ p.crossLY.style.position =
+ p.crossLX.style.position =
+ 'absolute';
+ p.crossLY.style.background =
+ p.crossLX.style.background =
+ THIS.pointerColor;
+ p.crossLY.style.height =
+ p.crossLX.style.width =
+ (crossOuterSize - 2 * THIS.pointerBorderWidth) + 'px';
+ p.crossLY.style.width =
+ p.crossLX.style.height =
+ THIS.pointerThickness + 'px';
+ p.crossLY.style.left =
+ p.crossLX.style.top =
+ (Math.floor(crossOuterSize / 2) - Math.floor(THIS.pointerThickness / 2)) + 'px';
+ p.crossLY.style.top =
+ p.crossLX.style.left =
+ THIS.pointerBorderWidth + 'px';
+
+ // slider
+ p.sld.style.overflow = 'hidden';
+ p.sld.style.width = THIS.sliderSize + 'px';
+ p.sld.style.height = THIS.height + 'px';
+
+ // slider gradient
+ p.sldGrad.draw(THIS.sliderSize, THIS.height, '#000', '#000');
+
+ // slider border
+ p.sldB.style.display = displaySlider ? 'block' : 'none';
+ p.sldB.style.position = 'absolute';
+ p.sldB.style.right = THIS.padding + 'px';
+ p.sldB.style.top = THIS.padding + 'px';
+ p.sldB.style.border = THIS.insetWidth + 'px solid';
+ p.sldB.style.borderColor = THIS.insetColor;
+
+ // slider mouse area
+ p.sldM._jscInstance = THIS;
+ p.sldM._jscControlName = 'sld';
+ p.sldM.style.display = displaySlider ? 'block' : 'none';
+ p.sldM.style.position = 'absolute';
+ p.sldM.style.right = '0';
+ p.sldM.style.top = '0';
+ p.sldM.style.width = (THIS.sliderSize + padToSliderPadding / 2 + THIS.padding + 2 * THIS.insetWidth) + 'px';
+ p.sldM.style.height = dims[1] + 'px';
+ p.sldM.style.cursor = 'default';
+
+ // slider pointer inner and outer border
+ p.sldPtrIB.style.border =
+ p.sldPtrOB.style.border =
+ THIS.pointerBorderWidth + 'px solid ' + THIS.pointerBorderColor;
+
+ // slider pointer outer border
+ p.sldPtrOB.style.position = 'absolute';
+ p.sldPtrOB.style.left = -(2 * THIS.pointerBorderWidth + THIS.pointerThickness) + 'px';
+ p.sldPtrOB.style.top = '0';
+
+ // slider pointer middle border
+ p.sldPtrMB.style.border = THIS.pointerThickness + 'px solid ' + THIS.pointerColor;
+
+ // slider pointer spacer
+ p.sldPtrS.style.width = THIS.sliderSize + 'px';
+ p.sldPtrS.style.height = sliderPtrSpace + 'px';
+
+ // the Close button
+ function setBtnBorder () {
+ var insetColors = THIS.insetColor.split(/\s+/);
+ var outsetColor = insetColors.length < 2 ? insetColors[0] : insetColors[1] + ' ' + insetColors[0] + ' ' + insetColors[0] + ' ' + insetColors[1];
+ p.btn.style.borderColor = outsetColor;
+ }
+ p.btn.style.display = THIS.closable ? 'block' : 'none';
+ p.btn.style.position = 'absolute';
+ p.btn.style.left = THIS.padding + 'px';
+ p.btn.style.bottom = THIS.padding + 'px';
+ p.btn.style.padding = '0 15px';
+ p.btn.style.height = THIS.buttonHeight + 'px';
+ p.btn.style.border = THIS.insetWidth + 'px solid';
+ setBtnBorder();
+ p.btn.style.color = THIS.buttonColor;
+ p.btn.style.font = '12px sans-serif';
+ p.btn.style.textAlign = 'center';
+ try {
+ p.btn.style.cursor = 'pointer';
+ } catch(eOldIE) {
+ p.btn.style.cursor = 'hand';
+ }
+ p.btn.onmousedown = function () {
+ THIS.hide();
+ };
+ p.btnT.style.lineHeight = THIS.buttonHeight + 'px';
+ p.btnT.innerHTML = '';
+ p.btnT.appendChild(document.createTextNode(THIS.closeText));
+
+ // place pointers
+ redrawPad();
+ redrawSld();
+
+ // If we are changing the owner without first closing the picker,
+ // make sure to first deal with the old owner
+ if (jsc.picker.owner && jsc.picker.owner !== THIS) {
+ jsc.unsetClass(jsc.picker.owner.targetElement, THIS.activeClass);
+ }
+
+ // Set the new picker owner
+ jsc.picker.owner = THIS;
+
+ // The redrawPosition() method needs picker.owner to be set, that's why we call it here,
+ // after setting the owner
+ if (jsc.isElementType(container, 'body')) {
+ jsc.redrawPosition();
+ } else {
+ jsc._drawPosition(THIS, 0, 0, 'relative', false);
+ }
+
+ if (p.wrap.parentNode != container) {
+ container.appendChild(p.wrap);
+ }
+
+ jsc.setClass(THIS.targetElement, THIS.activeClass);
+ }
+
+
+ function redrawPad () {
+ // redraw the pad pointer
+ switch (jsc.getPadYComponent(THIS)) {
+ case 's': var yComponent = 1; break;
+ case 'v': var yComponent = 2; break;
+ }
+ var x = Math.round((THIS.hsv[0] / 360) * (THIS.width - 1));
+ var y = Math.round((1 - THIS.hsv[yComponent] / 100) * (THIS.height - 1));
+ var crossOuterSize = (2 * THIS.pointerBorderWidth + THIS.pointerThickness + 2 * THIS.crossSize);
+ var ofs = -Math.floor(crossOuterSize / 2);
+ jsc.picker.cross.style.left = (x + ofs) + 'px';
+ jsc.picker.cross.style.top = (y + ofs) + 'px';
+
+ // redraw the slider
+ switch (jsc.getSliderComponent(THIS)) {
+ case 's':
+ var rgb1 = HSV_RGB(THIS.hsv[0], 100, THIS.hsv[2]);
+ var rgb2 = HSV_RGB(THIS.hsv[0], 0, THIS.hsv[2]);
+ var color1 = 'rgb(' +
+ Math.round(rgb1[0]) + ',' +
+ Math.round(rgb1[1]) + ',' +
+ Math.round(rgb1[2]) + ')';
+ var color2 = 'rgb(' +
+ Math.round(rgb2[0]) + ',' +
+ Math.round(rgb2[1]) + ',' +
+ Math.round(rgb2[2]) + ')';
+ jsc.picker.sldGrad.draw(THIS.sliderSize, THIS.height, color1, color2);
+ break;
+ case 'v':
+ var rgb = HSV_RGB(THIS.hsv[0], THIS.hsv[1], 100);
+ var color1 = 'rgb(' +
+ Math.round(rgb[0]) + ',' +
+ Math.round(rgb[1]) + ',' +
+ Math.round(rgb[2]) + ')';
+ var color2 = '#000';
+ jsc.picker.sldGrad.draw(THIS.sliderSize, THIS.height, color1, color2);
+ break;
+ }
+ }
+
+
+ function redrawSld () {
+ var sldComponent = jsc.getSliderComponent(THIS);
+ if (sldComponent) {
+ // redraw the slider pointer
+ switch (sldComponent) {
+ case 's': var yComponent = 1; break;
+ case 'v': var yComponent = 2; break;
+ }
+ var y = Math.round((1 - THIS.hsv[yComponent] / 100) * (THIS.height - 1));
+ jsc.picker.sldPtrOB.style.top = (y - (2 * THIS.pointerBorderWidth + THIS.pointerThickness) - Math.floor(sliderPtrSpace / 2)) + 'px';
+ }
+ }
+
+
+ function isPickerOwner () {
+ return jsc.picker && jsc.picker.owner === THIS;
+ }
+
+
+ function blurValue () {
+ THIS.importColor();
+ }
+
+
+ // Find the target element
+ if (typeof targetElement === 'string') {
+ var id = targetElement;
+ var elm = document.getElementById(id);
+ if (elm) {
+ this.targetElement = elm;
+ } else {
+ jsc.warn('Could not find target element with ID \'' + id + '\'');
+ }
+ } else if (targetElement) {
+ this.targetElement = targetElement;
+ } else {
+ jsc.warn('Invalid target element: \'' + targetElement + '\'');
+ }
+
+ if (this.targetElement._jscLinkedInstance) {
+ jsc.warn('Cannot link jscolor twice to the same element. Skipping.');
+ return;
+ }
+ this.targetElement._jscLinkedInstance = this;
+
+ // Find the value element
+ this.valueElement = jsc.fetchElement(this.valueElement);
+ // Find the style element
+ this.styleElement = jsc.fetchElement(this.styleElement);
+
+ var THIS = this;
+ var container =
+ this.container ?
+ jsc.fetchElement(this.container) :
+ document.getElementsByTagName('body')[0];
+ var sliderPtrSpace = 3; // px
+
+ // For BUTTON elements it's important to stop them from sending the form when clicked
+ // (e.g. in Safari)
+ if (jsc.isElementType(this.targetElement, 'button')) {
+ if (this.targetElement.onclick) {
+ var origCallback = this.targetElement.onclick;
+ this.targetElement.onclick = function (evt) {
+ origCallback.call(this, evt);
+ return false;
+ };
+ } else {
+ this.targetElement.onclick = function () { return false; };
+ }
+ }
+
+ /*
+ var elm = this.targetElement;
+ do {
+ // If the target element or one of its offsetParents has fixed position,
+ // then use fixed positioning instead
+ //
+ // Note: In Firefox, getComputedStyle returns null in a hidden iframe,
+ // that's why we need to check if the returned style object is non-empty
+ var currStyle = jsc.getStyle(elm);
+ if (currStyle && currStyle.position.toLowerCase() === 'fixed') {
+ this.fixed = true;
+ }
+
+ if (elm !== this.targetElement) {
+ // attach onParentScroll so that we can recompute the picker position
+ // when one of the offsetParents is scrolled
+ if (!elm._jscEventsAttached) {
+ jsc.attachEvent(elm, 'scroll', jsc.onParentScroll);
+ elm._jscEventsAttached = true;
+ }
+ }
+ } while ((elm = elm.offsetParent) && !jsc.isElementType(elm, 'body'));
+ */
+
+ // valueElement
+ if (this.valueElement) {
+ if (jsc.isElementType(this.valueElement, 'input')) {
+ var updateField = function () {
+ THIS.fromString(THIS.valueElement.value, jsc.leaveValue);
+ jsc.dispatchFineChange(THIS);
+ };
+ jsc.attachEvent(this.valueElement, 'keyup', updateField);
+ jsc.attachEvent(this.valueElement, 'input', updateField);
+ jsc.attachEvent(this.valueElement, 'blur', blurValue);
+ this.valueElement.setAttribute('autocomplete', 'off');
+ }
+ }
+
+ // styleElement
+ if (this.styleElement) {
+ this.styleElement._jscOrigStyle = {
+ backgroundImage : this.styleElement.style.backgroundImage,
+ backgroundColor : this.styleElement.style.backgroundColor,
+ color : this.styleElement.style.color
+ };
+ }
+
+ if (this.value) {
+ // Try to set the color from the .value option and if unsuccessful,
+ // export the current color
+ this.fromString(this.value) || this.exportColor();
+ } else {
+ this.importColor();
+ }
+ }
+
+};
+
+
+//================================
+// Public properties and methods
+//================================
+
+
+// By default, search for all elements with class="jscolor" and install a color picker on them.
+//
+// You can change what class name will be looked for by setting the property jscolor.lookupClass
+// anywhere in your HTML document. To completely disable the automatic lookup, set it to null.
+//
+jsc.jscolor.lookupClass = 'jscolor';
+
+
+jsc.jscolor.installByClassName = function (className) {
+ var inputElms = document.getElementsByTagName('input');
+ var buttonElms = document.getElementsByTagName('button');
+
+ jsc.tryInstallOnElements(inputElms, className);
+ jsc.tryInstallOnElements(buttonElms, className);
+};
+
+
+jsc.register();
+
+
+return jsc.jscolor;
+
+
+})(); }
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diff --git a/applications/appreciate/resources/sounds/whistles/16.wav b/applications/appreciate/resources/sounds/whistles/16.wav
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diff --git a/applications/appreciate/resources/sounds/whistles/17.wav b/applications/appreciate/resources/sounds/whistles/17.wav
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diff --git a/applications/metadata.js b/applications/metadata.js
index 7db03cf..07e9436 100644
--- a/applications/metadata.js
+++ b/applications/metadata.js
@@ -224,6 +224,15 @@ var metadata = { "applications":
"jsfile": "expozer/app-expozer.js",
"icon": "expozer/images/appicon_i.png",
"caption": "EXPOZER"
+ },
+ {
+ "isActive": true,
+ "directory": "appreciate",
+ "name": "appreciate",
+ "description": "Show someone else that you like what they're doing. (By applauding, clapping, whistling...) Open the app to see usage instructions and some options.",
+ "jsfile": "appreciate/appreciate_app.js",
+ "icon": "appreciate/resources/images/icons/appreciate-i.svg",
+ "caption": "APPRECIATE"
}
]
};