name = vrFlashLight_AMBER filename = vrFlashLight.fbx materialMap = [{"mat::LIGHT": {"materials":[{ "name": "LIGHT", "albedo": [1,1,1], "roughness": 0.9, "metallic": 0.01, "emissive": [ 2.66, 1.96109, 0.82407], "cullFaceMode": "CULL_BACK", "defaultFallthrough": true}]}}]