Merge pull request #4 from AleziaKurdis/overte-ServerlessScriptFix

Overte tutorial, files requiring to be store externally.
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"use strict";
//======================================
//
// doppleganger.js
//
// Created by Timothy Dedischew on 04/21/2017.
// Copyright 2017 High Fidelity, Inc.
// Copyright 2020 Vircadia contibutors.
// Copyright 2022 Overte e.V.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
//
/* global module */
// @module doppleganger
//
// This module contains the `Doppleganger` class implementation for creating an inspectable replica of
// an Avatar (as a model directly in front of and facing them). Joint positions and rotations are copied
// over in an update thread, so that the model automatically mirrors the Avatar's joint movements.
// An Avatar can then for example walk around "themselves" and examine from the back, etc.
//
// This should be helpful for inspecting your own look and debugging avatars, etc.
//
// The doppleganger is created as a local entity so that others do not see it -- this also allows for the
// highest possible update rate when keeping joint data in sync.
//
// NOTE: THIS IS A MODIFIED VERSION SPECIFICALLY FOR THE TUTORIAL.
module.exports = Doppleganger;
// @property {bool} - when set true, Script.update will be used instead of setInterval for syncing joint data
Doppleganger.USE_SCRIPT_UPDATE = false;
// @property {int} - the frame rate to target when using setInterval for joint updates
Doppleganger.TARGET_FPS = 60;
// @property {int} - the maximum time in seconds to wait for the model overlay to finish loading
Doppleganger.MAX_WAIT_SECS = 10;
// @function - derive mirrored joint names from a list of regular joint names
// @param {Array} - list of joint names to mirror
// @return {Array} - list of mirrored joint names (note: entries for non-mirrored joints will be `undefined`)
var Setarry;
Doppleganger.getMirroredJointNames = function(jointNames) {
return jointNames.map(function(name, i) {
if (/Left/.test(name)) {
return name.replace('Left', 'Right');
}
if (/Right/.test(name)) {
return name.replace('Right', 'Left');
}
return undefined;
});
};
// @class Doppleganger - Creates a new instance of a Doppleganger.
// @param {Avatar} [options.avatar=MyAvatar] - Avatar used to retrieve position and joint data.
// @param {bool} [options.mirrored=true] - Apply "symmetric mirroring" of Left/Right joints.
// @param {bool} [options.autoUpdate=true] - Automatically sync joint data.
function Doppleganger(options) {
options = options || {};
this.avatar = options.avatar || MyAvatar;
this.mirrored = 'mirrored' in options ? options.mirrored : false;
this.autoUpdate = 'autoUpdate' in options ? options.autoUpdate : true;
// @public
this.active = false; // whether doppleganger is currently being displayed/updated
this.entityID = null; // current doppleganger's Entity id
this.frame = 0; // current joint update frame
// @signal - emitted when .active state changes
this.activeChanged = signal(function(active, reason) {});
// @signal - emitted once model overlay is either loaded or errors out
this.addingEntity = signal(function(error, result){});
// @signal - emitted each time the model overlay's joint data has been synchronized
this.jointsUpdated = signal(function(entityID){});
}
Doppleganger.prototype = {
// @public @method - toggles doppleganger on/off
toggle: function() {
if (this.active) {
log('toggling off');
this.stop();
}else{
log('toggling on');
this.start();
}
return this.active;
},
// @public @method - synchronize the joint data between Avatar / doppleganger
update: function() {
this.frame++;
try {
if (!this.entityID) {
throw new Error('!this.entityID');
}
if (this.avatar.skeletonModelURL !== this.skeletonModelURL) {
//return this.stop('avatar_changed');
}
var rotations = this.avatar.getJointRotations();
var translations = this.avatar.getJointTranslations();
var size = rotations.length;
// note: this mismatch can happen when the avatar's model is actively changing
if (size !== translations.length ||
(this.jointStateCount && size !== this.jointStateCount)) {
log('mismatched joint counts (avatar model likely changed)', size, translations.length, this.jointStateCount);
this.stop('avatar_changed_joints');
return;
}
this.jointStateCount = size;
if (this.mirrored) {
var mirroredIndexes = this.mirroredIndexes;
var outRotations = new Array(size);
var outTranslations = new Array(size);
for (var i=0; i < size; i++) {
var index = mirroredIndexes[i];
if (index < 0 || index === false) {
index = i;
}
var rot = rotations[index];
var trans = translations[index];
trans.x *= -1;
rot.y *= -1;
rot.z *= -1;
outRotations[i] = rot;
outTranslations[i] = trans;
}
rotations = outRotations;
translations = outTranslations;
}
Entities.editEntity(this.entityID, {
jointRotations: rotations,
jointTranslations: translations,
jointRotationsSet: Setarry,
jointTranslationsSet: Setarry
});
this.jointsUpdated(this.entityID);
} catch (e) {
//log('.update error: '+ e, index);
this.stop('update_error');
}
},
// @public @method - show the doppleganger (and start the update thread, if options.autoUpdate was specified).
// @param {vec3} [options.position=(in front of avatar)] - starting position
// @param {quat} [options.orientation=avatar.orientation] - starting orientation
start: function(options) {
options = options || {};
if (this.entityID) {
//log('start() called but entity model already exists', this.entityID);
return;
}
var avatar = this.avatar;
if (!avatar.jointNames.length) {
return this.stop('joints_unavailable');
}
this.frame = 0;
this.position = options.position || Vec3.sum(avatar.position, Quat.getForward(avatar.orientation));
this.orientation = options.orientation || avatar.orientation;
this.skeletonModelURL = avatar.skeletonModelURL;
this.jointStateCount = 0;
this.jointNames = avatar.jointNames;
this.mirroredNames = Doppleganger.getMirroredJointNames(this.jointNames);
//log(this.mirroredNames);
this.mirroredIndexes = this.mirroredNames.map(function(name) {
return name ? avatar.getJointIndex(name) : false;
});
//log(this.mirroredIndexes);
var prop = {
type: "Model",
name: 'Doppelganger', //added
visible: false, // normally false
modelURL: this.skeletonModelURL, //was field: url
position: this.position,
rotation: this.orientation
};
this.entityID = Entities.addEntity(prop, "local");
var allJoints = avatar.getJointRotations();
var nbrJoints = allJoints.length;
Setarry = Array(nbrJoints);
for (var i=0; i < nbrJoints; i++) {
Setarry[i] = true;
}
this.onAddingEntity = function(error, result) {
if (error) {
return this.stop(error);
}
log('ModelEntity is ready; # joints == ' + result.jointNames.length);
Entities.editEntity(this.entityID, { visible: true });
this.syncVerticalPosition('LeftFoot');
if (this.autoUpdate) {
this._createUpdateThread();
}
};
this.addingEntity.connect(this, 'onAddingEntity');
log('doppleganger created; entityID =', this.entityID);
// trigger clean up (and stop updates) if the overlay gets deleted
this.onDeletedEntity = function(uuid) {
if (uuid === this.entityID) {
log('onDeletedEntity', uuid);
this.stop('entity_deleted');
}
};
Entities.deletingEntity.connect(this, 'onDeletedEntity');
if ('onLoadComplete' in avatar) {
// stop the current doppleganger if Avatar loads a different model URL
this.onLoadComplete = function() {
if (avatar.skeletonModelURL !== this.skeletonModelURL) {
//this.stop('avatar_changed_load');
}
};
avatar.onLoadComplete.connect(this, 'onLoadComplete');
}
this.activeChanged(this.active = true, 'start');
this._waitForModel(ModelCache.prefetch(this.skeletonModelURL));
},
// @public @method - hide the doppleganger
// @param {String} [reason=stop] - the reason stop was called
stop: function(reason) {
reason = reason || 'stop';
if (this.onUpdate) {
Script.update.disconnect(this, 'onUpdate');
delete this.onUpdate;
}
if (this._interval) {
Script.clearInterval(this._interval);
this._interval = undefined;
}
if (this.onDeletedEntity) {
Entities.deletingEntity.disconnect(this, 'onDeletedEntity');
delete this.onDeletedEntity;
}
if (this.onLoadComplete) {
this.avatar.onLoadComplete.disconnect(this, 'onLoadComplete');
delete this.onLoadComplete;
}
if (this.onAddingEntity) {
this.addingEntity.disconnect(this, 'onAddingEntity');
}
if (this.entityID) {
Entities.deleteEntity(this.entityID);
this.entityID = undefined;
}
if (this.active) {
this.activeChanged(this.active = false, reason);
} else if (reason) {
log('already stopped so not triggering another activeChanged; latest reason was:', reason);
}
},
// @public @method - Reposition the doppleganger so it sees "eye to eye" with the Avatar.
// @param {String} [byJointName=Hips] - the reference joint used to align the Doppleganger and Avatar
syncVerticalPosition: function(byJointName) {
byJointName = byJointName || 'Hips';
var dopplePosition = Entities.getEntityProperties(this.entityID, ["position"]);
var doppleJointIndex = Entities.getJointIndex( this.entityID, byJointName );
var doppleJointPosition = Vec3.sum(Entities.getAbsoluteJointTranslationInObjectFrame( this.entityID, doppleJointIndex ), dopplePosition);
//log("Joint Pos = " + JSON.stringify(doppleJointPosition));
var avatarPosition = this.avatar.position;
var avatarJointIndex = this.avatar.getJointIndex(byJointName);
var avatarJointPosition = Vec3.sum(this.avatar.getAbsoluteJointTranslationInObjectFrame(avatarJointIndex), avatarPosition);
//log("AV Joint Pos = " + JSON.stringify(avatarJointPosition));
dopplePosition.position.y = avatarJointPosition.y - doppleJointPosition.y;
this.position = dopplePosition.position;
Entities.editEntity(this.entityID, { position: this.position });
},
// @private @method - creates the update thread to synchronize joint data
_createUpdateThread: function() {
if (Doppleganger.USE_SCRIPT_UPDATE) {
log('creating Script.update thread');
this.onUpdate = this.update;
Script.update.connect(this, 'onUpdate');
} else {
log('creating Script.setInterval thread @ ~', Doppleganger.TARGET_FPS +'fps');
var timeout = 1000 / Doppleganger.TARGET_FPS;
this._interval = Script.setInterval(bind(this, 'update'), timeout);
}
},
// @private @method - waits for model to load and handles timeouts
// @param {ModelResource} resource - a prefetched resource to monitor loading state against
_waitForModel: function(resource) {
var RECHECK_MS = 50;
var id = this.entityID,
watchdogTimer = null;
function waitForJointNames() {
var error = null, result = null;
if (!watchdogTimer) {
error = 'joints_unavailable';
} else if (resource.state === Resource.State.FAILED) {
error = 'prefetch_failed';
} else if (resource.state === Resource.State.FINISHED) {
var names = Entities.getJointNames(id);
if (Array.isArray(names) && names.length) {
result = { entityID: id, jointNames: names };
}
}
if (error || result !== null) {
Script.clearInterval(this._interval);
this._interval = null;
if (watchdogTimer) {
Script.clearTimeout(watchdogTimer);
}
this.addingEntity(error, result);
}
}
watchdogTimer = Script.setTimeout(function() {
watchdogTimer = null;
}, Doppleganger.MAX_WAIT_SECS * 1000);
this._interval = Script.setInterval(bind(this, waitForJointNames), RECHECK_MS);
}
};
// @function - bind a function to a `this` context
// @param {Object} - the `this` context
// @param {Function|String} - function or method name
function bind(thiz, method) {
method = thiz[method] || method;
return function() {
return method.apply(thiz, arguments);
};
}
// @function - Qt signal polyfill
function signal(template) {
var callbacks = [];
return Object.defineProperties(function() {
var args = [].slice.call(arguments);
callbacks.forEach(function(obj) {
obj.handler.apply(obj.scope, args);
});
}, {
connect: { value: function(scope, handler) {
callbacks.push({scope: scope, handler: scope[handler] || handler || scope});
}},
disconnect: { value: function(scope, handler) {
var match = {scope: scope, handler: scope[handler] || handler || scope};
callbacks = callbacks.filter(function(obj) {
return !(obj.scope === match.scope && obj.handler === match.handler);
});
}}
});
}
// @function - debug logging
function log() {
//print('doppleganger | ' + [].slice.call(arguments).join(' '));
}
// -- ADVANCED DEBUGGING --
// @function - Add debug joint indicators / extra debugging info.
// @param {Doppleganger} - existing Doppleganger instance to add controls to
//
// @note:
// * rightclick toggles mirror mode on/off
// * shift-rightclick toggles the debug indicators on/off
// * clicking on an indicator displays the joint name and mirrored joint name in the debug log.
//
// Example use:
// var doppleganger = new Doppleganger();
// Doppleganger.addDebugControls(doppleganger);
Doppleganger.addDebugControls = function(doppleganger) {
DebugControls.COLOR_DEFAULT = { red: 255, blue: 255, green: 255 };
DebugControls.COLOR_SELECTED = { red: 0, blue: 255, green: 0 };
function DebugControls() {
this.enableIndicators = true;
this.selectedJointName = null;
this.debugEntityIDs = undefined;
this.jointSelected = signal(function(result) {});
}
DebugControls.prototype = {
start: function() {
if (!this.onMousePressEvent) {
this.onMousePressEvent = this._onMousePressEvent;
Controller.mousePressEvent.connect(this, 'onMousePressEvent');
}
},
stop: function() {
this.removeIndicators();
if (this.onMousePressEvent) {
Controller.mousePressEvent.disconnect(this, 'onMousePressEvent');
delete this.onMousePressEvent;
}
},
createIndicators: function(jointNames) {
this.jointNames = jointNames;
return jointNames.map(function(name, i) {
return Entities.addEntity({
type: "Shape",
shape: 'Icosahedron',
scale: 0.1,
solid: false,
alpha: 0.5
});
});
},
removeIndicators: function() {
if (this.debugEntityIDs) {
this.debugEntityIDs.forEach(Entities.deleteEntity);
this.debugEntityIDs = undefined;
}
},
onJointsUpdated: function(entityID) {
if (!this.enableIndicators) {
return;
}
var jointNames = Entities.getJointNames(entityID),
jointOrientations = Entities.getEntityProperties(entityID, ['jointRotations']), //was jointOrientations
jointPositions = Entities.getEntityProperties(entityID, ['jointTranslations']), //was jointPositions
//selectedIndex = jointNames.indexOf(this.selectedJointName);
selectedIndex = Entities.getJointIndex( entityID, this.selectedJointName );
if (!this.debugEntityIDs) {
this.debugEntityIDs = this.createIndicators(jointNames);
}
// batch all updates into a single call (using the editOverlays({ id: {props...}, ... }) API)
var updatedOverlays = this.debugEntityIDs.reduce(function(updates, id, i) {
updates[id] = {
position: jointPositions.jointTranslations[i],
rotation: jointOrientations.jointRotations[i],
color: i === selectedIndex ? DebugControls.COLOR_SELECTED : DebugControls.COLOR_DEFAULT,
solid: i === selectedIndex
};
return updates;
}, {});
//Entities.editOverlays(updatedOverlays);
},
_onMousePressEvent: function(evt) {
if (!evt.isLeftButton || !this.enableIndicators || !this.debugEntityIDs) {
return;
}
var ray = Camera.computePickRay(evt.x, evt.y),
hit = Entities.findRayIntersection(ray, true, this.debugEntityIDs);
hit.jointIndex = this.debugEntityIDs.indexOf(hit.entityID);
hit.jointName = this.jointNames[hit.jointIndex];
this.jointSelected(hit);
}
};
if ('$debugControls' in doppleganger) {
throw new Error('only one set of debug controls can be added per doppleganger');
}
var debugControls = new DebugControls();
doppleganger.$debugControls = debugControls;
function onMousePressEvent(evt) {
if (evt.isRightButton) {
if (evt.isShifted) {
debugControls.enableIndicators = !debugControls.enableIndicators;
if (!debugControls.enableIndicators) {
debugControls.removeIndicators();
}
} else {
doppleganger.mirrored = !doppleganger.mirrored;
}
}
}
doppleganger.activeChanged.connect(function(active) {
if (active) {
debugControls.start();
doppleganger.jointsUpdated.connect(debugControls, 'onJointsUpdated');
Controller.mousePressEvent.connect(onMousePressEvent);
} else {
Controller.mousePressEvent.disconnect(onMousePressEvent);
doppleganger.jointsUpdated.disconnect(debugControls, 'onJointsUpdated');
debugControls.stop();
}
});
debugControls.jointSelected.connect(function(hit) {
debugControls.selectedJointName = hit.jointName;
if (hit.jointIndex < 0) {
return;
}
hit.mirroredJointName = Doppleganger.getMirroredJointNames([hit.jointName])[0];
log('selected joint:', JSON.stringify(hit, 0, 2));
});
Script.scriptEnding.connect(debugControls, 'removeIndicators');
return doppleganger;
};

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<!DOCTYPE html>
<!--
//
// wizard.html
//
// Created by Alezia Kurdis based on a concept from Kalila L. on February 18th 2022
// Copyright 2022 Overte. e.V.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
-->
<html>
<head>
<meta charset="utf-8">
<title>Quick Configuration</title>
<style>
@font-face {
font-family: 'Roboto'
src: url('fonts/Roboto-Regular.ttf') format('truetype')
font-weight: normal
font-style: normal
}
@font-face {
font-family: 'Roboto'
src: url('fonts/Roboto-Bold.ttf') format('truetype')
font-weight: bold
font-style: normal
}
@font-face {
font-family: 'Roboto';
src: url('fonts/Roboto-Italic.ttf');
font-weight: normal;
font-style: italic;
}
@font-face {
font-family: 'Roboto';
src: url('fonts/Roboto-BoldItalic.ttf');
font-weight: bold;
font-style: italic;
}
html, body {
font-family: Roboto;
font-size:140%;
color:#ffffff;
margin:2%;
padding:0%;
width:96%;
height:90%;
background-color:#433952;
}
h1 {
font-family: Roboto;
color:#ffffff;
font-size:200%;
}
table.maintable {
width:100%;
height:95%;
border-collapse:collapse;
padding:2%;
}
td {
vertical-align: top;
}
table.pagetable {
width:100%;
height:100%;
border-collapse:collapse;
}
div.page {
width:100%;
height:100%;
}
.activeBtn {
font-family: Roboto;
font-size: 140%;
font-weight: bold;
background: #0033ff;
background-image: linear-gradient(to bottom, #0033ff, #002259);
border-radius: 18px;
box-shadow: 0px 1px 5px rgba(0, 0, 0, 0.5);
color: #ffffff;
border: 0px;
padding: 10px 20px 10px 20px;
text-decoration: none;
}
.activeBtn:hover {
font-family: Roboto;
font-size: 140%;
font-weight: bold;
background: #0599fc;
background-image: linear-gradient(to bottom, #0599fc, #003670);
text-decoration: none;
border: 0px;
}
.completeBtn {
font-family: Roboto;
font-size: 140%;
font-weight: bold;
background: #00ff00;
background-image: linear-gradient(to bottom, #00ff00, #003600);
border-radius: 18px;
border: 0px;
box-shadow: 0px 1px 5px rgba(0, 0, 0, 0.5);
color: #ffffff;
padding: 10px 20px 10px 20px;
text-decoration: none;
}
.completeBtn:hover {
font-family: Roboto;
font-size: 140%;
font-weight: bold;
background: #59ffc2;
background-image: linear-gradient(to bottom, #59ffc2, #196144);
text-decoration: none;
border: 0px;
}
.displayName {
font-family: Roboto;
font-size: 130%;
font-weight: bold;
color:#0000ff;
}
.choice {
font-family: Roboto;
font-size: 130%;
font-weight: bold;
}
.green {
color:#00ba1c;
}
.orange {
color:#ff9900;
}
.red {
color:#ff0000;
}
.yellow {
color:#ffff00;
}
.blue {
color:#0096db;
}
input[type="radio"] {
height:35px;
width:35px;
}
.stepper-wrapper {
margin-top: auto;
display: flex;
justify-content: space-between;
margin-bottom: 20px;
}
.stepper-item {
position: relative;
display: flex;
flex-direction: column;
align-items: center;
flex: 1;
@media (max-width: 768px) {
font-size: 12px;
}
}
.stepper-item::before {
position: absolute;
content: "";
border-bottom: 2px solid #ccc;
width: 100%;
top: 20px;
left: -50%;
z-index: 2;
}
.stepper-item::after {
position: absolute;
content: "";
border-bottom: 2px solid #ccc;
width: 100%;
top: 20px;
left: 50%;
z-index: 2;
}
.stepper-item .step-counter {
position: relative;
z-index: 5;
display: flex;
justify-content: center;
align-items: center;
width: 40px;
height: 40px;
border-radius: 50%;
background: #ccc;
margin-bottom: 6px;
}
.stepper-item.active {
font-weight: bold;
}
.stepper-item.completed .step-counter {
background-color: #4bb543;
}
.stepper-item.completed::after {
position: absolute;
content: "";
border-bottom: 2px solid #4bb543;
width: 100%;
top: 20px;
left: 50%;
z-index: 3;
}
.stepper-item:first-child::before {
content: none;
}
.stepper-item:last-child::after {
content: none;
}
#flowStatusBar {
background-color: #26202e;
border-radius: 3%;
padding: 1%;
}
</style>
</head>
<body>
<table class="maintable">
<tr>
<td style="height:10%;">
<div id='flowStatusBar'></div>
</td>
</tr>
<tr>
<td style="height:90%;">
<div id='page1' class='page'>
<table class="pagetable">
<tr>
<td colspan='2' style="height:25%;">
<h1>Welcome to Overte!</h1>
</td>
</tr>
<tr>
<td colspan='2' style="height:65%;">
Let's get you setup to experience the virtual world. <br/>
First, we need to select some performance and graphics quality options. <br/><br/>
Press <b style="color: #2e89ff;">Continue</b> when you are ready.<br/>
</td>
</tr>
<tr>
<td align = 'left' style="height:10%;">
&nbsp;
</td>
<td align='right' style="height:10%;">
<button class = 'activeBtn' onClick="movetoPage(2);">Continue &#x203A;</button>
</td>
</tr>
</table>
</div>
<div id='page2' class='page'>
<table class="pagetable">
<tr>
<td colspan='2' style="height:25%;">
<h1>Quality</h1>
</td>
</tr>
<tr>
<td colspan='2' style="height:65%;">
What level of visual quality would you like?<br/>
<b>Remember! If you do not have a powerful computer,<br/>you may want to set this to low or medium at most.</b>
<br/><br/>
<div>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="radio" name="performancePreset" value = "1" onClick="performancePreset = 1;"> <strong class="choice orange">Very Low Quality</strong> Slow Laptop / Very Slow Computer</div>
<div>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="radio" name="performancePreset" value = "2" onClick="performancePreset = 2;"> <strong class="choice yellow">Low Quality</strong> Average Laptop / Slow Computer</div>
<div>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="radio" name="performancePreset" value = "3" onClick="performancePreset = 3;"> <strong class="choice green">Medium Quality</strong> Average Computer - <b><i class='green'>Recommended</i></b></div>
<div>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="radio" name="performancePreset" value = "4" onClick="performancePreset = 4;"> <strong class="choice blue">High Quality</strong> Gaming Computer</div>
</td>
</tr>
<tr>
<td align = 'left' style="height:10%;">
<button class = 'activeBtn' onClick="movetoPage(1);">&#x2039; Back</button>
</td>
<td align = 'right' style="height:10%;">
<button class = 'activeBtn' onClick="movetoPage(3);">Continue &#x203A;</button>
</td>
</tr>
</table>
</div>
<div id='page3' class='page'>
<table class="pagetable">
<tr>
<td colspan='2' style="height:25%;">
<h1>Performance</h1>
</td>
</tr>
<tr>
<td colspan='2' style="height:65%;">
Do you want a smooth experience <i>(high refresh rate)</i><br/>or do you want to conserve power and resources <i>(low refresh rate)</i> on your computer?<br/>
<b><i>Note: This does not apply to virtual reality headsets.</i></b>
<br/><br/>
<div class="text-h5">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="radio" name="refreshRateProfile" value = "0" onClick="refreshRateProfile = 0;"> <strong class="choice orange">Not Smooth (20 Hz)</strong> Conserve Power</div>
<div class="text-h5">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="radio" name="refreshRateProfile" value = "1" onClick="refreshRateProfile = 1;"> <strong class="choice yellow">Smooth (30 Hz)</strong> Use Average Resources</div>
<div class="text-h5">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="radio" name="refreshRateProfile" value = "2" onClick="refreshRateProfile = 2;"> <strong class="choice green">Very Smooth (60 Hz)</strong> Use Maximum Resources - <b><i class='green'>Recommended</i></b></div>
<br/>
</td>
</tr>
<tr>
<td align = 'left' style="height:10%;">
<button class = 'activeBtn' onClick="movetoPage(2);">&#x2039; Back</button>
</td>
<td align = 'right' style="height:10%;">
<button class = 'activeBtn' onClick="movetoPage(4);">Continue &#x203A;</button>
</td>
</tr>
</table>
</div>
<div id='page4' class='page'>
<table class="pagetable">
<tr>
<td colspan='2' style="height:25%;">
<h1>Display Name</h1>
</td>
</tr>
<tr>
<td colspan='2' style="height:65%;">
What should people call you?<br/>
This is simply a nickname, it will be shown in place of your username (if you have one).
<br/><br/>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;NAME: <input class = 'displayName' type = "text" id='displayName' size='40' onChange = "displayName = this.value;">
<br/>
</td>
</tr>
<tr>
<td align = 'left' style="height:10%;">
<button class = 'activeBtn' onClick="movetoPage(3);">&#x2039; Back</button>
</td>
<td align = 'right' style="height:10%;">
<button class = 'activeBtn' onClick="movetoPage(5);">Continue &#x203A;</button>
</td>
</tr>
</table>
</div>
<div id='page5' class='page'>
<table class="pagetable">
<tr>
<td colspan='2' style="height:25%;">
<h1>All done!</h1>
</td>
</tr>
<tr>
<td colspan='2' style="height:65%;">
Now you're almost ready to go!<br/>
Press <b style="color: #1ee62e;">Complete</b> to save your setup.<br/>
Then take a look at the other information kiosks after completing this wizard.<br/>
</td>
</tr>
<tr>
<td align = 'left' style="height:10%;">
<button class = 'activeBtn' onClick="movetoPage(4);">&#x2039; Back</button>
</td>
<td align = 'right' style="height:10%;">
<button class = 'completeBtn' onClick = "completion();">Complete</button>
</td>
</tr>
</table>
</div>
</td>
</tr>
</table>
<script>
var performancePreset;
var refreshRateProfile;
var displayName = "";
EventBridge.scriptEventReceived.connect(function (message) {
var messageJSON = JSON.parse(message);
if (messageJSON.command === "script-to-web-initialize") {
performancePreset = messageJSON.data.performancePreset;
refreshRateProfile = messageJSON.data.refreshRateProfile;
displayName = messageJSON.data.displayName;
document.getElementById("displayName").value = displayName;
var radioButtons = document.getElementsByName("performancePreset");
for (var j = 0; j < radioButtons.length; j++) {
if ((j + 1) === performancePreset) {
radioButtons[j].checked = true;
} else {
radioButtons[j].checked = false;
}
}
radioButtons = document.getElementsByName("refreshRateProfile");
for (j = 0; j < radioButtons.length; j++) {
if (j === refreshRateProfile) {
radioButtons[j].checked = true;
} else {
radioButtons[j].checked = false;
}
}
}
});
function completion() {
var completionMessage = {
"command": "complete-wizard",
"data": {
"performancePreset": performancePreset,
"refreshRateProfile": refreshRateProfile,
"displayName": displayName
}
};
EventBridge.emitWebEvent(JSON.stringify(completionMessage));
}
function movetoPage(pageNo) {
for (var i=1; i < 6; i++) {
if (pageNo === i) {
document.getElementById("page" + i.toString()).style.display = "block";
document.getElementById("page" + i.toString()).style.width = "100%";
} else {
document.getElementById("page" + i.toString()).style.width = "0%";
document.getElementById("page" + i.toString()).style.display = "none";
}
}
drawProgressBar(pageNo);
}
function drawProgressBar(pageNo) {
var title = ["", "Welcome","Quality","Performance","Display Name","Completion"];
var bar = '<div class="stepper-wrapper">';
for (var i=1;i < 6;i++) {
if (i < pageNo) {
bar = bar + '<div class="stepper-item completed">';
} else {
if (1 === pageNo) {
bar = bar + '<div class="stepper-item active">';
} else {
bar = bar + '<div class="stepper-item">';
}
}
bar = bar + '<div class="step-counter">' + i + '</div>';
bar = bar + '<div class="step-name">' + title[i] + '</div>';
bar = bar + "</div>";
}
bar = bar + "</div>";
document.getElementById("flowStatusBar").innerHTML = bar;
}
movetoPage(1);
var goSignal = {"command": "first-run-wizard-ready"};
EventBridge.emitWebEvent(JSON.stringify(goSignal));
</script>
</body>
</html>